From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/seals/god_weapon_creation.txt | 859 +++++++++++++++++++++++++++++++ 1 file changed, 859 insertions(+) create mode 100644 npc/quests/seals/god_weapon_creation.txt (limited to 'npc/quests/seals/god_weapon_creation.txt') diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt new file mode 100644 index 000000000..3f7cb40ea --- /dev/null +++ b/npc/quests/seals/god_weapon_creation.txt @@ -0,0 +1,859 @@ +//===== rAthena Script ======================================= +//= God items creation NPCs +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] +//= 1.1 Updated several aspects of the script. [L0ne_W0lf] +//= 1.2 Corrected several incorrect item IDs. [L0ne_W0lf] +//============================================================ + +gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{ + set .@GID,getcharid(2); + mes "[Dwarf Grunburti]"; + mes "A human?!"; + mes "This land is full"; + mes "of your kind. What"; + mes "brings you here?"; + next; + mes "[Dwarf Grunburti]"; + mes "Living in Midgard and away from"; + mes "my home town is painful enough, let alone facing a whiny human. Leave me alone!"; + next; + switch(select("Ask him about Dwarves.:Ask him what he is doing.:Request weapon creation.:Cancel.")) { + case 1: + mes "[Dwarf Grunburti]"; + mes "What's to know about Dwarves?"; + mes "We're the toughest race. After all, we can live anywhere, no matter"; + mes "how harsh the environment may be."; + next; + mes "[Dwarf Grunburti]"; + mes "I doubt your feeble mind can comprehend the how unendurable"; + mes "it must be for you to live in my homeland, but you can try."; + mes "Try to imagine."; + next; + mes "[Dwarf Grunburti]"; + mes "Most of the knowledge and skills that you humans are so proud of were probably handed down from Dwarves."; + next; + mes "[Dwarf Grunburti]"; + mes "This is especially true in the"; + mes "case of smithing. Even the tools and weapons of the gods were made by my ancestors. You know that?"; + next; + mes "[Dwarf Grunburti]"; + mes "We have the greatest knowlege and skills, but have accepted our fate to live in the cold, barren lands of the Giants."; + close; + case 2: + mes "[Dwarf Grunburti]"; + mes "Did you just ask what I am doing here? Mwahahaha! Waiting for any humans stupid enough to come"; + mes "here so I can kick their ass!"; + next; + mes "[Dwarf Grunburti]"; + mes "Oh don't worry. I'd only humiliate myself by fighting with a weakling like you. Humans are so fragile, but they stubbornly cling to their arrogance and fight amongst"; + mes "each other."; + next; + mes "[Dwarf Grunburti]"; + mes "As a race, your people are just hopeless. I wouldn't even share the same continent with a human! But alas, I have no choice."; + next; + mes "[Dwarf Grunburti]"; + mes "The path to my hometown"; + mes "disappeared after the war 1,000 years ago. Somehow, I can no longer find the way through the Yggdrasil Tree that will take me back..."; + next; + mes "[Dwarf Grunburti]"; + mes "I'm stuck here in Rune-Midgard."; + mes "At least I was fortunate enough to find this cave. We Dwarves are most cozy living underground, after all."; + close; + case 3: + if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ + if (($God1 > 49) && ($God2 > 49) && ($God3 > 49) && ($God4 > 49) && (strcharinfo(0) == getguildmaster(.