From 5fad247696b522ae0f468bd8daece1c320d353ca Mon Sep 17 00:00:00 2001 From: Lupus Date: Wed, 5 Jul 2006 10:46:31 +0000 Subject: fixed 2004_headgears.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7535 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/newgears/2004_headgears.txt | 485 ++++++++++++++++++--------------- 1 file changed, 266 insertions(+), 219 deletions(-) (limited to 'npc/quests/newgears/2004_headgears.txt') diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 90d0f736f..a8d522c7f 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Dj-Yhn //===== Current Version: ===================================== -//= 1.0 +//= 1.01 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -37,7 +37,7 @@ //=11) Tulip Haipin [Ses] {Geffen} //= o geffen.gat 83 189 //=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero -//= and Fur hat [Headgear Merchant (Mike)*] {Lutie} +//= and Fur hat [Headgear Merchant (Mike)*] {Lutie} //= o xmas_in.gat 35 30 //=13) Big Golden Bell, Headgear of Queen //= and Crown of Mistress [Neris] {Yuno} @@ -45,17 +45,25 @@ //=14) Alarm Mask [Muscle Man*]{Aldebaran} //= o alde_alche.gat 88 180 //=15) Drooping Kitty, Huge Leaf, Lazy Raccoon -//= and Blue Fish [Traveler*] {Morroc} +//= and Blue Fish [Traveler*] {Morroc} //= o morocc.gat 273 79 //=16) Fox Mask [Nine Tail*] {Payon Dungeon} //= o pay_dun03 48 84 //=17) Orc Hero Helm [Orc Warrior*] {Orc Village} //= o in_orcs01 31 93 & 162 33 //============================================================ +//= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat] +//= Fixed possible item exploits, fixed Straw Hat +//= Added missing checks [Lupus] +//============================================================ //Payon /=Black cat ears=/ payon.gat,115,131,3 script NekoNeko 725,{ if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) { + delitem 2213,1; + delitem 983,1; + delitem 914,200; + set Zeny,Zeny-10000; mes "[NekoNeko]"; mes "Hihi? So you have collected all materials."; mes "According to our agreement,"; @@ -66,10 +74,6 @@ payon.gat,115,131,3 script NekoNeko 725,{ mes "Zomulazhumudazowuwudududu"; mes "DidiSusuohwuzaowududaduda"; next; - delitem 2213,1; - delitem 983,1; - delitem 914,200; - set Zeny,Zeny-10000; getitem 5057,1; mes "[NekoNeko]"; mes "Thank youfor using!"; @@ -98,7 +102,7 @@ payon.gat,115,131,3 script NekoNeko 725,{ mes "That's my thinking, hehehehe"; next; mes "[NekoNeko]"; - mes "^FF0000Cat Hairband^000000 x1"; + mes "^FF0000Kitty Band^000000 x1"; mes "^FF0000Black Dyestuffs^000000 x1"; mes "^FF0000Fluff^000000 x200"; mes "and lastly, it requires at least ^FF000010000zeny^000000!"; @@ -132,11 +136,11 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "So, any idea of what accessory you would like to have?"; emotion e_heh; //ET_SMILE next; - switch(select("^3131FFCrossed Hair Band:Plaster:Flower Hairpin^000000:End conversation.")) { + switch(select("^3131FFX Hairpin:Giant Band Aid:Flower Hairpin^000000:End conversation.")) { case 1: if ((countitem(2294) > 0) && (countitem(7220) > 399)) { mes "[Arjen]"; - mes "crossed Hair Band!"; + mes "X Hairpin!"; mes "That's very good !!"; next; mes "[Arjen]"; @@ -153,13 +157,15 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "^3131FF - Sha Sha !! - ^000000"; mes "^3131FF - Cha Sha Haa !! - ^000000"; next; + if ((countitem(2294) > 0) && (countitem(7220) > 399)) { + delitem 2294,1; + delitem 7220,400; + getitem 5079,1; //X-Hairping == crossed hair band? + } mes "[Arjen]"; mes " OK - !!"; mes "I still have my touch! Wa ha ha!!"; mes "How about that? Do you like it?"; - delitem 2294,1; - delitem 7220,400; - getitem 5079,1; //X-Hairping == crossed hair band? next; mes "[Arjen]"; mes "If you have any need, come and find me here anytime!"; @@ -172,7 +178,7 @@ geffen.gat,129,148,3 script Arjen 779,{ } } else { mes "[Arjen]"; - mes "Right - the ^3131FF Crossed Hair Band!^000000"; + mes "Right - the ^3131FF X Hairpin!^000000"; mes "That's simple!"; next; mes "[Arjen]"; @@ -184,20 +190,22 @@ geffen.gat,129,148,3 script Arjen 779,{ case 2: if ((countitem(970) > 0) & (countitem(930) > 499)) { mes "[Arjen]"; - mes "Plaster??.."; + mes "Giant Band Aid??.."; mes "Oh well- Then,"; mes "it's time to show my skill after all this time !?"; next; - mes "^3131FF ¡V Sha Sha !! - ^000000"; + mes "^3131FF ЎV Sha Sha !! - ^000000"; mes "^3131FF - Cha Sha Haa !! - ^000000"; next; + if ((countitem(970) > 0) & (countitem(930) > 499)) { + delitem 970,1; + delitem 930,500; + getitem 5063,1; //another one in wich I love gravity for changing names =X + } mes "[Arjen]"; mes " OK - !!"; mes "I still have my touch! Wa ha ha!!"; mes "How about that? Do you like it?"; - delitem 970,1; - delitem 930,500; - getitem 5063,1; //another one in wich I love gravity for changing names =X next; mes "[Arjen]"; mes "If you have any need, come and find me here anytime!"; @@ -211,7 +219,7 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "Hmm, isn't that easy?"; next; mes "[Arjen]"; - mes "^FF0000Alchol x1^000000"; + mes "^FF0000Alcohol x1^000000"; mes "^FF0000Rotten Bandage x500^000000"; mes "If you have prepared all the items, I will help to make it for you now?"; close; @@ -222,17 +230,19 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "Great !! Flower Hairpin ~"; mes "it's time to show my skill after all this time !?"; next; - mes "^3131FF ¡V Sha Sha !! - ^000000"; + mes "^3131FF ЎV Sha Sha !! - ^000000"; mes "^3131FF - Cha Sha Haa !! - ^000000"; next; + if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) { + delitem 2269,1; + delitem 999,10; + set Zeny,Zeny-20000; + getitem 5061,1; //finally a non-changed name =X + } mes "[Arjen]"; mes " OK - !!"; mes "I still have my touch! Wa ha ha!!"; mes "How about it? Do you like it? Here is the stem left from the production. Take it as a souvenir. Haha."; - delitem 2269,1; - delitem 999,10; - set Zeny,Zeny-20000; - getitem 5061,1; //finally a non-changed name =X next; mes "[Arjen]"; mes "If you have any need, come and find me here anytime!"; @@ -262,7 +272,7 @@ geffen.gat,129,148,3 script Arjen 779,{ next; mes "[Arjen]"; mes "So, please bring,"; - mes "^FF0000Centimental Flower x1^000000"; + mes "^FF0000Romantic Flower x1^000000"; mes "^FF0000Steel x10^000000"; mes "together with ^3131FF 20,000 zeny^000000 !"; mes "If you have prepared all of these, I will make it for you right away!"; @@ -280,6 +290,10 @@ geffen.gat,129,148,3 script Arjen 779,{ //Yuno /=Hot-blooded headband=/ [5070] yuno.gat,300,188,5 script Zhenbolt 753,{ if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) { + delitem 7216,300; + delitem 7097,300; + delitem 2211,1; + delitem 982,1; mes "[Zhenbolt]"; mes "Uh oh...Have you collected all the items?"; mes "Good."; @@ -301,11 +315,7 @@ yuno.gat,300,188,5 script Zhenbolt 753,{ mes "you will feel some warmth,"; mes "in this cold world."; mes "A great item has been born in this world."; - mes "Ladies and gentleman, this is ^FF0000Headband of Hyper^000000!!"; - delitem 7216,300; - delitem 7097,300; - delitem 2211,1; - delitem 982,1; + mes "Ladies and gentleman, this is ^FF0000Hot-blooded Headband^000000!!"; getitem 5070,1; next; mes "[Zhenbolt]"; @@ -356,6 +366,9 @@ yuno.gat,300,188,5 script Zhenbolt 753,{ //Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)// prontera.gat,165,232,3 script Netpia 744,{ if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) { + delitem 2244,1; + delitem 2209,1; + delitem 10007,1; mes "[Netpia]"; mes "Wow... You've brought all of it."; mes "You've must have done a lot."; @@ -375,9 +388,6 @@ prontera.gat,165,232,3 script Netpia 744,{ mes "Here it is."; mes "It's all yours now."; mes "Remember to always wear it."; - delitem 2244,1; - delitem 2209,1; - delitem 10007,1; getitem 5083,1; next; mes "[Netpia]"; @@ -389,7 +399,7 @@ prontera.gat,165,232,3 script Netpia 744,{ mes "Where is he now?"; next; mes "[Netpia]"; - mes "When you see the Red Tailed Ribbon,"; + mes "When you see the Red Ribbon,"; mes "will you think of me,"; mes "and continue to work harder?"; mes "May you be blessed with luck on your journey."; @@ -397,7 +407,7 @@ prontera.gat,165,232,3 script Netpia 744,{ } else { mes "[Netpia]"; mes "Hello?"; - mes "Do you want to wear a Red Tailed Ribbon?"; + mes "Do you want to wear a Red Ribbon?"; mes "It's a really beautiful head accesory."; mes "I am not trying to trick you,"; mes "what do you think?"; @@ -412,7 +422,7 @@ prontera.gat,165,232,3 script Netpia 744,{ mes "[Netpia]"; mes "Remember to bring it to me."; mes "I'll be more then glad,"; - mes "if you wear the Red Tailed Ribbon."; + mes "if you wear the Red Ribbon."; mes "Then see you soon."; next; mes "[Netpia]"; @@ -427,6 +437,10 @@ prontera.gat,165,232,3 script Netpia 744,{ //Comodo /=Indian Headband=/ [5071] comodo.gat,237,217,5 script Merunte 732,{ if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) { + delitem 5010,1; + delitem 5049,1; + delitem 7101,10; + set Zeny,Zeny-10000; mes "[Merunte]"; mes "Oh oh! You have brought it like you've promised!"; mes "Then we shall pay our end of our bargain,"; @@ -436,10 +450,6 @@ comodo.gat,237,217,5 script Merunte 732,{ mes "Now let me have"; mes "the materials that you have brought first."; mes "I will use it well to make the headband."; - delitem 5010,1; - delitem 5049,1; - delitem 7101,10; - set Zeny,Zeny-10000; getitem 5071,1; next; mes "[Merunte]"; @@ -457,8 +467,8 @@ comodo.gat,237,217,5 script Merunte 732,{ mes "For this reason,"; mes "do you want to try wearing,"; mes "an Indian Headband? Bring ^FF0000Indian Fillet^000000 x1"; - mes "^FF0000Stipe Band^000000 x1"; - mes "^FF0000Peco Wing Feather^000000 x10"; + mes "^FF0000Striped Hairband^000000 x1"; + mes "^FF0000Peco Peco Feather^000000 x10"; mes "and together with ^FF000010000zeny^000000!"; next; mes "[Merunte]"; @@ -479,6 +489,7 @@ comodo.gat,237,217,5 script Merunte 732,{ //Geffen /=Mushroom Band=/ [5082] geffen.gat,67,87,3 script Ipore 700,{ if (countitem(921) > 299) { + delitem 921,300; mes "[Ipore]"; mes "Oh Wow. You really have brought the Mushroom Spore x 300?"; mes "You much have been tired."; @@ -487,7 +498,7 @@ geffen.gat,67,87,3 script Ipore 700,{ mes "Please wait for a while."; next; mes "- Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka -"; - mes "- Iporeput all the Muchroom Spores-"; + mes "- Iporeput all the Mushroom Spores-"; mes "- onto my head. -"; next; mes "[Ipore]"; @@ -513,7 +524,6 @@ geffen.gat,67,87,3 script Ipore 700,{ mes "So, take this headban with you to show off somewhere."; mes "If you want to make another one,"; mes "just come and find me!"; - delitem 921,300; getitem 5082,1; close; } else { @@ -578,7 +588,7 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "[Habir Moah]"; mes "Aha, thank you!"; mes "Let's see the material first, shall we?"; - mes "Angel Wing and Elven Ear,"; + mes "Angel Wing and Elven Ears,"; mes "other miscellaneous stuffs and 20000 zeny."; mes "All these