From 457d1fe053c852769bb21acad663360f22f289a3 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Wed, 24 Oct 2007 02:34:33 +0000 Subject: 2-x quest skill update 2/2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11564 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/knight_skills.txt | 782 +++++++++++++++++++++--------------- 1 file changed, 453 insertions(+), 329 deletions(-) (limited to 'npc/quests/skills/knight_skills.txt') diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index a4503adf0..61fdf8d42 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -3,404 +3,528 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.4a +//= 1.5 //===== Compatible With: ===================================== -//= eAthena Revision 3800+ +//= eAthena SVN //===== Description: ========================================= -//= Oficial quests for new skills for 2nd classes +//= [Aegis Conversion] +//= Quests for skills: Charge Attack //===== Additional Comments: ================================= -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//= 1.4 Updated to the Official One. [Samuray22] -//= 1.4a replaced item "names" with item id [Lupus] +//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //============================================================ -//============================================================ -// KNIGHT - CHARGE ATTACK -//============================================================ -//== AESOP - CHARGE ATTACK =================================== -prt_in,85,99,6 script Aesop 734,{ - if(Class == Job_Knight || Class == Job_Lord_Knight) { - if(KNGT_SK > 10) { - mes "[Aesop]"; - mes "Work hard, because world"; - mes "is not to be underestimated."; - mes "Trying and pushing to your"; - mes "limits is never a bad thing."; +prt_in,85,99,3 script Knight#kabuto 734,{ + if (BaseJob == job_Knight) { + if (KNGT_SK == 10) { + mes "[Essofeit]"; + mes "Ah, it must be grand to"; + mes "be an adventuring Knight"; + mes "in this world. You must have"; + mes "encountered all sorts of"; + mes "dangerous monsters and"; + mes "fearsome enemies, right?"; + next; + mes "[Essofeit]"; + mes "I'm almost jealous of"; + mes "all the great experiences"; + mes "that you must be having."; + mes "Someday, you'll have to tell"; + mes "me your own stories of bravery."; close; - } else if(KNGT_SK == 10 && getskilllv(1001) == 0) { - mes "[Aesop]"; - mes "Hmm? You are..."; - mes "Ah, you want to learn about"; - mes "Charge Attack again? Alright, then"; - mes "I will teach you."; - set KNGT_SK, 11; + } + if (KNGT_SK == 9 && getskilllv(1001) == 0) { + mes "[Essofeit]"; + mes "Ah, I see that you've"; + mes "made tremendous progress"; + mes "in your pursuit of strength."; + mes "Transcendance is no small"; + mes "feat, and it is a great honor"; + mes "to achieve Lord Knight rank."; + next; + mes "[Essofeit]"; + mes "However, I'm aware of the"; + mes "drawback of memory erasure."; + mes "Therefore, I assume you're"; + mes "here to learn the Charge Attack"; + mes "skill once more. It will be my"; + mes "pleasure to instruct you again."; + next; + mes "[Essofeit]"; + mes "Charge Attack is an active skill that consumes 40 SP to damage"; + mes "one target. If you're further from the target, you'll increase the"; + mes "skill's damage and the delay"; + mes "before damage is inflicted."; next; - goto K_Learn; - } else if(KNGT_SK >= 9) { - mes "[Aesop]"; - mes "Work hard, because world"; - mes "is not to be underestimated."; - mes "Trying and pushing to your"; - mes "limits is never a bad thing."; - set KNGT_SK, 10; + mes "[Essofeit]"; + mes "During this delay, you will"; + mes "be immobilized. Therefore,"; + mes "the cost of increased damage"; + mes "is greater risk to