@GID))) { + mes "[Dwarf Grunburti]"; + mes "Hmm..."; + mes "I'll need some things to make a weapon for you. What exactly were you interested in having?"; + next; + switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold^000000"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "However, the time for me to create this Brisingamen has not yet come. You'll have to wait until the seals are released. Mwahahaha!"; + close; + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "1 Belt^000000"; + next; + mes "[Dwarf Grunburti]"; + mes "However, the seals on Megingjard have not yet been released. Until then, you'll have to wait! Bwahahaha!"; + close; + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Amblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "1 Slotted Boots^000000"; + next; + mes "[Dwarf Grunburti]"; + mes "But even so, I can't create Sleipnir until the seals have been broken. Otherwise, you're out of luck, human. Hahaha~!"; + close; + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold"; + mes "1 Stunner^000000"; + next; + mes "[Dwarf Grunburti]"; + mes "But I can't even create a replica of Mjolnir if the seals are still in place. Until they're released, you'll just have to wait. Bwahaha!"; + close; + } + } + mes "[Dwarf Grunburti]"; + mes "We Dwarves have too much pride to demonstrate our skills in front of a lowly human!"; + next; + mes "[Dwarf Grunburti]"; + mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!"; + close; + } + if (strcharinfo(0) != getguildmaster(.@GID)) { + mes "[Dwarf Grunburti]"; + mes "I'll only present"; + mes "my magnificent skills"; + mes "to a human of incredibly"; + mes "high standing!"; + next; + mes "[Dwarf Grunburti]"; + mes "Although I hate"; + mes "most humans, I have"; + mes "no choice but to respect the ones chosen by destiny. Go and bring your ^0000FFguildmaster^000000!"; + close; + } + mes "[Dwarf Grunburti]"; + mes "Although it is very humiliating to present my valuable skills to a human being..."; + next; + mes "[Dwarf Grunburti]"; + mes "All the seals have been released, and he who holds the Emperium is chosen by destiny. I have no choice but to respect you."; + next; + mes "[Dwarf Grunburti]"; + mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!"; + next; + if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)) { + mes "[Dwarf Grunburti]"; + mes "Hmm..."; + mes "I guess you"; + mes "want to have"; + mes "^0000FFBrisingamen^000000!"; + next; + } + else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt + mes "[Dwarf Grunburti]"; + mes "Hmm..."; + mes "I guess you"; + mes "want to have"; + mes "^0000FFMegingjard^000000!"; + next; + } + else if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { + mes "[Dwarf Grunburti]"; + mes "Hmm..."; + mes "I guess you"; + mes "want to have"; + mes "^0000FFSleipnir^000000!"; + next; + } + else if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { + mes "[Dwarf Grunburti]"; + mes "Hmm..."; + mes "I guess you"; + mes "want to have"; + mes "^0000FFMjolnir^000000!"; + next; + } + else { + mes "[Dwarf Grunburti]"; + mes "..."; + mes "......"; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "......"; + mes "........."; + mes "............."; + next; + mes "[Dwarf Grunburti]"; + mes "How dare you come here unprepared?! Did you forget what you needed to bring? Listen carefully this time!"; + next; + switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold^000000"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "Hmmm, but now"; + mes "that the seals have"; + mes "been released, you must hurry before another human can claim"; + mes "one of the godly items..."; + next; + mes "[Dwarf Grunburti]"; + mes "Hurry...!"; + mes "Once I forge"; + mes "Brisingamen,"; + mes "the seals will"; + mes "activate again!"; + close; + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "1 Belt^000000"; + next; + mes "[Dwarf Grunburti]"; + mes "Hmmm, but now"; + mes "that the seals have"; + mes "been released, you must hurry before another human can claim"; + mes "one of the godly items..."; + next; + mes "[Dwarf Grunburti]"; + mes "Hurry...!"; + mes "Once I forge"; + mes "Megingjard,"; + mes "the seals will"; + mes "activate