From bd18b127755adaea4d958574b5b7f26c8d818b50 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Thu, 10 Dec 2015 15:36:07 +0530 Subject: ItemID to Constant: pre-re Folder --- npc/pre-re/jobs/1-1/archer.txt | 30 ++--- npc/pre-re/jobs/1-1/mage.txt | 64 +++++----- npc/pre-re/jobs/1-1/merchant.txt | 138 ++++++++++----------- npc/pre-re/jobs/1-1/swordman.txt | 2 +- npc/pre-re/jobs/1-1/thief.txt | 20 +-- npc/pre-re/jobs/novice/novice.txt | 122 +++++++++--------- npc/pre-re/quests/collection/quest_alligator.txt | 8 +- npc/pre-re/quests/collection/quest_caramel.txt | 8 +- npc/pre-re/quests/collection/quest_coco.txt | 8 +- npc/pre-re/quests/collection/quest_creamy.txt | 8 +- npc/pre-re/quests/collection/quest_demonpungus.txt | 8 +- npc/pre-re/quests/collection/quest_dokebi.txt | 4 +- npc/pre-re/quests/collection/quest_dryad.txt | 8 +- npc/pre-re/quests/collection/quest_fabre.txt | 4 +- npc/pre-re/quests/collection/quest_frilldora.txt | 4 +- npc/pre-re/quests/collection/quest_goat.txt | 8 +- npc/pre-re/quests/collection/quest_golem.txt | 4 +- npc/pre-re/quests/collection/quest_hode.txt | 8 +- npc/pre-re/quests/collection/quest_leafcat.txt | 8 +- npc/pre-re/quests/collection/quest_pecopeco.txt | 4 +- npc/pre-re/quests/collection/quest_pupa.txt | 4 +- npc/pre-re/quests/skills/novice_skills.txt | 14 +-- 22 files changed, 243 insertions(+), 243 deletions(-) (limited to 'npc/pre-re') diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt index 075bb391a..946638d64 100644 --- a/npc/pre-re/jobs/1-1/archer.txt +++ b/npc/pre-re/jobs/1-1/archer.txt @@ -145,10 +145,10 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ close; } if (job_archer_q == 1) { - .@archer_item1 = countitem(1066) * 5; - .@archer_item2 = countitem(1067) * 3; - .@archer_item3 = countitem(1068) * 2; - .@archer_item4 = countitem(1019); + .@archer_item1 = countitem(Tree_Of_Archer_1) * 5; + .@archer_item2 = countitem(Tree_Of_Archer_2) * 3; + .@archer_item3 = countitem(Tree_Of_Archer_3) * 2; + .@archer_item4 = countitem(Wooden_Block); .@total_archer = .@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4; .@total_archer2 = (((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4); mes "[Archer Guildsman]"; @@ -159,17 +159,17 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "[Archer Guildsman]"; mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought."; next; - if (countitem(1066) == 0 && countitem(1067) == 0 && countitem(1068) == 0 && countitem(1019) == 0) { + if (countitem(Tree_Of_Archer_1) == 0 && countitem(Tree_Of_Archer_2) == 0 && countitem(Tree_Of_Archer_3) == 0 && countitem(Wooden_Block) == 0) { mes "[Archer Guildsman]"; mes "Um..."; mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise."; close; } mes "[Archer Guildsman]"; - if (countitem(1066) != 0) mes " Grade S : " + countitem(1066) + " ea, Grade: " + .@archer_item1 + " . "; - if (countitem(1067) != 0) mes " Grade A : " + countitem(1067) + " ea, Grade : " + .@archer_item2 + " . "; - if (countitem(1068) != 0) mes " Grade B : " + countitem(1068) + " ea, Grade : " + .@archer_item3 + " . "; - if (countitem(1019) != 0) mes " Grade C : " + countitem(1019) + " ea, Grade : " + .@archer_item4 + " . "; + if (countitem(Tree_Of_Archer_1) != 0) mes " Grade S : " + countitem(Tree_Of_Archer_1) + " ea, Grade: " + .@archer_item1 + " . "; + if (countitem(Tree_Of_Archer_2) != 0) mes " Grade A : " + countitem(Tree_Of_Archer_2) + " ea, Grade : " + .@archer_item2 + " . "; + if (countitem(Tree_Of_Archer_3) != 0) mes " Grade B : " + countitem(Tree_Of_Archer_3) + " ea, Grade : " + .@archer_item3 + " . "; + if (countitem(Wooden_Block) != 0) mes " Grade C : " + countitem(Wooden_Block) + " ea, Grade : " + .@archer_item4 + " . "; if (.@total_archer < 25) { mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40"; next; @@ -196,10 +196,10 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ next; mes "[Archer Guildsman]"; mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!"; - if (countitem(1066) != 0) delitem 1066,countitem(1066); //Tree_Of_Archer_1 - if (countitem(1067) != 0) delitem 1067,countitem(1067); //Tree_Of_Archer_2 - if (countitem(1068) != 0) delitem 1068,countitem(1068); //Tree_Of_Archer_3 - if (countitem(1019) != 0) delitem 1019,countitem(1019); //Wooden_Block + if (countitem(Tree_Of_Archer_1) != 0) delitem Tree_Of_Archer_1,countitem(Tree_Of_Archer_1); + if (countitem(Tree_Of_Archer_2) != 0) delitem Tree_Of_Archer_2,countitem(Tree_Of_Archer_2); + if (countitem(Tree_Of_Archer_3) != 0) delitem Tree_Of_Archer_3,countitem(Tree_Of_Archer_3); + if (countitem(Wooden_Block) != 0) delitem Wooden_Block,countitem(Wooden_Block); } next; callfunc "Job_Change",Job_Archer; @@ -214,8 +214,8 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ next; mes "[Archer Guildsman]"; mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~"; - getitem 1702,1; //Bow_ - getitem 1750,.