From cf3ef84e5e0c09e2ff1f1683d8546a6822ba7693 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Mon, 4 Jun 2007 01:11:21 +0000 Subject: * Updated 2006 headgear quests to semi-official dialog. * Various updates to the various guild Castle scripts. - Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room. - Updated Guild Castle Flags again. Updated remaining dialogs to official. - Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO. - Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change. * Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10669 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/newgears/2006_headgear.txt | 1485 +++++++++++++++++++++++---------- 1 file changed, 1063 insertions(+), 422 deletions(-) (limited to 'npc/quests/newgears') diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt index d1f0724fe..d7c70f404 100644 --- a/npc/quests/newgears/2006_headgear.txt +++ b/npc/quests/newgears/2006_headgear.txt @@ -3,10 +3,11 @@ //===== By: ================================================== //= DiviniaRO members, cleaned by reddozen //===== Current Version: ===================================== -//= 1.0c +//= 1.1 //===== Compatible With: ===================================== //= SVN eA //===== Description: ========================================= +//= [Aegis Conversion] //= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask, //= Lion Masquerade, Bride Mask, Judge Hat and A-Yam Hat //===== Additional Comments: ================================= @@ -15,475 +16,1115 @@ //= standartized stuff a bit [Lupus] //= 1.0b fixed Helm of Valkyries ingredients //= 1.0c corrected item names according to item_db [Lupus] +//= 1.1 Full update. EuRO (?) dialogs, and positions. [L0ne_W0lf] //============================================================ //===================== Anonymous Mask ===================================================== - -rachel,91,273,4 script Masked Man 880,{ - set @npcname$,"[Masked Man]"; - - mes @npcname$; - mes "Psssst...."; +rachel,91,273,8 script ? 930,{ + if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) { + mes "[?]"; + mes "Giggle giggle...isn't it my partner, eh?"; + mes "So, did you bring everything that I asked?"; + mes "Great, now I can make the item which will help you"; + mes "to cover your identity! Giggle giggle..."; + next; + mes "- Bzzz Bzzz Click Click -"; + mes "- Fumble Fumble Fumble Fumble -"; + mes "- Bzzz Bzzz Click Click -"; + mes "- Fumble Fumble Fumble Fumble -"; + next; + mes "[?]"; + mes "...Hey, don't look over my shoulder."; + mes "I don't want to share"; + mes "my business secret with you, you know?"; + next; + mes "- Bzzz Bzzz Click Click -"; + mes "- Fumble Fumble Fumble Fumble -"; + mes "- Bzzz Bzzz Click Click -"; + mes "- Fumble Fumble Fumble Fumble -"; + next; + delitem 983,1; //Black_Dyestuffs + delitem 7111,100; //Smooth_Paper + delitem 938,99; //Sticky_Mucus + set zeny,zeny-100000; + getitem 5175,1; //Anonimity_Request + mes "[?]"; + mes "Phew...it's done. Well, it was not that difficult to make, but..."; + mes "Giggle giggle, what is important is that"; + mes "now you can hide your identity. Now, take this."; + mes "Hopefully, this mask will help you"; + mes "to avoid encountering your enemies. Ahahaha!"; + close; + } + mes "[?]"; + mes "...No way! Don't you dare to find out about me!"; + mes "Don't you even speak to me!"; + mes "Shushhh! Don't let my enemy know where I am!"; next; - mes @npcname$; - mes "Shhhh..."; - mes "Come here, but keep quiet"; + mes "[?]"; + mes "Err? You are a my kind person."; + mes "So, you are running away from something,"; + mes "and you want to hide your identity, am I right?"; + mes "Yeah...I guess that I am right... Giggle giggle."; next; - mes @npcname$; - mes "I have something that might interest you"; + mes "[?]"; + mes "Well, I should be kind to my comrade."; + mes "Although I can't reveal my identity to you,"; + mes "I can help you to safely hide from your enemies."; next; - - switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around.")) - { - - case 1: - mes @npcname$; - mes "I only need a few things in return"; - mes "100 Slick Paper,"; - mes "99 Sticky Mucus,"; - mes "1 Black Dysetuff and"; - mes "100,000 Zeny."; - next; - mes @npcname$; - if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) { - mes "Come back when you have what I need..."; - close; - } - - mes "I see you came prepared."; - delitem 7111,100; - delitem 938,99; - delitem 983,1; - set Zeny, Zeny-100000; - next; - getitem 5175,1; - mes @npcname$; - mes "You didn't get this from me by the way..."; - close; - - - case 2: - mes @npcname$; - mes "Yeah... I knew that."; - close; - } - + mes "[?]"; + mes "Bring me ^FF00001 Black Dyestuffs^000000,"; + mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,"; + mes "and ^FF0000100,000 zeny^000000."; + mes "Then I will help you, giggle giggle."; + next; + mes "[?]"; + mes "You may leave now."; + mes "Somehow we can be so helpful to each other."; + mes "Once you finish gathering all the material,"; + mes "come back without anyone knowning. Giggle giggle."; + close; } - - //======================== Feather Beret ================================================ - -rachel,135,121,4 script Sakyul 933,{ - set @npcname$,"[Sakyul]"; - - mes @npcname$; - mes "Mumble mumble.."; - mes "Stupid Arunafelz Military!"; - mes "I lost the use of my legs during the Rune-Midgard!"; - mes "I was in a special unit.. we even had our own beret!"; - mes "Wingmen, they called us.."; - next; - mes @npcname$; - mes "If you really want one, I can make a replica for you."; - next; - - switch(select("Of course I do!","No way man, you creep me out!")) - { - - case 1: - mes @npcname$; - mes "Alright then, I just need a few things:"; - mes "1 Beret,"; - mes "100 Soft Feathers and"; - mes "1 White Dyestuff."; - next; - mes @npcname$; - if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) { - mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!"; - close; - } - - mes "Nice to see a well prepared youngster!"; - delitem 5172,1; - delitem 7063,100; - delitem 982,1; - next; - getitem 5170,1; - mes @npcname$; - mes "Here.. This takes me back.. Have fun with it!"; - close; - - - case 2: - mes @npcname$; - mes "Fine then! Leave an old man at peace! Git! Go!"; +rachel,152,131,3 script Sakjul 928,{ + if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) { + mes "[Sakjul]"; + mes "Great, you have brought everything"; + mes "to make ^FF0000Feather Beret^000000!"; + mes "To reward for your labor,"; + mes "I shall personally proceed with the hat creation."; + next; + mes "[Sakjul]"; + mes "Stand next to me, and watch the creation process solemnly."; + mes "Keep your integrity by standing straight,"; + mes "and looking straight forward!"; + next; + mes "[Sakjul]"; + mes "If you do not do what I just said,"; + mes "^FF0000this hat creation could result in failure!"; + mes "And, if you fail to create the hat,"; + mes "you will lose all the materials,"; + mes "and I am not going to take the responsibility for your mistake!