From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/dandelion_request.txt | 10290 +++++++++++++++++++++++++++++++++++++ 1 file changed, 10290 insertions(+) create mode 100644 npc/quests/dandelion_request.txt (limited to 'npc/quests/dandelion_request.txt') diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt new file mode 100644 index 000000000..60af8ace2 --- /dev/null +++ b/npc/quests/dandelion_request.txt @@ -0,0 +1,10290 @@ +//===== rAthena Script ======================================= +//= Dandelion's Request / Morocc Invasion quest +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= A Morroc quest that is no longer used. +//===== Additional Comments: ================================= +//= 1.1 Fixed a small bug in Dandelion's Request. [SinSloth] +//= 1.2 Moved Dandelion's Request to its own file. +//============================================================ + +izlude,103,106,3 script Guildsman#1 48,3,3,{ + + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman)) + { + mes "[Guildsman]"; + mes "There are rumors"; + mes "going around about"; + mes "the disappearances of"; + mes "children in the Morroc"; + mes "area. Some guilds believe"; + mes "these are actually kidnappings."; + next; + mes "[Guildsman]"; + mes "Those poor kids..."; + mes "If I could do something"; + mes "to help them, by George,"; + mes "I would do it in a flash."; + close; + } + if(!mao_request) + { + if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) + { + mes "[Guildsman]"; + mes "Excuse me? "+strcharinfo(0)+"?"; + mes "Hi there, I've been waiting for"; + mes "you to wander past me for such"; + mes "a long time, you know that?"; + mes "Novices and Super Novices"; + mes "are so hard to track down..."; + next; + mes "[Guildsman]"; + mes "Anyway, I don't know if you"; + mes "know this, but a lot of kids are missing from Morroc recently."; + mes "We're not sure, but we think it's related to the latest assignment"; + mes "for our Assassin Guild."; + next; + mes "[Guildsman]"; + mes "Anyway, the client for this"; + mes "assignment needs all the help"; + mes "he can get. Now, I've heard"; + mes "about you, and I think that"; + mes "you could be really helpful to"; + mes "us in this specific situation."; + next; + mes "[Guildsman]"; + mes "Look, just do me a favor"; + mes "and do the right thing like"; + mes "you always do, okay? Here's"; + mes "a letter of recommendation"; + mes "to get you started on this"; + mes "mission, alright?"; + set mao_request,1; + getitem 7416,1; + close; + } + else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) + { + mes "[Guildsman]"; + mes "Hey, " + strcharinfo(0) + "!"; + mes "Great, I knew you'd"; + mes "show up sooner or later."; + mes "Listen, I'm working here"; + mes "as a representative of the"; + mes "Swordman Assocation."; + next; + mes "[Guildsman]"; + mes "Listen, there's something"; + mes "big going on, and I think it's"; + mes "the most important thing the"; + mes "Swordman Association has ever"; + mes "been involved in. Pack your bags and head to Morroc right now!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "All the way to Morroc...?"; + mes "Why, what's going on?"; + next; + mes "[Guildsman]"; + mes "I don't know all the details,"; + mes "but the Assassin Guild is"; + mes "working on some missing"; + mes "children's case, and they've"; + mes "requested help from us and"; + mes "all the other guilds..."; + next; + mes "[Guildsman]"; + mes "Rogues, Bards, Novices,"; + mes "Super Novices, Priests..."; + mes "You name it. This is gonna be"; + mes "huge. Listen, if you're going"; + mes "to help, then let me give you this letter of recommendation..."; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) + { + mes "[Guildsman]"; + mes "" + strcharinfo(0) +"...?"; + mes "I knew you'd show up if"; + mes "Listen, I have a notice for"; + mes "you from the Prontera Chivalry."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "For me? That sounds"; + mes "strange, but would you"; + mes "please read it to me?"; + next; + mes "[Guildsman]"; + mes "''RE: "+ strcharinfo(0) +""; + mes "As leader of the Prontera"; + mes "Chivalry, I formally request"; + mes "you to represent the Knights of"; + mes "Rune-Midgarts in cooperation"; + mes "with the Assassin Guild.''"; + next; + mes "[Guildsman]"; + mes "Please assist the Assassin"; + mes "Guild in any way befitting of"; + mes "the Knighthood in a special"; + mes "mission to rescue children"; + mes "missing from Morroc."; + mes "-- Captain Herman''"; + next; + mes "[Guildsman]"; + mes "There, that's all it says."; + mes "Here, I think you'll need"; + mes "this letter of recommendation"; + mes "if you plan to follow these"; + mes "orders. I hope you take that"; + mes "mission for those kids' sake..."; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Crusader) || (Class == Job_Paladin)) + { + mes "[Guildsman]"; + mes "Excuse me...?"; + mes ""+strcharinfo(0)+"...?"; + mes "I'm sorry to bother you, but"; + mes "I've got an urgent communique"; + mes "for you from Sir Michael Halig"; + mes "of the Crusaders..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "They usually don't"; + mes "send messages. I guess"; + mes "whatever he has to say"; + mes "must be really important."; + mes "What does it say?"; + next; + mes "[Guildsman]"; + mes "Let's see here... Something"; + mes "about a missing children's case"; + mes "the the Assassin Guild is working on... Ah! The Assassin Guild has"; + mes "requested help from the Crusaders. So I guess you were recommended."; + next; + mes "[Guildsman]"; + mes "Look, here's the letter of"; + mes "recommendation that I'm"; + mes "supposed to give you if you"; + mes "plan on taking the mission."; + mes "For the sake of those missing kids, I really hope that you do."; + set mao_request,1; + getitem 7416,1; + close; + } + } + else if(mao_request == 1) + { + if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) + { + mes "[Guildsman]"; + mes "Ah, I forgot to tell you"; + mes "exactly where you need to"; + mes "go for the mission details!"; + mes "Let's see... You're supposed"; + mes "to... Ah, now I remember~"; + next; + mes "[Guildsman]"; + mes "If you check out the"; + mes "west side of the Oasis"; + mes "inside Morroc, you'll find"; + mes "a very suspicious looking"; + mes "hut. Your contact from the"; + mes "Assassin Guild is near there."; + next; + mes "[Guildsman]"; + mes "I'm sure you'll find it if"; + mes "you keep your eyes open."; + mes "Anyway, that's all I know."; + mes "Why don't you go check it out?"; + close; + } + else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) + { + mes "[Guildsman]"; + mes "Right, for this mission,"; + mes "you'll need to meet with your"; + mes "contact from the Assassin"; + mes "Guild near a hut at the west"; + mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him."; + next; + mes "[Guildsman]"; + mes "I doubt you'll have"; + mes "trouble finding the guy,"; + mes "even if all Thieves and"; + mes "Assassins are starting"; + mes "to look the same. You"; + mes "know what I mean, right?"; + close; + } + else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin)) + { + mes "[Guildsman]"; + mes "Are you thinking of taking"; + mes "the mission? That's great!"; + mes "Now, you need to meet your"; + mes "contact from the Assassin"; + mes "Guild outside a hut on the west side of the Oasis inside Morroc."; + next; + mes "[Guildsman]"; + mes "I know those directions"; + mes "aren't very clear, but this"; + mes "is supposedly a top secret"; + mes "location that's usually only"; + mes "known to the Assassins..."; + close; + } + } + else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) + { + mes "[Guildsman]"; + mes "It looks like you're"; + mes "working well with the"; + mes "Assassin Guild. Still,"; + mes "be careful. There might"; + mes "be more to this mission"; + mes "than meets the eye, you know?"; + close; + } + else + { + mes "[Guildsman]"; + mes "It's a nice day, isn't it?"; + mes "Though, I hope something"; + mes "exciting happens soon. Peace"; + mes "is great and all, but I prefer"; + mes "to have my life shook up"; + mes "every now and then."; + close; + } + +OnTouch: + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(BaseLevel > 59) + { + if(!mao_request) + { + if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice)) + { + mes "[Guildsman]"; + mes "Excuse me? "+strcharinfo(0)+"?"; + mes "Hi there, I've been waiting for"; + mes "you to wander past me for such"; + mes "a long time, you know that?"; + mes "Novices and Super Novices"; + mes "are so hard to track down..."; + next; + mes "[Guildsman]"; + mes "Anyway, I don't know if you"; + mes "know this, but a lot of kids are missing from Morroc recently."; + mes "We're not sure, but we think it's related to the latest assignment"; + mes "for our Assassin Guild."; + next; + mes "[Guildsman]"; + mes "Anyway, the client for this"; + mes "assignment needs all the help"; + mes "he can get. Now, I've heard"; + mes "about you, and I think that"; + mes "you could be really helpful to"; + mes "us in this specific situation."; + next; + mes "[Guildsman]"; + mes "Look, just do me a favor"; + mes "and do the right thing like"; + mes "you always do, okay? Here's"; + mes "a letter of recommendation"; + mes "to get you started on this"; + mes "mission, alright?"; + set mao_request,1; + getitem 7416,1; + close; + } + else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High)) + { + mes "[Guildsman]"; + mes "Hey, " + strcharinfo(0) + "!"; + mes "Great, I knew you'd"; + mes "show up sooner or later."; + mes "Listen, I'm working here"; + mes "as a representative of the"; + mes "Swordman Assocation."; + next; + mes "[Guildsman]"; + mes "Listen, there's something"; + mes "big going on, and I think it's"; + mes "the most important thing the"; + mes "Swordman Association has ever"; + mes "been involved in. Pack your bags and head to Morroc right now!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "All the way to Morroc...?"; + mes "Why, what's going on?"; + next; + mes "[Guildsman]"; + mes "I don't know all the details,"; + mes "but the Assassin Guild is"; + mes "working on some missing"; + mes "children's case, and they've"; + mes "requested help from us and"; + mes "all the other guilds..."; + next; + mes "[Guildsman]"; + mes "Rogues, Bards, Novices,"; + mes "Super Novices, Priests..."; + mes "You name it. This is gonna be"; + mes "huge. Listen, if you're going"; + mes "to help, then let me give you this letter of recommendation..."; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Knight) || (Class == Job_Lord_Knight)) + { + mes "[Guildsman]"; + mes "" + strcharinfo(0) +"...?"; + mes "I knew you'd show up if"; + mes "Listen, I have a notice for"; + mes "you from the Prontera Chivalry."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "For me? That sounds"; + mes "strange, but would you"; + mes "please read it to me?"; + next; + mes "[Guildsman]"; + mes "''RE: "+ strcharinfo(0) +""; + mes "As leader of the Prontera"; + mes "Chivalry, I formally request"; + mes "you to represent the Knights of"; + mes "Rune-Midgarts in cooperation"; + mes "with the Assassin Guild.''"; + next; + mes "[Guildsman]"; + mes "Please assist the Assassin"; + mes "Guild in any way befitting of"; + mes "the Knighthood in a special"; + mes "mission to rescue children"; + mes "missing from Morroc."; + mes "-- Captain Herman''"; + next; + mes "[Guildsman]"; + mes "There, that's all it says."; + mes "Here, I think you'll need"; + mes "this letter of recommendation"; + mes "if you plan to follow these"; + mes "orders. I hope you take that"; + mes "mission for those kids' sake..."; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Crusader) || (Class == Job_Paladin)) + { + mes "[Guildsman]"; + mes "Excuse me...?"; + mes ""+strcharinfo(0)+"...?"; + mes "I'm sorry to bother you, but"; + mes "I've got an urgent communique"; + mes "for you from Sir Michael Halig"; + mes "of the Crusaders..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "They usually don't"; + mes "send messages. I guess"; + mes "whatever he has to say"; + mes "must be really important."; + mes "What does it say?"; + next; + mes "[Guildsman]"; + mes "Let's see here... Something"; + mes "about a missing children's case"; + mes "the the Assassin Guild is working on... Ah! The Assassin Guild has"; + mes "requested help from the Crusaders. So I guess you were recommended."; + next; + mes "[Guildsman]"; + mes "Look, here's the letter of"; + mes "recommendation that I'm"; + mes "supposed to give you if you"; + mes "plan on taking the mission."; + mes "For the sake of those missing kids, I really hope that you do."; + set mao_request,1; + getitem 7416,1; + close; + } + } + } +} + +prontera,237,313,3 script Nun#moc 79,3,3,{ + + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(!(BaseLevel > 59)) + { + mes "[Nun]"; + mes "Oh, hello there~"; + mes "Peace be with you,"; + mes "adventurer. Remember"; + mes "that no matter how different"; + mes "people may be, all of us are"; + mes "united in our humanity."; + close; + } + if(!(BaseClass == Job_Acolyte)) + { + mes "[Nun]"; + mes "Ah, hello. Would you ask"; + mes "anyone that you know"; + mes "to be affiliated with the"; + mes "Prontera Church to talk to"; + mes "me? Acolytes, Priests, Monks..."; + mes "Any of those would be fine."; + next; + mes "[Nun]"; + mes "I have something very"; + mes "important to tell them,"; + mes "but it's almost impossible"; + mes "to gather all the clergy"; + mes "in an emergency situation..."; + close; + } + if(!mao_request) + { + mes "[Nun]"; + mes "Oh, " + strcharinfo(0) + "!"; + mes "It must be an act of"; + mes "divine providence that"; + mes "we finally meet. Actually,"; + mes "I have something very"; + mes "important to ask you."; + next; + mes "[Nun]"; + mes "You may have heard that"; + mes "there's been a recent influx"; + mes "of missing child reports from"; + mes "Morroc. Apparently, someone"; + mes "has hired the Assassin Guild"; + mes "to investigate these cases."; + next; + mes "[Nun]"; + mes "Since this is such a huge"; + mes "issue, the Assassin Guild has"; + mes "even gone so far as to request"; + mes "the Prontera Church for help, so I'd like you to aid the Assassin"; + mes "Guild in this mission."; + next; + mes "[Nun]"; + mes "However, I believe that"; + mes "the Assassin Guild's client"; + mes "may have other intentions,"; + mes "so I also want you to keep"; + mes "an eye out and see if their"; + mes "client can be trusted."; + next; + mes "[Nun]"; + mes "Please visit Morroc"; + mes "as soon as you can."; + mes "When you arrive, you"; + mes "will need the Bishop's"; + mes "letter of recommendation,"; + mes "so please take it now."; + set mao_request,1; + getitem 7416,1; + close; + } + else if(mao_request == 1) + { + mes "[Nun]"; + mes "Now, for this mission, you"; + mes "will need to meet your contact"; + mes "from the Assassin Guild near"; + mes "a hut on the west side of the"; + mes "Oasis inside Morroc. I wonder"; + mes "why they chose that location?"; + next; + mes "[Nun]"; + mes "Normally, a representative"; + mes "of the Prontera Church would"; + mes "simply visit the Assassin Guild itself. Be careful. The Assassins"; + mes "must be being extra secret because of extraordinary circumstances..."; + close; + } + else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125)) + { + mes "[Nun]"; + mes "It pleases me to see that"; + mes "you're working well with the"; + mes "Assassin Guild. They operate"; + mes "on a different methodology"; + mes "than the Prontera Church, but"; + mes "I still greatly respect them."; + next; + mes "[Nun]"; + mes "Remember that you're"; + mes "representing the Prontera"; + mes "Church in this effort, so be"; + mes "sure to demonstrate your"; + mes "best for the Assassins, okay?"; + close; + } + else + { + mes "[Nun]"; + mes "Although it is a time"; + mes "of peace, I can't help"; + mes "but feel this lingering"; + mes "anxiety. It's almost as if"; + mes "some monumental event"; + mes "is just over the horizon..."; + close; + } + +OnTouch: + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(BaseLevel > 59) + { + if(!mao_request) + { + if(BaseClass == Job_Acolyte) + { + mes "[Nun]"; + mes "Oh, " + strcharinfo(0) + "!"; + mes "It must be an act of"; + mes "divine providence that"; + mes "we finally meet. Actually,"; + mes "I have something very"; + mes "important to ask you."; + next; + mes "[Nun]"; + mes "You may have heard that"; + mes "there's been a recent influx"; + mes "of missing child reports from"; + mes "Morroc. Apparently, someone"; + mes "has hired the Assassin Guild"; + mes "to investigate these cases."; + next; + mes "[Nun]"; + mes "Since this is such a huge"; + mes "issue, the Assassin Guild has"; + mes "even gone so far as to request"; + mes "the Prontera Church for help, so I'd like you to aid the Assassin"; + mes "Guild in this mission."; + next; + mes "[Nun]"; + mes "However, I believe that"; + mes "the Assassin Guild's client"; + mes "may have other intentions,"; + mes "so I also want you to keep"; + mes "an eye out and see if their"; + mes "client can be trusted."; + next; + mes "[Nun]"; + mes "Please visit Morroc"; + mes "as soon as you can."; + mes "When you arrive, you"; + mes "will need the Bishop's"; + mes "letter of recommendation,"; + mes "so please take it now."; + set mao_request,1; + getitem 7416,1; + close; + } + } + } +} + +alberta,129,59,3 script Guildsman#2 49,3,3,{ + + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(!(BaseLevel > 59)) + { + mes "[Guildsman]"; + mes "Say, have you heard"; + mes "what's happening in"; + mes "Morroc recently? There's"; + mes "something major going on..."; + close; + } + if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant)) + { + mes "[Guildsman]"; + mes "Goodness, there's so"; + mes "many Merchants here."; + mes "Wow... Hopefully I can"; + mes "find who I'm looking for..."; + close; + } + if(!mao_request) + { + if (Class == Job_Soul_Linker) + { + mes "[Guildsman]"; + mes "^71637DHold it right there!"; + mes "I've got a proposition"; + mes "for you, so listen up!^000000"; + mes " "; + mes "...N-no, you're doing it again!"; + mes "Damn, g-get out of my head!"; + next; + mes "[Guildsman]"; + mes "^71637DShut up, this is important!^000000"; + mes " "; + mes "No, you shut up, this is"; + mes "my freaking body! Look,"; + mes "just gimme a little control!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I... I can sense two"; + mes "different souls within"; + mes "your body. I don't mind"; + mes "listening to what you have"; + mes "to say. But if you both keep"; + mes "talking, I'll get confused..."; + next; + mes "[Guildsman]"; + mes "Fine, whatever."; + mes " "; + mes "^71637DAlright, so the Assassin"; + mes "Guild is looking for outside"; + mes "help in one of their missions."; + mes "Preeeeetty important stuff.^000000"; + next; + mes "[Guildman]"; + mes "^71637DThey've been hired by some"; + mes "client to... to... um, you know...^000000"; + mes " "; + mes "...Investigate missing children? "; + mes "^71637DYeah, yeah. That.^000000"; + next; + mes "[Guildman]"; + mes "^71637DAnyway, this is a pretty"; + mes "big mission, so the Assassin"; + mes "Guild has been soliciting for"; + mes "help. I think you'd be perfect"; + mes "to represent the Soul Linkers,"; + mes "so I've decided to choose you.^000000"; + next; + mes "[Guildsman]"; + mes "^71637DSo, go and help the Assassins!^000000"; + mes " "; + mes "Wait, don't forget the"; + mes "letter of recommendation!"; + mes " "; + mes "^71637DOh, right! Here, take this!^000000"; + set mao_request,1; + getitem 7416,1; + next; + mes "[Guildsman]"; + mes "Alright, I did what you wanted."; + mes "You can leave my body now..."; + mes " "; + mes "^71637DEh, I'll think about it.^000000"; + mes " "; + mes "NOOOOOOO! PLEEEEEASE~!"; + close; + } + else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) + { + mes "[Guildsman]"; + mes "Well, if it isn't"; + mes ""+ strcharinfo(0) +". Hey,"; + mes "would you wait a minute?"; + mes "I've got a message for you"; + mes "from the Merchant Guild."; + next; + mes "[Guildsman]"; + mes "I'm not sure why, but"; + mes "the Assassin Guild has"; + mes "been requesting help from"; + mes "someone in the Merchant"; + mes "Guild. Would you go help"; + mes "them and represent us?"; + next; + mes "[Guildsman]"; + mes "I think they're working for"; + mes "a client, investigating these"; + mes "children that are missing"; + mes "from Morroc. If you want to"; + mes "help them, you'll need this"; + mes "letter of recommendation, okay?"; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) + { + mes "[Guildsman]"; + mes "Oh, "+ strcharinfo(0) +"...!"; + mes "I'm so glad that I finally"; + mes "ran into you. I know this is"; + mes "sudden, but the Blacksmith"; + mes "Guild has an assignment"; + mes "for you over in Morroc."; + next; + mes "[Guildsman]"; + mes "You see, the Assassin Guild"; + mes "has formally requested for our"; + mes "help in a mission regarding"; + mes "children that have been missing"; + mes "from Morroc recently. Here, take this letter of recommendation..."; + next; + mes "[Guildsman]"; + mes "If the Assassin Guild"; + mes "is asking for help, I have"; + mes "no doubt that this will be"; + mes "a very difficult mission."; + mes "You should prepare yourself"; + mes "if you plan to get involved..."; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Alchemist) || (Class == Job_Creator)) + { + mes "[Guildsman]"; + mes "Hey, " + strcharinfo(0) + "?"; + mes "I've got a message for"; + mes "you from the Alchemist"; + mes "Guild. Well, they're more"; + mes "like orders than a message."; + mes "I'm so lucky to have found you."; + next; + mes "[Guildsman]"; + mes "The Assassin Guild has"; + mes "officially asked our guild"; + mes "for help in a mission regarding"; + mes "children that have been missing"; + mes "from Morroc, and they want us"; + mes "to send somebody... you!"; + next; + mes "[Guildsman]"; + mes "Or... At least, you're"; + mes "one of the people that the"; + mes "Alchemist Guild wants to send"; + mes "to represent us. So why don't"; + mes "you go? You know, do it for the"; + mes "children. Just think about it."; + next; + mes "[Guildsman]"; + mes "Here, take this letter of"; + mes "recommendation with you and"; + mes "head over to Morroc as soon"; + mes "as you can. If even the Assassin Guild needs help, I'm sure that"; + mes "spells really big trouble..."; + set mao_request,1; + getitem 7416,1; + close; + } + } + else if(mao_request == 1) + { + if (Class == Job_Soul_Linker) + { + mes "[Guildsman]"; + mes "^71637DGood, you came back! This"; + mes "guy kept distracting me from"; + mes "telling you something important. "; + mes " "; + mes "^000000What are you talking about?"; + mes "That's your own damn fault!"; + next; + mes "[Guildsman]"; + mes "^71637DYou know the oasis inside"; + mes "Morroc? To the west of that,"; + mes "you'll find your contact from"; + mes "the Assassin Guild.^000000"; + mes " "; + mes "That... that's it?"; + next; + mes "[Guildsman]"; + mes "So now will you leave my"; + mes "body?! Having to share it"; + mes "with you is ruining my life!"; + mes " "; + mes "^71637DRight. Okay. So where am"; + mes "I gonna go, huh? You need me!^000000"; + close; + } + else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) + { + mes "[Guildsman]"; + mes "So you're gonna represent"; + mes "the Merchants and help out"; + mes "the Assassin Guild? Great!"; + mes "You can meet your contact"; + mes "on the west side of the oasis,"; + mes "next to a hut, inside Morroc."; + next; + mes "[Guildsman]"; + mes "Hey, good luck and"; + mes "be careful, okay?"; + mes "I think something"; + mes "major is behind the"; + mes "mission that they"; + mes "have for you..."; + close; + } + else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) + { + mes "[Guildsman]"; + mes "So have you decided to"; + mes "aid the Assassin Guild on"; + mes "behalf of the Blacksmiths?"; + mes "Then please meet your contact"; + mes "at the west side of the Oasis"; + mes "inside Morroc. Good luck~"; + close; + } + else if((Class == Job_Alchemist) || (Class == Job_Creator)) + { + mes "[Guildsman]"; + mes "Ah, I almost forgot to"; + mes "tell you that your contact"; + mes "from the Assassin Guild"; + mes "will be waiting for you"; + mes "at the west side of the"; + mes "Oasis inside Morroc."; + next; + mes "[Guildsman]"; + mes "Please help the"; + mes "Assassin Guild as"; + mes "much as you can on"; + mes "behalf of the Alchemists,"; + mes "and watch out for trouble..."; + close; + } + } + else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) + { + if (Class == Job_Soul_Linker) + { + mes "[Guildsman]"; + mes "^71637DBe careful in your mission..."; + mes "There's something major"; + mes "going on behind all of this,"; + mes "I just know it. Keep an eye out. "; + mes "Yeah, uh, good luck!"; + close; + } + else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) + { + mes "[Guildsman]"; + mes "So you've been working"; + mes "well with the Assassins?"; + mes "That's good news. This is a"; + mes "great chance for us to show"; + mes "the strength of Merchants!"; + mes "Still, be on your guard."; + close; + } + else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) + { + mes "[Guildsman]"; + mes "I trust that you've been of"; + mes "great help to the Assassins."; + mes "Stay on your guard: it seems"; + mes "that there may be powerful"; + mes "influences behind all of this... "; + close; + } + else if((Class == Job_Alchemist) || (Class == Job_Creator)) + { + mes "[Guildsman]"; + mes "I'm glad to hear that"; + mes "you're getting along with"; + mes "the Assassins. Working "; + mes "together, I'm sure that you'll"; + mes "be able to accomplish the"; + mes "mission, whatever it may be."; + close; + } + } + else + { + if (Class == Job_Soul_Linker) + { + mes "[Guildsman]"; + mes "Hey, it's you!"; + mes "I guess that spirit left my"; + mes "body as soon as you finished"; + mes "your mission. I thought that"; + mes "guy was never gonna leave..."; + mes "Whoever he was in life."; + next; + mes "[Guildsman]"; + mes "But yeah, if it weren't for"; + mes "you, that spirit would never"; + mes "have been appeased, and"; + mes "I might have been stuck with"; + mes "him forever! So... thanks, man."; + close; + } + else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith)) + { + mes "[Guildsman]"; + mes "It's a nice, quiet"; + mes "day, but the stillness"; + mes "in the air is unsettling."; + mes "It's almost as if... I feel"; + mes "like something incredible"; + mes "may happen soon, you know?"; + close; + } + else if((Class == Job_Alchemist) || (Class == Job_Creator)) + { + mes "[Guildsman]"; + mes "Ah, it's a nice day..."; + mes "Sometimes, though, I wish"; + mes "that something big would"; + mes "happen to break the monotony."; + close; + } + } + +OnTouch: + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(BaseLevel > 59) + { + if(!mao_request) + { + if (Class == Job_Soul_Linker) + { + mes "[Guildsman]"; + mes "^71637DHold it right there!"; + mes "I've got a proposition"; + mes "for you, so listen up!^000000"; + mes " "; + mes "...N-no, you're doing it again!"; + mes "Damn, g-get out of my head!"; + next; + mes "[Guildsman]"; + mes "^71637DShut up, this is important!^000000"; + mes " "; + mes "No, you shut up, this is"; + mes "my freaking body! Look,"; + mes "just gimme a little control!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I... I can sense two"; + mes "different souls within"; + mes "your body. I don't mind"; + mes "listening to what you have"; + mes "to say. But if you both keep"; + mes "talking, I'll get confused..."; + next; + mes "[Guildsman]"; + mes "Fine, whatever."; + mes " "; + mes "^71637DAlright, so the Assassin"; + mes "Guild is looking for outside"; + mes "help in one of their missions."; + mes "Preeeeetty important stuff.^000000"; + next; + mes "[Guildman]"; + mes "^71637DThey've been hired by some"; + mes "client to... to... um, you know...^000000"; + mes " "; + mes "...Investigate missing children? "; + mes "^71637DYeah, yeah. That.^000000"; + next; + mes "[Guildman]"; + mes "^71637DAnyway, this is a pretty"; + mes "big mission, so the Assassin"; + mes "Guild has been soliciting for"; + mes "help. I think you'd be perfect"; + mes "to represent the Soul Linkers,"; + mes "so I've decided to choose you.^000000"; + next; + mes "[Guildsman]"; + mes "^71637DSo, go and help the Assassins!^000000"; + mes " "; + mes "Wait, don't forget the"; + mes "letter of recommendation!"; + mes " "; + mes "^71637DOh, right! Here, take this!^000000"; + set mao_request,1; + getitem 7416,1; + next; + mes "[Guildsman]"; + mes "Alright, I did what you wanted."; + mes "You can leave my body now..."; + mes " "; + mes "^71637DEh, I'll think about it.^000000"; + mes " "; + mes "NOOOOOOO! PLEEEEEASE~!"; + close; + } + else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High)) + { + mes "[Guildsman]"; + mes "Well, if it isn't"; + mes ""+ strcharinfo(0) +". Hey,"; + mes "would you wait a minute?"; + mes "I've got a message for you"; + mes "from the Merchant Guild."; + next; + mes "[Guildsman]"; + mes "I'm not sure why, but"; + mes "the Assassin Guild has"; + mes "been requesting help from"; + mes "someone in the Merchant"; + mes "Guild. Would you go help"; + mes "them and represent us?"; + next; + mes "[Guildsman]"; + mes "I think they're working for"; + mes "a client, investigating these"; + mes "children that are missing"; + mes "from Morroc. If you want to"; + mes "help them, you'll need this"; + mes "letter of recommendation, okay?"; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith)) + { + mes "[Guildsman]"; + mes "Oh, "+ strcharinfo(0) +"...!"; + mes "I'm so glad that I finally"; + mes "ran into you. I know this is"; + mes "sudden, but the Blacksmith"; + mes "Guild has an assignment"; + mes "for you over in Morroc."; + next; + mes "[Guildsman]"; + mes "You see, the Assassin Guild"; + mes "has formally requested for our"; + mes "help in a mission regarding"; + mes "children that have been missing"; + mes "from Morroc recently. Here, take this letter of recommendation..."; + next; + mes "[Guildsman]"; + mes "If the Assassin Guild"; + mes "is asking for help, I have"; + mes "no doubt that this will be"; + mes "a very difficult mission."; + mes "You should prepare yourself"; + mes "if you plan to get involved..."; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Alchemist) || (Class == Job_Creator)) + { + mes "[Guildsman]"; + mes "Hey, " + strcharinfo(0) + "?"; + mes "I've got a message for"; + mes "you from the Alchemist"; + mes "Guild. Well, they're more"; + mes "like orders than a message."; + mes "I'm so lucky to have found you."; + next; + mes "[Guildsman]"; + mes "The Assassin Guild has"; + mes "officially asked our guild"; + mes "for help in a mission regarding"; + mes "children that have been missing"; + mes "from Morroc, and they want us"; + mes "to send somebody... you!"; + next; + mes "[Guildsman]"; + mes "Or... At least, you're"; + mes "one of the people that the"; + mes "Alchemist Guild wants to send"; + mes "to represent us. So why don't"; + mes "you go? You know, do it for the"; + mes "children. Just think about it."; + next; + mes "[Guildsman]"; + mes "Here, take this letter of"; + mes "recommendation with you and"; + mes "head over to Morroc as soon"; + mes "as you can. If even the Assassin Guild needs help, I'm sure that"; + mes "spells really big trouble..."; + set mao_request,1; + getitem 7416,1; + close; + } + } + } +} + +geffen,123,109,3 script Academy Staff 742,3,3,{ + + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(!