again!"; + close; + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Amblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "1 Slotted Boots^000000"; + next; + mes "[Dwarf Grunburti]"; + mes "Hmmm, but now"; + mes "that the seals have"; + mes "been released, you must hurry before another human can claim"; + mes "one of the godly items..."; + next; + mes "[Dwarf Grunburti]"; + mes "Hurry...!"; + mes "Once I forge"; + mes "Sleipnir,"; + mes "the seals will"; + mes "activate again!"; + close; + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold"; + next; + mes "[Dwarf Grunburti]"; + mes "Hmmm, but now"; + mes "that the seals have"; + mes "been released, you must hurry before another human can claim"; + mes "one of the godly items..."; + next; + mes "[Dwarf Grunburti]"; + mes "Hurry...!"; + mes "Once I forge"; + mes "the Mjolnir,"; + mes "the seals will"; + mes "activate again!"; + close; + } + } + mes "[Dwarf Grunburti]"; + mes "Hmpf."; + mes "I can't get any work done in here. Come with me to the ^0000FFunderground laboratory^000000 as my guest, human."; + next; + mes "[Dwarf Grunburti]"; + mes "Now hurry up! ^0000FFOnly one of each godly item^000000 will be given to the humans ^FF0000right after all the seals are released^000000!"; + close2; + warp "que_god01",214,63; + end; + case 4: + mes "[Dwarf Grunburti]"; + mes "Muhahahahahaha!"; + mes "Out of my sight,"; + mes "you dirty, filthy"; + mes "human...!"; + close; + } +} + +gld_dun02,85,84,0 duplicate(GodDwarf) Grunburti#2 826 +gld_dun03,92,105,0 duplicate(GodDwarf) Grunburti#3 826 +gld_dun04,268,230,0 duplicate(GodDwarf) Grunburti#4 826 + +que_god01,215,127,0 script #god_hopewarp1 111,{ + end; + +OnInit: + waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnStartArena",1; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "que_god01",155,63; + donpcevent "Grunburti#god::OnEnable"; + disablewaitingroomevent; + end; + +OnReset: + enablewaitingroomevent; + end; +} + +que_god01,214,128,0 script #que_godnpc1::GodEntrance 111,{ + mes "[Entrance Notice]"; + mes "Only the most"; + mes "worthy of humans"; + mes "will possess the"; + mes "power of the gods."; + close; +} +que_god01,215,128,0 duplicate(GodEntrance) #que_godnpc2 111 +que_god01,213,128,0 duplicate(GodEntrance) #que_godnpc3 111 + +que_god01,154,112,4 script Grunburti#god 826,{ + if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ + mes "[Dwarf Grunburti]"; + mes "One of the godly"; + mes "items has been created,"; + mes "and the seals have been"; + mes "restored. You'll have to"; + mes "wait until they're all"; + mes "released again...!"; + next; + mes "[Dwarf Grunburti]"; + mes "Bwahahahahahahaa!"; + mes "Even though you're"; + mes "just a human, I feel"; + mes "pity for you~"; + close; + } + set .@GID,getcharid(2); + if (strcharinfo(0) != getguildmaster(.@GID)) { + mes "[Dwarf Grunburti]"; + mes "How in the..."; + mes "Get out of here!"; + next; + mes "[Dwarf Grunburti]"; + mes "How did one of you"; + mes "stupid humans get in"; + mes "here?! Only those who"; + mes "hold the Emperium can"; + mes "even think of entering"; + mes "this place...!"; + close; + } + mes "[Dwarf Grunburti]"; + mes "It's incredibly"; + mes "humiliating to do work for a human. But since destiny has chosen you as the bearer of an Emperium, I have no choice but to oblige your requests."; + next; + mes "[Dwarf Grunburti]"; + mes "We only have"; + mes "^FF000010 minutes^000000 to recreate one godly treasure. After that, the seals will restore themselves and I won't be able to create anything until they're released again..."; + next; + mes "[Dwarf Grunburti]"; + mes "^FF0000Don't be too slow^000000,"; + mes "otherwise ^FF0000I will give"; + mes "the chance to another"; + mes "human^000000 right away!"; + next; + mes "[Dwarf Grunburti]"; + mes "Now...!"; + mes "Choose