^000000"; + next; + mes "- THUD THUD -"; + mes "- THUD THUD -"; + mes "- THUD THUD -"; + mes "- BOOM -"; + next; + mes "- THUD THUD -"; + mes "- THUD THUD -"; + mes "- THUD THUD -"; + mes "- BOOM -"; + next; + set .@result,rand(1,10); + if (.@result == 4) { + delitem 5172,1; //Beret + delitem 7063,100; //Soft_Feather + delitem 982,1; //White_Dyestuffs + mes "[Sakjul]"; + mes "I did succeed in making the hat,"; + mes "but I cannot let it fall into someone else's hand!"; + mes "The essential of Feathre Beret is"; + mes "the precise angle of the beret and the feather,"; + mes "but this hat's angle has become slightly crooked,"; + mes "and the quality has become too poor to be my artwork!"; + next; + mes "[Sakjul]"; + mes "I understand that you feel quite unfortunate"; + mes "with this result. However, I urge you to not to be"; + mes "so disappointed, and try again!"; + mes "There is no impossibility in the world, so you can do it!"; + next; + mes "[Sakjul]"; + mes "Now, brace yourself up!"; + mes "You have done this already,"; + mes "so you can easily do it again."; + mes "If you understood, now, go, go gather the materials again!"; close; + } + delitem 5172,1; //Beret + delitem 7063,100; //Soft_Feather + delitem 982,1; //White_Dyestuffs + getitem 5170,1; //Feather_Beret + mes "[Sakjul]"; + mes "Great, I have made it! Look at this beautiful coordination"; + mes "between the feather and the beret,"; + mes "and you can feel moderation in the coordination."; + mes "I must say that this hat must be"; + mes "one of the needful things for young men in nowadays."; + next; + mes "[Sakjul]"; + mes "Since I have created this hat with your materials,"; + mes "it belongs to you."; + mes "Keep this hat with care, and be a great, confident person."; + close; } - + mes "[Sakjul]"; + mes "Straighten yourself, and keep your tension!"; + mes "Keep yourself under control, and move with integrity!"; + mes "That's how a respectable man carry himself!"; + mes "Young men in nowadays are too weak and tender."; + mes "Don't you agree with me, young adventurer?"; + next; + if (select("Yes, sir!:No.") == 1) { + mes "[Sakjul]"; + mes "Ah! I like your answer!"; + mes "Lately, I found it very hard to see a diciplined young man like you."; + mes "Unfortunately, even you are not yet diciplined as well as I expect!"; + mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000"; + mes "might help you to look more diciplined."; + next; + mes "[Sakjul]"; + mes "I like to compliment your attitude."; + mes "Thus, I am willing to create Feather Beret for you"; + mes "only if you bring me the materials to me. Understand?"; + next; + mes "[Sakjul]"; + mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,"; + mes "and ^FF00001 White Dyestuffs^000000."; + mes "Make sure that you will remember all of them, and bring me"; + mes "the exact amount of materials!"; + next; + mes "[Sakjul]"; + mes "Thank me for the offer"; + mes "because the hat will finish your look"; + mes "to be more majestic and elegant!"; + mes "If you understood, go,"; + mes "go gather the material as soon as you can!"; + close; + } + mes "[Sakjul]"; + mes "I can't hear you! I don't feel any confidence from your voice!"; + mes "How can you live this tough world with that weak attitude?"; + mes "Put yourself together, right now!"; + close; } - - //============================ Valkyrie Helm ===================================================== - -hugel,146,105,4 script Genirhimin 897,{ - set @npcname$,"[Genirhimin]"; - - mes @npcname$; - mes "Eh?"; - if (Zeny < 10000000) goto L_POOR; - next; - mes @npcname$; - mes "In days long past us mortals were permitted"; - mes "to serve Odin and the Valkyries in battle.."; - mes "So that maybe we would have the cahnce to die"; - mes "honorably in battle and return to Val Halla"; - next; - mes @npcname$; - mes "The bravest of Warriors were rewarded with"; - mes "the Valkyrie Helm"; - mes "But.. those days are long since passed.."; - mes "I suppose I could make you one, if you can"; - mes "gather what I need."; - next; - - switch(select("Really? I'd love one.","I'm not one for fairy tales old man.")) - { - - case 1: - mes @npcname$; - mes "Here is what I need:"; - mes "1 Sageworm Card,"; - mes "1 Argiope Card,"; - mes "1 Dryad Card,"; - mes "1 Wooden Golem Card,"; - mes "1 Bongun Card,"; - mes "1 Pirate Skel Card,"; - mes "1 Marduk Card and..."; - next; - mes @npcname$; - mes "1 Hode Card,"; - mes "1 Elder Card,"; - mes "1 Nightmare Terror Card,"; - mes "1000 Darkness Runes and"; - mes "1000 Bloody Runes."; - next; - mes @npcname$; - if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) { - mes "I'm sorry, but I need more to make the helm."; - close; - } - - mes "Give me a minute and I'll work my magic..."; - delitem 4219,1; - delitem 4114,1; - delitem 4177,1; - delitem 4259,1; - delitem 4212,1; - delitem 4073,1; - delitem 4112,1; - delitem 4081,1; - delitem 4251,1; - delitem 4166,1; - delitem 7511,1000; - delitem 7563,1000; - next; - getitem 5171,1; - mes @npcname$; - mes "This is a serious honour... You have proven yourself a brave and honorable Warrior, Wear this with Pride."; +hugel,147,130,3 script Ghenirhemin 897,{ + if (moza_valkylie == 5) { + set .@val2,rand(1,10); + if (.