From a4408f0b460eed8b2a2c6800db0482a6901776e7 Mon Sep 17 00:00:00 2001 From: evera Date: Fri, 21 Jul 2006 00:02:00 +0000 Subject: renamed quests_einbroch.txt to quests_ein.txt, added Einbech bits for quests in quests_ein.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7785 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/quests_ein.txt | 3873 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3873 insertions(+) create mode 100644 npc/quests/quests_ein.txt (limited to 'npc/quests/quests_ein.txt') diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt new file mode 100644 index 000000000..5e1ca2524 --- /dev/null +++ b/npc/quests/quests_ein.txt @@ -0,0 +1,3873 @@ +//===== eAthena Script ======================================= +//= Quest NPCs related to Einbroch and Einbech +//===== By: ================================================== +//= Evera and The eAthena Dev Team +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Shinokas Quest, Einbroch Lover Quest, Factory Quest, +//= Uwe Quest. +//===== Additional Comments: ================================= +//= 1.0 Initial Release [Evera] +//= 1.1 Added more quests [Evera] +//= 1.2 Added quest bits from Einbech and renamed file to +//= quests_ein.txt [Evera] +//============================================================ + +//============================================================ +//=================================================== Shinokas +//====================================================== Quest +ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{ + if(Shinokas_Quest == 9) goto L_Dead; + if(Shinokas_Quest == 8) goto L_Lab2; + if(Shinokas_Quest == 7) goto L_Lab1; + if(EinFactory == 16 && Shinokas_Quest == 6) goto L_Factory2; + if(Shinokas_Quest == 6) goto L_Factory3; + if(Shinokas_Quest == 5) goto L_Factory; + if(Shinokas_Quest == 4) goto L_Find; + //if(!Shinokas_Quest)set Shinokas_Quest,1; + mes "[Sick Old Man]"; + mes "...!"; + next; + mes "[Sick Old Man]"; + mes "Awwwk~"; + mes "It's killing me!"; + mes "Arrrgh! Awwwrgh!"; + mes "W-when will my son"; + mes "come back from"; + mes "the factory...?!"; + next; + if (Shinokas_Quest == 3) goto L_Ask; + mes "^3131FFYou feel really awkward"; + mes "just staring at this old"; + mes "man violently rolling"; + mes "around in his bed."; + close; + +L_Ask: + mes "["+strcharinfo(0)+"]"; + mes "Shi..."; + mes "Shinokas?"; + next; + mes "[Sick Old Man]"; + mes "Huh...?"; + mes "Noooo! My name is"; + mes "Shinotarous. Y-you've"; + mes "got the wrong person!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This has to be the"; + mes "Shinokas that Hikeman"; + mes "was talking about in Einbech"; + mes "Hmmm, but how can I get"; + mes "him to admit it?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "*Ahem!*"; + mes "Excuse me..."; + next; +while(1) +{ + switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")) { + case 1: //remember + if(@quest2 > 4 || @quest3 > 4)goto L_Cont; + mes "[Sick Old Man]"; + mes "Noooo!"; + mes "I don't know"; + mes "what the hell"; + mes "you're talking"; + mes "about!"; + next; + break; + + case 2: //miner + if(@quest2 > 1)goto s_Quest2; + mes "[Sick Old Man]"; + mes "Noooo...!"; + mes "W-why would you"; + mes "even ask me that"; + mes "kind of question?!"; + s_Quest2: + set @quest2,@quest2 + 1; + if(@quest3)set @quest3,0; + next; + break; + + case 3: //einbroch + if(@quest3 > 1)goto s_Quest3; + mes "[Sick Old Man]"; + mes "Y-yes!"; + mes "Born and raised"; + mes "raised here in"; + mes "Einbe--Einbroch!"; + next; + mes "^3131FFIt doesn't seem"; + mes "like this old man"; + mes "is telling the truth..."; + s_Quest3: + set @quest3,@quest3 + 1; + if(@quest2)set @quest2,0; + next; + break; + } +} + +L_Cont: + mes "[Shinokas]"; + mes "Hmm..."; + mes "^0000FFBuender Hikeman^000000..."; + next; + mes "[Shinokas]"; + mes "No!"; + mes "I've never met"; + mes "Buender Hikeman"; + mes "in my entire li--"; + next; + mes "[Shinokas]"; + mes "..."; + mes "......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I was right!"; + mes "You're Shinokas!"; + next; + mes "[Shinokas]"; + mes "Curses!"; + mes "I've blown"; + mes "my cover!"; + mes "W-wait! How much"; + mes "do you know?!"; + next; + mes "[Shinokas]"; + mes "Did ^0000FFthey^000000 send you?"; + mes "*Sigh* I think that this"; + mes "is it. I'll never be"; + mes "able to solve the"; + mes "secret before I die."; + next; + mes "[Shinokas]"; + mes "Okay."; + mes "Get on with it."; + mes "I'm ready now..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Tell me everything"; + mes "you know related to"; + mes "that incident where"; + mes "the mine tunnel"; + mes "collapsed around"; + mes "you and Hikeman."; + next; + mes "[Shinokas]"; + mes "...?"; + mes "Errr...."; + mes "You're not"; + mes "here to kill me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "No...!"; + mes "I'm here to find"; + mes "out the truth"; + next; + mes "[Shinokas]"; + mes "That means..."; + mes "I still have some time."; + mes "This must be destiny!"; + mes "Allright, I'll tell you what"; + mes "happened. But it's a"; + mes "long story..."; + next; + mes "[Shinokas]"; + mes "How much do you know"; + mes "about the accident? No,"; + mes "wait. Don't answer that."; + mes "I don't want to hear it"; + next; + mes "[Shinokas]"; + mes "I admit it. Yes."; + mes "I stabbed my friends"; + mes "in the back. It was an"; + mes "unforgivable sin that will"; + mes "haunt me untill the day that I die"; + next; + mes "[Shinokas]"; + mes "I sold out my friends for"; + mes "money. I destroyed that"; + mes "tunnel and killed them. But"; + mes "I suppose I was tricked as well."; + mes "^0000FFThey^000000 never intended to keep"; + mes "their end of our agreement."; + next; + mes "[Shinokas]"; + mes "After I destroyed the tunnel,"; + mes "they targeted me and I ended"; + mes "spending the rest of my life being"; + mes "pursued and running for place to"; + mes "place. What the hell was that ^0000FFore^000000"; + mes "and why was it so important?"; + next; + mes "[Shinokas]"; + mes "I need to know more about"; + mes "that ore if it's worth killing for."; + mes "That's why I've risked sneaking"; + mes "into Einbroch. Sopposedly, an ore"; + mes "similar to the ore we found has"; + mes "been transported here recently"; + next; + menu "Did you find it?",-; + mes "[Shinokas]"; + mes "No, not yet."; + mes "I've been searching"; + mes "for that ore every night."; + mes "During the day, this kind"; + mes "blacksmith has managed"; + mes "to hide me from those men"; + next; + mes "[Shinokas]"; + mes "But I won't be safe"; + mes "for very long. Look, I'm"; + mes "no saint, but before I die,"; + mes "I wanna do this one last"; + mes "thing and see what's so"; + mes "great about this ore..."; + next; + menu "Wait, who's trying to get you?",-; + mes "[Shinokas]"; + mes "Who's trying to kill me?"; + mes "The people who hired me and"; + mes "my friends to dig up that ore in"; + mes "the first place. We thought they"; + mes "were ordinary businessmen,"; + mes "but... They're dangerous."; + next; + mes "[Shinokas]"; + mes "So I told you everything"; + mes "and now you know that my"; + mes "day might be numbered."; + mes "Please do an old man a favor"; + mes "and search Einbroch for that"; + mes "strange, mysterious ore."; + next; + mes "[Shinokas]"; + mes "Now, the first thing I learned"; + mes "in this tows is that the richest"; + mes "family is the Kapelltheines. Only"; + mes "the rich and powerful can possibly"; + mes "be involved in something so big."; + next; + mes "[Shinokas]"; + mes "Would you search"; + mes "Kappelltheine Manor"; + mes "for that ore? It's on the way"; + mes "to the Airport and it shouldn't be"; + mes "hard to miss. They're the richest"; + mes "people in Einbroch, after all."; + next; + mes "[Shinokas]"; + mes "I'm too old and weak to leave"; + mes "this house, and there's the change"; + mes "that those men will find me. If you"; + mes "can sympathize with my situation,"; + mes "please find out if the Kapelltheine"; + mes "family has any unique ores..."; + set Shinokas_Quest,4; + close; + +L_Find: + mes "[Shinokas]"; + mes "Please..."; + mes "Find out if the Kapelltheines"; + mes "are keeping some kind of unique"; + mes "ore. Their manor is on the road"; + mes "that leads to the Airport."; + close; + +L_Factory: + mes "[Shinokas]"; + mes "So, did you find"; + mes "anything from the"; + mes "Kapellthaines?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, Mr. Kapelltheine"; + mes "is kind of violent, but"; + mes "I didn't find anything"; + mes "really suspicious."; + next; + mes "[Shinokas]"; + mes "Huh..."; + mes "I must have"; + mes "been wrong, then..."; + mes "Where else could it be?"; + next; + mes "[Shinokas]"; + mes "Oh, right! The huge"; + mes "factory in Einbroch!"; + mes "What could be more"; + mes "suspicious? There's a ton"; + mes "of workers, but no one really"; + mes "knows what they do there..."; + next; + mes "[Shinokas]"; + mes "If they're so secretive"; + mes "it's possible that they're"; + mes "keeping the ore over there."; + mes "Please go and search the"; + mes "Factory for that ore as"; + mes "soon as you can."; + set Shinokas_Quest,6; + close; + +L_Factory3: + mes "[Shinokas]"; + mes "So..."; + mes "Did you learn"; + mes "anything new"; + mes "in the Factory?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I haven't went there"; + mes "yet."; + next; + mes "[Shinokas]"; + mes "Then why did you come"; + mes "back? Go and investigate"; + mes "the factory now."; + close; + +L_Factory2: + mes "[Shinokas]"; + mes "So...?"; + mes "Did you learn"; + mes "anything new"; + mes "in the Factory?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well..."; + mes "There's a lot of"; + mes "suspicious business"; + mes "in the factory, but I don't"; + mes "think any of it is related"; + mes "to that ore you mentioned."; + next; + mes "[Shinokas]"; + mes "Damn it..."; + mes "Then where did"; + mes "they hide it? Where"; + mes "do you think that"; + mes "ore might be?"; + next; +while(1) +{ + switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")) { + case 1: //airport + mes "[Shinokas]"; + mes "No..."; + mes "The Airport is always"; + mes "crowded with people."; + mes "It'd be a bad idea to hide"; + mes "something so important"; + mes "in that kind of place."; + next; + break; + case 2: //factory + mes "[Shinokas]"; + mes "Didn't you just"; + mes "check the factory?"; + mes "You couldn't find"; + mes "any clues to the"; + mes "ore over there..."; + next; + break; + case 3: //train + mes "[Shinokas]"; + mes "Hmm..."; + mes "People are always going"; + mes "in and out of the Train Station."; + mes "It's not the best place to hide"; + mes "something as important as the ore."; + next; + break; + case 4: //repairshop + mes "The Airship? Hm, it does"; + mes "fly through some mysterious"; + mes "power... But I already checked"; + mes "the Airship Replairshop myself."; + mes "I haven't found any trace of"; + mes "the ore over there."; + next; + break; + case 5: //Laboratory + mes "[Shinokas]"; + mes "...!"; + mes "Yes. Yes...!"; + mes "That could be it!"; + mes "Why didn't I think"; + mes "about the Laboratory?"; + mes "It makes so much sense!"; + next; + mes "[Shinokas]"; + mes "I have a good feeling"; + mes "about this. Please sneak"; + mes "into that Laboratory and"; + mes "see if you can find the ore!"; + next; + mes "[Shinokas]"; + mes "Remember..."; + mes "Not just anybody"; + mes "can enter that kind"; + mes "of place. But I'm sure"; + mes "you'll figure something out."; + set Shinokas_Quest,7; + close; + } +} + +L_Lab1: + mes "[Shinokas]"; + mes "..."; + mes "......"; + close; + +OnTouch: + if (Shinokas_Quest != 8) end; + mes "^3131FFThe open window rattles"; + mes "as you enter the room and"; + mes "are welcomed by a sudden"; + mes "chill. A trail of red footprints"; + mes "lies near your feet."; + next; + mes "^3131FFA grey sheet lies"; + mes "rumpled on the bed,"; + mes "but you can see dark red"; + mes "stains in between the folds."; + //set ein_lab,3; //wth? -Yhn + close; + +L_Lab2: + mes "["+strcharinfo(0)+"]"; + mes "Shinokas,"; + mes "I found something!"; + next; + mes "[Shinokas]"; + mes "You..."; + mes "Came... back..."; + mes "Even... if... it's"; + mes "already... Too late."; + mes "*Couhg Cough*"; + next; + mes "^3131FFYou help Shinokas"; + mes "sit up, but find that"; + mes "your hands have been"; + mes "stained with his blood.