(BaseLevel > 59) || !(BaseClass == Job_Mage)) + { + mes "[Academy Staff]"; + mes "Are you headed to the"; + mes "Geffen Tower Dungeon?"; + mes "If you run into any magic"; + mes "users, would please tell"; + mes "them to come and see me?"; + next; + mes "[Academy Staff]"; + mes "It's difficult to gather"; + mes "the members of the magic"; + mes "community, and I have an"; + mes "urgent message for Mages,"; + mes "Wizards and Sages to hear..."; + close; + } + if(!mao_request) + { + mes "[Academy Staff]"; + mes "Whoa, would you wait"; + mes "a minute? Actually, you"; + mes "might be just right for"; + mes "this special mission..."; + next; + mes "[Academy Staff]"; + mes "The Assassin Guild has"; + mes "sent a formal request to the"; + mes "Mage and Wizard Guilds, and"; + mes "the Schweicherbil Academy for"; + mes "aid in completing a mission"; + mes "involving missing children..."; + next; + mes "[Academy Staff]"; + mes "" + strcharinfo(0) + "..."; + mes "I'd like you to represent"; + mes "the magic community by"; + mes "assisting the Assassins"; + mes "in this mission. Please take"; + mes "this letter of recommendation."; + set mao_request,1; + getitem 7416,1; + next; + mes "[Academy Staff]"; + mes "If you choose to assist"; + mes "the Assassin Guild on our"; + mes "behalf, please let me know"; + mes "so I can tell you where"; + mes "you can meet your contact."; + mes "I shall be waiting here..."; + close; + } + else if(mao_request == 1) + { + mes "[Academy Staff]"; + mes "Have you decided to help"; + mes "the Assassin Guild? Then"; + mes "please, head to Morroc and"; + mes "meet your contact that will"; + mes "be waiting for you west of"; + mes "the Oasis inside of the city."; + next; + mes "[Academy Staff]"; + mes "The Assassins don't ask"; + mes "for help very often, so I'm"; + mes "sure that this must be a very"; + mes "serious matter. Be careful"; + mes "and bring pride to the magic"; + mes "community. Good luck..."; + close; + } + else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125)) + { + mes "[Academy Staff]"; + mes "I've heard that the"; + mes "Assassins are very"; + mes "impressed with your use"; + mes "of magic. Cooperate with"; + mes "them to finish the mission,"; + mes "and remember to be careful."; + close; + } + else + { + mes "[Academy Staff]"; + mes "The weather is certainly"; + mes "pleasant right now, but the"; + mes "worst storms come when the"; + mes "winds are at their calmest."; + mes "Verily, the peacefulness"; + mes "in the air disturbs me..."; + close; + } + +OnTouch: + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(BaseLevel > 59) + { + if(!mao_request) + { + if(BaseClass == Job_Mage) + { + mes "[Academy Staff]"; + mes "Whoa, would you wait"; + mes "a minute? Actually, you"; + mes "might be just right for"; + mes "this special mission..."; + next; + mes "[Academy Staff]"; + mes "The Assassin Guild has"; + mes "sent a formal request to the"; + mes "Mage and Wizard Guilds, and"; + mes "the Schweicherbil Academy for"; + mes "aid in completing a mission"; + mes "involving missing children..."; + next; + mes "[Academy Staff]"; + mes "" + strcharinfo(0) + "..."; + mes "I'd like you to represent"; + mes "the magic community by"; + mes "assisting the Assassins"; + mes "in this mission. Please take"; + mes "this letter of recommendation."; + set mao_request,1; + getitem 7416,1; + next; + mes "[Academy Staff]"; + mes "If you choose to assist"; + mes "the Assassin Guild on our"; + mes "behalf, please let me know"; + mes "so I can tell you where"; + mes "you can meet your contact."; + mes "I shall be waiting here..."; + close; + } + } + } +} + +morocc,155,56,3 script Miya 93,3,3,{ + + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(!(BaseLevel > 59)) + { + mes "[Girl]"; + mes "Hey little kid..."; + mes "What are you doing"; + mes "hanging around here?"; + mes "You know children like"; + mes "you have been missing"; + mes "from this city, right?"; + next; + mes "[Girl]"; + mes "You had better leave"; + mes "and play someplace safer,"; + mes "like Prontera or Alberta."; + mes "Run along now and stay"; + mes "away from strangers, okay?"; + close; + } + if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief)) + { + mes "[Girl]"; + mes "..............................."; + mes "Huh? What the hell"; + mes "do you want? Buzz off"; + mes "and don't talk to me,"; + mes "unless you want a fat lip!"; + close; + } + if(!mao_request) + { + if (Class == Job_Star_Gladiator) + { + mes "[Miya]"; + mes "Wait! Wait up! You're"; + mes "a Taekwon Master, right?"; + mes "Remember Moohyun? He"; + mes "helped you job change...?"; + mes "He wrote this letter for you."; + next; + mes "[Miya]"; + mes "Listen, "+ strcharinfo(0) +"..."; + mes "He's asking you to help"; + mes "the Assassin Guild on a"; + mes "special mission. I think"; + mes "it's pretty serious business."; + next; + mes "[Miya]"; + mes "If you're interested in"; + mes "assisting the Assassins,"; + mes "then meet with your contact to"; + mes "the west, somewhere around"; + mes "here in this city. Well, that's"; + mes "all he told me, so I'll seeya~"; + set mao_request,1; + getitem 7416,1; + close; + } + else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) + { + mes "[Miya]"; + mes "Hey, " + strcharinfo(0) + ","; + mes "I've got some important"; + mes "work for you. The Assassin"; + mes "Guild actually asked the Thief"; + mes "and Rogue Guilds for help!"; + mes "Can you believe that?"; + next; + mes "[Miya]"; + mes "Anyway, all of us ruffians"; + mes "are supposed to help out if"; + mes "we can. Here, take this letter"; + mes "of recommendation and talk to"; + mes "Jack, our contact west in this city. You better go right away..."; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) + { + mes "[Miya]"; + mes "" + strcharinfo(0) + "!"; + mes "The Assassin Guild Master"; + mes "wants you right away. Do you"; + mes "know where the secret pub is?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Ah, h-hi, Miya,"; + mes "it's been a while."; + mes "What secret pub?"; + next; + mes "[Miya]"; + mes "I figured you might not"; + mes "have heard of it. Just talk"; + mes "to Jack, west of the Oasis"; + mes "in this city, and he'll let you"; + mes "in. From now on, you'll be"; + mes "spending plenty of time there."; + next; + mes "[Miya]"; + mes "That pub is probably the"; + mes "only place where Assassins"; + mes "like us can relax. But yeah,"; + mes "this mission is pretty major."; + mes "We'll need all the help that"; + mes "we can possibly get..."; + set mao_request,1; + getitem 7416,1; + close; + } + } + else if(mao_request == 1) + { + if (Class == Job_Star_Gladiator) + { + mes "[Miya]"; + mes "If you're interested in"; + mes "assisting the Assassins,"; + mes "then meet with your contact to"; + mes "the west, somewhere around"; + mes "here in this city. Well, that's"; + mes "all he told me, so I'll seeya~"; + close; + } + else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) + { + mes "[Miya]"; + mes "There's supposed to be"; + mes "some private pub to the"; + mes "west of the Oasis in this"; + mes "city. Ah, you're supposed"; + mes "to talk to our contact, Jack,"; + mes "who's right outside of the pub."; + close; + } + else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) + { + mes "[Miya]"; + mes "Look west of the Oasis"; + mes "here in Morroc to find Jack,"; + mes "who will let you go inside the"; + mes "pub. Our guildmaster will be"; + mes "waiting for you inside..."; + close; + } + } + else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) + { + if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) + { + mes "[Miya]"; + mes "So how's it been going?"; + mes "I think the assignment you're"; + mes "working on must be pretty"; + mes "important. I mean, if it's"; + mes "giving Kidd and Lin trouble..."; + close; + } + else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) + { + mes "[Miya]"; + mes "How's your current"; + mes "assignment coming along?"; + mes "The guildmaster must have"; + mes "given you something really"; + mes "weird or almost impossible"; + mes "to do again, didn't he?"; + close; + } + } + else + { + mes "[Miya]"; + mes "It's been way too"; + mes "quiet lately. I really"; + mes "hope that something crazy"; + mes "happens soon. Otherwise,"; + mes "I think I'll die of boredom!"; + close; + } + +OnTouch: + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(BaseLevel > 59) + { + if(!mao_request) + { + if (Class == Job_Star_Gladiator) + { + mes "[Miya]"; + mes "Wait! Wait up! You're"; + mes "a Taekwon Master, right?"; + mes "Remember Moohyun? He"; + mes "helped you job change...?"; + mes "He wrote this letter for you."; + next; + mes "[Miya]"; + mes "Listen, "+ strcharinfo(0) +"..."; + mes "He's asking you to help"; + mes "the Assassin Guild on a"; + mes "special mission. I think"; + mes "it's pretty serious business."; + next; + mes "[Miya]"; + mes "If you're interested in"; + mes "assisting the Assassins,"; + mes "then meet with your contact to"; + mes "the west, somewhere around"; + mes "here in this city. Well, that's"; + mes "all he told me, so I'll seeya~"; + set mao_request,1; + getitem 7416,1; + close; + } + else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) + { + mes "[Miya]"; + mes "Hey, " + strcharinfo(0) + ","; + mes "I've got some important"; + mes "work for you. The Assassin"; + mes "Guild actually asked the Thief"; + mes "and Rogue Guilds for help!"; + mes "Can you believe that?"; + next; + mes "[Miya]"; + mes "Anyway, all of us ruffians"; + mes "are supposed to help out if"; + mes "we can. Here, take this letter"; + mes "of recommendation and talk to"; + mes "Jack, our contact west in this city. You better go right away..."; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) + { + mes "[Miya]"; + mes "" + strcharinfo(0) + "!"; + mes "The Assassin Guild Master"; + mes "wants you right away. Do you"; + mes "know where the secret pub is?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Ah, h-hi, Miya,"; + mes "it's been a while."; + mes "What secret pub?"; + next; + mes "[Miya]"; + mes "I figured you might not"; + mes "have heard of it. Just talk"; + mes "to Jack, west of the Oasis"; + mes "in this city, and he'll let you"; + mes "in. From now on, you'll be"; + mes "spending plenty of time there."; + next; + mes "[Miya]"; + mes "That pub is probably the"; + mes "only place where Assassins"; + mes "like us can relax. But yeah,"; + mes "this mission is pretty major."; + mes "We'll need all the help that"; + mes "we can possibly get..."; + set mao_request,1; + close; + } + } + } +} + +payon,231,323,3 script Guildsman#3 59,3,3,{ + + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(!(BaseLevel > 59)) + { + mes "[Guildsman]"; + mes "Please be careful if you're"; + mes "planning to travel through"; + mes "Morroc. Recently, there have"; + mes "been reports of missing"; + mes "children there..."; + close; + } + if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer)) + { + mes "[Guildsman]"; + mes "Excuse me, but if you happen"; + mes "to encounter any bowmen, or"; + mes "people with any archery skill,"; + mes "would you ask them to come to"; + mes "me? I have an urgent message"; + mes "that I should tell them."; + close; + } + if(!mao_request) + { + if (Class == Job_Taekwon) + { + mes "[Guildsman]"; + mes "Ah... Finally!"; + mes "Another practitioner"; + mes "of Taekwon Do! You're..."; + mes "Let's see... You must"; + mes "be " + strcharinfo(0) + ", yes?"; + next; + mes "[Guildsman]"; + mes "Mr. Phoenix has charged"; + mes "me with the task of notifying"; + mes "all Taekwon Do practitioners"; + mes "of the request sent to us by"; + mes "the Assassin Guild. Apparently,"; + mes "they need aid for a mission..."; + next; + mes "[Guildsman]"; + mes "If you are interested in"; + mes "assisting them, please take"; + mes "this Letter of Recommendation"; + mes "and bring it to the contact from the Assassin Guild in Morroc."; + set mao_request,1; + getitem 7416,1; + next; + mes "[Guildsman]"; + mes "You can meet the"; + mes "Assassin Guildsman near"; + mes "some hut on the west side"; + mes "of the Oasis inside Morroc."; + mes "Good luck, my friend, and please represent Taekwon Do with pride."; + close; + } + else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) + { + mes "[Guildsman]"; + mes "" + strcharinfo(0) + "...?"; + mes "Oh, wow, I'm so lucky to"; + mes "have finally found you!"; + mes "Listen, I've got a message"; + mes "for you from the Icarus Guild."; + next; + mes "[Guildsman]"; + mes "It looks like the Assassin"; + mes "Guild has formally asked them"; + mes "for help in some mission, so"; + mes "Icarus has decided to send you."; + mes "I hope you choose to represent"; + mes "us and help those Assassins."; + next; + mes "[Guildsman]"; + mes "Here, please take this"; + mes "letter of recommendation"; + mes "and meet with our Asssasin"; + mes "Guild contact to the west"; + mes "of the Oasis in Morroc."; + mes "Well, good luck, pal~"; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Bard) || (Class == Job_Clown)) + { + mes "[Guildsman]"; + mes "Hey, " + strcharinfo(0) + "!"; + mes "I've been looking all over"; + mes "for you! I've got a message"; + mes "for you from Lalo. You..."; + mes "You remember him, right?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Sure, I do! I owe"; + mes "Lalo so much... If it"; + mes "weren't for him, I'd never"; + mes "have job changed to a Bard"; + mes "in the first place. So what"; + mes "exactly does he need?"; + next; + mes "[Guildsman]"; + mes "Well, I'm not too sure. All"; + mes "I heard was something about"; + mes "a request from the Assassin"; + mes "Guild and a recommendation"; + mes "that you help them. Yeah."; + mes "Here's the letter he wrote."; + set mao_request,1; + getitem 7416,1; + next; + mes "[Guildsman]"; + mes "Just... Just meet with the"; + mes "contact from the Assassin"; + mes "Guild just west of the Oasis"; + mes "inside Morroc. I'm sure he"; + mes "can explain everything better."; + close; + } + else if((Class == Job_Dancer) || (Class == Job_Gypsy)) + { + mes "[Guildsman]"; + mes "Hey... Th-That face!"; + mes "Just like Aile described!"; + mes "You're " + strcharinfo(0) + ", right?"; + mes "This is great, I've been"; + mes "looking all over for you!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Aile? Oh, that's right,"; + mes "she was there during my"; + mes "job change test and helped"; + mes "me become a Dancer. Sure,"; + mes "I remember her now..."; + mes "So what did you need?"; + next; + mes "[Guildsman]"; + mes "Ah, right. From what"; + mes "I know, the Assassin Guild"; + mes "asked Aile to recommend"; + mes "a Dancer that might be able"; + mes "to help them in a mission"; + mes "of pretty major importance."; + next; + mes "[Guildsman]"; + mes "Anyway, Aile then sent me"; + mes "out to look for you and give"; + mes "this letter of recommendation."; + mes "I guess she thinks you'll do"; + mes "the best job. So, um, congrats~"; + set mao_request,1; + getitem 7416,1; + next; + mes "[Guildsman]"; + mes "For now, your cooperation"; + mes "with the Assassin Guild is"; + mes "probably your biggest priority."; + mes "Head over to Morroc and look"; + mes "for your contact to the west"; + mes "of the Oasis inside town."; + next; + mes "[Guildsman]"; + mes "Alright, then."; + mes "Good luck! Ah, I almost"; + mes "forgot. Aile wants you to"; + mes "remember that you'll be a"; + mes "representative of Dancers"; + mes "everywhere, so do a good job!"; + close; + } + } + else if(mao_request == 1) + { + if (Class == Job_Taekwon) + { + mes "[Guildsman]"; + mes "You can meet the"; + mes "Assassin Guildsman near"; + mes "some hut on the west side"; + mes "of the Oasis inside Morroc."; + mes "Good luck, my friend, and please represent Taekwon Do with pride."; + close; + } + else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) + { + mes "[Guildsman]"; + mes "Please take your"; + mes "letter of recommendation"; + mes "and meet with our Asssasin"; + mes "Guild contact to the west"; + mes "of the Oasis in Morroc."; + mes "Well, good luck, pal~"; + close; + } + else if((Class == Job_Bard) || (Class == Job_Clown)) + { + mes "[Guildsman]"; + mes "Just... Just meet with the"; + mes "contact from the Assassin"; + mes "Guild just west of the Oasis"; + mes "inside Morroc. I'm sure he"; + mes "can explain everything better."; + close; + } + else if((Class == Job_Dancer) || (Class == Job_Gypsy)) + { + mes "[Guildsman]"; + mes "For now, your cooperation"; + mes "with the Assassin Guild is"; + mes "probably your biggest priority."; + mes "Head over to Morroc and look"; + mes "for your contact to the west"; + mes "of the Oasis inside town."; + next; + mes "[Guildsman]"; + mes "Alright, then."; + mes "Good luck! Ah, I almost"; + mes "forgot. Aile wants you to"; + mes "remember that you'll be a"; + mes "representative of Dancers"; + mes "everywhere, so do a good job!"; + close; + } + } + else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125))) + { + if(Class == Job_Taekwon) + { + mes "[Guildsman]"; + mes "I'm glad to see that you"; + mes "are working well together"; + mes "with the Assassins. But don't"; + mes "drop your guard, not until the"; + mes "mission is accomplished."; + close; + } + else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker)) + { + mes "[Guildsman]"; + mes "It's good to see that"; + mes "you showing pretty good"; + mes "teamwork with the Assassins."; + mes "I hope that you're giving them"; + mes "a good impression of bowmen..."; + close; + } + else if((Class == Job_Bard) || (Class == Job_Clown)) + { + mes "[Guildsman]"; + mes "Lalo will be pleased to"; + mes "know that you've been an"; + mes "asset to the Assassins."; + mes "But until the mission is"; + mes "accomplished, remember that"; + mes "you're representing all Bards!"; + close; + } + else if((Class == Job_Dancer) || (Class == Job_Gypsy)) + { + mes "[Guildsman]"; + mes "I think Aile will be"; + mes "very happy to know that"; + mes "the Assassins are pleased"; + mes "with your assistance. But"; + mes "until the mission is over,"; + mes "be careful out there, okay?"; + close; + } + } + else + { + mes "[Guildsman]"; + mes "It's a very beautiful day"; + mes "today--let's drink in as much"; + mes "of the beauty of the day as we"; + mes "can. Good days and bad days"; + mes "pass, but each one is unique"; + mes "in itself... just because."; + close; + } + +OnTouch: + if(checkweight(7416,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(BaseLevel > 59) + { + if(!mao_request) + { + if (Class == Job_Taekwon) + { + mes "[Guildsman]"; + mes "Ah... Finally!"; + mes "Another practitioner"; + mes "of Taekwon Do! You're..."; + mes "Let's see... You must"; + mes "be " + strcharinfo(0) + ", yes?"; + next; + mes "[Guildsman]"; + mes "Mr. Phoenix has charged"; + mes "me with the task of notifying"; + mes "all Taekwon Do practitioners"; + mes "of the request sent to us by"; + mes "the Assassin Guild. Apparently,"; + mes "they need aid for a mission..."; + next; + mes "[Guildsman]"; + mes "If you are interested in"; + mes "assisting them, please take"; + mes "this Letter of Recommendation"; + mes "and bring it to the contact from the Assassin Guild in Morroc."; + set mao_request,1; + getitem 7416,1; + next; + mes "[Guildsman]"; + mes "You can meet the"; + mes "Assassin Guildsman near"; + mes "some hut on the west side"; + mes "of the Oasis inside Morroc."; + mes "Good luck, my friend, and please represent Taekwon Do with pride."; + close; + } + else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper)) + { + mes "[Guildsman]"; + mes "" + strcharinfo(0) + "...?"; + mes "Oh, wow, I'm so lucky to"; + mes "have finally found you!"; + mes "Listen, I've got a message"; + mes "for you from the Icarus Guild."; + next; + mes "[Guildsman]"; + mes "It looks like the Assassin"; + mes "Guild has formally asked them"; + mes "for help in some mission, so"; + mes "Icarus has decided to send you."; + mes "I hope you choose to represent"; + mes "us and help those Assassins."; + next; + mes "[Guildsman]"; + mes "Here, please take this"; + mes "letter of recommendation"; + mes "and meet with our Asssasin"; + mes "Guild contact to the west"; + mes "of the Oasis in Morroc."; + mes "Well, good luck, pal~"; + set mao_request,1; + getitem 7416,1; + close; + } + else if((Class == Job_Bard) || (Class == Job_Clown)) + { + mes "[Guildsman]"; + mes "Hey, " + strcharinfo(0) + "!"; + mes "I've been looking all over"; + mes "for you! I've got a message"; + mes "for you from Lalo. You..."; + mes "You remember him, right?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Sure, I do! I owe"; + mes "Lalo so much... If it"; + mes "weren't for him, I'd never"; + mes "have job changed to a Bard"; + mes "in the first place. So what"; + mes "exactly does he need?"; + next; + mes "[Guildsman]"; + mes "Well, I'm not too sure. All"; + mes "I heard was something about"; + mes "a request from the Assassin"; + mes "Guild and a recommendation"; + mes "that you help them. Yeah."; + mes "Here's the letter he wrote."; + set mao_request,1; + getitem 7416,1; + next; + mes "[Guildsman]"; + mes "Just... Just meet with the"; + mes "contact from the Assassin"; + mes "Guild just west of the Oasis"; + mes "inside Morroc. I'm sure he"; + mes "can explain everything better."; + close; + } + else if((Class == Job_Dancer) || (Class == Job_Gypsy)) + { + mes "[Guildsman]"; + mes "Hey... Th-That face!"; + mes "Just like Aile described!"; + mes "You're " + strcharinfo(0) + ", right?"; + mes "This is great, I've been"; + mes "looking all over for you!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Aile? Oh, that's right,"; + mes "she was there during my"; + mes "job change test and helped"; + mes "me become a Dancer. Sure,"; + mes "I remember her now..."; + mes "So what did you need?"; + next; + mes "[Guildsman]"; + mes "Ah, right. From what"; + mes "I know, the Assassin Guild"; + mes "asked Aile to recommend"; + mes "a Dancer that might be able"; + mes "to help them in a mission"; + mes "of pretty major importance."; + next; + mes "[Guildsman]"; + mes "Anyway, Aile then sent me"; + mes "out to look for you and give"; + mes "this letter of recommendation."; + mes "I guess she thinks you'll do"; + mes "the best job. So, um, congrats~"; + set mao_request,1; + getitem 7416,1; + next; + mes "[Guildsman]"; + mes "For now, your cooperation"; + mes "with the Assassin Guild is"; + mes "probably your biggest priority."; + mes "Head over to Morroc and look"; + mes "for your contact to the west"; + mes "of the Oasis inside town."; + next; + mes "[Guildsman]"; + mes "Alright, then."; + mes "Good luck! Ah, I almost"; + mes "forgot. Aile wants you to"; + mes "remember that you'll be a"; + mes "representative of Dancers"; + mes "everywhere, so do a good job!"; + close; + } + } + } +} + +morocc,43,108,5 script Sharp-Looking Kid 82,{ + + if((Class == Job_Assassin) || (Class == Job_Assassin_Cross)) + { + if(mao_request == 1) + { + mes "[Jack]"; + mes "I've been waiting for"; + mes "you. Erm, why don't you"; + mes "go inside? Ah, this must"; + mes "be your first time here."; + next; + mes "[Jack]"; + mes "Hey, you shouldn't worry,"; + mes "this bar is just for people"; + mes "like us. Besides, you'll be"; + mes "coming more often from now"; + mes "on. Anyway, the Bar Master"; + mes "is waiting for you inside."; + close; + } + else if(mao_request > 1) + { + mes "[Jack]"; + mes "Hey, it looks like"; + mes "you've been keeping"; + mes "busy. Good for you~"; + mes "Hey, I'll see you around."; + close; + } + else + { + mes "[Jack]"; + mes "Whoa, whoa..."; + mes "Wait. I dunno if I can"; + mes "let you in just yet. Ah,"; + mes "whatever, you're one of"; + mes "us. If it's just for a drink,"; + mes "I shouldn't get in trouble..."; + close; + } + } + if(mao_request == 1 && countitem(7416)) + { + mes "[Jack]"; + mes "Oh, hey, you must be the"; + mes "one I've been waiting for."; + mes "Yeah, alright, come on in,"; + mes "and don't forget to show"; + mes "the letter of recommendation"; + mes "to the Bar Master, okay?"; + close; + } + else if(mao_request > 1) + { + mes "[Jack]"; + mes "It's a little weird since"; + mes "you're not really part of"; + mes "our guild, but you're allowed"; + mes "to enter our secret hideaway"; + mes "from now on. But don't you"; + mes "dare tell anybody about this!"; + close; + } + else + { + mes "[Jack]"; + mes "What? I don't have"; + mes "anything to talk to"; + mes "you about. Move along,"; + mes "adventurer, and don't"; + mes "bother me anymore."; + close; + } +} + +morocc,45,110,1 script #maobar1 45,2,2,{ + +OnTouch: + if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94; + else + { + set .@mao_pass,rand(1,3); + if(.@mao_pass == 2) + { + mes "[Jack]"; + mes "Oh, man..."; + mes "How did you find this"; + mes "place? This bar is one of"; + mes "the Assassin Guild's most"; + mes "closely guarded secrets! Well, the cat's out of the bag..."; + next; + mes "[Jack]"; + mes "But I still can't"; + mes "let you in. No matter"; + mes "what. Yeah, my mind's"; + mes "made up. But if you really"; + mes "want to go in, maybe you"; + mes "could, I dunno... distract me."; + next; + switch( select( "Pay 1,000 Zeny","Cancel" ) ) + { + case 1: + if(Zeny > 999) + { + mes "[Jack]"; + mes "Oh man... I'm sooo"; + mes "tired. Let me take a"; + mes "freakin' 20 second yawn."; + mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*"; + set Zeny,Zeny - 1000; + close2; + warp "que_job01",9,94; + end; + } + mes "[Jack]"; + mes "What the...?"; + mes "That's not a lot of"; + mes "money at all. I doubt"; + mes "you can even afford just"; + mes "one drink at this joint."; + mes "Just drink at home, willya?"; + close; + + case 2: + mes "[Jack]"; + mes "Hmm..."; + mes "You... You didn't know"; + mes "what I meant, did you?"; + mes "Oh well. You better scram."; + close2; + warp "morocc",45,103; + end; + } + } + mes "[Jack]"; + mes "Hey..."; + mes "You're crowding my"; + mes "personal space. Step"; + mes "back before I get violent."; + mes "You wouldn't like me when"; + mes "I'm violent, ya creep."; + close2; + warp "morocc",45,103; + end; + } +} + +que_job01,6,94,1 script #maobar2 45,2,2,{ + +OnTouch: + warp "morocc",45,103; + end; +} + +que_job01,17,48,1 script #maobar3 45,2,2,{ + +OnTouch: + warp "que_job01",68,92; + end; +} + +que_job01,68,96,1 script #maobar4 45,2,2,{ + +OnTouch: + warp "que_job01",17,53; + end; +} + +que_job01,80,77,1 script #maobar5 45,2,2,{ + +OnTouch: + if(mao_request > 1) warp "que_job01",61,50; + else + { + mes "[Litheron]"; + mes "Whoa, you're not"; + mes "allowed to be in here."; + mes "Hey, master! Do you"; + mes "know this guy?"; + next; + if(prt_curse == 24) + { + mes "[" + strcharinfo(0) + "]"; + mes "I, um, I'm looking"; + mes "for somebody named"; + mes "Marjana? I learned"; + mes "that she's around"; + mes "here somewhere?"; + next; + mes "[Litheron]"; + mes "Marjana? How did you"; + mes "know that? Hey master,"; + mes "what do I do with this guy?"; + next; + mes "[Master]"; + mes "Hmm. I sense no ill intent"; + mes "from this adventurer. I've"; + mes "also heard a rumor that the"; + mes "Prontera Church needs to"; + mes "investigate poison for"; + mes "some reason."; + next; + mes "[Master]"; + mes "However, there is no"; + mes "way to tell if this person"; + mes "has been sent by Prontera"; + mes "Church. I suppose whether"; + mes "this person can enter is"; + mes "really up to you, Litheron."; + next; + mes "[Litheron]"; + mes "Hah! Did you hear that?"; + mes "Alright, how about this?"; + mes "I'll let you in if you buy me"; + mes "a drink. Besides, you can't risk making trouble here: this place"; + mes "is full of deadly Assassins."; + next; + switch( select( "Sure","Why should I?!" ) ) + { + case 1: + if (Zeny > 999) + { + mes "[Litheron]"; + mes "Heh, that's what"; + mes "I'm talking about!"; + mes "Hey, bartender! Gimme"; + mes "the usual! I like your"; + mes "style, adventurer..."; + set Zeny,Zeny - 1000; + next; + mes "[Litheron]"; + mes "Alright, you can come"; + mes "on in. But don't you dare"; + mes "breathe a word about this"; + mes "bar to another living soul."; + close2; + warp "que_job01",61,50; + end; + } + mes "[Litheron]"; + mes "Huh..."; + mes "Oh, you don't even"; + mes "have enough zeny to"; + mes "buy water here. Oh boy..."; + mes "If you really want to enter,"; + mes "make sure you have the cash!"; + close2; + warp "que_job01",85,77; + end; + + case 2: + mes "[Litheron]"; + mes "Not the saavy type,"; + mes "are you...? Fine, fine."; + mes "If you're not gonna do"; + mes "me any favors, then why"; + mes "should I help you? Go away!"; + close2; + warp "que_job01",85,77; + end; + } + } + mes "[Master]"; + mes "Not at all."; + mes "Make sure that this"; + mes "one isn't allowed"; + mes "to enter."; + next; + mes "[Litheron]"; + mes "You heard the man."; + mes "You better retreat"; + mes "from this place while"; + mes "you still have legs..."; + close2; + warp "que_job01",85,77; + end; + } +} + +que_job01,65,50,1 script #maobar4-2 45,2,2,{ + +OnTouch: + warp "que_job01",84,77; + end; +} + +que_job01,81,79,5 script Idle Knight 733,{ + + mes "[Litheron]"; + mes "What's the matter?"; + mes "Oh, I see... You're"; + mes "probably wondering why"; + mes "a Knight like me is in a"; + mes "secret Assassin's pub."; + if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?"; + next; + mes "[Litheron]"; + mes "It just so happens that"; + mes "I'm really old friends with"; + mes "the owner of the pub. I do"; + mes "favors for him, and he does"; + mes "favors for me. That's how"; + mes "we do it around here."; + close; +} + +que_job01,82,95,3 script Bar Master 46,{ + + if(checkweight(12112,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Master]"; + mes "Welcome to my"; + mes "little pub. What"; + mes "will you be having?"; + } + else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker) + { + mes "[Master]"; + mes "Huh. How did"; + mes "a ruffian like you"; + mes "get in here? Well, if"; + mes "Jack let you in, I guess"; + mes "you must be alright. So"; + mes "what do you wanna drink?"; + } + else + { + mes "[Master]"; + mes "This place is supposed"; + mes "to be Assassins only, but"; + mes "I guess I'll make an exception"; + mes "for you. Hell, you must have"; + mes "had a rough time just getting"; + mes "in. So what are you drinking?"; + } + next; + switch( select( "Order a Drink","Ask about Mission","Cancel" ) ) + { + case 1: + mes "[Master]"; + mes "In this place, I only"; + mes "serve two drinks. You"; + mes "want a Tropical Sograt or"; + mes "a Vermilion on the Beach?"; + next; + switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) ) + { + case 1: + set .