@val2 == 3) { + misceffect 348; //EF_LIGHTSPHERE + mes "[Ghenirhemin]"; + mes "The materials are still being fused."; + next; + mes "[Ghenirhemin]"; + mes "Umm?! Oh...oh?! Isn't this..."; + mes "Isn't this...?!"; + next; + misceffect 322; //EF_FORESTLIGHT2 + mes "[Ghenirhemin]"; + mes "Ah...ahahaha, we've made it! We've made it!"; + mes "Valkyre's Helm...We've recreated Valkyre's Helm,"; + mes "a glorious godly armor!"; + mes "Ah...does this mean...?"; + next; + mes "[Ghenirhemin]"; + mes "We are writing new history!"; + mes "Yes, we just have started writing new history."; + next; + mes "[Ghenirhemin]"; + mes "Thank you so much for giving me a chance to participate in this."; + mes "I am sure that my ancestors in heaven will be glad"; + mes "to see this successful recreation of Valkyre's Helm."; + mes "Hahahahaha!"; + next; + mes "[Ghenirhemin]"; + mes "Please take this helm."; + mes "As I promised, this is yours."; + mes "Please take pride in yourself, and"; + mes "do not disgrace this Helm through evil doings."; + next; + set moza_valkylie,0; + getitem 5171,1; //Valkyrie_Helm + mes "[Ghenirhemin]"; + mes "May God bless this adventurer"; + mes "who has written new history."; + mes "I, Gheirhemin pray to god for his safe journey"; + mes "who is now heading toward the new history."; close; - - case 2: - mes @npcname$; - mes "So be it, suit yourself.."; + } + misceffect 348; //EF_LIGHTSPHERE + mes "[Ghenirhemin]"; + mes "The materials are still being fused."; + close; + } + else if (moza_valkylie == 4) { + set .@val,rand(1,10); + if (.@val == 7) { + mes "[Ghenirhemin]"; + mes "............"; + next; + misceffect 348; //EF_LIGHTSPHERE + mes "[Ghenirhemin]"; + mes "Oh...oh? They....they just have started being fused!"; + mes "Look at this shining light!"; + mes "I can't...I can't believe that"; + mes "this is what happens in Valhala!"; + next; + set moza_valkylie,5; + mes "[Ghenirhemin]"; + mes "We are now witnessess of the God's grace...ah...."; close; + } + mes "[Ghenirhemin]"; + mes "....Let's wait a little longer."; + close; } - - L_POOR: - mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..."; + else if (moza_valkylie == 3) { + set moza_valkylie,4; + mes "[Ghenirhemin]"; + mes "Will you stop being anxious?"; + mes "Just relax and wait, will you?"; + mes "In a sense, we are holding a holy rite,"; + mes "and it is not going to happen faster,"; + mes "only because you, a human wants it to happen faster."; close; - -} - - - -//======================= Smiling Mask / Lion Masquerade / Bride Mask =============================== - -payon,135,231,5 script Chung-Wol-Mang 907,{ - set @npcname$,"[Chung-Wol-Mang]"; - - mes @npcname$; - mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them."; + } + else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) { + mes "[Ghenirhemin]"; + mes "Hmm...I am impressed that you have brought everything"; + mes "despite of the difficulty in gathering them. It was difficult, wasn't it?"; + mes "Haha, I can tell just by looking at your face."; + mes "Good job, my friend, you did a good job."; + next; + mes "[Ghenirhemin]"; + mes "Now, please hand them to me."; + mes "If I place them together in one place,"; + mes "I am pretty sure that they will start"; + mes "being fused into the helm with their own mysterious powers."; + next; + if (select("Give him the items.:Don't give him the items.") == 1) { + mes "[Ghenirhemin]"; + mes "Excellent. Now, all we have to do"; + mes "is just waiting until they finish being fused into one."; + next; + delitem 4219,1; //Sageworm_Card + delitem 4114,1; //Argiope_Card + delitem 4177,1; //Dryad_Card + delitem 4259,1; //Wooden_Golem_Card + delitem 4212,1; //Bon_Gun_Card + delitem 4073,1; //Pirate_Skel_Card + delitem 4112,1; //Marduk_Card + delitem 4081,1; //Hode_Card + delitem 4251,1; //Elder_Card + delitem 4166,1; //Nightmare_Terror_Card + delitem 7511,1000; //Rune_Of_Darkness + delitem 7563,1000; //Bloody_Rune + set zeny,zeny-10000000; + set moza_valkylie,3; + mes "[Ghenirhemin]"; + mes "Now I am all nervous"; + mes "in anticipation of a good result. Hahahaha."; + close; + } + mes "[Ghenirhemin]"; + mes "?"; + close; + } + else if (moza_valkylie == 2) { + mes "[Ghenirhemin]"; + mes "Please bring me"; + mes "^FF00001 Sage Worm Card, 1Argiope Card,"; + mes "^FF00001 Dryad Card, 1 Wooden Golem Card,"; + mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,"; + mes "^FF00001 Marduk Card, 1 Hode Card,"; + mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000"; + next; + mes "[Ghenirhemin]"; + mes "^1,000 Rune of the Darkness,"; + mes "^1,000 Bloody Rune,"; + mes "^and the helm price, 10,000,000 zeny^000000."; + next; + mes "[Ghenirhemin]"; + mes "It surely is a reasonable price considering that "; + mes "you are about to obtain a godly power, don't you think?"; + next; + set moza_valkylie,2; + mes "[Ghenirhemin]"; + mes "Let's discuss it later"; + mes "once you prepare the money and the items."; + mes "Now I am so exhausted"; + mes "as it has been a while since the last time that I talked this much."; + mes "Excuse me."; + close; + } + else if (moza_valkylie == 1) { + mes "[Ghenirhemin]"; + mes "You must be pretty surprised by now."; + mes "Yes, it is surely understandable."; + mes "If you have travelled many places,"; + mes "and heard many stories, you would know what this is."; + mes "Yes, it is ^FF0000Valkyre's Helm^000000."; + next; + mes "[Ghenirhemin]"; + mes "A legendary helm only allowed to men"; + mes "who have transcended their limit."; + mes "A godly armor that is blessed with an incredible power."; + mes "Can you see now that my story is true?"; + next; + mes "[Ghenirhemin]"; + mes "It has passed so many years, and thus"; + mes "its power has become weakened,"; + mes "but you can still feel something holy about the helm."; + mes "Don't you think?"; + next; + mes "[Ghenirhemin]"; + mes "Well...I am not allowed to wear this helm."; + mes "Thus, if I find someone who is just perfect for this helm,"; + mes "I am going to give this to him without any regret."; + next; + mes "[Ghenirhemin]"; + mes "Of course, I can't give away"; + mes "such a valuable thing for nothing in return."; + mes "That's how it goes, you know?"; + mes "I maybe think about giving it to you"; + mes "because you seem to be wealthier than others,"; + mes "and I can sense special aura from you."; + next; + mes "[Ghenirhemin]"; + mes "So, what do you say?"; + mes "I think that I have an eye for right men."; + mes "I feel that you will be able to fully recreate this Valkyre's Helm"; + mes "as