items really cost something."; mes "I will help you make one fine accesory."; @@ -607,11 +617,13 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "the great creation of me, Habir Moah,"; mes "is completed!"; mes "Here it is,"; - mes "the Ears of Angel's Wing."; - delitem 2254,1; - delitem 2286,1; - set Zeny,Zeny-20000; - getitem 5074,1; + mes "the Angel Wing Ears."; + if (countitem(2254) && countitem(2286) && Zeny>19999) { + delitem 2254,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5074,1; + } next; mes "[Habir Moah]"; mes "From now on,"; @@ -629,7 +641,7 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "[Habir Moah]"; mes "Hoho, of couse I can craft"; mes "Evil Wing!"; - mes "I'll make it into Ears of Devil's Wing!"; + mes "I'll make it into Devil Wing Ears!"; next; mes "[Habir Moah]"; mes "Let's see the materials required, shall we?"; @@ -663,11 +675,13 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "the great creation of me, Habir Moah,"; mes "is completed!"; mes "Here it is,"; - mes "Ears of Devil's Wing"; - delitem 2255,1; - delitem 2286,1; - set Zeny,Zeny-20000; - getitem 5068,1; + mes "Devil Wing Ears"; + if (countitem(2255) && countitem(2286) && Zeny > 19999) { + delitem 2255,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5068,1; + } next; mes "[Habir Moah]"; mes "Fromnow on,"; @@ -750,11 +764,13 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "the great creation of me, Habir Moah,"; mes "is completed!"; mes "Here it is,"; - mes "the Ears of Angel's Wing."; - delitem 2255,1; - delitem 2286,1; - set Zeny,Zeny-20000; - getitem 5068,1; + mes "the Angel Wing Ears."; + if (countitem(2255) && countitem(2286) && Zeny>19999) { + delitem 2255,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5068,1; + } next; mes "[Habir Moah]"; mes "From now on,"; @@ -770,9 +786,9 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ } case 3: mes "[Habir Moah]"; - mes "Hoho, of couse I can craft"; + mes "Hoho, of course I can craft"; mes "Angel Wing!"; - mes "I'll make it into Ears of Angel's Wing!"; + mes "I'll make it into Angel Wing Ears!"; next; mes "[Habir Moah]"; mes "Let's see the materials required, shall we?"; @@ -797,19 +813,19 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ switch(select("It's ok. Let's do it.:I need to tidy up first.")) { case 1: if (countitem(2254) && countitem(2286) && Zeny > 19999) { - mes "[Habir Moah]"; - mes "So, let's do it!"; - next; - misceffect 154; - mes "[Habir Moah]"; - mes "With my skills,"; - mes "the great creation of me, Habir Moah,"; - mes "is completed!"; - mes "Here it is,"; - mes "Ears of Angel's Wing"; delitem 2254,1; delitem 2286,1; set Zeny,Zeny-20000; + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; + mes "[Habir Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "Angel Wing Ears"; getitem 5074,1; next; mes "[Habir Moah]"; @@ -862,13 +878,13 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "[Habir Moah]"; mes "Oh yes,"; mes "I need to tell you the details about the materials."; - mes "Ears of Angel's Wing requires ^4d4dffAngel Wings^000000 and"; - mes "^4d4dffElven Ears^000000 ¡Aand the cost for other materials is"; + mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and"; + mes "^4d4dffElven Ears^000000 ЎAand the cost for other materials is"; mes "approximatedly ^4d4dff20000 zeny^000000"; next; mes "[Habir Moah]"; - mes "Ears of Devil's Wing requires ^4d4dffEvil Wing^000000 and"; - mes "^4d4dffElven Ears^000000 ¡Awhile the cost for other materials is"; + mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and"; + mes "^4d4dffElven Ears^000000 ЎAwhile the cost for other materials is"; mes "approximately ^4d4dff20000 zeny"; next; mes "[Habir Moah]"; @@ -887,9 +903,11 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ //Lutie /=Sea Otter Cap=/ xmas.gat,183,267,3 script Pretty Lindsay 793,{ if (countitem(5033) && countitem(5064)) { + delitem 5033,1; + delitem 5064,1; mes "[Pretty Lindsay]"; mes "Wow~ you really have brought all the items here."; - mes "Hond on for a while~"; + mes "Hang on for a while~"; mes "Lindsay will make that for you right now."; next; mes "[Pretty Lindsay]"; @@ -899,19 +917,17 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ mes "Haya, yah!"; next; misceffect 261; - mes "^FF0000Lindsay put the Smokie Hat on the ground,"; - mes "and place the Leaf Headgear on top of it."; + mes "^FF0000Lindsay put the Racoon Hat on the ground,"; + mes "and place the Smokie Leaf on top of it."; mes "Then she say something that none could understand its meaning."; mes "There's a bright glitter,"; - mes "and the fur of the Smokie Hat slowly turns into blue color."; + mes "and the fur of the Racoon Hat slowly turns into blue color."; mes "And finally, the shape of Smokie turns into Otter."; next; mes "[Pretty Lindsay]"; mes "Pheww! It's done!"; mes "It's so tiring I am feeling weak right now!"; mes "Here~ Take it~"; - delitem 5033,1; - delitem 5064,1; getitem 5078,1; next; mes "[Pretty Lindsay]"; @@ -922,8 +938,11 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ } else { mes "[Pretty Lindsay]"; mes "Hi~ Wassup?"; - if (sex == 0) mes "Beautiful?"; - if (sex == 1) mes "Handsome boy."; + if (sex) { + mes "Handsome boy."; + } else { + mes "Beautiful?"; + } next; mes "[Pretty Lindsay]"; mes "Do you want to get a cute headgear?"; @@ -940,13 +959,13 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ mes "I am getting excited just by imagining