@maodrink,1; + + case 2: + if(checkweight(12112,1) != 1) + { + mes "[Master]"; + mes "Hey, why did you bring"; + mes "so much stuff with you?"; + mes "I can't give you anything"; + mes "to drink if you don't have"; + mes "the room to carry it around."; + mes "Clear out your inventory!"; + close; + } + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + if (Zeny < 800) + { + mes "[Master]"; + mes "You know..."; + mes "I was going to charge you"; + mes "800 zeny for this drink, but"; + mes "it looks like you can't afford"; + mes "it right now. Come back when"; + mes "you have the zeny, alright?"; + close; + } + mes "[Master]"; + mes "Most bartenders would"; + mes "usually charge 1,000 zeny"; + mes "for this stuff, but I'll only"; + mes "ask you for 800. Enjoy it,"; + mes "my friend, and drink it as"; + mes "deeply as you would life."; + set Zeny,Zeny - 800; + if(.@maodrink) getitem 12112,1; + else getitem 12113,1; + close; + } + if (Zeny < 1000) + { + mes "[Master]"; + mes "Hey, you don't have"; + mes "the zeny for this drink."; + mes "Make sure you come back"; + mes "with 1,000 zeny if you want"; + mes "me to fix you something, okay?"; + close; + } + mes "[Master]"; + mes "For Assassins, I charge"; + mes "800 zeny, but for you, I'm"; + mes "gonna charge 1,000. No"; + mes "hard feelings, but you're"; + mes "already lucky to be here."; + mes "Hey, enjoy your drink~"; + set Zeny,Zeny - 1000; + if(.@maodrink) getitem 12112,1; + else getitem 12113,1; + close; + + case 3: + mes "[Master]"; + mes "What are you...?"; + mes "I just told you"; + mes "I only serve two"; + mes "drinks. If you want"; + mes "water, you oughtta"; + mes "go someplace else."; + close; + } + + case 2: + if(mao_request == 1) + { + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Master]"; + mes "Ah, you must be here on"; + mes "the orders of the guildmaster."; + mes "Alright, just go inside. Hey,"; + mes "but be careful. This won't be"; + mes "easy like most assignments..."; + set mao_request,2; + close; + } + mes "[Master]"; + mes "Mission...?"; + mes "Come on, what are"; + mes "you talking about?"; + mes "Stop talking crazy and"; + mes "order something to drink."; + next; + switch( select( "Show Letter of Recommendation" ) ) + { + case 1: + break; + } + if (countitem(7416)) + { + mes "[Master]"; + mes "Ah, I see you that you"; + mes "came prepared. Sorry about"; + mes "that, but we've got protocols"; + mes "about secrecy that I'm sworn"; + mes "to upkeep. Alright, do see that"; + mes "Knight over there? Litheron!"; + next; + mes "[Master]"; + mes "Hey Litheron! Let this"; + mes "guy go through, willya?"; + mes "Yeah, just talk to Litheron,"; + mes "and he'll show you where to go."; + next; + mes "[Litheron]"; + mes "Hey, since when did"; + mes "I become your doorman?!"; + mes "Eh, ah well. You got it."; + set mao_request,2; + close; + } + mes "^3355FFYou forgot to bring your"; + mes "Letter of Recommendation.^000000"; + next; + mes "[Master]"; + mes "Alright..."; + mes "You're looking way"; + mes "too suspicious now."; + mes "Maybe I'm wrong, but"; + mes "I don't like taking chances."; + mes "Boys, show this guy the door!"; + close2; + warp "morocc",45,106; + end; + } + else if(mao_request == 2) + { + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Master]"; + mes "Just go through the"; + mes "door behind Litheron."; + mes "You know the drill, so"; + mes "hurry it up, willya?"; + close; + } + mes "[Master]"; + mes "Go through the door"; + mes "behind Litheron if you"; + mes "wanna learn more about"; + mes "your secret mission."; + close; + } + else if(mao_request > 2) + { + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Master]"; + mes "How's your asssignment"; + mes "coming along? Sometimes,"; + mes "you need to relax and take a"; + mes "break. When that time comes,"; + mes "I'll have a drink ready for you."; + close; + } + mes "[Master]"; + mes "How are you doing"; + mes "with the mission? It's"; + mes "good to see you getting"; + mes "along with the Assasssins."; + mes "Anyway, best of luck, pal."; + close; + } + else if(mao_request == 30 || mao_request == 128) + { + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Master]"; + mes "Hey, thanks for all"; + mes "of your hard work, pal."; + mes "I'll see you around."; + close; + } + mes "[Master]"; + mes "Thanks for all of your"; + mes "help, even if you did go"; + mes "through a little more trouble"; + mes "than you should have. Anyway,"; + mes "you seem alright, so go ahead and come back whenever you want."; + close; + } + else + { + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Master]"; + mes "So you haven't been"; + mes "assigned any missions"; + mes "from this joint, eh? By the"; + mes "way, you like this place?"; + mes "I happen to really love"; + mes "this little pub of mine."; + next; + mes "[Master]"; + mes "If you want, I'll recommend"; + mes "you to the guildmaster for"; + mes "a mission. Until then, you've"; + mes "got to focus on your training."; + mes "And until you train... Why"; + mes "don't you enjoy a drink?"; + close; + } + mes "[Master]"; + mes "Mission...?"; + mes "Come on, what are"; + mes "you talking about?"; + mes "Stop talking crazy and"; + mes "order something to drink."; + close; + } + + case 3: + mes "[Master]"; + mes "..."; + close; + } +} + +que_job01,49,49,5 script Tao 877,{ + + if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) + { + mes "[Tao]"; + mes "Meow, what the hell"; + mes "happened to you? Kidd"; + mes "brought you in here, all"; + mes "beat up and asked me to"; + mes "take care of you till you woke"; + mes "up. Are you alright, meow?"; + next; + mes "[Tao]"; + mes "Oh yes, as soon as you"; + mes "feel better, Kidd wants you"; + mes "to go to the commanding"; + mes "officer's room that's over"; + mes "to the left, meow. Okay?"; + close; + } + mes "[Tao]"; + mes "Mm...?"; + mes "What do you"; + mes "need, meow?"; + next; + switch( select( "Ask about Mission","M-meow?" ) ) + { + case 1: + if (mao_request > 1) + { + mes "[Tao]"; + mes "The mission...?"; + mes "Just enter the room"; + mes "to the left. You can tell"; + mes "left from right, meow?"; + close; + } + mes "[Tao]"; + mes "Good luck, meow."; + mes "Tao keeps this place"; + mes "safe from people that"; + mes "don't belong here, meow."; + close; + + case 2: + mes "[Tao]"; + mes "Meow, meow."; + mes "It's a long story, meow."; + mes "Something about wanting"; + mes "a Big Ribbon and hunting"; + mes "Wild Roses, meow. It all started when meow, meow, meow, meow..."; + close; + } +} + +que_job01,51,55,1 script #roombar1 45,1,1,{ + +OnInit: + set $maobar_room,0; + end; + +OnTouch: + if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24) + { + if(!$maobar_room) + { + set $maobar_room,1; + donpcevent "#maobartimer1::OnEnter"; + if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) + { + donpcevent "Valdes#1::OnEnter"; + donpcevent "Lin#1::OnEnter"; + donpcevent "Kidd#1::OnEnter"; + } + else if(mao_request == 24) + { + donpcevent "Valdes#2::OnEnter"; + donpcevent "Kidd#2::OnEnter"; + donpcevent "#mao_table::OnEnter"; + } + else if(mao_request == 123) + { + donpcevent "Valdes#2::OnEnter"; + donpcevent "Lin#2::OnEnter"; + donpcevent "#mao_table::OnEnter"; + } + else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable"; + mes "[Tao]"; + mes "Ah, that place is protected"; + mes "by security magic, so you'll"; + mes "only have ^4D4DFF4 minutes^000000 to remain"; + mes "there. Don't waste time, meow!"; + close2; + if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8; + else warp "que_job01",11,7; + end; + } + mes "[Tao]"; + mes "Sooo sorry, meow~"; + mes "Someone else is already"; + mes "inside. Just come back"; + mes "again later, meow?"; + close2; + warp "que_job01",52,50; + end; + } + mes "[Tao]"; + mes "Wh-who are you?"; + mes "This is a restricted"; + mes "area, meow! If you don't"; + mes "have permission, then get"; + mes "out of there right meow!"; + close2; + warp "que_job01",52,50; + end; +} + +que_job01,1,1,1 script #maobartimer1 -1,{ + +OnEnter: + initnpctimer; + mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB; + end; + +OnStop: + mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB; + donpcevent "#maobar6::OnInit"; + donpcevent "Valdes#1::OnInit"; + donpcevent "Valdes#2::OnInit"; + donpcevent "Lin#1::OnInit"; + donpcevent "Lin#2::OnInit"; + donpcevent "Kidd#1::OnInit"; + donpcevent "Kidd#2::OnInit"; + donpcevent "Marjana#poison::OnInit"; + donpcevent "#mao_table::OnInit"; + donpcevent "#roombar1::OnInit"; + stopnpctimer; + end; + +OnTimer240000: + donpcevent "#maobar6::OnEnter"; + end; + +OnTimer245000: + donpcevent "#maobar6::OnInit"; + donpcevent "Valdes#1::OnInit"; + donpcevent "Valdes#2::OnInit"; + donpcevent "Lin#1::OnInit"; + donpcevent "Lin#2::OnInit"; + donpcevent "Kidd#1::OnInit"; + donpcevent "Kidd#2::OnInit"; + donpcevent "Marjana#poison::OnInit"; + donpcevent "#mao_table::OnInit"; + end; + +OnTimer250000: + mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB; + donpcevent "#roombar1::OnInit"; + stopnpctimer; + end; +} + +que_job01,12,13,1 script #maobar6 139,1,1,{ + +OnInit: + disablenpc "#maobar7"; + end; + +OnEnter: + enablenpc "#maobar7"; + end; + +OnTouch: + warp "que_job01",52,50; + end; +} + +que_job01,51,44,1 script #roombar2 45,1,1,{ + +OnInit: + set $maobar_room2,0; + end; + +OnTouch: + if(mao_request == 25 || (mao_request > 102 && mao_request < 123)) + { + if(mao_request == 121) + { + mes "[" + strcharinfo(0) + "]"; + mes "I can't go back to"; + mes "Lin yet... I still need"; + mes "to fully investigate"; + mes "Thanatos Tower..."; + close2; + warp "que_job01",52,50; + end; + } + if(!$maobar_room2) + { + set $maobar_room2,1; + donpcevent "#maobartimer2::OnEnter"; + if(mao_request == 25) + { + donpcevent "Valdes#3::OnEnter"; + donpcevent "Kidd#3::OnEnter"; + donpcevent "#Rabsent::OnEnter"; + } + else if(mao_request == 122) + { + donpcevent "#mao_empty::OnEnter"; + } + mes "[Tao]"; + mes "Ah, that place is protected"; + mes "by security magic, so you'll"; + mes "only have ^4D4DFF4 minutes^000000 to remain"; + mes "there. Don't waste time, meow!"; + close2; + if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21; + else warp "que_job01",144,57; + end; + } + mes "^3355FFThe door is locked.^000000"; + if(mao_request > 102 && mao_request < 122) + { + next; + mes "[" + strcharinfo(0) + "]"; + mes "Hey, R! It's me!"; + mes "Would you please"; + mes "open the door?"; + next; + mes "[R.]"; + mes "I-I'm sorry, but now's"; + mes "not a good time. Come"; + mes "back here later, please!"; + close2; + warp "que_job01",52,50; + end; + } + close2; + warp "que_job01",52,50; + end; + } + mes "[Tao]"; + mes "This is a restricted area,"; + mes "so if you don't have any"; + mes "permission, then get out"; + mes "of here, right meow!"; + close2; + warp "que_job01",52,50; + end; +} + +que_job01,1,2,1 script #maobartimer2 -1,{ + +OnEnter: + initnpctimer; + mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB; + end; + +OnStop: + mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB; + donpcevent "#maobar7::OnInit"; + donpcevent "#maobar8::OnInit"; + donpcevent "Valdes#3::OnInit"; + donpcevent "Lin#3::OnInit"; + donpcevent "Kidd#3::OnInit"; + donpcevent "#Rabsent::OnInit"; + donpcevent "#mao_empty::OnInit"; + donpcevent "#roombar2::OnInit"; + stopnpctimer; + end; + +OnTimer240000: + donpcevent "#maobar7::OnEnter"; + donpcevent "#maobar8::OnEnter"; + end; + +OnTimer245000: + donpcevent "#maobar7::OnInit"; + donpcevent "#maobar8::OnInit"; + donpcevent "Valdes#3::OnInit"; + donpcevent "Lin#3::OnInit"; + donpcevent "Kidd#3::OnInit"; + donpcevent "#Rabsent::OnInit"; + donpcevent "#mao_empty::OnInit"; + donpcevent "#roombar2::OnInit"; + end; + +OnTimer250000: + mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB; + donpcevent "#roombar2::OnInit"; + stopnpctimer; + end; +} + +que_job01,80,17,1 script #maobar7 45,1,1,{ + +OnInit: + disablenpc "#maobar7"; + end; + +OnEnter: + enablenpc "#maobar7"; + end; + +OnTouch: + warp "que_job01",52,50; + end; +} + +que_job01,144,51,1 script #maobar8 45,1,1,{ + +OnInit: + disablenpc "#maobar8"; + end; + +OnEnter: + enablenpc "#maobar8"; + end; + +OnTouch: + warp "que_job01",52,50; + end; +} + +que_job01,11,4,1 script #maoexit1 45,1,1,{ + +OnTouch: + warp "que_job01",52,50; + donpcevent "#maobartimer1::OnStop"; + end; +} + +que_job01,80,27,1 script #maoexit2 45,1,1,{ + +OnTouch: + warp "que_job01",52,50; + donpcevent "#maobartimer2::OnStop"; + end; +} + +que_job01,144,61,1 script #maoexit3 45,1,1,{ + +OnTouch: + warp "que_job01",52,50; + donpcevent "#maobartimer2::OnStop"; + end; +} + +que_job01,16,21,5 script Valdes#1 55,{ + + if(checkweight(7417,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(mao_request == 2) + { + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Valdes]"; + mes "Welcome. Ah, this must be"; + mes "your first assignment here."; + mes "I'm the commanding officer"; + mes "of these missions, so please"; + mes "listen to me very closely."; + next; + mes "[Valdes]"; + mes "The Assassin Guild agreed to"; + mes "perform two missions that are"; + mes "supposed to be related to the"; + mes "missing children in Morroc."; + mes "You must choose one mission"; + mes "in which you will participate."; + next; + } + else + { + mes "[Valdes]"; + mes "Good, good, I've been"; + mes "waiting for you. Since our"; + mes "time is limited, I'll be brief."; + mes "I'm the commanding officer"; + mes "for these two missions that the Assassin Guild has agreed to take."; + next; + mes "[Valdes]"; + mes "Due to the nature of these"; + mes "missions and their objectives,"; + mes "we have decided to recruit help"; + mes "from outside. We recognize that"; + mes "Assassins may not be suited"; + mes "for some of the objectives..."; + next; + } + mes "[Valdes]"; + mes "The client for the first"; + mes "mission is the Dandelion"; + mes "organization. If you accept,"; + mes "then you will work under Kidd"; + mes "and both of you will search and"; + mes "pursue a specified target."; + next; + mes "[Valdes]"; + mes "The client for the other"; + mes "mission is an academic that"; + mes "has identified himself as ''R.'' His credentials check out,"; + mes "and it seems that all he has"; + mes "requested special protection."; + next; + mes "[Valdes]"; + mes "I'll be honest: both of our"; + mes "clients strike me as suspicious, but if working with them brings"; + mes "us closer to helping those lost"; + mes "children, we've got to take that chance. I hope you understand."; + next; + mes "[Valdes]"; + mes "Will you work as a hunter for the Dandelion organization, or will"; + mes "you work as Mr. R's bodyguard?"; + mes "Please choose the client whose"; + mes "job best suits your skills and"; + mes "abilities before anything else."; + next; + switch( select( "Dandelion Organization","Mr. R" ) ) + { + case 1: + mes "[Valdes]"; + mes "So you're choosing to"; + mes "work for the Dandelion"; + mes "organization? In that case, Kidd is your immediate superior."; + mes "I trust the two of you will work well together to finish this."; + next; + mes "[Kidd]"; + mes "Hey there~"; + mes "I'm Kidd."; + mes "Nice to meet you."; + emotion e_ok,0,"Kidd#1"; + cutin "mocseal_kid01.bmp",2; + next; + mes "[Valdes]"; + mes "Alright, please take this"; + mes "written request and meet"; + mes "the Dandelion representative"; + mes "in the pub. He'll brief you"; + mes "further on your mission."; + set mao_request,3; + getitem 7417,1; + next; + cutin "",255; + mes "[Valdes]"; + mes "Well then, Lin, I will"; + mes "assign you to bodyguard"; + mes "duty over Mr. R. Make sure"; + mes "to keep a close eye on him."; + mes "That is all. Dismissed!"; + close2; + break; + + case 2: + mes "[Valdes]"; + mes "Alright. Lin will be"; + mes "your immediate superior"; + mes "in this mission. You'll be"; + mes "working with her to ensure"; + mes "that no harm befalls Mr. R."; + next; + mes "[Lin]"; + mes "Heya, I'm Lin."; + mes "I'm lookin' forward"; + mes "to working together"; + mes "with you. Heh heh~"; + emotion e_ok,0,"Lin#1"; + cutin "mocseal_rin01.bmp",2; + next; + mes "[Valdes]"; + mes "Here, take this written"; + mes "request to Mr. R who will"; + mes "be waiting in the next room."; + mes "This document will prove to"; + mes "him that you have been assigned"; + mes "as his personal bodyguard."; + set mao_request,103; + getitem 7418,1; + close2; + break; + } + } + else if(mao_request == 3 || mao_request == 103) + { + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Valdes]"; + mes "We're running out of"; + mes "time. Hurry and meet the"; + mes "Dandelion representative"; + mes "in the pub so that you can"; + mes "proceed with the mission."; + close; + } + mes "[Valdes]"; + mes "Please meet with the"; + mes "representative from"; + mes "Dandelion in the pub as"; + mes "soon as possible. We can't"; + mes "afford to waste time when"; + mes "children's lives are at stake."; + close; + } + else if(mao_request > 3 && mao_request < 5) + { + mes "[Valdes]"; + mes "Your first priority is"; + mes "to speak to Kidd, your"; + mes "immediate superior in the"; + mes "mission that you've accepted."; + mes "I trust that your work will please the Dandelion organization."; + close; + } + else if(mao_request > 103 && mao_request < 105) + { + mes "[Valdes]"; + mes "Your first priority is"; + mes "to speak to Lin, your"; + mes "immediate superior in the"; + mes "mission that you've accepted."; + mes "Please do your best to protect Mr. R. as his personal bodyguard."; + close; + } + else if(mao_request == 28 || mao_request == 29) + { + mes "[Valdes]"; + mes "So how do you feel?"; + mes "Although this mission"; + mes "is technically a failure,"; + mes "we shouldn't feel too bad."; + mes "Considering all the unknowns,"; + mes "we did surprisingly well."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "W-wait; a minute..."; + mes "Are you saying we stopped"; + mes "Satan Morroc's revival, but"; + mes "Raiyan Moore escaped?"; + next; + mes "[Lin]"; + mes "Yeah..."; + mes "That snake managed"; + mes "to get away in all of"; + mes "that confusion."; + cutin "mocseal_rin01.bmp",2; + next; + mes "[" + strcharinfo(0) + "]"; + mes "L-Lin...?"; + next; + mes "[Lin]"; + mes "Not only did he play"; + mes "me for a fool, but he"; + mes "escaped right before"; + mes "my eyes! Don't bother"; + mes "chasing him... I'll be"; + mes "the one who turns him in!"; + next; + mes "[Kidd]"; + mes "Lin, I understand how"; + mes "you must feel, but don't"; + mes "be so hard on yourself."; + mes "Lin, you did your job"; + mes "perfectly, and there's no"; + mes "way we could have known..."; + cutin "mocseal_kid01.bmp",0; + next; + mes "[Valdes]"; + mes "Although I agree with Kidd,"; + mes "I will entrust with the task"; + mes "of bringing back Raiyan, Lin,"; + mes "if that's what you really want."; + mes "Everyone else must feel very exhausted, so let's take a break."; + next; + mes "[Lin]"; + mes "...I'm sorry, Valdes,"; + mes "but I don't want to lose"; + mes "Moore's trail. I'd better"; + mes "go now while I can..."; + cutin "mocseal_rin01.bmp",2; + next; + cutin "mocseal_rin01.bmp",255; + donpcevent "Lin#1::OnInit"; + mes "[" + strcharinfo(0) + "]"; + mes "She seems upset...."; + next; + mes "[Valdes]"; + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "Well, as a fellow Assassin,"; + mes "I'm sure you can understand"; + mes "what's she going through."; + mes "We have too much pride to"; + mes "take this kind of failure lightly. "; + } + else + { + mes "Well, she's an Assassin."; + mes "All of us have too much pride"; + mes "to accept any kind of failure."; + mes "It's just... It's just not in"; + mes "our vocabulary, you see?"; + } + delitem 7416,countitem(7416); + delitem 7417,countitem(7417); + if(mao_request == 28) getexp 1050000,0; + else if(mao_request == 29) getexp 1280000,0; + set mao_request,30; + getitem 12107,1; + next; + mes "[Valdes]"; + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "Regardless of our"; + mes "original objective,"; + mes "I must say that you"; + mes "did a good job. We"; + mes "didn't save the children,"; + mes "but we stopped Satan Morroc."; + } + else + { + mes "We failed our original"; + mes "objective to save those kids,"; + mes "but we did stop Satan Morroc."; + mes "You did a good job, and we'll"; + mes "notify your guild of your good"; + mes "work. Thanks for your help."; + next; + mes "[Valdes]"; + mes "Take care of yourself,"; + mes "and take pride in the fact"; + mes "that the Assassin Guild"; + mes "considers you a valuable"; + mes "ally. Be safe, adventurer..."; + } + next; + mes "[Valdes]"; + mes "Kidd, when you're"; + mes "ready, I have another"; + mes "assignment for you in"; + mes "Prontera. But for now,"; + mes "I want you to take it easy."; + next; + mes "[Kidd]"; + mes "Heh. Alright,"; + mes "Valdes. I guess"; + mes "my work is never"; + mes "finished~"; + close2; + donpcevent "Kidd#1::OnInit"; + } + else if(mao_request == 126 || mao_request == 127) + { + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Valdes]"; + mes "How are you feeling?"; + mes "I've got some bad news:"; + mes "All of us, every member of"; + mes "the Assassin Guild... We"; + mes "were tricked by Raiyan Moore..."; + } + else + { + mes "[Valdes]"; + mes "How are you feeling?"; + mes "I've got some bad news:"; + mes "these missions we were"; + mes "assigned... They were all"; + mes "part of an elaborate scheme"; + mes "that all of us fell for..."; + } + next; + mes "[Lin]"; + mes "We were fooled by that"; + mes "damned bastard. Everything"; + mes "that Raiyan Moore wanted us"; + mes "to do was for the sake of"; + mes "Satan Morroc's reincarnation."; + mes "He almost got away with it..."; + cutin "mocseal_rin01.bmp",2; + next; + mes "[Lin]"; + mes "He got away from us"; + mes "this time... I'm sorry."; + mes "I should have caught him,"; + mes "but he had help. I failed you."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Lin..."; + next; + mes "[Kidd]"; + mes "Lin, you don't gotta"; + mes "apologize. There's no"; + mes "way you could've known."; + mes "C'mon, we understand"; + mes "how you feel, but it's not"; + mes "your fault at all."; + cutin "mocseal_kid01.bmp",0; + next; + mes "[Valdes]"; + mes "Kidd is right. We shouldn't"; + mes "be blaming ourselves or "; + mes "each other. For now, we can"; + mes "be satisfied with preventing"; + mes "Satan Morroc's revival, and"; + mes "then focus on Raiyan Moore."; + cutin "mocseal_kid01.bmp",255; + next; + mes "[Lin]"; + mes "Don't worry, Valdes."; + mes "I'm going to take care of"; + mes "Raiyan Moore. He's not going"; + mes "to get away from me again."; + cutin "mocseal_rin01.bmp",2; + next; + mes "[Valdes]"; + mes "Well, Lin..."; + mes "Although I'd prefer for"; + mes "you to rest for now, I can"; + mes "respect your conviction."; + mes "Alright, I'll entrust you with"; + mes "the task of finding Moore."; + next; + mes "[Valdes]"; + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "Ah, and before I forget,"; + mes "let me give you your fee"; + mes "for taking this mission."; + mes "We may have technically"; + mes "failed our original objective,"; + mes "but you did very good work."; + } + else + { + mes "Ah, and before I forget,"; + mes "let me give you your fee"; + mes "for taking this mission."; + mes "I thank you on behalf of"; + mes "the Assassin Guild for"; + mes "your efforts and hard work."; + } + delitem 7416,countitem(7416); + delitem 7418,countitem(7418); + if(mao_request == 126) getexp 1050000,0; + else if(mao_request == 127) getexp 1280000,0; + set mao_request,128; + getitem 12106,1; + next; + mes "[Valdes]"; + mes "Technically, we failed to"; + mes "achieve our original mission"; + mes "objective, but I will notify your guild and tell them that you were"; + mes "instrumental in preventing"; + mes "a worldwide catastrophe."; + next; + mes "[Lin]"; + mes "Valdes..."; + mes "I'm leaving now."; + mes "Wish me luck, "+ strcharinfo(0) +"."; + next; + cutin "mocseal_rin01.bmp",255; + donpcevent "Lin#1::OnInit"; + mes "[Valdes]"; + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "Alright, then."; + mes "You're dismissed."; + mes "I'll see you next time."; + } + else + { + mes "Alright, then."; + mes "You're dismissed."; + mes "Once again, thank you"; + mes "for helping us. You've"; + mes "been a valuable ally to the"; + mes "Assassin Guild, so be proud."; + } + next; + mes "[Valdes]"; + mes "Kidd, when you're"; + mes "ready, I have another"; + mes "assignment for you in"; + mes "Prontera. But for now,"; + mes "I want you to take it easy."; + next; + mes "[Kidd]"; + mes "Heh. Alright,"; + mes "Valdes. I guess"; + mes "my work is never"; + mes "finished~"; + close2; + donpcevent "Kidd#1::OnInit"; + } + else if(mao_request == 30 || mao_request == 128) + { + if(Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[Valdes]"; + mes "You may go ahead"; + mes "and take a rest. The"; + mes "last mission you took"; + mes "was so critical, you"; + mes "can afford to take"; + mes "a short vacation."; + } + else + { + mes "[Valdes]"; + mes "You've been of great"; + mes "help to the Assassin"; + mes "Guild. Your aid will"; + mes "always be welcome here."; + mes "If it weren't for you, then"; + mes "Satan Morroc would have..."; + } + close2; + } + cutin "",255; + end; + +OnInit: + disablenpc "Valdes#1"; + end; + +OnEnter: + enablenpc "Valdes#1"; + end; +} + +que_job01,17,11,3 script Valdes#2 55,{ + +OnInit: + disablenpc "Valdes#2"; + end; + +OnEnter: + disablenpc "Valdes#2"; + end; +} + +que_job01,142,56,5 script Valdes#3 55,{ + +OnInit: + disablenpc "Valdes#3"; + end; + +OnEnter: + disablenpc "Valdes#3"; + end; +} + +que_job01,19,18,3 script Lin#1 885,{ + + cutin "mocseal_rin01.bmp",2; + if (mao_request < 3) + { + mes "[Lin]"; + mes "Hmm... If you're here"; + mes "for the reason that I think"; + mes "you're here, you should talk"; + mes "to our boss Valdes first."; + close2; + } + else if(mao_request == 3) + { + mes "[Lin]"; + mes "Hey. You're working"; + mes "with Kidd, right? He's"; + mes "right over there. Anyway,"; + mes "don't worry, he's pretty"; + mes "easy to get along with."; + close2; + } + else if(mao_request == 103) + { + mes "[Lin]"; + mes "First things first."; + mes "We need to talk to our"; + mes "client, R, over in the next"; + mes "room. I'll meet you there."; + close2; + disablenpc "Lin#1"; + } + else if(mao_request == 28 || mao_request == 29) + { + mes "[Lin]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "^3355FFLin seems extremely"; + mes "exhausted and depressed."; + mes "For now, let's go talk to Valdes, the commanding officer.^000000"; + close2; + } + else if(mao_request == 126 || mao_request == 127) + { + mes "[Lin]"; + mes "H-hey..."; + mes "I hear that"; + mes "Kidd saved you."; + mes "..............................."; + mes "Sorry, "+ strcharinfo(0) +"..."; + mes "I l-let you down..."; + next; + mes "^3355FFLin seems extremely"; + mes "exhausted and depressed."; + mes "For now, let's go talk to Valdes, the commanding officer.^000000"; + close2; + } + cutin "",255; + end; + +OnInit: + disablenpc "Lin#1"; + end; + +OnEnter: + enablenpc "Lin#1"; + end; +} + +que_job01,13,9,7 script Lin#2 885,{ + +OnInit: + disablenpc "Lin#2"; + end; + +OnEnter: + disablenpc "Lin#2"; + end; +} + +que_job01,84,17,3 script Lin#2-1 885,{ + + if (mao_request == 103) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "What...?"; + mes "I thought we're"; + mes "only supposed to"; + mes "protect you? What"; + mes "exactly is going on?"; + next; + mes "[R.]"; + mes "I'm sorry, but it is"; + mes "imperative that I leave"; + mes "for the Juno Library..."; + cutin "mocseal_dan01.bmp",0; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me, but"; + mes "what are you guys"; + mes "talking about...?"; + next; + mes "[Lin]"; + mes "Ah, this is "+ strcharinfo(0) +","; + mes "my partner for this assignment."; + if(Sex == 1) mes "Don't worry, you can trust him."; + else mes "Don't worry, you can trust her."; + next; + mes "[R.]"; + mes "Ah, I see. Please,"; + mes "for the sake of anonymity,"; + mes "call me Mr. R. If it will help"; + mes "you in your task, you may want"; + mes "to ask Lin to explain everything that I just told her. Excuse me..."; + next; + mes "^3355FFMr. R pulled out a pendant"; + mes "from his necklace, placed it"; + mes "against his forehead, and then"; + mes "quickly mumbled something"; + mes "before raising his head.^000000"; + set mao_request,104; + close2; + } + else if(mao_request == 104) + { + mes "[" + strcharinfo(0) + "]"; + mes "Um..."; + mes "What was that?"; + mes "Mr. R just took out"; + mes "that strange pendant"; + mes "and starting praying"; + mes "or... something."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "I guess he was praying..."; + mes "Though whatever religion"; + mes "it is, I've never heard of it."; + mes "Anyway, it's not a big deal."; + mes "Let me explain our current"; + mes "objective for this assignment."; + next; + mes "[Lin]"; + mes "Our client, Mr. R, was attacked"; + mes "while researching important"; + mes "documents in the Juno Library."; + mes "He escaped with his life, but"; + mes "he wasn't able to bring all of"; + mes "the documents along with him."; + next; + mes "[R.]"; + mes "The information in those"; + mes "documents is vital for my"; + mes "research, and may provide"; + mes "clues to finding those children"; + mes "that have been missing from"; + mes "Morroc. Please retrieve them!"; + cutin "mocseal_dan01.bmp",0; + next; + mes "[Lin]"; + mes "Well, I guess that's that."; + mes "I suppose that if we retrieve"; + mes "those documents, we'll be one"; + mes "step closer to finding those"; + mes "lost kids. So let's do this."; + cutin "mocseal_rin01.bmp",2; + next; + switch( select( "Wait!","Won't they attack again?" ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "Wait! It's too risky!"; + mes "What if Mr. R is attacked"; + mes "again? I mean, isn't that"; + mes "why we're here? To protect"; + mes "him from those attackers?"; + next; + mes "[Lin]"; + mes "Good point. I guess"; + mes "we should split up."; + mes "One of us will stay here"; + mes "to guard Mr. R, and the other"; + mes "will go to the Juno Library to"; + mes "find his research documents."; + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Won't they attack"; + mes "again? Shouldn't both"; + mes "of us guard Mr. R here?"; + next; + mes "[Lin]"; + mes "I agree with you, but"; + mes "I think one of us should"; + mes "be enough to ensure Mr. R's"; + mes "safety. Besides, we should be"; + mes "doing all that we can to save"; + mes "those missing children."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I think you're right."; + mes "But I think we should"; + mes "see if that's alright"; + mes "with Mr. R first."; + break; + } + next; + mes "[Lin]"; + mes "Okay, okay..."; + mes "So what do you"; + mes "think about that, Mr. R?"; + mes "That alright with you?"