From b351757a83313bb5ff38a31876c8a64a4a61b15a Mon Sep 17 00:00:00 2001 From: brianluau Date: Sat, 2 Jun 2012 17:05:41 +0000 Subject: - Added svn:eol-style=native property (follow up to r16213). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16214 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/eden/86-90.txt | 742 +++++++++++++++++++++++----------------------- 1 file changed, 371 insertions(+), 371 deletions(-) (limited to 'npc/quests/eden/86-90.txt') diff --git a/npc/quests/eden/86-90.txt b/npc/quests/eden/86-90.txt index 446f99837..799ec994f 100644 --- a/npc/quests/eden/86-90.txt +++ b/npc/quests/eden/86-90.txt @@ -1,371 +1,371 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [86 - 90] -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 85 - 91 . -//===== Additional Comments: ================================= -//= 1.0 First Version. [Chilly] -//= 1.1 Some little improvements here and there. [Masao] -//============================================================ - -moc_para01,48,175,3 script Mission [86 - 90] 857,{ - if (countitem(6219) < 1) { - mes "- Only members of the -"; - mes "- Eden Group can read -"; - mes "- this bulletin board. -"; - close; - } - if (BaseLevel < 86 || BaseLevel > 90) { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { - case 1: - switch(select("Dragon Tail:Spring Rabbit:Pest")) { - case 1: - if (checkquest(4167,HUNTING) == 2) { - mes "You hunted all 30 Dragon Tail."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4167; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4167) == -1) { - setquest 4167; - mes "Please hunt 30 Dragon Tail and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Dragon Tail yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4168,HUNTING) == 2) { - mes "You hunted all 30 Spring Rabbit."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4168; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4168) == -1) { - setquest 4168; - mes "Please hunt 30 Spring Rabbit and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Spring Rabbit yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4169,HUNTING) == 2) { - mes "You hunted all 30 Pest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4169; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4169) == -1) { - setquest 4169; - mes "Please hunt 30 Pest and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pest yet..."; - mes "Will you check again?"; - close; - } - case 2: - switch(select("Bathory:Alarm")) { - case 1: - if (checkquest(4170,HUNTING) == 2) { - mes "You hunted all 30 Bathory."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4170; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4170) == -1) { - setquest 4170; - mes "Please hunt 30 Bathory and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Bathory yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4171,HUNTING) == 2) { - mes "You hunted all 30 Alarm."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4171; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4171) == -1) { - setquest 4171; - mes "Please hunt 30 Alarm and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Alarm yet..."; - mes "Will you check again?"; - close; - } - case 3: - switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { - case 1: - if (checkquest(4172,HUNTING) == 2) { - mes "You hunted all 30 Babayaga."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4172; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4172) == -1) { - setquest 4172; - mes "Please hunt 30 Babayaga and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Babayaga yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4173,HUNTING) == 2) { - mes "You hunted all 30 Hyegun."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4173; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4173) == -1) { - setquest 4173; - mes "Please hunt 30 Hyegun and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Hyegun yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4174,HUNTING) == 2) { - mes "You hunted all 30 Antique Firelock."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4174; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4174) == -1) { - setquest 4174; - mes "Please hunt 30 Antique Firelock and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Antique Firelock yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4175,HUNTING) == 2) { - mes "You hunted all 30 Zipper Bear."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4175; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4175) == -1) { - setquest 4175; - mes "Please hunt 30 Zipper Bear and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Zipper Bear yet..."; - mes "Will you check again?"; - close; - } - case 4: - switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { - case 1: - if (checkquest(4176,HUNTING) == 2) { - mes "You hunted all 30 Earth Petite."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4176; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4176) == -1) { - setquest 4176; - mes "Please hunt 30 Earth Petite and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Earth Petite yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4177,HUNTING) == 2) { - mes "You hunted all 30 Rafflesia."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4177; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4177) == -1) { - setquest 4177; - mes "Please hunt 30 Rafflesia and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Rafflesia yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4178,HUNTING) == 2) { - mes "You hunted all 30 Venomous."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4178; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4178) == -1) { - setquest 4178; - mes "Please hunt 30 Venomous and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Venomous yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4179,HUNTING) == 2) { - mes "You hunted all 30 Pitman."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4179; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4179) == -1) { - setquest 4179; - mes "Please hunt 30 Pitman and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pitman yet..."; - mes "Will you check again?"; - close; - case 5: - if (checkquest(4180,HUNTING) == 2) { - mes "You hunted all 30 Yellow Novus."