From 288490094a7fe9167747dc78d416940759a31197 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 5 Dec 2006 13:23:07 +0000 Subject: - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/newgears/2006_headgear.txt | 976 +++++++++++++++++----------------- 1 file changed, 488 insertions(+), 488 deletions(-) (limited to 'npc/quests/newgears/2006_headgear.txt') diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt index c59e383e6..a7445e6a5 100644 --- a/npc/quests/newgears/2006_headgear.txt +++ b/npc/quests/newgears/2006_headgear.txt @@ -1,489 +1,489 @@ -//===== eAthena Script ======================================= -//= 2006 Headgear -//===== By: ================================================== -//= DiviniaRO members, cleaned by reddozen -//===== Current Version: ===================================== -//= 1.0c -//===== Compatible With: ===================================== -//= SVN eA -//===== Description: ========================================= -//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask, -//= Lion Masquerade, Bride Mask, Judge Hat and A-Yam Hat -//===== Additional Comments: ================================= -//= NPC id's and dialog are custom, please replace -//= 1.0a fixed typos, added missing names, more cleaned and -//= standartized stuff a bit [Lupus] -//= 1.0b fixed Helm of Valkyries ingredients -//= 1.0c corrected item names according to item_db [Lupus] -//============================================================ - - -//===================== Anonymous Mask ===================================================== - -rachel.gat,91,273,4 script Masked Man 880,{ - set @npcname$,"[Masked Man]"; - - mes @npcname$; - mes "Psssst...."; - next; - mes @npcname$; - mes "Shhhh..."; - mes "Come here, but keep quiet"; - next; - mes @npcname$; - mes "I have something that might interest you"; - next; - - switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around.")) - { - - case 1: - mes @npcname$; - mes "I only need a few things in return"; - mes "100 Slick Paper,"; - mes "99 Sticky Mucus,"; - mes "1 Black Dysetuff and"; - mes "100,000 Zeny."; - next; - mes @npcname$; - if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) { - mes "Come back when you have what I need..."; - close; - } - - mes "I see you came prepared."; - delitem 7111,100; - delitem 938,99; - delitem 983,1; - set Zeny, Zeny-100000; - next; - getitem 5175,1; - mes @npcname$; - mes "You didnt get this from me by the way..."; - close; - - - case 2: - mes @npcname$; - mes "Yeah... I knew that."; - close; - } - -} - - - -//======================== Feather Beret ================================================ - -rachel.gat,135,121,4 script Sakyul 933,{ - set @npcname$,"[Sakyul]"; - - mes @npcname$; - mes "Mumble mumble.."; - mes "Stupid Arunafelz Military!"; - mes "I lost the use of my legs during the Rune-Midgard!"; - mes "I was in a special unit.. we even had our own beret!"; - mes "Wingmen, they called us.."; - next; - mes @npcname$; - mes "If you really want one, I can make a replica for you."; - next; - - switch(select("Of course I do!","No way man, you creep me out!")) - { - - case 1: - mes @npcname$; - mes "Alright then, I just need a few things:"; - mes "1 Beret,"; - mes "100 Soft Feathers and"; - mes "1 White Dyestuff."; - next; - mes @npcname$; - if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) { - mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!"; - close; - } - - mes "Nice to see a well prepared youngster!"; - delitem 5172,1; - delitem 7063,100; - delitem 982,1; - next; - getitem 5170,1; - mes @npcname$; - mes "Here.. This takes me back.. Have fun with it!"; - close; - - - case 2: - mes @npcname$; - mes "Fine then! Leave an old man at peace! Git! Go!"; - close; - } - -} - - - -//============================ Valkyrie Helm ===================================================== - -hugel.gat,146,105,4 script Genirhimin 897,{ - set @npcname$,"[Genirhimin]"; - - mes @npcname$; - mes "Eh?"; - if (Zeny < 10000000) goto L_POOR; - next; - mes @npcname$; - mes "In days long past us mortals were permitted"; - mes "to serve Odin and the Valkyries in battle.."; - mes "So that maybe we would have the cahnce to die"; - mes "honorably in battle and return to Val Halla"; - next; - mes @npcname$; - mes "The bravest of Warriors were rewarded with"; - mes "the Valkyrie Helm"; - mes "But.. those days are long since passed.."; - mes "I suppose I could make you one, if you can"; - mes "gather what I need."; - next; - - switch(select("Really? I'd love one.","I'm not one for fairy tales old man.")) - { - - case 1: - mes @npcname$; - mes "Here is what I need:"; - mes "1 Sageworm Card,"; - mes "1 Argiope Card,"; - mes "1 Dryad Card,"; - mes "1 Wooden Golem Card,"; - mes "1 Bongun Card,"; - mes "1 Pirate Skel Card,"; - mes "1 Marduk Card and..."; - next; - mes @npcname$; - mes "1 Hode Card,"; - mes "1 Elder Card,"; - mes "1 Nightmare Terror Card,"; - mes "1000 Darkness Runes and"; - mes "1000 Bloody Runes."; - next; - mes @npcname$; - if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) { - mes "I'm sorry, but I need more to make the helm."; - close; - } - - mes "Give me a minute and I'll work my magic..."; - delitem 4219,1; - delitem 4114,1; - delitem 4177,1; - delitem 4259,1; - delitem 4212,1; - delitem 4073,1; - delitem 4112,1; - delitem 4081,1; - delitem 4251,1; - delitem 4166,1; - delitem 7511,1000; - delitem 7563,1000; - next; - getitem 5171,1; - mes @npcname$; - mes "This is a serious honour... You have proven yourself a brave and honorable Warrior, Wear this with Pride."; - close; - - case 2: - mes @npcname$; - mes "So be it, suit yourself.."; - close; - } - - L_POOR: - mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..."; - close; - -} - - - -//======================= Smiling Mask / Lion Masquerade / Bride Mask =============================== - -payon.gat,135,231,5 script Chung-Wol-Mang 907,{ - set @npcname$,"[Chung-Wol-Mang]"; - - mes @npcname$; - mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them."; - next; - mes @npcname$; - mes "So, which one will it be?"; - next; - switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind.")) - { - - case 1: - mes @npcname$; - mes "Okay, for the Smiling Mask I need:"; - mes "1 Four-Leaf Clover,"; - mes "500 Trunks,"; - mes "10 Elastic Bands,"; - mes "20 Memory Bookmarks,"; - mes "1 Cigarette,"; - mes "100 Cactus Needles and"; - mes "100 Manes."; - next; - - if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){ - mes @npcname$; - mes "Come back and talk to me when you've gathered all the items."; - close; - } - - mes @npcname$; - mes "You brought all the items, thanks. Here give them to me."; - delitem 706,1; - delitem 1019,500; - delitem 7200,10; - delitem 7015,20; - delitem 2267,1; - delitem 952,100; - delitem 1028,100; - next; - getitem 5176,1; - mes @npcname$; - mes "Thanks, you can have your mask now."; - close; - - case 2: - mes @npcname$; - mes "Okay, for the Lion Masquerade I need:"; - mes "1 Four-Leaf Clover,"; - mes "500 Trunks,"; - mes "10 Elastic Bands,"; - mes "500 Horrendous Hairs,"; - mes "2 Ancient Teeth and"; - mes "1 Orange Dyestuff."; - next; - - if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) { - mes @npcname$; - mes "Come back and talk to me when you've gathered all the items."; - close; - } - - mes @npcname$; - mes "You brought all the items, thanks. Here give them to me."; - delitem 706,1; - delitem 1019,500; - delitem 7200,10; - delitem 1048,500; - delitem 1053,2; - delitem 980,1; - next; - getitem 5177,1; - mes @npcname$; - mes "Thanks, you can have your mask now."; - close; - - - case 3: - mes @npcname$; - mes "Okay, for the Bride Mask I need:"; - mes "1 Four-Leaf Clover,"; - mes "500 Trunks,"; - mes "10 Elastic Bands,"; - mes "20 Skirts of Virgin,"; - mes "500 Transparent Celestial Robes,"; - mes "2 Ancient Lips and"; - mes "100 Squid Inks."; - next; - - if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) { - mes @npcname$; - mes "Come back and talk to me when you've gathered all the items."; - close; - } - - mes @npcname$; - mes "You brought all the items, thanks. Here give them to me."; - delitem 706,1; - delitem 1019,500; - delitem 7200,10; - delitem 1049,20; - delitem 7165,500; - delitem 1054,2; - delitem 1024,100; - next; - getitem 5169,1; - mes @npcname$; - mes "Thanks, you can have your mask now."; - close; - - - case 4: - mes @npcname$; - mes "Okay, come back if you feel up to it later."; - close; - - } - -} - - - -//====================== Judge Hat / A-Yam Hat ============================================= - -payon.gat,137,123,5 script Hangaram 740,{ - set @npcname$,"[Hangaram]"; - - mes @npcname$; - mes "Hello adventurer!"; - mes "Our life is complicated."; - next; - - mes @npcname$; - mes "But if you want I can help you by making 2 Hats."; - next; - - mes @npcname$; - mes "My creations are the Judge Hat and the A-Yam Hat."; - mes "Which Hat do you want?"; - next; - - switch(select("Judge Hat","A-Yam Hat","No thanks")) - { - - case 1: - mes @npcname$; - mes "^3355FFJudge Hat^000000"; - mes "7 Red Bijou,"; - mes "7 Blue Bijou,"; - mes "7 Yellow Bijou,"; - mes "7 Green Bijou,"; - mes "300 Shining Scales,"; - next; - mes "1 Black Dyestuff,"; - mes "5 Cracked Diamond and"; - mes "1 Slotted Hat."; - next; - mes @npcname$; - if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){ - mes "Please, return when you have everything I need."; - close; - } - delitem 7445,7; - delitem 7446,7; - delitem 7447,7; - delitem 7448,7; - delitem 954,300; - delitem 983,1; - delitem 733,5; - delitem 2221,1; - - mes "Ok you seem to have all the items."; - next; - - mes @npcname$; - mes "Hmmm.. We now make this... Mmm."; - emotion 9; - next; - - mes @npcname$; - mes "Now we use the Dyestuff like this."; - emotion 23; - next; - - mes @npcname$; - mes "OMG!!! this isn't meant to be like this."; - emotion 28; - next; - - mes @npcname$; - mes "...."; - next; - - mes @npcname$; - mes "Sorry, it didn't work."; - next; - - mes @npcname$; - mes "Well that's the way life is."; - next; - - mes @npcname$; - mes "JAJAJAJA... I was just kidding here is your item !!"; - emotion 29; - next; - - getitem 5173,1; - - mes @npcname$; - mes "Good Work."; - close; - - case 2: - mes @npcname$; - mes "^3355FFA-Yam Hat^000000"; - mes "7 Red Bijou,"; - mes "7 Blue Bijou,"; - mes "7 Yellow Bijou,"; - mes "7 Green Bijou,"; - mes "300 Shining Scales,"; - next; - mes "1 Scarlet Dyestuff,"; - mes "5 Cracked Diamonds and"; - mes "50 Soft Silks."; - next; - mes @npcname$; - if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){ - mes "Please return when you have everything I need."; - close; - } - delitem 7445,7; - delitem 7446,7; - delitem 7447,7; - delitem 7448,7; - delitem 954,300; - delitem 975,1; - delitem 733,5; - delitem 7166,50; - - mes "Well, you have everything."; - next; - - mes @npcname$; - mes "Mmm now we just split this part..."; - emotion 9; - next; - - mes @npcname$; - mes "We throw this... Mmm.."; - emotion 23; - next; - - mes @npcname$; - mes "This isn't meant to be like this.."; - emotion 28; - next; - - mes @npcname$; - mes "... ready!!!"; - emotion 21; - next; - - getitem 5174,1; - - mes @npcname$; - mes "Here you have my young fella !"; - close; - - - case 3: - mes @npcname$; - mes "Goodbye then."; - close; - - } +//===== eAthena Script ======================================= +//= 2006 Headgear +//===== By: ================================================== +//= DiviniaRO members, cleaned by reddozen +//===== Current Version: ===================================== +//= 1.0c +//===== Compatible With: ===================================== +//= SVN eA +//===== Description: ========================================= +//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask, +//= Lion Masquerade, Bride Mask, Judge Hat and A-Yam Hat +//===== Additional Comments: ================================= +//= NPC id's and dialog are custom, please replace +//= 1.0a fixed typos, added missing names, more cleaned and +//= standartized stuff a bit [Lupus] +//= 1.0b fixed Helm of Valkyries ingredients +//= 1.0c corrected item names according to item_db [Lupus] +//============================================================ + + +//===================== Anonymous Mask ===================================================== + +rachel.gat,91,273,4 script Masked Man 880,{ + set @npcname$,"[Masked Man]"; + + mes @npcname$; + mes "Psssst...."; + next; + mes @npcname$; + mes "Shhhh..."; + mes "Come here, but keep quiet"; + next; + mes @npcname$; + mes "I have something that might interest you"; + next; + + switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around.")) + { + + case 1: + mes @npcname$; + mes "I only need a few things in return"; + mes "100 Slick Paper,"; + mes "99 Sticky Mucus,"; + mes "1 Black Dysetuff and"; + mes "100,000 Zeny."; + next; + mes @npcname$; + if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) { + mes "Come back when you have what I need..."; + close; + } + + mes "I see you came prepared."; + delitem 7111,100; + delitem 938,99; + delitem 983,1; + set Zeny, Zeny-100000; + next; + getitem 5175,1; + mes @npcname$; + mes "You didnt get this from me by the way..."; + close; + + + case 2: + mes @npcname$; + mes "Yeah... I knew that."; + close; + } + +} + + + +//======================== Feather Beret ================================================ + +rachel.gat,135,121,4 script Sakyul 933,{ + set @npcname$,"[Sakyul]"; + + mes @npcname$; + mes "Mumble mumble.."; + mes "Stupid Arunafelz Military!"; + mes "I lost the use of my legs during the Rune-Midgard!"; + mes "I was in a special unit.. we even had our own beret!"; + mes "Wingmen, they called us.."; + next; + mes @npcname$; + mes "If you really want one, I can make a replica for you."; + next; + + switch(select("Of course I do!","No way man, you creep me out!")) + { + + case 1: + mes @npcname$; + mes "Alright then, I just need a few things:"; + mes "1 Beret,"; + mes "100 Soft Feathers and"; + mes "1 White Dyestuff."; + next; + mes @npcname$; + if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) { + mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!"; + close; + } + + mes "Nice to see a well prepared youngster!"; + delitem 5172,1; + delitem 7063,100; + delitem 982,1; + next; + getitem 5170,1; + mes @npcname$; + mes "Here.. This takes me back.. Have fun with it!"; + close; + + + case 2: + mes @npcname$; + mes "Fine then! Leave an old man at peace! Git! Go!"; + close; + } + +} + + + +//============================ Valkyrie Helm ===================================================== + +hugel.gat,146,105,4 script Genirhimin 897,{ + set @npcname$,"[Genirhimin]"; + + mes @npcname$; + mes "Eh?"; + if (Zeny < 10000000) goto L_POOR; + next; + mes @npcname$; + mes "In days long past us mortals were permitted"; + mes "to serve Odin and the Valkyries in battle.."; + mes "So that maybe we would have the cahnce to die"; + mes "honorably in battle and return to Val Halla"; + next; + mes @npcname$; + mes "The bravest of Warriors were rewarded with"; + mes "the Valkyrie Helm"; + mes "But.. those days are long since passed.."; + mes "I suppose I could make you one, if you can"; + mes "gather what I need."; + next; + + switch(select("Really? I'd love one.","I'm not one for fairy tales old man.")) + { + + case 1: + mes @npcname$; + mes "Here is what I need:"; + mes "1 Sageworm Card,"; + mes "1 Argiope Card,"; + mes "1 Dryad Card,"; + mes "1 Wooden Golem Card,"; + mes "1 Bongun Card,"; + mes "1 Pirate Skel Card,"; + mes "1 Marduk Card and..."; + next; + mes @npcname$; + mes "1 Hode Card,"; + mes "1 Elder Card,"; + mes "1 Nightmare Terror Card,"; + mes "1000 Darkness Runes and"; + mes "1000 Bloody Runes."; + next; + mes @npcname$; + if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) { + mes "I'm sorry, but I need more to make the helm."; + close; + } + + mes "Give me a minute and I'll work my magic..."; + delitem 4219,1; + delitem 4114,1; + delitem 4177,1; + delitem 4259,1; + delitem 4212,1; + delitem 4073,1; + delitem 4112,1; + delitem 4081,1; + delitem 4251,1; + delitem 4166,1; + delitem 7511,1000; + delitem 7563,1000; + next; + getitem 5171,1; + mes @npcname$; + mes "This is a serious honour... You have proven yourself a brave and honorable Warrior, Wear this with Pride."; + close; + + case 2: + mes @npcname$; + mes "So be it, suit yourself.."; + close; + } + + L_POOR: + mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..."; + close; + +} + + + +//======================= Smiling Mask / Lion Masquerade / Bride Mask =============================== + +payon.gat,135,231,5 script Chung-Wol-Mang 907,{ + set @npcname$,"[Chung-Wol-Mang]"; + + mes @npcname$; + mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them."; + next; + mes @npcname$; + mes "So, which one will it be?"; + next; + switch(select("Smiling Mask","Lion Masquerade","Bride Mask","I changed my mind.")) + { + + case 1: + mes @npcname$; + mes "Okay, for the Smiling Mask I need:"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "20 Memory Bookmarks,"; + mes "1 Cigarette,"; + mes "100 Cactus Needles and"; + mes "100 Manes."; + next; + + if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){ + mes @npcname$; + mes "Come back and talk to me when you've gathered all the items."; + close; + } + + mes @npcname$; + mes "You brought all the items, thanks. Here give them to me."; + delitem 706,1; + delitem 1019,500; + delitem 7200,10; + delitem 7015,20; + delitem 2267,1; + delitem 952,100; + delitem 1028,100; + next; + getitem 5176,1; + mes @npcname$; + mes "Thanks, you can have your mask now."; + close; + + case 2: + mes @npcname$; + mes "Okay, for the Lion Masquerade I need:"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "500 Horrendous Hairs,"; + mes "2 Ancient Teeth and"; + mes "1 Orange Dyestuff."; + next; + + if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) { + mes @npcname$; + mes "Come back and talk to me when you've gathered all the items."; + close; + } + + mes @npcname$; + mes "You brought all the items, thanks. Here give them to me."; + delitem 706,1; + delitem 1019,500; + delitem 7200,10; + delitem 1048,500; + delitem 1053,2; + delitem 980,1; + next; + getitem 5177,1; + mes @npcname$; + mes "Thanks, you can have your mask now."; + close; + + + case 3: + mes @npcname$; + mes "Okay, for