yourself."; + mes "For now, it would be best to practice this skill on your own."; + set KNGT_SK,10; + skill 1001,1,0; + next; + mes "[Essofeit]"; + mes "Good luck on your"; + mes "adventures, Lord Knight."; + mes "I'm sure you'll make good"; + mes "use of the Charge Attack"; + mes "and bring pride to the"; + mes "Prontera Chivalry."; close; - } else if(KNGT_SK == 8) { - set KNGT_SK, 9; - goto K_Learn; - } else if(KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) { - mes "[Aesop]"; - mes "...The Candy cane and Witherless Rose"; - mes "you brought, can you please"; - mes "show them to me?"; + } + if (KNGT_SK == 9) { + mes "[Essofeit]"; + mes "Ah, it must be grand to"; + mes "be an adventuring Knight"; + mes "in this world. You must have"; + mes "encountered all sorts of"; + mes "dangerous monsters and"; + mes "fearsome enemies, right?"; next; - switch( select( "Show them", "Don't show them")) { - case 1: - mes "[Aesop]"; - mes "... I remember them. Back when"; - mes "I lived in the jaws of death, suffering."; - mes "It was extremely painful, but ah,"; - mes "the happiness experienced as"; - mes "I became stronger."; - next; - mes "[Aesop]"; - mes "Is it so... the beginning. Free from"; - mes "thoughts of inconfidence and"; - mes "striving to be the best"; - mes "in the world..."; + mes "[Essofeit]"; + mes "I'm almost jealous of"; + mes "all the great experiences"; + mes "that you must be having."; + mes "Someday, you'll have to tell"; + mes "me your own stories of bravery."; + close; + } + if (KNGT_SK == 8) { + mes "[Essofeit]"; + mes "I've named this skill,"; + mes "''Charge Attack.'' It's not"; + mes "a fancy name, but it's simple"; + mes "and direct enough for you to"; + mes "understand how it works."; + mes "Now let me teach it to you..."; + next; + mes "[Essofeit]"; + mes "Charge Attack is an active skill that consumes 40 SP to damage"; + mes "one target. If you're further from the target, you'll increase the"; + mes "skill's damage and the delay"; + mes "before damage is inflicted."; + next; + mes "[Essofeit]"; + mes "During this delay, you will"; + mes "be immobilized. Therefore,"; + mes "the cost of increased damage"; + mes "is greater risk to yourself."; + mes "For now, it would be best to practice this skill on your own."; + set KNGT_SK,9; + skill 1001,1,0; + next; + mes "[Essofeit]"; + mes "I hope you make good"; + mes "use of the Charge Attack"; + mes "skill. Just like you, I will be"; + mes "doing my best to bring honor"; + mes "to the Knighthood with my"; + mes "strength and courage!"; + close; + } + if (KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) { + mes "[Essofeit]"; + mes "The concept of honor"; + mes "seems to be lost on today's"; + mes "Knights. No longer do they"; + mes "appreciate the meaning of"; + mes "the word ''chivalry'' or the"; + mes "noble pursuit for strength..."; + next; + mes "[Essofeit]"; + mes "Back in my day, Knights"; + mes "were strong enough to get"; + mes "at least 5 Candy Canes and"; + mes "3 Witherless Roses through"; + mes "hunting alone! But Knights"; + mes "these days have grown soft..."; + next; + if (select("Give him Candy Canes and Witherless Roses:Cancel") == 1) { + mes "["+ strcharinfo(0) +"]"; + mes "There are still Knights"; + mes "out there who believe in"; + mes "honorably risking our lives"; + mes "to achieve true strength..."; next; - mes "[Aesop]"; - mes "I want to return back to the"; - mes "beginning and try my best"; - mes "once more. Even though"; - mes "I may lose everything, to seek"; - mes "my meaning seems worth it."; + mes "[Essofeit]"; + mes "You..."; + mes "You really understand."; + mes "You truly know the value"; + mes "of hardship. It makes me"; + mes "glad to