From 581475bc6416790765c498aa3d611f6868ffb64a Mon Sep 17 00:00:00 2001 From: amber Date: Sun, 14 Nov 2004 16:18:26 +0000 Subject: Fixed some file types git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/acolyte_skills.txt | 252 +++++------ npc/quests/skills/archer_skills.txt | 420 +++++++++--------- npc/quests/skills/mage_skills.txt | 228 +++++----- npc/quests/skills/merchant_skills.txt | 616 +++++++++++++------------- npc/quests/skills/novice_skills.txt | 516 +++++++++++----------- npc/quests/skills/swordsman_skills.txt | 742 +++++++++++++++---------------- npc/quests/skills/thief_skills.txt | 772 ++++++++++++++++----------------- 7 files changed, 1773 insertions(+), 1773 deletions(-) (limited to 'npc/quests/skills') diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index 6b827a8c5..795df5d90 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -1,126 +1,126 @@ -//===== eAthena Script ======================================= -//= Acolyte Skill Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= v1.0a Now using functions found in "Global_Functions.txt" -//= for class checks. -//============================================================ - - -prt_church.gat,173,23,4 script Acolyte Klift 79, -{ - mes "[Acolyte Klift]"; - if (callfunc("Is_Holy_Class")) goto L_Start; - -L_Other: - mes "Ah, welcome to the Prontera Church also known as the Sanctuary."; - mes "Unfortunately I cannot be of much help to you. For my fellow"; - mes "Priests and Acolytes however, I can help them to find their ^5555FF'hidden"; - mes "ability'^000000."; - close; - -L_Start: - if (HOLYLIGHT == 1) goto L_Check; - if (getskilllv(156)>0) goto L_GotSkill; - if(sex==1) mes "Ahh... Brother!"; - if(sex==0) mes "Ahh... Sister!"; - mes "Does the task of caring for our lost sheep tire you out? Is it too"; - mes "much of a burden? Do not despair, I am here to assist you."; - next; - menu "About an Acolyte's ^5555FF'hidden ablitiy'^000000...",M_0, "End Conversation.",M_End; - - M_0: - mes "[Acolyte Klift]"; - mes "Faced with great danger in an endless struggle with evil, our"; - mes "brethren are in much need of assistance."; - next; - mes "[Acolyte Klift]"; - mes "As acolytes approach their senior years in the clergy, they learn to"; - mes "call upon their inner power to use a special skill to aid them in"; - mes "battle."; - next; - mes "[Acolyte Klift]"; - mes "That skill is ^5555FF'Holy Light'^000000. Holy Light does damage to"; - mes "all foes but is even more effective on the undead."; - next; - mes "[Acolyte Klift]"; - mes "For someone like yourself to learn this skill, takes some hard work."; - mes "Would you like to learn this skill?"; - next; - menu "Yes, please.",-, "Let me think about it.",M_End; - - mes "[Acolyte Klift]"; - mes "Very good. You will need to find these items in order to learn the"; - mes "skill:"; - mes "^5555FF1 Opal^000000,"; - mes "^5555FF1 Crystal Bule^000000,"; - mes "and ^5555FF1 Rosary^000000."; - next; - mes "[Acolyte Klift]"; - mes "Of course you will also need to have a sufficient level of"; - mes "experience. Namely a ^5555FFjob level of at least 30^000000. This does"; - mes "not apply to Priests or Monks however, because of the vast amount of"; - mes "experience they already have."; - next; - mes "[Acolyte Klift]"; - mes "Come back when you are ready. I will be here."; - set HOLYLIGHT, 1; - close; - M_End: - mes "[Acolyte Klift]"; - mes "I understand your zeal. You have much time yet to practice and gain"; - mes "experience. Go forth with many blessings..."; - close; - -L_Check: - mes "So, are you ready for the Holy Light training? Let me check...."; - next; - mes "[Acolyte Klift]"; - if (Class==Job_Acolyte && JobLevel<30) goto L_LowLvl; - if (countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems; - - mes "Oh! Very good. You have brought back all of the items I asked for."; - next; - mes "[Acolyte Klift]"; - mes "Ok lets get started..."; - next; - mes "(after hours of praying and meditation)"; - next; - mes "[Acolyte Klift]"; - mes "Yes! I feel it. You have released your hidden abilities and can now"; - mes "use ^5555FFHoly Light^000000!"; - delitem 727,1; - delitem 991,1; - delitem 2608,1; - skill 156,1,0; - set HOLYLIGHT, 0; - mes "[Priest]"; - mes "You have done well. May God bless you!"; - emotion 21; - close; - - L_LowLvl: - mes "I'm sorry but you need more training before I can teach you Holy"; - mes "Light. Come back when your job level is at least 30."; - close; - L_NoItems: - mes "I'm sorry but you don't have the required items for Holy Light."; - mes "You need:"; - mes "^5555FF1 Opal^000000,"; - mes "^5555FF1 Crystal Bule^000000,"; - mes "and ^5555FF1 Rosary^000000."; - close; - -L_GotSkill: - mes "Ah, I see you have been using Holy Light. It is such a great skill"; - mes "that I truly believe it to be a gift from the lord himself. May"; - mes "God be with you always."; - close; -} +//===== eAthena Script ======================================= +//= Acolyte Skill Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks. +//============================================================ + + +prt_church.gat,173,23,4 script Acolyte Klift 79, +{ + mes "[Acolyte Klift]"; + if (callfunc("Is_Holy_Class")) goto L_Start; + +L_Other: + mes "Ah, welcome to the Prontera Church also known as the Sanctuary."; + mes "Unfortunately I cannot be of much help to you. For my fellow"; + mes "Priests and Acolytes however, I can help them to find their ^5555FF'hidden"; + mes "ability'^000000."; + close; + +L_Start: + if (HOLYLIGHT == 1) goto L_Check; + if (getskilllv(156)>0) goto L_GotSkill; + if(sex==1) mes "Ahh... Brother!"; + if(sex==0) mes "Ahh... Sister!"; + mes "Does the task of caring for our lost sheep tire you out? Is it too"; + mes "much of a burden? Do not despair, I am here to assist you."; + next; + menu "About an Acolyte's ^5555FF'hidden ablitiy'^000000...",M_0, "End Conversation.",M_End; + + M_0: + mes "[Acolyte Klift]"; + mes "Faced with great danger in an endless struggle with evil, our"; + mes "brethren are in much need of assistance."; + next; + mes "[Acolyte Klift]"; + mes "As acolytes approach their senior years in the clergy, they learn to"; + mes "call upon their inner power to use a special skill to aid them in"; + mes "battle."; + next; + mes "[Acolyte Klift]"; + mes "That skill is ^5555FF'Holy Light'^000000. Holy Light does damage to"; + mes "all foes but is even more effective on the undead."; + next; + mes "[Acolyte Klift]"; + mes "For someone like yourself to learn this skill, takes some hard work."; + mes "Would you like to learn this skill?"; + next; + menu "Yes, please.",-, "Let me think about it.",M_End; + + mes "[Acolyte Klift]"; + mes "Very good. You will need to find these items in order to learn the"; + mes "skill:"; + mes "^5555FF1 Opal^000000,"; + mes "^5555FF1 Crystal Bule^000000,"; + mes "and ^5555FF1 Rosary^000000."; + next; + mes "[Acolyte Klift]"; + mes "Of course you will also need to have a sufficient level of"; + mes "experience. Namely a ^5555FFjob level of at least 30^000000. This does"; + mes "not apply to Priests or Monks however, because of the vast amount of"; + mes "experience they already have."; + next; + mes "[Acolyte Klift]"; + mes "Come back when you are ready. I will be here."; + set HOLYLIGHT, 1; + close; + M_End: + mes "[Acolyte Klift]"; + mes "I understand your zeal. You have much time yet to practice and gain"; + mes "experience. Go forth with many blessings..."; + close; + +L_Check: + mes "So, are you ready for the Holy Light training? Let me check...."; + next; + mes "[Acolyte Klift]"; + if (Class==Job_Acolyte && JobLevel<30) goto L_LowLvl; + if (countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems; + + mes "Oh! Very good. You have brought back all of the items I asked for."; + next; + mes "[Acolyte Klift]"; + mes "Ok lets get started..."; + next; + mes "(after hours of praying and meditation)"; + next; + mes "[Acolyte Klift]"; + mes "Yes! I feel it. You have released your hidden abilities and can now"; + mes "use ^5555FFHoly Light^000000!"; + delitem 727,1; + delitem 991,1; + delitem 2608,1; + skill 156,1,0; + set HOLYLIGHT, 0; + mes "[Priest]"; + mes "You have done well. May God bless you!"; + emotion 21; + close; + + L_LowLvl: + mes "I'm sorry but you need more training before I can teach you Holy"; + mes "Light. Come back when your job level is at least 30."; + close; + L_NoItems: + mes "I'm sorry but you don't have the required items for Holy Light."; + mes "You need:"; + mes "^5555FF1 Opal^000000,"; + mes "^5555FF1 Crystal Bule^000000,"; + mes "and ^5555FF1 Rosary^000000."; + close; + +L_GotSkill: + mes "Ah, I see you have been using Holy Light. It is such a great skill"; + mes "that I truly believe it to be a gift from the lord himself. May"; + mes "God be with you always."; + close; +} diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 4b8650d08..3839ab777 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -1,210 +1,210 @@ -//===== eAthena Script ======================================= -//= Archer Skill Quest -//===== By: ================================================== -//= eAthena dev team -//===== Current Version: ===================================== -//= 1.0 a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= Arrow crafting, Arrow Repel skills -//===== Additional Comments: ================================= -//= v1.0 Roberto message text is based off RO npc. Jason message -//= text is custom from old version. -//= All items are from official quests though.[kobra_k88] -//= v1.0a Now using functions found in "Global_Functions.txt" -//= for class checks.[kobra_k88] -//============================================================ - - - -//<======================== Roberto: Arrow crafting =========================>\\ -morocc.gat,121,109,5 script Roberto 88, -{ - mes "[Roberto]"; - if (callfunc("Is_Bow_Class")) goto L_Start; - -L_Other: - mes "Eh?... First time seeing an archer of something? Why don't you just"; - mes "go about your business and leave me be. I only talk to high level"; - mes "Archer types........"; - emotion 1; - close; -L_Start: - if (Class==Job_Archer && JobLevel<35) goto L_LowLvl; - if (getskilllv(147)>0) goto L_GotSkill; - if (ARWCRFT == 1) goto L_GetSkill; - mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we"; - mes "converse for a while, eh? Let me start off by talking about my"; - mes "childhood.... . . . . . . . . . . ."; - next; - mes "[Roberto]"; - mes "When I turned 15, I decided I'd work for a Blacksmith........"; - next; - mes "[Roberto]"; - mes "............... ~(blah blah blah)~..................."; - next; - mes "[Roberto]"; - mes ".... man was my Junior Prom a mess..........."; - next; - mes "[Roberto]"; - mes "..~(blah blah)~........ ~(blah blah)~........."; - next; - mes "(many grueling hours later.....)"; - next; - mes "[Roberto]"; - mes "So that's how I found out how to create all of these different"; - mes "kinds of arrows for myself. It definately comes in handy."; - next; - mes "[Roberto]"; - mes "Say, would you like me to teach you? We've had such a nice talk"; - mes "that I feel like can trust you with this knowledge......."; - next; - menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1; - - M_0: - mes "[Roberto]"; - mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow"; - mes "Crafting'^000000, you must first bring me these items:"; - mes "^FF335520 Resin,"; - mes "7 Poison Spores,"; - mes "41 Pointed Scales,"; - mes "13 Trunks,"; - mes "1 Red potion^000000"; - set ARWCRFT, 1; - emotion 5; - close; - M_1: - mes "[Roberto]"; - mes "................................................................"; - emotion 7; - next; - mes "[Roberto]"; - mes "Let me teach you this special skill.... It's called, my boot up"; - mes "your A........"; - emotion 32; - next; - mes "!!!!SMACK!!!!"; - percentheal -5,0; - close; - -L_GetSkill: - if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf; - mes "You've brought all of the items... very good. Lets begin....."; - next; - mes "~ hands you a very long list of ingredients ~"; - next; - mes "[Roberto]"; - mes "There you are. Your all set."; - next; - mes "......................."; - next; - mes "[Roberto]"; - mes "Hmm?...... What do you mean 'that's it'?....... What else were you"; - mes "expecting...... With that list you will be able to make any kind of"; - mes "arrows you want......."; - next; - mes "[Roberto]"; - mes "I hope you didn't expect some kind of elaborate ceremony or some"; - mes "kind of unique and lengthy training......."; - next; - delitem 907, 20; - delitem 7033, 7; - delitem 906, 41; - delitem 1019, 13; - delitem 501, 1; - skill 147,1,0; - set ARWCRFT, 0; - mes "[Roberto]"; - mes "...... Well good luck and have fun making arrows. I've got other"; - mes "things to do if you don't mind......."; - close; - - L_NotEnuf: - mes "You don't have everything I need."; - next; - goto M_0; -L_GotSkill: - mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep"; - mes "on making those arrows..... For us Archer types there can never be"; - mes "to many arrows....."; - close; -L_LowLvl: - mes "Hmm?... Do you have something to say to me? Unfortunately I have"; - mes "nothing to say to you....."; - emotion 1; - next; - mes "[Roberto]"; - mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such"; - mes "as yourself always seem to end abrubtly..... Maybe if you trained a"; - mes "little bit longer we would have more to talk about............"; - close; -} - - -//<============================== Arrow Repel ===============================>\\ -payon.gat,190,176,5 script Jason 88, -{ - mes "[Jason]"; - if (callfunc("Is_Bow_Class")) goto L_Start; - -L_Other: - mes "What does life need from a lonely lad like me?"; - close; -L_Start: - if (getskilllv(148)>0) goto L_GotSkill; - if (Class == Job_Archer && JobLevel < 35) goto L_LowLvl; - if (ARWREP == 1) goto L_Check; - mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to"; - mes "teach you the skill, but only if you help me get the ingredients"; - mes "for my Grandma's soup."; - next; - mes "[Jason]"; - mes "Arrow Repel allows you to use your arrows to repel, push back, an"; - mes "enemy and keep them at a distance. This is a great skill for us"; - mes "Archer types."; - next; - - L_List: - mes "[Jason]"; - mes "I need the following:"; - mes "- 2 ^FF0000Emeralds^000000"; - mes "- 3 ^FF0000Yoyo tails^000000"; - mes "- 10 ^FF0000Tentacles^000000"; - mes "- 10 ^FF0000Bill of birds^000000"; - mes "- 36 ^FF0000Banana Juices^000000"; - next; - mes "[Jason]"; - mes "Hurry hurry!"; - set ARWREP, 1; - close; - -L_LowLvl: - mes "Oh I think you're a bit inexperienced to learn anything from me,"; - mes "come back later! Maybe around ^5533FFjob level 35^000000 or so....."; - close; - -L_Check: - if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf; - mes "OH! Marvelous you brought me all the ingredients!"; - mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000"; - next; - delitem 721,2; - delitem 942,3; - delitem 962,10; - delitem 925,10; - delitem 532,36; - skill 148,1,0; - set ARWREP, 0; - mes "[Jason]"; - mes "There you go! Happy hunting in the future."; - close; - - L_NotEnuf: - mes "You don't have everything I need."; - next; - goto L_List; -L_GotSkill: - mes "Hey! It's you again? I'm afraid I've taught you everything I know."; - close; -} +//===== eAthena Script ======================================= +//= Archer Skill Quest +//===== By: ================================================== +//= eAthena dev team +//===== Current Version: ===================================== +//= 1.0 a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Arrow crafting, Arrow Repel skills +//===== Additional Comments: ================================= +//= v1.0 Roberto message text is based off RO npc. Jason message +//= text is custom from old version. +//= All items are from official quests though.