it."; next; mes "[Pretty Lindsay]"; - mes "However, production of ^4D4DFFSea Otter Cap^000000 requires,"; - mes "^0000FFSmokie Hat^000000 x1 ^0000FFLeaf Headgar^000000 x1"; - mes "So, if you want to get a Sea Otter Cap, brother,"; + mes "However, production of ^4D4DFFSea-Otter Hat^000000 requires,"; + mes "^0000FFRacoon Hat^000000 x1 ^0000FFSmokie Leaf^000000 x1"; + mes "So, if you want to get a Sea-Otter Hat, brother,"; mes "just bring along the materials,"; mes "and Lindsay will make it for you immediately."; next; - switch(select("I will come again when I have collected them.:Yo..why Smokie Hat?")) { + switch(select("I will come again when I have collected them.:Yo..why Racoon Hat?")) { case 1: mes "[Pretty Lindsay]"; mes "Hmm~ Come back soon~"; @@ -954,15 +973,15 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ close; case 2: mes "[Pretty Lindsay]"; - mes "Ah..why Sea Otter Hat production"; + mes "Ah..why Sea-Otter Hat production"; mes "requires Smokie Hat?"; mes "Hmm. .That's because. . . secrets.. ."; next; mes "[Pretty Lindsay]"; - mes "When you place Racoon Headgear with Smokie Hat,"; + mes "When you place Smokie Leaf with Racoon Hat,"; mes "and say the spell,"; - mes "according to what my mom had taught, the Smokie Hat will"; - mes "^003063Bang!!^000000 and turn into Sea Otter Hat."; + mes "according to what my mom had taught, the Racoon Hat will"; + mes "^003063Bang!!^000000 and turn into Sea-Otter Hat."; next; mes "[Pretty Lindsay]"; mes "But I don't know why it can be like that."; @@ -980,11 +999,15 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ //Lutie /=Brown Bear Cap=/ [5059] xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) { - mes "[Fuzzy Fuzz]"; - mes "Good! You've brought it!"; - mes "The production might take some time."; - mes "There's a lot of amendment to be done."; - mes "So, please wait for a while."; + delitem 5030,1; + delitem 7213,100; + delitem 7217,100; + delitem 7161,300; + mes "[Fuzzy Fuzz]"; + mes "Good! You've brought it!"; + mes "The production might take some time."; + mes "There's a lot of amendment to be done."; + mes "So, please wait for a while."; next; mes "[Fuzzy Fuzz]"; mes ". . . TutaTusa. . ."; @@ -1004,16 +1027,15 @@ xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ mes "I used a lot of efforts,"; mes "so please take good care of it."; mes "Here~ Please take it with you~"; - delitem 5030,1; - delitem 7213,100; - delitem 7217,100; - delitem 7161,300; getitem 5059,1; close; } else { mes "[Fuzzy Fuzz]"; - if (sex == 0) mes "Yoh miss, hold it right there."; - if (sex == 1) mes "Hey you, hold it right there!"; + if (sex) { + mes "Hey you, hold it right there!"; + } else { + mes "Yoh miss, hold it right there."; + } mes "You who look like a slow and dumb bear,"; mes "I have a cap that fits you,"; mes "how about that? do you want it?"; @@ -1031,12 +1053,12 @@ xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ mes "I can't make the cap now because I do not have the materials."; mes "Can you please."; mes "find the materials for me?"; - mes "I will help to make the 'Brown Bear Cap' for you."; + mes "I will help to make the 'Teddybear Hat' for you."; next; mes "[Fuzzy Fuzz]"; mes "Come, let me tell you about the required materials."; mes "You won't need very much materials here."; - mes "^0000FFPanda Cap^000000 x1 ^0000FFNeedle Pouch^000000 x100"; + mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100"; mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300"; mes "That's all,"; mes "isn't that easy to be found?"; @@ -1054,7 +1076,7 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "Sigh, give that to me."; mes "Before I start,"; mes "take note of this,"; - mes "In the process of production ^FF0000'Cap of Concentration'^000000,"; + mes "In the process of production ^FF0000'Model Training Hat'^000000,"; mes "If ^FF0000the 'Book' is slotted with card,"; mes "or possesses refined level^000000,"; emotion e_heh; //ET_SMILE @@ -1093,7 +1115,7 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "[Nan Hyang]"; mes "An apple is placed on the book,"; mes "keep it balanced and don't let is fall."; - mes "This is the reason to put on the 'Cap of Concentration',"; + mes "This is the reason to put on the 'Model Training Hat',"; mes "to keep the balance in order to keep the correct posture."; emotion e_oh; //ET_AHA? =X next; @@ -1101,9 +1123,11 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "You might feel unconfortable and pain on your neck at the beginning."; mes "But as you use it,"; mes "you will slowly found your posture going better."; - delitem 2285,1; - delitem 1550,1; - getitem 5073,1; + if (countitem(2285) && countitem(1550)) { + delitem 2285,1; + delitem 1550,1; + getitem 5073,1; + } next; mes "[Nan Hyang]"; mes "Here it is."; @@ -1119,7 +1143,7 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ close; case 2: mes "[Nan Hyang]"; - mes "Ah.. isn't this an item that requiresa lot of equipments?"; + mes "Ah.. isn't this an item that requires a lot of equipments?"; mes "If you've fully prepared, come and find me."; emotion e_hmm; //ET_THINK? close; @@ -1159,7 +1183,7 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "Since it is quite impossible to correct your posture now,"; mes "I will let you correct it yourself."; mes "The method is"; - mes "to create a 'Cap of Concentration',"; + mes "to create a 'Model Training Hat',"; mes "for you."; next; mes "[Nan Hyang]"; @@ -1233,9 +1257,11 @@ geffen.gat,83,189,5 script Ses 716,{ next; mes "[Ses]"; mes "Ha- !! It's done!!!!"; - delitem 2278,1; - delitem 975,1; - getitem 5077,1; + if (countitem(2278) && countitem(975)) { + delitem 2278,1; + delitem 975,1; + getitem 5077,1; + } next; mes "[Ses]"; mes "Hehe, it's done,"; @@ -1303,7 +1329,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "to design the most fashionable hat."; next; switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) { - case 1: //PArty hat [5060] + case 1: //Party hat [5060] if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { mes "[Mike]"; mes "Party Hat! It is made according to the Santa's Hat,"; @@ -1335,15 +1361,17 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "PotterPotter MeganMegan"; mes "PosongPosong ShahaShaha"; next; - delitem 2236,1; - delitem 7151,100; - delitem 7111,100; + if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { + delitem 2236,1; + delitem 7151,100; + delitem 7111,100; + getitem 5060,1; + } mes "[Mike]"; mes "Very Good!"; mes "Force the birthday fellow to put this on,"; mes "then you can play tricks on him. That should be fun..."; mes "Please come again too next time~"; - getitem 5060,1; next; mes "[Mike]"; mes "And, this is what's left after the process."; @@ -1369,7 +1397,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "Anyway, the material required are"; mes "^3355FFSanta's Hat^000000 x1"; mes "^3355FFOil Paper^000000 x100"; - mes "^3355FFSmooth Paper^000000 x100"; + mes "^3355FFSlick Paper^000000 x100"; next; mes "[Mike]"; mes "These are what I need."; @@ -1379,7 +1407,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ close; } case 2: //Straw Hat [5062] - if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 229) { + if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) { mes "[Mike]"; mes "Straw Hat! This hat is based on Sahkkat,"; mes "that is make of bamboo and rattan."; @@ -1406,19 +1434,21 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "Hmmmhmmmhmmm...."; close; case 2: - mes "^3355FFSakaSaka WakaWaka"; - mes "JekaJeka HuyiHuyi"; - mes "PokaPoka TewuTewu^000000"; - next; - delitem 2280,1; - delitem 7197,300; - delitem 7150,300; + mes "^3355FFSakaSaka WakaWaka"; + mes "JekaJeka HuyiHuyi"; + mes "PokaPoka TewuTewu^000000"; + next; + if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) { + delitem 2280,1; + delitem 7197,300; + delitem 7150,300; + getitem 5062,1; + } mes "[Mike]"; mes "HmmHmm! It feels that the harvest of this year shall be good!"; mes "I hope next year will be the same too..."; mes "Ahahaha, what am I talking about..."; mes "Please come again if you want more~"; - getitem 5062,1; close; } } else { @@ -1436,9 +1466,9 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ next; mes "[Mike]"; mes "Anyway, the materials required for production are"; - mes "^3355FFSahkkat^000000 x1"; + mes "^3355FFSakkat^000000 x1"; mes "^3355FFTough Vines^000000 x300"; - mes "^3355FFBamboo Cut^000000 x300"; + mes "^3355FFPiece of Bamboo^000000 x300"; next; mes "[Mike]"; mes "These are what I need."; @@ -1478,15 +1508,17 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "TadamTadam BiyongBiyong"; mes "Wuuuuu Ahwuwuwuwuw^000000"; next; - delitem 2248,1; - delitem 7030,108; - delitem 7194,108; - delitem 7120,4; + if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) { + delitem 2248,1; + delitem 7030,108; + delitem 7194,108; + delitem 7120,4; + getitem 5075,1; + } mes "[Mike]"; mes "HeeeHaH! With that"; mes "you can tame even the wildest stiallion!"; mes "Please come again if you need more~"; - getitem 5075,1; close; } } else { @@ -1505,9 +1537,9 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "[Mike]"; mes "Anyway, the materials required for production are"; mes "^3355FFWestern Grace^000000 x1"; - mes "^3355FFClaw of Desert Wold^000000 x108"; - mes "^3355FFSoft Leaf^000000 x108"; - mes "^3355FFBurning Horse Shoe^000000 x4"; + mes "^3355FFClaw of Desert Wolf^000000 x108"; + mes "^3355FFSoft Blade of Grass^000000 x108"; + mes "^3355FFBurning Horseshoe^000000 x4"; next; mes "[Mike]"; mes "These are what I need."; @@ -1547,14 +1579,16 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "Diringringling kaciangkaciang"; mes "Adios Mamamiya^000000"; next; - delitem 5062,1; - delitem 952,50; - delitem 1907,1; + if (countitem(5062) && countitem(952) > 49 && countitem(1907)) { + delitem 5062,1; + delitem 952,50; + delitem 1907,1; + getitem 5067,1; + } mes "[Mike]"; mes "If you wear this to the desert,"; mes "you'll be Muka's friend too!! Full with joyous tempo and heat!!"; mes "Please come again if you want more~"; - getitem 5067,1; close; } } else { @@ -1589,7 +1623,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "Fur Hat! Yo, Man! Check it out!"; mes "It's good for keeping warm! But it's fashionable too!"; mes "Even if you went to places as cold as Lutie,"; - mes "you will be ok with this Fur Hat!!"; + mes "you will be ok with this Beanie!!"; next; mes "[Mike]"; mes "Wait, before I start the productions, let's confirm this."; @@ -1600,7 +1634,7 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ next; mes "[Mike]"; mes "You've brought all the materials..."; - mes "Great! The one who wants a Fur Hat,"; + mes "Great! The one who wants a Beanie,"; mes "do you want me to make it for you right now?"; next; switch(select("No:Yes")) { @@ -1615,18 +1649,20 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "poterpote