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Blood...?!"; + mes "Shinokas!"; + mes "Who did this to you?"; + mes "W-we need to call for help!"; + next; + mes "[Shinokas]"; + mes "No..."; + mes "It's already"; + mes "too late for me."; + mes "I should have died"; + mes "a long time ago..."; + next; + mes "[Shinokas]"; + mes "*Cough*"; + mes "I only regret that"; + mes "I've never been able"; + mes "to apologize to my"; + mes "friends... *Cough!*"; + next; + mes "[Shinokas]"; + mes "But did you"; + mes "find out? D-did"; + mes "you find out what's"; + mes "so special about"; + mes "that ore? W-what"; + mes "is it... Really?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "It was..."; + next; + input @text$; + mes "^0000FF"+@text$+"^000000!"; + next; + mes "[Shinokas]"; + mes "W-wait...!"; + mes "What did..."; + mes "I can't underst--"; + mes "*Couhgh cough!*"; + next; + mes "["+strcharinfo(0)+"]"; + mes "No...!"; + mes "Tell me who"; + mes "did this to you!"; + mes "Where are they?"; + mes "Speak to me, please!"; + next; + mes "[Shinokas]"; + mes "W-wha...?"; + mes "I told you."; + mes "Th-they we--"; + next; + mes "[Shinokas]"; + mes "..."; + mes "......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "No!"; + mes "Shinokas!"; + mes "Why, God?"; + mes "Why..."; + set Shinokas_Quest,9; + close; + +L_Dead: + mes "^3131FFShinokas's"; + mes "body has grown"; + mes "cold to the tough."; + close; + +} + +ein_in01.gat,32,133,6 script Maid 850,{ + if (Shinokas_Quest == 4) goto L_Ore; + mes "[Maid]"; + mes "There's no end"; + mes "to all these plates"; + mes "I have to clean...!"; + close; + +L_Ore: + mes "[Maid]"; + mes "Did you ask me"; + mes "if I saw some kind"; + mes "of ore around here?"; + mes "That's strange..."; + next; + mes "[Maid]"; + mes "Will, I've been with"; + mes "this family for a long"; + mes "time. Let me assure you"; + mes "that there's no secrets"; + mes "from me in this household!"; + next; + mes "[Maid]"; + mes "I'm sorry, but I don't"; + mes "think we have any ores,"; + mes "special or otherwise, here"; + mes "in the manor. What exactly"; + mes "do you need them for?"; + set Shinokas_Quest,5; + close; +} + +einbroch.gat,51,52,1 script lab_warp 45,2,2{ + if(Shinokas_Quest == 7) goto L_Sec; + mes "^3131FFThe door is locked."; + mes "You cannot enter."; + close; + +L_Sec: + mes "[Security System]"; + mes "^FF0000*Beep Boop*^000000"; + mes "Restricted Access Area."; + mes "Please identify yourself"; + mes "through the system."; + next; + switch(select("Identify.:Information:Cancel")) { + case 1: //Identify + break; //continue after switch =\ + case 2: //information + mes "[Security System]"; + mes "You must use the"; + mes "security system in order"; + mes "to gain access into the"; + mes "Einbroch Laboratory."; + next; + mes "[Security System]"; + mes "You will be given"; + mes "a password that you"; + mes "must input correctly"; + mes "withing 60 seconds."; + mes "Otherwise, you will"; + mes "fail the security check."; + //hell of a security system ye got there mate + //wonder if gravity co has the same sort? xD + next; + mes "[Security System]"; + mes "If you take longer"; + mes "then 3 minutes to"; + mes "enter the password,"; + mes "the security system"; + mes "will initiate lockout."; + close; + case 3: //cancel + mes "[Security System]"; + mes "You have canceled"; + mes "the ID security check."; + close; + } + //ID check: + mes "[Security System]"; + mes "Enter the following"; + mes "password in 60 seconds."; + mes "Failure to do so will result"; + mes "in lockout. Please wait."; + next; + mes "[Security System]"; + set @startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1); + switch(rand(1,11)) { + case 1: + mes "^00CCFFburrdingdingdilidingdingphoohudaamb"; + mes "^00CCFFandoora^0000FFbambarambambamburanbamding"; + input @str$; + if (@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail; + goto L_Suc; + case 2: + mes "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi"; + mes "^990066kabamturubamdingding"; + next; + input @str$; + if (@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail; + goto L_Suc; + case 3: + mes "^00CCFFbelief love luck grimace sweat rush"; + mes "^00CCFFfolktale rodimus optimus burnblebe"; + input @str$; + if (@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail; + goto L_Suc; + case 4: + mes "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn"; + mes "^FF33CCRiGhT BuRn OrIGInAL GaNgSteR SmACk"; + input @str$; + if (@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail; + goto L_Suc; + case 5: + mes "^00CCFFCoboman no chikara-yumei na"; + mes "^00CCFFchikara-daiookii na chikara da ze!"; + mes "^00CCFFCOBO ON"; + input @str$; + if (@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail; + goto L_Suc; + case 6: + mes "^FF33CChfjdkeldjs^990066hfjdjeiskdlefvbd"; + input @str$; + if (@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail; + goto L_Suc; + case 7: + mes "^00CCFFI'm the King of all Weirdos! Now"; + mes "^00CCFFyou know of my true power. Obey~!"; + input @str$; + if (@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail; + goto L_Suc; + case 8: + mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD"; + mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH"; + input @str$; + if (@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail; + goto L_Suc; + case 9: + mes "^00CCFFBy the power of^000000"; + mes "^00CCFFp-po-poi-po-poi-poin-poing"; + mes "^00CCFFGOD-POING. I NEVER LOSE!"; + input @str$; + if (@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail; + goto L_Suc; + case 10: + mes "^00CCFF...silence. quiet benevolence..."; + mes "^00CCFFsoul mate... wonder. enigma..."; + mes "^00CCFFcloud.^000000"; + input @str$; + if (@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail; + goto L_Suc; + case 11: + mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen"; + mes "^FF33CC`open'0Pen open?open!111OPENSESAME"; + input @str$; + if (@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail; + goto L_Suc; + } +L_Suc: + next; + set @endtime,gettime(3)*60*60+gettime(2)*60+gettime(1); + set @time,@endtime-@startseconds; + if (@time > 60) goto L_SC60; + mes "[Security System]"; + mes "It took ^FF0000"+@time+" seconds^000000"; + mes "for you to enter the"; + mes "password. Initiating"; + mes "override. Access granted."; + close2; + warp "ein_in01.gat",283,25; + end; + +L_SC60: + mes "[Security System]"; + mes "Time over."; + mes "It took ^FF0000"+@time+" seconds^000000"; + mes "for you to enter the"; + mes "password. Initiating"; + mes "lockout. Access denied."; + close; + +L_SCFail: + next; + mes "[Security System]"; + mes "You have failed"; //you haved? =\ + mes "the identification"; + mes "check. Access denied."; + close; +} +einbroch.gat,51,56,6 script Laboratory Soldier#01 852,{ + mes "[Laboratory Soldier]"; + mes "This area is off limits."; + mes "Please leave"; + mes "immediately"; + close; +} +einbroch.gat,51,47,6 script Laboratory Soldier#02 852,{ + mes "[Laboratory Soldier]"; + mes "This area is off limits."; + mes "Please leave"; + mes "immediately"; + close; +} +ein_in01.gat,254,35,1 script Scientist 749,{ + mes "[Scientist]"; + mes "*Grumble grumble*"; + next; + if (ein_scientist == 1) goto L_P2; + mes "[Scientist]"; + mes "Huh...?"; + mes "How did you"; + mes "get in here?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh! Ah..."; + mes "I'm the new..."; + mes "Guard. Nice"; + mes "to meet you."; + next; + mes "[Scientist]"; + mes "Oh. Yeah."; + mes "Nice-meet-you"; + mes ".............."; + mes "*Grumble grumble*"; + next; + switch(select("What's wrong?:Catch you later.")) { + case 2: //catch + mes "[Scientist]"; + mes "Right."; + mes "Yeah."; + mes "Later, man."; + close; + case 1: + } + mes "[Scientist]"; + mes "What's wrong...?!"; + mes "Oh, don't get me started!"; + mes "I'm stuck here doing all the"; + mes "work while the Lab Departement"; + mes "Head goes out every freakin' day!"; + next; + mes "[Scientist]"; + mes "While I'm slaving"; + mes "away here, he's in"; + mes "that Airship, busy"; + mes "flirting with that"; + mes "woman. God...!"; + mes "I'm like, so teed off!"; + set ein_scientist,1; + close; + +L_P2: + mes "[Scientist]"; + mes "Man alive!"; + mes "Would it kill the"; + mes "Department Head"; + mes "to come in here and do"; + mes "some work for a change?!"; + next; + mes "[Scientist]"; + mes "I mean, come on!"; + mes "I shouldn't have to"; + mes "carry his workload!"; + close; +} + +ein_in01.gat,266,26,1 script Unknown Stuff 111,{ + mes "^3131FFThere's something"; + mes "attached to a huge"; + mes "machine with many cords"; + mes "and folds of barbed wire"; + set ein_stuff,1; + close; +} + +airplane.gat,31,77,4 script Drunken Man#03 853,{ + if (Shinokas_Quest == 8) goto L_Done; + mes "[Drunken Man]"; + mes "Okay okay..."; + mes "Daddy's gonna"; + mes "win some Apples"; + mes "this time for sure!"; + next; + if(ein_stuff && ein_scientist) + { + mes "[Drunken Man]"; + mes "Let's do it!"; + mes "^3131FFYmir's Heart^000000 is"; + mes "on my side! GO!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Huh...?"; + mes "What did he just say?"; + mes "It seemed important!"; + next; + } + mes "^0000FF*Rolling and rumbling*^000000"; + next; + mes "[Kaci]"; + mes "I have a total of ^FF000011^000000"; + mes "and you have total ^FF00005^000000."; + mes "You lose this game. I'm"; + mes "sorry, but I hope we play"; + mes "again sometime."; + donpcevent "Kaci::OnLose"; + next; + mes "[Drunken Man]"; + mes "Waaaaaahhhhhhhhh!"; + mes "Apples! My apples!"; + mes "Apples, I need more...!"; + if (countitem(512) && ein_stuff && ein_scientist) goto L_Apples; + close; + +L_Apples: + next; + mes "["+strcharinfo(0)+"]"; + mes "Do you want"; + mes "some of mine?"; + next; + if (countitem(512) <100) { + mes "[Drunken Man]"; + mes "What...?"; + mes "I can't do anything"; + mes "with so few Apples!"; + mes "I'm a high roller and"; + mes "this is a high stakes game!"; + close; + } + mes "[Drunken Man]"; + mes "Wha--? Yes..."; + mes "Hell yes! Gimme"; + mes "some of your Apples!"; + mes "Yeeeeeeeeeeehaw!"; + mes "I'm back, baby!"; + next; + mes "[Drunken Man]"; + mes "Now, to win!"; + mes "Daddy needs love..."; + mes "Time to go from"; + mes "crappy to classy!"; + next; + mes "^0000FF*Rolling and rumbling*^000000"; + next; + delitem 512,countitem(512); + set @kaci,rand(2,12); + set @man,rand(2,12); + if(@man == @kaci){ + switch(rand(1,2)) + { + case 1: + if(@man != 12)set @man,@man+1; + else set @man,@man-1; + break; + + case 2: + if(@man != 2)set @man,@man-1; + else set @man,@man+1; + break; + + } + } + mes "[Kaci]"; + mes "Oooh..."; + mes "I got a total of ^FF0000"+@kaci+"^000000,"; + mes "and you have a total of ^FF0000"+@man+"^000000."; + if (@man < @kaci) { + mes "I'm sorry, but you lose"; + mes "again. Better luck next time..."; + donpcevent "Kaci::OnLose"; + next; + mes "[Drunken Man]"; + mes "Waaaaaahhhhhhhhhhhh!"; + mes "Waaaaaaaahhhhhhh!"; + close; + } + mes "Congratulations, you won!"; + mes "Let me give you your winning"; + mes "and we'll play again some time~"; + donpcevent "Kaci::OnWin"; + next; + mes "[Drunken Man]"; + mes "Mwahhhahahahaha!"; + mes "Whahahahahahahahaha!"; + mes "That's why they call me"; + mes "the 'Resurrection Kid!'"; + mes "I always come back!"; + next; + mes "[Drunken Man]"; + mes "Oh yes, right!"; + mes "You...! You lent"; + mes "me those lucky"; + mes "Apples. ^111111*Hiccup*^000000"; + next; + mes "[Drunken Man]"; + mes "I'm Kurschenburg!"; + mes "Thanks to you, I'm"; + mes "on a winning streak!"; + mes "Hahaha! Th-thank you~"; + mes "^111111*Hic-hic-hiccup!