[kobra_k88] +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//============================================================ + + + +//<======================== Roberto: Arrow crafting =========================>\\ +morocc.gat,121,109,5 script Roberto 88, +{ + mes "[Roberto]"; + if (callfunc("Is_Bow_Class")) goto L_Start; + +L_Other: + mes "Eh?... First time seeing an archer of something? Why don't you just"; + mes "go about your business and leave me be. I only talk to high level"; + mes "Archer types........"; + emotion 1; + close; +L_Start: + if (Class==Job_Archer && JobLevel<35) goto L_LowLvl; + if (getskilllv(147)>0) goto L_GotSkill; + if (ARWCRFT == 1) goto L_GetSkill; + mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we"; + mes "converse for a while, eh? Let me start off by talking about my"; + mes "childhood.... . . . . . . . . . . ."; + next; + mes "[Roberto]"; + mes "When I turned 15, I decided I'd work for a Blacksmith........"; + next; + mes "[Roberto]"; + mes "............... ~(blah blah blah)~..................."; + next; + mes "[Roberto]"; + mes ".... man was my Junior Prom a mess..........."; + next; + mes "[Roberto]"; + mes "..~(blah blah)~........ ~(blah blah)~........."; + next; + mes "(many grueling hours later.....)"; + next; + mes "[Roberto]"; + mes "So that's how I found out how to create all of these different"; + mes "kinds of arrows for myself. It definately comes in handy."; + next; + mes "[Roberto]"; + mes "Say, would you like me to teach you? We've had such a nice talk"; + mes "that I feel like can trust you with this knowledge......."; + next; + menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1; + + M_0: + mes "[Roberto]"; + mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow"; + mes "Crafting'^000000, you must first bring me these items:"; + mes "^FF335520 Resin,"; + mes "7 Poison Spores,"; + mes "41 Pointed Scales,"; + mes "13 Trunks,"; + mes "1 Red potion^000000"; + set ARWCRFT, 1; + emotion 5; + close; + M_1: + mes "[Roberto]"; + mes "................................................................"; + emotion 7; + next; + mes "[Roberto]"; + mes "Let me teach you this special skill.... It's called, my boot up"; + mes "your A........"; + emotion 32; + next; + mes "!!!!SMACK!!!!"; + percentheal -5,0; + close; + +L_GetSkill: + if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf; + mes "You've brought all of the items... very good. Lets begin....."; + next; + mes "~ hands you a very long list of ingredients ~"; + next; + mes "[Roberto]"; + mes "There you are. Your all set."; + next; + mes "......................."; + next; + mes "[Roberto]"; + mes "Hmm?...... What do you mean 'that's it'?....... What else were you"; + mes "expecting...... With that list you will be able to make any kind of"; + mes "arrows you want......."; + next; + mes "[Roberto]"; + mes "I hope you didn't expect some kind of elaborate ceremony or some"; + mes "kind of unique and lengthy training......."; + next; + delitem 907, 20; + delitem 7033, 7; + delitem 906, 41; + delitem 1019, 13; + delitem 501, 1; + skill 147,1,0; + set ARWCRFT, 0; + mes "[Roberto]"; + mes "...... Well good luck and have fun making arrows. I've got other"; + mes "things to do if you don't mind......."; + close; + + L_NotEnuf: + mes "You don't have everything I need."; + next; + goto M_0; +L_GotSkill: + mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep"; + mes "on making those arrows..... For us Archer types there can never be"; + mes "to many arrows....."; + close; +L_LowLvl: + mes "Hmm?... Do you have something to say to me? Unfortunately I have"; + mes "nothing to say to you....."; + emotion 1; + next; + mes "[Roberto]"; + mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such"; + mes "as yourself always seem to end abrubtly..... Maybe if you trained a"; + mes "little bit longer we would have more to talk about............"; + close; +} + + +//<============================== Arrow Repel ===============================>\\ +payon.gat,190,176,5 script Jason 88, +{ + mes "[Jason]"; + if (callfunc("Is_Bow_Class")) goto L_Start; + +L_Other: + mes "What does life need from a lonely lad like me?"; + close; +L_Start: + if (getskilllv(148)>0) goto L_GotSkill; + if (Class == Job_Archer && JobLevel < 35) goto L_LowLvl; + if (ARWREP == 1) goto L_Check; + mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to"; + mes "teach you the skill, but only if you help me get the ingredients"; + mes "for my Grandma's soup."; + next; + mes "[Jason]"; + mes "Arrow Repel allows you to use your arrows to repel, push back, an"; + mes "enemy and keep them at a distance. This is a great skill for us"; + mes "Archer types."; + next; + + L_List: + mes "[Jason]"; + mes "I need the following:"; + mes "- 2 ^FF0000Emeralds^000000"; + mes "- 3 ^FF0000Yoyo tails^000000"; + mes "- 10 ^FF0000Tentacles^000000"; + mes "- 10 ^FF0000Bill of birds^000000"; + mes "- 36 ^FF0000Banana Juices^000000"; + next; + mes "[Jason]"; + mes "Hurry hurry!"; + set ARWREP, 1; + close; + +L_LowLvl: + mes "Oh I think you're a bit inexperienced to learn anything from me,"; + mes "come back later! Maybe around ^5533FFjob level 35^000000 or so....."; + close; + +L_Check: + if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf; + mes "OH! Marvelous you brought me all the ingredients!"; + mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000"; + next; + delitem 721,2; + delitem 942,3; + delitem 962,10; + delitem 925,10; + delitem 532,36; + skill 148,1,0; + set ARWREP, 0; + mes "[Jason]"; + mes "There you go! Happy hunting in the future."; + close; + + L_NotEnuf: + mes "You don't have everything I need."; + next; + goto L_List; +L_GotSkill: + mes "Hey! It's you again? I'm afraid I've taught you everything I know."; + close; +} diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index fd47c8e0b..9bcb2e5e9 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -1,114 +1,114 @@ -//===== eAthena Script ======================================= -//= Mage Skill Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= v1.0a Now using functions found in "Global_Functions.txt" -//= for class checks.[kobra_k88] -//============================================================ - - - -geffen_in.gat,151,119,4 script BLIZZARDRISS 71, -{ - mes "[BLIZZARDRISS]"; - if(callfunc("Is_Magic_Class")) goto L_Start; - -L_Other: - mes "What new magic spells will I discover today......??"; - emotion 20; - close; - -L_Start: - if(ENRGYCOAT == 1) goto L_GetSkill; - if(getskilllv(157)>0) goto L_GotSkill; - mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!"; - next; - menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End; - - M_0: - mes "[BLIZZARDRISS]"; - mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite usefull."; - next; - mes "[BLIZZARDRISS]"; - mes "The spell uses your 'pyscho-kenetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks."; - next; - mes "[BLIZZARDRISS]"; - mes "Only highly trained magic users can learn this amazing spell."; - mes "Those who want to use this spell must tap into the hidden energies and abilities burried deep within!"; - next; - mes "[BLIZZARDRISS]"; - mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?"; - next; - menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End; - - sM_0: - mes "[BLIZZARDRISS]"; - mes "In order for me to teach you this spell I will need the following items:"; - mes "^5533FF 3 Glass Beads,"; - mes " 1 One Carat Diamond,"; - mes " 5 Shells,^000000"; - mes " and ^5533FF1 Solid shell^000000."; - next; - mes "[BLIZZARDRISS]"; - mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed."; - mes "Wizards and Sages are high level magic users and can learn the skill at any job level."; - next; - mes "[BLIZZARDRISS]"; - mes "When you are fully trained and have all of the required items come back and see me."; - set ENRGYCOAT, 1; - close; - - sM_End: - mes "[BLIZZARDRISS]"; - mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!"; - emotion 6; - close; - - M_End: - mes "[BLIZZARDRISS]"; - mes "The wise man must have patience! Prepare yourself and return when you are ready."; - close; - -L_GetSkill: - if(Class==Job_Mage && JobLevel < 35) goto L_JobLvl; - if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items; - mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you."; - next; - mes "~ several hours later ~"; - next; - delitem 746,3; - delitem 730,1; - delitem 935,5; - delitem 943,1; - skill 157,1,0; - set ENRGYCOAT,0; - mes "[BLIZZARDRISS]"; - mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!"; - emotion 21; - close; - - L_JobLvl: - mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'."; - emotion 1; - close; - - L_Items: - mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':"; - mes "^5533FF 3 Glass Beads,"; - mes " 1 One Carat Diamond,"; - mes " 5 Shells,^000000"; - mes " and ^5533FF1 Solid shell^000000."; - emotion 1; - close; - -L_GotSkill: - mes "Well hello there. The 'Energy Coat' skill is great isn't it? Anyway, good luck with your journey."; - close; -} +//===== eAthena Script ======================================= +//= Mage Skill Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//============================================================ + + + +geffen_in.gat,151,119,4 script BLIZZARDRISS 71, +{ + mes "[BLIZZARDRISS]"; + if(callfunc("Is_Magic_Class")) goto L_Start; + +L_Other: + mes "What new magic spells will I discover today......??"; + emotion 20; + close; + +L_Start: + if(ENRGYCOAT == 1) goto L_GetSkill; + if(getskilllv(157)>0) goto L_GotSkill; + mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!"; + next; + menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End; + + M_0: + mes "[BLIZZARDRISS]"; + mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite usefull."; + next; + mes "[BLIZZARDRISS]"; + mes "The spell uses your 'pyscho-kenetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks."; + next; + mes "[BLIZZARDRISS]"; + mes "Only highly trained magic users can learn this amazing spell."; + mes "Those who want to use this spell must tap into the hidden energies and abilities burried deep within!"; + next; + mes "[BLIZZARDRISS]"; + mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?"; + next; + menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End; + + sM_0: + mes "[BLIZZARDRISS]"; + mes "In order for me to teach you this spell I will need the following items:"; + mes "^5533FF 3 Glass Beads,"; + mes " 1 One Carat Diamond,"; + mes " 5 Shells,^000000"; + mes " and ^5533FF1 Solid shell^000000."; + next; + mes "[BLIZZARDRISS]"; + mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed."; + mes "Wizards and Sages are high level magic users and can learn the skill at any job level."; + next; + mes "[BLIZZARDRISS]"; + mes "When you are fully trained and have all of the required items come back and see me."; + set ENRGYCOAT, 1; + close; + + sM_End: + mes "[BLIZZARDRISS]"; + mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!"; + emotion 6; + close; + + M_End: + mes "[BLIZZARDRISS]"; + mes "The wise man must have patience! Prepare yourself and return when you are ready."; + close; + +L_GetSkill: + if(Class==Job_Mage && JobLevel < 35) goto L_JobLvl; + if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items; + mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you."; + next; + mes "~ several hours later ~"; + next; + delitem 746,3; + delitem 730,1; + delitem 935,5; + delitem 943,1; + skill 157,1,0; + set ENRGYCOAT,0; + mes "[BLIZZARDRISS]"; + mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!"; + emotion 21; + close; + + L_JobLvl: + mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'."; + emotion 1; + close; + + L_Items: + mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':"; + mes "^5533FF 3 Glass Beads,"; + mes " 1 One Carat Diamond,"; + mes " 5 Shells,^000000"; + mes " and ^5533FF1 Solid shell^000000."; + emotion 1; + close; + +L_GotSkill: + mes "Well hello there. The 'Energy Coat' skill is great isn't it? Anyway, good luck with your journey."; + close; +} diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index f3d6adcf3..958e3b7e7 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -1,308 +1,308 @@ -//===== eAthena Script ======================================= -//= Merchant Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//= v1.1 Bug fixes -//= v1.a Now using functions found in "Global_Functions.txt" -//= for class checks.