the item"; + mes "you wish for me"; + mes "to create!"; + next; + switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) { + case 1: + mes "[Dwarf Grunburti]"; + mes "B-Brisingamen?!"; + mes "I've never expected"; + mes "such insolence...!"; + mes "This necklace will never have any meaning in my eyes unless it's worn by the goddess Freya."; + next; + mes "[Dwarf Grunburti]"; + mes "But who am I to judge your worthiness? These treasures"; + mes "select their owners with their own will. Let's see if Brisingamen will find you worthy!"; + next; + mes "[Dwarf Grunburti]"; + mes "Once again, I need following materials in order to reproduce"; + mes "this godly treasure..."; + next; + mes "[Dwarf Grunburti]"; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold"; + mes "1 Necklace^000000"; + next; + switch(select("Make Brisingamen.:Cancel.")) { + case 1: + if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace + mes "[Dwarf Grunburti]"; + mes "Never in my wildest"; + mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment."; + next; + if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ + mes "[Dwarf Grunburti]"; + mes "But..."; + mes "The seals"; + mes "have just been"; + mes "restored. You'll have to"; + mes "wait until they're all"; + mes "released again...!"; + next; + mes "[Dwarf Grunburti]"; + mes "Bwahahahahahahaa!"; + mes "Even though you're"; + mes "just a human, I feel"; + mes "pity for you~"; + close; + } + delitem 7073,4; //Jewel_Of_Prayer + delitem 7077,4; //Silver_Fancy + delitem 7088,3; //Crystal_Of_Snow + delitem 7090,3; //Slilince_Wave + delitem 7092,3; //Air_Stream + delitem 726,2; //Blue_Jewel + delitem 722,3; //Scarlet_Jewel + delitem 727,10; //White_Jewel + delitem 724,5; //Cardinal_Jewel_ + delitem 969,20; //Gold + delitem 2603,1; //Necklace + getitem 2630,1; // Brysinggamen + set $God1,0; + set $God2,0; + set $God3,0; + set $God4,0; + announce "[Brisingamen] has come into the hands of [" + strcharinfo(0) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all; + mes "[Dwarf Grunburti]"; + mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen."; + close; + } + else { + mes "[Dwarf Grunburti]"; + mes "Idiot human!"; + mes "You didn't bring"; + mes "everything I need to"; + mes "recreate Brisingamen!"; + mes "Hurry...!"; + close; + } + case 2: + mes "[Dwarf Grunburti]"; + mes "Muhahahaha~"; + mes "Somehow, I figured"; + mes "you'd back out, human!"; + close; + } + case 2: + mes "[Dwarf Grunburti]"; + mes "M- Megingjard?!"; + mes "The girdle of might?!"; + next; + mes "[Dwarf Grunburti]"; + mes "This belt was worn long ago by Thor, the mightest warrior ever. But since these treasures select their owners, we'll see whether or not it recognizes you as worthy!"; + next; + mes "[Dwarf Grunburti]"; + mes "Once again, I need following materials in order to reproduce"; + mes "this godly treasure..."; + next; + mes "[Dwarf Grunburti]"; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "1 Belt^000000..."; + next; + switch(select("Make Megingjard.:Cancel.")) { + case 1: + if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)) { + mes "[Dwarf Grunburti]"; + mes "Twenty years ago,"; + mes "I'd never believe that"; + mes "something so powerful and dangerous as Megingjard would end up in the hands of a human..."; + next; + if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ + mes "[Dwarf Grunburti]"; + mes "But..."; + mes "The seals"; + mes "have just been"; + mes "restored. You'll have to"; + mes "wait until they're all"; + mes "released again...!"; + next; + mes "[Dwarf Grunburti]"; + mes "Bwahahahahahahaa!"; + mes "Even though you're"; + mes "just a human, I feel"; + mes "pity for you~"; + close; + } + delitem 7058,1; //Gullraifnir + delitem 969,20; //Gold + delitem 726,10; //Blue_Jewel + delitem 