From 48122727289c06906d8c4e38e183bb0a16ddbb53 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Thu, 10 Dec 2015 15:35:54 +0530 Subject: ItemID to Constant: quests/woe Folder --- npc/quests/kiel_hyre_quest.txt | 238 ++++++++++++++++++++--------------------- 1 file changed, 119 insertions(+), 119 deletions(-) (limited to 'npc/quests/kiel_hyre_quest.txt') diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 1d5277ece..610ad4e00 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -82,7 +82,7 @@ //- Juno Pub Master/Starting point - yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ - if (checkweight(7487,1) == 0) { + if (checkweight(Tavern_Wine,1) == 0) { mes "[Vandt]"; mes "Just a second! You're"; mes "carrying too many items"; @@ -219,7 +219,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "Mrs. ^ff0000Lecollane^000000 in the Kiel"; mes "Hyre Academy. I'll pay you"; mes "once you finish the job, okay?"; - getitem 7487,1; //Tavern_Wine + getitem Tavern_Wine,1; KielHyreQuest = 2; close; case 2: @@ -253,7 +253,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ close; } else if (KielHyreQuest == 6) { - if (countitem(7487) == 0) { + if (countitem(Tavern_Wine) == 0) { mes "[Vandt]"; mes "Oh, you're back."; mes "Thanks for making that"; @@ -276,7 +276,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "There you go!"; mes "Thank you so much"; mes "for helping me out~"; - getitem 7487,1; //Tavern_Wine + getitem Tavern_Wine,1; Zeny += 1000; close; } @@ -390,8 +390,8 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ mes "Now please give this flour"; mes "and these eggs to Elly, and"; mes "send her my regards. See you~"; - delitem 7488,1; //Delivery_Package - getitem 7488,1; //Delivery_Package + delitem Delivery_Box,1; //Delivery_Package + getitem Delivery_Box,1; //Delivery_Package KHToastGirlEnd = 3; close; } @@ -406,7 +406,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ //- Lighthalzen WindMill Owner - lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{ - if (checkweight(7488,1) == 0) { + if (checkweight(Delivery_Box,1) == 0) { mes "[Mills]"; mes "Hey, you've got too much"; mes "stuff on you right now. "; @@ -451,7 +451,7 @@ lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{ mes "extra errands on my end. Yeah,"; mes "I know how other people treat"; mes "you adventurers. Well, see ya."; - getitem 7488,1; //Delivery_Package + getitem Delivery_Box,1; //Delivery_Package KHToastGirlEnd = 2; close; case 2: @@ -750,7 +750,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{ mes "may go now, and please"; mes "don't wander needlessly"; mes "around the academy."; - delitem 7487,1; //Tavern_Wine + delitem Tavern_Wine,1; KielHyreQuest = 4; close; case 2: @@ -777,7 +777,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{ //- Elly (In school) - kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "[Elly]"; mes "I'm sorry, but would you"; mes "put some of your things in"; @@ -923,7 +923,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ } } else if (KielHyreQuest == 6) { - if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) { + if ((countitem(Milk) < 7) || (countitem(Cheese) < 2) || (countitem(Cacao) < 5) || (countitem(Tavern_Wine) < 1) || (countitem(Delivery_Box) < 1)) { mes "[Elly]"; mes "Let's see, would you"; mes "like me to remind you"; @@ -958,11 +958,11 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "give me a moment while I bake"; mes "these cookies? It shouldn't take"; mes "long, so hold on just a bit."; - delitem 519,7; //Milk - delitem 548,2; //Cheese - delitem 7182,5; //Cacao - delitem 7487,1; //Tavern_Wine - delitem 7488,1; //Delivery_Package + delitem Milk,7; + delitem Cheese,2; + delitem Cacao,5; + delitem Tavern_Wine,1; + delitem Delivery_Box,1; //Delivery_Package KielHyreQuest = 8; //KHPubMasterEnd no longer needed-- deleting. KHPubMasterEnd = 0; @@ -994,7 +994,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "[Elly]"; mes ""+strcharinfo(0)+"?"; mes "...that name! It's wonderful!"; - getitem 538,5; //Well_Baked_Cookie + getitem Well_Baked_Cookie,5; KielHyreQuest = 10; } else if (KielHyreQuest == 10) { @@ -1086,7 +1086,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "you can use this Cottage Key."; mes "That way, you can just go"; mes "inside and talk to him~"; - getitem 7489,1; //Villa_Spare_Key + getitem Villa_Spare_Key,1; KielHyreQuest = 16; } else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) { @@ -1140,7 +1140,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "this letter! Ah, does this"; mes "mean that he's in danger?!"; mes "Oh no, what should I do?"; - delitem 7490,1; //Letter_to_Elly + delitem Kyll_Hire_Letter,1; //Letter_to_Elly KielHyreQuest = 22; } else if (KielHyreQuest == 22) { @@ -1386,7 +1386,7 @@ yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{ //- Elly (In Dormitory) - kh_school,178,180,4 script Elly 4_F_KHELLY,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -1449,8 +1449,8 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ mes "and a ^000000Button^3355FF drop from Elly's"; mes "hands. It looks like she woke"; mes "up, but only for an instant.^000000"; - getitem 7493,1; //Golden_Key - getitem 7494,1; //Kiel_Button + getitem Golden_Key,1; + getitem Kiel_Button,1; KielHyreQuest = 34; close; } @@ -1472,7 +1472,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ } } else if (KielHyreQuest == 34) { - if (countitem(7491) < 1) { + if (countitem(Iron_Box) < 1) { //Missing text, needs another run through. mes "^3355FFMaybe the golden key^000000"; mes "unlocks something in the^000000"; @@ -1518,8 +1518,8 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ mes "^FFFFFF_^000000"; mes "Sorry about that,"; mes "Grandpa"; - getitem 7495,1; //Blue_Key_Card - delitem 7491,1; //Iron_Box + getitem Blue_Key_Card,1; + delitem Iron_Box,1; KielHyreQuest = 36; close; } @@ -1686,7 +1686,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ close; } else if (KielHyreQuest == 36) { - if (countitem(7492) < 1) { + if (countitem(Yellow_Key_Card) < 1) { mes "^3355FFIt's just a grave."; mes "It might be important"; mes "to you later, but now"; @@ -1759,7 +1759,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ } else if (KielHyreQuest >= 106) { - if (countitem(7509) < 1) { + if (countitem(Fancy_Key_Card) < 1) { mes "^3355FFThe secret entrance"; mes "has now been sealed.^000000"; close; @@ -1990,7 +1990,7 @@ kh_vila,179,11,0 script Letter#kh -1,1,1,{ //OnTouch2: OnTouch: if (KielHyreQuest == 18) { - if (checkweight(7490,1) == 0) { + if (checkweight(Kyll_Hire_Letter,1) == 0) { mes "^3355FFJust a minute...!"; mes "There's something on"; mes "the floor here, but you"; @@ -2004,7 +2004,7 @@ OnTouch: mes "you pick it up, despite"; mes "the fact that it's not"; mes "addressed to you.^000000"; - getitem 7490,1; //Kyll_Hire_Letter + getitem Kyll_Hire_Letter,1; KielHyreQuest = 20; close; } else { @@ -2047,7 +2047,7 @@ kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{ mes "at all! It's just"; mes "normal Pet Food!"; Zeny -= 1100; - getitem 537,1; //Pet_Food + getitem Pet_Food,1; close; } case 2: @@ -2237,8 +2237,8 @@ kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{ //- Cottage interior, fire place; Calabash - kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - if (checkweight(7329,1) == 0) { + if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) { + if (checkweight(Old_Copper_Key,1) == 0) { mes "^3355FFThat's a nice looking"; mes "calabash. You might even"; mes "get something from it..."; @@ -2269,7 +2269,7 @@ kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{ mes "feel around with your"; mes "fingers until you retrieve"; mes "an Old Bronze Key.