From 288490094a7fe9167747dc78d416940759a31197 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 5 Dec 2006 13:23:07 +0000 Subject: - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/juice_maker.txt | 614 ++++++++++++++++++++++----------------------- 1 file changed, 307 insertions(+), 307 deletions(-) (limited to 'npc/quests/juice_maker.txt') diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt index 3661408d4..7a1e315c0 100644 --- a/npc/quests/juice_maker.txt +++ b/npc/quests/juice_maker.txt @@ -1,307 +1,307 @@ -//===== eAthena Script ======================================= -//= Juice Maker Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.8 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Condition if done: (MISC_QUEST & 1) -//= -//= 1.1 fixed input number check [Lupus] -//= 1.2 fixed misplaced Grape<->Carrot juices [Lupus] -//= 1.3 added a loopless menu 'as many as possible' [Lupus] -//= 1.3a Turned the juice making part of the Juicer npc into a -//= subfunc. Changed fruit amount needed to 1.[kobra_k88] -//= Fixed exploits [Lupus] -//= 1.6 fixed typo (where did @ipnut came from?) [Lance] -//= 1.8 got rid of vars: 'MEAT',"MARIANNE","MORRISON" -//= From now, all common quests start using bits of the -//= same variable MISC_QUEST [Lupus] -//============================================================ - - -// Morrison ------------------------------------------------ -prt_in.gat,47,173,2 script Morrison 97,{ - mes "[Little Morrison]"; - if(MISC_QUEST&1 || @MORRISON > 10) goto L_GoAway; - if(@MORRISON == 10) goto L_Candy; - - mes "Wahhhhh!!! Wahh... NO more! NO more!"; - mes "I won't... eat anymore stupid ^0000ffFruit^000000 things!!"; - emotion e_sob; - next; - menu "Talk",M_Talk,"Cancel",M_End; - - M_Talk: - if(countitem(517)) goto L_Meat; //Meat - - mes "[Little Morrison]"; - mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000! They"; - mes "taste so SOUR..... I have to PEEL them before I can eat them....."; - mes "they feel sticky and squishy...... it's really ANNOYING!!!!"; - emotion e_wah; - next; - mes "[LIttle Morrison]"; - mes "I just HATE FRUIT! I can't even get full off of the stuff.(~sigh~)"; - mes "Give me something more edible..... give me some...... ^ff0000MEAT^000000!!!"; - close; - - L_Meat: - mes "[Little Morrison]"; - mes "...(sniff)....(sniff)(sniff).... Oh! Is that ^ff0000Meat^000000???"; - emotion e_ic; - next; - mes "[Little Morrison]"; - mes "Do you have some ^ff0000Meat^000000?!!!~(drools)~"; - mes "Umm... that yummy smell is making me SOOO HUNGRYYYY!!!l"; - emotion e_rice; - next; - mes "[Little Morrison]"; - mes "... Umm... excuse me..... could you give me some of that meat PLEEAASSSE?"; - emotion e_sob; - next; - menu "Give him some",sM_Give,"Ignore him",sM_Ignore; - - sM_Give: - if(countitem(517) == 0) goto L_GoAway; //Meat - delitem 517,1; //Meat - set @MORRISON,@MORRISON+1; - mes "[Little Morrison]"; - mes "Whoah~!!! It's real Meat, Meat!"; - mes "Mmmm! It makes my mouth water."; - mes "Oh thank you. Now I feel happy. Yum Yum..."; - emotion e_awsm; - close; - - sM_Ignore: - set @MORRISON,11; - mes "[Little Morrison]"; - mes "Boo..."; - mes "Boo... Fine... Alright, Alright~!!! Selfish meanie!"; - emotion e_bzz; - close; - M_End: - mes "[Little Morrison]"; - mes "Wahhhh!!! No matter how hard I try, I just can't eat Vegetables"; - mes "or ^0000ffFruit^000000! They're plain disgusting!!"; - emotion e_sob; - close; - -L_GoAway: - mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE"; - mes "because of these stupid Veggies and Fuits so MIND your own business!"; - emotion e_pif; - close; - -L_Candy: - mes "Ah..I am full now. You don't have to feed me any more. I think I"; - mes "am gonna BURST if I keep eating more."; - next; - mes "[Little Morrison]"; - mes "And... um... Take this."; - next; - getitem 529,3; - getitem 530,1; - set @MORRISON,0; - mes "[Little Morrison]"; - mes "It is from my secret stash of Candy that I hide from my Mom. Since"; - mes "you gave me some Meat, I will give you some candy." ; - close; - -} - -// Housewife Marianne --------------------------------------------------- -prt_in.gat,49,172,2 script Housewife Marianne 53,{ - mes "[Housewife Marianne]"; - if(MISC_QUEST&1 || @MORRISON > 10) goto L_Juice; - if(@MORRISON) goto L_GaveMeat; - - mes "Morrison!! Please eat some fruit will ya? Fruit~!"; - mes "*Sob*~!! Like father like son..."; - emotion e_sob; - next; - menu "Talk",M_Talk,"Cancel",M_Cancel; - close; - - M_Talk: - mes "[Housewife Marianne]"; - mes "(~Sigh~)...This is Morrison... My one and only son. He's going"; - mes "through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or"; - mes "vegetables."; - emotion e_shy; - next; - mes "[Housewife Marianne]"; - mes "Look at his face..., it turns sour just hearing about ^0000ffFruit^000000..."; - next; - mes "[Housewife Marianne]"; - mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs"; - mes "^0000ffFruits^000000 and vegetables for a proper diet."; - next; - - M_Cancel: - mes "[Housewife Marianne]"; - mes "Morrison!! I will get mad at you if you keep doing this!"; - emotion e_bzz; - close; - -L_GaveMeat: - set @MORRISON,0; - mes "Oh MY GOD!!... Oh lord..."; - emotion e_omg; - next; - mes "[Housewife Marianne]"; - mes "WHAT ARE YOU DOING!! HOW DARE YOU feed my son!! And ^ff0000MEAT^000000 of all things!!!"; - next; - mes "[Housewife Marianne]"; - mes "Arrrgh~~!! Get Lost right now!!!!!!"; - emotion e_pif; - close; - -L_Juice: - mes "Thank you for not giving my son any meat. I'm trying to feed him"; - mes "^0000ffFruits^000000 and vegetables, but this child doesn't want to eat"; - mes "anything except Meat..."; - next; - mes "[Housewife Marianne]"; - mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange"; - mes "juice... Would my child like it?"; - emotion e_hmm; - next; - mes "[Housewife Marianne]"; - mes "Ah! Now I remember..There is a town where you can get a variety of"; - mes "^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000."; - emotion e_ic; - next; - mes "[Housewife Marianne]"; - mes "... Was is it...^ff0000Payon^000000...or ^ff0000Morroc^000000...?"; - emotion e_hmm; - set @MORRISON,0; - set MISC_QUEST,MISC_QUEST | 1; - close; -} - -// Juicer Marx Hansen --------------------------------------------------------- -payon_in03.gat,188,146,5 script Juicer Marx Hansen 86,{ - mes "[Juicer Marx Hansen]"; - if(MISC_QUEST&1) goto L_Juice; - mes "Welcome to my shop. What brings you here?"; - next; - menu "Conversation",-,"I am just looking around",M_End; - - mes "[Juicer Marx Hansen]"; - mes "In the earliest years of humanity, fruits were the only substanace availble for people to eat."; - mes "Fruits were vital for survival and without them people faced certain death."; - mes "During that time Mother Nature was worshiped for her generous offerering."; - next; - mes "[Juicer Marx Hansen]"; - mes "Nowadays food is plentifull and it comes in a variety of flavors and forms."; - mes "With so many other things to eat, fruits aren't consumed as much as they used to be."; - mes "This is especially true among kids who'd rather eat pizza and candy."; - next; - mes "[Juicer Marx Hansen]"; - mes "Because of this I wanted to find a way to make young people realize the importance of fuit."; - mes "I found that when fruits were turned into juices, they became more digestive and even tasty enough for kids."; - close; - M_End: - mes "[Juicer Marx Hansen]"; - mes "Ok then."; - close; - -//-------------- -L_Juice: -//--------- - mes "Welcome to my shop. Are you here to process Fruits like everyone else?"; - next; - menu "Yes, I am.",M_1a, "How do you make fruit juice?",M_1b, "Nope.",M_1End; - - M_1a: - mes "[Juicer Marx Hansen]"; - mes "So what kind of fruit juice would you like to process?"; - next; - menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"None.",M_1End; - - sM_1a: - callsub sF_Make, 512, "apples", 531; - goto M_1a; - sM_1b: - callsub sF_Make, 513, "bananas", 532; - goto M_1a; - sM_1c: - callsub sF_Make, 514, "grapes", 533; - goto M_1a; - sM_1d: - callsub sF_Make, 515, "carrots", 534; - goto M_1a; - M_1b: - mes "[Juicer Marx Hansen]"; - mes "# Fruit