poterpote"; mes "PosongPosong PosongPosong"; next; - delitem 2226,1; - delitem 7038,500; + if (countitem(2226) && countitem(7038 > 499)) { + delitem 2226,1; + delitem 7038,500; + getitem 5076,1; + } mes "[Mike]"; mes "Complete! The nicely knitted,"; mes "cute white hat! Yeat! Go Go!"; mes "Please come again if you need more~"; - getitem 5076,1; close; } } else { mes "[Mike]"; - mes "Fur Hat! Gimme a chocolate!! Right!"; + mes "Beanie! Gimme a chocolate!! Right!"; mes "No matter who wears it,"; mes "you will feel the snowy winter!! Event if you are from Morocc,"; mes "you will look more like a traveller from Lutie if you put that on!"; @@ -1674,24 +1710,24 @@ yuno_in03.gat,20,18,6 script Neris 726,{ mes "[Neris]"; mes "Please select an accessoiries that you are curious of, or wich us to produce for you."; next; - switch(select("Big Golden Bell:Headgear of Queen:Misstress Crown")) { + switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) { case 1: //Big golden bell [5091] mes "[Neris]"; - mes "The Big Golden Bell is"; + mes "The Decorative Golden Bell is"; mes "the accessory equipped by the monster 'Sohee'."; mes "It's very suitable and looks good on female players."; mes "Altough it might be a little big, I'm sure you'll like it."; next; if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) { + delitem 10016,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-20000; mes "[Neris]"; mes "So you have brought all the required materials."; mes "Please wait for a while."; next; mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000"; - delitem 10016,1; - delitem 714,1; - delitem 969,3; - set Zeny,Zeny-20000; getitem 5091,1; next; mes "[Neris]"; @@ -1721,25 +1757,25 @@ yuno_in03.gat,20,18,6 script Neris 726,{ } case 2: //Headgear of Queen [5080] (Crown of ancient queen) mes "[Neris]"; - mes "The Headgear of Queen is the equipment of"; + mes "The Crown of Ancient Queen is the equipment of"; mes "monster 'Isis'."; mes "When you wear it,"; mes "you will feel like a queen."; next; if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) { + delitem 10006,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-20000; mes "[Neris]"; mes "So you have brought all the required materials."; mes "Please wait for a while."; next; mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; - delitem 10006,1; - delitem 714,1; - delitem 969,3; - set Zeny,Zeny-20000; getitem 5080,1; next; mes "[Neris]"; - mes "Here it is! The Headgear of Queen!"; + mes "Here it is! The Crown of Ancient Queen!"; mes "Altough you won't become a real queen after wearing it,"; mes "you will surely"; mes "have a different feeling."; @@ -1766,7 +1802,7 @@ yuno_in03.gat,20,18,6 script Neris 726,{ } case 3: //crown of mistress [5081] mes "[Neris]"; - mes "Mistress Crown is"; + mes "Crown of Mistress is"; mes "brought by monster 'Mistress'."; //Maya? riiiight! mes "You can feel the precence of Mistress from it."; next; @@ -1791,15 +1827,17 @@ yuno_in03.gat,20,18,6 script Neris 726,{ mes "Please wait for a while."; next; mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; - delitem 2249,1; - delitem 714,1; - delitem 969,3; - set Zeny,Zeny-40000; - getitem 5081,1; + if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) { + delitem 2249,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-40000; + getitem 5081,1; + } next; mes "[Neris]"; mes "Woohoo!"; - mes "The beautiful Mistress Crown is completed."; + mes "The beautiful Crown of Mistress is completed."; mes "Altough you won't have any servants,"; mes "after you've worn it,"; mes "I am sure you're having a different feeling."; @@ -1863,13 +1901,15 @@ alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ mes "That's great! That's so great!"; next; mes "[Muscle Man]"; - mes "Yes... From today onwards, the Needle of Alarm and Mr. Scream are mine! My Precious!"; + mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!"; next; mes "[Muscle Man]"; mes "And this, this shall be your precious."; - delitem 1095,3000; - delitem 2288,1; - getitem 5086,1; + if (countitem(2288) && countitem(1095) > 2999) { + delitem 1095,3000; + delitem 2288,1; + getitem 5086,1; + } next; mes "[Muscle Man]"; mes "Good... Good bye! If you find more, remember to bring it here!!"; @@ -1912,7 +1952,7 @@ alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ mes "Do you have the will to help my in this research?"; next; mes "[Muscle Man]"; - mes "The material is not enough. I want the Alarm's ^0000FFNeedle of Alarm^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm."; + mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm."; mes "It will help a lot if you have those things."; next; mes "[Muscle Man]"; @@ -1939,7 +1979,7 @@ alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ mes "Good, good!"; next; mes "[Muscle Man]"; - mes "What I want is, ^0000FFNeedle of Alarm x3000^000000 and"; + mes "What I want is, ^0000FFClock Hand x3000^000000 and"; mes "^0000FFMr. Scream x1 ^000000"; mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm."; next; @@ -2056,19 +2096,19 @@ morocc.gat,273,79,4 script Traveler 99,{ mes "^FF0000the level of refines and cards will dissapear too.