*^000000"; + next; + switch(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")) { + case 1: //heart + break; + case 2: //welcome + mes "[Drunken Man]"; + mes "Hahahaha!"; + mes "You're great!"; + mes "And I feel great!"; + mes "Bwahahahaahahah!"; + mes "^111111*Hiccup*^000000"; + close; + } + mes "[Drunken Man]"; + mes "What...?"; + mes "Ymir's Heart?"; + mes "How do you know"; + mes "about that? ^111111*Hiccup*^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Y-you...!"; + mes "You were just yelling,"; + mes "'Ymir's Heart is on my"; + mes "side,' while you were"; + mes "gambling with those Apples!"; + next; + mes "[Drunken Man]"; + mes "What...?!"; + mes "No way~"; + mes "Err...? Did I...?"; + next; + mes "[Drunken Man]"; + mes "Heh heh..."; + mes "I'm not really"; + mes "supposed to be talking"; + mes "about this. As head of"; + mes "the Laboratory, I'm sworn"; + mes "to secrecy about Ymir's Heart."; + next; + mes "[Drunken Man]"; + mes "But what do I care?!"; + mes "All they want are the"; + mes "results of my research!"; + mes "They don't appreciate"; + mes "my work at all! My title"; + mes "is completely worthless!"; + next; + mes "[Drunken Man]"; + mes "You don't know how long I've"; + mes "been imprisoned in the lab and"; + mes "that the work conditions just get"; + mes "worse and worse. Screw them! I'll"; + mes "keep getting paid as long as I show"; + mes "them some progress in our project!"; + next; + menu "Project?",-; + mes "[Drunken Man]"; + mes "Yeah, we're researching"; + mes "Ymir's Heart. It was found"; + mes "a long time ago in ^3131FFEinbech^000000"; + mes "and it's in our lab now."; + next; + mes "[Drunken Man]"; + mes "Everyone knows it's supposed"; + mes "to hold some legendary power,"; + mes "but even I was surprised to see"; + mes "what it was capable of. It's both"; + mes "terrible and miraculous, scary"; + mes "and wondrous..."; + next; + mes "[Drunken Man]"; + mes "So..."; + mes "I figure..."; + mes "It may even"; + mes "have the power to"; + mes "win me Dice games!"; + mes "Bwahaha--*Hiccup!*"; + next; + mes "["+strcharinfo(0)+"]"; + mes "(That thing I saw"; + mes "hooked up to all those"; + mes "wires in the Laboratory"; + mes "must have been a piece"; + mes "of ^3131FFYmir's Heart^000000. I better"; + mes "tell Shinokas about this.)"; + set Shinokas_Quest,8; + //cleaning temp variables from the lab. + set ein_stuff,0; + set ein_scientist,0; + close; + +L_Done: + mes "[Drunken Man]"; + mes "Hahahahaha!"; + mes "You're great!"; + mes "I feel great!"; + mes "Everything's great!"; + mes "Bwahahahaahahah!"; + mes "*Hiccup*"; + close; +} + +einbech.gat,57,210,4 script Young Man#04 854,{ + mes "[Young Man]"; + mes "Behind the pub,"; + mes "you'll see this old man"; + mes "who's always mumbling"; + mes "something to himself."; + next; + mes "[Young Man]"; + mes "Sometimes he seems really"; + mes "angry, but other times he looks"; + mes "awfully depressed. He must have"; + mes "lived through some really horrible"; + mes "experiences. I can't help but feel"; + mes "really sorry for the old guy."; + next; + mes "[Young Man]"; + mes "He says and does"; + mes "a lot of strange things."; + mes "It's sad to see someone"; + mes "that old act that way, but"; + mes "it makes me wonder what"; + mes "could have happened to him."; + set Shinokas_Quest,1; + close; +} + +einbech.gat,165,105,7 script Buender Hikeman 847,{ + if(Shinokas_Quest == 9) goto L_P2; + if(Shinokas_Quest == 3)goto L_BEST; + if(Shinokas_Quest == 2)goto L_BASTARD; + mes "[Buender Hikeman]"; + mes "..."; + mes "......"; + if(!Shinokas_Quest)close; + next; + mes "[Buender Hikeman]"; + mes "..."; + mes "......"; + mes "......You..."; + next; + mes "[Buender Hikeman]"; + mes "..."; + mes "......"; + mes "......You..."; + mes "......Stop it..."; + next; + mes "[Buender Hikeman]"; + mes "..."; + mes "......"; + mes "......You..."; + mes "......Stop it..."; + mes "...You ^FF0000bastard^000000!"; + next; + mes "[Buender Hikeman]"; + mes "RaaaaAAAARGHHH!!"; + next; + mes "[Buender Hikeman]"; + mes "^0000FFThe old man seems^000000"; + mes "^0000FFslightly irked at seeing^000000"; + mes "^0000FFyou. Unfortunately, his^000000"; + mes "^0000FFscreaming and rambling^000000"; + mes "^0000FFis totally incoherent.^000000"; + next; + mes "[Buender Hikeman]"; + mes "It ^FF0000is^000000 you!"; + mes "You're responsible!"; + mes "You've taken everything"; + mes "away from me!!"; + next; + menu "What are you talking about?",L_WHAT,"Ignore Him.",-; + mes "[Buender Hikeman]"; + mes "W...wait!"; + mes "I said wait!"; + mes "*Cough!*"; + close; +L_WHAT: + mes "[Buender Hikeman]"; + mes "How dare you..."; + mes "How dare you treat"; + mes "after destroying all the"; + mes "happiness in my life!"; + next; + mes "[Buender Hikeman]"; + mes "Damn you..."; + mes "How can you have"; + mes "the audacity to pretend"; + mes "as if nothing happened?!"; + mes "*C-cough Cough...*"; + next; + mes "[Buender Hikeman]"; + mes "Are you so evil to"; + mes "just shallowly forget"; + mes "what you've done to our"; + mes "lives? Did you already"; + mes "forget what you did"; + mes "here in Einbech?!"; + next; + mes "[Buender Hikeman]"; + mes "It was such a long"; + mes "time ago, but I'll never"; + mes "forget. This town was"; + mes "small, but full of folk"; + mes "with warm hearts..."; + next; + mes "[Buender Hikeman]"; + mes "Me, Khartophe, Anuto,"; + mes "Maskharundt... All of"; + mes "us were friends hired"; + mes "by that businessman"; + mes "to dig up ores in the mine."; + next; + mes "[Buender Hikeman]"; + mes "And then there"; + mes "was you! All of us"; + mes "put together made the"; + mes "greatest mining team!"; + mes "That was, until, we"; + mes "discovered ^FF0000it^000000."; + next; + mes "[Buender Hikeman]"; + mes "Yes..."; + mes "The mysterious ore"; + mes "that dazzled with a"; + mes "magnificent light."; + next; + mes "[Buender Hikeman]"; + mes "But we should have known"; + mes "that the ^0000FFUngoliant^000000 would"; + mes "be arround that ore. We"; + mes "should have realized"; + mes "the danger..."; + next; + mes "[Buender Hikeman]"; + mes "We reported our findings"; + mes "to our employer, and then"; + mes "the ore just disappeared. He"; + mes "must have sent it somewhere,"; + mes "it was none of our business."; + next; + mes "[Buender Hikeman]"; + mes "Then life was back"; + mes "to normal for a while."; + mes "But one day you yelled"; + mes "to us that you had found"; + mes "another special, mysterious"; + mes "ore in the mines."; + next; + mes "[Buender Hikeman]"; + mes "But when we came"; + mes "over to check the hole"; + mes "you dug up, you know"; + mes "what we found...?!"; + next; + menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-; + mes "[Buender Hikeman]"; + mes "Yes..."; + mes "Nothing."; + next; + goto L_CONTINUE; +L_UNGOLIANT: + mes "[Buender Hikeman]"; + mes "Don't you remember"; + mes "what happened? What"; + mes "you did to us at that time?!"; + next; +L_CONTINUE: + mes "[Buender Hikeman]"; + mes "There was nothing"; + mes "inside the hole!"; + next; + mes "[Buender Hikeman]"; + mes "Then you pointed to"; + mes "the wall behind us and"; + mes "screamed that Ungoliant"; + mes "was coming! In our panic"; + mes "we started to dig our way out!"; + next; + mes "[Buender Hikeman]"; + mes "I remember that the expression on"; + mes "your face seemed so strange. I had"; + mes "thought you looked sad, but now I'm"; + mes "sure you were consumed by greed! We"; + mes "trusted you and you betrayed us!"; + next; + mes "[Buender Hikeman]"; + mes "When we finally smashed"; + mes "down that last wall, everything"; + mes "started to fall around us. We"; + mes "were the only two to survive"; + mes "that tunnel collapse."; + next; + mes "[Buender Hikeman]"; + mes "Then I learned..."; + mes "You planned it all along."; + set Shinokas_Quest,2; + close; +L_ORE: + mes "[Buender Hikeman]"; + mes "Don't you remember"; + mes "what happened? What"; + mes "you did to us at that time?!"; + next; + goto L_CONTINUE; +L_BASTARD: + mes "[Buender Hikeman]"; + mes "Bastard!"; + mes "I'm sick of"; + mes "your lies!"; + next; + menu "I'm not who you think!",L_IM,"How did you survive the accident?",-; +L_HOW: + mes "[Buender Hikeman]"; + mes "When I came to,"; + mes "I was lying on my"; + mes "stomach in the ruins"; + mes "of that dark tunnel."; + next; + mes "[Buender Hikeman]"; + mes "And I found..."; + mes "You know what I found."; + next; + mes "[Buender Hikeman]"; + mes "*Cough Cough*"; + mes "The corpses of my friends!"; + mes "Kartophe, Anuto, Maskharundt"; + mes "Great men and my best friends."; + mes "But where were you?!"; + next; + mes "[Buender Hikeman]"; + mes "Your body was nowhere"; + mes "to be found. I searched"; + mes "the tunnel and finnaly"; + mes "climbed outside where"; + mes "I was found unconscious."; + next; + mes "[Buender Hikeman]"; + mes "I was so stupid."; + mes "It was because of"; + mes "that ore! You killed our"; + mes "friend and destroyed"; + mes "my life for that thing!"; + next; + mes "[Buender Hikeman]"; + mes "And now..."; + mes "You come out of"; + mes "hiding and show up."; + mes "What do you want of"; + mes "me? What more can"; + mes "you possibly take away?!"; + next; + menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-; + mes "[Buender Hikeman]"; + mes "Ha ha..."; + mes "Apologize?"; + mes "The harm is"; + mes "already done..."; + goto L_CONTINUE2; +L_THINK: + mes "[Buender Hikeman]"; + mes "Quit lying!"; + mes "You've stirred up"; + mes "my hatred by showing"; + mes "up again! I've never"; + mes "forgotten that day!"; + next; +L_CONTINUE2: + mes "[Buender Hikeman]"; + mes "It's too late"; + mes "for you now. For"; + mes "the sake of my friends,"; + mes "I'll have my vengeance!"; + next; + mes "[Buender Hikeman]"; + mes "Prepare to die!"; + mes "^0000FFShinokas^000000!!!!"; + next; + mes "[Buender Hikeman]"; + mes "...!"; + mes "*Cough! Cough!*"; + mes "Noooo! N-not now..."; + mes "*Cough! Cough!*"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "..."; + mes "I better"; + mes "get away"; + mes "from him!"; + next; + mes "^0000FFYou ran away from Hikeman^000000"; + mes "^0000FFas he collapsed on the ground^000000"; + mes "^0000FFIt wouldn't be a good idea to^000000"; + mes "^0000FFprovoke the old man anymore,^000000"; + mes "^0000FFintentionally or not.^000000"; + set Shinokas_Quest,3; + close; +L_BEST: + mes "^0000FFIt'd be best^000000"; + mes "^0000FFto avoid aggravating^000000"; + mes "^0000FFthe old man for now.^000000"; + close; +L_IM: + mes "[Buender Hikeman]"; + mes "Ha...!"; + mes "Do you think"; + mes "I'd so easily"; + mes "forget the face"; + mes "of the person who"; + mes "shattered my life?!"; + goto L_HOW; + +L_P2: + mes "^0000FFHikeman is dozing^000000"; + mes "^0000FFoff in his chair. Judging^000000"; + mes "^0000FFfrom the look of discomfort^000000"; + mes "^0000FFon his face, he seems to be^000000"; + mes "^0000FFhaving a nightmare.^000000"; + if (Shinokas_Quest == 10) close; + next; + mes "["+strcharinfo(0)+"]"; + mes "Excuse me..."; + next; + mes "[Buender Hikeman]"; + mes "Huh...?"; + mes ".........!!"; + mes "Hahahahaha!"; + mes "Come back for"; + mes "your beating,"; + mes "eh, Shinokas?!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Look...!"; + mes "I'm not Shinokas,"; + mes "okay? How can you"; + mes "forget what he looks"; + mes "like or how old he is?"; + mes "I'm way younger!"; + next; + mes "[Buender Hikeman]"; + mes "What...?"; + next; + mes "[Buender Hikeman]"; + mes ".................."; + next; + mes "[Buender Hikeman]"; + mes "Uhhhh......"; + next; + mes "[Buender Hikeman]"; + mes "Huh."; + next; + mes "[Buender Hikeman]"; + mes "It seems..."; + mes "I've made a"; + mes "huge mistake."; + next; + mes "[Buender Hikeman]"; + mes "Ever since the accident, people"; + mes "have said that I haven't been the"; + mes "same. Maybe they're right."; + next; + mes "[Buender Hikeman]"; + mes "I keep making the same"; + mes "mistakes, so maybe they're"; + mes "right about me getting senile."; + mes "Did you come just to clear"; + mes "up this misunderstanding?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Um..."; + mes "Actually..."; + next; + menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify; + mes "["+strcharinfo(0)+"]"; + mes "Shinokas died"; + mes "a while ago in"; + mes "Einbroch."; + next; + mes "[Buender Hikeman]"; + mes "Wh-what...?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Shinokas was killed by"; + mes "some men. He thinks they"; + mes "may have been the ones"; + mes "who hired you guys. In the"; + mes "end, he was betrayed too..."; + next; + mes "[Buender Hikeman]"; + mes "I..."; + mes "I see..