984,10; //Oridecon + delitem 2627,1; //Belt + getitem 2629,1; // Magingiorde + set $God1,0; + set $God2,0; + set $God3,0; + set $God4,0; + announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; + mes "[Dwarf Grunburti]"; + mes "Here..."; + mes "Be careful with how"; + mes "you use the strength"; + mes "of a god. Just a fair"; + mes "warning, human..."; + close; + } + else { + mes "[Dwarf Grunburti]"; + mes "Idiot human!"; + mes "You didn't bring"; + mes "everything I need to"; + mes "recreate Megingjard!"; + mes "Hurry...!"; + close; + } + case 2: + mes "[Dwarf Grunburti]"; + mes "Muhahahaha~"; + mes "Somehow, I figured"; + mes "you'd back out, human!"; + close; + } + case 3: + mes "[Dwarf Grunburti]"; + mes "Sleipnir..."; + mes "Now, understand"; + mes "that I can't create"; + mes "the eight-legged stallion"; + mes "of legend. However..."; + next; + mes "[Dwarf Grunburti]"; + mes "I can create a pair"; + mes "of shoes that will possess the power of Sleipnir. It's a strange, but feasible process..."; + next; + mes "[Dwarf Grunburti]"; + mes "Once again, I need following materials in order to reproduce"; + mes "this godly treasure..."; + next; + mes "[Dwarf Grunburti]"; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Amblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "1 Slotted Boots^000000..."; + next; + switch(select("Make Sleipnir.:Cancel.")) { + case 1: + if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { + mes "[Dwarf Grunburti]"; + mes "I never believed"; + mes "that the speed of"; + mes "Sleipnir would be"; + mes "used by a human."; + mes "Give me a moment..."; + next; + if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ + mes "[Dwarf Grunburti]"; + mes "But..."; + mes "The seals"; + mes "have just been"; + mes "restored. You'll have to"; + mes "wait until they're all"; + mes "released again...!"; + next; + mes "[Dwarf Grunburti]"; + mes "Bwahahahahahahaa!"; + mes "Even though you're"; + mes "just a human, I feel"; + mes "pity for you~"; + close; + } + delitem 7076,3; //Mystery_Wheel + delitem 7079,5; //Feather_Of_Angel + delitem 7083,3; //Soul_Of_Fish + delitem 7086,4; //Symbol_Of_Sun + delitem 7087,3; //Breath_Of_Soul + delitem 969,20; //Gold + delitem 985,10; //Elunium + delitem 2406,1; //Boots_ + getitem 2410,1; // Sleipnir + set $God1,0; + set $God2,0; + set $God3,0; + set $God4,0; + announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; + mes "[Dwarf Grunburti]"; + mes "There..."; + mes "Wear these, and"; + mes "move with the speed of"; + mes "the legendary Sleipnir..."; + close; + } + else { + mes "[Dwarf Grunburti]"; + mes "Idiot human!"; + mes "You didn't bring"; + mes "everything I need to"; + mes "recreate Sleipnir!"; + mes "Hurry...!"; + close; + } + case 2: + mes "[Dwarf Grunburti]"; + mes "Muhahahaha~"; + mes "Somehow, I figured"; + mes "you'd back out, human!"; + close; + } + case 4: + mes "[Dwarf Grunburti]"; + mes "M-M-Mjolnir!?"; + mes "Even though the"; + mes "moment is at hand,"; + mes "I can scarcely believe..."; + next; + mes "[Dwarf Grunburti]"; + mes "^333333*Sigh...*^000000"; + mes "This is almost a disgrace to gods and the Dwarf race. But perhaps, wielding Mjolnir may be your destiny..."; + next; + mes "[Dwarf Grunburti]"; + mes "Once again, I need following materials in order to reproduce"; + mes "this godly treasure..."; + next; + mes "[Dwarf Grunburti]"; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold"; + mes "1 Stunner^000000..."; + next; + switch(select("Make Mjolnir.:Cancel.")) { + case 1: + if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { + mes "[Dwarf Grunburti]"; + mes "Do not disgrace"; + mes "Thor, lord of Thunder,"; + mes "or you will regret it."; + mes "Mark my words..."; + next; + if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){ + mes "[Dwarf Grunburti]"; + mes "But..."; + mes "The seals"; + mes "have just been"; + mes "restored. You'll have to"; + mes "wait until they're all"; + mes "released again...!"; + next; + mes "[Dwarf Grunburti]"; + mes "Bwahahahahahahaa!"; + mes "Even though you're"; + mes "just a human, I feel"; + mes "pity for you~"; + close; + } + delitem 7074,2; //Iron_Glove + delitem 7075,4; //Iron_Maiden + delitem 7078,5; //Anger_Of_Valkurye + delitem 7089,5; //Indication_Of_Tempest + delitem 7091,5; //Rough_Billows + delitem 984,20; //Oridecon + delitem 985,5; //Elunium + delitem 969,40; //Gold + delitem 1522,1; //Stunner + getitem 1530,1; // Mjolnir + set $God1,0; + set $God2,0; + set $God3,0; + set $God4,0; + announce "[Mjolnir] has been bestowed to [" + strcharinfo(0) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all; + mes "[Dwarf Grunburti]"; + mes "It's done."; + mes "Take it. How does"; + mes "it feel to hold the world's most powerful weapon in your grasp?"; + close; + } + else { + mes "[Dwarf Grunburti]"; + mes "Idiot human!"; + mes "You didn't bring"; + mes "everything I need"; + mes "to recreate Mjolnir!"; + mes "Hurry...!"; + close; + } + case 2: + mes "[Dwarf Grunburti]"; + mes "Muhahahaha~"; + mes "Somehow, I figured"; + mes "you'd back out, human!"; + close; + } + } + end; + +OnEnable: + initnpctimer; + end; + +OnTimer10000: + mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",bc_map; + end; + +OnTimer610000: + mapannounce "que_god01","You're too slow! I'm going to give another human a chance! Next!",bc_map; + end; + +OnTimer612000: + areawarp "que_god01",154,67,4,7,"prontera",156,324; + areawarp "que_god01",154,82,4,7,"prontera",156,324; + areawarp "que_god01",145,99,9,9,"prontera",156,324; + areawarp "que_god01",164,99,9,9,"prontera",156,324; + areawarp "que_god01",145,118,9,9,"prontera",156,324; + areawarp "que_god01",164,118,9,9,"prontera",156,324; + end; + +OnTimer615000: + donpcevent "god_wep_warpmaster::OnDisable"; + donpcevent " #god_hopewarp1::Onreset"; + stopnpctimer; + end; +} + +/* +que_god01,293,3,0 script Godly Item Quests Related#god 90,{ + mes "[Use in case of emergency]"; + mes "Please enter password."; + mes "If you wish to cancel, please enter 0."; + next; + input .@input,0,4001; + if (.@input < 0 || .@input > 4000) { + mes "[Use in case of emergency]"; + mes "Password is incorrect."; + close; + } + else if(.@input == 0) { + mes "[Use in case of emergency]"; + mes "You have canceled your request."; + close; + } + else if(.@input == 1854) { + mes "[Use in case of emergency]"; + mes "What services would you like to use?"; + next; + switch(select("Turn off Warps.:Reset Timer.:Reset chat room.")) { + case 1: + mes "[Use in case of emergency]"; + mes "Press the 'Next' button to turn off warps."; + next; + areawarp "que_god01",154,67,4,7,"prontera",156,324; + areawarp "que_god01",154,82,4,7,"prontera",156,324; + areawarp "que_god01",145,99,9,9,"prontera",156,324; + areawarp "que_god01",164,99,9,9,"prontera",156,324; + areawarp "que_god01",145,118,9,9,"prontera",156,324; + areawarp "que_god01",164,118,9,9,"prontera",156,324; + mes "[Use in case of emergency]"; + mes "You have successfully turned off warps."; + close; + case 2: + mes "[Use in case of emergency]"; + mes "Press the 'Next' button to reset timer."; + next; + donpcevent "Grunburti#god::OnEnable"; + mes "[Use in case of emergency]"; + mes "You have successfully reset timer."; + close; + case 3: + mes "[Use in case of emergency]"; + mes "Please press the 'Next' button to reset the arena chat room in que_god01."; + next; + donpcevent " #god_hopewarp1::Onreset"; + mes "[Use in case of emergency]"; + mes "You have successfully reset the arena chat room (Laboratory Entrance 1/2)."; + close; + } + } +} +*/ -- cgit v1.2.3-60-g2f50