[kobra_k88] -//============================================================ - - - - -//--------------------------------------- Necko: Crazy Uproar--------------------------------\\ -alberta.gat,89,96,5 script Necko 139,0,4, -{ - mes "[!?]"; - mes "Muahahahahhhahahahahhahah!!"; - mes "Pukakakakakkakakakakakakaka!!"; - close; -} - -alberta.gat,83,96,5 script Necko 98, -{ - mes "[Necko]"; - if (callfunc("Is_Merc_Class")) goto L_Start; - -L_Other: - mes "Necko's store is closed right now. Come back later..... Hehe...."; - close; - -L_Start: - if (getskilllv(155)>0) goto L_GotSkill; - if (CRAZYROAR == 1) goto L_GetSkill; - mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?"; - mes "Afterall you did hear it from a far off distance."; - emotion 1; - next; - mes "[Necko]"; - mes "I'll let you in on something....... My voice is more than just loud..... it's actually quite unique......"; - next; - mes "[Necko]"; - if(Class==Job_Merchant && JobLevel < 15) goto L_JobLvl; - mes "You see, I know a skill that lets me shout in a way that actually helps me.... It is the ^3355FFCrazy Uproar^000000 skill!!!"; - emotion 5; - next; - mes "[Necko]"; - mes "Crazy Uproar uses your loud voice to boost your battle spirit!"; - mes "The skill requires ^FF55338 sp^000000 to use and inturn you will recieve an additional ^3355FF4 STR for 5 min^000000!!"; - next; - mes "[Necko]"; - mes "This skill is very usefull. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory......."; - next; - mes "[Necko]"; - mes "Unfortunately that person passed away so you can no longer learn those essentials.............."; - mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??"; - next; - mes "[Necko]"; - mes "Hmm..... I will teach you then, that is, if you trully wish to learn. You will have to train your vocal cords."; - mes "You will also need to gather these items:"; - next; - mes "[Necko]"; - mes "- ^3355FF7 Pearls,"; - mes "- 1Banana juice,"; - mes "- 50 Mushroom spores^000000."; - next; - mes "[Necko]"; - mes "Come back when you are ready! I think I shall do a little vocal training myself........"; - mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!"; - set CRAZYROAR, 1; - close; - - L_JobLvl: - mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secrect to my voice....."; - next; - mes "[Necko]"; - mes "Uahahahahahahhahahahahahaha!"; - mes "Kyukwakakakakkakakakakakkakaka!"; - close; - -L_GetSkill: - if ((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items; - mes "Oh You've gathered the items! Very good, very good. Now it's time to start your training....."; - next; - mes "[Necko]"; - mes "Repeat after me: Fa fa fa fa fa.... So so so so so..... La la la la la.... Mi mi mi mi mi mi......"; - next; - mes "~several hours later~"; - next; - mes "[Necko]"; - mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Execellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job."; - delitem 722,7; - delitem 532,1; - delitem 921,50; - skill 155,1,0; - set CRAZYROAR, 0; - emotion 21; - close; - - L_Items: - mes "You need to get these items for Crazy Uproar:"; - mes "- ^3355FF7 Pearls,"; - mes "- 1Banana juice,"; - mes "- 50 Mushroom spores^000000."; - close; - -L_GotSkill: - mes "Hello again. I can tell by the sound of your mighty voice that you are becoming very good at Crazy Uproar."; - close; -} - - -//----------------------------------------- Charlron: Change cart ---------------------------------\\ -alberta.gat,119,221,6 script Charlron 107, -{ - mes "[Charlron]"; - if (callfunc("Is_Merc_Class")) goto L_Start; -L_Other: - mes "I am a merchant that deals in many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me."; - close; -L_Start: - if (getskilllv(154)>0) goto L_GotSkill; - if (CHANGECART == 1) goto L_GetSkill; - mes "Welcome young one. Is selling fun for you? I am the merchant Charlron."; - next; - mes "[Charlron]"; - mes "Aren't you tired of your old, and plain looking cart? Well I can help."; - next; - mes "[Charlon]"; - mes "I have been doing some research on cart design recently and have come up with some new and interesting designs for the cart."; - next; - mes "[Charlon]"; - mes "I can change the way your cart looks for you. Of course some conditions need to be met......"; - next; - mes "[Charlron]"; - if (Class==Job_Merchant && JobLevel < 30) goto L_JobLvl; - mes "First you will need to bring me these items:"; - mes "^3355FF50 Trunks,"; - mes "20 Animal Skin,"; - mes "10 Iron^000000."; - set CHANGECART, 1; - close; - - L_JobLvl: - mes "I'm a pretty famous merchant, so I don't really do business with beginners but.........."; - mes "Once you've reached ^3355FFjob level 30^000000 I may consider doing business with you."; - close; - -L_GetSkill: - if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items; - mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart."; - mes "Now that you have the proper materials, just follow these guides to make your cart look spectactular."; - //delitem 1019,50; - //delitem 998,10; - //delitem 919,20; - skill 154,1,0; - set CHANGECART, 0; - mes "[Charlron]"; - mes "Good luck, see you around"; - close; - - L_Items: - mes "Come back when you've brought me these items:"; - mes "^3355FF50 Trunks,"; - mes "20 Animal Skin,"; - mes "10 Iron^000000."; - close; -L_GotSkill: - mes "Heh heh... It's nice to see fancy looking carts like yours on the streets of town. Well back to the drawing board...."; - close; - -} - - -//-------------------------====-------- Gershuan: Cart Revolution ---------------------------------\\ -alberta.gat,232,106,6 script Gershaun 57, -{ - if (callfunc("Is_Merc_Class")) goto L_Start; - -L_Other: - mes "[Gershaun]"; - mes "If it doesn't work, make it work!"; - mes "If it doesn't work, make it work!"; - mes "If it doesn't work, make it work!"; - close; - -L_Start: - if (getskilllv(153)>0) goto L_GotSkill; - if (CARTREVO == 1) goto L_GetSkill; - mes "[Gershaun]"; - mes "Hmm... a young merchant. You must use carts too right? Since to have to do all of that vending..... But is that all you use your cart for?"; - emotion 20; - next; - mes "[Gershaun]"; - mes "I researched some ways of using the cart differently. One way involved cooking ramen and another involved jump-roping (don't ask)."; - mes "Still none of my new ideas were satisfactory."; - next; - menu "I know what you mean.",M_0, "......???",M_1; - - M_0: - mes "[Gershuan]"; - mes "You KNOW what I MEAN!! HOW the HECK would YOU KNOW what I MEAN????"; - emotion 23; - close; - M_1: - mes "[Gershuan]"; - mes "In despair, I wandered through the fields with my cart. Day after day I did this.... I was in a daze...."; - next; - mes "[Gershuan]"; - mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!"; - mes "I thought to myself, 'Why me! A weaponless, amorless merchant!?'"; - emotion 0; - next; - mes "[Gershuan]"; - mes "I was scared to death... hoping that this would not be the end of me. With what strength I had left, I tried a desperation move....."; - emotion 19; - next; - mes "[Gershuan]"; - mes "I used my cart to attack the monster!!"; - emotion 0; - next; - mes "[Gershuan]"; - mes "Just like that the monster was defeated!! Finally I had found another exellent use for the cart! A WEAPON!!!"; - next; - mes "[Gershuan]"; - mes "I called my new found discovery ^3355FF'Cart Revolution'^000000!"; - mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!"; - emotion 5; - next; - mes "[Gershuan]"; - mes "The heavier your cart is, the more damage it will do. Would you like to learn this skill?"; - next; - menu "Yes!!",sM_0, "Actually I want to learn some sushi skills...",sM_1; - - sM_0: - mes "[Gershuan]"; - if (Class==Job_Merchant && JobLevel < 35) goto ssL_LowLvl; - mes "Ok! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:"; - mes "^3355FF30 Sticky Mucus,"; - mes "20 Fly wings,"; - mes "15 Iron,"; - mes "5 Tentacles,"; - mes "2 Grape Juice^000000."; - next; - mes "[Gershuan]"; - mes "Come back when you have all of these items. Good luck."; - set CARTREVO, 1; - close; - - ssL_LowLvl: - mes "[Gershuan]"; - mes "Ok! I will give you the special training for Cart Revolution."; - mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk."; - close; - - sM_1: - mes "[Sushi King Gershuan]"; - mes "Stupid!! You're waaay to young to even try your hand at sushi!!"; - emotion 6; - close; - -L_GetSkill: - if ((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0; - mes "[Gershaun]"; - mes "It's Good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place...."; - next; - mes "[Gershuan]"; - mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight..."; - next; - mes "[Gershuan]"; - mes "NOW SWING!!!"; - next; - mes "[Gershuan]"; - mes "Eh....... that was terrible.... Okay, lets try again....."; - emotion 4; - next; - mes "~many hours later~"; - next; - mes "[Gershuan]"; - mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!"; - mes "Give yourself a good pat on the back becuase you have just mastered Cart Revolution!"; - emotion 21; - next; - delitem 533,2; - delitem 998,15; - delitem 938,30; - delitem 601,20; - delitem 962,5; - skill 153,1,0; - set CARTREVO, 0; - mes "[Gershuan]"; - mes "Take care of yourself and remember to fill that cart up so that it can do some major damage."; - emotion 29; - close; - -L_GotSkill: - mes "[Gershaun]"; - mes "So how do you like cart revolution? Remeber, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damge."; - close; - -} +//===== eAthena Script ======================================= +//= Merchant Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= v1.1 Bug fixes +//= v1.a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//============================================================ + + + + +//--------------------------------------- Necko: Crazy Uproar--------------------------------\\ +alberta.gat,89,96,5 script Necko 139,0,4, +{ + mes "[!?]"; + mes "Muahahahahhhahahahahhahah!!"; + mes "Pukakakakakkakakakakakakaka!!"; + close; +} + +alberta.gat,83,96,5 script Necko 98, +{ + mes "[Necko]"; + if (callfunc("Is_Merc_Class")) goto L_Start; + +L_Other: + mes "Necko's store is closed right now. Come back later..... Hehe...."; + close; + +L_Start: + if (getskilllv(155)>0) goto L_GotSkill; + if (CRAZYROAR == 1) goto L_GetSkill; + mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?"; + mes "Afterall you did hear it from a far off distance."; + emotion 1; + next; + mes "[Necko]"; + mes "I'll let you in on something....... My voice is more than just loud..... it's actually quite unique......"; + next; + mes "[Necko]"; + if(Class==Job_Merchant && JobLevel < 15) goto L_JobLvl; + mes "You see, I know a skill that lets me shout in a way that actually helps me.... It is the ^3355FFCrazy Uproar^000000 skill!!!"; + emotion 5; + next; + mes "[Necko]"; + mes "Crazy Uproar uses your loud voice to boost your battle spirit!"; + mes "The skill requires ^FF55338 sp^000000 to use and inturn you will recieve an additional ^3355FF4 STR for 5 min^000000!!"; + next; + mes "[Necko]"; + mes "This skill is very usefull. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory......."; + next; + mes "[Necko]"; + mes "Unfortunately that person passed away so you can no longer learn those essentials.............."; + mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??"; + next; + mes "[Necko]"; + mes "Hmm..... I will teach you then, that is, if you trully wish to learn. You will have to train your vocal cords."; + mes "You will also need to gather these items:"; + next; + mes "[Necko]"; + mes "- ^3355FF7 Pearls,"; + mes "- 1Banana juice,"; + mes "- 50 Mushroom spores^000000."; + next; + mes "[Necko]"; + mes "Come back when you are ready! I think I shall do a little vocal training myself........"; + mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!"; + set CRAZYROAR, 1; + close; + + L_JobLvl: + mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secrect to my voice....."; + next; + mes "[Necko]"; + mes "Uahahahahahahhahahahahahaha!"; + mes "Kyukwakakakakkakakakakakkakaka!"; + close; + +L_GetSkill: + if ((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items; + mes "Oh You've gathered the items! Very good, very good. Now it's time to start your training....."; + next; + mes "[Necko]"; + mes "Repeat after me: Fa fa fa fa fa.... So so so so so..... La la la la la.... Mi mi mi mi mi mi......"; + next; + mes "~several hours later~"; + next; + mes "[Necko]"; + mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Execellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job."; + delitem 722,7; + delitem 532,1; + delitem 921,50; + skill 155,1,0; + set CRAZYROAR, 0; + emotion 21; + close; + + L_Items: + mes "You need to get these items for Crazy Uproar:"; + mes "- ^3355FF7 Pearls,"; + mes "- 1Banana juice,"; + mes "- 50 Mushroom spores^000000."; + close; + +L_GotSkill: + mes "Hello again. I can tell by the sound of your mighty voice that you are becoming very good at Crazy Uproar."; + close; +} + + +//----------------------------------------- Charlron: Change cart ---------------------------------\\ +alberta.gat,119,221,6 script Charlron 107, +{ + mes "[Charlron]"; + if (callfunc("Is_Merc_Class")) goto L_Start; +L_Other: + mes "I am a merchant that deals in many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me."; + close; +L_Start: + if (getskilllv(154)>0) goto L_GotSkill; + if (CHANGECART == 1) goto L_GetSkill; + mes "Welcome young one. Is selling fun for you? I am the merchant Charlron."; + next; + mes "[Charlron]"; + mes "Aren't you tired of your old, and plain looking cart? Well I can help."; + next; + mes "[Charlon]"; + mes "I have been doing some research on cart design recently and have come up with some new and interesting designs for the cart."; + next; + mes "[Charlon]"; + mes "I can change the