well as use it to its full potential."; + next; + if (select("Sure.:No, thanks.") == 1) { + mes "[Ghenirhemin]"; + mes "You are an ambitious young man as I expected."; + mes "It is surely a great advantage."; + mes "Okay, I will tell you what I know from now on."; + mes "So, listen carefully."; + next; + mes "[Ghenirhemin]"; + mes "First, we have to fully restore the helm's power."; + mes "To do so, we must find monster cards"; + mes "that possess mysterious powers."; + next; + mes "[Ghenirhemin]"; + mes "That's not all. You know,"; + mes "we can't just glue those monster cards"; + mes "on the helm. Thus, we need a power that"; + mes "enables us to fuse the cards and the helm into one."; + next; + mes "[Ghenirhemin]"; + mes "Ancient runes are perfect to supply the power,"; + mes "especially we need Rune of the Darkness, and Bloody Rune."; + mes "Perhaps, they were chosen because of their sealed dark power"; + mes "and bloody sticky power? That's just my guess, hahahaha!"; + next; + mes "[Ghenirhemin]"; + mes "Once we successfully restore the helm's power,"; + mes "you are expected to purchase the helm from me."; + mes "As I said earlier, I am not going to"; + mes "give away such a valuable thing with nothing in return."; + mes "It will also demonstrate your qualification to become the helm's owner."; + next; + mes "[Ghenirhemin]"; + mes "Basically, you have to bring me..."; + mes "Ah, there are so many things that you need to bring me."; + mes "I suggest you to write down, and memorize them."; + next; + mes "Please bring me"; + mes "^FF00001 Sage Worm Card, 1Argiope Card,"; + mes "1 Dryad Card, 1 Wooden Golem Card,"; + mes "1 Bongun Card, 1 Pirate Skeleton Card,"; + mes "1 Marduk Card, 1 Hode Card,"; + mes "1 Elder Card, 1 Nightmare Terror Card,^000000"; + next; + mes "[Ghenirhemin]"; + mes "^FF00001,000 Rune of the Darkness,"; + mes "1,000 Bloody Rune,"; + mes "and the helm price, 10,000,000 zeny^000000."; + next; + mes "[Ghenirhemin]"; + mes "It surely is a reasonable price considering that "; + mes "you are about to obtain a godly power, don't you think?"; + next; + set moza_valkylie,2; + mes "[Ghenirhemin]"; + mes "Let's discuss it later"; + mes "once you prepare the money and the items."; + mes "Now I am so exhausted"; + mes "as it has been a while since the last time that I talked this much."; + mes "Excuse me."; + close; + } + mes "[Ghenirhemin]"; + mes "Haha, I understand that"; + mes "it is not an easy choice to make."; + mes "Take your time, my friend."; + mes "If you still don't want the helm, I respect your decision."; + close; + } + else if (Zeny > 9999999) { + mes "[Ghenirhemin]"; + mes "Hmm...you look like a poor-looking wanderer,"; + mes "but you seem to have an enormous amount of money with you."; + mes "I guess that the old saying was right:"; + mes "''Don't judge a book by its cover.''"; + next; + mes "[Ghenirhemin]"; + mes "You maybe understand my story."; + mes "Would you like to listen to my long story?"; + mes "It may or may not be interesting to you,"; + mes "but I gurantee that it will never bore you in either way."; + next; + if (select("Listen.:Don't listen.") == 1) { + mes "[Ghenirhemin]"; + mes "Good, let me introduce myself."; + mes "My name is Ghenirhemin."; + mes "I am no different than others,"; + mes "if I may speak of my only advantage,"; + mes "I have little more money than them. Hahaha."; + next; + mes "[Ghenirhemin]"; + mes "However, I did not earn my money,"; + mes "but I inherited the fortune from my ancestors,"; + mes "who were all gifted businessmen."; + mes "I thank to him for handing over such great fortune."; + next; + mes "[Ghenirhemin]"; + mes "In fact, I am ashamed to tell you that"; + mes "I do not know what exactly my ancestors did"; + mes "to make this much fortune. Perhaps some would have held business,"; + mes "some others would have been great artists..."; + next; + mes "[Ghenirhemin]"; + mes "Our family is just blessed enough to have"; + mes "such great ancestors, who brought wealth to their family."; + mes "It would take me at least a week to list"; + mes "every single successful ancestor of mine."; + next; + mes "[Ghenirhemin]"; + mes "However, I like to tell you about one of my amazing ancestors,"; + mes "who has become our family hero."; + next; + mes "[Ghenirhemin]"; + mes "Well, actually I do not know exactly"; + mes "what he did, but I know that"; + mes "he brought glory and fame"; + mes "to our family for the first time."; + mes "However, since it has been so long, we do not have"; + mes "any document about him, so..."; + next; + mes "[Ghenirhemin]"; + mes "I clearly remember one thing about him though."; + mes "He was the only human who was able to"; + mes "become close to the gods, and he demonstrated"; + mes "his godly power to bring light to us, humans."; + next; + mes "[Ghenirhemin]"; + mes "I don't know how he obtained the godly power,"; + mes "or how he could become close to the gods."; + mes "I just remember these things because I was repeatedly told"; + mes "about his amazing story ever since I was born..."; + next; + mes "[Ghenirhemin]"; + mes "I can show you that I am not making things up."; + mes "I told you that we do not have any document about him, right?"; + mes "However, there is something that I can show you."; + mes "Now, take a look at this."; + next; + set moza_valkylie,1; + mes "[Ghenirhemin]"; + mes "See? This surely tells you that"; + mes "I am not making things up!"; + mes "This is what my ancestor used to use!"; + close; + } + mes "[Ghenirhemin]"; + mes "What a shame! However, I don't want to force you to"; + mes "do something that you don't want to do. Hahaha."; + mes "Just remember, you just have made another choice for your life."; + close; + } + mes "[Ghenirhemin]"; + mes "Everything has meaning and reason to exist in this world."; + mes "You and I, we are destined to meet with each other today."; next; - mes @npcname$; - mes "So, which one will it be?"; + mes "[Ghenirhemin]"; + mes "Well...although I said that everything has meaning,"; + mes "unfortunately you are not interesting to me at all."; + mes "Call me a money monger,"; + mes "but I like the rich."; next; - switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind.")) - { + mes "[Ghenirhemin]"; + mes "If you prove