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4180; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4180) == -1) { - setquest 4180; - mes "Please hunt 30 Yellow Novus and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Yellow Novus yet..."; - mes "Will you check again?"; - close; - } - } -} +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [86 - 90] +//===== By: ================================================== +//= Chilly +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 85 - 91 . +//===== Additional Comments: ================================= +//= 1.0 First Version. [Chilly] +//= 1.1 Some little improvements here and there. [Masao] +//============================================================ + +moc_para01,48,175,3 script Mission [86 - 90] 857,{ + if (countitem(6219) < 1) { + mes "- Only members of the -"; + mes "- Eden Group can read -"; + mes "- this bulletin board. -"; + close; + } + if (BaseLevel < 86 || BaseLevel > 90) { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { + case 1: + switch(select("Dragon Tail:Spring Rabbit:Pest")) { + case 1: + if (checkquest(4167,HUNTING) == 2) { + mes "You hunted all 30 Dragon Tail."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4167; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4167) == -1) { + setquest 4167; + mes "Please hunt 30 Dragon Tail and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Dragon Tail yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4168,HUNTING) == 2) { + mes "You hunted all 30 Spring Rabbit."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4168; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4168) == -1) { + setquest 4168; + mes "Please hunt 30 Spring Rabbit and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Spring Rabbit yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4169,HUNTING) == 2) { + mes "You hunted all 30 Pest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4169; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4169) == -1) { + setquest 4169; + mes "Please hunt 30 Pest and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Pest yet..."; + mes "Will you check again?"; + close; + } + case 2: + switch(select("Bathory:Alarm")) { + case 1: + if (checkquest(4170,HUNTING) == 2) { + mes "You hunted all 30 Bathory."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4170; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4170) == -1) { + setquest 4170; + mes "Please hunt 30 Bathory and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Bathory yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4171,HUNTING) == 2) { + mes "You hunted all 30 Alarm."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4171; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4171) == -1) { + setquest 4171; + mes "Please hunt 30 Alarm and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Alarm yet..."; + mes "Will you check again?"; + close; + } + case 3: + switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { + case 1: + if (checkquest(4172,HUNTING) == 2) { + mes "You hunted all 30 Babayaga."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4172; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4172) == -1) { + setquest 4172; + mes "Please hunt 30 Babayaga and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Babayaga yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4173,HUNTING) == 2) { + mes "You hunted all 30 Hyegun."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4173; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4173) == -1) { + setquest 4173; + mes "Please hunt 30 Hyegun and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Hyegun yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4174,HUNTING) == 2) { + mes "You hunted all 30 Antique Firelock."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4174; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4174) == -1) { + setquest 4174; + mes "Please hunt 30 Antique Firelock and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Antique Firelock yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4175,HUNTING) == 2) { + mes "You hunted all 30 Zipper Bear."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4175; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4175) == -1) { + setquest 4175; + mes "Please hunt 30 Zipper Bear and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Zipper Bear yet..."; + mes "Will you check again?"; + close; + } + case 4: + switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { + case 1: + if (checkquest(4176,HUNTING) == 2) { + mes "You hunted all 30 Earth Petite."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4176; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4176) == -1) { + setquest 4176; + mes "Please hunt 30 Earth Petite and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Earth Petite yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4177,HUNTING) == 2) { + mes "You hunted all 30 Rafflesia."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4177; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4177) == -1) { + setquest 4177; + mes "Please hunt 30 Rafflesia and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Rafflesia yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4178,HUNTING) == 2) { + mes "You hunted all 30 Venomous."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4178; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4178) == -1) { + setquest 4178; + mes "Please hunt 30 Venomous and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Venomous yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4179,HUNTING) == 2) { + mes "You hunted all 30 Pitman."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4179; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4179) == -1) { + setquest 4179; + mes "Please hunt 30 Pitman and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Pitman yet..."; + mes "Will you check again?"; + close; + case 5: + if (checkquest(4180,HUNTING) == 2) { + mes "You hunted all 30 Yellow Novus."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4180; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4180) == -1) { + setquest 4180; + mes "Please hunt 30 Yellow Novus and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Yellow Novus yet..."; + mes "Will you check again?"; + close; + } + } +} -- cgit v1.2.3-70-g09d2