way your cart looks for you. Of course some conditions need to be met......"; + next; + mes "[Charlron]"; + if (Class==Job_Merchant && JobLevel < 30) goto L_JobLvl; + mes "First you will need to bring me these items:"; + mes "^3355FF50 Trunks,"; + mes "20 Animal Skin,"; + mes "10 Iron^000000."; + set CHANGECART, 1; + close; + + L_JobLvl: + mes "I'm a pretty famous merchant, so I don't really do business with beginners but.........."; + mes "Once you've reached ^3355FFjob level 30^000000 I may consider doing business with you."; + close; + +L_GetSkill: + if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items; + mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart."; + mes "Now that you have the proper materials, just follow these guides to make your cart look spectactular."; + //delitem 1019,50; + //delitem 998,10; + //delitem 919,20; + skill 154,1,0; + set CHANGECART, 0; + mes "[Charlron]"; + mes "Good luck, see you around"; + close; + + L_Items: + mes "Come back when you've brought me these items:"; + mes "^3355FF50 Trunks,"; + mes "20 Animal Skin,"; + mes "10 Iron^000000."; + close; +L_GotSkill: + mes "Heh heh... It's nice to see fancy looking carts like yours on the streets of town. Well back to the drawing board...."; + close; + +} + + +//-------------------------====-------- Gershuan: Cart Revolution ---------------------------------\\ +alberta.gat,232,106,6 script Gershaun 57, +{ + if (callfunc("Is_Merc_Class")) goto L_Start; + +L_Other: + mes "[Gershaun]"; + mes "If it doesn't work, make it work!"; + mes "If it doesn't work, make it work!"; + mes "If it doesn't work, make it work!"; + close; + +L_Start: + if (getskilllv(153)>0) goto L_GotSkill; + if (CARTREVO == 1) goto L_GetSkill; + mes "[Gershaun]"; + mes "Hmm... a young merchant. You must use carts too right? Since to have to do all of that vending..... But is that all you use your cart for?"; + emotion 20; + next; + mes "[Gershaun]"; + mes "I researched some ways of using the cart differently. One way involved cooking ramen and another involved jump-roping (don't ask)."; + mes "Still none of my new ideas were satisfactory."; + next; + menu "I know what you mean.",M_0, "......???",M_1; + + M_0: + mes "[Gershuan]"; + mes "You KNOW what I MEAN!! HOW the HECK would YOU KNOW what I MEAN????"; + emotion 23; + close; + M_1: + mes "[Gershuan]"; + mes "In despair, I wandered through the fields with my cart. Day after day I did this.... I was in a daze...."; + next; + mes "[Gershuan]"; + mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!"; + mes "I thought to myself, 'Why me! A weaponless, amorless merchant!?'"; + emotion 0; + next; + mes "[Gershuan]"; + mes "I was scared to death... hoping that this would not be the end of me. With what strength I had left, I tried a desperation move....."; + emotion 19; + next; + mes "[Gershuan]"; + mes "I used my cart to attack the monster!!"; + emotion 0; + next; + mes "[Gershuan]"; + mes "Just like that the monster was defeated!! Finally I had found another exellent use for the cart! A WEAPON!!!"; + next; + mes "[Gershuan]"; + mes "I called my new found discovery ^3355FF'Cart Revolution'^000000!"; + mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!"; + emotion 5; + next; + mes "[Gershuan]"; + mes "The heavier your cart is, the more damage it will do. Would you like to learn this skill?"; + next; + menu "Yes!!",sM_0, "Actually I want to learn some sushi skills...",sM_1; + + sM_0: + mes "[Gershuan]"; + if (Class==Job_Merchant && JobLevel < 35) goto ssL_LowLvl; + mes "Ok! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:"; + mes "^3355FF30 Sticky Mucus,"; + mes "20 Fly wings,"; + mes "15 Iron,"; + mes "5 Tentacles,"; + mes "2 Grape Juice^000000."; + next; + mes "[Gershuan]"; + mes "Come back when you have all of these items. Good luck."; + set CARTREVO, 1; + close; + + ssL_LowLvl: + mes "[Gershuan]"; + mes "Ok! I will give you the special training for Cart Revolution."; + mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk."; + close; + + sM_1: + mes "[Sushi King Gershuan]"; + mes "Stupid!! You're waaay to young to even try your hand at sushi!!"; + emotion 6; + close; + +L_GetSkill: + if ((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0; + mes "[Gershaun]"; + mes "It's Good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place...."; + next; + mes "[Gershuan]"; + mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight..."; + next; + mes "[Gershuan]"; + mes "NOW SWING!!!"; + next; + mes "[Gershuan]"; + mes "Eh....... that was terrible.... Okay, lets try again....."; + emotion 4; + next; + mes "~many hours later~"; + next; + mes "[Gershuan]"; + mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!"; + mes "Give yourself a good pat on the back becuase you have just mastered Cart Revolution!"; + emotion 21; + next; + delitem 533,2; + delitem 998,15; + delitem 938,30; + delitem 601,20; + delitem 962,5; + skill 153,1,0; + set CARTREVO, 0; + mes "[Gershuan]"; + mes "Take care of yourself and remember to fill that cart up so that it can do some major damage."; + emotion 29; + close; + +L_GotSkill: + mes "[Gershaun]"; + mes "So how do you like cart revolution? Remeber, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damge."; + close; + +} diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index aab02da0e..ad736c6e2 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -1,258 +1,258 @@ -//===== eAthena Script ======================================= -//= Novice Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= Customized novice skills quest -//===== Additional Comments: ================================= -//= Fully working -//============================================================ - - - - -//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\ -prt_in.gat,235,133,4 script Nurse Aid 90, -{ - mes "[Nurse Aid]"; - if(FIRSTAID == 1) goto L_GetAid; - if(getskilllv(142)>0) goto L_GotAid; - - mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?"; - next; - menu "Ha! Me strong like BULL!!",M_Nope, "Well..um..kinda..",M_Yep; - - M_Nope: - mes "[Nurse Aid]"; - mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help."; - close; - - M_Yep: - mes "[Nurse Aid]"; - mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the begining."; - next; - mes "[Nurse Aid]"; - mes "I know because I've been treating a lot people lately who have been fighting them."; - mes "There are so many injured now that I don't think I can continue treating anyone."; - next; - mes "[Nurse Aid]"; - mes "~Sigh~"; - next; - mes "[Nurse Aid]"; - mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?"; - emotion 5; - next; - menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No; - - sM_Yes: - mes "[Nurse Aid]"; - mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000."; - mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000."; - next; - mes "[Nurse Aid]"; - mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle."; - next; - mes "[Nurse Aid]"; - mes "Once you get job level 3 and have all of the items come back and see me ok."; - set FIRSTAID,1; - close; - - sM_No: - mes "[Nurse Aid]"; - mes "Hey!...Where are you running too??..."; - emotion 4; - close; - -L_GetAid: - if((JobLevel < 3) || (CountItem(507) < 5 ) || (CountItem(705) < 5) || (CountItem(930) < 1)) goto sM_Yes; - mes "Oh good. You have everything needed for me to teach you first aid. Here we go..."; - next; - mes "....... 1 hour later......."; - next; - delitem 507,5; - delitem 705,5; - delitem 930,1; - skill 142,1,0; - set FIRSTAID,0; - mes "[Nurse Aid]"; - mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care."; - emotion 21; - close; - -L_GotAid: - mes "Well hello again. I sure hope the First Aid skill has been helpfull to you. Make sure to continue your hard work and don't forget to rest and heal!"; - close; - -} - - -//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\ -prt_in.gat,73,87,2 script Bulma 98, -{ - mes "[Bulma]"; - if(Class == Job_Novice) goto L_Novice; - -L_Other: - mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!"; - emotion 18; - next; - mes "[Bulma]"; - mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???"; - emotion 20; - close; - -L_Novice: - if(JobLevel >= 7) goto L_Start; - mes "Hello my young friend. You remind me of myself when I was young....."; - mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......"; - next; - mes "[Bulma]"; - mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000."; - mes "If you're interested in it come back and talk to me when you've leveled up a bit more."; - close; - -L_Start: - if(PLAYDEAD == 1) goto L_GetSkill; - if(getskilllv(143)>0) goto L_GotSkill; - mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I sure miss those days....."; - mes "Look at me acting all sentimental like some old man........"; - next; - mes "[Bulma]"; - mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire."; - mes "It may take some time but stay focused and never loose your determination."; - next; - mes "[Bulma]"; - mes "Hmm..... actually I might be able to help you out........"; - emotion 20; - next; - mes "[Bulma]"; - mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you."; - next; - mes "[Bulma]"; - mes "You see I can teach you the skill ^5555FF'Play Dead'^000000."; - mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone."; - next; - mes "[Bulma]"; - mes "I myself have used it as a novice and found it to be very usefull."; - mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable."; - next; - mes "[Bulma]"; - mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away."; - next; - mes "[Bulma]"; - mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill."; - next; - mes "[Bulma]"; - mes "First take this pill...."; - next; - mes "(you take the pill) ~gulp~"; - next; - mes "[Bulma]"; - mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle."; - mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000."; - next; - mes "[Bulma]"; - mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!"; - mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!....."; - next; - mes "[Bulma]"; - mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more."; - emotion 18; - next; - mes "[Bulma]"; - mes "Well get going... GO! GO! GO! RUN!!!"; - emotion 27; - set PLAYDEAD, 1; - close; - -L_GetSkill: - if(countitem(7039)<1) goto sL_NotRdy; - mes "Good to see you again. Alright, lets start your training...."; - next; - mes "[Bulma]"; - mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to undrestand every aspect of the role you are playing."; - next; - mes "[Bulma]"; - mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement."; - next; - mes "[Bulma]"; - mes "Now let us use this technique to develop your ability to Play Dead!"; - mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!"; - next; - mes "[Bulma]"; - mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!"; - next; - mes "~ several hours later ~"; - next; - mes "[Bulma]"; - mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead."; - mes "What a wonderful performance! BRAVO! BRAVO!"; - emotion 0; - next; - mes "[Bulma]"; - mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill."; - emotion 21; - skill 143,1,0; - delitem 7039, 1; - set PLAYDEAD, 0; - close; - - sL_NotRdy: - mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out........."; - emotion 0; - next; - mes "[Bulma]"; - mes "Now GO! Run! Run! RUN!!"; - emotion 27; - close; - -L_GotSkill: - mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh. Luckily there was Play Dead."; - mes "That saved me many times in the past. I'm sure it has been saving you too."; - next; - mes "[Bulma]"; - mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as best I can."; - close; -} - - -//Newbie Assistant------------------------------------------------------------------------------ -prt_castle.gat,174,147,2 script Newbie Assistant 84, -{ - mes "[Newbie Assistant]"; - if(Class == Job_Novice) goto L_Start; - -L_NonNov: - mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh."; - emotion 1; - close; -L_Start: - if(FIRSTAID==1 && countitem(930)==0) goto L_Aid; - if(PLAYDEAD==1 && countitem(7039)==0) goto L_Play; - mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know."; - close; -L_Aid: - mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this."; - next; - getitem 930,1; - mes "[Newbie Assistant]"; - mes "You'll need it in order for her to teach you her exellent healing technique."; - next; - mes "[Newbie Assistant]"; - mes "When I watch her work it is like watching an angel that has descended down from the heavens....."; - next; - mes "[Newbie Assistant]"; - mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello."; - emotion 3; - close; -L_Play: - mes "So Bulma sent you uh.... okay here you go."; - getitem 7039,1; - next; - mes "Good luck on your adventure."; - close; -} +//===== eAthena Script ======================================= +//= Novice Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Customized novice skills quest +//===== Additional Comments: ================================= +//= Fully working +//============================================================ + + + + +//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\ +prt_in.gat,235,133,4 script Nurse Aid 90, +{ + mes "[Nurse Aid]"; + if(FIRSTAID == 1) goto L_GetAid; + if(getskilllv(142)>0) goto L_GotAid; + + mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?"; + next; + menu "Ha! Me strong like BULL!!",M_Nope, "Well..um..kinda..",M_Yep; + + M_Nope: + mes "[Nurse Aid]"; + mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help."; + close; + + M_Yep: + mes "[Nurse Aid]"; + mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the begining."; + next; + mes "[Nurse Aid]"; + mes "I know because I've been treating a lot people lately who have been fighting them."; + mes "There are so many injured now that I don't think I can continue treating anyone."; + next; + mes "[Nurse Aid]"; + mes "~Sigh~"; + next; + mes "[Nurse Aid]"; + mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?"; + emotion 5; + next; + menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No; + + sM_Yes: + mes "[Nurse Aid]"; + mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000."; + mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000."; + next; + mes "[Nurse Aid]"; + mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle."; + next; + mes "[Nurse Aid]"; + mes "Once you get job level 3 and have all of the items come back and see me ok."; + set FIRSTAID,1; + close; + + sM_No: + mes "[Nurse Aid]"; + mes "Hey!...Where are you running too??..."; + emotion 4; + close; + +L_GetAid: + if((JobLevel < 3) || (CountItem(507) < 5 ) || (CountItem(705) < 5) || (CountItem(930) < 1)) goto sM_Yes; + mes "Oh good. You have everything needed for me to teach you first aid. Here we go..."; + next; + mes "....... 