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R.]"; + mes "Of course, I'd like my"; + mes "safety to be guaranteed,"; + mes "but the information in those"; + mes "documents is more important"; + mes "than my life. Do whatever it"; + mes "takes--please get them back."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Well then. Mr. R, you'll"; + mes "stay here where I can protect"; + mes "you. This place is also shielded"; + mes "with security magic, so you'll"; + mes "be just fine. Now, as for you,"; + mes ""+ strcharinfo(0) +"..."; + next; + mes "[Lin]"; + mes "Your priority is to go"; + mes "to the Juno Library and"; + mes "bring Mr. R's documents"; + mes "back over here. Hey, Mr. R,"; + mes "how can we tell which are"; + mes "your documents, anyway?"; + next; + mes "[R.]"; + mes "They're, um..."; + mes "They're labeled with"; + mes "the name, ''Moore.''"; + mes "Just... another psuedonym."; + next; + mes "[Lin]"; + mes "Once you're in the"; + mes "Juno Library, find a"; + mes "girl named ^4D4DFFYunia^000000. She'll"; + mes "help make your job a lot"; + mes "easier. Okay then, good luck~"; + mes "Good luck!"; + set mao_request,105; + close2; + } + else if(mao_request == 105) + { + cutin "mocseal_rin01.bmp",0; + mes "[Lin]"; + mes "Head over to Juno"; + mes "Library and speak to"; + mes "a girl there named Yunia."; + mes "If anyone gets in your way,"; + mes "just dispose of 'em. Punks"; + mes "deserve whatever you give 'em!"; + next; + mes "[Lin]"; + mes "Er, but that's completely"; + mes "up to you. Just wanted to let"; + mes "you know that you wouldn't get"; + mes "in trouble for assassinating when you're working with Assassins"; + mes "is all I'm saying. Okay, seeya~"; + close2; + } + else if(mao_request == 106) + { + cutin "mocseal_rin01.bmp",0; + mes "[Lin]"; + mes "Ah, were you able to"; + mes "find Yunia? Wait a sec,"; + mes "did you bring the documents?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Uh oh..."; + mes "I guess I better"; + mes "go back and talk"; + mes "to Yunia once again!"; + cutin "mocseal_dan01.bmp",0; + close2; + } + else if(mao_request == 107) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Yunia gave you the"; + mes "documents that Mr. R"; + mes "wanted? Great, now go"; + mes "bring them to him and"; + mes "see what he wants us"; + mes "to do for him next."; + set mao_request,108; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Ah yes, these are exactly"; + mes "what I wanted! Thank you so"; + mes "much for your hard work. Wow,"; + mes "these are so well organized..."; + close2; + } + else if(mao_request == 108) + { + mes "[Lin]"; + mes "Huh. Now that we brought"; + mes "him these documents, he's"; + mes "probably gonna ask us to"; + mes "do something else for him."; + mes "That's how it always works..."; + close2; + } + else if(mao_request == 109) + { + cutin "mocseal_dan01.bmp",0; + mes "[Lin]"; + mes "I guess we should do as"; + mes "Mr. R asks. Go ahead and"; + mes "check the field west of Morroc"; + mes "for one of those artifacts or"; + mes "crests, and I'll remain here"; + mes "to guard Mr. R, just in case."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "I'm sorry that ^A9A9A9WAIT^000000 you've"; + mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,"; + mes "^A9A9A9AT^000000 but this situation can't"; + mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000"; + close2; + } + else if(mao_request > 109 && mao_request < 115) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "I don't really know"; + mes "what's going on, but"; + mes "it looks like we have"; + mes "no choice but to do as"; + mes "Mr. R. Moore asks for now..."; + close2; + } + else if(mao_request == 115) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Hey... I need to talk to"; + mes "you alone. This R. Moore guy..."; + mes "I don't like him! Something's"; + mes "not adding up quite right!"; + mes "I've been going through his"; + mes "research notes, you know?"; + next; + mes "[Lin]"; + mes "There's all this mention"; + mes "of Morroc, Morroc Satan,"; + mes "and Thanatos Tower... How"; + mes "is this all connected to the"; + mes "missing children? If you ask"; + mes "me, it's pretty morbid stuff."; + next; + mes "[Lin]"; + mes "Hey, I want you to find out"; + mes "what you can from our local"; + mes "historian in Morroc about Morroc Satan and all that. There's"; + mes "too much we don't know, and"; + mes "I don't wanna take chances."; + set mao_request,116; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Hm...?"; + mes "What were you"; + mes "talking about so"; + mes "excitedly over there?"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Oh, we were just"; + mes "talking about the those"; + mes "elemental crests and how"; + mes "they're now taken care of."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Say, " + strcharinfo(0) + ","; + mes "were you about to leave?"; + mes "I had another reques--"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "I'm sending "+ strcharinfo(0) +""; + mes "on a snack errand and it won't"; + if(Sex == 1) mes "take too long. Did you want him"; + else mes "take too long. Did you want her"; + mes "to bring you back anything?"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Oh, yes. On your way"; + mes "back, would you bring"; + mes "me a Tropical Sograt?"; + mes "I'm very fond of those."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Well, "+ strcharinfo(0) +","; + mes "you heard the ^A9A9A9GO^000000 man."; + mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon"; + mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?"; + close2; + } + else if(mao_request == 116) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Back so soon?"; + mes "Did you forget what"; + mes "I asked you to do?"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "You were going"; + mes "on a snack errand,"; + mes "weren't you?"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you"; + mes "^A9A9A9THE^000000 came back because you"; + mes "^A9A9A9HISTORIAN^000000 forgot something. "; + mes "Now hurry ^A9A9A9IN^000000 up, we're going to"; + mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon."; + close2; + } + else if(mao_request == 117) + { + mes "[" + strcharinfo(0) + "]"; + mes "Well, I'm back..."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "I'm sorry, ^A9A9A9MEET^000000 partner,"; + mes "but I forgot to ask you to"; + mes "bring me a snack ^A9A9A9ME^000000 too."; + mes "Do you think you ^A9A9A9AT^000000 can"; + mes "^A9A9A9THE^000000 get me a glass of, um..."; + mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Snack? Um... That's"; + mes "more of a drink, isn't it?"; + mes "But if that's what you want,"; + mes "then I'll be back soon."; + mes "(^333333This is so cloak and dagger!"; + mes "How does she talk like that?^000000)"; + close2; + } + else if(mao_request == 118) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Oh, good."; + mes "You're finally back~"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Ah! You've finally returned."; + mes "I have another request that"; + mes "I must ask of you that pertains"; + mes "to the missing children."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Yeah, alright."; + mes "Depending on what"; + mes "it is, maybe we'll do it."; + mes "But if it's some crazy"; + mes "nonsense errand, we won't."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "For the sake of my"; + mes "research, I want you to"; + mes "investigate Thanatos Tower."; + mes "Learn more about its origin"; + mes "through any means possible. I didn't want to say this, but..."; + next; + mes "[R. Moore]"; + mes "I think it's possible that the"; + mes "missing children were kidnapped"; + mes "to revive an ancient evil, Satan Morroc. I believe we can learn"; + mes "more about the kidnappers by"; + mes "learning about Satan Morroc."; + next; + mes "[R. Moore]"; + mes "I know this all sounds"; + mes "crazy, but please trust me."; + mes "Thanatos Tower is somehow"; + mes "related to Satan Morroc, so"; + mes "if you could tell me what"; + mes "you can learn from there..."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Thanatos Tower, huh?"; + mes "Alright, it's not like we don't"; + mes "believe you, but we need some"; + mes "time to consider your request"; + mes "before we can go ahead with the investigation you're asking for..."; + set mao_request,119; + close2; + } + else if(mao_request == 119) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Alright... Before"; + mes "we go and do this, we"; + mes "need to make absolutely"; + mes "sure of a few things."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Of course."; + mes "What is it that"; + mes "you want to ask me?"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "First, those men that"; + mes "attacked you. Are they"; + mes "trying to revive Satan"; + mes "Morroc? And those crests..."; + mes "Were they built to break Satan"; + mes "Morroc's seal or protect it?"; + next; + cutin "mocseal_dan01.bmp",1; + mes "[R. Moore]"; + mes "Oh, my attackers. I have no"; + mes "idea what they could want."; + mes "As for the elemental crests,"; + mes "they were originally built by"; + mes "a madman to revive Satan Morroc. "; + next; + mes "[R. Moore]"; + mes "However, once that crazed"; + mes "man's plot was discovered,"; + mes "the crests were modified to"; + mes "further shield the seal that"; + mes "contains Satan Morroc."; + next; + mes "[R. Moore]"; + mes "But as a historian..."; + mes "These stories about Satan"; + mes "Morroc and seals are just"; + mes "conjecture. I need concrete"; + mes "proof that the threat of"; + mes "Satan Morroc truly exists."; + next; + mes "[R. Moore]"; + mes "If I can obtain that,"; + mes "people would be able to"; + mes "take Satan Morroc's threat"; + mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area."; + next; + mes "[R. Moore]"; + mes "I'm begging you, please"; + mes "go to Thanatos Tower and"; + mes "try to find some sort of solid"; + mes "historical record that proves"; + mes "that Satan Morroc really"; + mes "existed in our world."; + set mao_request,120; + close2; + } + else if(mao_request == 120) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "I'm not sure what to"; + mes "believe, but investigating"; + mes "Thanatos Tower seems to be"; + mes "our best course of action now."; + next; + mes "[Lin]"; + mes "While you work on that,"; + mes "I will be trying to piece"; + mes "together the information that"; + mes "we've collected so far, as well"; + mes "as keep an eye on Mr. R. Moore."; + mes "Good luck, and be careful."; + set mao_request,121; + close2; + } + else if(mao_request == 121) + { + mes "^3355FFLin seems to be lost"; + mes "in thought, carefully"; + mes "weighing your mission's"; + mes "options. For now, you"; + mes "better do your part and"; + mes "investigate Thanatos Tower.^000000"; + close2; + } + cutin "",255; + end; +} + +que_job01,79,15,1 script R 880,{ + + if(mao_request == 103) + { + cutin "mocseal_dan01.bmp",0; + mes "[R.]"; + mes "Right now, my life isn't"; + mes "so important! Please let"; + mes "me finish my research!"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "What...?"; + mes "I thought we're"; + mes "only supposed to"; + mes "protect you? What"; + mes "exactly is going on?"; + next; + mes "[R.]"; + mes "I'm sorry, but it is"; + mes "imperative that I leave"; + mes "for the Juno Library..."; + cutin "mocseal_dan01.bmp",0; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me, but"; + mes "what are you guys"; + mes "talking about...?"; + next; + mes "[Lin]"; + mes "Ah, this is "+ strcharinfo(0) +","; + mes "my partner for this assignment."; + if(Sex == 1) mes "Don't worry, you can trust him."; + else mes "Don't worry, you can trust her."; + next; + mes "[R.]"; + mes "Ah, I see. Please, for"; + mes "for the sake of anonymity,"; + mes "call me Mr. R. If it will help"; + mes "you in your task, you may want"; + mes "to ask Lin to explain everything that I just told her. Excuse me..."; + next; + mes "^3355FFMr. R pulled out a pendant"; + mes "from his necklace, placed it"; + mes "against his forehead, and then"; + mes "quickly mumbled something"; + mes "before raising his head.^000000"; + set mao_request,104; + close2; + } + else if(mao_request == 104) + { + cutin "mocseal_dan01.bmp",1; + mes "[R.]"; + mes "Your partner should be"; + mes "able to relate everything"; + mes "that I've already told her,"; + mes "as well as any details that"; + mes "you might need to know for"; + mes "your job. Please excuse me..."; + next; + mes "^3355FFMr. R pulled out a pendant"; + mes "from his necklace, placed it"; + mes "against his forehead, and then"; + mes "quickly mumbled something"; + mes "before raising his head.^000000"; + close2; + } + else if(mao_request == 105) + { + cutin "mocseal_dan01.bmp",1; + mes "[R.]"; + mes "The Juno Library is"; + mes "divided into 3 sections:"; + mes "2 sections are used to store"; + mes "books, and the other section"; + mes "is dedicated for use as a"; + mes "reading room or study hall."; + next; + mes "[R.]"; + mes "You should be able to"; + mes "find Yunia in that study"; + mes "hall. Hopefully, by that"; + mes "time, she'll be finished"; + mes "organizing my documents..."; + close2; + } + else if(mao_request == 106) + { + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "So were you able to find"; + mes "Yunia and get my research"; + mes "documents from her? If you've"; + mes "forgotten, then please go back"; + mes "to Juno Library and bring them"; + mes "back here... Thanks again."; + close2; + } + else if(mao_request == 107) + { + mes "[" + strcharinfo(0) + "]"; + mes "These are the documents"; + mes "that I received from Yunia."; + mes "Is this what you needed?"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Ah yes, these are exactly"; + mes "what I wanted! Thank you so"; + mes "much for your hard work. Wow,"; + mes "these are so well organized..."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Alright. You need to tell"; + mes "us how your research is"; + mes "related to our next job..."; + mes "We need to protect you, but"; + mes "we still want to help those"; + mes "missing children if we can."; + set mao_request,108; + close2; + } + else if(mao_request == 108) + { + cutin "mocseal_dan01.bmp",1; + mes "[R. Moore]"; + mes "The information in these"; + mes "documents is related to my"; + mes "next request for you. As your"; + mes "client, I hope you will carry"; + mes "out this task and consider it"; + mes "part of your assignment."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Yeah, yeah, you don't"; + mes "have to remind me. Besides,"; + mes "we Assassins don't like leaving"; + mes "any job unfinished. So what do"; + mes "you need us to do this time?"; + next; + cutin "mocseal_dan01.bmp",1; + mes "[R. Moore]"; + mes "There are four crests"; + mes "hidden in four different"; + mes "directions around Morroc"; + mes "which regulate the power"; + mes "of the Water, Wind, Earth"; + mes "and Fire elements in the area."; + next; + mes "[R. Moore]"; + mes "The stability of these"; + mes "elements in Morroc is in"; + mes "currently in question, so"; + mes "I want you to ^4D4DFFuse enchanted"; + mes "stones^000000 to strengthen the power"; + mes "of these elemental crests."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Wait... We can honor"; + mes "requests regarding your"; + mes "safety, or anything that"; + mes "will help us find those"; + mes "missing kids, but we're your"; + mes "bodyguards, not your servants."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "I know, I know..."; + mes "But whatever force has"; + mes "been tampering with these"; + mes "artifacts is probably responsible for kidnapping those children."; + mes "It's worth investigating..."; + next; + mes "[R. Moore]"; + mes "Regardless, those men"; + mes "attacked me because they"; + mes "did not want me to repair"; + mes "Morroc's elemental equilibrium."; + mes "At least, that's what I believe. ^FFFFFF ^000000"; + set mao_request,109; + next; + mes "[R. Moore]"; + mes "You can't possibly"; + mes "understand now, but"; + mes "trust me... You don't want"; + mes "those crests to weaken."; + close2; + } + else if(mao_request == 109) + { + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Why don't you search West"; + mes "Morroc first for one of the"; + mes "elemental artifacts since it"; + mes "is closer? It should be where"; + mes "the pyramids are located."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Please go ahead"; + mes "and do as he says."; + mes "In the meantime, I'll"; + mes "stay here and make sure"; + mes "no one attacks Mr. R again."; + next; + mes "[Lin]"; + mes "I'm sorry that ^A9A9A9WAIT^000000 you've"; + mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,"; + mes "^A9A9A9AT^000000 but this situation can't"; + mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000"; + close2; + } + else if(mao_request > 109 && mao_request < 112) + { + cutin "mocseal_dan01.bmp",1; + mes "[R. Moore]"; + mes "You should be able to find"; + mes "the element regulation device"; + mes "behind one of the pyramids in"; + mes "the field west of Morroc. Please^FFFFFF ^000000"; + mes "use an enchanted stone to"; + mes "boost the crest's power."; + close2; + } + else if(mao_request == 112) + { + cutin "mocseal_dan01.bmp",1; + mes "[R. Moore]"; + mes "Alright, now, I don't know"; + mes "the locations of the other"; + mes "crests. I wish I had the"; + mes "chance to search for them"; + mes "before I was attacked. I'm"; + mes "sorry I can't be of more help."; + next; + mes "[R. Moore]"; + mes "I didn't know asking for"; + mes "protection would require"; + mes "me to live like a prisoner..."; + mes "I feel... I feel trapped."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Hey, what's your problem,"; + mes "Mr. R?! You're snug as a rug"; + mes "in here, next to freakin' pub"; + mes "for goodness sake, while we're"; + mes "running around doing all of"; + mes "your dirty work for you!"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "This much is"; + mes "true, I suppose..."; + next; + cutin "mocseal_dan01.bmp",255; + mes "[" + strcharinfo(0) + "]"; + mes "Well, I guess I'll go out"; + mes "and try to activate those"; + mes "other elemental crests"; + mes "just outside of Morroc."; + close2; + } + else if(mao_request > 112 && mao_request < 115) + { + cutin "mocseal_dan01.bmp",1; + mes "[R. Moore]"; + mes "Thank you so much"; + mes "for all of your hard"; + mes "work. Future generations"; + mes "will praise what you have"; + mes "done. Rest assured..."; + next; + mes "[Lin]"; + mes "What...?"; + mes "What did you"; + mes "say just now?"; + next; + mes "[R. Moore]"; + mes "Oh nothing..."; + mes "Just giving " + strcharinfo(0) + ""; + mes "due credit. That's all."; + close2; + } + else if(mao_request == 115) + { + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Good, you've arrived."; + mes "Now, to ensure the safety"; + mes "of all of those poor children,"; + mes "I need you to complete ano--"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Excuse me, I don't mean"; + mes "to butt in, but I need to"; + mes "talk to you alone. It's"; + mes "a very urgent issue that"; + mes "I need to discuss here"; + mes "with "+ strcharinfo(0) +"."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "...Very well."; + mes "Then I shall next;"; + mes "until you return."; + close2; + } + else if(mao_request == 116) + { + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Hmmm...?"; + mes "Weren't you going"; + mes "out on an errand to"; + mes "pick up some snacks"; + mes "and drinks for us?"; + close2; + } + else if(mao_request == 117) + { + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Oh good, you've"; + mes "returned. Never mind"; + mes "the snacks, I want to"; + mes "talk to you about my"; + mes "next request if you wo--"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "I'm sorry, ^A9A9A9MEET^000000 partner,"; + mes "but I forgot to ask you to"; + mes "bring me a snack ^A9A9A9ME^000000 too."; + mes "Do you think you ^A9A9A9AT^000000 can"; + mes "^A9A9A9THE^000000 get me a glass of, um..."; + mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Snack? Um... That's"; + mes "more of a drink, isn't it?"; + mes "But if that's what you want,"; + mes "then I'll be back soon."; + mes "(^333333This is so cloak and dagger!"; + mes "How does she talk like that?^000000)"; + close2; + } + else if(mao_request == 118) + { + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "Ah, you've finally returned."; + mes "I have another request that"; + mes "I must ask of you that pertains"; + mes "to the missing children."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Yeah, alright."; + mes "Depending on what"; + mes "it is, maybe we'll do it."; + mes "But if it's some crazy"; + mes "nonsense errand, we won't."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[R. Moore]"; + mes "For the sake of my"; + mes "research, I want you to"; + mes "investigate Thanatos Tower."; + mes "Learn more about its origin"; + mes "through any means possible. I didn't want to say this, but..."; + next; + mes "[R. Moore]"; + mes "I think it's possible that the"; + mes "missing children were kidnapped"; + mes "to revive an ancient evil, Satan Morroc. I believe we can learn"; + mes "more about the kidnappers by"; + mes "learning about Satan Morroc."; + next; + mes "[R. Moore]"; + mes "I know this all sounds"; + mes "crazy, but please trust me."; + mes "Thanatos Tower is somehow"; + mes "related to Satan Morroc, so"; + mes "if you could tell me what"; + mes "you can learn from there..."; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Thanatos Tower, huh?"; + mes "Alright, it's not like we don't"; + mes "believe you, but we need some"; + mes "time to consider your request"; + mes "before we can go ahead with the investigation you're asking for..."; + set mao_request,119; + close2; + } + else if(mao_request == 119) + { + cutin "mocseal_dan01.bmp",1; + mes "[R. Moore]"; + mes "Lin has something to ask"; + mes "me, so I should probably"; + mes "answer her questions before"; + mes "requesting you to do anything."; + close2; + } + else if(mao_request == 120) + { + cutin "mocseal_dan01.bmp",1; + mes "[R. Moore]"; + mes "I'm begging you, please"; + mes "go to Thanatos Tower and"; + mes "try to find some sort of solid"; + mes "historical record that proves"; + mes "that Satan Morroc really"; + mes "existed in our world."; + close2; + } + else if(mao_request == 121) + { + cutin "mocseal_dan01.bmp",1; + mes "[R. Moore]"; + mes "You'll be investigating"; + mes "Thanatos Tower, then?"; + mes "Good, good, I'll soon be"; + mes "able to complete my work."; + next; + mes "^3355FFMr. R pulled out a pendant"; + mes "from his necklace, placed it"; + mes "against his forehead, and then"; + mes "quickly mumbled something"; + mes "before raising his head.^000000"; + close2; + } + cutin "",255; + end; +} + +que_job01,147,54,3 script Lin#3 885,{ + +OnInit: + disablenpc "Lin#3"; + end; + +OnEnter: + disablenpc "Lin#3"; + end; +} + +que_job01,13,17,5 script Kidd#1 884,{ + + cutin "mocseal_kid01.bmp",2; + if (mao_request < 3) + { + mes "[Kidd]"; + mes "..."; + mes "......"; + mes "Um. Hey."; + close2; + } + else if(mao_request > 102 && mao_request < 126) + { + mes "[Kidd]"; + mes "Oh hey, you're the one who's"; + mes "working with Lin, right? We're"; + mes "all glad you came on board for"; + mes "that mission. I mean, we can't do everything ourselves, you know?"; + close2; + } + else if(mao_request == 3) + { + mes "[Kidd]"; + mes "The representative from"; + mes "the Dandelion organization"; + mes "is waiting for us in the hall,"; + mes "so you better hustle over to"; + mes "him. Don't worry, I'll meet you"; + mes "as soon as you get there."; + close2; + disablenpc "Kidd#1"; + } + else if(mao_request == 28 || mao_request == 29) + { + mes "[Kidd]"; + mes "Oh, hey..."; + mes "You're here,"; + mes "you really came back."; + next; + mes "[Valdes]"; + mes "Excuse me..."; + mes "But can we"; + mes "talk for a second?"; + close2; + } + else if(mao_request == 126 || mao_request == 127) + { + mes "[Kidd]"; + mes "Oh, hey..."; + mes "You're here,"; + mes "you really came back."; + next; + mes "[Valdes]"; + mes "Excuse me..."; + mes "But can we"; + mes "talk for a second?"; + close2; + } + cutin "",255; + end; + +OnInit: + disablenpc "Kidd#1"; + end; + +OnEnter: + enablenpc "Kidd#1"; + end; +} + +que_job01,12,8,7 script Kidd#2 884,{ + +OnInit: + disablenpc "Kidd#2"; + end; + +OnEnter: + disablenpc "Kidd#2"; + end; +} + +que_job01,148,54,3 script Kidd#3 884,{ + +OnInit: + disablenpc "Kidd#3"; + end; + +OnEnter: + disablenpc "Kidd#3"; + end; +} + +que_job01,91,83,3 script Kidd#hall 884,{ + + if (mao_request == 124) + { + mes "[Kidd]"; + mes "Something major is going"; + mes "to happen... You've got to"; + mes "call the other members of"; + mes "Dandelion, and I've got to"; + mes "contact everyone in my guild!"; + next; + mes "[Dandelion Member]"; + mes "Let me go, I can feel"; + mes "something happening in"; + mes "Morroc Castle! We have"; + mes "to go over there right now!"; + close2; + } + else if(mao_request < 3 || (mao_request > 102 && mao_request < 124)) + { + mes "[Kidd]"; + mes "......"; + mes "........."; + close2; + } + else if(mao_request == 3) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Oh good, you're here"; + mes "just in time. This member"; + mes "from Dandelion is going to"; + mes "explain our mission to us."; + mes "Now, if you'll give him"; + mes "your full attention..."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Ah, so you're the one"; + mes "working with Kidd on this"; + mes "mission? I'm your client,"; + mes "the representative of the"; + mes "Dandelion Organization."; + next; + mes "[Dandelion Member]"; + mes "If you don't already know,"; + mes "we're a public service group"; + mes "that does great volunteer work."; + mes "However, one of our projects,"; + mes "a child daycare center, was"; + mes "ruined by a Mr. Raiyan Moore."; + next; + mes "[Dandelion Member]"; + mes "It's horrible what he did:"; + mes "Raiyan Moore kidnapped all"; + mes "of the children at our daycare"; + mes "center! We can't help but feel"; + mes "responsible, and we're doing"; + mes "all that we can to find them..."; + next; + mes "[Dandelion Member]"; + mes "However, the people of"; + mes "our organization don't have"; + mes "the skills to find him, much"; + mes "less deal with this dangerous"; + mes "man. That's why we're asking"; + mes "for your help in this matter."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "That's how the children"; + mes "have been disappearing?"; + mes "Hmm. According to Raiyan"; + mes "Moore's profile, he's more"; + mes "of an academic or a scholar"; + mes "than a dangerous kidnapper..."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Yes, he would appear"; + mes "innocuous according to"; + mes "the file we've given you,"; + mes "but I do not think that"; + mes "Raiyan Moore is a person"; + mes "that we should underestimate."; + next; + mes "^3355FFThe representative from"; + mes "the Dandelion Organization"; + mes "pulled out a necklace pendant"; + mes "from under his shirt, pressed"; + mes "it to his forehead, and then"; + mes "quickly mumbled some words.^000000"; + set mao_request,4; + close2; + } + else if(mao_request == 4) + { + mes "[" + strcharinfo(0) + "]"; + mes "(^333333Kidd? What..."; + mes "What is he doing"; + mes "with that pendant?^000000)"; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "I've seen him do that"; + mes "a couple of times. I dunno,"; + mes "I guess he's just praying."; + mes "Though, I doubt it's to any"; + mes "deity or god or whatever"; + mes "that I'm familiar with..."; + next; + mes "[Kidd]"; + mes "Anyway, back to the task at"; + mes "hand. All we know is that our"; + mes "target was last seen checking"; + mes "out the Morroc ruins. Now, I think that we should begin our search "; + mes "by visiting the Juno Library."; + next; + switch( select( "Why should we go there?","Right, I understand!" ) ) + { + case 1: + mes "[Kidd]"; + mes "Our target, Raiyan Moore"; + mes "is a scholar, an academic."; + mes "If he was researching the"; + mes "Morroc Ruins, there's a good"; + mes "chance that he went to the"; + mes "Juno Library beforehand."; + next; + mes "[Kidd]"; + mes "If we're lucky, we might"; + mes "find some clue as to what"; + mes "Raiyan Moore is trying to do,"; + mes "and where he might be now."; + mes "Pretty good idea, huh?"; + break; + + case 2: + mes "[Kidd]"; + mes "I know that Juno is pretty"; + mes "far, but I think it's the"; + mes "best lead to follow for now."; + mes "It's not an easy journey to"; + mes "make, so I wanna thank you"; + mes "for being so understanding."; + break; + } + next; + mes "[Kidd]"; + mes "Anyway, if we're lucky,"; + mes "maybe someone there might"; + mes "be familiar with Raiyan's work"; + mes "and could point us in the right"; + mes "direction. Alright then, I'll meet up with you in the Juno Library."; + set mao_request,5; + close2; + } + else if(mao_request > 4 && mao_request < 8) + { + mes "[Kidd]"; + mes "Hmm...? What are you still"; + mes "doing here? There's no need"; + mes "to wait up for me, I'll just catch up with you at the Juno Library."; + mes "Besides, I've got a few other"; + mes "things to take care of first..."; + close2; + } + else if(mao_request == 8) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hey you, Dandelion guy,"; + mes "you know why these four"; + mes "directions in Morroc are"; + mes "so important to Moore?"; + mes "He wrote something about"; + mes "it in his research journal."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Hm? No, not really."; + mes "In fact, it's even more"; + mes "baffling. What could be"; + mes "here in Morroc, and how"; + mes "can it possibly relate"; + mes "to the missing children?"; + next; + mes "[Kidd]"; + mes "Yeah, well, it's all we"; + mes "have to go on for now."; + mes "Although he's probably"; + mes "gone by now, we need to"; + mes "follow through on this lead... If we're lucky, we'll catch Moore."; + set mao_request,9; + close2; + } + else if(mao_request == 9) + { + mes "[" + strcharinfo(0) + "]"; + mes "So..."; + mes "How should we go"; + mes "about investigating the"; + mes "four directions in Morroc?"; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hmm... Why don't we try"; + mes "this? I'll check the south"; + mes "part of Morroc for anything"; + mes "out of the ordinary, while you"; + mes "check the west part of Morroc."; + next; + mes "[Kidd]"; + mes "Since Moore was performing"; + mes "historical research, it would"; + mes "probably be best for you to"; + mes "investigate the pyramids west"; + mes "of Morroc. If you happen to find anything, then meet me back here."; + set mao_request,10; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Good luck to the"; + mes "two of you. Although"; + mes "I have no idea what you"; + mes "might find, I hope that it"; + mes "will lead you to Raiya Moore..."; + close2; + } + else if(mao_request == 10) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "For now, investigate"; + mes "the west part of Morroc"; + mes "where the pyramids are"; + mes "located. If you find anything"; + mes "that may interest Moore, come"; + mes "back and report it to me here."; + close2; + } + else if(mao_request == 11) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Ah, you've returned."; + mes "I found some sort of"; + mes "elemental crest over in"; + mes "the south part of Morroc."; + mes "It was full of Earth magic..