From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/quests/skills/assassin_skills.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/quests/skills/assassin_skills.txt') diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 568d0c369..8ff7da04c 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -12,7 +12,7 @@ //= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ -in_moc_16,14,27,5 script Assassin#realman 884,{ +in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ if (BaseJob == Job_Assassin && ASSN_SK2 == 1) { if (getskilllv("AS_VENOMKNIFE") == 0) { mes "[Killtin]"; @@ -284,7 +284,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ } } -in_moc_16,23,27,5 script Assassin#realgirl 885,{ +in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ if (BaseJob == Job_Assassin && ASSN_SK == 7) { if (getskilllv("AS_SONICACCEL") == 0) { mes "[Esmille]"; -- cgit v1.2.3-60-g2f50