the Bride Mask I need:"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "20 Skirts of Virgin,"; + mes "500 Transparent Celestial Robes,"; + mes "2 Ancient Lips and"; + mes "100 Squid Inks."; + next; + + if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) { + mes @npcname$; + mes "Come back and talk to me when you've gathered all the items."; + close; + } + + mes @npcname$; + mes "You brought all the items, thanks. Here give them to me."; + delitem 706,1; + delitem 1019,500; + delitem 7200,10; + delitem 1049,20; + delitem 7165,500; + delitem 1054,2; + delitem 1024,100; + next; + getitem 5169,1; + mes @npcname$; + mes "Thanks, you can have your mask now."; + close; + + + case 4: + mes @npcname$; + mes "Okay, come back if you feel up to it later."; + close; + + } + +} + + + +//====================== Judge Hat / A-Yam Hat ============================================= + +payon.gat,137,123,5 script Hangaram 740,{ + set @npcname$,"[Hangaram]"; + + mes @npcname$; + mes "Hello adventurer!"; + mes "Our life is complicated."; + next; + + mes @npcname$; + mes "But if you want I can help you by making 2 Hats."; + next; + + mes @npcname$; + mes "My creations are the Judge Hat and the A-Yam Hat."; + mes "Which Hat do you want?"; + next; + + switch(select("Judge Hat","A-Yam Hat","No thanks")) + { + + case 1: + mes @npcname$; + mes "^3355FFJudge Hat^000000"; + mes "7 Red Bijou,"; + mes "7 Blue Bijou,"; + mes "7 Yellow Bijou,"; + mes "7 Green Bijou,"; + mes "300 Shining Scales,"; + next; + mes "1 Black Dyestuff,"; + mes "5 Cracked Diamond and"; + mes "1 Slotted Hat."; + next; + mes @npcname$; + if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){ + mes "Please, return when you have everything I need."; + close; + } + delitem 7445,7; + delitem 7446,7; + delitem 7447,7; + delitem 7448,7; + delitem 954,300; + delitem 983,1; + delitem 733,5; + delitem 2221,1; + + mes "Ok you seem to have all the items."; + next; + + mes @npcname$; + mes "Hmmm.. We now make this... Mmm."; + emotion 9; + next; + + mes @npcname$; + mes "Now we use the Dyestuff like this."; + emotion 23; + next; + + mes @npcname$; + mes "OMG!!! this isn't meant to be like this."; + emotion 28; + next; + + mes @npcname$; + mes "...."; + next; + + mes @npcname$; + mes "Sorry, it didn't work."; + next; + + mes @npcname$; + mes "Well that's the way life is."; + next; + + mes @npcname$; + mes "JAJAJAJA... I was just kidding here is your item !!"; + emotion 29; + next; + + getitem 5173,1; + + mes @npcname$; + mes "Good Work."; + close; + + case 2: + mes @npcname$; + mes "^3355FFA-Yam Hat^000000"; + mes "7 Red Bijou,"; + mes "7 Blue Bijou,"; + mes "7 Yellow Bijou,"; + mes "7 Green Bijou,"; + mes "300 Shining Scales,"; + next; + mes "1 Scarlet Dyestuff,"; + mes "5 Cracked Diamonds and"; + mes "50 Soft Silks."; + next; + mes @npcname$; + if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){ + mes "Please return when you have everything I need."; + close; + } + delitem 7445,7; + delitem 7446,7; + delitem 7447,7; + delitem 7448,7; + delitem 954,300; + delitem 975,1; + delitem 733,5; + delitem 7166,50; + + mes "Well, you have everything."; + next; + + mes @npcname$; + mes "Mmm now we just split this part..."; + emotion 9; + next; + + mes @npcname$; + mes "We throw this... Mmm.."; + emotion 23; + next; + + mes @npcname$; + mes "This isn't meant to be like this.."; + emotion 28; + next; + + mes @npcname$; + mes "... ready!!!"; + emotion 21; + next; + + getitem 5174,1; + + mes @npcname$; + mes "Here you have my young fella !"; + close; + + + case 3: + mes @npcname$; + mes "Goodbye then."; + close; + + } } \ No newline at end of file -- cgit v1.2.3-60-g2f50