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Shinokas may have"; + mes "gotten some money,"; + mes "but he spent the rest"; + mes "of his life in hiding,"; + mes "being hunted down."; + next; + mes "[Buender Hikeman]"; + mes "Nothing's left."; + mes "I've got nothing"; + mes "to look forward to."; + mes "I was living only to"; + mes "avenge my friends..."; + next; + mes "[Buender Hikeman]"; + mes "Please..."; + mes "Just go back to"; + mes "wherever you came"; + mes "from. Leave me alone..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Did Hikeman really want"; + mes "revenge on Shinokas or did"; + mes "he want to hear him out since"; + mes "they used to be close friends?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "If I mention that"; + mes "what they found was"; + mes "the Ymir Heart Piece,"; + mes "Hikeman might end up"; + mes "getting hunter down, so"; + mes "I better not say anything."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Why are those men"; + mes "so obsessed with that"; + mes "Ymir Heart Piece? Is it"; + mes "really worth this kind of"; + mes "cruelty? Whoever they are,"; + mes "their intentions can't be good."; + close2; + set Shinokas_Quest,10; + if(BaseLevel < 41)set BaseExp,BaseExp+34750; + if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500; + if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000; + if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000; + if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000; + if(BaseLevel > 90)set BaseExp,BaseExp+556000; + end; + +L_NNotify: + mes "["+strcharinfo(0)+"]"; + mes "Yeah..."; + mes "That's right."; + mes "I wanted to clear up"; + mes "this misunderstanding"; + mes "so you could calm down,"; + mes "even if it's just a little bit."; + next; + mes "[Buender Hikeman]"; + mes "Well, you don't have"; + mes "to worry so much about"; + mes ",u stress. I find that the"; + mes "winds that pass through"; + mes "this town to be very relaxing."; + next; + mes "[Buender Hikeman]"; + mes "Each time the wind"; + mes "blows by, my vision blurs,"; + mes "my memories haze and all"; + mes "of my hatred just drifts away."; + next; + mes "[Buender Hikeman]"; + mes "Without the wind, I'd only"; + mes "have my hatred towards ^FF0000him^000000."; + mes "Maybe it's my only reason for"; + mes "living and maybe I'm lonely,"; + mes "but it's too late to feel"; + mes "sorry for myself now."; + close; +} + + +//============================================================ +//============================================= Einbroch Lover +//====================================================== Quest +ein_in01.gat,31,151,4 script Satra 850,{ + if(EIN_LOVERQ > 11)goto s_Intimi; + if(EIN_LOVERQ == 11)goto s_Coal4; + if(EIN_LOVERQ == 10)goto s_Coal3; + if(EIN_LOVERQ == 9)goto s_Coal2; + if(EIN_LOVERQ == 8)goto s_Coal1; + if(EIN_LOVERQ == 7)goto s_Advent; + mes "[Satra]"; + mes "A wandering"; + mes "adventurer...?"; + mes "How sinfully"; + mes "intriguing!"; + mes "Ho ho ho ho~"; + next; + mes "[Satra]"; + mes "Oh, do not worry"; + mes "I'm sure the beauty of"; + mes "my home has captured your"; + mes "curiosity. My brutish excuse"; + mes "for a husband would have you"; + mes "beat if he found you..."; + next; + mes "[Satra]"; + mes "But I'm far more genteel"; + mes "then Megass. You're more"; + mes "than welcome to enjoy the"; + mes "furnishings. Ho ho ho ho~"; + close; + +s_Advent: + mes "[Satra]"; + mes "A wandering adventurer...?"; + mes "How ravishingly delightful!"; + mes "You must have risked life and"; + mes "limb to sneak past my husband"; + mes "to enjoy the captivating sights"; + mes "of my home. Ho ho ho ho~"; + next; + mes "[Satra]"; + mes "Since you're a very"; + mes "unique quest, I shall"; + mes "give you a unique honor"; + mes "and deign to converse"; + mes "with you, adventurer."; + next; + mes "[Satra]"; + mes "Einbech exists to provide"; + mes "my family with coal and"; + mes "materials from their mines."; + mes "It's a natural law: workers"; + mes "must be led by a chosen few."; + next; + mes "[Satra]"; + mes "It's delightfully"; + mes "ludicrous to see those"; + mes "workers aspire to reach"; + mes "our heights of social"; + mes "prestige. Ho ho ho ho~"; + next; + mes "[Satra]"; + mes "Oh, I haven't spoken to"; + mes "someone from a lower"; + mes "class in ages! It feels"; + mes "so forbiddenly exciting!"; + next; + mes "[Satra]"; + mes "Well adventurer, that's"; + mes "the end of our informal"; + mes "chat. I'll even grant you"; + mes "full permission to boast"; + mes "of the fact that you've"; + mes "spoken to Lady Satra."; + next; + mes "[Satra]"; + mes "If you wish for"; + mes "me to share words with"; + mes "you once more, prove to"; + mes "me that you're worthier"; + mes "than the other peons of"; + mes "my graceful presence."; + next; +s_Coal1: + mes "[Satra]"; + mes "Oh, I have a marvelous"; + mes "idea! Why don't you bring"; + mes "me ^9C0000Coals^000000? It's not impossible"; + mes "for someone like yourself, but"; + mes "this kind of task will require"; + mes "some effort on your part."; + next; + if(EIN_LOVERQ == 8 && countitem(1003) > 9)goto s_GotCoal1; + mes "[Satra]"; + mes "Tah tah,"; + mes "adventurer~"; + if(EIN_LOVERQ == 7)set EIN_LOVERQ,8; + close; + +s_GotCoal1: + mes "[Satra]"; + mes "My, you've already"; + mes "brought the Coal?"; + mes "How charmingly"; + mes "prompt you are~"; + next; + mes "[Satra]"; + mes "On behalf of the"; + mes "Kappellthaine family,"; + mes "I shall ignore your lowly"; + mes "status and graciously"; + mes "accept your small gift."; + mes "Ho ho ho~"; + next; + mes "[Satra]"; + mes "Do you hail from"; + mes "Einbech, adventurer?"; + mes "Ah, the Rune-Midgarts"; + mes "kingdom! I've visited your"; + mes "country. It's quite quaint"; + mes "and Jawaii is very lovely."; + next; + mes "[Satra]"; + mes "Well, I shall try to"; + mes "find some use for these."; + mes "I'm afraid the gift I've asked"; + mes "from you isn't very practical."; + mes "How is coal usually used?"; + mes "Ah, I have a novel idea!"; + next; + mes "[Satra]"; + mes "Wouldn't it be"; + mes "intoxicatingly wild if"; + mes "Megass were to hold one"; + mes "of those social functions that"; + mes "the lower classes are so fond"; + mes "of? A 'barbeque', yes?"; + next; + mes "[Satra]"; + mes "In any case, If you"; + mes "bring me more of that"; + mes "Coal, you would be even"; + mes "more favored by me and"; + mes "you'll become a recipient"; + mes "of my good graces. Ho ho~"; + set EIN_LOVERQ,9; + delitem 1003,10; + close; + +s_Coal2: + mes "[Satra]"; + mes "^111111*Titter~*^000000"; + mes "Why, if it isn't my"; + mes "intrepid adventurer."; + mes "Ho ho ho ho~"; + next; + if(countitem(1003) > 9)goto s_GotCoal2; + mes "[Satra]"; + mes "My apologies, but you"; + mes "must first prove to me"; + mes "that you are worthy of"; + mes "conversation. Why don't"; + mes "you deliver more of those"; + mes "^9C0000Coals^000000, mmm?"; + next; + mes "[Satra]"; + mes "After all, I have no other"; + mes "means of knowing whether"; + mes "or not you appreciate the time"; + mes "I sacrifice by socializing with"; + mes "someone of your status."; + mes "Ho ho ho ho~"; + close; + +s_GotCoal2: + mes "[Satra]"; + mes "My word!"; + mes "Why are you carrying"; + mes "all of that dirty Coal"; + mes "with you? You poor,"; + mes "impoverished thing."; + next; + mes "[Satra]"; + mes "Oh! Dear me,"; + mes "I've nearly forgotten~"; + mes "How divinely silly of me!"; + mes "Once again, I graciously"; + mes "accept your small gift on"; + mes "behalf of the Kappelthaines."; + next; + mes "[Satra]"; + mes "Let me share a little"; + mes "bit of history concerning"; + mes "our lovely Einbroch. At one"; + mes "time, there was only Einbech,"; + mes "the mining village. You can"; + mes "imagine how long ago that was."; + next; + mes "[Satra]"; + mes "However, the minerals"; + mes "and ores mined in Einbech"; + mes "need to be processed and"; + mes "refined in factories that were"; + mes "all built in a nearby industrial"; + mes "comple which became Einbroch."; + next; + mes "[Satra]"; + mes "Now every citizen in"; + mes "Einbroch is wealthy and"; + mes "it's well known that there"; + mes "is a higher standard of"; + mes "living here than in Einbech."; + next; + mes "[Satra]"; + mes "Goodness, I believe"; + mes "it's time for a spot of tea~"; + mes "The next time you wish to have"; + mes "an audience with me, it would"; + mes "behoove you to bring another"; + mes "gift of Coal. Toodles~"; + set EIN_LOVERQ,10; + delitem 1003,10; + close; + +s_Coal3: + mes "[Satra]"; + mes "Why hello~"; + mes "Your visits have"; + mes "recently been quite"; + mes "delightful, fair adventurer."; + next; + mes "[Satra]"; + mes "Oh, my apologies!"; + mes "I supposed you're just"; + mes "here for sight seeing,"; + mes "or perhaps you're running"; + mes "some sort of adventurer's"; + mes "errand. Am I right?"; + next; + if(countitem(1003) > 9)goto s_GotCoal3; + mes "[Satra]"; + mes "I know you well enough"; + mes "to know that you wouldn't"; + mes "be so rude as to stop by"; + mes "and chat without bringing"; + mes "any ^9C0000Coal^000000. Ho ho ho ho~"; + close; + +s_GotCoal3: + mes "[Satra]"; + mes "Continue to show"; + mes "your appreciation"; + mes "and dedication to me"; + mes "and you'll soon be known"; + mes "to be my most favored"; + mes "commoner. Ho ho ho ho~"; + next; + mes "[Satra]"; + mes "I'm sure you've noticed"; + mes "the strained relationship"; + mes "between Einbroch and Einbech"; + mes "by now. It's a shame, really."; + next; + mes "[Satra]"; + mes "As Einbroch grew wealthier"; + mes "and Einbech became more"; + mes "destitude, the affluent began"; + mes "despising the impoverished."; + mes "I supposed it follows that the"; + mes "poor started to resent the rich."; + next; + mes "[Satra]"; + mes "It might be said that"; + mes "both towns have been"; + mes "trying to take advantage"; + mes "of each other, but it's"; + mes "clear that Einbroch has"; + mes "always had the upper hand."; + next; + mes "[Satra]"; + mes "In fact, because of"; + mes "this rift between our"; + mes "cities, our families are"; + mes "taught not to associate"; + mes "with the people of Einbech."; + next; + mes "[Satra]"; + mes "Now, I believe that most"; + mes "people who live in Einbech"; + mes "are peons, but that does not"; + mes "mean I will not give them a"; + mes "chance to prove their worth."; + next; + mes "[Satra]"; + mes "Why should I deprive"; + mes "the lowly of my gracious"; + mes "presence if they prove"; + mes "themselves meritable?"; + mes "Ho ho ho ho~"; + next; + mes "[Satra]"; + mes "Oh, that was scrumptious!"; + mes "If you wish to pay me another"; + mes "visit, don't forget to bring some"; + mes "Coal with you. Tah tah~"; + set EIN_LOVERQ,11; + delitem 1003,10; + close; + +s_Coal4: + mes "[Satra]"; + mes "Ho ho ho ho~"; + mes "Welcome adventurer,"; + mes "I so enjoy our little chats."; + mes "Hors d'oeuvre?"; + next; + if(countitem(1003) > 9)goto s_GotCoal4; + mes "[Satra]"; + mes "Ah..."; + mes "It seems you've"; + mes "forgotten your ^9C0000Coals^000000."; + mes "A silly mistake, but one"; + mes "I'm willing to overlook."; + close; + +s_GotCoal4: + mes "[Satra]"; + mes "Oh! You can't enjoy"; + mes "any food in that state!"; + mes "Your hands are atrociously"; + mes "grimy! May I ask why?"; + next; + mes "[Satra]"; + mes "Ah~"; + mes "In my excitement,"; + mes "I nearly forgot that"; + mes "I asked you to bring"; + mes "Coals to me again!"; + mes "My apologies~"; + next; + mes "[Satra]"; + mes "You've brought so much Coal"; + mes "to me, I'm convinced that you're"; + mes "much more diligent than those"; + mes "languid peasants in Einbech."; + mes "I appreciate that you've labored"; + mes "so much to win my favor."; + next; + mes "[Satra]"; + mes "Hm, what was that?"; + mes "someone else provided"; + mes "these Coals and you were"; + mes "only delivering them? Then"; + mes "who actually gathered these?"; + next; + input @str$; + if(@str$ != "Clitzer")goto s_WrongName; + mes "[Satra]"; + mes "Ah, Clitzer?"; + mes "I must say, that's"; + mes "a very humble name."; + mes "Yet it's so familiar..."; + next; + mes "[Satra]"; + mes "Ah, I recall there"; + mes "was a hooligan that"; + mes "has been pestering my"; + mes "daughter named Clitzer."; + mes "Perhaps they are one"; + mes "and the same. Hmm..."; + next; + mes "[Satra]"; + mes "I remember that he was"; + mes "rather shabby looking and"; + mes "lacked any semblance of"; + mes "etiquette whatsoever. Clearly,"; + mes "he is a fool and a coward, but"; + mes "now I see that he is sincere."; + next; + mes "[Satra]"; + mes "It might not be possible"; + mes "to let him go otu with my"; + mes "daughter straight away, but"; + mes "I will invite him for a spot of"; + mes "tea. And if Calla likes him,"; + mes "well, he must be special."; + next; + mes "[Satra]"; + mes "For a humble peasant,"; + mes "this must be like a dream"; + mes "come true! And to have tea"; + mes "with Clitzer. Oh, what would"; + mes "the girls say? Ah, but I did"; + mes "marry that oafish Megass~"; + next; + mes "[Satra]"; + mes "Anyway, when you next"; + mes "meet Clitzer, please tell"; + mes "him to pay me a visit soon."; + mes "Oh, and remind him to dress"; + mes "appropriately for this special"; + mes "occasion. Ho ho ho ho ho~"; + set EIN_LOVERQ,12; + close; + +s_WrongName: + mes "[Satra]"; + mes "I beg your pardon?"; + mes "" + @str$ + "? Oh my..."; + mes "I believe I may have"; + mes "misheard you. Ho ho ho ho~"; + close; + +s_Intimi: + mes "[Satra]"; + mes "I understand that my"; + mes "home is extravagantly"; + mes "splendid and to approach"; + mes "any Kappelthaine is an"; + mes "honor t most commoners."; + next; + mes "[Satra]"; + mes "However, Clitzer"; + mes "has no reason to feel so"; + mes "intimidated. Tell the poor"; + mes "boy that he's earned the"; + mes "honor of speaking with me."; + close; + +} + +ein_in01.gat,31,138,4 script Calla 90,{ + if(EIN_LOVERQ > 4 && EIN_LOVERQ < 14)goto s_NoSwitch; + if(EIN_LOVERQ > 1)goto s_Switches; +s_NoSwitch: + mes "[Calla]"; + mes "Hello adventurer."; + mes "Our city must just be"; + mes "another place where"; + mes "you'll stay no longer"; + mes "than a few days."; + next; + mes "[Calla]"; + mes "You must have so much"; + mes "freedom. I envy you. I can't"; + mes "do what I want to do. I don't"; + mes "even have the courage to tell"; + mes "my family what I really want,"; + mes "much less change things here..."; + next; + mes "[Calla]"; + mes "How is it like?"; + mes "Going wherever you"; + mes "please, following your"; + mes "heart's true desire?"; + mes "What I would give to"; + mes "be able to do that..."; + if(!EIN_LOVERQ)set EIN_LOVERQ,1; + close; + +s_Switches: + switch(EIN_LOVERQ) + { + + case 2: + mes "[Calla]"; + mes "You're the adventurer"; + mes "from before, aren't you?"; + mes "Sadly, there isn't much"; + mes "to do around here. This"; + mes "place is basically like"; + mes "a prison to me..."; + next; + mes "[Calla]"; + mes "Oh, you've met Clitzer?"; + mes "Isn't he so kind, such"; + mes "a perfect gentleman?"; + next; + mes "[Calla]"; + mes "I really wish I could"; + mes "see him, but it's almost"; + mes "impossible. My parents think"; + mes "he's not good enough for me,"; + mes "but they're wrong! What am"; + mes "I going to do? Oh, Clitzer..."; + next; + mes "[Calla]"; + mes "Well, maybe I can't see"; + mes "him, but would you give"; + mes "my violin to Clitzer for me?"; + mes "I used to play this for him"; + mes "all the time..."; + next; + mes "[Calla]"; + mes "I'm sorry to trouble you,"; + mes "but please understand"; + mes "that I want to comfort my"; + mes "Clitzer in any way that"; + mes "I possibly can. Thank"; + mes "you so much, adventurer..."; + set EIN_LOVERQ,3; + getitem 1901,1; + close; + break; + + case 3: + s_Regards: + mes "[Calla]"; + mes "Oh, please send my"; + mes "regards to Clitzer for me."; + mes "I wish I could comnfort"; + mes "him in person, but this"; + mes "is the best I can do for now."; + close; + break; + + case 4: + if(!countitem(712))goto s_Regards; + mes "[Calla]"; + mes "You've spoken"; + mes "with Clitzer? How"; + mes "is he? What did he say?"; + next; + mes "[Calla]"; + mes "Oh...?"; + mes "He asked you to"; + mes "deliver this flower"; + mes "to me? How sweet~"; + mes "Thank you very much,"; + mes "kind adventurer~"; + next; + mes "[Calla]"; + mes "Ah, I'm so rude!"; + mes "I've been calling you"; + mes "^111111*adventurer*^000000 this whole"; + mes "time you've been helping"; + mes "me! Would you please"; + mes "tell me your name?"; + next; + input @str$; + if(@str$ != strcharinfo(0))goto s_WrongName; + mes "[Calla]"; + mes "Ah, " + strcharinfo(0) + "!"; + mes "Such a lovely name~"; + mes "I promise that I won't ever"; + mes "forget it. Oh, and if you pass by"; + mes "Einbech, would you thank Clitzer"; + mes "for the flower for me please?"; + next; + mes "[Calla]"; + mes "A-and... And..."; + mes "Please tell him that"; + mes "I really miss him a lot."; + mes "^565656*Sob Sob...*"; + delitem 712,1; + set EIN_LOVERQ,5; + close; + break; + + case 14: + mes "[Calla]"; + mes "I just heard from my mother"; + mes "that she's planning to have"; + mes "tea with Clitzer! I'm sure that"; + mes "I have you to thank for this~"; + next; + mes "[Calla]"; + mes "I never dreamed that"; + mes "something as wonderful"; + mes "as this could happen."; + mes "I'm so happy, I could cry..."; + mes "I'll always be grateful"; + mes "for what you've done."; + next; + mes "[Calla]"; + mes "I feel like such a fool,"; + mes "thinking it was all hopeless."; + mes "I'll be doing my best to have"; + mes "my parents accept Clitzer and"; + mes "someday we'll be married~"; + next; + mes "[Calla]"; + mes "There isn't much that I can"; + mes "give you, but I can show you"; + mes "one of my family's secrets."; + mes "It's an invigorating massage"; + mes "technique that makes you alot"; + mes "healthier in only ten seconds."; + next; + mes "[Calla]"; + mes "Well, please take"; + mes "off your equipment"; + mes "and stand still while"; + mes "I give the massage. It"; + mes "might hurt a bit at first..."; + nude; + next; + mes "^3151FF*Rub Rub Rub*"; + mes "*Knead Knead Knead*"; + mes "*Crrack C-c-c--c-crack*"; + mes "*Crack Crack Crrrrrack*"; + mes "*Rub Crrraaaaaaaaaackk*^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Ooooooooh..."; + mes "I feel sooo"; + mes "sore and yet"; + mes "soooooo good."; + mes "Wait. Now I just"; + mes "feel goooood~"; + if(BaseLevel < 41)set BaseExp,BaseExp+3712; + else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425; + else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850; + else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700; + else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400; + else if(BaseLevel > 90)set BaseExp,BaseExp+118800; + set EIN_LOVERQ,15; + next; + mes "[Calla]"; + mes "So how was it?"; + mes "I hope it was refreshing."; + mes "Please understand that"; + mes "it's the best thing I can"; + mes "give you to show my gratitude."; + next; + mes "[Calla]"; + mes "Once again,"; + mes "thank you so"; + mes "much, " + strcharinfo(0) + "."; + mes "I'll always pray for"; + mes "your safety on your"; + mes "your adventures~"; + close; + break; + + case 15: + mes "[Calla]"; + mes "Thank you so much!"; + mes "I'll try my best to convince"; + mes "my parents to accept our"; + mes "relationship. It'll be hard,"; + mes "but it's a good first step~"; + next; + mes "[Calla]"; + mes "I hope that we can all"; + mes "work together ti improve"; + mes "relations between Einbech"; + mes "and Einbroch. The hatred"; + mes "between our towns must end..."; + next; + mes "[Calla]"; + mes "I really appreciate"; + mes "what you've done for"; + mes "all of use. I'll be praying"; + mes "for your safety, adventurer."; + close; + break; + + } + +s_WrongName: + mes "[Calla]"; + mes "I'm sorry..."; + mes "I didn't catch that."; + mes "would you please tell"; + mes "me your name again?"; + close; + +} + +ein_in01.gat,191,102,4 script Kaijeta 846,{ + if(EIN_LOVERQ > 13)goto s_Learned; + if(EIN_LOVERQ == 13)goto s_Clothes; + if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred; + if(EIN_LOVERQ == 6)goto s_Helping; + mes "[Kaijeta]"; + mes "Welcome to my humble"; + mes "abode, adventurer. I'm"; + mes "sorry if I'm a poor host."; + next; + mes "[Kaijeta]"; + mes "As you can see, we have"; + mes "to share this house with"; + mes "other families so we don't"; + mes "have much open space or"; + mes "privacy. I'm afraid we can't"; + mes "even affor basic comfort."; + next; + mes "[Kaijeta]"; + mes "For now, this is the best"; + mes "we can do. We don't have"; + mes "the zeny to buy a house or"; + mes "land, so we have no choice"; + mes "but to endure through this..."; + close; + +s_Helping: + mes "[Kaijeta]"; + mes "Thank you for helping my"; + mes "son. He may look like a fool"; + mes "for falling in love with someone"; + mes "from Einbroch, but he's an honest"; + mes "hard working man."; + next; + mes "[Kaijeta]"; + mes "Then again, it was bound to"; + mes "happen sometime. Einbech is"; + mes "a very poor town while Einbroch"; + mes "is a very rich town. I'd understand"; + mes "if you don't agree, but opposites"; + mes "attract sooner of later."; + next; + mes "[Kaijeta]"; + mes "^565656*Sigh...*^000000"; + mes "If my son and Calla can"; + mes "work things out, maybe it"; + mes "would improve relations"; + mes "between our two towns."; + mes "I certainly hope so..."; + next; + mes "[Kaijeta]"; + mes "Still, I'm quite baffled!"; + mes "I raised my son to have more"; + mes "guts than to wallow in misery"; + mes "when his heart's broken. And"; + mes "I still have no idea how he got"; + mes "together with such a rich woman."; + next; + mes "[Kaijeta]"; + mes "Do you have any idea"; + mes "how we can put an end"; + mes "to the hate between our"; + mes "two towns? I don't want to"; + mes "see this couple separated"; + mes "because of such pettiness."; + set EIN_LOVERQ,7; + close; + +s_Hatred: + mes "[Kaijeta]"; + mes "I can't bear to see the"; + mes "petty hatred between our"; + mes "two towns stop my son from"; + mes "seeing the woman he loves..."; + close; + +s_Clothes: + mes "[Kaijeta]"; + mes "Thank you for helping"; + mes "my son Clitzer. Sadly, the"; + mes "little fool doesn't have any"; + mes "clue when it comes to certain"; + mes "things like choosing clothing."; + mes "he gets so nervous about it!"; + next; + mes "[Kaijeta]"; + mes "A man should wear nice"; + mes "clothes, like a Formal Suit"; + mes "or a Tuxedo, for important"; + mes "meetings and special occassions."; + mes "hopefully, he'll learn that soon."; + close; + +s_Learned: + mes "[Kaijeta]"; + mes "My son learned"; + mes "an awful lot from"; + mes "your good example."; + mes "As a mother, I really"; + mes "appreciate everything"; + mes "you've done for him."; + next; + mes "[Kaijeta]"; + mes "Well, adventurer,"; + mes "I will be praying for"; + mes "your safety wherever"; + mes "your journeys may"; + mes "take you."; + close; + +} + +ein_in01.gat,200,101,4 script Clitzer 854,{ + if(EIN_LOVERQ)goto s_Switches; +s_Back: + mes "[Clitzer]"; + mes "Is there something"; + mes "that you really want"; + mes "in life, but it's just"; + mes "beyond your grasp?"; + next; + mes "[Clitzer]"; + mes "I wish I was more"; + mes "like you adventurers."; + mes "People like you never"; + mes "seem to give up, no matter"; + mes "what the obstacles may be."; + mes "But I'm so helpless..."; + next; + mes "[Clitzer]"; + mes "I can't even see"; + mes "the one person that"; + mes "I love. We're just so"; + mes "different that it's not"; + mes "even possible anymore..."; + close; + +s_Switches: + switch(EIN_LOVERQ) + { + + case 1: + mes "[Clitzer]"; + mes "That faintly sweet"; + mes "and pleasant scent..."; + mes "It's just like the fragrance"; + mes "they use in Calla's house."; + next; + mes "[Clitzer]"; + mes "Ah, so you visited"; + mes "Calla in Einbroch?"; + mes "I miss her sooo much!"; + mes "Is she doing alright?"; + next; + mes "[Clitzer]"; + mes "Calla's so beautiful."; + mes "And she's so lovely."; + mes "Every time I close my"; + mes "eyes, I can still see"; + mes "her lovely smile."; + next; + mes "[Clitzer]"; + mes "I'm sorry if I sound"; + mes "silly, but I can't help"; + mes "it. I know I'm acting like"; + mes "a complete idiot. But I'd"; + mes "give anything to see her..."; + next; + mes "[Clitzer]"; + mes "Just..."; + mes "Just don't listen"; + mes "to anything I say."; + mes "I'm just a poor fool"; + mes "in love with the wrong"; + mes "person. That has to be it..."; + set EIN_LOVERQ,2; + close; + break; + + case 2: + mes "[Clitzer]"; + mes "^565656*Sigh*^000000"; + mes "I really appreciate your"; + mes "sympathy, but I'm merely"; + mes "a coward and a fool."; + next; + mes "[Clitzer]"; + mes "Yeah..."; + mes "I'm a coward for doing"; + mes "nothing about my feelings"; + mes "and an idiot for falling in love"; + mes "with such a high class girl in"; + mes "the first place... Oh, Calla..."; + close; + break; + + case 3: + if(!countitem(1901))goto s_Back; + mes "[Clitzer]"; + mes "What brings you here?"; + mes "aren't you tired of hearing"; + mes "me moan and whine about"; + mes "lost love? ^111111*Siiiiigh...