Juice Info #"; - mes "- ^FF3355Apple^000000 Juice - Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny."; - mes "- ^D5A500Banana^000000 Juice - Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny."; - mes "- ^FF8800Carrot^000000 Juice - Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny."; - mes "- ^AA00AAGrape^000000 Juice - Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny."; - close; - M_1End: - mes "[Juicer Marx Hansen]"; - mes "Oh well... see you next time."; - close; - -// Subfunction for making juice -//---------------------------------- -sF_Make: - mes "[Juicer Marx Hansen]"; - mes "How many bottles would you like?"; - next; - menu "I'll tell you.",M_Tell, "As many as possible",-, "I've changed my mind.",M_1End; - - set @amount,1000; //max possible amount of Juice - //calc max possible # juices - if(Zeny/3 < @amount) set @amount, Zeny/3; - if(countitem(getarg(0)) < @amount) set @amount, countitem(getarg(0)); - if(countitem(713) < @amount) set @amount, countitem(713); - if(@amount > 0) goto L_Make; - mes "[Juicer Marx Hansen]"; - mes "Doh! You don't have enough ingredients for a single bottle of juice."; - emotion e_gasp; - close; - - M_Tell: - mes "[Juicer Marx Hansen]"; - mes "Very well then. Enter 0 if you don't want any. Also you cannot"; - mes "buy more than 1000 at a time."; - next; - input @amount; - if(@amount < 1 || @amount > 1000) return; - if(countitem(getarg(0)) < @amount) goto sL_NoFruits; - if(countitem(713) < @amount) goto sL_NoBottles; - if(Zeny < @amount * 3) goto sL_NoZeny; - - L_Make: - delitem getarg(0), @amount; //del Fruit - delitem 713, @amount; //del Empty Bottle - set Zeny, Zeny - @amount * 3; - getitem getarg(2), @amount; //get Juice - mes "[Juicer Marx Hansen]"; - mes "Here you are. Take it."; - close; - - sL_NoFruits: - mes "[Juicer Marx Hansen]"; - mes "You don't have enough fruit."; - mes "You need " +@amount+ " " +getarg(1)+ " to make that much juice."; - next; - return; - sL_NoBottles: - mes "[Juicer Marx Hansen]"; - mes "You don't have enough bottles. You need "+@amount+" empty bottle(s) to make that many juice drinks."; - next; - return; - sL_NoZeny: - mes "[Juicer Marx Hansen]"; - mes "You don't have enough zeny. You need " +(@amount*3)+ " zeny, to make that many juice drinks."; - next; - return; -} +//===== eAthena Script ======================================= +//= Juice Maker Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.8 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Condition if done: (MISC_QUEST & 1) +//= +//= 1.1 fixed input number check [Lupus] +//= 1.2 fixed misplaced Grape<->Carrot juices [Lupus] +//= 1.3 added a loopless menu 'as many as possible' [Lupus] +//= 1.3a Turned the juice making part of the Juicer npc into a +//= subfunc. Changed fruit amount needed to 1.[kobra_k88] +//= Fixed exploits [Lupus] +//= 1.6 fixed typo (where did @ipnut came from?) [Lance] +//= 1.8 got rid of vars: 'MEAT',"MARIANNE","MORRISON" +//= From now, all common quests start using bits of the +//= same variable MISC_QUEST [Lupus] +//============================================================ + + +// Morrison ------------------------------------------------ +prt_in.gat,47,173,2 script Morrison 97,{ + mes "[Little Morrison]"; + if(MISC_QUEST&1 || @MORRISON > 10) goto L_GoAway; + if(@MORRISON == 10) goto L_Candy; + + mes "Wahhhhh!!! Wahh... NO more! NO more!"; + mes "I won't... eat anymore stupid ^0000ffFruit^000000 things!!"; + emotion e_sob; + next; + menu "Talk",M_Talk,"Cancel",M_End; + + M_Talk: + if(countitem(517)) goto L_Meat; //Meat + + mes "[Little Morrison]"; + mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000! They"; + mes "taste so SOUR..... I have to PEEL them before I can eat them....."; + mes "they feel sticky and squishy...... it's really ANNOYING!!!!"; + emotion e_wah; + next; + mes "[LIttle Morrison]"; + mes "I just HATE FRUIT! I can't even get full off of the stuff.(~sigh~)"; + mes "Give me something more edible..... give me some...... ^ff0000MEAT^000000!!!"; + close; + + L_Meat: + mes "[Little Morrison]"; + mes "...