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Really? I actually found the"; + mes "Wind elemental crest west"; + mes "of Morroc. Do you think this"; + mes "means that there's elemental"; + mes "crests in the fields north and"; + mes "east of Morroc as well?"; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "I'm not sure, but I can tell"; + mes "that there's some serious power"; + mes "in those elemental crests. Now,"; + mes "from what we read in Moore's"; + mes "research, the four directions"; + mes "in Morroc have to be balanced."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Hmm. Although your mission"; + mes "is to find Raiyan Moore and"; + mes "rescue the missing children,"; + mes "we cannot allow Moore to cause"; + mes "more harm. We can't ignore the crests, and should check them..."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "I agree... In fact, the"; + mes "Earth crest seemed pretty"; + mes "unstable when I found it."; + mes "For now, go and stabilize"; + mes "all four elemental crests"; + mes "located just outside of Morroc."; + next; + mes "[Kidd]"; + mes "While you're doing that,"; + mes "I'm going to visit Morroc's"; + mes "local historian and see what"; + mes "I can learn about those crests"; + mes "and Raiyan Moore's intentions."; + set mao_request,12; + close2; + } + else if(mao_request == 12) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hmm... If you want to"; + mes "stabilize the crests, you'll"; + mes "probably need to counter the"; + mes "the element of a crest with the"; + mes "opposing, superior element,"; + mes "to balance them out, I guess."; + next; + mes "[Kidd]"; + mes "You'll need all four"; + mes "types of those elemental"; + mes "stones. Anyway, you already"; + mes "know where the west crest is."; + mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc."; + next; + mes "[Kidd]"; + mes "As for the north and east"; + mes "crest locations, you're on"; + mes "your own. Anyway, don't forget"; + mes "to bring a Flame Heart, Mystic"; + mes "Frozen, Great Nature and"; + mes "Rough Wind with you, okay?"; + close2; + } + else if(mao_request > 12 && mao_request < 16) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Have you been able to"; + mes "find the other elemental"; + mes "crests? Don't forget to"; + mes "stabilize them by using"; + mes "elemental stones of a"; + mes "superior, opposing element."; + close2; + } + else if(mao_request == 16) + { + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Is that what happened?"; + mes "I can't believe the historian"; + mes "would do that, Kidd. Did you"; + mes "explain why you needed to"; + mes "speak to him, and let him"; + mes "know that it was urgent?"; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hell, yeah...!"; + mes "Well, you know."; + mes "In my usual way..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I just came back"; + mes "from stabilizing those"; + mes "elemental crests. Wait,"; + mes "did something happen?"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "I'm not sure..."; + mes "Kidd seems very upset"; + mes "for some reason. I'm"; + mes "guessing something must"; + mes "have happened when he"; + mes "went to visit that historian."; + set mao_request,17; + close2; + } + else if(mao_request == 17) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Alright..."; + mes "So you know how"; + mes "I was supposed to"; + mes "visit our historian?"; + mes "He, um, refused to see me..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "What...?!"; + mes "Why would he do"; + mes "something like that?"; + next; + mes "[Kidd]"; + mes "I have no idea!"; + mes "But I personally think"; + mes "that he's got something"; + mes "against Assassins. So"; + mes "I want you to go and"; + mes "try talking to him..."; + next; + if (Class == Job_Assassin || Class == Job_Assassin_Cross) + { + mes "[" + strcharinfo(0) + "]"; + mes "Wait a second."; + mes "I'm an Assassin too!"; + next; + mes "[Kidd]"; + mes "Yeah, but he already"; + mes "recognizes me. At least"; + mes "you can go in disguise..."; + mes "You know, wear one of"; + mes "those cute hats or whatever."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Alright, alright."; + mes "I'll try talking"; + mes "to him for you..."; + set mao_request,18; + close2; + } + else + { + mes "[" + strcharinfo(0) + "]"; + mes "Alright, alright."; + mes "I'll try talking"; + mes "to him for you..."; + set mao_request,18; + close2; + } + } + else if(mao_request == 18) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "You should be able to"; + mes "find our local historian in"; + mes "the Morroc Inn. If you can, ask"; + mes "him about the crests around"; + mes "Morroc and their importance."; + next; + mes "[Kidd]"; + mes "We need to gather as"; + mes "many clues as we can"; + mes "about Raiyan Moore's"; + mes "research so that we can"; + mes "better understand his motives."; + close2; + } + else if(mao_request == 19) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hey, you're back."; + mes "So were you able to"; + mes "talk to the historian?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Say, what's that"; + mes "you're drinking?"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Oh, this?"; + mes "It's a Tropical Sograt."; + mes "Trust me, it's delicious."; + mes "Here, let me buy you a glass."; + mes "Master! Let me have another"; + mes "glass of Tropical Sograt!"; + next; + mes "[Master]"; + mes "Alright, alright~"; + mes "Coming right up."; + mes "Here you are, enjoy."; + mes "Take this."; + set mao_request,20; + getitem 12112,1; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hey, drink that later."; + mes "Did you figure out why"; + mes "the historian refused to"; + mes "see me? Gimme your report~"; + close2; + } + else if(mao_request == 20) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Alright, now tell me."; + mes "Were you able to talk"; + mes "to the historian? Also,"; + mes "did you figure out why"; + mes "he didn't wanna talk to me?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Oh, that? I never got to"; + mes "speak to the historian, but"; + mes "I did talk to his assistant."; + mes "It turns out that you scared"; + mes "him off by brandishing your"; + mes "blades in front of him..."; + next; + mes "[Kidd]"; + mes "You gotta be kidding me!"; + mes "I'm an Assassin! What am"; + mes "I supposed to be doing if"; + mes "not looking cool and totally"; + mes "hardcore, huh? Damn babies..."; + mes "So what else did you learn?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Well, those elemental crests"; + mes "are supposed to protect some"; + mes "seal beneath Morroc Castle"; + mes "that keeps this monster, Satan"; + mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The assistant told me that"; + mes "Thanatos Tower was actually"; + mes "a place originally used by"; + mes "Satan Morroc to summon his"; + mes "minions. Now, demons or angels"; + mes "or whatever inhabit that tower."; + next; + mes "[Kidd]"; + mes "Alright..."; + mes "But what does all"; + mes "this have to do with"; + mes "the missing children?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Well... Let's say that"; + mes "Raiyan Moore's goal is to"; + mes "revive Satan Morroc, if it"; + mes "truly exists. It might be"; + mes "possible to do that by"; + mes "offering a blood sacrifice."; + set mao_request,21; + next; + mes "[Kidd]"; + mes "Then that would mean"; + mes "that the children were"; + mes "kidnapped to-- No way!"; + mes "That's... That's sick!"; + close2; + } + else if(mao_request == 21) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "You know... I've been"; + mes "thinking about what we"; + mes "should do next. If Satan"; + mes "Morroc really exists, then"; + mes "that would be a worldwide"; + mes "catastrophe, right?"; + next; + mes "[Kidd]"; + mes "However, we don't really"; + mes "know if such a powerful"; + mes "monster really does exist."; + mes "I don't want to believe it,"; + mes "but we gotta investigate the"; + mes "possibility, find some proof."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "There are those seals"; + mes "around Morroc, but we're"; + mes "not sure if they help keep"; + mes "Satan Morroc sealed, or if"; + mes "their magic makes it easier for humans to live in that desert."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Yeah, yeah, I know. Okay,"; + mes "this is what we'll do. You go"; + mes "to Thanatos Tower and see if"; + mes "you can find those kids, Raiyan"; + mes "Moore, or concrete proof of"; + mes "Satan Morroc's existence."; + set mao_request,22; + next; + mes "[Kidd]"; + mes "If you're lucky enough to"; + mes "encounter Raiyan Moore"; + mes "while you're there, bring him"; + mes "back, dead or alive, it doesn't"; + mes "matter. In the meantime, I'll talk to the historian's assistant..."; + close2; + } + else if(mao_request == 22) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "So how's the investigation of"; + mes "Thanatos Tower coming along?"; + mes "Did you learn anything about"; + mes "Raiyan Moore or Satan Morroc?"; + next; + switch( select( "Yes, I did.","No, not yet..." ) ) + { + case 1: + if(thana_quest > 1) + { + mes "[" + strcharinfo(0) + "]"; + mes "Well, I found some old log"; + mes "entries about Satan Morroc."; + mes "They pretty much confirm that"; + mes "Satan Morroc is real, and that"; + mes "it's sealed under Morroc Castle. "; + next; + mes "["+ strcharinfo(0) +"]"; + mes "The Rekenber Corporation"; + mes "is also responsible for the"; + mes "tower's reconstruction, and"; + mes "they ultimately plan to repair"; + mes "all twelve of its levels."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "So it's true..."; + mes "Satan Morroc does exist."; + mes "If Raiyan Moore kidnapped"; + mes "those children, then he must"; + mes "be planning to sacrifice them"; + mes "to revive that monster."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "I wish we could say that we"; + mes "were jumping to conclusions,"; + mes "but Moore's research results"; + mes "and his behavior... He can't be"; + mes "planning anything else. This"; + mes "is the worst case scenario..."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Damn it!"; + mes "We have to find"; + mes "Raiyan Moore now!"; + mes "We're running out of"; + mes "time! What'll we do?!"; + set mao_request,23; + close2; + } + else + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hmm... Your investigation"; + mes "wasn't thorough enough. You"; + mes "need to find concrete proof about Satan Morroc's existence or Raiyan"; + mes "Moore's intentions. Hurry back to Thanatos Tower and find it!"; + close2; + } + break; + + case 2: + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Alright. Come back"; + mes "as soon as you finish"; + mes "your investigation. I'm"; + mes "getting the feeling that we"; + mes "no longer have the luxury"; + mes "of time, so please hurry!"; + close2; + break; + } + } + else if(mao_request == 23) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "We need to calm down..."; + mes "We're no good to those"; + mes "kids if we let ourselves"; + mes "get frustrated. Okay, did"; + mes "you find any trace of Raiyan"; + mes "Moore over at Thanatos Tower?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Not at all. I've been"; + mes "asking around, but haven't"; + mes "been able to get any clue as"; + mes "to where he can be right now."; + mes "How can we possibly find him?"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "This is bad... Not only"; + mes "are the missing children in"; + mes "danger, but if Raiyan may even"; + mes "revive Satan Morroc. We cannot"; + mes "allow that to happen at any cost."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "I know, I've been"; + mes "searching places where"; + mes "the children might have"; + mes "been hidden, but there's"; + mes "just so many of them. We"; + mes "really got to think of ou--"; + next; + cutin "mocseal_kid01.bmp",255; + cutin "mocseal_dan01.bmp",255; + mes "[Litheron]"; + mes "Um? I'm really sorry to"; + mes "interrupt. I know I'm not"; + mes "supposed to bother you guys"; + mes "on assignment, but I overheard"; + mes "you and wanted to ask about"; + mes "the guy you're looking for."; + next; + mes "[Dandelion Member]"; + mes "You mean..."; + mes "Raiyan Moore?"; + next; + mes "[Litheron]"; + mes "Yeah. Does he wear"; + mes "the same uniform as you?"; + mes "If he does, I think I saw him"; + mes "here earlier going by the name"; + mes "of ''Mr. R.'' Also, I think he"; + mes "might also be Lin's client..."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "What, Lin's client?!"; + mes "Wait, "+ strcharinfo(0) +", do you recall"; + mes "what Lin's assignent was?"; + next; + switch( select( "Well, um...","Bodyguard, right?" ) ) + { + case 1: + mes "[Kidd]"; + mes "Damn it!"; + mes "I don't remember"; + mes "it either! But I've got"; + mes "a bad feeling about this!"; + mes "We gotta go talk to our"; + mes "commanding officer!"; + set mao_request,24; + break; + + case 2: + mes "[Kidd]"; + mes "That's right! She's"; + mes "supposed to be a bodyguard"; + mes "for someone called ''Mr. R!''"; + mes "How could we overlook this?!"; + mes "Damn it, we need to talk to our"; + mes "commanding officer right now!"; + set mao_request,24; + break; + } + next; + mes "[Litheron]"; + mes "Hey, hey..."; + mes "What's going on?"; + mes "Was I not supposed to"; + mes "tell that to you guys?"; + next; + mes "[Kidd]"; + mes "No, no..."; + mes "You were actually"; + mes "a really great help!"; + mes "Thanks, Litheron, "; + mes "I'll buy you a drink later~"; + close2; + } + else if(mao_request == 24) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Now I remember...!"; + mes "Lin is supposed to work"; + mes "as a bodyguard for someone"; + mes "named, ''Mr. R!'' We're looking"; + mes "for Raiyan Moore--if they're the same person-- then that means--"; + next; + mes "[Kidd]"; + mes "Hurry, we need to tell"; + mes "our commanding officer,"; + mes "Valdes! I'll meet you there"; + mes "in a flash, so just get over"; + mes "there as quickly as you can!"; + close2; + } + else if(mao_request == 25) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Raiyan Moore's supposed"; + mes "to be in the room on the other"; + mes "side of the commanding officer's room. Check it, quickly! Once"; + mes "I get my hands on that guy..."; + close2; + } + else if(mao_request == 26 || mao_request == 27) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Something huge is going"; + mes "on at Morroc Castle. If that's"; + mes "where Satan Morroc is sealed,"; + mes "then the demon is beginning"; + mes "to revive. We gotta stop it before Satan Morroc can enter our world!"; + close2; + } + else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Man, that was close!"; + mes "We got really lucky."; + mes "Yeah... Let's talk about this"; + mes "some more with Valdes in"; + mes "the commanding officer's room."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "I still can't believe it..."; + mes "Those poor, poor children..."; + emotion e_hmm,1; + close2; + } + else if(mao_request > 102 && mao_request < 126) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hey, you're..."; + mes "You're Lin's partner,"; + mes "aren't you? Good luck"; + mes "working with her-- she"; + mes "can be pretty bossy."; + close2; + } + else + { + cutin "mocseal_kid01.bmp",1; + mes "[Kidd]"; + mes "Damn it, I feel like"; + mes "we all failed. I can"; + mes "understand how Lin feels."; + mes "Still, I hate standing by"; + mes "and waiting around..."; + close2; + } + cutin "mocseal_kid01.bmp",255; + cutin "mocseal_dan01.bmp",255; + end; +} + +que_job01,89,85,5 script Dandelion Member 880,{ + + if(checkweight(12112,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if (mao_request == 124) + { + mes "[Dandelion Member]"; + mes "H-hey...!"; + mes "Did you feel that?"; + mes "That eerie vibration"; + mes "of incredibly dark power..."; + next; + mes "[Kidd]"; + mes "Something major is going"; + mes "to happen... You've got to"; + mes "call the other members of"; + mes "Dandelion, and I've got to"; + mes "contact everyone in my guild!"; + next; + mes "[Dandelion Member]"; + mes "Let me go, I can feel"; + mes "something happening in"; + mes "Morroc Castle! We have"; + mes "to go over there right now!"; + close2; + } + else if(mao_request < 3 || (mao_request > 102 && mao_request < 124)) + { + mes "[Dandelion Member]"; + mes "Have you ever heard of"; + mes "the Dandelion organization?"; + next; + switch( select( "Yes","No" ) ) + { + case 1: + mes "[Dandelion Member]"; + mes "Ah, so you already know"; + mes "about us? I feel so ashamed..."; + mes "We let that Raiyan Moore kidnap"; + mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we"; + mes "can ever forgive ourselves."; + close2; + break; + + case 2: + mes "[Dandelion Member]"; + mes "You really haven't?"; + mes "Well, I suppose we're"; + mes "not a very popular or"; + mes "glamorous group. Basically,"; + mes "we're a non-profit organization working to improve public welfare."; + next; + mes "[Dandelion Member]"; + mes "We volunteer to clean the"; + mes "streets, repair homes for"; + mes "lower income households, and"; + mes "even operated a day care center."; + mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care..."; + next; + mes "[Dandelion Member]"; + mes "I can only imagine the"; + mes "suffering those poor kids"; + mes "must be going through. I hope"; + mes "that we can save them soon!"; + close2; + break; + } + } + else if(mao_request == 3) + { + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Ah, so you're the one"; + mes "working with Kidd on this"; + mes "mission? I'm your client,"; + mes "the representative of the"; + mes "Dandelion Organization."; + next; + mes "[Dandelion Member]"; + mes "If you don't already know,"; + mes "we're a public service group"; + mes "that does great volunteer work."; + mes "However, one of our projects,"; + mes "a child daycare center, was"; + mes "ruined by a Mr. Raiyan Moore."; + next; + mes "[Dandelion Member]"; + mes "It's horrible what he did:"; + mes "Raiyan Moore kidnapped all"; + mes "of the children at our daycare"; + mes "center! We can't help but feel"; + mes "responsible, and we're doing"; + mes "all that we can to find them..."; + next; + mes "[Dandelion Member]"; + mes "However, the people of"; + mes "our organization don't have"; + mes "the skills to find him, much"; + mes "less deal with this dangerous"; + mes "man. That's why we're asking"; + mes "for your help in this matter."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "That's how the children"; + mes "have been disappearing?"; + mes "Hmm. According to Raiyan"; + mes "Moore's profile, he's more"; + mes "of an academic or a scholar"; + mes "than a dangerous kidnapper..."; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Yes, he would appear"; + mes "innocuous according to"; + mes "the file we've given you,"; + mes "but I do not think that"; + mes "Raiyan Moore is a person"; + mes "that we should underestimate."; + next; + mes "^3355FFThe representative from"; + mes "the Dandelion Organization"; + mes "pulled out a necklace pendant"; + mes "from under his shirt, pressed"; + mes "it to his forehead, and then"; + mes "quickly mumbled some words.^000000"; + set mao_request,4; + close2; + } + else if(mao_request == 4) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "All we know is that"; + mes "Raiyan Moore has last"; + mes "been spotted investigating"; + mes "the ruins around Morroc."; + mes "For now, I suggest that you plan your next action with Kidd."; + next; + mes "^3355FFThe representative from"; + mes "the Dandelion Organization"; + mes "pulled out a necklace pendant"; + mes "from under his shirt, pressed"; + mes "it to his forehead, and then"; + mes "quickly mumbled some words.^000000"; + close2; + } + else if(mao_request > 4 && mao_request < 8) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "Are you leaving now?"; + mes "I hope that you catch"; + mes "Raiyan Moore and that"; + mes "you can rescue those"; + mes "poor kids. Only a monster"; + mes "would stoop to kidnapping..."; + close2; + } + else if(mao_request == 8) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "So you found some"; + mes "sort of clue as to where"; + mes "Raiyan would be? I agree"; + mes "that it sounds like a long"; + mes "shot, but we've got to try"; + mes "everything that we can!"; + close2; + } + else if(mao_request == 9) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "Raiyan seems to have"; + mes "been conducting some very"; + mes "peculiar research. What could"; + mes "the meaning of ''Morroc's four"; + mes "directions'' be? How can it"; + mes "possibly be of significance?"; + close2; + } + else if(mao_request == 10) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "So you're really going to"; + mes "check the four directions"; + mes "in Morroc... What could"; + mes "possibly interest Raiyan"; + mes "Moore in Morroc? Perhaps"; + mes "he is not just a kidnapper..."; + close2; + } + else if(mao_request == 11) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "You found a crest shaped"; + mes "like the Wind? Ah, Kidd"; + mes "mentioned that he found an"; + mes "elemental crest imbued with"; + mes "the power of Earth. You should"; + mes "share your findings with him..."; + close2; + } + else if(mao_request > 11 && mao_request < 16) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "I don't understand what"; + mes "could be so important about"; + mes "these elemental crest devices"; + mes "hidden in Morroc. What could"; + mes "Raiyan Moore be planning...?"; + close2; + } + else if(mao_request == 16) + { + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Is that what happened?"; + mes "I can't believe the historian"; + mes "would do that, Kidd. Did you"; + mes "explain why you needed to"; + mes "speak to him, and let him"; + mes "know that it was urgent?"; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hell, yeah...!"; + mes "Well, you know."; + mes "In my usual way..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I just came back"; + mes "from stabilizing those"; + mes "elemental crests. Wait,"; + mes "did something happen?"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "I'm not sure..."; + mes "Kidd seems very upset"; + mes "for some reason. I'm"; + mes "guessing something must"; + mes "have happened when he"; + mes "went to visit that historian."; + set mao_request,17; + close2; + } + else if(mao_request == 17) + { + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Now why would Morroc's"; + mes "local historian refuse to see"; + mes "Kidd? Maybe he didn't fully"; + mes "understand the importance"; + mes "of this mission? How strange..."; + close2; + } + else if(mao_request == 18) + { + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "We have so very few leads"; + mes "to finding Raiyan Moore, it's"; + mes "completely frustrating. I know"; + mes "that we have no choice, but"; + mes "I'm worried to death about"; + mes "those kidnapped children..."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Try not to worry"; + mes "so much. We'll just"; + mes "do what we always do:"; + mes "everything we can. I only"; + mes "hope it'll be enough this time."; + close2; + } + else if(mao_request == 19) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "Oh, you've returned?"; + mes "Were you able to talk to"; + mes "the historian? Heh, while you"; + mes "were gone, I've been helping"; + mes "myself to some of these drinks~"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Say, what's that"; + mes "you're drinking?"; + next; + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Oh, this?"; + mes "It's a Tropical Sograt."; + mes "Trust me, it's delicious."; + mes "Here, let me buy you a glass."; + mes "Master! Let me have another"; + mes "glass of Tropical Sograt!"; + next; + mes "[Master]"; + mes "Alright, alright~"; + mes "Coming right up."; + mes "Here you are, enjoy."; + mes "Take this."; + set mao_request,20; + getitem 12112,1; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Hey, drink that later."; + mes "Did you figure out why"; + mes "the historian refused to"; + mes "see me? Gimme your report~"; + close2; + } + else if(mao_request == 20) + { + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Isn't Tropical Sograt"; + mes "so good? I can't believe"; + mes "Assassins can enjoy this"; + mes "drink whenever they want~"; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Don't forget that"; + mes "we've got a mission"; + mes "to finish! Come on,"; + mes "gimme your report now."; + mes "What'd you learn exactly?"; + close2; + } + else if(mao_request == 21) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "Raiyan Moore..."; + mes "The missing children..."; + mes "Satan Morroc and Thanatos"; + mes "Tower. They couldn't all be"; + mes "connected somehow, can they?"; + close2; + } + else if(mao_request == 22) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "I hope that you'll be"; + mes "able to find Raiyan Moore"; + mes "at Thanatos Tower. Though,"; + mes "it's a public place, so I don't"; + mes "think he'd linger there for"; + mes "too long. Good luck..."; + close2; + } + else if(mao_request == 23) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "That monster..."; + mes "So he kidnapped the"; + mes "children to-- to sacrifice"; + mes "them?! That's... unthinkable."; + mes "All to bring back some dead"; + mes "demon? Why would he do that?!"; + close2; + } + else if(mao_request == 24) + { + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Raiyan Moore kidnapped"; + mes "the children to revive Satan"; + mes "Morroc, and had the nerve"; + mes "to hire the Assassin Guild"; + mes "to protect him?! He's truly"; + mes "a devious mastermind..."; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Being duped by that guy..."; + mes "I've never been so insulted!"; + mes "It's decided: that Raiyan"; + mes "Moore doesn't deserve"; + mes "to take another breath."; + close2; + } + else if(mao_request == 25) + { + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "I can't believe that"; + mes "Raiyan Moore was under"; + mes "our noses this whole time..."; + mes "Do you know where he is now?"; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Yeah. Yeah..."; + mes "Don't get too"; + mes "worked up, he'll"; + mes "be right here soon."; + close2; + } + else if(mao_request == 26 || mao_request == 27) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "This is bad news..."; + mes "It looks like Raiyan Moore"; + mes "is performing the ritual to"; + mes "revive Satan Morroc. We need"; + mes "to go to Morroc Castle, where"; + mes "Satan Morroc is sealed..."; + close2; + } + else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "Well, we've sent some"; + mes "people to purse Raiyan,"; + mes "though I honestly doubt"; + mes "that they'll be able to get"; + mes "him. Luckily, though, you"; + mes "seem to be alright..."; + close2; + } + else if(mao_request > 102 && mao_request < 126) + { + cutin "mocseal_dan01.bmp",1; + mes "[Dandelion Member]"; + mes "I'm sorry..."; + mes "But I'm far too busy"; + mes "to speak with you now."; + mes "This matter requires"; + mes "my full attention!"; + close2; + } + else + { + cutin "mocseal_dan01.bmp",0; + mes "[Dandelion Member]"; + mes "Those poor children..."; + mes "And what are we going"; + mes "to tell their parents?"; + mes "Still, perhaps this is"; + mes "the will of ^4D4DFFFreya^000000."; + next; + mes "[Dandelion Member]"; + mes "Their deaths may have"; + mes "been horrific, but I believe"; + mes "that those children are now"; + mes "safe in Freya's loving arms."; + mes "Who can understand the "; + mes "divine will of Freya?"; + next; + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "Freya...?"; + mes "I thought most"; + mes "people around here"; + mes "prayed to Odin. Well,"; + mes "I suppose that explains"; + mes "a couple things."; + close2; + } + cutin "mocseal_dan01.bmp",255; + cutin "mocseal_kid01.bmp",255; + end; +} + +yuno_in04,180,106,3 script Reading Girl 73,{ + + if (mao_request == 5) + { + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me, but may I ask"; + mes "you a question? I'm hoping"; + mes "that you might be able to"; + mes "help me with something."; + next; + mes "[Yunia]"; + mes "Eh? Oh, I'm sorry, I was"; + mes "so busy reading this book!"; + mes "So, uh, what exactly did"; + mes "you want to ask me?"; + next; + switch( select( "Do you know Raiyan Moore?","What are you reading?" ) ) + { + case 1: + mes "[Yunia]"; + mes "Raiyan Moore?"; + mes "I don't know any--"; + mes "Oh, you must mean"; + mes "Mr. R. Moore. Yes,"; + mes "I suppose I do if his"; + mes "first name is Raiyan."; + next; + mes "[Yunia]"; + mes "I'm Yunia, Mr. Moore's"; + mes "temporary assistant while"; + mes "he's working on his current"; + mes "research project. I can't make"; + mes "heads or tails out of whatever"; + mes "he's been studying, though..