^000000"; - getitem 7329,1; //Old_Bronze_Key + getitem Old_Copper_Key,1; //Old_Bronze_Key close; case 3: mes "^3355FFThere's probably"; @@ -2381,7 +2381,7 @@ OnTouch: next; switch(select("March forward:Run away")) { case 1: - if (countitem(537) >= 1) { + if (countitem(Pet_Food) >= 1) { mes "^3355FFWait! Perhaps you can"; mes "use food to soothe the"; mes "savage beast. Why don't"; @@ -2396,7 +2396,7 @@ OnTouch: mes "it devours the food. You'd"; mes "better pass this dog now"; mes "while you have the chance!^000000"; - delitem 537,1; //Pet_Food + delitem Pet_Food,1; close2; warp "kh_vila",173,182; end; @@ -2432,7 +2432,7 @@ OnTouch: //- Cottage interior, upstairs; Drawer, first room nightstand - kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ - if (checkweight(7492,1) == 0) { + if (checkweight(Yellow_Key_Card,1) == 0) { mes "^3355FFThere's something inside"; mes "this drawer, but you can't"; mes "take it since you're carrying"; @@ -2441,7 +2441,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ mes "trusty Kafra Storage first.^000000"; close; } - if ((countitem(7492) < 1) && (KielHyreQuest <= 36)) { + if ((countitem(Yellow_Key_Card) < 1) && (KielHyreQuest <= 36)) { mes "^3355FFYou find an old drawer"; mes "^that has been closed."; mes "^If you open it, then you"; @@ -2455,7 +2455,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ mes "Keycard from inside the"; mes "drawer. Opening that drawer"; mes "turned out to be worthwhile.^000000"; - getitem 7492,1; //Yellow_Key_Card + getitem Yellow_Key_Card,1; close; case 2: mes "^3355FFForget opening that"; @@ -2474,14 +2474,14 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ //- Cottage interior, upstairs; Box - kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { + if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) { mes "^3355FFA solid box is laid"; mes "on the floor in which"; mes "a smaller, locked box"; mes "has been placed inside.^000000"; close; } - else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { + else if ((countitem(Old_Copper_Key) >= 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) { mes "^3355FFA solid box is laid"; mes "on the floor in which"; mes "a smaller, locked box"; @@ -2497,8 +2497,8 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ mes "open the inner box and"; mes "obtain the Green Keycard"; mes "that was locked inside."; - getitem 7516,1; //Green_Key_Card - delitem 7329,1; //Old_Bronze_Key + getitem Green_Key_Card,1; + delitem Old_Copper_Key,1; //Old_Bronze_Key close; case 2: mes "^3355FFWhat...?"; @@ -2519,7 +2519,7 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ //- Cottage interior, upstairs; Bookshelf - kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ - if ((countitem(7491) < 1) && (countitem(7329) >= 1) || (countitem(7516) >= 1)) { + if ((countitem(Iron_Box) < 1) && (countitem(Old_Copper_Key) >= 1) || (countitem(Green_Key_Card) >= 1)) { mes "^3355FFOne of the books on"; mes "this crammed bookshelf"; mes "is labeled with the note,"; @@ -2550,7 +2550,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "you insert into"; mes "the first keyhole?^000000"; next; - if (countitem(7329) >= 1) { + if (countitem(Old_Copper_Key) >= 1) { select("Old Bronze Key:Cottage Key"); mes "^3355FFWhich key will"; mes "you insert into"; @@ -2558,7 +2558,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ next; select("Old Bronze Key:Cottage Key"); } - else if (countitem(7516) >= 1) { + else if (countitem(Green_Key_Card) >= 1) { switch(select("Green Keycard:Cottage Key")) { case 1: .@KHFirstKeyhole = 1; @@ -2588,9 +2588,9 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "You take the Grey Box"; mes "with you, hoping that it"; mes "will come in handy later.