(sniff)....(sniff)(sniff).... Oh! Is that ^ff0000Meat^000000???"; + emotion e_ic; + next; + mes "[Little Morrison]"; + mes "Do you have some ^ff0000Meat^000000?!!!~(drools)~"; + mes "Umm... that yummy smell is making me SOOO HUNGRYYYY!!!l"; + emotion e_rice; + next; + mes "[Little Morrison]"; + mes "... Umm... excuse me..... could you give me some of that meat PLEEAASSSE?"; + emotion e_sob; + next; + menu "Give him some",sM_Give,"Ignore him",sM_Ignore; + + sM_Give: + if(countitem(517) == 0) goto L_GoAway; //Meat + delitem 517,1; //Meat + set @MORRISON,@MORRISON+1; + mes "[Little Morrison]"; + mes "Whoah~!!! It's real Meat, Meat!"; + mes "Mmmm! It makes my mouth water."; + mes "Oh thank you. Now I feel happy. Yum Yum..."; + emotion e_awsm; + close; + + sM_Ignore: + set @MORRISON,11; + mes "[Little Morrison]"; + mes "Boo..."; + mes "Boo... Fine... Alright, Alright~!!! Selfish meanie!"; + emotion e_bzz; + close; + M_End: + mes "[Little Morrison]"; + mes "Wahhhh!!! No matter how hard I try, I just can't eat Vegetables"; + mes "or ^0000ffFruit^000000! They're plain disgusting!!"; + emotion e_sob; + close; + +L_GoAway: + mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE"; + mes "because of these stupid Veggies and Fuits so MIND your own business!"; + emotion e_pif; + close; + +L_Candy: + mes "Ah..I am full now. You don't have to feed me any more. I think I"; + mes "am gonna BURST if I keep eating more."; + next; + mes "[Little Morrison]"; + mes "And... um... Take this."; + next; + getitem 529,3; + getitem 530,1; + set @MORRISON,0; + mes "[Little Morrison]"; + mes "It is from my secret stash of Candy that I hide from my Mom. Since"; + mes "you gave me some Meat, I will give you some candy." ; + close; + +} + +// Housewife Marianne --------------------------------------------------- +prt_in.gat,49,172,2 script Housewife Marianne 53,{ + mes "[Housewife Marianne]"; + if(MISC_QUEST&1 || @MORRISON > 10) goto L_Juice; + if(@MORRISON) goto L_GaveMeat; + + mes "Morrison!! Please eat some fruit will ya? Fruit~!"; + mes "*Sob*~!! Like father like son..."; + emotion e_sob; + next; + menu "Talk",M_Talk,"Cancel",M_Cancel; + close; + + M_Talk: + mes "[Housewife Marianne]"; + mes "(~Sigh~)...This is Morrison... My one and only son. He's going"; + mes "through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or"; + mes "vegetables."; + emotion e_shy; + next; + mes "[Housewife Marianne]"; + mes "Look at his face..., it turns sour just hearing about ^0000ffFruit^000000..."; + next; + mes "[Housewife Marianne]"; + mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs"; + mes "^0000ffFruits^000000 and vegetables for a proper diet."; + next; + + M_Cancel: + mes "[Housewife Marianne]"; + mes "Morrison!! I will get mad at you if you keep doing this!"; + emotion e_bzz; + close; + +L_GaveMeat: + set @MORRISON,0; + mes "Oh MY GOD!!... Oh lord..."; + emotion e_omg; + next; + mes "[Housewife Marianne]"; + mes "WHAT ARE YOU DOING!! HOW DARE YOU feed my son!! And ^ff0000MEAT^000000 of all things!!!"; + next; + mes "[Housewife Marianne]"; + mes "Arrrgh~~!! Get Lost right now!!!!!!"; + emotion e_pif; + close; + +L_Juice: + mes "Thank you for not giving my son any meat. I'm trying to feed him"; + mes "^0000ffFruits^000000 and vegetables, but this child doesn't want to eat"; + mes "anything except Meat..."; + next; + mes "[Housewife Marianne]"; + mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange"; + mes "juice... Would my child like it?"; + emotion e_hmm; + next; + mes "[Housewife Marianne]"; + mes "Ah! Now I remember..There is a town where you can get a variety of"; + mes "^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000."; + emotion e_ic; + next; + mes "[Housewife Marianne]"; + mes "... Was is it...