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Great, when was the"; + mes "last time you've seen"; + mes "him? You see, we're"; + mes "actually looking for him..."; + next; + mes "[Yunia]"; + mes "I actually saw him here"; + mes "everyday in the library up"; + mes "until a couple days ago. That's"; + mes "when these strange men tried"; + mes "to capture him, but luckily he"; + mes "was able to escape."; + next; + mes "[Yunia]"; + mes "I remember that things"; + mes "were so crazy that day,"; + mes "and Mr. Moore even forgot"; + mes "to bring his documents with"; + mes "him while he was running away."; + next; + switch( select( "Documents?","Where did he go?" ) ) + { + case 1: + mes "[Yunia]"; + mes "Yes, he was perusing"; + mes "some historic documents"; + mes "before he ran off. They're"; + mes "all about history, so I couldn't really understand them at all..."; + set mao_request,6; + close; + + case 2: + mes "[Yunia]"; + mes "Mm... I really don't"; + mes "know? But I did keep and"; + mes "organize the documents that"; + mes "he was researching so that"; + mes "they'll be ready when he"; + mes "comes back to the library."; + set mao_request,6; + close; + } + + case 2: + mes "[Yunia]"; + mes "Oh... you know."; + mes "It's just this novel"; + mes "About a boy who becomes."; + mes "a slave and he needs to"; + mes "pay off his parents' debts."; + mes "But then, he falls in love..."; + next; + mes "[Yunia]"; + mes "And the girl he falls"; + mes "in love with? He doesn't"; + mes "know it yet, but she's the"; + mes "dark overlord of darkness!"; + mes "At least, I think she is. They"; + mes "keep hinting at it, though."; + close; + } + } + else if(mao_request == 6) + { + mes "[" + strcharinfo(0) + "]"; + mes "I was wondering if"; + mes "I could look through"; + mes "that Mr. Moore was studying..."; + next; + mes "[Yunia]"; + mes "Well, I gave most of the"; + mes "documents that I organized"; + mes "to someone else already, but"; + mes "now that I think about it, there are a few leftover, unorganized"; + mes "files that you can check out."; + next; + mes "[Yunia]"; + mes "Actually, the person that took"; + mes "the organized documents did"; + mes "so on Mr. Moore's behalf. Then,"; + mes "she quickly vanished before"; + mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Damn! That information"; + mes "would have been really"; + mes "helpful! (^333333I better not let"; + mes "her know that I'm actually"; + mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)"; + next; + mes "[Yunia]"; + mes "I hope Mr. Moore is"; + mes "alright. Oh, why don't"; + mes "you try reading his notes"; + mes "and his journal on his desk?"; + mes "That might be really helpful."; + set mao_request,7; + close; + } + else if(mao_request == 7) + { + mes "[Yunia]"; + mes "Mr. Moore's desk?"; + mes "Just go upstairs and"; + mes "look for it in the corner."; + mes "You should be able to"; + mes "easily find his notes and"; + mes "journal right on top of it."; + close; + } + else if(mao_request == 105) + { + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me, but I'm"; + mes "looking for a Ms. Yunia?"; + next; + mes "[Yunia]"; + mes "Oh, that's me!"; + mes "So how can I help you?"; + next; + switch( select( "Mr. R's Documents","What are you reading?" ) ) + { + case 1: + mes "[Yunia]"; + mes "Mr. R? Ohhhh..."; + mes "Mr. R. Moore. Is..."; + mes "Is he alright? I was"; + mes "so scared when those"; + mes "strange men attacked him"; + mes "right here in Juno Library!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Oh, he's perfectly safe."; + mes "We've got a professional to"; + mes "ensure nothing happens to him."; + mes "But yes, he wanted me to come"; + mes "here to pick up some research documents. Do you know about that?"; + next; + mes "[Yunia]"; + mes "Ah, yes, I do!"; + mes "I've been organizing"; + mes "them for his return."; + mes "Would you like to take"; + mes "a look before delivering"; + mes "them to Mr. R. Moore?"; + next; + switch( select( "May I?","No, thanks..." ) ) + { + case 1: + break; + case 2: + break; + } + mes "[Yunia]"; + mes "Heh heh~ Alright~"; + mes "First you should make sure"; + mes "that the documents you're"; + mes "delivering are the ones"; + mes "that he needs, am I right?"; + set mao_request,106; + close; + + case 2: + mes "[Yunia]"; + mes "Oh... You know. Just this"; + mes "story about this guy who's"; + mes "cursed so that he transforms"; + mes "into a fat dork around beautiful girls, and into a svelte, handsome"; + mes "man around dorky women."; + next; + mes "[Yunia]"; + mes "So then he gets into this"; + mes "crazy love triangle, and now"; + mes "I'm at the part when he has to"; + mes "go on a date with both a gorgeous girl AND a geeky girl. How's"; + mes "he going to transform next...?"; + close; + } + } + else if(mao_request == 106) + { + mes "[Yunia]"; + mes "Okay, these should"; + mes "be the documents that"; + mes "Mr. Moore wants to read."; + mes "Just read through them"; + mes "quickly to make sure that"; + mes "I gave you the right ones."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Let's see here..."; + mes "Some of these sentences"; + mes "are underlined... Ah, and here"; + mes "are some notes in the margins."; + mes "Maybe this'll tell me about"; + mes "Mr. R. Moore's research..."; + next; + mes "^4d4dffSatan Morroc appeared,"; + mes "turning the world into a"; + mes "living hell. Somehow, the"; + mes "monster was sealed, and a"; + mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Whoa, that's actually"; + mes "pretty interesting. But"; + mes "I need to do my job first."; + mes "Perhaps I'll ask Mr. R. Moore"; + mes "about this later. Hey, Yunia,"; + mes "thanks for all of your help."; + next; + mes "[Yunia]"; + mes "You're welcome~"; + mes "Oh, and please give"; + mes "my regards to Mr. Moore"; + mes "when you see him, okay?"; + set mao_request,107; + close; + } + else + { + mes "["+ strcharinfo(0) +"]"; + mes "Excuse me..."; + mes "But what are"; + mes "you reading?"; + next; + mes "[Yunia]"; + mes "Oh... You know."; + mes "This story about this girl"; + mes "who becomes a princess."; + mes "And then she owns this harem"; + mes "of handsome boys, see? But"; + mes "then, she meets this one boy..."; + next; + mes "[Yunia]"; + mes "This boy refuses to join"; + mes "her harem, and it's, like, so"; + mes "ironic because he's the one she"; + mes "really wants. Even though any"; + mes "other boy in the world would"; + mes "join her harem ^FF0000willingly^000000."; + next; + mes "[Yunia]"; + mes "Anyway, I'm reading the part"; + mes "where he-- his name's Extopher-- has to defeat Count Guillermo"; + mes "in a sword duel for the right"; + mes "to ride the unicorn pegasus."; + mes "Ooh, what'll happen next?"; + close; + } +} + +yuno_in04,175,129,0 script Workbook#mao 111,{ + + if (mao_request == 7) + { + if(!.mao_book) + { + set .mao_book,.mao_book +1; + donpcevent "#maobooktimer::OnEnter"; + mes "^3355FFYou find a crumpled piece"; + mes "of paper filled with scribbles."; + mes "Apparently, this was ripped"; + mes "from Moore's journal.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Nuts..."; + mes "I came all the"; + mes "way to Juno to look"; + mes "through some trash?"; + next; + cutin "mocseal_kid01.bmp",0; + mes "[Kidd]"; + mes "For the sake of those"; + mes "missing kids, we're duty"; + mes "bound to sift through every"; + mes "piece of possible evidence,"; + mes "not matter how useless it may"; + mes "look! Don't throw it away yet!"; + donpcevent "Kidd#book::OnEnter"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Holy--!"; + mes "You just came"; + mes "out of nowhere!"; + next; + mes "[Kidd]"; + mes "Sorry. I did tell"; + mes "you I'd meet you here"; + mes "in Juno. Anyway, let's"; + mes "both take a careful look at"; + mes "this paper from Moore's desk."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "...Morroc..."; + mes "Were summoned..."; + mes "Through the tower...?"; + mes "This handwriting is so"; + mes "bad, it's barely legible."; + mes "Can you read any of this?"; + next; + mes "[Kidd]"; + mes "Uhhh... Tower..."; + mes "Prontera... Impact created..."; + mes "Desert? Must... four directions"; + mes "in Morroc... Oh! Balance the"; + mes "four directions in Morroc"; + mes "to prevent a great evil."; + next; + mes "[Kidd]"; + mes "Sorry, that's all I can read, but it must be important: if Moore"; + mes "spent the time to write that"; + mes "part clearly, then he must be"; + mes "planning to investigate the"; + mes "four directions in Morroc."; + next; + mes "[Kidd]"; + mes "I'm not sure what it"; + mes "could all mean, but I'm"; + mes "gonna bring this part of"; + mes "his journal with me. I'll"; + mes "meet you back in Morroc."; + set mao_request,8; + close2; + cutin "mocseal_kid01.bmp",255; + donpcevent "Kidd#book::OnInit"; + donpcevent "#maobooktimer::OnStop"; + end; + } + else + { + mes "^3355FFYou find a journal filled"; + mes "with illegible scribbles."; + mes "It's impossible for you to"; + mes "decipher the writing inside.^000000"; + close; + } + } + else if(mao_request > 7) + { + mes "^3355FFYou find a journal that is"; + mes "missing many of its pages"; + mes "and filled with illegible"; + mes "scribbles. It's impossible"; + mes "for you to decipher what"; + mes "could be written inside.^000000"; + close; + } + else + { + mes "^3355FFYou find what appears to"; + mes "be somebody's research"; + mes "journal. It's best not to"; + mes "touch it for now.^000000"; + close; + } + +OnInit: + set .mao_book,0; + end; +} + +yuno_in04,174,130,5 script Kidd#book 884,{ + + mes "[Kidd]"; + mes "......"; + mes "........."; + close; + +OnInit: + disablenpc "Kidd#book"; + end; + +OnEnter: + enablenpc "Kidd#book"; + end; +} + +yuno_in04,1,1,1 script #maobooktimer -1,{ + +OnEnter: + initnpctimer; + end; + +OnStop: + donpcevent "Workbook#mao::OnInit"; + stopnpctimer; + +OnTimer180000: + donpcevent "Workbook#mao::OnInit"; + stopnpctimer; +} + +que_job01,6,79,5 script Lin#stairs 885,{ + +OnInit: + disablenpc "Lin#stairs"; + end; + +OnEnter: + enablenpc "Lin#stairs"; + end; +} + +que_job01,8,77,1 script #linstairs 139,3,3,{ + + if (mao_request == 109) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Alright, we need"; + mes "to talk for a second"; + mes "about this assignment."; + donpcevent "Lin#stairs::OnEnter"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Waaa-!"; + mes "You came out"; + mes "of nowhere!"; + next; + mes "[Lin]"; + mes "Sorry for scaring you."; + mes "We don't have time, so I'll"; + mes "get straight to the point."; + mes "I don't trust our client."; + mes "However, for the time being,"; + mes "we should do what he says."; + next; + mes "[Lin]"; + mes "In the meantime, keep"; + mes "an eye out. If you find"; + mes "anything that might suggest"; + mes "that Mr. R isn't telling us the"; + mes "truth for some reason, let"; + mes "me know. I'll see you soon."; + set mao_request,110; + close2; + cutin "mocseal_rin01.bmp",255; + donpcevent "Lin#stairs::OnInit"; + end; + } + else if(mao_request == 115) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Hey, I gotta talk to you"; + mes "real quick without Mr. R"; + mes "overhearing... I'm not"; + mes "taking any chances with him!"; + donpcevent "Lin#stairs::OnEnter"; + next; + mes "[Lin]"; + mes "I tried to visit our local"; + mes "historian to learn more about"; + mes "Mr. R's research. To do that,"; + mes "I left Mr. R alone for a little"; + mes "while under our magic security system. However, I kinda failed."; + next; + mes "[Lin]"; + mes "I got a little peeved at"; + mes "the historian guy, and he"; + mes "got a little intimidated. Now"; + mes "he's holed up somewhere"; + mes "in the Morroc Inn, and I don't"; + mes "think he's seeing anybody."; + next; + mes "[Lin]"; + mes "I want you to find Morroc's"; + mes "historian and find out what"; + mes "you can about Satan Morroc,"; + mes "Morroc, and Thanatos Tower."; + mes "We need to know how they're"; + mes "linked to the missing kids."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I guess since he hasn't"; + mes "met me yet, maybe he'll"; + mes "talk to me. Alright, I'll do it. "; + next; + mes "[Lin]"; + mes "Great, thanks a lot."; + mes "Okay then, I'll see"; + mes "you later. Remember,"; + mes "the Morroc Inn, alright?"; + set mao_request,116; + close2; + cutin "mocseal_rin01.bmp",255; + donpcevent "Lin#stairs::OnInit"; + end; + } + else if(mao_request == 117) + { + cutin "mocseal_rin01.bmp",2; + mes "[" + strcharinfo(0) + "]"; + mes "L-Lin...?"; + mes "You there?"; + donpcevent "Lin#stairs::OnEnter"; + next; + mes "[Lin]"; + mes "Yeah, I'm here."; + mes "So, were you able"; + mes "to find that historian?"; + mes "What exactly did you learn?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Well, I was only able to"; + mes "speak to the historian's"; + mes "asssistant. Let's see..."; + mes "I found out about the"; + mes "origin of this city's name..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Thanatos Tower was used"; + mes "by Morroc Satan to summon"; + mes "his own monsters into our"; + mes "world. Now, it's being rebuilt,"; + mes "even though it houses these"; + mes "demons that look like angels..."; + next; + mes "[Lin]"; + mes "Huh. That's strange."; + mes "I heard that those are"; + mes "actually real angels that"; + mes "are guarding the tower for"; + mes "some reason. Hm. What else"; + mes "did you manage to learn?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Well, Satan Morroc, if it"; + mes "exists, might be able to"; + mes "come back into our world"; + mes "if the seal is broken by"; + mes "sacrificing children..."; + next; + mes "[Lin]"; + mes "That... That sounds"; + mes "really bad, especially"; + mes "with all of those children"; + mes "missing from Morroc lately."; + mes "What'll be our next move?"; + mes "I guess we'll talk to Mr. R."; + set mao_request,118; + next; + mes "[Lin]"; + mes "The way things are going,"; + mes "he's probably gonna ask us"; + mes "to investigate Thanatos Tower."; + mes "For now, we'll see what he wants. Ah, and not a word of anything"; + mes "that we've discussed out here."; + close2; + cutin "mocseal_rin01.bmp",255; + donpcevent "Lin#stairs::OnInit"; + end; + } + else if(mao_request == 121 && thana_quest > 1) + { + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "Report to me first."; + mes "Did you learn anything"; + mes "about Thanatos Tower?"; + donpcevent "Lin#stairs::OnEnter"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Well, I found some old log"; + mes "entries about Satan Morroc."; + mes "They pretty much confirm that"; + mes "Satan Morroc is real, and that"; + mes "it's sealed under Morroc Castle. "; + next; + mes "["+ strcharinfo(0) +"]"; + mes "The Rekenber Corporation"; + mes "is also responsible for the"; + mes "tower's reconstruction, and"; + mes "they ultimately plan to repair"; + mes "all tweleve of its levels."; + next; + mes "[Lin]"; + mes "Why would they want to do"; + mes "something crazy like that?"; + mes "If Mr. R is really preventing"; + mes "Morroc Satan's return, then"; + mes "his attackers must want"; + mes "to revive Morroc Satan..."; + next; + mes "[Lin]"; + mes "But if he's lying, and"; + mes "he's trying to bring Morroc"; + mes "Satan into our world, then"; + mes "he's wanted by the Dandelion"; + mes "group... meaning, he may be"; + mes "the target for Kidd's mission."; + next; + mes "[Lin]"; + mes "Crap! This could be"; + mes "really bad. I need to"; + mes "talk about this to our"; + mes "commanding officer Valdes"; + mes "about this. While I do that,"; + mes "you go and check on Mr. R."; + next; + mes "[Lin]"; + mes "Why did Valdes accept"; + mes "both of these missions?!"; + mes "In the worst case scenario,"; + mes "we might be the ones who'll"; + mes "have to keep Satan Morroc"; + mes "from returning to this world..."; + set mao_request,122; + close2; + cutin "mocseal_rin01.bmp",255; + donpcevent "Lin#stairs::OnInit"; + end; + } +} + +moc_fild10,281,148,1 script Upturned Spot#water 111,{ + + if (mao_request == 14) + { + cutin "mocseal_ice01.bmp",2; + mes "^3355FFYou find a gleaming"; + mes "crest that looks like a"; + mes "splashing wave of water.^000000"; + if(countitem(996)) + { + mes "^3355FFYou take out a Rough Wind"; + mes "to counter the crest's power.^000000"; + next; + mes "^3355FFThe crest responds to"; + mes "the Rough Wind, and both"; + mes "objects violent glow in"; + mes "conflict against each other.^000000"; + specialeffect EF_BEGINSPELL2; + specialeffect EF_BEGINSPELL4; + next; + cutin "mocseal_ice02.bmp",2; + mes "^3355FFSuddenly, the crest sprayed"; + mes "some water which evaporated"; + mes "quickly in mid-air: it seems"; + mes "the Wind element neutralized"; + mes "this crest's Water element.^000000"; + specialeffect EF_SPHERE; + delitem 996,1; + set mao_request,15; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Alright..."; + mes "Now I should look for"; + mes "the crest hidden in the"; + mes "field north of Morroc."; + close2; + } + else + { + mes "^3355FFYou probably need a Rough"; + mes "Wind to counter its power.^000000"; + close2; + } + } + else if(mao_request > 14 && mao_request < 100) + { + mes "^3355FFYou find a gleaming"; + mes "crest that looks like a"; + mes "splashing wave of water.^000000"; + mes "^3355FFHowever, you don't sense"; + mes "anything strange about it.^000000"; + cutin "mocseal_ice02.bmp",2; + close2; + } + else if(mao_request == 113) + { + mes "^3355FFYou find a gleaming"; + mes "crest that looks like a"; + mes "splashing wave of water.^000000"; + cutin "mocseal_ice02.bmp",2; + if (countitem(995)) + { + mes "^3355FFYou bring out a Mystic Frozen"; + mes "to enhance the crest's power.^000000"; + next; + cutin "mocseal_ice01.bmp",2; + mes "^3355FFThe crest resonates"; + mes "with the Mystic Frozen,"; + mes "suddenly causing the air"; + mes "to chill and raising the"; + mes "waves in the oasis.^000000"; + specialeffect EF_BEGINSPELL2; + delitem 995,1; + set mao_request,114; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Alright..."; + mes "Now I should look for"; + mes "the crest hidden in the"; + mes "field north of Morroc."; + close2; + } + else + { + mes "^3355FFYou probably need a Mystic"; + mes "Frozen to enhance its power."; + close2; + } + } + else if(mao_request > 112) + { + mes "^3355FFYou find a gleaming"; + mes "crest that looks like a"; + mes "splashing wave of water.^000000"; + cutin "mocseal_ice01.bmp",2; + close2; + } + cutin "mocseal_ice01.bmp",255; + cutin "mocseal_ice02.bmp",255; + end; +} + +moc_fild19,21,33,1 script Unturned Spot#wind 111,{ + + if (mao_request == 10) + { + cutin "mocseal_wind01.bmp",2; + mes "^3355FFYou find a shining crest"; + mes "that looks like a symbol of"; + mes "the Wind. As you approach it,"; + mes "you can feel the wind blowing"; + mes "strongly against your skin.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "This must be what"; + mes "Raiyan Moore is so"; + mes "interested in. Well,"; + mes "I better go inform Kidd"; + mes "about what I found here."; + set mao_request,11; + close2; + } + else if(mao_request == 11) + { + cutin "mocseal_wind01.bmp",2; + mes "^3355FFYou find a shining crest"; + mes "that looks like a symbol of"; + mes "the Wind. As you approach it,"; + mes "you can feel the wind blowing"; + mes "strongly against your skin.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Great, now that I found"; + mes "this, I really need to tell"; + mes "Kidd about it. Hopefully, he"; + mes "found something just like this."; + close2; + } + else if(mao_request == 12) + { + if(countitem(997)) + { + cutin "mocseal_wind01.bmp",2; + mes "^3355FFYou find a shining crest"; + mes "that looks like a symbol of"; + mes "the Wind. As you approach it,"; + mes "you can feel the wind blowing"; + mes "strongly against your skin.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Okay, the power of the"; + mes "Earth counteracts the "; + mes "Wind. I'll just pull out this"; + mes "Great Nature and... Eh?"; + next; + mes "^3355FFThe Wind elemental crest"; + mes "quickly responds to the"; + mes "Great Nature stone.^000000"; + specialeffect EF_BEGINSPELL4; + specialeffect EF_BEGINSPELL5; + next; + cutin "mocseal_wind02.bmp",2; + mes "^3355FFThe Wind and Earth"; + mes "neutralized each other,"; + mes "causing the power of the"; + mes "Wind in this area to stabilize.^000000"; + specialeffect EF_SPHERE; + delitem 997,1; + set mao_request,13; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Great, now that I'm done"; + mes "with this crest, I need to"; + mes "find the next one. Let's see,"; + mes "I need to find the one to the"; + mes "south that Kidd already found."; + close2; + } + else + { + cutin "mocseal_wind01.bmp",2; + mes "^3355FFYou find a shining crest"; + mes "that looks like a symbol of"; + mes "the Wind. As you approach it,"; + mes "you can feel the wind blowing"; + mes "strongly against your skin.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Wind, wind, wind..."; + mes "What do I use to counteract"; + mes "the Wind property? It was..."; + next; + switch( select( "Fire","Ice","Wind","Earth" ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "Fire...? No, that's..."; + mes "Wind and Fire sort of"; + mes "go together, don't they?"; + close2; + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Ice...? No..."; + mes "The power of Wind, of"; + mes "lightning, supercedes"; + mes "the power of Ice and water..."; + close2; + break; + + case 3: + mes "[" + strcharinfo(0) + "]"; + mes "I got it...!"; + mes "I'll fight Wind"; + mes "with Wind! No..."; + mes "Don't be ridiculous."; + close2; + break; + + case 4: + mes "[" + strcharinfo(0) + "]"; + mes "Earth...?"; + mes "That's it! I need a"; + mes "Great Nature to use"; + mes "on this Wind crest!"; + close2; + break; + } + } + } + else if (mao_request > 12 && mao_request < 100) + { + mes "^3355FFYou find a shining crest"; + mes "that looks like a symbol of"; + mes "the Wind. However, you don't"; + mes "think that it's particularly"; + mes "worthy of an investigation.^000000"; + cutin "mocseal_wind02.bmp",2; + close2; + } + else if(mao_request == 110) + { + cutin "mocseal_wind02.bmp",2; + mes "^3355FFYou find a shining crest"; + mes "that looks like a symbol of"; + mes "the Wind. However, the air"; + mes "flow around it seems weak.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "This must be what I'm looking"; + mes "for. It looks like an artifact of the Wind element, but the wind"; + mes "around here isn't as strong as it should be. I think I might need"; + mes "to bring a ^4D4DFFRough Wind^000000 here..."; + set mao_request,111; + close2; + } + else if(mao_request == 111) + { + if (countitem(996)) + { + cutin "mocseal_wind02.bmp",2; + mes "[" + strcharinfo(0) + "]"; + mes "Let's see..."; + mes "Hopefully this"; + mes "Rough Wind will do"; + mes "the trick. Whoa. Um..."; + mes "Something's happening..."; + next; + mes "^3355FFThe elemental crest"; + mes "quickly responds to the"; + mes "Rough Wind, causing the"; + mes "crest to shine brighter and"; + mes "the wind to blow stronger.^000000"; + specialeffect EF_BEGINSPELL4; + delitem 996,1; + set mao_request,112; + next; + cutin "mocseal_wind01.bmp",2; + mes "[" + strcharinfo(0) + "]"; + mes "Well, I guess that's that."; + mes "Now I need to talk to Lin"; + mes "and figure out if there are"; + mes "more of these things to be"; + mes "found outside of Morroc."; + close2; + } + else + { + mes "^3355FFYou need to bring"; + mes "a Rough Wind to activate"; + mes "this Wind elemental crest.^000000"; + cutin "mocseal_wind02.bmp",2; + close2; + } + } + else if(mao_request > 111) + { + mes "^3355FFYou find a shining crest"; + mes "that looks like a symbol of"; + mes "the Wind. As you approach it,"; + mes "you can feel the wind blowing"; + mes "strongly against your skin.^000000"; + cutin "mocseal_wind01.bmp",2; + close2; + } + cutin "mocseal_wind01.bmp",255; + cutin "mocseal_wind02.bmp",255; + end; +} + +moc_fild12,280,36,1 script Unturned Spot#earth 111,{ + + if (mao_request == 13) + { + if (countitem(994)) + { + mes "^3355FFYou find a shimmering"; + mes "crest that symbolizes"; + mes "the power of the Earth.^000000"; + cutin "mocseal_earth01.bmp",2; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Let's see..."; + mes "I should use this"; + mes "Flame Heart to"; + mes "stabilize this crest."; + next; + mes "^3355FFAs soon as you pull out"; + mes "the Flame Heart, the stone"; + mes "and the crest begin to glow"; + mes "intensely, as if their powers"; + mes "were conflicting.^000000"; + specialeffect EF_BEGINSPELL5; + specialeffect EF_BEGINSPELL3; + next; + mes "^3355FFThe Flame Heart then"; + mes "quickly vanishes with"; + mes "a burst of heated vapor."; + mes "This power of this crest"; + mes "is now stabilized.^000000"; + cutin "mocseal_earth02.bmp",2; + specialeffect EF_SPHERE; + delitem 994,1; + set mao_request,14; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That was simple."; + mes "Alright, now I should"; + mes "try to find the crest"; + mes "hidden east of Morroc."; + close2; + } + else + { + mes "^3355FFYou find a shimmering"; + mes "crest that symbolizes"; + mes "the power of the Earth.^000000"; + cutin "mocseal_earth01.bmp",2; + next; + mes "^3355FFTo counteract the"; + mes "crest's Earth power,"; + mes "you'll probably need"; + mes "a Flame Heart stone.^000000"; + close2; + } + } + else if(mao_request > 13 && mao_request < 100) + { + mes "^3355FFYou find a shimmering"; + mes "crest that symbolizes"; + mes "the power of the Earth."; + mes "However, you don't sense"; + mes "anything peculiar from it."; + cutin "mocseal_earth02.bmp",2; + close2; + } + else if(mao_request == 112) + { + mes "^3355FFYou find a shimmering"; + mes "crest that symbolizes"; + mes "the power of the Earth."; + mes "You'll need a Great Nature"; + mes "stone to enhance its power.^000000"; + cutin "mocseal_earth02.bmp",2; + next; + if (countitem(997)) + { + mes "^3355FFYou pull out a"; + mes "Great Nature, which"; + mes "causes tremors in the"; + mes "ground and sand to flow"; + mes "towards the crest.^000000"; + specialeffect EF_BEGINSPELL5; + delitem 997,1; + set mao_request,113; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Great, I think that actually"; + mes "worked! Now, I should try"; + mes "to find the crest hidden to"; + mes "the east of Morroc."; + cutin "mocseal_earth01.bmp",2; + close2; + } + else + { + mes "[" + strcharinfo(0) + "]"; + mes "The next time that"; + mes "I come here, I better"; + mes "have a Great Nature ready..."; + close2; + } + } + else if(mao_request > 111) + { + mes "^3355FFYou find a shimmering"; + mes "crest that symbolizes"; + mes "the power of the Earth.^000000"; + cutin "mocseal_earth01.bmp",2; + close2; + } + cutin "mocseal_earth01.bmp",255; + cutin "mocseal_earth02.bmp",255; +} + +moc_fild07,192,166,1 script Unturned Spot#fire 111,{ + + if (mao_request == 15) + { + if(countitem(995)) + { + mes "^3355FFYou find a gleaming"; + mes "crest that symbolizes Fire.^000000"; + cutin "mocseal_fire01.bmp",2; + next; + mes "[" + strcharinfo(0) + "]"; + mes "This crest must be"; + mes "imbued with the Fire"; + mes "element. I better see"; + mes "if this Mystic Frozen"; + mes "can stabilize it."; + next; + mes "^3355FFAs soon as you take"; + mes "out the Mystic Frozen,"; + mes "it begins to pulse with"; + mes "light as the crest glows"; + mes "brighter and brighter.^000000"; + specialeffect EF_BEGINSPELL3; + specialeffect EF_BEGINSPELL2; + next; + mes "^3355FFThe air in the area"; + mes "suddenly chills, and"; + mes "your Mystic Frozen"; + mes "bursts into cold vapor.^000000"; + cutin "mocseal_fire02.bmp",2; + specialeffect EF_SPHERE; + delitem 995,1; + set mao_request,16; + next; + mes "[" + strcharinfo(0) + "]"; + mes "It looks like my work"; + mes "here is done. Now, I better"; + mes "go back and report to Kidd."; + close2; + } + else + { + cutin "mocseal_fire01.bmp",2; + mes "^3355FFYou find a gleaming"; + mes "crest that symbolizes Fire."; + mes "You'll need a Mystic Frozen"; + mes "to stabilize its power.^000000"; + close2; + } + } + else if(mao_request > 15 && mao_request < 100) + { + mes "^3355FFYou find a gleaming"; + mes "crest that symbolizes Fire."; + mes "However, you don't think it's"; + mes "worth investigating for now.^000000"; + cutin "mocseal_fire02.bmp",2; + close2; + } + else if(mao_request == 114) + { + cutin "mocseal_fire02.bmp",2; + mes "^3355FFYou find a gleaming"; + mes "crest that symbolizes Fire."; + if (countitem(994)) + { + mes "You'll need a Flame Heart"; + mes "in order to enhance its power.^000000"; + next; + mes "^3355FFYou pull out a Flame"; + mes "Heart, and the crest"; + mes "begins to shine as the"; + mes "air around you heats up.^000000"; + specialeffect EF_BEGINSPELL3; + cutin "mocseal_fire01.bmp",2; + delitem 994,1; + set mao_request,115; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Well, that's the"; + mes "last elemental crest."; + mes "Now I better go back"; + mes "and report to Lin."; + close2; + } + else + { + mes "You'll need a Flame Heart"; + mes "in order to enhance its power.^000000"; + close2; + } + } + else if(mao_request > 113) + { + mes "^3355FFYou find a gleaming"; + mes "crest that symbolizes Fire.^000000"; + cutin "mocseal_fire01.bmp",2; + close2; + } + cutin "mocseal_fire01.bmp",255; + cutin "mocseal_fire02.bmp",255; +} + +morocc_in,46,125,5 script Assistant 729,{ + + if (mao_request > 18 && mao_request < 100) + { + mes "[Sephit]"; + mes "Hopefully, I was able to"; + mes "help you with whatever"; + mes "information that you needed."; + mes "Morroc has a much richer"; + mes "history than most people"; + mes "realize, don't you think?"; + close; + } + else if(mao_request > 116) + { + mes "[Sephit]"; + mes "Hopefully, I was able to"; + mes "help you with whatever"; + mes "information that you needed."; + mes "Morroc has a much richer"; + mes "history than most people"; + mes "realize, don't you think?"; + next; + mes "[Sephit]"; + mes "When I get some time,"; + mes "I really want to investigate"; + mes "that Thanatos Tower. I get"; + mes "the feeling that there's so"; + mes "much I can learn there~"; + close; + } + else if(mao_request == 18) + { + mes "[Sephit]"; + mes "Oh, we usually don't"; + mes "have many visitors here."; + mes "Are you here to speak to"; + mes "our local historian? He's"; + mes "pretty busy right now, so"; + mes "I hope you can come back later."; + next; + mes "[Sephit]"; + mes "Though, to be honest,"; + mes "he's kind of hiding under"; + mes "the covers at the moment."; + mes "Some Assassin came to"; + mes "request some information,"; + mes "but he scared him off..."; + next; + mes "[Sephit]"; + mes "It was pretty funny, actually."; + mes "The guy walked in, flashed"; + mes "his dagger, and declared that"; + mes "he needed some important"; + mes "information. I guess my boss"; + mes "was pretty intimidated by him."; + next; + mes "[Sephit]"; + mes "If it's really important,"; + mes "then I might be able to"; + mes "answer your questions if"; + mes "they're about Morroc's most"; + mes "ancient histories and legends."; + next; + mes "^3355FFYou ask Sephit about the"; + mes "four elemental crests around"; + mes "Morroc, their significance, and"; + mes "about Raiyan Moore. You also"; + mes "inform her that you've already"; + mes "stabilized the crests' power.