me that you are wealthy,"; + mes "I maybe change my mind, and become interested in you."; + mes "But, I will decide whether or not I will be interested in you"; + mes "when you show me your money. Hahahaha!"; + close; +} - case 1: - mes @npcname$; - mes "Okay, for the Smiling Mask I need:"; - mes "1 Four-Leaf Clover,"; - mes "500 Trunks,"; - mes "10 Elastic Bands,"; - mes "20 Memory Bookmarks,"; - mes "1 Cigarette,"; - mes "100 Cactus Needles and"; - mes "100 Manes."; +//======================= Smiling Mask / Lion Masquerade / Bride Mask =============================== +payon,135,320,3 script Chungwolmang 97,{ + if (moza_tal == 2) { + if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99 || countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0 || countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) { + mes "[Chungwolmang]"; + mes "Oh, you have brought everything"; + mes "to make a Mythical Lion Mask. Excellent."; + mes "Please give me the materials. I will make the mask right away."; next; - - if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){ - mes @npcname$; - mes "Come back and talk to me when you've gathered all the items."; + if (select("Give him the items.:Don't give him the items.") == 1) { + mes "[Chungwolmang]"; + mes "Great, I like your unhesitating attitude!"; + mes "Alright then, I will make the mask as quickly as I can!"; + next; + mes "[Chungwolmang]"; + mes "- Fumble Fumble Fumble -"; + mes "- Fumble Fumble Fumble -"; + mes "- Fumble Fumble Fumble -"; + mes "- Thud Thud Thud Thud -"; + next; + mes "[Chungwolmang]"; + mes "- Fumble Fumble Fumble -"; + mes "- Fumble Fumble Fumble -"; + mes "- Fumble Fumble Fumble -"; + mes "- Thud Thud Thud Thud -"; + next; + + if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) { + delitem 7015,20; //Bookclip_In_Memory + delitem 952,100; //Cactus_Needle + delitem 1028,100; //Wild_Boar's_Mane + getitem 5176,1; //Smiling_Mask + } + else if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) { + delitem 1049,20; //Skirt_Of_Virgin + delitem 1059,500; //Transparent_Cloth + delitem 1054,2; //Lip_Of_Ancient_Fish + delitem 1024,100; //Chinese_Ink + getitem 5169,1; //Bride_Mask + } + else if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) { + delitem 1048,500; //Slender_Snake + delitem 1053,2; //Tooth_Of_Ancient_Fish + delitem 980,1; //Orange_Dyestuffs + getitem 5177,1; //Lion_Masquerade + } + set moza_tal,0; + mes "[Chungwolmang]"; + mes "Wow, it was a piece of cake!"; + mes "You know, I am not an artisan only in title."; + mes "Hahaha, here, take your Mythical Lion Mask."; + mes "I hope that you will wear it with pride, hahaha!"; + next; + mes "[Chungwolmang]"; + mes "Aright, I need to take a rest"; + mes "until I have next customer. Hahaha, bye!"; close; } - - mes @npcname$; - mes "You brought all the items, thanks. Here give them to me."; - delitem 706,1; - delitem 1019,500; - delitem 7200,10; - delitem 7015,20; - delitem 2267,1; - delitem 952,100; - delitem 1028,100; - next; - getitem 5176,1; - mes @npcname$; - mes "Thanks, you can have your mask now."; + mes "[Chungwolmang]"; + mes "Err? Don't you want Mythical Lion Mask?"; + mes "Alright then...coward."; close; - + } + + mes "[Chungwolmang]"; + mes "Well well, have you not gathered the materials yet?"; + mes "You'd better hurry because I can't wait so long!"; + mes "Wait, what mask did you ask me to make anyways?"; + next; + switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) { + case 1: + mes "[Chungwolmang]"; + mes "Oh, yes, you want Hahoe Mask."; + mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,"; + mes "^FF0000100 Cactus Needle^000000, and"; + mes "^FF0000100 Mane^000000."; + break; case 2: - mes @npcname$; - mes "Okay, for the Lion Masquerade I need:"; - mes "1 Four-Leaf Clover,"; - mes "500 Trunks,"; - mes "10 Elastic Bands,"; - mes "500 Horrendous Hairs,"; - mes "2 Ancient Teeth and"; - mes "1 Orange Dyestuff."; - next; - - if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) { - mes @npcname$; - mes "Come back and talk to me when you've gathered all the items."; - close; - } - - mes @npcname$; - mes "You brought all the items, thanks. Here give them to me."; - delitem 706,1; - delitem 1019,500; - delitem 7200,10; - delitem 1048,500; - delitem 1053,2; - delitem 980,1; - next; - getitem 5177,1; - mes @npcname$; - mes "Thanks, you can have your mask now."; - close; - - + mes "[Chungwolmang]"; + mes "Oh, yes, you want Bride Mask."; + mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,"; + mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,"; + mes "and ^FF0000100 Squid Ink^000000."; + break; case 3: - mes @npcname$; - mes "Okay, for the Bride Mask I need:"; - mes "1 Four-Leaf Clover,"; - mes "500 Trunks,"; - mes "10 Elastic Bands,"; - mes "20 Skirts of Virgin,"; - mes "500 Transparent Celestial Robes,"; - mes "2 Ancient Lips and"; - mes "100 Squid Inks."; + mes "[Chungwolmang]"; + mes "Oh, yes, you want Mythical Lion Mask."; + mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,"; + mes "^FF00002 Ancient Tooth^000000, and"; + mes "^FF00001 Orange Dyestuffs^000000."; + break; + } + mes "Bring the exact amount of materials, then I will give you the mask right away."; + close; + } + if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) { + mes "[Chungwolmang]"; + mes "Ah, Four Leaf Clover must bring me luck"; + mes "because you came back faster than I thought! Wow..."; + mes "Thank you so much, now I think that"; + mes "I have fortune on my side. Hahaha!"; + next; + mes "[Chungwolmang]"; + mes "Alright! I will return your favor as I promised."; + mes "I will tell you everything. In fact,"; + mes "I am a traditional mask craftsman."; + mes "I am proud to tell you that no one can beat me"; + mes "in crafting traditional masks! Ahem!"; + next; + mes "[Chungwolmang]"; + mes "I had experienced emotional instability"; + mes "as well as had bad luck with everything due to various reasons."; + mes "But, that's history now! I am back, hahahaha!"; + next; + mes "[Chungwolmang]"; + mes "I feel good, and I have fortune back to my side."; + mes "I really appreciate you for helping me to feel better."; + mes "In return, I am going to make you a traditional mask! Hahaha!"; + mes "You should be thankful for that I