^ff0000Payon^000000...or ^ff0000Morroc^000000...?"; + emotion e_hmm; + set @MORRISON,0; + set MISC_QUEST,MISC_QUEST | 1; + close; +} + +// Juicer Marx Hansen --------------------------------------------------------- +payon_in03.gat,188,146,5 script Juicer Marx Hansen 86,{ + mes "[Juicer Marx Hansen]"; + if(MISC_QUEST&1) goto L_Juice; + mes "Welcome to my shop. What brings you here?"; + next; + menu "Conversation",-,"I am just looking around",M_End; + + mes "[Juicer Marx Hansen]"; + mes "In the earliest years of humanity, fruits were the only substanace availble for people to eat."; + mes "Fruits were vital for survival and without them people faced certain death."; + mes "During that time Mother Nature was worshiped for her generous offerering."; + next; + mes "[Juicer Marx Hansen]"; + mes "Nowadays food is plentifull and it comes in a variety of flavors and forms."; + mes "With so many other things to eat, fruits aren't consumed as much as they used to be."; + mes "This is especially true among kids who'd rather eat pizza and candy."; + next; + mes "[Juicer Marx Hansen]"; + mes "Because of this I wanted to find a way to make young people realize the importance of fuit."; + mes "I found that when fruits were turned into juices, they became more digestive and even tasty enough for kids."; + close; + M_End: + mes "[Juicer Marx Hansen]"; + mes "Ok then."; + close; + +//-------------- +L_Juice: +//--------- + mes "Welcome to my shop. Are you here to process Fruits like everyone else?"; + next; + menu "Yes, I am.",M_1a, "How do you make fruit juice?",M_1b, "Nope.",M_1End; + + M_1a: + mes "[Juicer Marx Hansen]"; + mes "So what kind of fruit juice would you like to process?"; + next; + menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"None.",M_1End; + + sM_1a: + callsub sF_Make, 512, "apples", 531; + goto M_1a; + sM_1b: + callsub sF_Make, 513, "bananas", 532; + goto M_1a; + sM_1c: + callsub sF_Make, 514, "grapes", 533; + goto M_1a; + sM_1d: + callsub sF_Make, 515, "carrots", 534; + goto M_1a; + M_1b: + mes "[Juicer Marx Hansen]"; + mes "# Fruit Juice Info #"; + mes "- ^FF3355Apple^000000 Juice - Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + mes "- ^D5A500Banana^000000 Juice - Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + mes "- ^FF8800Carrot^000000 Juice - Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + mes "- ^AA00AAGrape^000000 Juice - Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny."; + close; + M_1End: + mes "[Juicer Marx Hansen]"; + mes "Oh well... see you next time."; + close; + +// Subfunction for making juice +//---------------------------------- +sF_Make: + mes "[Juicer Marx Hansen]"; + mes "How many bottles would you like?"; + next; + menu "I'll tell you.",M_Tell, "As many as possible",-, "I've changed my mind.",M_1End; + + set @amount,1000; //max possible amount of Juice + //calc max possible # juices + if(Zeny/3 < @amount) set @amount, Zeny/3; + if(countitem(getarg(0)) < @amount) set @amount, countitem(getarg(0)); + if(countitem(713) < @amount) set @amount, countitem(713); + if(@amount > 0) goto L_Make; + mes "[Juicer Marx Hansen]"; + mes "Doh! You don't have enough ingredients for a single bottle of juice."; + emotion e_gasp; + close; + + M_Tell: + mes "[Juicer Marx Hansen]"; + mes "Very well then. Enter 0 if you don't want any. Also you cannot"; + mes "buy more than 1000 at a time."; + next; + input @amount; + if(@amount < 1 || @amount > 1000) return; + if(countitem(getarg(0)) < @amount) goto sL_NoFruits; + if(countitem(713) < @amount) goto sL_NoBottles; + if(Zeny < @amount * 3) goto sL_NoZeny; + + L_Make: + delitem getarg(0), @amount; //del Fruit + delitem 713, @amount; //del Empty Bottle + set Zeny, Zeny - @amount * 3; + getitem getarg(2), @amount; //get Juice + mes "[Juicer Marx Hansen]"; + mes "Here you are. Take it."; + close; + + sL_NoFruits: + mes "[Juicer Marx Hansen]"; + mes "You don't have enough fruit."; + mes "You need " +@amount+ " " +getarg(1)+ " to make that much juice."; + next; + return; + sL_NoBottles: + mes "[Juicer Marx Hansen]"; + mes "You don't have enough bottles. You need "+@amount+" empty bottle(s) to make that many juice drinks."; + next; + return; + sL_NoZeny: + mes "[Juicer Marx Hansen]"; + mes "You don't have enough zeny. You need " +(@amount*3)+ " zeny, to make that many juice drinks."; + next; + return; +} -- cgit v1.2.3-60-g2f50