^000000"; - delitem 7489,1; //Villa_Spare_Key - delitem 7516,1; //Green_Key_Card - getitem 7491,1; //Iron_Box + delitem Villa_Spare_Key,1; + delitem Green_Key_Card,1; + getitem Iron_Box,1; close; } @@ -3013,7 +3013,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{ } } else if (KielHyreQuest >= 30) { - if ((countitem(7491) > 0) && (countitem(7492) > 0)){ + if ((countitem(Iron_Box) > 0) && (countitem(Yellow_Key_Card) > 0)){ mes "^3355FFWhat could the"; mes "number 4772961"; mes "mean? For now, you've"; @@ -3224,7 +3224,7 @@ kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 4_F_KHELLISIA //- Beautiful Lady "Allysia" - kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ - if (checkweight(7496,1) == 0) { + if (checkweight(Red_Key_Card,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -3299,7 +3299,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ mes "inside this factory. If you"; mes "locate Kiel Hyre, please"; mes "let me know right away."; - getitem 7496,1; //Red_Key_Card + getitem Red_Key_Card,1; KielHyreQuest = 40; break; } @@ -3343,7 +3343,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ mes "Alright, I've recieved"; mes "Kiel Hyre's orders, and"; mes "must carry them out..."; - delitem 7497,1; //Steel_Piece + delitem Steel_Piece,1; KielHyreQuest = 44; close2; cutin "",255; @@ -3364,9 +3364,9 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ mes "Hyre Mansion in Lighthalzen."; mes "Present the Golden Key to"; mes "be admitted to the premises."; - delitem 7492,1; //Yellow_Key_Card - delitem 7495,1; //Blue_Key_Card - delitem 7496,1; //Red_Key_Card + delitem Yellow_Key_Card,1; + delitem Blue_Key_Card,1; + delitem Red_Key_Card,1; KielHyreQuest = 46; next; mes "[Allysia]"; @@ -3417,7 +3417,7 @@ kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{ mes "correct keycard into the slot.^000000"; close; } - else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) { + else if ((KielHyreQuest == 40) && (countitem(Red_Key_Card) >= 1)) { mes "^3355FFYou encounter"; mes "a mechanical device."; mes "It looks like it can be"; @@ -3459,7 +3459,7 @@ kh_dun01,224,233,0 script Factory B Area Door -1,5,5,{ //OnTouch2: OnTouch: if (KielHyreQuest == 40) { - if (checkweight(7497,1) == 0) { + if (checkweight(Steel_Piece,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -3512,7 +3512,7 @@ OnTouch: mes "fragment through"; mes "the gap between the"; mes "door and the floor.^000000"; - getitem 7497,1; //Steel_Piece + getitem Steel_Piece,1; KielHyreQuest = 42; close; } @@ -3526,7 +3526,7 @@ OnTouch: //- Robot Factory Second Floor Entrances - kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{ - if (countitem(7509) < 1) { + if (countitem(Fancy_Key_Card) < 1) { mes "^3355FFYou encounter"; mes "a mechanical device."; mes "It looks like it can be"; @@ -3678,7 +3678,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ //- Kiel Hyre - kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -3791,8 +3791,8 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "let me rest?? I'm still not"; mes "feeling well from the time"; mes "I was locked up in the factory."; - delitem 7493,1; //Golden_Key - delitem 7494,1; //Kiel_Button + delitem Golden_Key,1; + delitem Kiel_Button,1; KielHyreQuest = 48; break; } @@ -3804,7 +3804,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "Please, take this as"; mes "a little reward for"; mes "saving my life."; - getitem 12105,1; //Taming_Gift_Set + getitem Set_Of_Taiming_Item,1; //Taming_Gift_Set getexp RENEWAL_EXP?70000:700000,0; KielHyreQuest = 50; } @@ -4144,11 +4144,11 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "wrong... and she just... just..."; mes "The river swallowed her..."; mes "I felt empty. She was gone. "; - delitem 7499,1; //Family_Portrait - delitem 7500,1; //Elysia_Portrait - delitem 7501,1; //Kyll_Hyre_Letter2 - delitem 7502,1; //Piece_Memo_Of_James - delitem 7503,1; //Man_Portrait + delitem Family_Portrait,1; + delitem Elysia_Portrait,1; + delitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2 + delitem Piece_Memo_Of_James,1; + delitem Man_Portrait,1; KielHyreQuest = 70; close2; cutin "",255; @@ -4328,7 +4328,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "on him anymore. Use this"; mes "device that will cause his"; mes "power supply to fluctuate."; - getitem 7504,1; //Toy_Motor + getitem Toy_Motor,1; next; cutin "kh_kyel03",2; mes "[Kiel Hyre]"; @@ -4381,7 +4381,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "to retrieve Allysia's"; mes "Ring from Kiehl's heart?"; next; - if (countitem(7508) < 1) { + if (countitem(Elysia_Ring) < 1) { mes "[Kiel Hyre]"; mes "You mean... You don't have it?"; mes "Please, retrieve Allysia's Ring"; @@ -4415,7 +4415,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "enter and investigate the"; mes "deepest levels of the factory."; mes "I'll investigate Kiehl's room."; - getitem 7509,1; //Fancy_Key_Card + getitem Fancy_Key_Card,1; KielHyreQuest = 108; next; if (Sex == 0) { @@ -4430,8 +4430,8 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "and here, please take this"; mes "with my thanks for all of"; mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+"."; - getitem 616,1; //Old Card Album - delitem 7508,1; //Elysia_Ring + getitem Old_Card_Album,1; //Old Card Album + delitem Elysia_Ring,1; getexp RENEWAL_EXP?100000:1000000,0; } else if (KielHyreQuest >= 108) { @@ -4990,7 +4990,7 @@ yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{ mes "you go? You were"; mes "supposed to come"; mes "home a while ago!"; - if (countitem(7500) < 1) + if (countitem(Elysia_Portrait) < 1) close; next; select("Allysia? Isn't she..."); @@ -5028,7 +5028,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ close; } else if (KielHyreQuest == 56) { - if (checkweight(7498,1) == 0) { + if (checkweight(Rosimier_Key,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5109,17 +5109,17 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ mes "from City Hall ask me for it."; mes "Alright then, I hope you find"; mes "what you're looking for."; - getitem 7498,1; //Rosimier_Key + getitem Rosimier_Key,1; KielHyreQuest = 58; close; } } else if ((KielHyreQuest == 58) && - (countitem(7499) < 1) || - (countitem(7500) < 1) || - (countitem(7501) < 1) || - (countitem(7502) < 1)) { + (countitem(Family_Portrait) < 1) || + (countitem(Elysia_Portrait) < 1) || + (countitem(Kyll_Hire_Letter2) < 1) || + (countitem(Piece_Memo_Of_James) < 1)) { mes "[Old Lady]"; mes "Please hurry and find"; mes "whatever you're searching"; @@ -5131,10 +5131,10 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ } else if ((KielHyreQuest == 58) && - (countitem(7499) == 1) && - (countitem(7500) == 1) && - (countitem(7501) == 1) && - (countitem(7502) == 1)) { + (countitem(Family_Portrait) == 1) && + (countitem(Elysia_Portrait) == 1) && + (countitem(Kyll_Hire_Letter2) == 1) && + (countitem(Piece_Memo_Of_James) == 1)) { mes "[Old Lady]"; mes "Oh, you're finished"; mes "searching the mansion?"; @@ -5171,7 +5171,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ mes "Allysia's body in the river,"; mes "so he might have a better"; mes "idea of what had happened."; - delitem 7498,1; //Rosimier_Key + delitem Rosimier_Key,1; KielHyreQuest = 60; close; } @@ -5187,7 +5187,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ //- Warp portal into Rosimier Mansion - yuno,273,141,0 script Rosimmir_Entrance WARPNPC,2,2,{ OnTouch: - if (countitem(7498) < 1) { + if (countitem(Rosimier_Key) < 1) { mes "That mansion seems to have"; mes "been destroyed by the time."; mes "However, the door looks like"; @@ -5203,7 +5203,7 @@ OnTouch: //- Rosimier Mansion, first floor; Table - kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{ - if (checkweight(7499,1) == 0) { + if (checkweight(Family_Portrait,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5218,12 +5218,12 @@ kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{ close; } else if (KielHyreQuest < 60) { - if (countitem(7499) < 1) { + if (countitem(Family_Portrait) < 1) { cutin "kh_family_port",1; mes "^3355FFYou examine the table,"; mes "and find a framed portrait"; mes "inside the open drawer.