am offering you a great gift."; + next; + mes "[Chungwolmang]"; + mes "You know why? Because there is no one who can offer you"; + mes "such a valuable item except me."; + mes "Anyhow, I can make 3 different masks:"; + mes "Hahoe Mask, Bride Mask and Mythical Lion Mask."; + mes "Which one whould you like to have? Pick one."; + next; + switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) { + case 1: + delitem 7201,500; //Log + delitem 7200,10; //Flexible_String + set moza_tal,2; + mes "[Chungwolmang]"; + mes "Great, you want Hahoe Mask, eh? That's easy!"; + mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,"; + mes "^FF0000100 Cactus Needle^000000, and"; + mes "^FF0000100 Mane^000000."; + mes "Bring the exact amount of materials, then I will give you the mask right away."; + break; + case 2: + mes "Great, you want Bride Mask, eh? That's easy!"; + mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,"; + mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,"; + mes "and ^FF0000100 Squid Ink^000000."; + mes "Bring the exact amount of materials, then I will give you the mask right away."; + break; + case 3: + mes "Great, you want Mythical Lion Mask, eh? That's easy!"; + mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,"; + mes "^FF00002 Ancient Tooth^000000, and"; + mes "^FF00001 Orange Dyestuffs^000000."; + mes "Bring the exact amount of materials, then I will give you the mask right away."; + break; + } + next; + mes "[Chungwolmang]"; + mes "...Why are you eyeing at me?"; + mes "What, did you expect me to make the mask for free?"; + mes "If you did, you must think of it this way."; + mes "My term of payback is to use my skills,"; + mes "and let you have my precious mask,"; + mes "not making the mask for you at free of charge, understood?"; + next; + mes "[Chungwolmang]"; + mes "At least I am not charging you with service fee, am I?"; + mes "Just bring me the materials, I will do my best"; + mes "to make an incredible mask for you!"; + next; + mes "[Chungwolmang]"; + mes "In the meantime, I am going to prepare"; + mes "the work by using these Log and Elastic Band."; + mes "So come back as soon as you can, okay?"; + close; + } + if (moza_tal == 1) { + mes "[Chungwolmang]"; + mes "Umm...the things that I've asked you were"; + mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000."; + mes "Thanks in advance."; + close; + } + if (countitem(706) > 0) { + mes "[Chungwolmang]"; + mes "Ah...! Hey! I can tell something unique about you."; + mes "Do you have a Four Leaf Clover by any chance?"; + mes "Do you mind if I ask you to give me the clover?"; + next; + mes "[Chungwolmang]"; + mes "I am not asking you to give it to me for free."; + mes "Although I can't gurantee it,"; + mes "I will be able to pay back your favor sooner or later."; + mes "So, can I take it?"; + next; + if (select("Sure.:No, you can't.") == 1) { + mes "[Chungwolmang]"; + mes "Oh! Thank you so much!"; + mes "Muhahahahahaha! Now I will become a lucky guy!"; + mes "With the clover, fortune will be on my side again!"; next; - - if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) { - mes @npcname$; - mes "Come back and talk to me when you've gathered all the items."; - close; - } - - mes @npcname$; - mes "You brought all the items, thanks. Here give them to me."; - delitem 706,1; - delitem 1019,500; - delitem 7200,10; - delitem 1049,20; - delitem 7165,500; - delitem 1054,2; - delitem 1024,100; - next; - getitem 5169,1; - mes @npcname$; - mes "Thanks, you can have your mask now."; - close; - - - case 4: - mes @npcname$; - mes "Okay, come back if you feel up to it later."; + mes "[Chungwolmang]"; + mes "Oh, right! I almost forgot."; + mes "I promised you to pay back your favor, right?"; + mes "I know that this might sound selfish,"; + mes "but, hey, can you do me one more favor?"; + mes "Since you did me a favor already,"; + mes "I don't think that it would be"; + mes "that hard for you to help me one more time?"; + mes "Please, show me your generosity~"; + next; + mes "[Chungwolmang]"; + mes "I need... ^FF0000500 Log^000000 and"; + mes "^FF000010 Elastic Band^000000."; + mes "Will you be so kind to bring them to me?"; + mes "In fact, I can't pay you back unless I have them."; + next; + delitem 706,1; //Four_Leaf_Clover + set moza_tal,1; + mes "[Chungwolmang]"; + mes "You want me to pay you back, don't you?"; + mes "So, please bring them to me, please~"; close; - + } + mes "[Chungwolmang]"; + mes "I see... Well, it is not easy to give away the lucky charm"; + mes "to a stranger without a second thought."; + mes "...Haha, but that doesn't make me stop being upset."; + mes "How dare you to refuse my request? Hah!"; + close; } - -} - - - -//====================== Judge Hat / A-Yam Hat ============================================= - -payon,137,123,5 script Hangaram 740,{ - set @npcname$,"[Hangaram]"; - - mes @npcname$; - mes "Hello adventurer!"; - mes "Our life is complicated."; + mes "[Chungwolmang]"; + mes "Arrrgghhh... I neeed... I need..."; next; - - mes @npcname$; - mes "But if you want I can help you by making 2 Hats."; + mes "[Chungwolmang]"; + mes "I want to be lucky! Someone, please bring me luck!"; + mes "I am not asking too much! I need one thing!"; next; - - mes @npcname$; - mes "My creations are the Judge Hat and the A-Yam Hat."; - mes "Which Hat do you want?"; - next; - - switch(select("Judge Hat","A-Yam Hat","No thanks")) - { - - case 1: - mes @npcname$; - mes "^3355FFJudge Hat^000000"; - mes "7 Red Bijou,"; - mes "7 Blue Bijou,"; - mes "7 Yellow Bijou,"; - mes "7 Green Bijou,"; - mes "300 Shining Scales,"; - next; - mes "1 Black Dyestuff,"; - mes "5 Cracked Diamond and"; - mes "1 Slotted Hat."; - next; - mes @npcname$; - if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){ - mes "Please, return when you have everything I need."; - close; - } - delitem 7445,7; - delitem 7446,7; - delitem 7447,7; - delitem 7448,7; - delitem 954,300; - delitem 983,1; - delitem 733,5; - delitem 2221,1; + mes "[Chungwolmang]"; + mes "I need a ^FF0000Four Leaf Clover^000000!"; + mes "Somebody, please bring me a Four Leaf Clover!"; + close; +} - mes "Ok you seem to have all the items."; +//====================== Judge Hat / A-Yam Hat ============================================= +payon_in03,139,124,3 