^000000"; mes "So please confirm the item you require."; next; - switch(select("Drooping Kitty:Huge Leaf:Lazy Raccoon:Blue Fish:There's nothing that I like.")) { + switch(select("Drooping Cat:Huge Leaf:Lazy Smokie:Blue Fish:There's nothing that I like.")) { case 1: - if (countitem(2233) && countitem(983) && countitem(7206) > 299) { - creation_lines; + if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) { delitem 2233,1; delitem 983,1; delitem 7206,300; delitem 7030,1; + creation_lines; getitem 5058,1; close; } else { mes "[Human]"; - mes "Ah, you want the Drooping Kitty."; + mes "Ah, you want the Drooping Cat."; mes "Well,"; mes "I can make that for you,"; mes "but you will have to gather the required materials by yourself."; @@ -2078,16 +2118,16 @@ morocc.gat,273,79,4 script Traveler 99,{ mes "They are.."; mes "^FF0000One slot circlet^000000 and"; mes "^FF0000Black Dyestuff x1^000000"; - mes "plus ^FF0000Black Kitty Doll x 300^000000."; + mes "plus ^FF0000Black Cat Doll x 300^000000."; mes "This is all you need."; mes "If you bring them to me, I will make the Cat for you."; close; } case 2: //Huge Leaf [7198] - if (countitem(945) > 599) { - creation_lines; + if (countitem(945) > 599 && countitem(7030)) { delitem 945,600; delitem 7030,1; + creation_lines; getitem 7198,1; close; } else { @@ -2107,12 +2147,12 @@ morocc.gat,273,79,4 script Traveler 99,{ close; } case 3: //Lazy Raccoon [5084] - if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9) { - creation_lines; + if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) { delitem 1026,1000; delitem 7065,100; - delitem 945,9; + delitem 945,10; delitem 7030,1; + creation_lines; getitem 5084,1; close; } else { @@ -2127,20 +2167,20 @@ morocc.gat,273,79,4 script Traveler 99,{ mes "[Human]"; mes "The materials are.."; mes "^FF0000Acorn x1000^000000 and"; - mes "^FF0000Sea Otter Leather x100^000000, as well as ^FF0000Raccoon Leaf x10^000000"; + mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000"; mes "That's all you need."; mes "If you bring it to me, I will make the headgear for you."; close; } case 4: //Blue Fish [5065] - if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99) { - creation_lines; + if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) { delitem 624,1; delitem 959,1; delitem 544,50; delitem 1023,1; delitem 938,100; delitem 7030,1; + creation_lines; getitem 5065,1; } else { mes "[Human]"; @@ -2153,8 +2193,8 @@ morocc.gat,273,79,4 script Traveler 99,{ mes "[Human]"; mes "The materials are.."; mes "^FF0000Rotten Fish x1"; - mes "Rotten Scale x300, Fish Slice x50,"; - mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Stick Mucus x100^000000"; + mes "Stinky Scale x300, Raw Fish x50,"; + mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Sticky Mucus x100^000000"; mes "That's all you need."; mes "If you bring it to me, I will make the headgear for you."; close; @@ -2278,8 +2318,10 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ case 1: mes "[Nine Tail]"; mes "Go now. You have got what you wanted, human. Now leave!"; - delitem 1044,999; - getitem 5069,1; + if(countitem(1022)>998) { + delitem 1022,999; + getitem 5069,1; + } disablenpc "Nine Tail#2"; donpcevent "Nine Tail#1::OnReset"; close; @@ -2312,7 +2354,7 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ next; mes "[Nine Tail]"; mes "To save my husband,"; - mes "please bring along ^0000FFFox's Tail^FF00000999^0000FFUnit^000000"; + mes "please bring along ^0000FFNine Tails^FF00000999^0000FFUnit^000000"; mes "What? You said that's too much?"; next; mes "[Nine Tail]"; @@ -2320,8 +2362,8 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ mes "I undertand. You human won't do anything without a reward...."; next; mes "[Nine Tail]"; - mes "Hmm, ok. What do you think of the mask I'm wearing. The ^0000FFMask of Fox^000000?? Gather the item I want, and I will give you this."; - mes "You must gather ^0000FFFox's Tail^FF0000 999^0000FF Unit^000000!"; + mes "Hmm, ok. What do you think of the mask I'm wearing. The ^0000FFKitsune Mask^000000?? Gather the item I want, and I will give you this."; + mes "You must gather ^0000FFNine Tails^FF0000 999^0000FF Unit^000000!"; disablenpc "Nine Tail#2"; donpcevent "Nine Tail#1::OnReset"; close; @@ -2331,6 +2373,7 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ if (orcs_hero_hat == 1) { if (countitem(909)>999) { + delitem 909,1000; mes "[Orc Warrior]"; mes "Good, you have collected it all, haven't you?"; mes "So you really want to have a talk, hahahahaha!!"; @@ -2341,7 +2384,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "All of the Orcish Tribe dislike humans."; mes "Do you know that?"; mes "I really hate it when you come to find us."; - delitem 909,1000; set orcs_hero_hat,2; next; mes "[Orc Warrior]"; @@ -2351,8 +2393,9 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else if (orcs_hero_hat == 2) { - if (countitem(909) > 999) { - mes "[Orc Warrior]"; + if (countitem(909) > 999) { + delitem 909,1000; + mes "[Orc Warrior]"; mes "Good, you have collected it all, haven't you?"; mes "So you really want to have a talk, hahahahahaha!!"; mes "Ok, I will talk to you then"; @@ -2368,7 +2411,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "and live there quietly?"; mes "Why do you create chaos everywhere..."; mes "I can't understand"; - delitem 909,1000; set orcs_hero_hat,3; next; mes "[Orc Warrior]"; @@ -2386,7 +2428,8 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } } else if (orcs_hero_hat == 3) { if (countitem(909)>999) { - mes "[Orc Warrior]"; + delitem 909,1000; + mes "[Orc Warrior]"; mes "Good, you have collect it all, haven't you? "; mes "So you really want to have a talk, hahahahaha!!"; mes "Ok, I will talk to you until you're fed up