1 hour later......."; + next; + delitem 507,5; + delitem 705,5; + delitem 930,1; + skill 142,1,0; + set FIRSTAID,0; + mes "[Nurse Aid]"; + mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care."; + emotion 21; + close; + +L_GotAid: + mes "Well hello again. I sure hope the First Aid skill has been helpfull to you. Make sure to continue your hard work and don't forget to rest and heal!"; + close; + +} + + +//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\ +prt_in.gat,73,87,2 script Bulma 98, +{ + mes "[Bulma]"; + if(Class == Job_Novice) goto L_Novice; + +L_Other: + mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!"; + emotion 18; + next; + mes "[Bulma]"; + mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???"; + emotion 20; + close; + +L_Novice: + if(JobLevel >= 7) goto L_Start; + mes "Hello my young friend. You remind me of myself when I was young....."; + mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......"; + next; + mes "[Bulma]"; + mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000."; + mes "If you're interested in it come back and talk to me when you've leveled up a bit more."; + close; + +L_Start: + if(PLAYDEAD == 1) goto L_GetSkill; + if(getskilllv(143)>0) goto L_GotSkill; + mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I sure miss those days....."; + mes "Look at me acting all sentimental like some old man........"; + next; + mes "[Bulma]"; + mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire."; + mes "It may take some time but stay focused and never loose your determination."; + next; + mes "[Bulma]"; + mes "Hmm..... actually I might be able to help you out........"; + emotion 20; + next; + mes "[Bulma]"; + mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you."; + next; + mes "[Bulma]"; + mes "You see I can teach you the skill ^5555FF'Play Dead'^000000."; + mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone."; + next; + mes "[Bulma]"; + mes "I myself have used it as a novice and found it to be very usefull."; + mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable."; + next; + mes "[Bulma]"; + mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away."; + next; + mes "[Bulma]"; + mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill."; + next; + mes "[Bulma]"; + mes "First take this pill...."; + next; + mes "(you take the pill) ~gulp~"; + next; + mes "[Bulma]"; + mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle."; + mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000."; + next; + mes "[Bulma]"; + mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!"; + mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!....."; + next; + mes "[Bulma]"; + mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more."; + emotion 18; + next; + mes "[Bulma]"; + mes "Well get going... GO! GO! GO! RUN!!!"; + emotion 27; + set PLAYDEAD, 1; + close; + +L_GetSkill: + if(countitem(7039)<1) goto sL_NotRdy; + mes "Good to see you again. Alright, lets start your training...."; + next; + mes "[Bulma]"; + mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to undrestand every aspect of the role you are playing."; + next; + mes "[Bulma]"; + mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement."; + next; + mes "[Bulma]"; + mes "Now let us use this technique to develop your ability to Play Dead!"; + mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!"; + next; + mes "[Bulma]"; + mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!"; + next; + mes "~ several hours later ~"; + next; + mes "[Bulma]"; + mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead."; + mes "What a wonderful performance! BRAVO! BRAVO!"; + emotion 0; + next; + mes "[Bulma]"; + mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill."; + emotion 21; + skill 143,1,0; + delitem 7039, 1; + set PLAYDEAD, 0; + close; + + sL_NotRdy: + mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out........."; + emotion 0; + next; + mes "[Bulma]"; + mes "Now GO! Run! Run! RUN!!"; + emotion 27; + close; + +L_GotSkill: + mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh. Luckily there was Play Dead."; + mes "That saved me many times in the past. I'm sure it has been saving you too."; + next; + mes "[Bulma]"; + mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as best I can."; + close; +} + + +//Newbie Assistant------------------------------------------------------------------------------ +prt_castle.gat,174,147,2 script Newbie Assistant 84, +{ + mes "[Newbie Assistant]"; + if(Class == Job_Novice) goto L_Start; + +L_NonNov: + mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh."; + emotion 1; + close; +L_Start: + if(FIRSTAID==1 && countitem(930)==0) goto L_Aid; + if(PLAYDEAD==1 && countitem(7039)==0) goto L_Play; + mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know."; + close; +L_Aid: + mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this."; + next; + getitem 930,1; + mes "[Newbie Assistant]"; + mes "You'll need it in order for her to teach you her exellent healing technique."; + next; + mes "[Newbie Assistant]"; + mes "When I watch her work it is like watching an angel that has descended down from the heavens....."; + next; + mes "[Newbie Assistant]"; + mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello."; + emotion 3; + close; +L_Play: + mes "So Bulma sent you uh.... okay here you go."; + getitem 7039,1; + next; + mes "Good luck on your adventure."; + close; +} diff --git a/npc/quests/skills/swordsman_skills.txt b/npc/quests/skills/swordsman_skills.txt index 578f0a1c2..df3331525 100644 --- a/npc/quests/skills/swordsman_skills.txt +++ b/npc/quests/skills/swordsman_skills.txt @@ -1,371 +1,371 @@ -//===== eAthena Script ======================================= -//= Swordsman Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.0a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//=1.0a Now using functions found in "Global_Functions.txt" for -//= class checks. -//============================================================ - - - -//<-------------------------------------- Fatal Blow------------------------------------>\\ -prt_in.gat,75,88,5 script Leon 85, -{ - mes "[Leon]"; - if(callfunc("Is_Sword_Class")) goto L_Start; - if(Class == Job_Novice) goto L_Novice; - - mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry."; - next; - mes "[Leon]"; - mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!"; - emotion 18; - close; - -L_Novice: - mes "Oh a novice.... I'm afraid I have nothing to offer you."; - mes "I have no fun or nice things to say to anyone other then Swordsmen."; - next; - mes "[Leon]"; - mes "See you in a better world!"; - close; - -L_Start: - if (FATALBLOW == 1) goto L_Check; - if (getskilllv(145)>0) goto L_Done; - - if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman."; - if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman."; - mes "How did I know? Hahaha! Just look at that strong arm of yours!"; - next; - mes "[Leon]"; - mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!"; - emotion 18; - next; - mes "[Leon]"; - if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that."; - if(sex==0)mes "Now, now, don't be shy. It's ok for girls to like Bash."; - if(sex==0)mes "Afterall, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!"; - next; - mes "[Leon]"; - mes "As great as Bash is though, I often felt that it could be even better if there was someway to stun an opponent with it."; - mes "I decided to withdraw from the battlefield and research ways of making bash more powerfull."; - next; - mes "[Leon]"; - mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly parralyzed!!"; - next; - mes "[Leon]"; - mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!"; - mes "Will rigorous training, one can learn to stun an opponent with a mighty Bash."; - next; - mes "[Leon]"; - mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill."; - mes "However, I must warn you that a lot of hard work will be required."; - next; - mes "[Leon]"; - mes "So what do you think? Are you interested?"; - next; - menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2; - - M_0: - set FATALBLOW,1; - mes "[Leon]"; - mes "Hahaha! I knew you love Bash as much as I do."; - next; - mes "[Leon]"; - mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:"; - mes "- 10 ^FF0000Fire Arrows^000000,"; - mes "- 10 ^FF0000Silver Arrows^000000,"; - mes "- 1 ^FF0000Banana Juice^000000,"; - mes "- 30 ^FF0000Tentacles^000000,"; - mes "- and 5 ^FF0000Royal Jelly^000000."; - next; - mes "[Leon]"; - mes "When you have gathered all of these items come back and see me."; - close; - M_1: - mes "[Leon]"; - mes "I see... I must have misjudged you..."; - close; - M_2: - mes "[*Sushi King* Leon]"; - mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce."; - next; - mes "[*Sushi King* Leon]"; - mes "That way you get a richer flavor. Also, always eat the kind that is in season."; - mes "Eating in the order of white fish, then blue fish, will make it taste even better!"; - next; - mes "[*Sushi King* Leon]"; - mes "Mmmmm..... I love sushi!!!"; - emotion 33; - close; - -L_Check: - mes "So your back. Did you get what I asked for?"; - next; - mes "[Leon]"; - if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems; - if(getskilllv(5)<5) goto L_BashLvl; - - mes "Great work. You have everything I need for me to teach you Fatal Blow."; - next; - mes "[Leon]"; - mes "Ok, lets get started."; - next; - mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!.........."; - next; - mes "(5 hours later)"; - next; - mes "[Leon]"; - mes "Yes! That's it! You have just mastered Fatal Blow!"; - emotion 21; - next; - delitem 1752,10; - delitem 1751,10; - delitem 532,1; - delitem 962,30; - delitem 526,5; - skill 145,1,0; - set FATALBLOW,0; - mes "[Leon]"; - mes "Use it wisely young warrior!!"; - close; - - L_NoItems: - mes "Hmm... you still don't have enough items. Come back when you do."; - close; - L_BashLvl: - mes "Wait a minute... you have to train a little more before learning this skill."; - mes "You need to have at least a ^5555FFlevel 5 Bash^000000."; - close; - -L_Done: - mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it."; - next; - mes "[Leon]"; - mes "Go on and Bash the heck out of those monsters! Hahaha."; - emotion 18; - close; - -} - - -//<---------------------------------- Moving HP Recovery ---------------------------------->\\ -izlude_in.gat,175,130,2 script Knight De Thomas 98, -{ - mes "[Knight De Thomas]"; - if(callfunc("Is_Sword_Class")) goto L_Start; - -L_Other: - mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone."; - close; - -L_Start: - if (MOVHPREC == 1) goto L_Check; - if (getskilllv(144)>0) goto L_GotSkill; - mes "Oh no! You must have been hurt in battle! Are you ok?"; - mes "It must have been a hard fought battle for you to recieve such serious injuries...."; - emotion 19; - next; - mes "[Knight De Thomas]"; - mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice."; - mes "For Swordsmen and Knights there is a wonderfull skill that can aid in the recovery of HP."; - next; - mes "[Knight De Thomas]"; - mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!"; - next; - mes "[Knight De Thomas]"; - mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful."; - mes "What do you think? Would you like to learn this skill?"; - next; - menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End; - - M_0: - mes "[Knight De Thomas]"; - mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater."; - mes "This however doesn't apply to Knights or Crusaders. You will also need:"; - mes "^5555FF200 Empty Bottles^000000,"; - mes "^5555FF1 Padded Armour^000000,"; - mes "and ^5555FF1 Moth Wings^000000."; - next; - mes "[Knight De Thomas]"; - mes "The bottles are proof that you have fought feircely and have used many potions. The Padded Armor is proof of an experienced fighter."; - mes "The Moth Wings..... well... really aren't necessary. It's just that my niece recieved a bug hunting assignment for summer vacation......."; - next; - mes "[Knight De Thomas]"; - mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them......."; - next; - mes "[Knight De Thomas]"; - mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??"; - mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)...."; - emotion 28; - next; - mes "[Knight De Thomas]"; - mes "If you don't..... I won't teach you anything!! Muahahahaha!!"; - emotion 29; - set MOVHPREC, 1; - close; - M_End: - mes "[Knight De Thomas]"; - mes "What?? What did you say?....."; - emotion 1; - close; - -L_Check: - mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?...."; - next; - mes "[Knight De Thomas]"; - if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems; - if (Class==Job_Swordman && JobLevel < 35) goto L_LowLvl; - - mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin."; - next; - mes "(2 hours later)"; - next; - mes "[Knight De Thomas]"; - mes "Can you feel it? Can you feel the energy flowing in you while you move around?"; - mes "Haha! You have just learned HP Moving Recovery!"; - delitem 713,200; - delitem 1058,1; - skill 144,1,0; - set MOVHPREC, 0; - next; - mes "[Knight De Thomas]"; - mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^"; - emotion 