script Han Garam 88,{ + if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) { + mes "[Han Garam]"; + mes "You came back faster than I expected."; + mes "Great, I am also highly motivated for the fact that"; + mes "my Ayam will belong to someone like you,"; + mes "who are competent and trustworthy."; + next; + mes "[Han Garam]"; + mes "Okay then, I will make the hat as quickly as I can."; + mes "Now, hand me all the materials."; + next; + if (select("Give him the items.:Don't give him the items.") == 1) { + mes "[Han Garam]"; + mes "Excellent! I don't have to be mediumized"; + mes "by the Dragon God for this work"; + mes "because I can perfectly do it on my own."; + mes "So, hold it right there, okay?"; next; - - mes @npcname$; - mes "Hmmm.. We now make this... Mmm."; - emotion 9; + mes "[Han Garam]"; + mes "Yes...right...umm hmm."; next; - - mes @npcname$; - mes "Now we use the Dyestuff like this."; - emotion 23; + mes "[Han Garam]"; + mes "................."; next; - - mes @npcname$; - mes "OMG!!! this isn't meant to be like this."; - emotion 28; + mes "- Han Garam started hammering, -"; + mes "- and assembling the materials without a word. -"; next; - - mes @npcname$; - mes "...."; + mes "[Han Garam]"; + mes "................."; next; - - mes @npcname$; - mes "Sorry, it didn't work."; + mes "[Han Garam]"; + mes "Phew, it was quite difficult,"; + mes "as I had not done this for quite a while."; next; - - mes @npcname$; - mes "Well that's the way life is."; + mes "[Han Garam]"; + mes "I still feel good that I had a chance"; + mes "to exercise my skills, you know. It was fun, too."; + mes "Please take this Ayam."; + mes "As I promised, this is my gift for you."; next; - - mes @npcname$; - mes "JAJAJAJA... I was just kidding here is your item !!"; - emotion 29; + delitem 954,300; //Shining_Scales + delitem 733,5; //Crystal_Jewel___ + delitem 975,1; //Scarlet_Dyestuffs + delitem 7166,50; //Soft_Silk_Cloth + set moza_korea,0; + getitem 5174,1; //A_yam + mes "[Han Garam]"; + mes "Now I need to meet with the Dragon God again,"; + mes "if I want to make another hat...umm..."; + mes "Oh well, somehow I was able to make one this time with your help,"; + mes "so I guess that it will happen when the time is right."; next; - - getitem 5173,1; - - mes @npcname$; - mes "Good Work."; + mes "[Han Garam]"; + mes "Thank you so much! Please take my Ayam with care,"; + mes "and be proud that you are the owner of Ayam!"; close; - - case 2: - mes @npcname$; - mes "^3355FFA-Yam Hat^000000"; - mes "7 Red Bijou,"; - mes "7 Blue Bijou,"; - mes "7 Yellow Bijou,"; - mes "7 Green Bijou,"; - mes "300 Shining Scales,"; - next; - mes "1 Scarlet Dyestuff,"; - mes "5 Cracked Diamonds and"; - mes "50 Soft Silks."; - next; - mes @npcname$; - if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){ - mes "Please return when you have everything I need."; - close; - } - delitem 7445,7; - delitem 7446,7; - delitem 7447,7; - delitem 7448,7; - delitem 954,300; - delitem 975,1; - delitem 733,5; - delitem 7166,50; - - mes "Well, you have everything."; + } + mes "[Han Garam]"; + mes "...? What? Do you need more time?"; + mes "Can't you just give them to me already?"; + close; + } + else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) { + mes "[Han Garam]"; + mes "You came back faster than I expected."; + mes "Great, I am also highly motivated for the fact that"; + mes "my Magistrate Hat will belong to someone like you,"; + mes "who are competent and trustworthy."; + next; + mes "[Han Garam]"; + mes "Okay then, I will make the hat as quickly as I can."; + mes "Now, hand me all the materials."; + next; + if (select("Give him the items.:Don't give him the items.") == 1) { + mes "[Han Garam]"; + mes "Excellent! I don't have to be mediumized"; + mes "by the Dragon God for this work"; + mes "because I can perfectly do it on my own."; + mes "So, hold it right there, okay?"; next; - - mes @npcname$; - mes "Mmm now we just split this part..."; - emotion 9; + mes "[Han Garam]"; + mes "Yes...right...umm hmm."; next; - - mes @npcname$; - mes "We throw this... Mmm.."; - emotion 23; + mes "[Han Garam]"; + mes "................."; next; - - mes @npcname$; - mes "This isn't meant to be like this.."; - emotion 28; + mes "- Han Garam started hammering, -"; + mes "- and assembling the materials without a word. -"; next; - - mes @npcname$; - mes "... ready!!!"; - emotion 21; + mes "[Han Garam]"; + mes "................."; next; - - getitem 5174,1; - - mes @npcname$; - mes "Here you have my young fella !"; + mes "[Han Garam]"; + mes "Phew, it was quite difficult,"; + mes "as I had not done this for quite a while."; + next; + mes "[Han Garam]"; + mes "I still feel good that I had a chance"; + mes "to exercise my skills, you know. It was fun, too."; + mes "Please take this Ayam."; + mes "As I promised, this is my gift for you."; + next; + delitem 954,300; //Shining_Scales + delitem 733,5; //Crystal_Jewel___ + delitem 983,1; //Black_Dyestuffs + delitem 2221,1; //Hat_ + set moza_korea,0; + getitem 5173,1; //Judge_Hat + mes "[Han Garam]"; + mes "Now I need to meet with the Dragon God again,"; + mes "if I want to make another hat...umm..."; + mes "Oh well, somehow I was able to make one this time with your help,"; + mes "so I guess that it will happen when the time is right."; + next; + mes "[Han Garam]"; + mes "Thank you so much! Please take my Ayam with care,"; + mes "and be proud that you are the owner of Ayam!"; close; - - - case 3: - mes @npcname$; - mes "Goodbye then."; - close; - + } + mes "[Han Garam]"; + mes "...? What? Do you need more time?"; + mes "Can't you just give them to me already?"; + close; + } + else if (moza_korea == 2) { + mes "[Han Garam]"; + mes "To make Ayam, I need"; + mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; + mes "^FF00001 Scarlet Dyestuffs^000000, and"; + mes "^FF000050 Soft Silk^000000!"; + next; + mes "[Han Garam]"; + mes "To make Magistrate Hat, I need"; + mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; + mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!"; + next; + mes "[Han Garam]"; + mes "...That's what I said."; + mes "So, choose a hat, and bring me"; + mes "its materials without missing anything."; + next; + mes "[Han Garam]"; + mes "Ah~ it's been a while since the last time that I felt the Dragon God in me."; + mes "I felt like that I have learned something unworldly."; + close; } + else if (moza_korea == 1) { + mes "[Han Garam]"; + mes "............."; + next; + mes "[Han Garam]"; + mes "............."; + next; + mes "[Han Garam]"; + mes "............."; + next; + mes "[Han Garam]"; + mes "...