*^000000"; + next; + mes "[Clitzer]"; + mes "Hey, this violin..."; + mes "Calla used to play"; + mes "such beautiful music"; + mes "on this for me. Did"; + mes "she give this to you?"; + next; + mes "[Clitzer]"; + mes "I see. Calla must have"; + mes "known that I'm all broken up"; + mes "right now. She's too good to"; + mes "me. How can se consider"; + mes "my feelings before thinking"; + mes "about herself?"; + next; + mes "[Clitzer]"; + mes "I know I'm being"; + mes "shameless, but I have"; + mes "a favor to ask. Adventurer,"; + mes "would you please send"; + mes "Calla a present for me?"; + next; + mes "[Clitzer]"; + mes "All you need to do is"; + mes "just give her ^FF00001 Flower^000000."; + mes "I don't have the zeny and"; + mes "I don't think I'm welcome"; + mes "at Kapellthaine Manor."; + next; + mes "[Clitzer]"; + mes "Here, in return, I'll"; + mes "give you this health"; + mes "massage. It's not a"; + mes "big deal, but when I'm"; + mes "done, your mind and body"; + mes "will be refreshed. Here goes!"; + next; + mes "^3151FF*Knead Knead*"; + mes "*Rub Rub Rub Rub*"; + mes "*Press Press Press*"; + mes "*C-c-c-c-c-c-crakck!*^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Oh--"; + mes "Hell yeah!"; + mes "That's the stuff!"; + delitem 1901,1; + if(BaseLevel < 41)set BaseExp,BaseExp+3712; + else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425; + else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850; + else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700; + else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400; + else if(BaseLevel > 90)set BaseExp,BaseExp+118800; + set EIN_LOVERQ,4; + next; + mes "[Clitzer]"; + mes "Would you please bring"; + mes "1 Flower to Calla for me?"; + mes "I'm sorry for troubling you..."; + close; + break; + + case 4: + mes "[Clitzer]"; + mes "Would you please bring"; + mes "1 Flower to Calla for me?"; + mes "I'm sorry for troubling you..."; + close; + break; + + case 5: + mes "[Clitzer]"; + mes "You've given her"; + mes "the flower? That's"; + mes "great! Thank you,"; + mes "thank you so mu--"; + next; + mes "[Clitzer]"; + mes "...Oh!"; + mes "Gosh! I was thinking so"; + mes "much about myself that"; + mes "I forgot to ask you for your"; + mes "name! I'm sorry for being"; + mes "so knuckle-headed..."; + next; + mes "[Clitzer]"; + mes "So..."; + mes "What's your name?"; + next; + input @str$; + if(@str$ != strcharinfo(0))goto s_WrongName; + mes "[Clitzer]"; + mes "" + strcharinfo(0) + "..."; + mes "That's very nice. Thank you,"; + mes "I'm really grateful for your help."; + mes "Although I can't see Calla in"; + mes "person, I can at least send"; + mes "my regards if you help me."; + next; + mes "[Clitzer]"; + mes "I feel so much"; + mes "better now. Oh!"; + mes "When you have the"; + mes "time, why don't you talk"; + mes "to my mother? She always"; + mes "likes meeting my friends."; + set EIN_LOVERQ,6; + close; + + s_WrongName: + mes "[Clitzer]"; + mes "Hm...?"; + mes "Oh, don't be"; + mes "so nervous~"; + mes "But would you please"; + mes "tell me your name again?"; + mes "I couldn't hear you..."; + close; + break; + + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + mes "[Clitzer]"; + mes "^111111*Sigh...*^000000"; + mes "What can I do to"; + mes "get Calla's parents"; + mes "to accept me as her"; + mes "boyfriend? I can't"; + mes "think of anything..."; + close; + break; + + case 12: + mes "[Clitzer]"; + mes "Eh...?"; + mes "What did you just say?"; + mes "You did something for"; + mes "the Kapellthaines?"; + next; + mes "[Clitzer]"; + mes "What...?"; + mes "Did you just say"; + mes "that Calla's mother"; + mes "wants me to have tea"; + mes "with her? Holy moley...!"; + next; + mes "[Clitzer]"; + mes "Okay, okay."; + mes "I-I I'll need something"; + mes "nice to wear, right? Oh."; + mes "Wow. This is so sudden!"; + mes "W-what should I do?"; + next; + mes "[Clitzer]"; + mes "This monkey suit"; + mes "that I've got on just"; + mes "won't do! Arrrgh! But I've"; + mes "already outgrown all of my"; + mes "nice clothes already. Boy,"; + mes "am I in a pickle..."; + set EIN_LOVERQ,13; + close; + break; + + case 13: + if((countitem(2320) || countitem(7170)) || (countitem(2320) && countitem(7170)))goto s_Clothes; + mes "[Clitzer]"; + mes "Noooooo!"; + mes "I've got to find"; + mes "the perfect thing"; + mes "to wear or Calla's"; + mes "mother might ^FF0000hate^000000 me!"; + next; + mes "[Clitzer]"; + mes "Think, Clitzer, think!"; + mes "Okay, no fun colors."; + mes "I don't want her to"; + mes "think I'm not serious"; + mes "about Calla. Stripes"; + mes "might be bad too..."; + close; + break; + + case 14: + case 15: + mes "[Clitzer]"; + mes "Look out, world!"; + mes "I'm gonna become"; + mes "worth of Calla's love!"; + mes "Someday, maybe even her"; + mes "parents will approve me!"; + close; + break; + + } + +s_Clothes: + mes "[Clitzer]"; + mes "Waaah!"; + mes "What should I wear?!"; + mes "I can't for the life of me"; + mes "figure this out! Something,"; + mes "um, formal? I've never worn"; + mes "anything like that before!"; + next; + if(countitem(7170)){ set @clothes,7170; goto s_Tux; } + if(countitem(2320)){ set @clothes,2320; goto s_Formal; } + close; + +s_Tux: + mes "[Clitzer]"; + mes "Wait, " + strcharinfo(0) + "."; + mes "What's that you've got"; + mes "there? I've seen something"; + mes "like that before. It's called"; + mes "a Tuxedo, right? Something"; + mes "like that would be perfect!"; + next; + menu "Give it to him.",s_Giveclothes,"Ignore him.",-; + + mes "[Clitzer]"; + mes "But how can I get"; + mes "a Tuxedo? Ooh, I hope"; + mes "it doesn't cost too much"; + mes "zeny or I won't be able to"; + mes "get one of those soon..."; + close; + +s_Formal: + mes "[Clitzer]"; + mes "Wait, " + strcharinfo(0) + "."; + mes "What's that you've got"; + mes "there? I've seen something"; + mes "like that before. It's called"; + mes "a Formal Suit, right?"; + mes "Something like that would"; + mes "be perfect!"; + next; + menu "Give it to him.",s_Giveclothes,"Ignore him.",-; + + mes "[Clitzer]"; + mes "But how can I get"; + mes "a Formal Suit? I hope"; + mes "it doesn't cost too much"; + mes "zeny or I won't be able to"; + mes "get one of those soon..."; + close; + +s_Giveclothes: + mes "[Clitzer]"; + mes "I can have this?"; + mes "Oh, thank you so much!"; + mes "Finally, I have something"; + mes "nice enough to wear to meet"; + mes "Calla's mom! What a relief!"; + next; + mes "[Clitzer]"; + mes "You've been helping me all"; + mes "this time and I haven't properly"; + mes "expressed my gratitude. I'm sorry"; + mes "if I've been to absorbed in my own"; + mes "problems. I may be poor, but I need"; + mes "to repay you somehow..."; + next; + mes "[Clitzer]"; + mes "Wait..."; + mes "Why don't you have this"; + mes "ore? I don't how"; + mes "valuable it is, but I know"; + mes "that it's pretty rare. It may"; + mes "even be useful to you later~"; + delitem @clothes,1; + set EIN_LOVERQ,14; + switch(rand(1,9)) + { + case 1: + getitem 7289,1; + break; + + case 2: + getitem 7290,1; + break; + + case 3: + getitem 7291,1; + break; + + case 4: + getitem 7292,1; + break; + + case 5: + getitem 7293,1; + break; + + case 6: + getitem 7294,1; + break; + + case 7: + getitem 7295,1; + break; + + case 8: + getitem 7296,1; + break; + + case 9: + getitem 7297,1; + break; + } + next; + mes "[Clitzer]"; + mes "" + strcharinfo(0) + ","; + mes "you've really opened"; + mes "my eyes. From now on,"; + mes "I'll do my best to earn the"; + mes "approval of Calla's parents and"; + mes "become worthy of Calla's love."; + close; + +} + +//============================================================ +//=========================================== Einbroch Factory +//====================================================== Quest +einbroch.gat,132,84,3 script Liotzburg 853,{ + +if(EinFactory > 13)goto s_Budget2; +if(EinFactory == 13)goto s_Budget; + mes "[Liotzburg]"; + mes "I'm the plant"; + mes "superintendant of this"; + mes "factory. Most of my employees"; + mes "are diligent workers. I can't say"; + mes "that of everyone, but overall we're"; + mes "doing an excellent job. Ha ha ha~!"; + next; + mes "[Liotzburg]"; + mes "So long as this factory"; + mes "is well maintained, we won't"; + mes "have to worry about this city's"; + mes "safety. The field overseer,"; + mes "Zelmeto, is also very reliable."; + next; + mes "[Liotzburg]"; + mes "I can trust Zelmeto"; + mes "to look after things,"; + mes "so there's no need for"; + mes "me to go inside the factory."; + mes "Delegating work is great!"; + next; + mes "[Liotzburg]"; + mes "Our factory will"; + mes "continue to develop"; + mes "and everyone will be"; + mes "proud of the progress"; + mes "we're making. Yes, I can"; + mes "assure you of that!"; + close; +s_Budget: + mes "[Liotzburg]"; + mes "Why waste money?"; + mes "We haven't had any"; + mes "problems so far! Look,"; + mes "everything's fine! Why"; + mes "are you exaggerating"; + mes "such small details?"; + next; + mes "[Liotzburg]"; + mes "The field overseer,"; + mes "Zelmeto, just came by to"; + mes "ask for a budget increase."; + mes "Well, I think he's lying!"; + mes "Everything's perfect!"; + if(EinFactory == 13)set EinFactory,14; + close; +s_Budget2: + mes "[Liotzburg]"; + mes "What...?"; + mes "Factory Repair"; + mes "budget? No way!"; + next; + goto s_Budget; + +}ein_in01.gat,67,243,3 script Zelmeto 851,{ + + if(EinFactory > 0)goto s_Switches; + mes "[Zelmeto]"; + mes "Ah, you must be a visitor."; + mes "I'm Zelmeto Abellov, the"; + mes "field overseer. Have you"; + mes "been in this facility before?"; + next; + mes "[Zelmeto]"; + mes "This factory plays an"; + mes "important role in our city"; + mes "and generates a lot of income."; + mes "However, our employess suffer"; + mes "from a poor work environment."; + next; + mes "[Zelmeto]"; + mes "Our superintendant makes a lot"; + mes "of money and seems content with"; + mes "the current situation. However, the"; + mes "rest of the workforce doesn't enjoy"; + mes "all of the benefits he receives."; + mes "[Zelmeto]"; + mes "Many people have already"; + mes "quit and there are only a few"; + mes "people who continue to work"; + mes "here. So now we're understaffed"; + mes "and I'm in quite a bind..."; + next; + mes "[Zelmeto]"; + mes "There are some urgent"; + mes "tasks I need done, but"; + mes "there's no way for me"; + mes "to recruit new workers."; + mes "Ah, I'm sorry, I've spoken too"; + mes "freely about my own problems..."; + next; + menu "You're understaffed?",s_Underst,"No, it's okay.",-; + + mes "[Zelmeto]"; + mes "Thank you for"; + mes "your kindness."; + mes "And please don't"; + mes "let anyone know about"; + mes "anything I just told you."; + close; + +s_Underst: + mes "[Zelmeto]"; + mes "Yes, we are!"; + mes "I don't have enough"; + mes "people to inspect the"; + mes "factory machines and"; + mes "determine what kinds"; + mes "of problems we have."; + next; + mes "[Zelmeto]"; + mes "It's a time consuming"; + mes "task I'd rather do on my"; + mes "own. However, between that"; + mes "and managing the workforce,"; + mes "I don't have enough time..."; + next; + menu "I can help you.",s_Help,"Keep up the good job.",-; + + mes "[Zelmeto]"; + mes "Well, it's a living."; + mes "^6A6A6A*Sigh*^000000 I can put up with"; + mes "this, but I hope the higher"; + mes "ups will consider improving"; + mes "the work environment here..."; + close; + +s_Help: + mes "[Zelmeto]"; + mes "You can help me?"; + mes "I know something like"; + mes "this is too much to ask,"; + mes "but I'll accept any help"; + mes "anyone offers me. I'm"; + mes "that desperate."; + next; + mes "[Zelmeto]"; + mes "Alright, I'll have you"; + mes "inspect the machines"; + mes "in the factory one by one."; + mes "It's imperative that we know"; + mes "what