21; - close; - - L_NoItems: - mes "As I said before you need to bring me these items:"; - mes "^5555FF200 Empty Bottles^000000,"; - mes "^5555FF1 Padded Armour^000000,"; - mes "and ^5555FF1 Moth Wings^000000."; - close; - L_LowLvl: - mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35."; - close; - L_GotSkill: - mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpfull."; - mes "Well, continued success on your adventure!"; - close; - -} - - -//<----------------------------------------- Auto-Berserk --------------------------------->\\ -prt_in.gat,94,57,3 script Juan 85, -{ - mes "[Juan]"; - if(callfunc("Is_Sword_Class")) goto L_Start; - -L_Other: - mes "So how's your adventure going? I hope there will be good days ahead of you."; - next; - mes "[Juan]"; - mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha...."; - emotion 18; - close; - -L_Start: - if (Class==Job_Swordman && JobLevel<34) goto L_LowLvl; - if (BERSERK == 1) goto L_Check; - if (getskilllv(146)>0) goto L_GotSkill; - - mes "Oh no! You have more injuries since the last time I saw you."; - mes "You went into battle like this? It seems like you're straining yourself."; - next; - mes "[Juan]"; - mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits."; - mes "So don't overestimate your own power."; - next; - mes "[Juan]"; - mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits....."; - next; - menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3; - - M_0: - mes "[Juan]"; - mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!"; - mes "When your health is low, you can call upon your hidden potential by provoking yourself."; - next; - mes "[Juan]"; - mes "A surge of energy will flow through your body giving you a greater attack prowess at the cost of defensive strength."; - mes "With this you will be able to fight on with a FIREY RAGE and an absolute disregard to your own safety!!"; - next; - mes "[Juan]"; - mes "The enemy will be shocked by your new found strength!!"; - mes "This skill is especially great for those who fight with a no-holds-bar mentality."; - next; - mes "[Juan]"; - mes "In order to learn this skill you will need to bring me the following items:"; - mes "^5555FF35 Powder of Butterfly,"; - mes "10 Horrendous Mouth,"; - mes "10 Decayed Nail^000000,"; - mes "and ^5555FF10 Honeys^000000!"; - next; - mes "[Juan]"; - mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again."; - set BERSERK, 1; - close; - M_1: - mes "[Juan]"; - mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me."; - emotion 32; - close; - M_3: - mes "[Juan]"; - mes "Keuuuuuuuuuuuuuuuuuuh!"; - mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!"; - mes "Keuaaaaaaaaaaaaaaaaaah!"; - close; - - L_LowLvl: - mes "Oh, nice to meet you."; - next; - mes "[Juan]"; - mes "You can go on your way now."; - emotion 33; - close; - -L_Check: - if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems; - mes "Good job my dear friend. You have all 4 of the items I asked for."; - mes "In return I will now teach you the skill: ^FF0000Berserk^000000."; - next; - mes "[Juan]"; - mes "Great job you have done well and deserve this skill."; - next; - delitem 924,35; - delitem 958,10; - delitem 957,10; - delitem 518,10; - skill 146,1,0; - set BERSERK, 0; - mes "[Juan]"; - mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!"; - emotion 29; - close; - - L_NoItems: - mes "[Juan]"; - mes "In order to learn this skill you will need to bring me the following items:"; - mes "^5555FF35 Powder of Butterfly,"; - mes "^10 Horrendous Mouth,"; - mes "^10 Decayed Nail^000000,"; - mes "and ^5555FF10 Honeys^000000!"; - close; -L_GotSkill: - - mes "You have the eyes of a person who has seen death first hand!!"; - mes "But, because of Berserk, I'm sure you have been able to escape it many times as well."; - emotion 0; - close; -} +//===== eAthena Script ======================================= +//= Swordsman Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//=1.0a Now using functions found in "Global_Functions.txt" for +//= class checks. +//============================================================ + + + +//<-------------------------------------- Fatal Blow------------------------------------>\\ +prt_in.gat,75,88,5 script Leon 85, +{ + mes "[Leon]"; + if(callfunc("Is_Sword_Class")) goto L_Start; + if(Class == Job_Novice) goto L_Novice; + + mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry."; + next; + mes "[Leon]"; + mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!"; + emotion 18; + close; + +L_Novice: + mes "Oh a novice.... I'm afraid I have nothing to offer you."; + mes "I have no fun or nice things to say to anyone other then Swordsmen."; + next; + mes "[Leon]"; + mes "See you in a better world!"; + close; + +L_Start: + if (FATALBLOW == 1) goto L_Check; + if (getskilllv(145)>0) goto L_Done; + + if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman."; + if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman."; + mes "How did I know? Hahaha! Just look at that strong arm of yours!"; + next; + mes "[Leon]"; + mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!"; + emotion 18; + next; + mes "[Leon]"; + if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerfull skill such as that."; + if(sex==0)mes "Now, now, don't be shy. It's ok for girls to like Bash."; + if(sex==0)mes "Afterall, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!"; + next; + mes "[Leon]"; + mes "As great as Bash is though, I often felt that it could be even better if there was someway to stun an opponent with it."; + mes "I decided to withdraw from the battlefield and research ways of making bash more powerfull."; + next; + mes "[Leon]"; + mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly parralyzed!!"; + next; + mes "[Leon]"; + mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!"; + mes "Will rigorous training, one can learn to stun an opponent with a mighty Bash."; + next; + mes "[Leon]"; + mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill."; + mes "However, I must warn you that a lot of hard work will be required."; + next; + mes "[Leon]"; + mes "So what do you think? Are you interested?"; + next; + menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2; + + M_0: + set FATALBLOW,1; + mes "[Leon]"; + mes "Hahaha! I knew you love Bash as much as I do."; + next; + mes "[Leon]"; + mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:"; + mes "- 10 ^FF0000Fire Arrows^000000,"; + mes "- 10 ^FF0000Silver Arrows^000000,"; + mes "- 1 ^FF0000Banana Juice^000000,"; + mes "- 30 ^FF0000Tentacles^000000,"; + mes "- and 5 ^FF0000Royal Jelly^000000."; + next; + mes "[Leon]"; + mes "When you have gathered all of these items come back and see me."; + close; + M_1: + mes "[Leon]"; + mes "I see... I must have misjudged you..."; + close; + M_2: + mes "[*Sushi King* Leon]"; + mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce."; + next; + mes "[*Sushi King* Leon]"; + mes "That way you get a richer flavor. Also, always eat the kind that is in season."; + mes "Eating in the order of white fish, then blue fish, will make it taste even better!"; + next; + mes "[*Sushi King* Leon]"; + mes "Mmmmm..... I love sushi!!!"; + emotion 33; + close; + +L_Check: + mes "So your back. Did you get what I asked for?"; + next; + mes "[Leon]"; + if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems; + if(getskilllv(5)<5) goto L_BashLvl; + + mes "Great work. You have everything I need for me to teach you Fatal Blow."; + next; + mes "[Leon]"; + mes "Ok, lets get started."; + next; + mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!.........."; + next; + mes "(5 hours later)"; + next; + mes "[Leon]"; + mes "Yes! That's it! You have just mastered Fatal Blow!"; + emotion 21; + next; + delitem 1752,10; + delitem 1751,10; + delitem 532,1; + delitem 962,30; + delitem 526,5; + skill 145,1,0; + set FATALBLOW,0; + mes "[Leon]"; + mes "Use it wisely young warrior!!"; + close; + + L_NoItems: + mes "Hmm... you still don't have enough items. Come back when you do."; + close; + L_BashLvl: + mes "Wait a minute... you have to train a little more before learning this skill."; + mes "You need to have at least a ^5555FFlevel 5 Bash^000000."; + close; + +L_Done: + mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it."; + next; + mes "[Leon]"; + mes "Go on and Bash the heck out of those monsters! Hahaha."; + emotion 18; + close; + +} + + +//<---------------------------------- Moving HP Recovery ---------------------------------->\\ +izlude_in.gat,175,130,2 script Knight De Thomas 98, +{ + mes "[Knight De Thomas]"; + if(callfunc("Is_Sword_Class")) goto L_Start; + +L_Other: + mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone."; + close; + +L_Start: + if (MOVHPREC == 1) goto L_Check; + if (getskilllv(144)>0) goto L_GotSkill; + mes "Oh no! You must have been hurt in battle! Are you ok?"; + mes "It must have been a hard fought battle for you to recieve such serious injuries...."; + emotion 19; + next; + mes "[Knight De Thomas]"; + mes "Being a Swordsman or Knight comes with a lot of responsiblity and requires a great deal of self sacrifice."; + mes "For Swordsmen and Knights there is a wonderfull skill that can aid in the recovery of HP."; + next; + mes "[Knight De Thomas]"; + mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!"; + next; + mes "[Knight De Thomas]"; + mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful."; + mes "What do you think? Would you like to learn this skill?"; + next; + menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End; + + M_0: + mes "[Knight De Thomas]"; + mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater."; + mes "This however doesn't apply to Knights or Crusaders. You will also need:"; + mes "^5555FF200 Empty Bottles^000000,"; + mes "^5555FF1 Padded Armour^000000,"; + mes "and ^5555FF1 Moth Wings^000000."; + next; + mes "[Knight De Thomas]"; + mes "The bottles are proof that you have fought feircely and have used many potions. The Padded Armor is proof of an experienced fighter."; + mes "The Moth Wings..... well... really aren't necessary. It's just that my niece recieved a bug hunting assignment for summer vacation......."; + next; + mes "[Knight De Thomas]"; + mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them......."; + next; + mes "[Knight De Thomas]"; + mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??"; + mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)...."; + emotion 28; + next; + mes "[Knight De Thomas]"; + mes "If you don't..... I won't teach you anything!! Muahahahaha!!"; + emotion 29; + set MOVHPREC, 1; + close; + M_End: + mes "[Knight De Thomas]"; + mes "What?? What did you say?....."; + emotion 1; + close; + +L_Check: + mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?...."; + next; + mes "[Knight De Thomas]"; + if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems; + if (Class==Job_Swordman && JobLevel < 35) goto L_LowLvl; + + mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin."; + next; + mes "(2 hours later)"; + next; + mes "[Knight De Thomas]"; + mes "Can you feel it? Can you feel the energy flowing in you while you move around?"; + mes "Haha! You have just learned HP Moving Recovery!"; + delitem 713,200; + delitem 1058,1; + skill 144,1,0; + set MOVHPREC, 0; + next; + mes "[Knight De Thomas]"; + mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^"; + emotion 21; + close; + + L_NoItems: + mes "As I said before you need to bring me these items:"; + mes "^5555FF200 Empty Bottles^000000,"; + mes "^5555FF1 Padded Armour^000000,"; + mes "and ^5555FF1 Moth Wings^000000."; + close; + L_LowLvl: + mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35."; + close; + L_GotSkill: + mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpfull."; + mes "Well, continued success on your adventure!"; + close; + +} + + +//<----------------------------------------- Auto-Berserk --------------------------------->\\ +prt_in.gat,94,57,3 script Juan 85, +{ + mes "[Juan]"; + if(callfunc("Is_Sword_Class")) goto L_Start; + +L_Other: + mes "So how's your adventure going? I hope there will be good days ahead of you."; + next; + mes "[Juan]"; + mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha...."; + emotion 18; + close; + +L_Start: + if (Class==Job_Swordman && JobLevel<34) goto L_LowLvl; + if (BERSERK == 1) goto L_Check; + if (getskilllv(146)>0) goto L_GotSkill; + + mes "Oh no! You have more injuries since the last time I saw you."; + mes "You went into battle like this? It seems like you're straining yourself."; + next; + mes "[Juan]"; + mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits."; + mes "So don't overestimate your own power."; + next; + mes "[Juan]"; + mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits....."; + next; + menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3; + + M_0: + mes "[Juan]"; + mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!"; + mes "When your health is low, you can call upon your hidden potential by provoking yourself."; + next; + mes "[Juan]"; + mes "A surge of energy will flow through your body giving you a greater attack prowess at the cost of defensive strength."; + mes "With this you will be able to fight on with a FIREY RAGE and an absolute disregard to your own safety!!"; + next; + mes "[Juan]"; + mes "The enemy will be shocked by your new found strength!!"; + mes "This skill is especially great for those who fight with a no-holds-bar mentality."; + next; + mes "[Juan]"; + mes "In order to learn this skill you will need to bring me the following items:"; + mes "^5555FF35 Powder of Butterfly,"; + mes "10 Horrendous Mouth,"; + mes "10 Decayed Nail^000000,"; + mes "and ^5555FF10 Honeys^000000!"; + next; + mes "[Juan]"; + mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again."; + set BERSERK, 1; + close; + M_1: + mes "[Juan]"; + mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me."; + emotion 32; + close; + M_3: + mes "[Juan]"; + mes "Keuuuuuuuuuuuuuuuuuuh!"; + mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!"; + mes "Keuaaaaaaaaaaaaaaaaaah!"; + close; + + L_LowLvl: + mes "Oh, nice to meet you."; + next; + mes "[Juan]"; + mes "You can go on your way now."; + emotion 33; + close; + +L_Check: + if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems; + mes "Good job my dear friend. You have all 4 of the items I asked for."; + mes "In return I will now teach you the skill: ^FF0000Berserk^000000."; + next; + mes "[Juan]"; + mes "Great job you have done well and deserve this skill."; + next; + delitem 924,35; + delitem 958,10; + delitem 957,10; + delitem 518,10; + skill 146,1,0; + set BERSERK, 0; + mes "[Juan]"; + mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!"; + emotion 29; + close; + + L_NoItems: + mes "[Juan]"; + mes "In order to learn this skill you will need to bring me the following items:"; + mes "^5555FF35 Powder of Butterfly,"; + mes "^10 Horrendous Mouth,"; + mes "^10 Decayed Nail^000000,"; + mes "and ^5555FF10 Honeys^000000!"; + close; +L_GotSkill: + + mes "You have the eyes of a person who has seen death first hand!!"; + mes "But, because of Berserk, I'm sure you have been able to escape it many times as well."; + emotion 0; + close; +} diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 1258e1bfb..039be7621 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -1,386 +1,386 @@ -//===== eAthena Script ======================================= -//= Thief Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.1a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests. -//===== Additional Comments: ================================= -//= v1.0 Fully working -//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a -//= Leather Bag of Infinity. These are the official RO requirments -//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] -//= v1.1a Now using functions found in "Global_Functions.txt" for -//= class checks.