From dd6c2f8a174a9680df812e0096fe970100393fbf Mon Sep 17 00:00:00 2001 From: DracoRPG Date: Sun, 26 Feb 2006 15:07:16 +0000 Subject: Updates & fixes on repairmen and 2nd job skills quests git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5392 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/priest_skills.txt | 88 +++++++++++++++++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 npc/quests/skills/priest_skills.txt (limited to 'npc/quests/skills/priest_skills.txt') diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt new file mode 100644 index 000000000..49cd5b411 --- /dev/null +++ b/npc/quests/skills/priest_skills.txt @@ -0,0 +1,88 @@ +//===== eAthena Script ======================================= +//= Priest Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ + + +//============================================================ +// PRIEST - REDEMPTIO +//============================================================ +prt_church.gat,111,112,3 script Nun Linus 79,{ + mes "[Nun Linus]"; + if(BaseJob!=Job_Priest) goto L_nopriest; + if(getskilllv(1014)) goto L_alreadyhave; + if(getskilllv(54)<1) goto L_norez; + + mes "I can teach you the mercy of God"; + mes "if you bring me a couple things,"; + mes "and if God finds you worthy!"; + mes "1 Blue Gemstone"; + mes "1 Holy Water"; + next; + + mes "[Nun Linus]"; + mes "Let me check your items."; + next; + + if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water, + delitem 717, 1;//Items: Blue_Gemstone, + delitem 523, 1;//Items: Holy_Water, + + mes "[Nun Linus]"; + mes "I see you have what you need,"; + mes "so we shall see if God finds"; + mes "you worthy yet!"; + next; + if(rand(100)