From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/quests/skills/thief_skills.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/quests/skills/thief_skills.txt') diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 329209c57..c0f97859b 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -14,7 +14,7 @@ //= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph] //============================================================ -moc_prydb1,154,128,4 script Alcouskou 118,{ +moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ if (BaseClass == Job_Thief) { mes "[Alcouskou]"; mes "As you live life you will encounter"; @@ -429,7 +429,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{ close; } -payon,91,77,3 script Bag Seller 99,{ +payon,91,77,3 script Bag Seller 4W_M_03,{ mes "[RuRumuni]"; mes "I am a humble merchant here"; mes "in Payon. I buy the leather"; -- cgit v1.2.3-60-g2f50