[kobra_k88] -//============================================================ - - - - -//====================================================================================================== -moc_prydb1.gat,154,128,4 script Alcouskou 118, -{ - mes "[Alcouskou]"; - if(callfunc("Is_Thief_Class")) goto L_Start; - if(Class==Job_Novice) goto L_Novice; - -L_Other: - mes "Your kind isn't welcome here."; - close; - -L_Novice: - mes "Although thieves and assasins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!"; - next; - mes "[Alcouskou]"; - mes "I just happen to be the ONLY one who can teach them these skills!"; - mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills."; - next; - mes "[Alcouskou]"; - mes "And if you know anyone who already is one, send them to me. I'm willing to teach anyone who's interested."; - close; - -L_Start: - mes "During the course of your life you will experience many things."; - mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you."; - next; - mes "[Alcouskou]"; - mes "But do not be to hastey with your judgement of them, for some of these experience may actually prove to be benificial for you."; - next; - mes "[Alcouskou]"; - mes "Let me explain:"; -M_Menu: - next; - menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End; - - M_Sand: - mes "[Alcouskou]"; - if(SANDATTACK == 1) goto L_Sand; - if(getskilllv(149) > 0) goto L_GotSand; - mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen our touched unless he/she wants to be"; - next; - mes "[Alcouskou]"; - mes "Some may consider this cowardly but I don't see it that way."; - mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive....."; - next; - mes "[Alcouskou]"; - mes "Even if this means throwing sand in an enemy's face. That is why the skill, ^5555FFSand Attack^000000, was created."; - next; - mes "[Alcouskou]"; - mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them."; - mes "This effectively impares the opponent's ability to defend or attack giving the user a brief but great advantage."; - next; - mes "[Alcouskou]"; - mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; - if(Class == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000."; - next; - mes "[Alcouskou]"; - mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; - mes "He can be found in the ^009500West end of Payon^000000."; - next; - mes "[Alcouskou]"; - mes "Come back when you are ready."; - set SANDATTACK, 1; - goto M_Menu; - M_Back: - mes "[Alcouskou]"; - if (BACKSLIDE == 1)goto L_Back; - if (getskilllv(150)>0) goto L_GotBack; - mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!"; - next; - mes "[Alcouskou]"; - mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge."; - mes "Of course I'm sure you've noticed that there is a down side to that speed and quickness....."; - next; - mes "[Alcouskou]"; - mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!"; - next; - mes "[Alcouskou]"; - mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......"; - next; - mes "[Alcouskou]"; - mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny."; - next; - mes "[Alcouskou]"; - mes "That's why most Thiefs/Assassins fear large mobs and will flee at the first sign of them."; - mes "There are those however, that do not fear being overwhelmed by a large mob."; - next; - mes "[Alcouskou]"; - mes "These are the people who have learned a unique skill that allows them to deal with mob situatuions."; - mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two."; - next; - mes "[Alcouskou]"; - mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master."; - mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000."; - next; - mes "[Alcouskou]"; - mes "Think of it as the first part of your training."; - if(Class == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000."; - set BACKSLIDE, 1; - goto M_Menu; - M_Find: - mes "[Alcouskou]"; - if (FINDSTONE == 1) goto L_Find; - if (getskilllv(151)>0) goto L_GotFind; - mes "The more experienced and better skilled members of our guild are quite handy."; - mes "They can turn something as common as a rock on the ground into a very effective weapon."; - next; - mes "[Alcouskou]"; - mes "They can throw a rock at a far away target with great accuracy and strength."; - mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; - next; - mes "[Alcouskou]"; - mes "Of course not every stone can be used as a weapon. That is why the skill, ^5555FFFind Sone^000000, was developed."; - mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'."; - next; - mes "[Alcouskou]"; - mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location."; - mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?"; - next; - mes "[Alcouskou]"; - mes "If you wan't to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000."; - mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me."; - next; - mes "[Alcouskou]"; - mes "Collecting those items will help you develop the skills neccessary to learn Find Stone."; - set FINDSTONE, 1; - goto M_Menu; - M_Fling: - mes "[Alcouskou]"; - if (STONEFLING == 1) goto L_Fling; - if (getskilllv(152)>0) goto L_GotFling; - mes "The more experienced and better skilled members of our guild are quite handy."; - mes "They can turn something as common as a rock on the ground into a very effective weapon."; - next; - mes "[Alcouskou]"; - mes "They can throw a stone at a far away target with great accuracy and strength."; - mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; - next; - mes "[Alcouskou]"; - mes "These guild members call this skill ^5555FFStone Fling^000000. It is extrememly useful and doesn't cost any zeny."; - next; - mes "[Alcouskou]"; - mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000."; - mes "You will also need to have mastered ^5555FFFind Stone^000000 as well."; - set STONEFLING, 1; - goto M_Menu; - M_End: - mes "[Alcouskou]"; - mes "It seems that you are not experienced enough yet...."; - close; - -L_Sand: - if (countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1; - if (Class==Job_Thief && JobLevel<25) goto L_LowLvl1; - mes "Alright, you've got all the items. Now its time to learn.... the... ultimate.... attack.... Sand Attack!!!"; - next; - mes "[Alcouskou]"; - mes "Look down at your feet. See that? The very thing your stepping on is the secrect behind this skill......... SAND!!"; - next; - mes "[Alcouskou]"; - mes "Okay, grab a handfull....... yep, that much will do....... now........."; - next; - mes "[Alcouskou]"; - mes "THROW IT AT ME!!!"; - emotion 27; - next; - mes "[Alcouskou]"; - mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!)......."; - emotion 23; - next; - mes "[Alcouskou]"; - mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)"; - next; - mes "[Alcouskou]"; - mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this)........."; - emotion 4; - delitem 7041, 5; - delitem 7042, 1; - skill 149,1,0; - set SANDATTACK, 0; - set BAGNFNTY, 0; - close; - - L_NotRdy1: - mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; - next; - mes "[Alcouskou]"; - mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; - mes "He can be found in the ^009500West end of Payon^000000."; - close; - L_LowLvl1: - mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack."; - close; - L_GotSand: - mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh.............."; - emotion 4; - close; - -L_Back: - if (countitem(940)<20) goto L_NotRdy2; - if (Class==Thief && JobLevel<35) goto L_LowLvl2; - mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers."; - next; - mes "[Alcouskou]"; - mes "You will need that knowledge because this skill is based on the movement of the grasshopper. Like it you will become quick, agile, and have a keen eyesight."; - next; - mes "[Alcouskou]"; - mes "Okay, lets begin........"; - next; - mes "~fwoosh~"; - next; - mes "~fwooooosh~"; - next; - mes "~fwoooooooooooooooosh~"; - next; - mes "[Alcouskou]"; - mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past."; - delitem 940,20; - skill 150,1,0; - set BACKSLIDE, 0; - close; - - L_NotRdy2: - mes "You need ^5555FF20 Grasshopper's Legs^000000."; - close; - L_LowLvl2: - mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide."; - close; - L_GotBack: - mes "Seeing as you already have Back Slide..... why don't you 'Back' on outa here....."; - close; - -L_Find: - if (countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3; - mes "Ah! I see that you're fully prepared to learn this skill. Let us begin...."; - next; - mes "[Alcouskou]"; - mes "There are many stones on the floor here. Pick them all up one by one and examine each one carefully."; - mes "Get a feel for how much each one weighs and become aware of how each one has a different texture."; - next; - mes "[Alcouskou]"; - mes "You must become one with the stone... it is the only way you will be able to use it effectively..."; - next; - mes "~ an hour later... ~"; - next; - mes "[Alcouskou]"; - mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill."; - emotion 21; - delitem 912,1; - delitem 948,1; - delitem 908,5; - skill 151,1,0; - set FINDSTONE, 0; - next; - mes "[Alcouskou]"; - mes "Have fun using it."; - close; - - L_NotRdy3: - mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone."; - close; - L_GotFind: - mes "Picking up stones can be fun but...... don't spend all day doing it ok?....."; - close; - -L_Fling: - if (getskilllv(151) == 0) goto L_NotRdy4; - if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4; - mes "Good! You look like your ready for me to teach you the Stone Fling skill. Let us begin...."; - next; - mes "[Alcouskou]"; - mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind."; - next; - mes "[Alcouskou]"; - mes "Now imagine yourself going straight through the target! Continue to visualize this!"; - next; - mes "~ 1/2 hour later... ~"; - next; - mes "[Alcouskou]"; - mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you....."; - next; - mes "[Alcouskou]"; - mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!"; - emotion 27; - next; - mes "!!Whooooossshh!!................. !!Thwack!!"; - next; - mes "[Alcouskou]"; - mes "Haha! Excellent! It's a bullseye. You have now masterd Stone Fling, congratulations."; - emotion 21; - delitem 910,2; - delitem 911,2; - skill 152,1,0; - set STONEFLING, 0; - next; - mes "[Alcouskou]"; - mes "As you can see this is a skill that relies heavily on concentration."; - mes "As long as you keep your mind focused you will have on problems using this skill."; - close; - - L_NotRdy4: - mes "You need ^5555FF2 Scell and 2 Zargon^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling."; - close; - L_GotFling: - mes "So Stone Fling is comming in handy huh? Just make sure you don't hit the wrong moster."; - close; -} - - -//==================================================================================== -payon.gat,149,120,4 script RuRumuni 99, -{ - mes "[RuRumuni]"; - if(SANDATTACK == 1 && BAGNFNTY != 2) goto L_Start; - - mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell."; - mes "I grew up around leather and am quite good at working with it."; - next; - mes "[RuRumuni]"; - mes "There is a Thief guild in the Morroc area."; - mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000."; - close; - -L_Start: - if(BAGNFNTY == 1) goto L_Check; - mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Inifinity'^000000........"; - mes "I will be more than happy to make one for you............"; - next; - mes "[RuRumuni]"; - mes "But this bag is very special, and I will need some special items in order to make it."; - next; - set BAGNFNTY, 1; - - L_List: - mes "[RuRumuni]"; - mes "Here are the items that I will need:"; - mes "- 5 ^5533FFScorpion Tails^000000"; - mes "- 1 ^5533FFCobweb^000000"; - mes "- 1 ^5533FFCactus Needle^000000"; - mes "- 1 ^5533FFEarthworm Peeling^000000."; - next; - mes "[RuRumuni]"; - mes "Once you have all of these items I will be able to make the Bag of Infinity for you."; - close; - -L_Check: - mes "Nice to see you again. Do you have all of the items? Lets see........"; - next; - if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List; - mes "[RuRumuni]"; - mes "Great you have everything I asked for. Let me start making the bag right away......."; - next; - mes "~( 30 minutes later)~"; - next; - mes "[RuRumuni]"; - mes "Here you go, one Leather Bag of Infinity. Enjoy!"; - getitem 7042, 1; - delitem 904, 5; - delitem 1025, 1; - delitem 952, 1; - delitem 1055, 1; - set BAGNFNTY, 2; - close; -} +//===== eAthena Script ======================================= +//= Thief Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Sand Attack, Back Slide, Find Stone, Stone Fling skill quests. +//===== Additional Comments: ================================= +//= v1.0 Fully working +//= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a +//= Leather Bag of Infinity. These are the official RO requirments +//= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] +//= v1.1a Now using functions found in "Global_Functions.txt" for +//= class checks.