see that a true"; + mes "Knight like you still exists."; next; - mes "[Aesop]"; - mes "Life may betray me,"; - mes "But then, I will try even harder"; - mes "and never give up."; + mes "[Essofeit]"; + mes "Hahaha, finally, I've"; + mes "found someone I can call"; + mes "a true comrade. We're the"; + mes "last of a dying breed if you"; + mes "hadn't noticed, my friend. But"; + mes "there is hope for Knights..."; next; - mes "[Aesop]"; - mes "I sincerely thank you,"; - mes "my young knight."; - mes "In return, I present you"; - mes "a skill I discovered in my days."; + mes "[Essofeit]"; + mes "It's decided, then."; + mes "As long as we live,"; + mes "chivalry will never die!"; + mes "Thanks to you, my faith"; + mes "in the Knighthood has"; + mes "been rekindled."; next; - delitem 530, 5; - delitem 748, 3; - set KNGT_SK, 8; - mes "[Aesop]"; - mes "It's not much, but"; - mes "it will be of help in the future."; - mes "Talk to me when you are ready."; - close; - case 2: - mes "[Aesop]"; - mes "Is that so? Too bad."; - mes "See me again if you"; - mes "change your mind."; + mes "[Essofeit]"; + mes "In my recognition of you"; + mes "as a true Knight, I will teach"; + mes "you a special skill that I've"; + mes "been researching recently. Why"; + mes "don't you come back after I've"; + mes "completed the preparations?"; + delitem 530,5; //Candy_Striper + delitem 748,3; //Witherless_Rose + set KNGT_SK,8; close; } - } else if(KNGT_SK == 7) { - mes "[Aesop]"; - mes "Back when I was your age,"; - mes "I dived and threw myself"; - mes "in face of danger."; + mes "[Essofeit]"; + mes "It's shameful..."; + mes "Most new recruits into"; + mes "the Prontera Chivalry are"; + mes "more concerned about their"; + mes "pensions than their honor!"; + close; + } + if (KNGT_SK == 7) { + mes "[Essofeit]"; + mes "Maybe I'm romanticizing"; + mes "the past, but I don't agree"; + mes "with all the bureaucracy"; + mes "that is present today in"; + mes "the Prontera Chivalry."; next; - mes "[Aesop]"; - mes "That's all a boring old tale and"; - mes "I cannot return to such time, and yet,"; - mes "life was much more thrilling then."; + mes "[Essofeit]"; + mes "Although, I admit"; + mes "that I was a lot happier"; + mes "back when honor was all"; + mes "you needed. Nowadays, it "; + mes "seems like anyone can be"; + mes "a Knight. Er, no offense~"; close; - } else if(KNGT_SK == 6) { - mes "[Aesop]"; - mes "Those eyes... Ah, you must have"; - mes "seen the ways of our cavalry."; - mes "I won't ask you how you felt"; - mes "or what you thought."; + } + if (KNGT_SK == 6) { + mes "[Essofeit]"; + mes "So you've seen the Knights"; + mes "of the 7th Division for what"; + mes "they really are, eh? As a fellow Knight, you may understand my"; + mes "feelings of disappointment."; next; - mes "[Aesop]"; - mes "What am I a knight of? What"; - mes "am I training for? I can no longer"; - mes "recollect."; + mes "[Essofeit]"; + mes "It's so disheartening..."; + mes "I don't why we're Knights"; + mes "or what we're training for."; + mes "When I was your age, well,"; + mes "I wanted to risk my life and"; + mes "achieve true strength."; next; - mes "[Aesop]"; - mes "Back when I was your age,"; - mes "I dived and threw myself"; - mes "in face of danger."; + mes "[Essofeit]"; + mes "But... I'm sure that you"; + mes "don't want to hear an old"; + mes "man's tall tales. All those"; + mes "wonderful battles, that glorious camaraderie forged between"; + mes "rivals... It's all in the past."; next; - set KNGT_SK, 7; - mes "[Aesop]"; - mes "...It's a boring life tale. Past"; - mes "or not, I have no answer"; - mes "of now. That is the destiny"; - mes "of one who lost freedom in a mass."; + set KNGT_SK,7; + mes "[Essofeit]"; + mes "Maybe it's better that"; + mes "I forget all about my old"; + mes "fashioned ideals. I guess"; + mes "times have changed, and that"; + mes "my idea of chivalry may be dead. ^FFFFFF ^000000"; close; - } else if(KNGT_SK == 1) { - mes "[Aesop]"; - mes "Observation? That is good."; - mes "You can observe training as well,"; - mes "so go out to the training area if you want to."; - mes "Sir Meroze is probably out there"; - mes "training the cavalry."; + } + if (KNGT_SK == 1) { + mes "[Essofeit]"; + mes "Hm, why don't take a"; + mes "tour of the 7th Division"; + mes "and see the attitude of my"; + mes "comrades for yourself? You'll"; + mes "see Grand Master Maroujje"; + mes "training the recruits outside."; close; - } else if(KNGT_SK == 0) { - mes "[Aesop]"; - mes "...a new faced knight."; - mes "Which division are you from?"; - mes "I am knight of the 7th Cavalry Division,"; - mes "Aesop Razia."; + } + if (KNGT_SK == 0) { + mes "[Essofeit]"; + mes "Greetings. I am Essofeit"; + mes "Lageiya of the 7th Division"; + mes "of the Prontera Chivalry."; + mes "As a proud Knight upholding"; + mes "the principles of honor and"; + mes "chivalry, I am at your service."; next; - mes "[Aesop]"; - mes "Ah, not part of the Cavalry Division?"; - mes "A knight of liberty... how envious."; - mes "Better than being caged within walls"; - mes "and not being able to do anything"; - mes "or just plain not doing anything."; + mes "[Essofeit]"; + mes "May I ask which division"; + mes "you are from? Ah, you're"; + mes "a Knight that's been granted"; + mes "royal permisson to journey"; + mes "as you please. That must be"; + mes "great, the freedom you have."; next; - mes "[Aesop]"; - mes "I do not know what you think of"; - mes "the Division, but matters are"; - mes "worse than what others think."; + mes "[Essofeit]"; + mes "Sadly, the Division of"; + mes "which I am member is too"; + mes "bureaucratic. I believe that my"; + mes "comrades are more concerned"; + mes "with their pensions than with chivalry, or defending the weak."; next; - mes "[Aesop]"; - mes "If you want to see what I mean,"; - mes "go observe as the others train."; - mes "They are probably training in the area"; - mes "to the side. Go watch them."; - mes "Go confirm the misery"; - mes "with your own two eyes."; + mes "[Essofeit]"; + mes "Even if we wanted to be"; + mes "more active, there are too"; + mes "many regulations that hamper"; + mes "the good we can do. Over time,"; + mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word..."; next; - set KNGT_SK, 1; - mes "[Aesop]"; - mes "A knight of liberty like yourself might now know,"; - mes "but realize that there are those who"; - mes "forget their identity while training in a cage"; - mes "like those here."; + mes "[Essofeit]"; + mes "Perhaps it will be better"; + mes "if you visited the 7th Division"; + mes "for yourself and speak to the"; + mes "other Knights that are training. Hopefully, you will see what"; + mes "I have seen for a long time..."; + set KNGT_SK,1; close; - } + } } - mes "[Aesop]"; - mes "I am the noble Prontera's"; - mes "Aesop Razia of 7th Cavalry Division."; - mes "If you want to call me, you have"; - mes "no need to call me by my surname."; - mes "Call me Aesop."; + mes "[Essofeit]"; + mes "Greetings. I am Essofeit"; + mes "Lageiya of the 7th Division"; + mes "of the Prontera Chivalry."; + mes "As a proud Knight upholding"; + mes "the principles of honor and"; + mes "chivalry, I am at your service."; next; - mes "[Aesop]"; - mes "Still, should you want to observe,"; - mes "do so with respect and honour"; - mes "of a proud knight."; - close; -K_Learn: - mes "[Aesop]"; - mes "This skill that I will teach you"; - mes "^FF0000has no effect on the skill tree"; - mes "^FF0000and is earned only as a quest skill"; - mes "^FF0000and is able to be used as an active skill.