^000000"; + next; + mes "[Sephit]"; + mes "Moore... Moore..."; + mes "His work sounds really"; + mes "important, so I'm surprised"; + mes "I haven't heard of him. I'd ask"; + mes "my boss, but I can't disturb"; + mes "him right now. Ah, well..."; + next; + mes "[Sephit]"; + mes "Oh, first of all, not too"; + mes "many people know about"; + mes "those crests. Still, you did"; + mes "a great service by stabilizing"; + mes "them. Otherwise, the seal under"; + mes "Morroc Castle would break."; + next; + mes "[Sephit]"; + mes "The seal beneath Morroc"; + mes "Castle actually keeps Satan"; + mes "Morroc from entering our world."; + mes "If he ever returned, he might"; + mes "repeat the mass destruction"; + next; + mes "[Sephit]"; + mes "When Satan Morroc"; + mes "was terrorizing the human"; + mes "world, he used Thanatos"; + mes "Tower as his power base."; + mes "There, he would summon"; + mes "countless hordes of minions."; + next; + mes "[Sephit]"; + mes "That tower has been in ruins"; + mes "for years, but recently some"; + mes "company started reconstructing"; + mes "it, even though demons, well,"; + mes "disguised as angels, still"; + mes "roam that place freely."; + next; + mes "[Sephit]"; + mes "Satan Morroc may have been"; + mes "unimaginably powerful, but"; + mes "it would take a lot of work"; + mes "to bring him back into our"; + mes "world. Let's see, you could"; + mes "destroy Morroc's seal..."; + next; + mes "[Sephit]"; + mes "There was also... Oh, God."; + mes "Long ago, someone actually"; + mes "sacrificed children in a failed"; + mes "attempt to revive Morroc Satan."; + mes "The children missing here in"; + mes "Morroc-- Y-you don't think..."; + next; + mes "[Sephit]"; + mes "But who really knows?"; + mes "I mean we have historical"; + mes "records of Satan Morroc, "; + mes "but maybe it's just a legend."; + mes "Aside from that, we have no"; + mes "proof that he really exists."; + next; + mes "[Sephit]"; + mes "...Well, aside from those"; + mes "elemental crests, I mean."; + mes "Then again, maybe they just"; + mes "regulate this region's elements"; + mes "to make it possible for people"; + mes "to live here in the desert."; + set mao_request,19; + close; + } + else if(mao_request == 116) + { + mes "[Sephit]"; + mes "Oh, we usually don't"; + mes "have many visitors here."; + mes "Are you here to speak to"; + mes "our local historian? He's"; + mes "pretty busy right now, so"; + mes "I hope you can come back later."; + next; + mes "[Sephit]"; + mes "Though, to be honest,"; + mes "he's kind of hiding under"; + mes "the covers at the moment."; + mes "Some Assassin came to"; + mes "request some information,"; + mes "but she scared him off..."; + next; + mes "[Sephit]"; + mes "If it's really important,"; + mes "then I might be able to"; + mes "answer your questions if"; + mes "they're about Morroc's most"; + mes "ancient histories and legends."; + next; + mes "^3355FFYou ask Sephit for any"; + mes "information related to"; + mes "Satan Morroc and Thanatos"; + mes "Tower, particularly their"; + mes "significance and how"; + mes "they might be related.^000000"; + next; + mes "^3355FFYou also inform her"; + mes "about Moore's research,"; + mes "and about the elemental"; + mes "crests hidden throughout"; + mes "Morroc that you've balanced.^000000"; + next; + mes "[Sephit]"; + mes "Moore... Moore..."; + mes "His work sounds really"; + mes "important, so I'm surprised"; + mes "I haven't heard of him. I'd ask"; + mes "my boss, but I can't disturb"; + mes "him right now. Ah, well..."; + next; + mes "[Sephit]"; + mes "Oh, first of all, not too"; + mes "many people know about"; + mes "those crests. Still, you did"; + mes "a great service by stabilizing"; + mes "them. Otherwise, the seal under"; + mes "Morroc Castle would break."; + next; + mes "[Sephit]"; + mes "The seal beneath Morroc"; + mes "Castle actually keeps Satan"; + mes "Morroc from entering our world."; + mes "If he ever returned, he might"; + mes "repeat the mass destruction"; + mes "that he caused in the past."; + next; + mes "[Sephit]"; + mes "It's funny that you should ask"; + mes "about Thanatos Tower. When"; + mes "Satan Morroc was terrorizing"; + mes "our world, he used that place"; + mes "to summon hordes of minions"; + mes "that would menace us humans."; + next; + mes "[Sephit]"; + mes "That tower has been in ruins"; + mes "for years, but recently some"; + mes "company started reconstructing"; + mes "it, even though demons, well,"; + mes "disguised as angels, still"; + mes "roam that place freely."; + next; + mes "[Sephit]"; + mes "Satan Morroc may have been"; + mes "unimaginably powerful, but"; + mes "it would take a lot of work"; + mes "to bring him back into our"; + mes "world. Let's see, you could"; + mes "destroy Morroc's seal..."; + next; + mes "[Sephit]"; + mes "There was also... Oh, God."; + mes "Long ago, someone actually"; + mes "sacrificed children in a failed"; + mes "attempt to revive Morroc Satan."; + mes "The children missing here in"; + mes "Morroc-- Y-you don't think..."; + next; + mes "[Sephit]"; + mes "But who really knows?"; + mes "I mean we have historical"; + mes "records of Satan Morroc, "; + mes "but maybe it's just a legend."; + mes "Aside from that, we have no"; + mes "proof that he really exists."; + next; + mes "[Sephit]"; + mes "...Well, aside from those"; + mes "elemental crests, I mean."; + mes "Then again, maybe they just"; + mes "regulate this region's elements"; + mes "to make it possible for people"; + mes "to live here in the desert."; + set mao_request,117; + close; + } + else + { + mes "[Sephit]"; + mes "Oh, we usually don't"; + mes "have many visitors here."; + mes "Are you here to speak to"; + mes "our local historian? He's"; + mes "pretty busy right now, so"; + mes "I hope you can come back later."; + next; + mes "[Sephit]"; + mes "Lately, I've been"; + mes "digging through some"; + mes "old historical records and"; + mes "learned something about"; + mes "a monster called Satan Morroc."; + next; + mes "[Sephit]"; + mes "According to the legends,"; + mes "he's sealed beneath Morroc"; + mes "Castle, and our town gets its"; + mes "name from him. That sounds"; + mes "pretty grotesque, don't you"; + mes "think? Too weird to be true..."; + close; + } +} + +que_job01,15,8,1 script #mao_table 139,1,1,{ + +OnTouch: + if (mao_request == 24) + { + mes "[Valdes]"; + mes "That's grave news..."; + mes "I had my suspicions"; + mes "about Mr. R, but I never"; + mes "thought he was capable"; + mes "of such audacity..."; + next; + mes "[Kidd]"; + mes "Damn it! I know you had"; + mes "to accept both Mr. R and"; + mes "the Dandelion Organization"; + mes "because we didn't know the"; + mes "truth beforehand, but does"; + mes "Lin know about this now?!"; + next; + mes "[Valdes]"; + mes "I doubt it. I only learned"; + mes "that Mr. R was the true"; + mes "kidnapper when you told"; + mes "me just now. But to sacrifice"; + mes "them in order to revive Satan"; + mes "Morroc... That's beyond evil."; + next; + mes "[Valdes]"; + mes "Mr. R... If he is Raiyan"; + mes "Moore, then you can find him"; + mes "in the other room. Go and"; + mes "interrogate him, confirm"; + mes "everything you have learned."; + next; + mes "[Valdes]"; + mes "Come..."; + mes "This way."; + next; + donpcevent "Valdes#2::OnInit"; + mes "[Kidd]"; + mes "This is getting"; + mes "too serious. Valdes,"; + mes "wait, I'm coming with you!"; + mes ""+ strcharinfo(0) +", come on, quickly!"; + set mao_request,25; + close2; + donpcevent "Kidd#2::OnInit"; + end; + } + else if(mao_request == 123) + { + mes "[Lin]"; + mes "Master, did you know"; + mes "from the beginning?!"; + mes "You knew that the person"; + mes "I was supposed to protect"; + mes "is the same person that"; + mes "Kidd is supposed to find?!"; + next; + mes "[Valdes]"; + mes "Lin, calm down. Yes,"; + mes "I suspected as such from"; + mes "the start. However, I did"; + mes "know whether to trust Mr. R"; + mes "or the Dandelion organization."; + next; + mes "[Valdes]"; + mes "Since both parties claimed"; + mes "to be able to help the missing"; + mes "children, I took the chance."; + mes "For now, the best thing to"; + mes "do would be to ask if Mr. R's"; + mes "attackers are from Dandelion..."; + next; + mes "[Lin]"; + mes "Alright... I can't believe"; + mes "it... Mr. R. Moore... Kidd"; + mes "is supposed to hunt down"; + mes "Raiyan Moore... It's too"; + mes "much of a coincidence..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Lin! I'm sorry to"; + mes "interrupt, but Mr. R"; + mes "is missing... I don't"; + mes "know where he is!"; + next; + mes "[Lin]"; + mes "What?! What do yo--"; + mes "Wh-what's going on?!"; + mes "What's this noise in"; + mes "my f-freakin' head?!"; + mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE; + next; + mes "[Lin]"; + mes "Oh no..."; + mes "This is what"; + mes "I feared the most..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "What's..."; + mes "What's going on?"; + mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE; + next; + mes "[Lin]"; + mes "I think..."; + mes "I think it's the"; + mes "ceremony to revive"; + mes "Satan Morroc! Mr. R must"; + mes "have went there to stop"; + mes "them... or to join them!"; + next; + mes "[Valdes]"; + mes "Lin, go call everyone"; + mes "in the guild! And you,"; + mes "try to find the source"; + mes "of that weird echo!"; + mes "Hurry, there's no time!"; + mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE; + next; + mes "[Lin]"; + mes "Yes, sir!"; + next; + donpcevent "Lin#2::OnInit"; + mes "[Valdes]"; + mes "No matter what the "; + mes "cost, we can't let"; + mes "that ritual finish...!"; + mes "If Satan Morroc really"; + mes "exists, we can't let"; + mes "him enter our world!"; + set mao_request,124; + close2; + warp "que_job01",11,4; + end; + } + +OnInit: + disablenpc "#mao_table"; + end; + +OnEnter: + enablenpc "#mao_table"; + end; +} + +que_job01,147,55,1 script #mao_empty 139,1,1,{ + +OnTouch: + if (mao_request == 122) + { + mes "^333333...........No........"; + mes "This.........can't...^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh?! That sounds"; + mes "like Lin's voice..."; + mes "Where are they?"; + mes "Where have they gone?!"; + set mao_request,123; + close; + } + +OnInit: + disablenpc "#mao_empty"; + end; + +OnEnter: + enablenpc "#mao_empty"; + end; +} + +que_job01,144,57,1 script #Rabsent 139,1,1,{ + +OnTouch: + if(mao_request == 25) + { + mes "[Kidd]"; + mes "Raiyan Moore...!"; + mes "Wh-where is he?!"; + next; + mes "[Valdes]"; + mes "What the deuce?"; + mes "He should be just"; + mes "in this room. Wait,"; + mes "how could he get past"; + mes "our security magic...?"; + next; + mes "[Kidd]"; + mes "Where's Lin?"; + mes "Lin?! Lin, where"; + mes "are you? Answer me!"; + mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE; + next; + mes "[Kidd]"; + mes "God! Wh-what's"; + mes "that--where is that"; + mes "voice coming from?!"; + mes "My head feels like"; + mes "it's gonna split open!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "What..."; + mes "What's happening?"; + mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE; + next; + mes "[Kidd]"; + mes "Damn, that has to be him!"; + mes "He's trying to revive Satan"; + mes "Morroc right now! And where's"; + mes "Lin?! What happened to her?"; + next; + mes "[Valdes]"; + mes ""+ strcharinfo(0) +", I'm going"; + mes "to call every member of the"; + mes "Assassin Guild. You and Kidd"; + mes "go try to find the source of"; + mes "that voice and stop this!"; + mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE; + next; + mes "[Kidd]"; + mes "Yes, sir!"; + next; + donpcevent "Kidd#3::OnInit"; + mes "[Valdes]"; + mes "I only hope that"; + mes "we're not too late"; + mes "to stop this from"; + mes "happening. Hurry,"; + mes "the fate of the world"; + mes "hangs in the balance!"; + set mao_request,26; + close2; + warp "que_job01",144,61; + end; + } +OnInit: + disablenpc "#Rabsent"; + end; + +OnEnter: + enablenpc "#Rabsent"; + end; +} + +moc_castle,40,20,3 script Man 849,{ + + if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129)) + { + mes "^3355FFYou find the body"; + mes "of a dead man.^000000"; + emotion e_hmm,1; + close; + } + mes "^3355FFYou find a man lying"; + mes "on the floor. He seems"; + mes "very close to dying, and"; + mes "is mumbling deliriously.^000000"; + if (mao_request == 26 || mao_request == 27) + { + next; + mes "[Man]"; + mes "Ghhhk~! Fr-fresh..."; + mes "B-blood! Hee hee hee~"; + mes "For th-the ritual, I-I'll"; + mes "d-dedicate... Myself..."; + mes "For the s-sacrifice!"; + mes "^333333*Cough Cough!*^000000"; + if(!$mao_gate1) + { + close2; + warp "que_job02",14,182; + set $mao_gate1,1; + end; + } + } + else if(mao_request == 124 || mao_request == 125) + { + next; + mes "[Man]"; + mes "Ghhhk~! Fr-fresh..."; + mes "B-blood! Hee hee hee~"; + mes "For th-the ritual, I-I'll"; + mes "d-dedicate... Myself..."; + mes "For the s-sacrifice!"; + mes "^333333*Cough Cough!*^000000"; + if(!$mao_gate2) + { + close2; + warp "que_job03",14,182; + set $mao_gate2,1; + end; + } + } + close; + +OnInit: + set $mao_gate1,0; + set $mao_gate2,0; + end; +} + +que_job02,14,182,1 script #maogate1 139,1,1,{ + +OnEnter: + enablenpc "#maogate1"; + end; + +OnStop: + disablenpc "#maogate1"; + end; + +OnTouch: + if (mao_request == 26 || mao_request == 27) + { + initnpctimer; + disablenpc "#maogate1"; + donpcevent "#maogate1_talk1::OnEnter"; + } + else + { + mes "^3355FFYou will now be"; + mes "teleported outside.^000000"; + close2; + warp "morocc",100,100; + set $mao_gate1,0; + } + end; + +OnTimer580000: + mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD; + end; + +OnTimer590000: + mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD; + end; + +OnTimer595000: + mapwarp "que_job02","morocc",160,129; + end; + +OnTimer596000: + donpcevent "#maogate1_talk1::OnInit"; + donpcevent "#maogate1_talk2::OnEnter"; + donpcevent "#maogate1_talk3::OnEnter"; + donpcevent "#maogate1_talk4::OnEnter"; + donpcevent "#maogate1_talk5::OnEnter"; + donpcevent "#maogate1_talk6::OnEnter"; + donpcevent "#maogate1_talk7::OnEnter"; + donpcevent "Kidd#maogate1_1::OnInit"; + donpcevent "Kidd#maogate1_2::OnInit"; + donpcevent "Lin#maogate1_1::OnInit"; + donpcevent "Lin#maogate1_2::OnInit"; + donpcevent "R#maogate1::OnInit"; + donpcevent "#maogate1_end::OnStop"; + donpcevent "#maogate1_end::OnInit"; + donpcevent "#maogate1_end2::OnInit"; + donpcevent "Dandelion#maogate1_1::OnInit"; + donpcevent "Dandelion#maogate1_2::OnInit"; + donpcevent "Dandelion#maogate1_3::OnInit"; + donpcevent "Dandelion#maogate1_4::OnInit"; + donpcevent "#maogate1_setting::OnEnter"; + donpcevent "Dandelion Member#1_bt::OnInit"; + donpcevent "#maogate1_battle::OnStop2"; + donpcevent "#maogate1_battle::OnEnter"; + end; + +OnTimer597000: + enablenpc "#maogate1"; + set $mao_gate1,0; + stopnpctimer; + end; +} + +que_job02,14,181,1 script #maogate1_talk1 139,2,2,{ + +OnInit: + disablenpc "#maogate1_talk1"; + end; + +OnEnter: + enablenpc "#maogate1_talk1"; + end; + +OnTouch: + mes "^333333Holy... ritual... of..."; + mes "blood... I am proud..."; + mes "to b-be... the last..."; + mes "sacrifice... Heh heh heh...^000000"; + next; + mes "^3355FFThe maniacial laughter"; + mes "from that strange voice"; + mes "echoes in your head as you"; + mes "wake up in some strage place.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Where am I...?"; + mes "What is this place?"; + mes "Arrgh, my head hurts,"; + mes "but I've got to stop"; + mes "Satan Morroc's revival..."; + mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; + next; + mes "[" + strcharinfo(0) + "]"; + mes "There's that voice"; + mes "again! Kidd? Valdes?"; + mes "Are any of you here?"; + mes "Damn, I must be all alone."; + mes "I guess I have to stop this"; + mes "weird ritual all by myself!"; + close2; + disablenpc "#maogate1_talk1"; + end; +} + +que_job02,17,150,1 script #maogate1_talk2 139,2,2,{ + +OnStop: + disablenpc "#maogate1_talk2"; + end; + +OnEnter: + enablenpc "#maogate1_talk2"; + end; + +OnTouch: + mes "..."; + mes "......"; + mes "........."; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "...Isn't the moon"; + mes "so beautiful tonight?"; + next; + mes "[?????]"; + mes "...But I wonder..."; + mes "Why are there twice as many"; + mes "guards when the moon is full?"; + next; + mes "[???????]"; + mes "The moon is so red..."; + mes "Yes, it's been a year..."; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "What's going on?"; + mes "Who's there? Kidd?"; + mes "Valdes? Anybody?"; + mes "What was that?"; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate1_talk2"; + end; +} + +que_job02,16,97,1 script #maogate1_talk3 139,2,2,{ + +OnStop: + disablenpc "#maogate1_talk3"; + end; + +OnEnter: + enablenpc "#maogate1_talk3"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "So, you telling me you"; + mes "don't know how this town"; + mes "got its name? Well, it's"; + mes "kind of a scary tale..."; + next; + mes "[?????]"; + mes "An evil demon invaded our"; + mes "world, summoning troops of"; + mes "his minions from the darkness."; + mes "However, he was defeated and"; + mes "sealed beneath this castle"; + mes "by a legendary hero."; + next; + mes "[???????]"; + mes "But the hatred of Satan"; + mes "Morroc has not ebbed with"; + mes "time. If you look at the full"; + mes "moon from here, it is colored"; + mes "red with Satan Morroc's rage..."; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "...I keep hearing"; + mes "things! Where the hell"; + mes "is it all coming from?!"; + next; + mes "......"; + mes "........."; + mes "............"; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate1_talk3"; + end; +} + +que_job02,44,33,1 script #maogate1_talk4 139,2,2,{ + +OnStop: + disablenpc "#maogate1_talk4"; + end; + +OnEnter: + enablenpc "#maogate1_talk4"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "Hmpf."; + mes "It has begun."; + next; + mes "[?????]"; + mes "That smoke...?"; + mes "What exactly is going"; + mes "on over there every"; + mes "full moon?"; + next; + mes "[???????]"; + mes "Well..."; + mes "Who's to say?"; + next; + mes "[????]"; + mes "B-boss...!"; + next; + mes "......"; + mes "........."; + mes "............"; + mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD; + next; + mes "["+ strcharinfo(0) +"]"; + mes "These voices..."; + mes "They're like past"; + mes "memories of something"; + mes "that's happened here"; + mes "in Castle Morroc..."; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate1_talk4"; + end; +} + +que_job02,93,21,1 script #maogate1_talk5 139,2,2,{ + +OnStop: + disablenpc "#maogate1_talk5"; + end; + +OnEnter: + enablenpc "#maogate1_talk5"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "Sir, our investigation has"; + mes "turned something up. Every"; + mes "15 days, a carriage secretly"; + mes "transports about 20 to 30"; + mes "children into the castle."; + mes "However, they never come out..."; + next; + mes "[?????]"; + mes "Are you serious...?"; + mes "What the hell could"; + mes "they be doing in there?!"; + mes "Come on, let's go..."; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate1_talk5"; + end; +} + +que_job02,93,21,1 script #maogate1_talk6 139,3,3,{ + +OnStop: + disablenpc "#maogate1_talk6"; + end; + +OnEnter: + enablenpc "#maogate1_talk6"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "Wh-what's with"; + mes "all of this noise?"; + next; + mes "[?????]"; + mes "Sorry, m'lord."; + mes "It's nothing, but"; + mes "we'll take care of"; + mes "it as soon as possible."; + mes "Shut up, children. Silence!"; + next; + mes ".............."; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[???????]"; + mes "This place is so hot..."; + mes "Where's my daddy? I don't..."; + mes "I don't wanna go to Thanatos..."; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[??????]"; + mes "Make sure that"; + mes "nothing interferes"; + mes "with our plan. Nothing..."; + mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE; + next; + mes "[????]"; + mes "I don't wanna"; + mes "wear these chains!"; + mes "G-get them off, please!"; + mes "I'm sorry, I'm sorry, I'm s--"; + next; + mes "......"; + mes "........."; + mes "............"; + mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I can't..."; + mes "I can't endure"; + mes "listening to this"; + mes "much longer. Where"; + mes "the hell is Raiyan Moore?!"; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate1_talk6"; + end; +} + +que_job02,180,144,1 script #maogate1_talk7 139,2,2,{ + +OnStop: + disablenpc "#maogate1_talk7"; + end; + +OnEnter: + enablenpc "#maogate1_talk7"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "Jeez, what's going"; + mes "on? Where the heck"; + mes "are all the guards?"; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[????]"; + mes "What?! Why would"; + mes "anyone do something"; + mes "so stupid, so foolhardy,"; + mes "as revive Satan Morroc?!"; + next; + mes "[????]"; + mes "Why...?"; + mes "You can't possibly"; + mes "understand. Now die...!"; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Where is that voice"; + mes "coming from? Wait..."; + mes "That's... That's happening"; + mes "right now! Please... Please"; + mes "don't let me be too late!"; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate1_talk7"; + end; +} + +que_job02,77,179,1 script #maogate1_talk8 139,2,2,{ + +OnStop: + disablenpc "#maogate1_talk8"; + end; + +OnEnter: + enablenpc "#maogate1_talk8"; + end; + +OnStop2: + stopnpctimer; + end; + +OnTouch: + initnpctimer; + disablenpc "#maogate1_talk8"; + end; + +OnTimer1000: + mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; + end; + +OnTimer4000: + mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE; + end; + +OnTimer8000: + mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE; + end; + +OnTimer12000: + mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE; + end; + +OnTimer16000: + mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE; + end; + +OnTimer20000: + mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE; + end; + +OnTimer20100: + stopnpctimer; + end; +} + +que_job02,73,82,1 script #maogate1_battle 139,2,2,{ + +OnStop: + disablenpc "#maogate1_battle"; + end; + +OnEnter: + enablenpc "#maogate1_battle"; + end; + +OnStop2: + stopnpctimer; + killmonster "que_job02","#maogate1_battle::OnMyMobDead"; + end; + +OnTouch: + initnpctimer; + emotion e_wah,1; + disablenpc "#maogate1_battle"; + end; + +OnTimer500: + monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; + monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; + monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; + monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; + end; + +OnTimer5000: + mapannounce "que_job02","Watch out!",1,0x90EE90; + donpcevent "Dandelion Member#1_bt::OnEnter"; + end; + +OnTimer6000: + specialeffect EF_LORD; + end; + +OnTimer6500: + killmonster "que_job02","#maogate1_battle::OnMyMobDead"; + stopnpctimer; + end; + +OnMyMobDead: + end; +} + +que_job02,66,85,5 script Dandelion Member#1_bt 880,{ + + if(mao_request == 26 || mao_request == 27) + { + mes "[Dandelion Member]"; + mes "Hey... Are"; + mes "you alright?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Thanks..."; + mes "I think you just"; + mes "saved my life. What's"; + mes "going on? Are you alone?"; + next; + mes "[Dandelion Member]"; + mes "It took me a while, but"; + mes "I gathered as many members"; + mes "of Dandelion as I could. From"; + mes "the looks of it, I wouldn't be"; + mes "surprised if Satan Morroc was"; + mes "almost unsealed by now..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Wait..."; + mes "What about Kidd?"; + mes "Where did he go?"; + next; + mes "[Dandelion Member]"; + mes "Kidd? He already"; + mes "went in before any"; + mes "of us. It sounds pretty"; + mes "dangerous in there..."; + next; + mes "[Kidd's Voice]"; + mes "...I said--!"; + mes "...That's..."; + mes "Why I oughta--!"; + emotion e_gasp,0; + next; + mes "[Dandelion Member]"; + mes "Yeah, that's him again."; + mes "Now that you're awake,"; + mes "I better do something."; + mes "You stay here and gather"; + mes "your strength while I go"; + mes "in there and help him..."; + close2; + emotion e_gasp,1; + set mao_request,27; + disablenpc "Dandelion Member#1_bt"; + end; + } + +OnInit: + disablenpc "Dandelion Member#1_bt"; + end; + +OnEnter: + enablenpc "Dandelion Member#1_bt"; + end; +} + +que_job02,87,83,1 script #maogate1_setting 139,2,2,{ + +OnStop: + disablenpc "#maogate1_setting"; + end; + +OnEnter: + enablenpc "#maogate1_setting"; + end; + +OnTouch: + if (mao_request == 27) + { + donpcevent "#maogate1_end::OnEnter"; + donpcevent "Kidd#maogate1_1::OnEnter"; + donpcevent "Lin#maogate1_1::OnEnter"; + donpcevent "R#maogate1::OnEnter"; + donpcevent "Dandelion#maogate1_1::OnEnter"; + donpcevent "Dandelion#maogate1_2::OnEnter"; + end; + } +} + +que_job02,117,101,1 script #maogate1_end 139,3,3,{ + +OnInit: + disablenpc "#maogate1_end"; + end; + +OnReset: + killmonster "que_job02","#maogate1_end::OnMyMobDead"; + end; + +OnStop: + killmonster "que_job02","#maogate1_end::OnMyMobDead"; + stopnpctimer; + end; + +OnEnter: + enablenpc "#maogate1_end"; + end; + +OnTouch: + donpcevent "#maogate1_setting::OnStop"; + mes "[" + strcharinfo(0) + "]"; + mes "Hey, what's going"; + mes "on here? Kidd! Lin?"; + mes "A-and who's that guy?"; + mes "Could it possibly be..."; + emotion e_gasp,1; + next; + cutin "mocseal_kid01.bmp",0; + mes "[Kidd]"; + mes ""+ strcharinfo(0) +"..."; + mes "Stay back and don't come"; + mes "near me! Lin, why are you"; + mes "doing this! Give up your"; + mes "mission, you don't know"; + mes "who your client really is!"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "What are you talking"; + mes "about, Kidd? I just found"; + mes "out that the people you're"; + mes "working for, the Dandelion"; + mes "Organization, have been"; + mes "hunting Mr. Moore down..."; + emotion e_wah,0,"Lin#maogate1_1"; + next; + cutin "mocseal_kid01.bmp",0; + mes "[Kidd]"; + mes "Yes, of course they're"; + mes "hunting him down. Your client,"; + mes "Mr. R. Moore, is none other"; + mes "than Raiyan Moore-- and he"; + mes "plans to revive Satan Morroc!"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "What?! But how can that"; + mes "be? I've been with Moore"; + mes "for a few days! If he's the one"; + mes "who kidnapped the children,"; + mes "then who is taking them hostage? "; + next; + mes "[Lin]"; + mes "No, you should tell"; + mes "me everything you know"; + mes "about your own client,"; + mes "the Dandelion Organization..."; + emotion e_hmm,0,"R#maogate1"; + next; + cutin "mocseal_rin01.bmp",255; + cutin "mocseal_kid01.bmp",255; + mes "[R. Moore]"; + mes "Thanks for your"; + mes "concern, Lin. But really..."; + mes "It's unnecessary. Heh heh..."; + mes "I don't need to worry about the Dandelion Organization any longer."; + next; + mes "[R. Moore]"; + mes "Prepare yourself"; + mes "and be accepted into"; + mes "this sacrifice... Lin..."; + mes "Your blood will be used"; + mes "to revive Morroc Satan!"; + donpcevent "R#maogate1::OnSpell"; + emotion e_gasp,0,"Kidd#maogate1_1"; + emotion e_gasp,1; + next; + mes "[Kidd]"; + mes "Watch out!"; + donpcevent "Kidd#maogate1_1::OnInit"; + donpcevent "Lin#maogate1_1::OnInit"; + donpcevent "Kidd#maogate1_2::OnEnter"; + donpcevent "Lin#maogate1_2::OnEnter"; + donpcevent "#maogate1_end2::OnSpell"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Kidd! Lin!"; + next; + mes "[Lin]"; + mes "Wh-why...?"; + mes "Mr. Moore, you said"; + mes "that you were trying to"; + mes "stop Satan Morroc's revival..."; + next; + mes "[Kidd]"; + mes "Can't you see...?"; + mes "He was lying! He"; + mes "tricked all of us!"; + next; + mes "[R. Moore]"; + mes "So..."; + mes "You're resisting?"; + mes "Fine, you leave me"; + mes "no choice. Feel the"; + mes "power of Morroc Satan!"; + emotion e_gg,0,"R#maogate1"; + next; + donpcevent "R#maogate1::OnInit"; + initnpctimer; + monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; + monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; + monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; + monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; + monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; + monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; + monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; + monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; + monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead"; + mes "[" + strcharinfo(0) + "]"; + mes "Bastard, what"; + mes "are you doing?"; + mes "Holy crap, m-monsters!"; + next; + mes "[Lin]"; + mes "Damn it!"; + mes "Let me go!"; + mes "I'm gonna chase"; + mes "Moore myself!"; + set mao_request,28; + close2; + donpcevent "Lin#maogate1_2::OnInit"; + disablenpc "#maogate1_end"; + end; + +OnTimer500: + mapannounce "que_job02","I'll back you up!",1,0x90EE90; + donpcevent "Dandelion#maogate1_3::OnEnter"; + donpcevent "Dandelion#maogate1_4::OnEnter"; + emotion e_go,0,"Dandelion#maogate1_1"; + emotion e_go,0,"Dandelion#maogate1_2"; + emotion e_go,0,"Dandelion#maogate1_3"; + emotion e_go,0,"Dandelion#maogate1_4"; + end; + +OnTimer3000: + donpcevent "Dandelion#maogate1_3::OnSpell"; + donpcevent "Dandelion#maogate1_2::OnSpell"; + end; + +OnTimer4000: + donpcevent "Dandelion#maogate1_4::OnSpell"; + donpcevent "Dandelion#maogate1_2::OnSpell2"; + end; + +OnTimer5000: + killmonster "que_job02","#maogate1_end::OnMyMobDead"; + end; + +OnTimer5500: + set $@maogate1mobs,3; + monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead"; + monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead"; + monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead"; + end; + +OnTimer7000: + mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90; + end; + +OnTimer10000: + mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90; + donpcevent "Dandelion#maogate1_4::OnInit"; + donpcevent "Dandelion#maogate1_3::OnInit"; + donpcevent "Dandelion#maogate1_2::OnInit"; + donpcevent "Dandelion#maogate1_1::OnInit"; + stopnpctimer; + end; + +OnMyMobDead: + end; +} + +que_job02,116,108,5 script Kidd#maogate1_1 884,{ + +OnInit: + disablenpc "Kidd#maogate1_1"; + end; + +OnEnter: + enablenpc "Kidd#maogate1_1"; + end; +} + +que_job02,126,103,5 script Kidd#maogate1_2 884,{ + + end; + +OnInit: + disablenpc "Kidd#maogate1_2"; + end; + +OnEnter: + enablenpc "Kidd#maogate1_2"; + end; + +OnMyMobDead: + set $@maogate1mobs,$@maogate1mobs -1; + if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter"; + end; +} + +que_job02,121,106,1 script Lin#maogate1_1 885,{ + +OnInit: + disablenpc "Lin#maogate1_1"; + end; + +OnEnter: + enablenpc "Lin#maogate1_1"; + end; +} + +que_job02,127,101,1 script Lin#maogate1_2 885,{ + +OnInit: + disablenpc "Lin#maogate1_2"; + end; + +OnEnter: + enablenpc "Lin#maogate1_2"; + end; +} + +que_job02,124,109,3 script R#maogate1 880,{ + +OnInit: + disablenpc "R#maogate1"; + end; + +OnEnter: + enablenpc "R#maogate1"; + end; + +OnSpell: + specialeffect EF_BEGINSPELL2; + end; +} + +que_job02,113,107,5 script Dandelion#maogate1_1 880,{ + +OnInit: + disablenpc "Dandelion#maogate1_1"; + end; + +OnEnter: + enablenpc "Dandelion#maogate1_1"; + end; +} + +que_job02,121,100,7 script Dandelion#maogate1_2 880,{ + +OnInit: + disablenpc "Dandelion#maogate1_2"; + end; + +OnEnter: + enablenpc "Dandelion#maogate1_2"; + end; + +OnSpell: + specialeffect EF_BEGINSPELL2; + end; + +OnSpell2: + specialeffect EF_LORD; + end; +} + +que_job02,122,98,1 script Dandelion#maogate1_3 880,{ + +OnInit: + disablenpc "Dandelion#maogate1_3"; + end; + +OnEnter: + enablenpc "Dandelion#maogate1_3"; + end; + +OnSpell: + specialeffect EF_BEGINSPELL2; + end; +} + +que_job02,122,111,5 script Dandelion#maogate1_4 880,{ + +OnInit: + disablenpc "Dandelion#maogate1_4"; + end; + +OnEnter: + enablenpc "Dandelion#maogate1_4"; + end; + +OnSpell: + specialeffect EF_LORD; + end; +} + +que_job02,122,106,1 script #maogate1_end2 139,15,15,{ + +OnInit: + disablenpc "#maogate1_end2"; + end; + +OnEnter: + enablenpc "#maogate1_end2"; + end; + +OnTouch: + if (mao_request == 28) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "" + strcharinfo(0) + "!"; + mes "Hey, you alright?"; + mes "Come on, let's head"; + mes "back, the other members"; + mes "of the Assassin Guild"; + mes "will take care of this..."; + set mao_request,29; + close2; + mapwarp "que_job02","que_job01",59,49; + donpcevent "#maogate1_talk1::OnInit"; + donpcevent "#maogate1_talk2::OnEnter"; + donpcevent "#maogate1_talk3::OnEnter"; + donpcevent "#maogate1_talk4::OnEnter"; + donpcevent "#maogate1_talk5::OnEnter"; + donpcevent "#maogate1_talk6::OnEnter"; + donpcevent "#maogate1_talk7::OnEnter"; + donpcevent "Kidd#maogate1_1::OnInit"; + donpcevent "Kidd#maogate1_2::OnInit"; + donpcevent "Lin#maogate1_1::OnInit"; + donpcevent "Lin#maogate1_2::OnInit"; + donpcevent "R#maogate1::OnInit"; + donpcevent "#maogate1_end::OnStop"; + donpcevent "#maogate1_end::OnInit"; + donpcevent "#maogate1_end2::OnInit"; + donpcevent "Dandelion#maogate1_1::OnInit"; + donpcevent "Dandelion#maogate1_2::OnInit"; + donpcevent "Dandelion#maogate1_3::OnInit"; + donpcevent "Dandelion#maogate1_4::OnInit"; + donpcevent "#maogate1_setting::OnEnter"; + donpcevent "Dandelion Member#1_bt::OnInit"; + donpcevent "#maogate1_battle::OnStop"; + donpcevent "#maogate1_battle::OnEnter"; + enablenpc "#maogate1"; + set $mao_gate1,0; + end; + } +} + +que_job03,14,182,1 script #maogate2 139,1,1,{ + +OnEnter: + enablenpc "#maogate2"; + end; + +OnStop: + disablenpc "#maogate2"; + end; + +OnTouch: + if (mao_request == 124 || mao_request == 125) + { + initnpctimer; + disablenpc "#maogate2"; + donpcevent "#maogate2_talk1::OnEnter"; + } + else + { + mes "^3355FFYou will now be"; + mes "teleported outside.