*Tremble Tremble*...He...He's here...He's here!"; + mes "*Tremble Tremble* I can feel"; + mes "the Dragon God inside of me! Waaah!"; + mes "He is waving his tail, and showing me future!"; + mes "Aaaaaahhhhhhh!"; + next; + misceffect 90; //EF_LORD; + mes "[Han Garam]"; + mes "Waaaahhhh!"; + next; + mes "[Han Garam]"; + mes "............."; + next; + mes "[Han Garam]"; + mes "............."; + next; + mes "[Han Garam]"; + mes "Yes... yes, I can! I can make ^FF0000Ayam^000000"; + mes "and ^FF0000Magistrate Hat^000000 now!"; + mes "Oh, I can see how to make them,"; + mes "I know what I need to make them! Everything is in my vision!"; + mes "I feel like that I am alreadying making one!"; + next; + mes "[Han Garam]"; + mes "To make Ayam, I need"; + mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; + mes "^FF00001 Scarlet Dyestuffs^000000, and"; + mes "^FF000050 Soft Silk^000000!"; + next; + mes "[Han Garam]"; + mes "To make Magistrate Hat, I need"; + mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; + mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!"; + next; + mes "[Han Garam]"; + mes "Anyone who brings these, I will create hat for him!"; + mes "Ahhh~ Dragon God!"; + next; + misceffect 7; //EF_EXIT; + mes "[Han Garam]"; + mes "............."; + next; + mes "[Han Garam]"; + mes "............."; + next; + mes "[Han Garam]"; + mes "Phew... Dragon God has gone now."; + mes "However, I still clearly remember"; + mes "what I need, and how to make the hats."; + mes "So, you don't have to worry about that."; + mes "You know...are they Ayam and Magistrate Hat?"; + next; + mes "[Han Garam]"; + mes "You heard what materials I need, don't you?"; + mes "Choose a hat, and bring me its materials without missing anything."; + next; + set moza_korea,2; + mes "[Han Garam]"; + mes "Okay then, I will be waiting you to come back."; + close; + } + if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) { + mes "[Han Garam]"; + mes "My name is Han Garam,"; + mes "and I am a proud heir of a renown family... eh?"; + mes "Wait, I feel something mysteriously familiar from you..."; + mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?"; + next; + mes "[Han Garam]"; + mes "...Wow! This is crazy! You do have them, don't you?"; + mes "Wow, how did you gather all of them? They are so hard to find..."; + next; + mes "[Han Garam]"; + mes "........Umm."; + next; + mes "[Han Garam]"; + mes "Hey, if you don't mind, can I have them?"; + mes "In fact, I am the only traditional hat craftsman"; + mes "in this Rune-Midgarts Kingdom."; + mes "However, I have recently gotten into trouble,"; + mes "and have not been able to focus on my business."; + next; + mes "[Han Garam]"; + mes "The trouble is that I have ran out of those Bijous."; + mes "You know, those colorful beads that you have."; + mes "I could restart my business again,"; + mes "only if I have them...*Sigh*"; + next; + mes "[Han Garam]"; + mes "Can you please let me have them?"; + mes "I will pay you back with one of my proud traditional hats."; + mes "Well, since I am the only one who can make them,"; + mes "in fact, you are not doing a losing business with me, don't you think?"; + next; + mes "[Han Garam]"; + mes "Please? I assure you that I can make traditional hats."; + next; + if (select("Give him the items.:Don't give him the items.") == 1) { + mes "[Han Garam]"; + mes "Wow, wow, thank you so much!"; + mes "As I promised, I will make you a hat in return."; + mes "But, can you wait for a while?"; + mes "To make hat, I have to contact the Dragon God first."; + next; + delitem 7446,7; //Blue_Orb + delitem 7448,7; //Yellow_Orb + delitem 7445,7; //Green_Orb + delitem 7447,7; //Red_Orb + set moza_korea,1; + mes "[Han Garam]"; + mes "...Okay, give me some time to focus."; + close; + } + mes "[Han Garam]"; + mes "Bah, that's your choice."; + mes "If you change your mind, tell me immediately though."; + mes "You should know that"; + mes "those things belong to someone else, not you."; + close; + } + mes "[Han Garam]"; + mes "I am Han Garam, and a heir of a formerly renown family."; + mes "Do you want to know why I say ''formerly renown''?"; + mes "It is because my grandfather lost my family's wealth,"; + mes "and now we are just like other ordinary families, hahahaha!"; + next; + mes "[Han Garam]"; + mes "I have inherited nothing but this traditional hat making skill."; + mes "Even then, it is a quite extraordinary inheritance,"; + mes "since I am the only one in the Rune-Midgarts Kingdom"; + mes "who can make traditional hats."; + next; + mes "[Han Garam]"; + mes "Unfortunately, I haven't been able to"; + mes "exercise my skill because I haven't met with the Dragon God..."; + mes "Eh? What do I mean, you ask?"; + mes "You know what mediums do, right?"; + mes "They receive spirits into their bodies,"; + mes "and communicate with them."; + next; + mes "[Han Garam]"; + mes "So, in my case, a Dragon God comes into my body,"; + mes "and gives me strength and wisdom."; + mes "When my family was wealthy,"; + mes "we had enough invocation materials"; + mes "to summon the Dragon God,"; + mes "but now, as you see,"; + mes "we cannot afford such expensive things."; + next; + mes "[Han Garam]"; + mes "Basically, I may have inherited my family's heirloom,"; + mes "but I can't use it"; + mes "because I cannot afford buying the invocation materials."; + next; + mes "[Han Garam]"; + mes "To summon the Dragon God,"; + mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000."; + mes "^FF0000I need 7 Bijous for each of the Blue, "; + mes "^FF0000Yellow, Green, and Red colors^000000."; + mes "Basically I need total 28 Bijous...umm."; + next; + mes "[Han Garam]"; + mes "As I said earlier, not only they are expensive,"; + mes "but also they are hard to find..."; + mes "*Sigh* I am afraid that my family's heirloom skill"; + mes "might be discontinued at my generation..."; + close; } -- cgit v1.2.3-60-g2f50