^000000"; - next; - mes "[Aesop]"; - mes "^FF0000It requires 40 sp each time"; - mes "^FF0000and is used against one opponent."; - mes "The distance to your enemy is"; - mes "the key to the damage, and the"; - mes "furthur you are to you opponent,"; - mes "stronger that attack."; - next; - mes "[Aesop]"; - mes "But according to those terms,"; - mes "you require a moment to recover"; - mes "after a charge. Thus, it cannot"; - mes "be abused frequently."; - next; - mes "[Aesop]"; - mes "Rest information can be gathered"; - mes "yourself. Yes... the"; - mes "skill's name is ^FF0000Charge Attack^000000."; - mes "It's not a fancy name,"; - mes "but you instantly get the"; - mes "image of the attack, so that's good."; - next; - skill 1001,1,0; - if(KNGT_SK == 8) { - mes "[Aesop]"; - mes "Then use it well."; - mes "I will not give up and"; - mes "strive in honour of Knighthood as well."; - mes "FOR THE HONOUR OF KNIGHTHOOD!."; - close; - } - mes "[Aesop]"; - mes "Then use it well."; + mes "[Essofeit]"; + mes "I only wish the others in"; + mes "my division would appreciate"; + mes "my values, and the true value"; + mes "of spilled blood. They may be"; + mes "my comrades, but I find it"; + mes "difficult to trust them."; close; } -prontera,69,351,0 script #Observer 111,{ - if(KNGT_SK == 1 || KNGT_SK == 2) { +prontera,69,351,0 script #tour 111,5,5,{ +//OnTouch2: +OnTouch: + if (KNGT_SK > 2) + end; + if (KNGT_SK <= 2) { mes "[?]"; - mes "HIIYAH!!"; + mes "Kiiiiiiai~!"; + mes "Yaaaaaaaaap!"; + mes "Hoo! Haa! Haiyah!"; next; mes "[?]"; - mes "TAAA!"; - next; - mes "- You can hear the shoutings -"; - mes "- of training. They seem to be the -"; - mes "- knights that Aesop was talking about. -"; + mes "Si-Aiyah!"; + mes "Rowr rowr rowr"; + mes "GrrrrrrrraaAAHH!"; next; - if(KNGT_SK == 1) { - set KNGT_SK, 2; - } - mes "- They were working very hard. -"; - mes "- Just looking at them is -"; - mes "- enough. -"; + mes "^3355FFThese Knights appear to be"; + mes "putting themselves through"; + mes "some gruelingly difficult"; + mes "training. But as you listen"; + mes "a little more closely, their"; + mes "screams seem a bit dramatized.^000000"; + if (KNGT_SK == 1) set KNGT_SK,2; close; } - mes "- You can see the Cavalry Division -"; - mes "- training very hard. -"; - mes "- The loud shoutings are quite annoying, -"; - mes "- but they are working hard -"; - mes "- and looking good. -"; + mes "^3355FFThis group of Knights"; + mes "appear to be undergoing"; + mes "so pretty grueling training,"; + mes "judging from the wailing pitch"; + mes "of their battle screams.^000000"; close; } -prontera,72,352,1 script Sir Meroze 733,{ - if(KNGT_SK == 2 || KNGT_SK == 3) { - mes "[Sir Meroze]"; - mes "Work, work! We still have a long"; - mes "time until break! No one notices"; - mes "if you die during training,"; - mes "so adapt yourself accordingly!"; +prontera,72,352,7 script Grand Master 733,{ + mes "[Grand Master]"; + if (KNGT_SK == 2 || KNGT_SK == 3) { + mes "Alright men, you don't"; + mes "need to put ^333333that^000000 much effort"; + mes "into your training. You have"; + mes "to do this everyday, so make"; + mes "sure that you don't exhaust"; + mes "yourselves unnecessarily."; next; - if(KNGT_SK == 2) { - set KNGT_SK, 3; - } - mes "[Sir Meroze]"; - mes "You always train and nothing's changed!"; - mes "Training is still training, so work hard!"; - mes "You're all still young grasshoppers!"; - mes "You have a wide future"; - mes "ahead of yourselves!"; + mes "[Grand Master]"; + mes "The most important thing"; + mes "is that you don't