[kobra_k88] +//============================================================ + + + + +//====================================================================================================== +moc_prydb1.gat,154,128,4 script Alcouskou 118, +{ + mes "[Alcouskou]"; + if(callfunc("Is_Thief_Class")) goto L_Start; + if(Class==Job_Novice) goto L_Novice; + +L_Other: + mes "Your kind isn't welcome here."; + close; + +L_Novice: + mes "Although thieves and assasins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!"; + next; + mes "[Alcouskou]"; + mes "I just happen to be the ONLY one who can teach them these skills!"; + mes "If you ever decide to become a Thief or an Assassin, come back here and I'll teach you these cool skills."; + next; + mes "[Alcouskou]"; + mes "And if you know anyone who already is one, send them to me. I'm willing to teach anyone who's interested."; + close; + +L_Start: + mes "During the course of your life you will experience many things."; + mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you."; + next; + mes "[Alcouskou]"; + mes "But do not be to hastey with your judgement of them, for some of these experience may actually prove to be benificial for you."; + next; + mes "[Alcouskou]"; + mes "Let me explain:"; +M_Menu: + next; + menu "-Sand Attack",M_Sand, "-Back Slide",M_Back, "-Find Stone",M_Find, "-Stone Fling",M_Fling, "-I will be back later.",M_End; + + M_Sand: + mes "[Alcouskou]"; + if(SANDATTACK == 1) goto L_Sand; + if(getskilllv(149) > 0) goto L_GotSand; + mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen our touched unless he/she wants to be"; + next; + mes "[Alcouskou]"; + mes "Some may consider this cowardly but I don't see it that way."; + mes "We live in a world where it is the survival of the fittest and you must do whatever it takes to survive....."; + next; + mes "[Alcouskou]"; + mes "Even if this means throwing sand in an enemy's face. That is why the skill, ^5555FFSand Attack^000000, was created."; + next; + mes "[Alcouskou]"; + mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them."; + mes "This effectively impares the opponent's ability to defend or attack giving the user a brief but great advantage."; + next; + mes "[Alcouskou]"; + mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; + if(Class == Job_Thief) mes "You will also need a job level of at least ^5555FF25^000000."; + next; + mes "[Alcouskou]"; + mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; + mes "He can be found in the ^009500West end of Payon^000000."; + next; + mes "[Alcouskou]"; + mes "Come back when you are ready."; + set SANDATTACK, 1; + goto M_Menu; + M_Back: + mes "[Alcouskou]"; + if (BACKSLIDE == 1)goto L_Back; + if (getskilllv(150)>0) goto L_GotBack; + mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!"; + next; + mes "[Alcouskou]"; + mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge."; + mes "Of course I'm sure you've noticed that there is a down side to that speed and quickness....."; + next; + mes "[Alcouskou]"; + mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!"; + next; + mes "[Alcouskou]"; + mes "I can understand how funny it is to watch a monster constantly miss while its attacking you, but......"; + next; + mes "[Alcouskou]"; + mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny."; + next; + mes "[Alcouskou]"; + mes "That's why most Thiefs/Assassins fear large mobs and will flee at the first sign of them."; + mes "There are those however, that do not fear being overwhelmed by a large mob."; + next; + mes "[Alcouskou]"; + mes "These are the people who have learned a unique skill that allows them to deal with mob situatuions."; + mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two."; + next; + mes "[Alcouskou]"; + mes "The skill is called ^5555FFBack Slide^000000 and requires a lot of practice to master."; + mes "If you wish to learn this skill you will first need to bring in ^5555FF20 Grasshopper's Legs^000000."; + next; + mes "[Alcouskou]"; + mes "Think of it as the first part of your training."; + if(Class == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000."; + set BACKSLIDE, 1; + goto M_Menu; + M_Find: + mes "[Alcouskou]"; + if (FINDSTONE == 1) goto L_Find; + if (getskilllv(151)>0) goto L_GotFind; + mes "The more experienced and better skilled members of our guild are quite handy."; + mes "They can turn something as common as a rock on the ground into a very effective weapon."; + next; + mes "[Alcouskou]"; + mes "They can throw a rock at a far away target with great accuracy and strength."; + mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; + next; + mes "[Alcouskou]"; + mes "Of course not every stone can be used as a weapon. That is why the skill, ^5555FFFind Sone^000000, was developed."; + mes "With practice one can learn to pick out a stone that has a weight and shape that is fit for 'flinging'."; + next; + mes "[Alcouskou]"; + mes "Once mastered a Thieve/Assassin will be able to pick up stones from any location."; + mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?"; + next; + mes "[Alcouskou]"; + mes "If you wan't to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000."; + mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me."; + next; + mes "[Alcouskou]"; + mes "Collecting those items will help you develop the skills neccessary to learn Find Stone."; + set FINDSTONE, 1; + goto M_Menu; + M_Fling: + mes "[Alcouskou]"; + if (STONEFLING == 1) goto L_Fling; + if (getskilllv(152)>0) goto L_GotFling; + mes "The more experienced and better skilled members of our guild are quite handy."; + mes "They can turn something as common as a rock on the ground into a very effective weapon."; + next; + mes "[Alcouskou]"; + mes "They can throw a stone at a far away target with great accuracy and strength."; + mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; + next; + mes "[Alcouskou]"; + mes "These guild members call this skill ^5555FFStone Fling^000000. It is extrememly useful and doesn't cost any zeny."; + next; + mes "[Alcouskou]"; + mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000."; + mes "You will also need to have mastered ^5555FFFind Stone^000000 as well."; + set STONEFLING, 1; + goto M_Menu; + M_End: + mes "[Alcouskou]"; + mes "It seems that you are not experienced enough yet...."; + close; + +L_Sand: + if (countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1; + if (Class==Job_Thief && JobLevel<25) goto L_LowLvl1; + mes "Alright, you've got all the items. Now its time to learn.... the... ultimate.... attack.... Sand Attack!!!"; + next; + mes "[Alcouskou]"; + mes "Look down at your feet. See that? The very thing your stepping on is the secrect behind this skill......... SAND!!"; + next; + mes "[Alcouskou]"; + mes "Okay, grab a handfull....... yep, that much will do....... now........."; + next; + mes "[Alcouskou]"; + mes "THROW IT AT ME!!!"; + emotion 27; + next; + mes "[Alcouskou]"; + mes "(AHHH!! My EYES!!! Son of a)......... ya see how effective that was........ (JEEZE that STINGS!!)......."; + emotion 23; + next; + mes "[Alcouskou]"; + mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)"; + next; + mes "[Alcouskou]"; + mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this)........."; + emotion 4; + delitem 7041, 5; + delitem 7042, 1; + skill 149,1,0; + set SANDATTACK, 0; + set BAGNFNTY, 0; + close; + + L_NotRdy1: + mes "You need ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; + next; + mes "[Alcouskou]"; + mes "You can find the Leather Bag of Infinity by talking to a merchant by the name of ^5533FFRuRumuni^000000."; + mes "He can be found in the ^009500West end of Payon^000000."; + close; + L_LowLvl1: + mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack."; + close; + L_GotSand: + mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh.............."; + emotion 4; + close; + +L_Back: + if (countitem(940)<20) goto L_NotRdy2; + if (Class==Thief && JobLevel<35) goto L_LowLvl2; + mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers."; + next; + mes "[Alcouskou]"; + mes "You will need that knowledge because this skill is based on the movement of the grasshopper. Like it you will become quick, agile, and have a keen eyesight."; + next; + mes "[Alcouskou]"; + mes "Okay, lets begin........"; + next; + mes "~fwoosh~"; + next; + mes "~fwooooosh~"; + next; + mes "~fwoooooooooooooooosh~"; + next; + mes "[Alcouskou]"; + mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past."; + delitem 940,20; + skill 150,1,0; + set BACKSLIDE, 0; + close; + + L_NotRdy2: + mes "You need ^5555FF20 Grasshopper's Legs^000000."; + close; + L_LowLvl2: + mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide."; + close; + L_GotBack: + mes "Seeing as you already have Back Slide..... why don't you 'Back' on outa here....."; + close; + +L_Find: + if (countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3; + mes "Ah! I see that you're fully prepared to learn this skill. Let us begin...."; + next; + mes "[Alcouskou]"; + mes "There are many stones on the floor here. Pick them all up one by one and examine each one carefully."; + mes "Get a feel for how much each one weighs and become aware of how each one has a different texture."; + next; + mes "[Alcouskou]"; + mes "You must become one with the stone... it is the only way you will be able to use it effectively..."; + next; + mes "~ an hour later... ~"; + next; + mes "[Alcouskou]"; + mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill."; + emotion 21; + delitem 912,1; + delitem 948,1; + delitem 908,5; + skill 151,1,0; + set FINDSTONE, 0; + next; + mes "[Alcouskou]"; + mes "Have fun using it."; + close; + + L_NotRdy3: + mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone."; + close; + L_GotFind: + mes "Picking up stones can be fun but...... don't spend all day doing it ok?....."; + close; + +L_Fling: + if (getskilllv(151) == 0) goto L_NotRdy4; + if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4; + mes "Good! You look like your ready for me to teach you the Stone Fling skill. Let us begin...."; + next; + mes "[Alcouskou]"; + mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind."; + next; + mes "[Alcouskou]"; + mes "Now imagine yourself going straight through the target! Continue to visualize this!"; + next; + mes "~ 1/2 hour later... ~"; + next; + mes "[Alcouskou]"; + mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you....."; + next; + mes "[Alcouskou]"; + mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!"; + emotion 27; + next; + mes "!!Whooooossshh!!................. !!Thwack!!"; + next; + mes "[Alcouskou]"; + mes "Haha! Excellent! It's a bullseye. You have now masterd Stone Fling, congratulations."; + emotion 21; + delitem 910,2; + delitem 911,2; + skill 152,1,0; + set STONEFLING, 0; + next; + mes "[Alcouskou]"; + mes "As you can see this is a skill that relies heavily on concentration."; + mes "As long as you keep your mind focused you will have on problems using this skill."; + close; + + L_NotRdy4: + mes "You need ^5555FF2 Scell and 2 Zargon^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling."; + close; + L_GotFling: + mes "So Stone Fling is comming in handy huh? Just make sure you don't hit the wrong moster."; + close; +} + + +//==================================================================================== +payon.gat,149,120,4 script RuRumuni 99, +{ + mes "[RuRumuni]"; + if(SANDATTACK == 1 && BAGNFNTY != 2) goto L_Start; + + mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell."; + mes "I grew up around leather and am quite good at working with it."; + next; + mes "[RuRumuni]"; + mes "There is a Thief guild in the Morroc area."; + mes "I know someone there that sends me Thieves in need of the items I make, such as the ^5533FF'Leather Bag of Infinity'^000000."; + close; + +L_Start: + if(BAGNFNTY == 1) goto L_Check; + mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Inifinity'^000000........"; + mes "I will be more than happy to make one for you............"; + next; + mes "[RuRumuni]"; + mes "But this bag is very special, and I will need some special items in order to make it."; + next; + set BAGNFNTY, 1; + + L_List: + mes "[RuRumuni]"; + mes "Here are the items that I will need:"; + mes "- 5 ^5533FFScorpion Tails^000000"; + mes "- 1 ^5533FFCobweb^000000"; + mes "- 1 ^5533FFCactus Needle^000000"; + mes "- 1 ^5533FFEarthworm Peeling^000000."; + next; + mes "[RuRumuni]"; + mes "Once you have all of these items I will be able to make the Bag of Infinity for you."; + close; + +L_Check: + mes "Nice to see you again. Do you have all of the items? Lets see........"; + next; + if(countitem(904)<5 || countitem(1025)<1 || countitem(952)<1 || countitem(1055)<1) goto L_List; + mes "[RuRumuni]"; + mes "Great you have everything I asked for. Let me start making the bag right away......."; + next; + mes "~( 30 minutes later)~"; + next; + mes "[RuRumuni]"; + mes "Here you go, one Leather Bag of Infinity. Enjoy!"; + getitem 7042, 1; + delitem 904, 5; + delitem 1025, 1; + delitem 952, 1; + delitem 1055, 1; + set BAGNFNTY, 2; + close; +} -- cgit v1.2.3-60-g2f50