^000000"; - getitem 7499,1; //Family_Portrait + getitem Family_Portrait,1; } else { mes "^3355FFThe open drawer of"; @@ -5244,7 +5244,7 @@ kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{ //- Rosimier Mansion, first floor; Shelf - kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ - if (checkweight(7500,1) == 0) { + if (checkweight(Elysia_Portrait,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5259,7 +5259,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ close; } else if (KielHyreQuest < 60) { - if (countitem(7500) < 1) { + if (countitem(Elysia_Portrait) < 1) { mes "^3355FFThere are locked"; mes "boxes on these bookshelves."; mes "Perhaps if you used this"; @@ -5283,7 +5283,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ mes "^3355FFThe message, ''To my love,"; mes "Allysia. From James.'' is"; mes "written on the back.^000000"; - getitem 7500,1; //Elysia_Portrait + getitem Elysia_Portrait,1; close2; cutin "",255; end; @@ -5315,7 +5315,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ //- Rosimier Mansion, top floor; Desk - kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ - if (checkweight(7501,1) == 0) { + if (checkweight(Kyll_Hire_Letter2,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5337,13 +5337,13 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ mes "^3355FFThe first drawer is locked.^000000"; close; case 2: - if (countitem(7501) < 1) { + if (countitem(Kyll_Hire_Letter2) < 1) { mes "^3355FFThere is a letter inside"; mes "this second drawer. It"; mes "was sent by a person"; mes "with the initials, K.H.,"; mes "and addressed to Allysia.^000000"; - getitem 7501,1; //Kyll_Hyre_Letter2 + getitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2 close; } else { @@ -5378,7 +5378,7 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ //- Rosimier Mansion, top floor; Bookshelf - kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{ - if (checkweight(7502,1) == 0) { + if (checkweight(Piece_Memo_Of_James,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5394,13 +5394,13 @@ kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{ close; } else if (KielHyreQuest < 60) { - if (countitem(7502) < 1) { + if (countitem(Piece_Memo_Of_James) < 1) { mes "^3355FFYou encounter a dusty"; mes "bookshelf filled with"; mes "numerous books. You"; mes "find a folded note between"; mes "the books as you examine them.^000000"; - getitem 7502,1; //Piece_Memo_Of_James + getitem Piece_Memo_Of_James,1; close; } else { @@ -5475,7 +5475,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{ mes "but you're not getting any."; mes "Now, if you bring me some"; mes "Raw Fish, I'd be more friendly~"; - if (countitem(544) >= 10) { + if (countitem(Fish_Slice) >= 10) { next; mes "[Fisherman]"; mes "Oh, is all this fish"; @@ -5541,7 +5541,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{ mes "Let's see, he lived in"; mes "a hut near the northeast"; mes "forest guard camp."; - delitem 544,10; //Fish_Slice + delitem Fish_Slice,10; KielHyreQuest = 62; close; } @@ -5563,7 +5563,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{ //- Kiel Hyre's hut; Wooden Board - yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{ - if (checkweight(7503,1) == 0) { + if (checkweight(Man_Portrait,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5590,7 +5590,7 @@ yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{ mes "of Kiel Hyre, in a broken"; mes "picture frame underneath"; mes "the old wooden board.^000000"; - getitem 7503,1; //Man_Portrait + getitem Man_Portrait,1; KielHyreQuest = 64; next; cutin "",255; @@ -5695,7 +5695,7 @@ kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{ //- Kiehl's Room; Box - kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{ - if (checkweight(7505,1) == 0) { + if (checkweight(Toy_Key,1) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -5714,7 +5714,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{ close; } if (KielHyreQuest >= 74) { - if (countitem(7505) < 1) { + if (countitem(Toy_Key) < 1) { mes "^3355FFYou found a box with"; mes "a button for each letter"; mes "of the alphabet on top of it.