From 34d97ad8e590d40c8cd90aeb6caa0936b84885a6 Mon Sep 17 00:00:00 2001 From: MasterOfMuppets Date: Wed, 12 Apr 2006 16:40:45 +0000 Subject: Some typo fixes by IVBela. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6015 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/thief_skills.txt | 53 +++++++++++++++++++------------------- 1 file changed, 27 insertions(+), 26 deletions(-) (limited to 'npc/quests/skills/thief_skills.txt') diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 5e678ba60..f65d4c7cf 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.4 +//= 1.4a //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -11,13 +11,14 @@ //===== Additional Comments: ================================= //= v1.0 Fully working //= v1.1 Changed Sand Attack requirements from 5 Grit to 5 Fine Grit and a -//= Leather Bag of Infinity. These are the official RO requirments +//= Leather Bag of Infinity. These are the official RO requirements //= Added npc RuRumuni, maker of Leather Bag of Infinity. [kobra_k88] //= v1.1a Now using functions found in "Global_Functions.txt" for //= class checks.[kobra_k88] //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] //============================================================ @@ -33,7 +34,7 @@ L_Other: close; L_Novice: - mes "Although thieves and assasins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!"; + mes "Although thieves and assassins have basic skills which aid them in their jobs, most don't have the 'special' skills which can make them truly great!"; next; mes "[Alcouskou]"; mes "I just happen to be the ONLY one who can teach them these skills!"; @@ -48,7 +49,7 @@ L_Start: mes "You many have trouble understanding the importance of some of these experiences, and may even consider them to be useless to you."; next; mes "[Alcouskou]"; - mes "But do not be to hastey with your judgement of them, for some of these experience may actually prove to be benificial for you."; + mes "But do not be to hasty with your judgement of them, for some of these experience may actually prove to be beneficial for you."; next; mes "[Alcouskou]"; mes "Let me explain:"; @@ -60,7 +61,7 @@ M_Menu: mes "[Alcouskou]"; if(SANDATTACK == 1) goto L_Sand; if(getskilllv(149) > 0) goto L_GotSand; - mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen our touched unless he/she wants to be"; + mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be"; next; mes "[Alcouskou]"; mes "Some may consider this cowardly but I don't see it that way."; @@ -71,7 +72,7 @@ M_Menu: next; mes "[Alcouskou]"; mes "This skill allows the user to throw and kick sand in the eyes of an opponent, temporarily blinding them."; - mes "This effectively impares the opponent's ability to defend or attack giving the user a brief but great advantage."; + mes "This effectively impairs the opponent's ability to defend or attack giving the user a brief but great advantage."; next; mes "[Alcouskou]"; mes "In order to learn this skill you will need to gather ^5555FF5 Fine Grit^000000 and a ^FF3355'Leather Bag of Infinity'^000000."; @@ -93,7 +94,7 @@ M_Menu: next; mes "[Alcouskou]"; mes "We thieves/assassins pride ourselves on our speed and ability to quickly dodge."; - mes "Of course I'm sure you've noticed that there is a down side to that speed and quickness....."; + mes "Of course I'm sure you've noticed that there is a downside to that speed and quickness....."; next; mes "[Alcouskou]"; mes "If we DO get hit, depending on the monster, that single hit could put us in serious danger!"; @@ -105,11 +106,11 @@ M_Menu: mes "If you get attacked by a large group of monsters..... you may not even have room to dodge and that won't be at all funny."; next; mes "[Alcouskou]"; - mes "That's why most Thiefs/Assassins fear large mobs and will flee at the first sign of them."; + mes "That's why most Thieves/Assassins fear large mobs and will flee at the first sign of them."; mes "There are those however, that do not fear being overwhelmed by a large mob."; next; mes "[Alcouskou]"; - mes "These are the people who have learned a unique skill that allows them to deal with mob situatuions."; + mes "These are the people who have learned a unique skill that allows them to deal with mob situations."; mes "The skill enables the user to quickly 'back' out of the way of a mob, putting a great deal of distance between the two."; next; mes "[Alcouskou]"; @@ -141,11 +142,11 @@ M_Menu: mes "Think about it... the ability to use a long range weapon without spending any zeny.... isn't it great?"; next; mes "[Alcouskou]"; - mes "If you wan't to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000."; + mes "If you want to learn this skill you must do a little training first. Start by picking up ^5555FF1 Bear's Footskin^000000."; mes "Then try to find ^5555FF1 Zargon^000000. Next pick out ^5555FF5 Spawn^000000. Once you've done all this come back and see me."; next; mes "[Alcouskou]"; - mes "Collecting those items will help you develop the skills neccessary to learn Find Stone."; + mes "Collecting those items will help you develop the skills necessary to learn Find Stone."; set FINDSTONE, 1; goto M_Menu; M_Fling: @@ -156,11 +157,11 @@ M_Menu: mes "They can turn something as common as a rock on the ground into a very effective weapon."; next; mes "[Alcouskou]"; - mes "They can throw a stone at a far away target with great accuracy and strength."; + mes "They can throw a stone at a target far away with great accuracy and strength."; mes "They can throw it so powerfully that sometimes an enemy will become stunned by it."; next; mes "[Alcouskou]"; - mes "These guild members call this skill ^5555FFStone Fling^000000. It is extrememly useful and doesn't cost any zeny."; + mes "These guild members call this skill ^5555FFStone Fling^000000. It is extremely useful and doesn't cost any zeny."; next; mes "[Alcouskou]"; mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000."; @@ -177,13 +178,13 @@ L_Sand: if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1; delitem 7041, 5; delitem 7042, 1; - mes "Alright, you've got all the items. Now its time to learn.... the... ultimate.... attack.... Sand Attack!!!"; + mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!"; next; mes "[Alcouskou]"; - mes "Look down at your feet. See that? The very thing your stepping on is the secrect behind this skill......... SAND!!"; + mes "Look down at your feet. See that? The very thing your stepping on is the secret behind this skill......... SAND!!"; next; mes "[Alcouskou]"; - mes "Okay, grab a handfull....... yep, that much will do....... now........."; + mes "Okay, grab a handful....... yep, that much will do....... now........."; next; mes "[Alcouskou]"; mes "THROW IT AT ME!!!"; @@ -197,7 +198,7 @@ L_Sand: mes "Anyways that's all there is too it....... (CRAP that's a lot of sand!!).... So yeah, Sand Attack, use it as a last resort...... (AWW MAN!!)"; next; mes "[Alcouskou]"; - mes "Oh and it does Earth Property damage....... (I gota finda better way to teach this)........."; + mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this)........."; emotion e_swt; skill 149,1,0; set SANDATTACK, 0; @@ -215,7 +216,7 @@ L_Sand: mes "You need to have a ^5555FFJob level of 25^000000 to learn Sand Attack."; close; L_GotSand: - mes "Oh your back... hopefully not to throw anymore sand in my eyes, heh heh.... heh........ heh.............."; + mes "Oh you're back... hopefully not to throw any more sand in my eyes, heh heh.... heh........ heh.............."; emotion e_swt; close; @@ -250,7 +251,7 @@ L_Back: mes "You need a ^5555FFJob level of 35^000000 to learn Back Slide."; close; L_GotBack: - mes "Seeing as you already have Back Slide..... why don't you 'Back' on outa here....."; + mes "Seeing as you already have Back Slide..... why don't you 'Back' on outta here....."; close; L_Find: @@ -283,7 +284,7 @@ L_Find: mes "You need ^5555FF1 Bear's Footskin, 1 Zargon, and 5 Spawns^000000 to learn Find Stone."; close; L_GotFind: - mes "Picking up stones can be fun but...... don't spend all day doing it ok?....."; + mes "Picking up stones can be fun but...... don't spend all day doing it OK?....."; close; L_Fling: @@ -291,7 +292,7 @@ L_Fling: if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4; delitem 910,2; delitem 911,2; - mes "Good! You look like your ready for me to teach you the Stone Fling skill. Let us begin...."; + mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin...."; next; mes "[Alcouskou]"; mes "First, loosen up your arm. Next, find a good quality stone using Find Stone. Now close your eyes and visualize the target in your mind."; @@ -305,13 +306,13 @@ L_Fling: mes "Think of the stone as an extension of your body. Keep the target clear in your mind! You are one with the stone, the stone is one with you....."; next; mes "[Alcouskou]"; - mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurrling yourself towards it! DO IT NOW!!"; + mes "Open your eyes! SEE THE TARGET!! Throw the stone at the target as if you were hurling yourself towards it! DO IT NOW!!"; emotion e_go; next; mes "!!Whooooossshh!!................. !!Thwack!!"; next; mes "[Alcouskou]"; - mes "Haha! Excellent! It's a bullseye. You have now masterd Stone Fling, congratulations."; + mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations."; emotion e_no1; skill 152,1,0; set STONEFLING, 0; @@ -325,7 +326,7 @@ L_Fling: mes "You need ^5555FF2 Scell and 2 Garlet^000000, and the ability to use ^5555FFFind Stone^000000 to learn Stone Fling."; close; L_GotFling: - mes "So Stone Fling is comming in handy huh? Just make sure you don't hit the wrong moster."; + mes "So Stone Fling is coming in handy huh? Just make sure you don't hit the wrong monster"; close; } @@ -345,7 +346,7 @@ payon.gat,91,77,4 script RuRumuni 99,{ L_Start: if(BAGNFNTY == 1) goto L_Check; - mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Inifinity'^000000........"; + mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........"; mes "I will be more than happy to make one for you............"; next; mes "[RuRumuni]"; @@ -376,7 +377,7 @@ L_Check: mes "[RuRumuni]"; mes "Great you have everything I asked for. Let me start making the bag right away......."; next; - mes "~( 30 minutes later)~"; + mes "~( 30 minutes later )~"; next; mes "[RuRumuni]"; mes "Here you go, one Leather Bag of Infinity. Enjoy!"; -- cgit v1.2.3-60-g2f50