needs to be repaired"; + mes "and what's working fine"; + next; + mes "[Zelmeto]"; + mes "First, find the ^FF00002nd control"; + mes "panel^000000 and determine its"; + mes "status. I'm fairly certain that"; + mes "it broke a long time ago, but"; + mes "it wouldn't hur to make sure."; + mes "You should find it easily."; + next; + mes "[Zelmeto]"; + mes "When you finish your"; + mes "inspection, report back"; + mes "to me so I can tell you"; + mes "which machine to check"; + mes "next. Thanks again for"; + mes "offering to help"; + set EinFactory,1; + close; +s_Switches: + switch(EinFactory) +{ + case 1: + mes "[Zelmeto]"; + mes "If you would,"; + mes "please inspect the"; + mes "2nd control panel that"; + mes "seems to have been"; + mes "broken for a while..."; + close; + break; + + case 2: + mes "[Zelmeto]"; + mes "Huh, I see."; + mes "We must do something"; + mes "about that as soon as"; + mes "we can. Now, let me tell"; + mes "you what to check next."; + next; + mes "[Zelmeto]"; + mes "There are 3 automatic"; + mes "pressure governors which"; + mes "hammer the bent iron plates"; + mes "from above to flatten them. It"; + mes "seems that one of them may"; + mes "have some kind of problem."; + next; + mes "[Zelmeto]"; + mes "Please inspect the ^FF0000automatic"; + mes "pressure governors^000000. Even if the"; + mes "problem seems small, please"; + mes "report it to me. I know it might"; + mes "seem fine now, but I want to"; + mes "prevent an accident if I can."; + next; + mes "[Zelmeto]"; + mes "Thank you"; + mes "in advance,"; + mes "adventurer."; + set EinFactory,3; + close; + break; + + case 3: + mes "[Zelmeto]"; + mes "You need to inspect"; + mes "an automatic pressure"; + mes "governor. It looks fine,"; + mes "but sometimes it makes"; + mes "strange noises."; + next; + mes "[Zelmeto]"; + mes "It probably will"; + mes "be a good idea to"; + mes "check that machine"; + mes "more carefully this"; + mes "time, just in case."; + next; + mes "[Zelmeto]"; + mes "Thank you"; + mes "for helping us,"; + mes "adventurer."; + close; + break; + + case 4: + mes "[Zelmeto]"; + mes "What...?"; + mes "This is worse"; + mes "than I expected. But"; + mes "it's good that we know"; + mes "about these problems"; + mes "as soon as possible."; + next; + mes "[Zelmeto]"; + mes "Don't you worry,"; + mes "we'll take care of"; + mes "this. In the meantime,"; + mes "I'd like you to inspect"; + mes "the next machine for me."; + next; + mes "[Zelmeto]"; + mes "I want you to check"; + mes "a ^FF0000control panel^000000. It's the"; + mes "same kind as the one"; + mes "you just inspected, but"; + mes "bigger in size."; + next; + mes "[Zelmeto]"; + mes "It's located in the"; + mes "middle of the factory,"; + mes "so you should be able"; + mes "to find it. It may be in bad"; + mes "condition, even though it's"; + mes "operating fine for now..."; + next; + mes "[Zelmeto]"; + mes "We need to ensure that"; + mes "it's stable, reliable and"; + mes "doesn't pose a threat to"; + mes "our workforce. Thanks"; + mes "again, adventurer."; + set EinFactory,5; + close; + break; + + case 5: + mes "[Zelmeto]"; + mes "I'd like you to inspect"; + mes "the control panel. It's"; + mes "fairly large and can be"; + mes "found in the middle of the"; + mes "factory. You shouldn't have"; + mes "too much trouble finding it."; + close; + break; + + case 6: + mes "[Zelmeto]"; + mes "I see..."; + mes "It's most likely that"; + mes "there was a short"; + mes "circuit and most"; + mes "of the internal devices"; + mes "were burnt out..."; + next; + mes "[Zelmeto]"; + mes "Thanks for checking"; + mes "that out for me. Now,"; + mes "the next machine I need"; + mes "you to inspect is different"; + mes "than the others I've had"; + mes "you examine."; + next; + mes "[Zelmeto]"; + mes "It's a mechanical"; + mes "hand that transports"; + mes "small objects. We didn't"; + mes "really give it a name, but"; + mes "you should be able to find it."; + next; + mes "[Zelmeto]"; + mes "Recently, it seems"; + mes "that there have been"; + mes "problems in operating"; + mes "that machine. If something's"; + mes "broken, we need to know"; + mes "and fix it right away."; + next; + mes "[Zelmeto]"; + mes "Thanks again"; + mes "in advance."; + set EinFactory,7; + close; + break; + + case 7: + mes "[Zelmeto]"; + mes "The machine which"; + mes "I want you to inspect"; + mes "this time is a small"; + mes "sized conveyor."; + next; + mes "[Zelmeto]"; + mes "Be sure that you"; + mes "inspect the small"; + mes "one, since we also"; + mes "have a large conveyor"; + mes "in the factory as well"; + close; + break; + + case 8: + mes "[Zelmeto]"; + mes "Huh?"; + mes "I'm suprised to hear"; + mes "that. ^6A6A6A*Sigh*^000000 There's just"; + mes "too many things that need"; + mes "fixing. This is terrible..."; + next; + mes "[Zelmeto]"; + mes "Well, let me worry"; + mes "about that for now. Please"; + mes "focus on continuing to inspect"; + mes "some of the other machines."; + next; + mes "[Zelmeto]"; + mes "Now, there's a pipe inside"; + mes "this factory that I want you"; + mes "to look at. Many of our pipes"; + mes "aren't in the best condition,"; + mes "but this particular one might"; + mes "be severely damaged."; + next; + mes "[Zelmeto]"; + mes "Now, the pipe I want"; + mes "you to inspect is located"; + mes "near those large caultrons"; + mes "of molten metal. You should"; + mes "be able to find it pretty easily"; + next; + mes "[Zelmeto]"; + mes "Thanks again"; + mes "for your help,"; + mes "adventurer."; + set EinFactory,9; + close; + break; + + case 9: + mes "[Zelmeto]"; + mes "The pipe I want"; + mes "you to inspect is located"; + mes "near those large caultrons"; + mes "of molten metal. You should"; + mes "be able to find it pretty easily"; + next; + mes "[Zelmeto]"; + mes "Thanks again"; + mes "for your help,"; + mes "adventurer."; + close; + break; + + case 10: + mes "[Zelmeto]"; + mes "This is"; + mes "worse than"; + mes "I imagined..."; + next; + mes "[Zelmeto]"; + mes "We've got to start"; + mes "repairs as soon as we"; + mes "can! Hopefully, we can"; + mes "resolve this before"; + mes "any serious problems happen..."; + next; + mes "[Zelmeto]"; + mes "Alright, the last"; + mes "thing that you need to"; + mes "inspect is a ^FF0000large conveyor^000000."; + mes "It's similiar to the one you"; + mes "inspected before, but it's"; + mes "bigger and more powerful."; + next; + mes "[Zelmeto]"; + mes "We have only one of these"; + mes "machines and it's usually"; + mes "moved around a lot since"; + mes "a lot of people in the factory"; + mes "use it. I really don't know"; + mes "where it could be now."; + next; + mes "[Zelmeto]"; + mes "Still I'm sure that"; + mes "it's inside the building,"; + mes "so you should be able to"; + mes "find it. I hope you can inspect"; + mes "that conveyor for me soon."; + set EinFactory,11; + close; + break; + + case 11: + mes "[Zelmeto]"; + mes "The machine which"; + mes "you are supposed to"; + mes "inspect right now"; + mes "is a large convyore."; + next; + mes "[Zelmeto]"; + mes "Remember that we"; + mes "also have a small sized"; + mes "conveyor, so make sure"; + mes "that you examine the"; + mes "larger one, alright?"; + close; + break; + + case 12: + mes "[Zelmeto]"; + mes "Well, I figured that both"; + mes "conveyors would have"; + mes "similiar problems. We"; + mes "can fix them at the"; + mes "same time, but it'll"; + mes "be a hassle"; + next; + mes "[Zelmeto]"; + mes "Thank you so much for"; + mes "your help. Without you,"; + mes "I'm pretty sure we wouldn't"; + mes "know about these problems"; + mes "until it was too late."; + next; + mes "[Zelmeto]"; + mes "Now, I've got to make sure"; + mes "we have enough materials"; + mes "to make the repairs so that"; + mes "the machines will be safely"; + mes "functioning again."; + next; + mes "[Zelmeto]"; + mes "First, I better"; + mes "hurry and request"; + mes "an increase for the"; + mes "Factory Repair budget"; + mes "from our superintendant."; + set EinFactory,13; + close; + break; + + case 13: + mes "[Zelmeto]"; + mes "I've got to report this"; + mes "to our superintendant"; + mes "as soon as possible."; + next; + mes "[Zelmeto]"; + mes "With any luck, he'll approve"; + mes "a budget increase so that we"; + mes "can get all of the materials"; + mes "needed for the repairs."; + close; + break; + + case 14: + mes "[Zelmeto]"; + mes "..."; + mes "......"; + next; + mes "[Zelmeto]"; + mes "^6A6A6A*Sigh*^000000"; + mes "My proposal was rejected"; + mes "by our superintendant. But"; + mes "maintainance and repairs"; + mes "are crucial for peak operating"; + mes "efficiency and worker safety!"; + next; + mes "[Zelmeto]"; + mes "I'm frustrated and worried."; + mes "Maybe nothing will happen"; + mes "for now, but we've got to"; + mes "safeguard our future by"; + mes "regularly maintaining"; + mes "all of these machines"; + next; + mes "[Zelmeto]"; + mes "Even possible threats"; + mes "to the safety of our workers"; + mes "can't be ignored. Isn't there"; + mes "something I can do? ^6A6A6A*Sigh*^000000"; + next; + mes "[Zelmeto]"; + mes "If we can"; + mes "just get"; + mes "20 ^FF0000Flexible Tube^000000,"; + mes "10 ^FF0000Rusty Screw^000000 and"; + mes "10 ^FF0000Used Iron Plate^000000,"; + mes "we could make those repairs."; + next; + mes "[Zelmeto]"; + mes "But without funds, there's"; + mes "no way we can purchase"; + mes "those items. If something"; + mes "happens, who's going to"; + mes "be responsible?"; + set EinFactory,15; + close; + break; + + case 15: + if(countitem(7325) > 19 && countitem(7317) > 9 && countitem(7319) > 9)goto s_Again; + mes "[Zelmeto]"; + mes "We need"; + mes "at least"; + mes "20 ^FF0000Flexible Tube^000000,"; + mes "10 ^FF0000Rusty Screw^000000 and"; + mes "10 ^FF0000Used Iron Plate^000000,"; + mes "to repair this factory."; + next; + mes "[Zelmeto]"; + mes "^6A6A6A*Sigh*^000000"; + mes "But there's no way"; + mes "we can get all of those"; + mes "things. Our budget isn't"; + mes "big enough to cover it."; + close; + s_Again: + mes "[Zelmeto]"; + mes "Ah, it's you again."; + mes "It's shameful letting"; + mes "other people know about"; + mes "our miserable situation..."; + next; + mes "[Zelmeto]"; + mes "There's nothing"; + mes "worth seeing here,"; + mes "so there really isn't"; + mes "a point in you coming to"; + mes "visit this place anymore."; + next; + menu "Give him the materials.",s_Give,"Huh.",-; + + mes "[Zelmeto]"; + mes "^6A6A6A*Sigh*^000000"; + mes "I'm really worried"; + mes "about this factory's"; + mes "future. What is our"; + mes "superintendant thinking...?"; + close; + + s_Give: + mes "[Zelmeto]"; + mes "...Hm?"; + mes "Aren't these the"; + mes "materials we need"; + mes "to make repairs in"; + mes "the factory? How did"; + mes "you find all of these?"; + next; + if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10)close; + delitem 7325,20; + delitem 7317,10; + delitem 7319,10; + set EinFactory,16; + if (BaseLevel < 41) set BaseExp,BaseExp+615; + if ((BaseLevel >= 41) && (BaseLevel < 51)) set BaseExp,BaseExp+3075; + if ((BaseLevel >= 51) && (BaseLevel < 61)) set BaseExp,BaseExp+6604; + if ((BaseLevel >= 61) && (BaseLevel < 71)) set BaseExp,BaseExp+18508; + if ((BaseLevel >= 71) && (BaseLevel < 81)) set BaseExp,BaseExp+32062; + if ((BaseLevel >= 81) && (BaseLevel < 91)) set BaseExp,BaseExp+76026; + if (BaseLevel >= 91) set BaseExp,BaseExp+290675; + mes "[Zelmeto]"; + mes "I don't know how"; + mes "I can possible pay you"; + mes "back for this great favor."; + mes "I appreciate that you've"; + mes "stepped forward to help us."; + next; + mes "[Zelmeto]"; + mes "Oh...!"; + mes "In my years of managing,"; + mes "I've learned the ultimate"; + mes "motivation techniques. Let"; + mes "me enhance your motivation"; + mes "to show you my gratitude."; + next; + mes "[Zelmeto]"; + mes "Now..."; + mes "Just open your mind"; + mes "and listen to my words"; + mes "of encouragement"; + mes "and inspiration..."; + next; + mes "[Zelmeto]"; + mes "^3131FFWhen the going"; + mes "gets rough, you've"; + mes "gotta get rougher!"; + mes "You gotta climb that"; + mes "mountain 'cause no one's"; + mes "gonna climb it for you!"; + next; + mes "[Zelmeto]"; + mes "^3131FFDon't give it up!"; + mes "Go for broke!"; + mes "Losers are quitters"; + mes "and quitters are