then."; @@ -2416,7 +2459,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "...Hmm, this,"; mes "Why do I tell this to you humans?"; mes "The conversation ends here today."; - delitem 909,1000; set orcs_hero_hat,4; next; mes "[Orc Warrior]"; @@ -2433,7 +2475,8 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } } else if (orcs_hero_hat == 4) { if (countitem(909)>999) { - mes "[Orc Warrior]"; + delitem 909,1000; + mes "[Orc Warrior]"; mes "Good, you have collect it all, haven't you? "; mes "So you really want to have a talk, hahahahaha!!"; mes "Ok, I will talk to you until you're fed up then."; @@ -2464,7 +2507,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "[Orc Warrior]"; mes "...I have talked too much, and there's nothing more to talk about."; mes "The conversation ends here."; - delitem 909,1000; set orcs_hero_hat,5; next; mes "[Orc Warrior]"; @@ -2481,6 +2523,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } } else if (orcs_hero_hat == 5) { if (countitem(909)>999) { + delitem 909,1000; mes "[Orc Warrior]"; mes "You reall have the patience to collect these things."; mes "You really want to talk to me, don't you?... "; @@ -2511,7 +2554,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "That's why you use potions and herbs."; mes "Without potion, you will quit immediately, don't you?"; mes "Hmm, I'm not sure whether you are like that too."; - delitem 909,1000; set orcs_hero_hat,6; next; mes "[Orc Warrior]"; @@ -2528,6 +2570,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } } else if (orcs_hero_hat == 6) { if (countitem(909)>999) { + delitem 909,1000; mes "[Orc Warrior]"; mes "You reall have the patience to collect these things."; mes "You really want to talk to me, don't you?... "; @@ -2567,7 +2610,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "So, when you look at me, "; mes "you will feel that I look like"; mes "no different that the orc warrior outside, isn't it?"; - delitem 909,1000; set orcs_hero_hat,7; next; mes "[Orc Warrior]"; @@ -2584,6 +2626,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } } else if (orcs_hero_hat == 7) { if (countitem(909)>999) { + delitem 909,1000; mes "[Orc Warrior]"; mes "I can feel you are getting tired and want to quit now."; mes "But you have keep the promise this time."; @@ -2615,7 +2658,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "It is a symbol of"; mes "the fame and strength of an Orc Hero... Just like you humans."; mes "If you want to see it, you can only feel its power in the battle."; - delitem 909,1000; set orcs_hero_hat,8; next; mes "[Orc Warrior]"; @@ -2632,6 +2674,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } } else if (orcs_hero_hat == 8) { if (countitem(909)>999) { + delitem 909,1000; mes "[Orc Warrior]"; mes "I can feel you are getting tired and want to quit now."; mes "But you have keep the promise this time."; @@ -2662,7 +2705,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "Orc Lord. And we honor them,"; mes "They wear a 3 horn iron helm"; mes "that represents the leadership of Orcish tribe."; - delitem 909,1000; set orcs_hero_hat,9; next; mes "[Orc Warrior]"; @@ -2679,6 +2721,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } } else if (orcs_hero_hat == 9) { if (countitem(909)>999) { + delitem 909,1000; mes "[Orc Warrior]"; mes "I've never seen,"; mes "a human that won't quit like you... So I'll keep my promise"; @@ -2711,7 +2754,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "Therefore, we need to be more careful."; mes "Because we can tell from the appearances,"; mes "how treacherous humans are...."; - delitem 909,1000; set orcs_hero_hat,10; next; mes "[Orc Warrior]"; @@ -2728,7 +2770,8 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } } else if (orcs_hero_hat == 10) { if (countitem(909)>999) { - mes "[Orc Warrior]"; + delitem 909,1000; + mes "[Orc Warrior]"; mes "Really? Have you really gathered 10,000 Jellopy?"; mes "Good, that's enough now."; mes "You've shown your sincerity."; @@ -2745,7 +2788,6 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "through the battle with us to understand our tribe."; mes "The most direct way,"; mes "is through combat."; - delitem 909,1000; set orcs_hero_hat,11; next; mes "[Orc Warrior]"; @@ -2825,9 +2867,11 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "Bring me the voucher of orc warrior."; mes "Once, ten times, or even hundreds"; mes "please leave your record of victories."; - delitem 931,100; - set orcs_hero_hat,13; - set orcs_hero_hat2,100; + if (countitem(931)>99) { + delitem 931,100; + set orcs_hero_hat,13; + set orcs_hero_hat2,100; + } next; mes "[Orc Warrior]"; mes "If I take the voucher of Orc Warrior,"; @@ -3052,6 +3096,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "Respecting your oppenent even after you've won,"; mes "such deeds"; mes "should be learned by we Orcs...!"; + if (countitem(968)<100) close; delitem 968,100; set orcs_hero_hat,16; next; @@ -3272,9 +3317,11 @@ in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ mes "I have nade a special sign on it..."; mes "So continue to use this in the future,"; mes "understand? 'Human' Orc Warrior?"; - delitem 2299,1; - getitem 5094,1; - set orcs_hero_hat,17; + if (countitem(2299)) { + delitem 2299,1; + getitem 5094,1; + set orcs_hero_hat,17; + } close; } } else { @@ -3301,4 +3348,4 @@ in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ close; } } -} +} \ No newline at end of file -- cgit v1.2.3-60-g2f50