^000000"; + close2; + warp "morocc",100,100; + set $mao_gate2,0; + } + end; + +OnTimer580000: + mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD; + end; + +OnTimer590000: + mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD; + end; + +OnTimer595000: + mapwarp "que_job02","morocc",160,129; + end; + +OnTimer596000: + donpcevent "#maogate2_talk1::OnInit"; + donpcevent "#maogate2_talk2::OnEnter"; + donpcevent "#maogate2_talk3::OnEnter"; + donpcevent "#maogate2_talk4::OnEnter"; + donpcevent "#maogate2_talk5::OnEnter"; + donpcevent "#maogate2_talk6::OnEnter"; + donpcevent "#maogate2_talk7::OnEnter"; + donpcevent "Kidd#maogate2_1::OnInit"; + donpcevent "Kidd#maogate2_2::OnInit"; + donpcevent "Lin#maogate2_1::OnInit"; + donpcevent "Lin#maogate2_2::OnInit"; + donpcevent "R#maogate2::OnInit"; + donpcevent "#maogate2_end::OnStop"; + donpcevent "#maogate2_end::OnInit"; + donpcevent "#maogate2_end2::OnInit"; + donpcevent "Dandelion#maogate2_1::OnInit"; + donpcevent "Dandelion#maogate2_2::OnInit"; + donpcevent "Dandelion#maogate2_3::OnInit"; + donpcevent "Dandelion#maogate2_4::OnInit"; + donpcevent "#maogate2_setting::OnEnter"; + donpcevent "Dandelion Member#2_bt::OnInit"; + donpcevent "#maogate2_battle::OnStop2"; + donpcevent "#maogate2_battle::OnEnter"; + end; + +OnTimer597000: + enablenpc "#maogate2"; + set $mao_gate2,0; + stopnpctimer; + end; +} + +que_job03,14,181,1 script #maogate2_talk1 139,2,2,{ + +OnInit: + disablenpc "#maogate2_talk1"; + end; + +OnEnter: + enablenpc "#maogate2_talk1"; + end; + +OnTouch: + mes "^333333Holy... ritual... of..."; + mes "blood... I am proud..."; + mes "to b-be... the last..."; + mes "sacrifice... Heh heh heh...^000000"; + next; + mes "^3355FFThe maniacial laughter"; + mes "from that strange voice"; + mes "echoes in your head as you"; + mes "wake up in some strage place.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Where am I...?"; + mes "What is this place?"; + mes "Arrgh, my head hurts,"; + mes "but I've got to stop"; + mes "Satan Morroc's revival..."; + mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; + next; + mes "[" + strcharinfo(0) + "]"; + mes "There's that voice"; + mes "again! Kidd? Valdes?"; + mes "Are any of you here?"; + mes "Damn, I must be all alone."; + mes "I guess I have to stop this"; + mes "weird ritual all by myself!"; + close2; + disablenpc "#maogate2_talk1"; + end; +} + +que_job03,17,150,1 script #maogate2_talk2 139,2,2,{ + +OnStop: + disablenpc "#maogate2_talk2"; + end; + +OnEnter: + enablenpc "#maogate2_talk2"; + end; + +OnTouch: + mes "..."; + mes "......"; + mes "........."; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "...Isn't the moon"; + mes "so beautiful tonight?"; + next; + mes "[?????]"; + mes "...But I wonder..."; + mes "Why are there twice as many"; + mes "guards when the moon is full?"; + next; + mes "[???????]"; + mes "The moon is so red..."; + mes "Yes, it's been a year..."; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "What's going on?"; + mes "Who's there? Kidd?"; + mes "Valdes? Anybody?"; + mes "What was that?"; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate2_talk2"; + end; +} + +que_job03,16,97,1 script #maogate2_talk3 139,2,2,{ + +OnStop: + disablenpc "#maogate2_talk3"; + end; + +OnEnter: + enablenpc "#maogate2_talk3"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "So, you telling me you"; + mes "don't know how this town"; + mes "got its name? Well, it's"; + mes "kind of a scary tale..."; + next; + mes "[?????]"; + mes "An evil demon invaded our"; + mes "world, summoning troops of"; + mes "his minions from the darkness."; + mes "However, he was defeated and"; + mes "sealed beneath this castle"; + mes "by a legendary hero."; + next; + mes "[???????]"; + mes "But the hatred of Satan"; + mes "Morroc has not ebbed with"; + mes "time. If you look at the full"; + mes "moon from here, it is colored"; + mes "red with Satan Morroc's rage..."; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "...I keep hearing"; + mes "things! Where the hell"; + mes "is it all coming from?!"; + next; + mes "......"; + mes "........."; + mes "............"; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate2_talk3"; + end; +} + +que_job03,44,33,1 script #maogate2_talk4 139,2,2,{ + +OnStop: + disablenpc "#maogate2_talk4"; + end; + +OnEnter: + enablenpc "#maogate2_talk4"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "Hmpf."; + mes "It has begun."; + next; + mes "[?????]"; + mes "That smoke...?"; + mes "What exactly is going"; + mes "on over there every"; + mes "full moon?"; + next; + mes "[???????]"; + mes "Well..."; + mes "Who's to say?"; + next; + mes "[????]"; + mes "B-boss...!"; + next; + mes "......"; + mes "........."; + mes "............"; + mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD; + next; + mes "["+ strcharinfo(0) +"]"; + mes "These voices..."; + mes "They're like past"; + mes "memories of something"; + mes "that's happened here"; + mes "in Castle Morroc..."; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate2_talk4"; + end; +} + +que_job03,93,21,1 script #maogate2_talk5 139,2,2,{ + +OnStop: + disablenpc "#maogate2_talk5"; + end; + +OnEnter: + enablenpc "#maogate2_talk5"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "Sir, our investigation has"; + mes "turned something up. Every"; + mes "15 days, a carriage secretly"; + mes "transports about 20 to 30"; + mes "children into the castle."; + mes "However, they never come out..."; + next; + mes "[?????]"; + mes "Are you serious...?"; + mes "What the hell could"; + mes "they be doing in there?!"; + mes "Come on, let's go..."; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate2_talk5"; + end; +} + +que_job03,93,21,1 script #maogate2_talk6 139,3,3,{ + +OnStop: + disablenpc "#maogate2_talk6"; + end; + +OnEnter: + enablenpc "#maogate2_talk6"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "Wh-what's with"; + mes "all of this noise?"; + next; + mes "[?????]"; + mes "Sorry, m'lord."; + mes "It's nothing, but"; + mes "we'll take care of"; + mes "it as soon as possible."; + mes "Shut up, children. Silence!"; + next; + mes ".............."; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[???????]"; + mes "This place is so hot..."; + mes "Where's my daddy? I don't..."; + mes "I don't wanna go to Thanatos..."; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[??????]"; + mes "Make sure that"; + mes "nothing interferes"; + mes "with our plan. Nothing..."; + mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE; + next; + mes "[????]"; + mes "I don't wanna"; + mes "wear these chains!"; + mes "G-get them off, please!"; + mes "I'm sorry, I'm sorry, I'm s--"; + next; + mes "......"; + mes "........."; + mes "............"; + mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I can't..."; + mes "I can't endure"; + mes "listening to this"; + mes "much longer. Where"; + mes "the hell is Raiyan Moore?!"; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate2_talk6"; + end; +} + +que_job03,180,144,1 script #maogate2_talk7 139,2,2,{ + +OnStop: + disablenpc "#maogate2_talk7"; + end; + +OnEnter: + enablenpc "#maogate2_talk7"; + end; + +OnTouch: + mes "......"; + mes "........."; + mes "............"; + next; + soundeffect "wander_man_move.wav",0; + sc_start SC_Blind,60000,0; + mes "[?????]"; + mes "Jeez, what's going"; + mes "on? Where the heck"; + mes "are all the guards?"; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[????]"; + mes "What?! Why would"; + mes "anyone do something"; + mes "so stupid, so foolhardy,"; + mes "as revive Satan Morroc?!"; + next; + mes "[????]"; + mes "Why...?"; + mes "You can't possibly"; + mes "understand. Now die...!"; + next; + mes "......"; + mes "........."; + mes "............"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Where is that voice"; + mes "coming from? Wait..."; + mes "That's... That's happening"; + mes "right now! Please... Please"; + mes "don't let me be too late!"; + close2; + soundeffect "wander_man_move.wav",0; + sc_end SC_All; + disablenpc "#maogate2_talk7"; + end; +} + +que_job03,77,179,1 script #maogate2_talk8 139,2,2,{ + +OnStop: + disablenpc "#maogate2_talk8"; + end; + +OnEnter: + enablenpc "#maogate2_talk8"; + end; + +OnStop2: + stopnpctimer; + end; + +OnTouch: + initnpctimer; + disablenpc "#maogate2_talk8"; + end; + +OnTimer1000: + mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; + end; + +OnTimer4000: + mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE; + end; + +OnTimer8000: + mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE; + end; + +OnTimer12000: + mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE; + end; + +OnTimer16000: + mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE; + end; + +OnTimer20000: + mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE; + end; + +OnTimer20100: + stopnpctimer; + end; +} + +que_job03,73,82,1 script #maogate2_battle 139,2,2,{ + +OnStop: + disablenpc "#maogate2_battle"; + end; + +OnEnter: + enablenpc "#maogate2_battle"; + end; + +OnStop2: + stopnpctimer; + killmonster "que_job03","#maogate2_battle::OnMyMobDead"; + end; + +OnTouch: + initnpctimer; + emotion e_wah,1; + disablenpc "#maogate2_battle"; + end; + +OnTimer500: + monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; + monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; + monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; + monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead"; + end; + +OnTimer5000: + mapannounce "que_job03","Watch out!",1,0x90EE90; + donpcevent "Dandelion Member#2_bt::OnEnter"; + end; + +OnTimer6000: + specialeffect EF_LORD; + end; + +OnTimer6500: + killmonster "que_job03","#maogate2_battle::OnMyMobDead"; + stopnpctimer; + end; + +OnMyMobDead: + end; +} + +que_job03,66,85,5 script Dandelion Member#2_bt 880,{ + + if(mao_request == 124 || mao_request == 125) + { + mes "[Dandelion Member]"; + mes "Hey, are you alright?"; + mes "That was a pretty huge"; + mes "explosion just now!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Mr. R...?"; + mes "Oh. You're not him."; + mes "Thanks, I think you"; + mes "just saved my life. Hey..."; + mes "Have you seen a female"; + mes "Assassin around here?"; + next; + mes "[Dandelion Member]"; + mes "No, I don't think"; + mes "so, but there's another"; + mes "Assassin, Kidd, who's just"; + mes "in the area. Wait, were you the"; + mes "one who was duped by Raiyan"; + mes "Moore? He's your client, right?"; + next; + mes "[Dandelion Member]"; + mes "I'm a member of the"; + mes "Dandelion Organization,"; + mes "and we've been trying to find"; + mes "him. It turns out that we were"; + mes "right about Moore: he's really planning to revive Satan Morroc."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh? What are you"; + mes "talking about? Wait,"; + mes "Raiyan Moore? Do you"; + mes "mean Mr. R. Moore?"; + mes "No! Then this means..."; + next; + mes "[Dandelion Member]"; + mes "Right. He managed to"; + mes "trick all of us. Now, if you'd"; + mes "excuse me, I better go help"; + mes "Kidd now that you're awake."; + next; + mes "[Lin's Voice]"; + mes "...S-stop..."; + mes "...This is..."; + mes "This is all insane!"; + emotion e_gasp,0; + next; + mes "["+ strcharinfo(0) +"]"; + mes "That's... That's Lin's"; + mes "voice! I better walk"; + mes "through this darkness"; + mes "and try to find her as"; + mes "soon as I can!"; + close2; + set mao_request,125; + disablenpc "Dandelion Member#2_bt"; + end; + } + +OnInit: + disablenpc "Dandelion Member#2_bt"; + end; + +OnEnter: + enablenpc "Dandelion Member#2_bt"; + end; +} + +que_job03,87,83,1 script #maogate2_setting 139,2,2,{ + +OnStop: + disablenpc "#maogate2_setting"; + end; + +OnEnter: + enablenpc "#maogate2_setting"; + end; + +OnTouch: + if (mao_request == 125) + { + donpcevent "#maogate2_end::OnEnter"; + donpcevent "Kidd#maogate2_1::OnEnter"; + donpcevent "Lin#maogate2_1::OnEnter"; + donpcevent "R#maogate2::OnEnter"; + donpcevent "Dandelion#maogate2_1::OnEnter"; + donpcevent "Dandelion#maogate2_2::OnEnter"; + end; + } +} + +que_job03,117,101,1 script #maogate2_end 139,3,3,{ + +OnInit: + disablenpc "#maogate2_end"; + end; + +OnReset: + killmonster "que_job03","#maogate2_end::OnMyMobDead"; + end; + +OnStop: + killmonster "que_job03","#maogate2_end::OnMyMobDead"; + stopnpctimer; + end; + +OnEnter: + enablenpc "#maogate2_end"; + end; + +OnTouch: + donpcevent "#maogate2_setting::OnStop"; + mes "[" + strcharinfo(0) + "]"; + mes "Hey, what's going"; + mes "on here? Kidd! Lin?"; + mes "A-and who's that guy?"; + mes "Could it possibly be..."; + emotion e_gasp,1; + next; + cutin "mocseal_kid01.bmp",0; + mes "[Kidd]"; + mes ""+ strcharinfo(0) +"..."; + mes "Stay back and don't come"; + mes "near me! Lin, why are you"; + mes "doing this! Give up your"; + mes "mission, you don't know"; + mes "who your client really is!"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "What are you talking"; + mes "about, Kidd? I just found"; + mes "out that the people you're"; + mes "working for, the Dandelion"; + mes "Organization, have been"; + mes "hunting Mr. Moore down..."; + emotion e_wah,0,"Lin#maogate2_1"; + next; + cutin "mocseal_kid01.bmp",0; + mes "[Kidd]"; + mes "Yes, of course they're"; + mes "hunting him down. Your client,"; + mes "Mr. R. Moore, is none other"; + mes "than Raiyan Moore-- and he"; + mes "plans to revive Satan Morroc!"; + next; + cutin "mocseal_rin01.bmp",2; + mes "[Lin]"; + mes "What?! But how can that"; + mes "be? I've been with Moore"; + mes "for a few days! If he's the one"; + mes "who kidnapped the children,"; + mes "then who is taking them hostage? "; + next; + mes "[Lin]"; + mes "No, you should tell"; + mes "me everything you know"; + mes "about your own client,"; + mes "the Dandelion Organization..."; + emotion e_hmm,0,"R#maogate2"; + next; + cutin "mocseal_rin01.bmp",255; + cutin "mocseal_kid01.bmp",255; + mes "[R. Moore]"; + mes "Thanks for your"; + mes "concern, Lin. But really..."; + mes "It's unnecessary. Heh heh..."; + mes "I don't need to worry about the Dandelion Organization any longer."; + next; + mes "[R. Moore]"; + mes "Prepare yourself"; + mes "and be accepted into"; + mes "this sacrifice... Lin..."; + mes "Your blood will be used"; + mes "to revive Morroc Satan!"; + donpcevent "R#maogate2::OnSpell"; + emotion e_gasp,0,"Kidd#maogate2_1"; + emotion e_gasp,1; + next; + mes "[Kidd]"; + mes "Watch out!"; + donpcevent "Kidd#maogate2_1::OnInit"; + donpcevent "Lin#maogate2_1::OnInit"; + donpcevent "Kidd#maogate2_2::OnEnter"; + donpcevent "Lin#maogate2_2::OnEnter"; + donpcevent "#maogate2_end2::OnSpell"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Kidd! Lin!"; + next; + mes "[Lin]"; + mes "Wh-why...?"; + mes "Mr. Moore, you said"; + mes "that you were trying to"; + mes "stop Satan Morroc's revival..."; + next; + mes "[Kidd]"; + mes "Can't you see...?"; + mes "He was lying! He"; + mes "tricked all of us!"; + next; + mes "[R. Moore]"; + mes "So..."; + mes "You're resisting?"; + mes "Fine, you leave me"; + mes "no choice. Feel the"; + mes "power of Morroc Satan!"; + emotion e_gg,0,"R#maogate2"; + next; + donpcevent "R#maogate2::OnInit"; + initnpctimer; + monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; + monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; + monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; + monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; + monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; + monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; + monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; + monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; + monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead"; + mes "[" + strcharinfo(0) + "]"; + mes "Bastard, what"; + mes "are you doing?"; + mes "Holy crap, m-monsters!"; + next; + mes "[Lin]"; + mes "Damn it!"; + mes "Let me go!"; + mes "I'm gonna chase"; + mes "Moore myself!"; + set mao_request,126; + set $maoattack,$maoattack +1; + close2; + donpcevent "Lin#maogate2_2::OnInit"; + disablenpc "#maogate2_end"; + end; + +OnTimer500: + mapannounce "que_job03","I'll back you up!",1,0x90EE90; + donpcevent "Dandelion#maogate2_3::OnEnter"; + donpcevent "Dandelion#maogate2_4::OnEnter"; + emotion e_go,0,"Dandelion#maogate2_1"; + emotion e_go,0,"Dandelion#maogate2_2"; + emotion e_go,0,"Dandelion#maogate2_3"; + emotion e_go,0,"Dandelion#maogate2_4"; + end; + +OnTimer3000: + donpcevent "Dandelion#maogate2_3::OnSpell"; + donpcevent "Dandelion#maogate2_2::OnSpell"; + end; + +OnTimer4000: + donpcevent "Dandelion#maogate2_4::OnSpell"; + donpcevent "Dandelion#maogate2_2::OnSpell2"; + end; + +OnTimer5000: + killmonster "que_job03","#maogate2_end::OnMyMobDead"; + end; + +OnTimer5500: + set $@maogate2mobs,3; + monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead"; + monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead"; + monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead"; + end; + +OnTimer7000: + mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90; + end; + +OnTimer10000: + mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90; + donpcevent "Dandelion#maogate2_4::OnInit"; + donpcevent "Dandelion#maogate2_3::OnInit"; + donpcevent "Dandelion#maogate2_2::OnInit"; + donpcevent "Dandelion#maogate2_1::OnInit"; + stopnpctimer; + end; + +OnMyMobDead: + end; +} + +que_job03,116,108,5 script Kidd#maogate2_1 884,{ + +OnInit: + disablenpc "Kidd#maogate2_1"; + end; + +OnEnter: + enablenpc "Kidd#maogate2_1"; + end; +} + +que_job03,126,103,5 script Kidd#maogate2_2 884,{ + + end; + +OnInit: + disablenpc "Kidd#maogate2_2"; + end; + +OnEnter: + enablenpc "Kidd#maogate2_2"; + end; + +OnMyMobDead: + set $@maogate2mobs,$@maogate2mobs -1; + if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter"; + end; +} + +que_job03,121,106,1 script Lin#maogate2_1 885,{ + +OnInit: + disablenpc "Lin#maogate2_1"; + end; + +OnEnter: + enablenpc "Lin#maogate2_1"; + end; +} + +que_job03,127,101,1 script Lin#maogate2_2 885,{ + +OnInit: + disablenpc "Lin#maogate2_2"; + end; + +OnEnter: + enablenpc "Lin#maogate2_2"; + end; +} + +que_job03,124,109,3 script R#maogate2 880,{ + +OnInit: + disablenpc "R#maogate2"; + end; + +OnEnter: + enablenpc "R#maogate2"; + end; + +OnSpell: + specialeffect EF_BEGINSPELL2; + end; +} + +que_job03,113,107,5 script Dandelion#maogate2_1 880,{ + +OnInit: + disablenpc "Dandelion#maogate2_1"; + end; + +OnEnter: + enablenpc "Dandelion#maogate2_1"; + end; +} + +que_job03,121,100,7 script Dandelion#maogate2_2 880,{ + +OnInit: + disablenpc "Dandelion#maogate2_2"; + end; + +OnEnter: + enablenpc "Dandelion#maogate2_2"; + end; + +OnSpell: + specialeffect EF_BEGINSPELL2; + end; + +OnSpell2: + specialeffect EF_LORD; + end; +} + +que_job03,122,98,1 script Dandelion#maogate2_3 880,{ + +OnInit: + disablenpc "Dandelion#maogate2_3"; + end; + +OnEnter: + enablenpc "Dandelion#maogate2_3"; + end; + +OnSpell: + specialeffect EF_BEGINSPELL2; + end; +} + +que_job03,122,111,5 script Dandelion#maogate2_4 880,{ + +OnInit: + disablenpc "Dandelion#maogate2_4"; + end; + +OnEnter: + enablenpc "Dandelion#maogate2_4"; + end; + +OnSpell: + specialeffect EF_LORD; + end; +} + +que_job03,122,106,1 script #maogate2_end2 139,15,15,{ + +OnInit: + disablenpc "#maogate2_end2"; + end; + +OnEnter: + enablenpc "#maogate2_end2"; + end; + +OnTouch: + if (mao_request == 126) + { + cutin "mocseal_kid01.bmp",2; + mes "[Kidd]"; + mes "" + strcharinfo(0) + "...!"; + mes "Can you hear me? Oh man..."; + mes "You don't look so hot. Come"; + mes "on, we gotta get you back"; + mes "to the guild for now..."; + set mao_request,127; + close2; + mapwarp "que_job03","que_job01",59,49; + donpcevent "#maogate2_talk1::OnInit"; + donpcevent "#maogate2_talk2::OnEnter"; + donpcevent "#maogate2_talk3::OnEnter"; + donpcevent "#maogate2_talk4::OnEnter"; + donpcevent "#maogate2_talk5::OnEnter"; + donpcevent "#maogate2_talk6::OnEnter"; + donpcevent "#maogate2_talk7::OnEnter"; + donpcevent "Kidd#maogate2_1::OnInit"; + donpcevent "Kidd#maogate2_2::OnInit"; + donpcevent "Lin#maogate2_1::OnInit"; + donpcevent "Lin#maogate2_2::OnInit"; + donpcevent "R#maogate2::OnInit"; + donpcevent "#maogate2_end::OnStop"; + donpcevent "#maogate2_end::OnInit"; + donpcevent "#maogate2_end2::OnInit"; + donpcevent "Dandelion#maogate2_1::OnInit"; + donpcevent "Dandelion#maogate2_2::OnInit"; + donpcevent "Dandelion#maogate2_3::OnInit"; + donpcevent "Dandelion#maogate2_4::OnInit"; + donpcevent "#maogate2_setting::OnEnter"; + donpcevent "Dandelion Member#2_bt::OnInit"; + donpcevent "#maogate2_battle::OnStop"; + donpcevent "#maogate2_battle::OnEnter"; + enablenpc "#maogate2"; + set $mao_gate2,0; + end; + } +} + +morocc,30,29,5 script Member#mao1 880,10,15,{ + + mes "[Chairman]"; + mes "So it's agreed."; + mes "Tomorrow we'll clean"; + mes "the pond near the south"; + mes "gate tomorrow. I hope"; + mes "that everyone can make it."; + next; + mes "[Members]"; + mes "Sure, no problem."; + mes "When are we planning"; + mes "on reconstructing the"; + mes "daycare facilities?"; + next; + mes "[Chairman]"; + mes "Hmmm..."; + mes "I guess that's an"; + mes "issue that we can"; + mes "save for tomorrow's"; + mes "meeting. I'll see you then."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Is this some"; + mes "sort of volunteer"; + mes "service group?"; + close; + +OnStop: + disablenpc "Member#mao1"; + end; + +OnEnter: + enablenpc "Member#mao1"; + end; + +OnTouch: + if (mao_request == 30 || mao_request == 128) + { + mes "[?????]"; + mes "...That's what"; + mes "happened... Worked"; + mes "hard... This time..."; + next; + mes "[???]"; + mes "There is just one"; + mes "regret... Was that..."; + mes "...tan... was... better..."; + next; + mes "[????????]"; + mes "I know, I know that!"; + mes "But we still accomplished"; + mes "what we set out to do, right?"; + next; + mes "[??????]"; + mes "Quiet!"; + mes "You're too loud."; + next; + mes "[?????]"; + mes "I'm pretty sure..."; + mes "...is... not going to"; + mes "be quiet about this."; + mes "Perhaps... it'll happen."; + next; + mes "[???]"; + mes "Shh. Act naturally!"; + mes "Someone's listening"; + mes "to us! Get out of here!"; + close2; + donpcevent "Member#mao1::OnStop"; + donpcevent "Member#mao2::OnStop"; + donpcevent "Member#mao3::OnStop"; + donpcevent "Member#mao4::OnStop"; + if($maoattack > 49) + { + donpcevent "#mao_manager::OnStart"; + set $maoattack,0; + } + else donpcevent "#mao_timer::OnStart"; + end; + } +} + +morocc,29,26,0 script Member#mao2 880,{ + + mes "[Chairman]"; + mes "So it's agreed."; + mes "Tomorrow we'll clean"; + mes "the pond near the south"; + mes "gate tomorrow. I hope"; + mes "that everyone can make it."; + next; + mes "[Members]"; + mes "Sure, no problem."; + mes "When are we planning"; + mes "on reconstructing the"; + mes "daycare facilities?"; + next; + mes "[Chairman]"; + mes "Hmmm..."; + mes "I guess that's an"; + mes "issue that we can"; + mes "save for tomorrow's"; + mes "meeting. I'll see you then."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Is this some"; + mes "sort of volunteer"; + mes "service group?"; + close; + +OnStop: + disablenpc "Member#mao2"; + end; + +OnEnter: + enablenpc "Member#mao2"; + end; +} + +morocc,33,27,1 script Member#mao3 880,{ + + mes "[Chairman]"; + mes "So it's agreed."; + mes "Tomorrow we'll clean"; + mes "the pond near the south"; + mes "gate tomorrow. I hope"; + mes "that everyone can make it."; + next; + mes "[Members]"; + mes "Sure, no problem."; + mes "When are we planning"; + mes "on reconstructing the"; + mes "daycare facilities?"; + next; + mes "[Chairman]"; + mes "Hmmm..."; + mes "I guess that's an"; + mes "issue that we can"; + mes "save for tomorrow's"; + mes "meeting. I'll see you then."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Is this some"; + mes "sort of volunteer"; + mes "service group?"; + close; + +OnStop: + disablenpc "Member#mao3"; + end; + +OnEnter: + enablenpc "Member#mao3"; + end; +} + +morocc,34,30,3 script Member#mao4 880,{ + + mes "[Chairman]"; + mes "So it's agreed."; + mes "Tomorrow we'll clean"; + mes "the pond near the south"; + mes "gate tomorrow. I hope"; + mes "that everyone can make it."; + next; + mes "[Members]"; + mes "Sure, no problem."; + mes "When are we planning"; + mes "on reconstructing the"; + mes "daycare facilities?"; + next; + mes "[Chairman]"; + mes "Hmmm..."; + mes "I guess that's an"; + mes "issue that we can"; + mes "save for tomorrow's"; + mes "meeting. I'll see you then."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Is this some"; + mes "sort of volunteer"; + mes "service group?"; + close; + +OnStop: + disablenpc "Member#mao4"; + end; + +OnEnter: + enablenpc "Member#mao4"; + end; +} + +morocc,1,1,1 script #mao_timer -1,{ + +OnStart: + initnpctimer; + end; + +OnTimer300000: +OnStop: + donpcevent "Member#mao1::OnEnter"; + donpcevent "Member#mao2::OnEnter"; + donpcevent "Member#mao3::OnEnter"; + donpcevent "Member#mao4::OnEnter"; + stopnpctimer; + end; +} + +morocc,1,2,1 script #mao_manager -1,{ + +OnStart: + initnpctimer; + end; + +OnStop: + killmonster "morocc","#mao_manager::OnMyMobDead"; + donpcevent "Member#mao1::OnEnter"; + donpcevent "Member#mao2::OnEnter"; + donpcevent "Member#mao3::OnEnter"; + donpcevent "Member#mao4::OnEnter"; + stopnpctimer; + end; + +OnTimer300000: + mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE; + end; + +OnTimer305000: + mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE; + end; + +OnTimer310000: + mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE; + end; + +OnTimer315000: + mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE; + end; + +OnTimer320000: + mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE; + end; + +OnTimer325000: + mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE; + monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + end; + +OnTimer327000: + monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + end; + +OnTimer329000: + announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB; + monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + end; + +OnTimer331000: + monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + end; + +OnTimer333000: + monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead"; + end; + +OnTimer335000: + monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead"; + monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead"; + monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead"; + end; + +OnTimer1800000: + killmonster "morocc","#mao_manager::OnMyMobDead"; + donpcevent "Member#mao1::OnEnter"; + donpcevent "Member#mao2::OnEnter"; + donpcevent "Member#mao3::OnEnter"; + donpcevent "Member#mao4::OnEnter"; + stopnpctimer; + end; + +OnMyMobDead: + end; +} + +que_job01,68,88,5 script Simon#mao 881,{ + + mes "[Simon]"; + mes "...No. How many"; + mes "times must I tell you?"; + mes "I'm not going back."; + emotion e_swt,0,"Simon#mao"; + next; + mes "[Kimmie]"; + mes "Please..."; + mes "We really need"; + mes "you back home..."; + emotion e_sob,0,"Kimmie"; + next; + mes "[Simon]"; + mes "I'm sorry, Kimmie."; + mes "I have to follow my"; + mes "own path. You'll have"; + mes "to make do without me."; + mes "Besides, you're strong"; + mes "and don't really need me..."; + next; + mes "[Kimmie]"; + mes "Y-you can't do this!"; + mes "Why did you leave us?"; + mes "I d-didn't want to tell you"; + mes "this, but Jimmy's been getting"; + mes "in trouble with the law and..."; + emotion e_wah,0,"Kimmie"; + next; + mes "[Simon]"; + mes "Then it's his own"; + mes "fault. I don't care, I'm"; + mes "still not going home..."; + mes "I've got to be responsible"; + mes "for myself before I can even"; + mes "think of taking care of others."; + next; + mes "[Kimmie]"; + mes "Shut up! Shut up!"; + mes "Come back to us!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I have no idea what's"; + mes "going on, but it seems"; + mes "pretty bad. Sometimes it's"; + mes "good not to get involved"; + mes "with other people's problems."; + close; +} + +que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0 + +sec_in02,38,162,0 script Morroc Invasion Manager 882,{ + + if(getgmlevel() < 80) end; + + mes "A total of " + $maoattack + " users completed"; + mes "the Satan Morroc: Lin Quest."; + mes "There are 2 requirements to"; + mes "summon Satan Morroc's troops."; + mes "1) 50 users must complete"; + mes "this Satan Morroc: Lin Quest."; + next; + mes "2) One of these users that"; + mes "completed the Lin Quest must"; + mes "approach the Dandelion Org"; + mes "NPCs at the outskirts of Morroc to trigger the monster invasion."; + mes "Change the GlobalVar to affect status of Satan Morroc invasation?"; + next; + switch( select( "Set Globalvar","Cancel" ) ) + { + case 1: + mes "Please choose the number"; + mes "of times that the Lin Quest"; + mes "will be recorded as completed"; + mes "on the server. 0 is essentially"; + mes "a reset; 50 will immediately"; + mes "make the invasion available."; + next; + switch( select( "49","50","0" ) ) + { + case 1: + mes "The GlobalVar has been"; + mes "set to 49. The Lin Quest"; + mes "must be completed 1 more"; + mes "time before the Satan Morroc"; + mes "invasion can be triggered."; + set $maoattack,49; + close; + + case 2: + mes "The GlobalVar has been"; + mes "set to 50. The Satan Morroc"; + mes "invasion can now be triggered."; + set $maoattack,50; + close; + + case 3: + mes "The GlobalVar has been"; + mes "set to 0. The Lin Quest"; + mes "must be completed 1 more"; + mes "time before the Satan Morroc"; + mes "invasion can be triggered."; + set $maoattack,0; + close; + } + + case 2: + mes "You have canceled."; + close; + } +} -- cgit v1.2.3-70-g09d2