From 786e158717dec493ff9dfa573220b1084a557953 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Thu, 25 Sep 2008 22:36:22 +0000 Subject: Replacing specialeffect/2 numerics with constants in quests. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/quests_louyang.txt | 45 ++++++++++++++++++++++--------------------- 1 file changed, 23 insertions(+), 22 deletions(-) (limited to 'npc/quests/quests_louyang.txt') diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index 727de43c7..a959c6b6e 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Evera and The eAthena Dev Team //===== Current Version: ===================================== -//= 1.9 +//= 2.0 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -30,6 +30,7 @@ //= a typo in Poison King quest. //= 1.8 Bug fixes. (bugreport:1025 bugreport:1062) [L0ne_W0lf] //= 1.9 Bug fixes/Typos. [Paradox924X] +//= 2.0 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Soup Quest @@ -867,20 +868,20 @@ lou_in02,58,183,5 script Chef Assistant#lou1 823,5,5,{ mes "[Jin Wei Ling]"; mes "When we're busy, I can use my martial arts to cook cuisine much more quickly! Hahaha~ Martial arts can be very practical!"; next; - specialeffect 55; //"Chef Assistant" EF_BEGINSPELL3 + specialeffect EF_BEGINSPELL3; mes "[Jin Wei Ling]"; mes "Waaa-!!!!"; next; - specialeffect 11; //"Chef Assistant" EF_ENDURE + specialeffect EF_ENDURE; mes "[Jin Wei Ling]"; mes "Waaa Taaah-!!!!!"; next; - specialeffect 121; //"Chef Assistant" EF_SONICBLOW + specialeffect EF_SONICBLOW; mes "[Jin Wei Ling]"; mes "Waaa..."; mes "Waaa Taaah-!!!!!"; next; - specialeffect 122; //"Chef Assistant" EF_SONICBLOWHIT + specialeffect EF_SONICBLOWHIT; mes "^3355FF* Chop chop chop chop chop *^000000"; next; emotion e_no1; @@ -3650,7 +3651,7 @@ lou_in02,253,45,0 script Employee#poison 822,{ mes "Oh, forget about it."; mes "I don't think I can ever"; mes "make you understand how I feel."; - specialeffect 11; //"Employee#poison" EF_ENDURE + specialeffect EF_ENDURE; close2; set ch_poison,6; end; @@ -3689,7 +3690,7 @@ lou_in02,253,45,0 script Employee#poison 822,{ next; mes "[Song Zhi Du]"; mes "You're still missing some of the items I need. I must have them all in order to finish making this poison!"; - specialeffect 11; //"Employee#poison" EF_ENDURE + specialeffect EF_ENDURE; close; } mes "[Song Zhi Du]"; @@ -3701,7 +3702,7 @@ lou_in02,253,45,0 script Employee#poison 822,{ mes "10 Venom Canine,"; mes "10 Empty Potion,"; mes "30 Green Potion^000000."; - specialeffect 11; //"Employee#poison" EF_ENDURE + specialeffect EF_ENDURE; close; } else if (ch_par > 9 && ch_poison == 8) { @@ -3739,17 +3740,17 @@ lou_in02,253,45,0 script Employee#poison 822,{ next; mes "[Song Zhi Du]"; mes "Then, I add Green Herb extract, poison extracted from Bee Sting and a Large Jellopy into the liquid! Finally, I must heat them all!"; - specialeffect 12; //"Employee#poison" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Song Zhi Du]"; mes "Finally, I have to carefully heat the mixture and collect it all into a Potion Bottle."; - specialeffect 125; //"Employee#poison" EF_ENCHANTPOISON - specialeffect 124; //"Employee#poison" EF_VENOMDUST + specialeffect EF_ENCHANTPOISON; + specialeffect EF_VENOMDUST; next; mes "[Song Zhi Du]"; mes "Now, I've got to do this just right. This is a very delicate procedure..."; next; - specialeffect 17; //"Employee#poison" EF_MAGNUMBREAK + specialeffect EF_MAGNUMBREAK; emotion e_omg; mes "[Song Zhi Du]"; mes "No!! I failed again! ^666666*Sigh...*^000000 And I spent a long time preparing all of those materials..."; @@ -3807,20 +3808,20 @@ lou_in02,253,45,0 script Employee#poison 822,{ mes "[Song Zhi Du]"; mes "Then, I add Green Herb extract,"; mes "a poison extracted from Bee Sting and a Large Jellopy!"; - specialeffect 12; //"Employee#poison" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Song Zhi Du]"; mes "Finally, I have to carefully heat the mixture and collect it all into a Potion Bottle."; - specialeffect 125; //"Employee#poison" EF_ENCHANTPOISON - specialeffect 124; //"Employee#poison" EF_VENOMDUST + specialeffect EF_ENCHANTPOISON; + specialeffect EF_VENOMDUST; next; mes "[Song Zhi Du]"; mes "*Phew...*"; mes "Did..."; mes "Did I make it?"; next; - specialeffect 20; //"Employee#poison" EF_PATTACK - specialeffect 53; //"Employee#poison" EF_POISONHIT + specialeffect EF_PATTACK; + specialeffect EF_POISONHIT; emotion e_omg; mes "[Song Zhi Du]"; mes "Hahaha~!"; @@ -3855,19 +3856,19 @@ lou_in02,253,45,0 script Employee#poison 822,{ next; mes "[Song Zhi Du]"; mes "Then I add Green Herb extract, a poison extracted from Bee Sting and a Large Jellopy!"; - specialeffect 12; //"Employee#poison" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Song Zhi Du]"; mes "Then I must carefully heat the mixture, and gather it all into a potion bottle."; - specialeffect 125; //"Employee#poison" EF_ENCHANTPOISON - specialeffect 124; //"Employee#poison" EF_VENOMDUST + specialeffect EF_ENCHANTPOISON; + specialeffect EF_VENOMDUST; next; mes "[Song Zhi Du]"; mes "*Phew...*"; mes "Did..."; mes "Did I make it?"; next; - specialeffect 17; //"Employee#poison" EF_MAGNUMBREAK + specialeffect EF_MAGNUMBREAK; emotion e_omg; mes "[Song Zhi Du]"; mes "NO! I... I've failed again! And I spent a long time getting everything ready..."; @@ -4251,7 +4252,7 @@ lou_fild01,225,350,0 script #fire 139,{ end; OnClaymore: - specialeffect 106; //" #fire" EF_BLASTMINEBOMB + specialeffect EF_BLASTMINEBOMB; end; } -- cgit v1.2.3-60-g2f50