^000000"; @@ -5726,7 +5726,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{ mes "emits a pleasant chiming"; mes "sound, and the box pops"; mes "open to reveal a small key.^000000"; - getitem 7505,1; //Toy_Key + getitem Toy_Key,1; close; } else { @@ -5760,12 +5760,12 @@ kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 HIDDEN_NPC,{ next; input .@KHInput$; if (.@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { + if (countitem(Black_Key_Card) >= 1) { mes "^3355FFYou insert the"; mes "Black Keycard into the"; mes "slot, and successfully"; mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Key_Card + delitem Black_Key_Card,1; donpcevent "Big_Door_1_Warp::OnEnable"; enablenpc "Big_Door_1_Warp"; .KHDoor1Opened = 1; @@ -5819,12 +5819,12 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 HIDDEN_NPC,{ next; input .@KHInput$; if (.@KHInput$ == "Toy Key") { - if (countitem(7505) >= 1) { + if (countitem(Toy_Key) >= 1) { mes "^3355FFYou insert the key into"; mes "the keyhole, and the door"; mes "unlocks with a click as"; mes "you turn the key.^000000"; - delitem 7505,1; //Toy_Key + delitem Toy_Key,1; donpcevent "Big_Door_2_Warp::OnEnable"; enablenpc "Big_Door_2_Warp"; .KHDoor2Opened = 1; @@ -5877,12 +5877,12 @@ kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 HIDDEN_NPC,{ next; input .@KHInput$; if (.@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { + if (countitem(Black_Key_Card) >= 1) { mes "^3355FFYou insert the"; mes "Black Keycard into the"; mes "slot, and successfully"; mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Key_Card + delitem Black_Key_Card,1; donpcevent "Big_Door_3_Warp::OnEnable"; enablenpc "Big_Door_3_Warp"; .KHDoor3Opened = 1; @@ -5935,12 +5935,12 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 HIDDEN_NPC,{ next; input .@KHInput$; if (.@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 2) { + if (countitem(Black_Key_Card) >= 2) { mes "^3355FFYou insert the"; mes "Black Keycard into the"; mes "slot, and successfully"; mes "unlock and open the door.^000000"; - delitem 7506,2; //Black_Key_Card + delitem Black_Key_Card,2; donpcevent "Big_Door_4_Warp::OnEnable"; enablenpc "Big_Door_4_Warp"; .KHDoor4Opened = 1; @@ -6069,7 +6069,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ .@KHPryingItem$ = "Rusty Iron Piece"; break; case 3: - if (countitem(7507) >= 1) { + if (countitem(Sturdy_Iron_Piece) >= 1) { if (KielHyreQuest < 92) { mes "^3355FFYou insert one end of"; mes "a Solid Iron Piece into the"; @@ -6078,7 +6078,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "The gap widens a little bit,"; mes "but you break one of your"; mes "Solid Iron Pieces.^000000"; - delitem 7507,1; //Hard_Piece_of_Steel + delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel KielHyreQuest += 2; close; } @@ -6090,7 +6090,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "Unable the withstand the"; mes "awesome force, this Solid"; mes "Iron Piece shatters into dust.^000000"; - delitem 7507,1; //Hard_Piece_of_Steel + delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel KielHyreQuest = 94; close; } @@ -6230,7 +6230,7 @@ OnGlobalTimerOff: //- Kiehl's Room; Kiehl - // - Timer will drop to 3 minutes once Kiehl is defeated. kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFJust a second..."; mes "You're carrying too"; mes "many items with you"; @@ -6645,7 +6645,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ mes "again, but who knows?"; mes "Anyway, I'll open up the"; mes "exit for you. Farewell~"; - delitem 7504,1; //Toy_Motor + delitem Toy_Motor,1; KielHyreQuest = 104; hideonnpc "Kiehl#Copy"; donpcevent "Kiehl_Room_Exit::OnEnable"; @@ -6659,7 +6659,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ mes "^3355FFYou retrieve the"; mes "ring from the heart of"; mes "Kiehl's old robotic body.^000000"; - getitem 7508,1; //Elysia_Ring + getitem Elysia_Ring,1; KielHyreQuest = 106; close2; cutin "",255; -- cgit v1.2.3-60-g2f50