losers!"; + next; + mes "[Zelmeto]"; + mes "^6A6A6A*Whew*"; + mes "^000000I haven't given that much"; + mes "inspiration in a while, but"; + mes "your help was well worth it."; + mes "I'm going to start the repairs, but"; + mes "once again I'd like to thank you."; + close; + break; + + case 16: + mes "[Zelmeto]"; + mes "We'll be putting good"; + mes "use to the materials you"; + mes "gave me. With your help,"; + mes "our factory will operate"; + mes "safely. At least, for just"; + mes "a little while longer."; + close; +} + +} + +ein_in01.gat,50,232,4 script 2nd Control Panel 111,{ + +if(EinFactory == 1) +{ + mes "^3131FFIt's the 2nd control panel"; + mes "Zelmeto asked you to inspect."; + mes "it looks totally broken: screws"; + mes "are missing, and the iron cover"; + mes "has been bent open, revealing"; + mes "a tangled mess of wires inside."; + set EinFactory,2; + close; +} +end; +} + + +ein_in01.gat,108,217,4 script 3rd Pressure Governor 111,{ + +if(EinFactory == 3) +{ + mes "^3131FFAt first glance, this"; + mes "pressure governor looks"; + mes "perfectly fine. But after you"; + mes "check it more carefully, you"; + mes "find that it's making strange"; + mes "grinding noises and a few of"; + mes "the surface screws are loose."; + set EinFactory,4; + close; +} +end; +} + +ein_in01.gat,61,259,4 script Main Control Panel 111,{ + +if(EinFactory == 5) +{ + mes "^3131FFThe main control panel"; + mes "doesn't look like it has"; + mes "any problems. But after"; + mes "tapping on its surface,"; + mes "you hear a disheartening"; + mes "hollow sound. It looks like"; + mes "it's missing some parts..."; + set EinFactory,6; + close; +} +end; +} +ein_in01.gat,47,197,4 script Conveyor#01 111,{ + +if(EinFactory == 7) +{ + mes "^3131FFThe conveyor's movements"; + mes "look jittery and clumsy. The"; + mes "mechanical arm also doesn't"; + mes "look powerful enough to bear"; + mes "the loads that it's carrying. The"; + mes "screws in the conveyor look"; + mes "loose and rusted over."; + set EinFactory,8; + close; +} +end; +} + +ein_in01.gat,100,267,4 script Pipe 111,{ + +if(EinFactory == 9) +{ + mes "^3131FFThe inspection of this"; + mes "pipe didn't take very long."; + mes "It's bloated and worn out"; + mes "from long durations of"; + mes "being overloaded with"; + mes "pressure. It's a wonder"; + mes "it hasn't exploded yet."; + set EinFactory,10; + close; +} +end; +} + +ein_in01.gat,95,238,4 script Conveyor#02 111,{ + +if(EinFactory == 11) +{ + mes "^3131FFThis conveyor seems"; + mes "to have similiar problems"; + mes "as its smaller version. Its"; + mes "movements are awkward,"; + mes "erratic and weak, and almost"; + mes "all of its screws are rusted."; + set EinFactory,12; + close; +} +end; +} +//============================================================ +//=============================================== Einbroch Uwe +//====================================================== Quest +einbroch.gat,215,180,5 script Uwe Kleine 85,{ + + if(EinUwe == 2)goto s_Cont2; + if(EinUwe == 1)goto s_Cont; + mes "[Uwe]"; + mes "Cooking is such a joy~!"; + mes "The scents, the flavors, the"; + mes "sensation of sheer ^EFAEBDsatiation^000000..."; + next; + menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-; + + mes "[Uwe]"; + mes "Cooking begins with"; + mes "fire and ends with fire."; + mes "There's a certain art to"; + mes "creating fine, delicious"; + mes "foods to delight the palate~"; + close; + +s_Forge: + mes "[Uwe]"; + mes "Is this a forge?"; + mes "Oh, sugar honey,"; + mes "you haven't been here"; + mes "before, haven't you?"; + next; + mes "[Uwe]"; + mes "My name is Uwe Kleine"; + mes "and this is my forge~! I am"; + mes "the most elegant Blacksmith"; + mes "and the best chef here in the"; + mes "Schwartzwald Republic~"; + next; + mes "[Uwe]"; + mes "So, how can"; + if(!Sex)mes "I help you?"; + if(Sex) + { + mes "I help you, you"; + mes "adoooooooooorable"; + mes "hunk of a man?"; + } + next; + menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-; + + mes "[Uwe]"; + mes "Take care,"; + mes "sugar honey~"; + mes "Ho ho ho!"; + close; + +s_Ein: + mes "[Uwe]"; + mes "Einbroch was originally"; + mes "build to support Einbech's"; + mes "mining efforts. Because it's"; + mes "small and crowded with people,"; + mes "there's no room to build the ore"; + mes "refining factories over there."; + next; + mes "[Uwe]"; + mes "Sine Einbroch used to be"; + mes "an empty lot, it was perfect"; + mes "for building factories. That's"; + mes "what my grandfather told me a"; + mes "long time ago. Anyway, Einbroch"; + mes "quickly grew into a major city."; + next; + mes "[Uwe]"; + mes "Now people think that this"; + mes "city was never planned to be"; + mes "just an extension of Einbech."; + mes "See that rampart over there?"; + mes "It doesn't connection to Einbech"; + mes "at all! No protection for them..."; + next; + mes "[Uwe]"; + mes "It's like the government"; + mes "lost all interest in Einbech."; + mes "Even the miners there have"; + mes "been moving here to work in"; + mes "the factories. But more people"; + mes "hasn't made this city more lively."; + next; + mes "[Uwe]"; + mes "Einbroch may look modern"; + mes "and exciting now, but soon"; + mes "you'll see that there's no sign"; + mes "of warmth or life. So... Just"; + mes "don't live here in your old age."; + next; + menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-; + + mes "[Uwe]"; + mes "Oh, that is such"; + mes "a good decision,"; + mes "sugar honey! Oh, you"; + mes "cutie adventurers are"; + mes "so precious, so lovable."; + mes "^111111*Tee hee hee~*^000000"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + close; + +s_WhyHere: + mes "[Uwe]"; + mes "Well, I have some"; + mes "precious memories of"; + mes "this place. Once, there was"; + mes "a man who lived here who"; + mes "was just like a father to me."; + next; + mes "[Uwe]"; + mes "Oh, but I'm sure that"; + mes "you don't want to hear"; + mes "about that. Next time you"; + mes "drop by, we'll talk about"; + mes "something more fun, 'kay?"; + mes "Buhbye for now, cutie~"; + close; + +s_Weap: + mes "[Uwe]"; + mes "Well..."; + mes "I actually just"; + mes "do smithing work"; + mes "to create my own"; + mes "cooking tools."; + next; + mes "[Uwe]"; + mes "Oh, I understand"; + mes "that somebody needs"; + mes "to fight the monsters,"; + mes "but I'm the wrong person"; + mes "to ask for forging weapons."; + mes "I... am a strict pacifist~"; + next; + mes "[Uwe]"; + mes "Just go look"; + mes "around for a little"; + mes "bit, I'm sure you'll"; + mes "find a Blacksmith"; + mes "who's willing to forge"; + mes "you a good weapon~"; + close; + +s_Cook: + mes "[Uwe]"; + mes "Mm...?"; + mes "Did you just"; + mes "say that you"; + mes "want to learn"; + mes "the art of cooking?"; + next; + mes "[Uwe]"; + mes "I'm sorry, but I can't"; + mes "really give culinary"; + mes "lessons. But I will"; + mes "give good advice for"; + mes "hopeful beginners."; + next; + mes "[Uwe]"; + mes "Now..."; + mes "For your tuiton"; + mes "I'll need-- Gosh,"; + mes "there's just so many"; + mes "things. Get some paper,"; + mes "and a pen for this list..."; + next; + mes "[Uwe]"; + mes "Just kidding!"; + mes "^111111*Titter~* ^000000I don't need"; + mes "much to make some"; + mes "cooking utensils. Bring"; + mes "6 ^0000FFLarge Jellopies^000000. That's it!"; + next; + mes "[Uwe]"; + mes "In return, I will give you"; + mes "1 Coal and some useful"; + mes "cooking advice for novices."; + mes "I give this advice for free to"; + mes "my smithing colleages, though."; + next; + mes "[Uwe]"; + mes "Why ^EFAEBDdon't^000000 you"; + mes "become a Blacksmith?"; + mes "I'm much more confident"; + mes "in that field. ^111111*Tee hee~*^000000"; + next; + mes "[Uwe]"; + mes "Well, I'll be"; + mes "waiting right"; + mes "here until you"; + mes "come back."; + mes "^111111...*Tee hee~*"; + set EinUwe,1; + close; + +s_Cont: + mes "[Uwe]"; + mes "Oh hello hello~"; + mes "It's been a long"; + mes "time since we've talked,"; + mes "you cutie adventurer~"; + next; + mes "[Uwe]"; + mes "So, sugar honey,"; + mes "how is it going with"; + mes "the little favor I asked"; + mes "you about last time?"; + mes "Did you already forget"; + mes "the 6 Large Jellopies?"; + next; + menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-; + +s_Material: + if(countitem(7126) > 5)goto s_EnoughItems; + mes "[Uwe]"; + mes "Huh...?"; + mes "You brought"; + if(countitem(7126))mes "only " + countitem(7126) + " of them?"; + if(!countitem(7126))mes "none at all...?"; + mes "Next time, be sure"; + mes "to bring 6 Large Jellopies,"; + mes "okay? Don't forget, cutie~"; + close; + +s_EnoughItems: + mes "[Uwe]"; + mes "Thank you ^EFAEBDso^000000 much!"; + mes "Here's the Coal I promised~"; + delitem 7126,6; + getitem 1003,1; + set EinUwe,2; + next; + mes "[Uwe]"; + mes "Now, I can't teach you everything"; + mes "about cooking, but I will give you"; + mes "some good advice for beginners."; + mes "I hope you pay attnetion, sugar"; + mes "honey. Now what would you like"; + mes "to hear more about? Hmm...?"; + next; +s_Menu3: + menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-; + + mes "[Uwe]"; + mes "Take care,"; + mes "sugar honey~"; + mes "Ho ho ho!"; + close; + +s_Heart: + mes "[Uwe]"; + mes "Ah, heart. Just like forging,"; + mes "you need passion and desire"; + mes "to create something special."; + mes "Every smith and cook knows that"; + mes "you can do anything if you have"; + mes "the will and the commitments."; + next; + mes "[Uwe]"; + mes "Well, that's all"; + mes "I really have to"; + mes "say about that. But"; + mes "come back and chat"; + mes "whenever you please."; + mes "...Behbie~"; + close; + +s_Ingredients: + mes "[Uwe]"; + mes "Now, for beginners,"; + mes "learning to select"; + mes "and use ingredients"; + mes "is one of the most"; + mes "important fundamentals."; + next; + mes "[Uwe]"; + mes "Cooking is like forging"; + mes "since specific ingredients"; + mes "are needed to make specialty"; + mes "items or dishes. You can't just"; + mes "skip them if you really need"; + mes "them, right? Right!"; + next; + mes "[Uwe]"; + mes "Once you make up your"; + mes "mind to do something,"; + mes "focus on finishing it, 'kay?"; + mes "Never cut corners and always"; + mes "dedicate yourself to make the"; + mes "very best finished product~"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + mes "...Ho ho~"; + close; + +s_Skills: + mes "[Uwe]"; + mes "When you're beginning to learn"; + mes "skills, you can't let yourself be"; + mes "discouraged! Practice makes"; + mes "perfect, you know? But never"; + mes "use your lack of skills as an"; + mes "excuse if you happen to fail..."; + next; + mes "[Uwe]"; + mes "Effort is also an essential"; + mes "in forging and cooking! Now,"; + mes "on the oher hand, if you put"; + mes "in all the effort but didn't learn"; + mes "any of the skills, you'll still get"; + mes "nowhere fast, right? Right!"; + next; + mes "[Uwe]"; + mes "The key is to always"; + mes "give 100% effort and work"; + mes "on improving your skills."; + mes "Before you know it, you'll"; + mes "be a respected master!"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + mes "...Ho ho~"; + close; + +s_Tools: + mes "[Uwe]"; + mes "Cooking is a little"; + mes "easier if you have"; + mes "nicer tools to use,"; + mes "but that's it. Tools by"; + mes "themselves can't make"; + mes "just anybody a master."; + next; + mes "[Uwe]"; + mes "In the end, the best"; + mes "tools are the ones you're"; + mes "most comfortable with using."; + mes "In fact, I still use the old knife"; + mes "I used back when I was just"; + mes "a little novice chef~"; + next; + mes "[Uwe]"; + mes "Well, that was"; + mes "a fun talk. Come"; + mes "back and visit, 'kay?"; + mes "I'll miss you until"; + mes "the next time~"; + mes "...Ho ho~"; + close; + +s_Cont2: + mes "[Uwe]"; + mes "Ah, hello again,"; + mes "cutie adventurer."; + mes "How can I help you?"; + next; + menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-; + + mes "[Uwe]"; + mes "Take care,"; + mes "sugar honey~"; + mes "Ho ho ho!"; + close; + + +s_Cooking: + mes "[Uwe]"; + mes "Ooh, cooking!"; + mes "So what did you"; + mes "want to ask me...?"; + next; + goto s_Menu3; + +} \ No newline at end of file -- cgit v1.2.3-70-g09d2