injure"; + mes "yourselves. Take it easy"; + mes "and make sure that you"; + mes "don't pull a muscle."; + mes "Um, that's an order!"; + if (KNGT_SK == 2) set KNGT_SK,3; close; } - mes "[Sir Meroze]"; - mes "Work hard! The future of"; - mes "Prontera rests on our shoulders!"; - mes "Our goal is to protect the people"; - mes "of Prontera at all times!"; + mes "Put your backs into it,"; + mes "men! I know training can"; + mes "be tough, but it'll make"; + mes "you harder, better, faster and"; + mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!"; + next; + mes "[Grand Master]"; + mes "..."; + mes "Oh, I'm just kidding around."; + mes "Let's go take a break, guys."; close; } -prontera,78,354,5 script Knight#1 734,{ - if(KNGT_SK == 3 || KNGT_SK == 4) { - mes "[Knight]"; - mes "Since a knight was hired by the nation,"; - mes "the salary is very high, you know."; - mes "You don't even have to do anything."; - mes "Just train and money rolls right in."; +prontera,78,354,3 script Knight#zabii 734,{ + if (KNGT_SK == 3 || KNGT_SK == 4) { + mes "[Zabi]"; + mes "I guess we're more like"; + mes "government employees"; + mes "than actual Knights. We're"; + mes "overpaid, and don't really"; + mes "have to do anything other"; + mes "than pretend to train."; next; - mes "[Knight]"; - mes "I'm gonna spend a few years here"; - mes "and when I have crazy amount of money,"; - mes "I'm gonna retire and play."; + mes "[Zabi]"; + mes "Me? I plan on milking"; + mes "the system for all it's"; + mes "worth. Work here a few"; + mes "years, then live the rest"; + mes "of my life on a fat pension."; + mes "Yeah, that's gonna be great."; next; - if(KNGT_SK == 3) { - set KNGT_SK, 4; - } - mes "[Knight]"; - mes "Eek, I have to pretend I'm working"; - mes "really hard. Go away."; + mes "[Zabi]"; + mes "Whoa-whoa-whoa,"; + mes "the Grand Master's"; + mes "looking this way! Quit"; + mes "talkin' to me and let me"; + mes "grunt like I've got a hernia."; + mes "Hooooo-AH! BWAH! HAI-YAH!"; + if (KNGT_SK == 3) set KNGT_SK,4; close; } - mes "[Knight]"; - mes "HIYA! HEEYA! HOOHAH!!"; - mes "Humph, gives so much pressure."; - mes "Hurray for Prontera Knights!"; + mes "[A Knight]"; + mes "Hooooo-AH!"; + mes "BWAH! HAI-YAH!"; + mes "Oh man, I can barely"; + mes "breathe from all of this"; + mes "arduous training. Ugh,"; + mes "so incredibly enervated..."; close; } -prontera,73,357,7 script Knight#2 734,{ - if(KNGT_SK == 4 || KNGT_SK == 5) { - mes "[Knight]"; - mes "When I get my paycheck,"; - mes "I'm gonna get my wife a jeweled necklace."; - mes "She'll love it!"; +prontera,73,357,5 script Knight#drake 734,{ + if (KNGT_SK == 4 || KNGT_SK == 5) { + mes "[Gon]"; + mes "What'll I get with"; + mes "my next paycheck?"; + mes "Ah~ I should get a nice"; + mes "necklace for my wife."; + mes "I just know she'll love it!"; next; - if(KNGT_SK == 4) { - set KNGT_SK, 5; - } - mes "[Knight]"; - mes "Let's see... how long until payday?"; - mes "Calculating date itself is"; - mes "quite entertaining, too.."; + if (KNGT_SK == 4) set KNGT_SK,5; + mes "[Gon]"; + mes "Let's see, how many"; + mes "more days until payday?"; + mes "One, two... Hmm. For some"; + mes "reason it never seems to"; + mes "come soon enough, you know?"; close; } - mes "[Knight]"; - mes "Everyday brings money~"; - mes "It was a good idea to join knights, hahaha."; + mes "[A Knight]"; + mes "Maybe I'm not not so good"; + mes "at fighting or defending the"; + mes "weak, but this Knight position"; + mes "is a pretty good job. Working"; + mes "here really lets me save up"; + mes "cash to invest in my future."; + next; + mes "[A Knight]"; + mes "We may never get to see"; + mes "any action, but at least"; + mes "I can take some pride"; + mes "in being a Knight."; close; } -prontera,78,357,5 script Knight#3 734,{ - if(KNGT_SK == 5 || KNGT_SK == 6) { - mes "[Soarer]"; - mes "Yep... the Cavalry has no future..."; - mes "Well since I have nowhere to go,"; - mes "might as well as spend time here,"; - mes "I guess..."; +prontera,78,357,3 script Knight#sasword 734,{ + mes "[Jiya]"; + if (KNGT_SK == 5 || KNGT_SK == 6) { + mes "Man, this division of"; + mes "the chivalry doesn't seem"; + mes "to have too much potential."; + mes "Most of us here are pretty"; + mes "second rate, except maybe"; + mes "for that one guy, Essofeit."; next; - if(KNGT_SK == 5) { - set KNGT_SK, 6; - } - mes "[Soarer]"; - mes "Just do what they tell me to do..."; - mes "Nothing much to see in life."; + set KNGT_SK,6; + mes "[Jiya]"; + mes "As for me, I don't have too"; + mes "much in the way of ambition."; + mes "As long as I do what I'm told,"; + mes "they'll pay me. And as long"; + mes "as I get paid, I'm happy."; close; } - mes "[Knight]"; - mes "...No talking while training!"; + mes "D-don't talk to me!"; + mes "Gotta... muster up the..."; + mes "Strength to... f-finish all"; + mes "these... training exercises!"; + mes "Alright man, c-concentrate..."; close; } -prontera,66,358,7 script Knight#4 733,{ - if(KNGT_SK == 7) { - mes "[Knight]"; - mes "Hey wait.. Why doesn't"; - mes "Aesop ever train with us?"; - mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000"; - mes "in the past, do you not have"; - mes "to spend time training?"; - next; - mes "[Knight]"; - mes "All he ever talks about is"; - mes "when he caught them two"; - mes "monsters. So annoying!"; +prontera,66,358,5 script Knight#gattack 733,{ + mes "[Gatack]"; + if (KNGT_SK == 7) { + mes "Wait, where's"; + mes "Essofeit? He can't"; + mes "just skip daily training,"; + mes "even if he has the distinction"; + mes "of killing countless ^FF0000Mystcases^000000"; + mes "and ^FF0000Obeaunes^000000 in his time."; next; - mes "[Knight]"; - mes "Does a knight have to get ^FF0000five Candy Canes^000000 and"; - mes "^FF0000 three witherless roses^000000"; - mes "to be useful in this world?"; - mes "Dangit, I heard it so much,"; - mes "I memorized the darn thing."; + mes "[Gatack]"; + mes "Gosh, I'm sick and tired of"; + mes "him talking about Knighthood."; + mes "Essofeit insists that all Knights, even complete rookies, should be"; + mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting."; next; - mes "[Knight]"; - mes "And he just encages himself"; - mes "talking about some new technique or something"; - mes "all the time. What a weirdo."; + mes "[Gatack]"; + mes "Hell, I just hate to hear"; + mes "his preaching about his great"; + mes "experiences fighting monsters."; + mes "But now Essofeit just researches stuff inside the building and"; + mes "doesn't do much else..."; close; } - mes "[Knight]"; - mes "Training..is....so...(pant) hard."; - mes "(pant pant) You have to consider"; - mes "us knights with no strength! We"; - mes "have to live together...just because we're..."; - mes "out of shape...its...not a sin. (pant)"; + mes "Man, Knight training"; + mes "is pretty rough. Don't"; + mes "they know that I'm far"; + mes "too delicate for all this"; + mes "strenuous activity?"; + next; + mes "[Gatack]"; + mes "Ah well, if I ever go"; + mes "down in battle, I won't"; + mes "be too surprised, seeing"; + mes "as I'm one of the weakest"; + mes "guys here. But when it happens,"; + mes "I'll be too busy looking good."; close; } + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.4 Updated to the Official One. [Samuray22] +//= 1.4a replaced item "names" with item id [Lupus] +//============================================================ -- cgit v1.2.3-60-g2f50