@total_archer2; //Arrow + getitem Bow_,1; + getitem Arrow,.@total_archer2; next; mes "[Archer Guildsman]"; mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!"; diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt index 0108f6a04..4836258c4 100644 --- a/npc/pre-re/jobs/1-1/mage.txt +++ b/npc/pre-re/jobs/1-1/mage.txt @@ -139,7 +139,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ job_magician_q = 4; } next; - getitem 1092,1; //Empty_Cylinder + getitem Empty_Cylinder,1; mes "[Mage Guildsman]"; mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go."; next; @@ -175,13 +175,13 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ mes "solution accurately..."; next; mes "[Mage Guildsman]"; - if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) { + if (countitem(Mage_Test_1) == 0 && countitem(Mage_Test_2) == 0 && countitem(Mage_Test_3) == 0 && countitem(Mage_Test_4) == 0 && countitem(Mage_Test_Etc) == 0) { mes "Hey, where's the Solution"; mes "I asked for...? I can't check it if you don't show it to me, right?"; close; } else { - if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) { + if ((job_magician_q == 1 && countitem(Mage_Test_1) == 0) || (job_magician_q == 2 && countitem(Mage_Test_2) == 0) || (job_magician_q == 3 && countitem(Mage_Test_3) == 0) || (job_magician_q == 4 && countitem(Mage_Test_4) == 0)) { mes "Wait."; mes "This isn't the"; mes "Solution I asked for!"; @@ -196,19 +196,19 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ else mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again."; - if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1 - else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2 - else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3 - else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4 - else delitem 1090,1; //Mage_Test_Etc + if (countitem(Mage_Test_1) != 0) delitem Mage_Test_1,1; + else if (countitem(Mage_Test_2) != 0) delitem Mage_Test_2,1; + else if (countitem(Mage_Test_3) != 0) delitem Mage_Test_3,1; + else if (countitem(Mage_Test_4) != 0) delitem Mage_Test_4,1; + else delitem Mage_Test_Etc,1; close; } } - if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1 - else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2 - else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3 - else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4 - else delitem 1090,1; //Mage_Test_Etc + if (countitem(Mage_Test_1) != 0) delitem Mage_Test_1,1; + else if (countitem(Mage_Test_2) != 0) delitem Mage_Test_2,1; + else if (countitem(Mage_Test_3) != 0) delitem Mage_Test_3,1; + else if (countitem(Mage_Test_4) != 0) delitem Mage_Test_4,1; + else delitem Mage_Test_Etc,1; mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good."; mes "Great work!"; next; @@ -312,7 +312,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ next; switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) { case 1: - if (countitem(1089) == 0) { + if (countitem(Payon_Potion) == 0) { mes "[Mixing Machine]"; mes "Error."; mes "Cannot find the item."; @@ -323,7 +323,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ .@mixitem2 = 1; break; case 2: - if (countitem(1088) == 0) { + if (countitem(Morocc_Potion) == 0) { mes "[Mixing Machine]"; mes "Error."; mes "Cannot find the item."; @@ -366,37 +366,37 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "Place items into the Mixing Receptacle now. Please wait."; next; mes "[Mixing Machine]"; - if (countitem(909) < .@mixitem1_1) { + if (countitem(Jellopy) < .@mixitem1_1) { mes "Insufficient Jellopy."; mes "Please Check again."; mes "Process Halted."; close; } - else if (countitem(914) < .@mixitem1_2) { + else if (countitem(Fluff) < .@mixitem1_2) { mes "Insufficient Fluff."; mes "Please Check again."; mes "Process Halted."; close; } - else if (countitem(519) < .@mixitem1_3) { + else if (countitem(Milk) < .@mixitem1_3) { mes "Insufficient Milk."; mes "Please Check again."; mes "Process Halted."; close; } else if (.@mixitem2 == 1 || .@mixitem2 == 2) { - if (countitem(1089) == 0 && countitem(1088) == 0) { + if (countitem(Payon_Potion) == 0 && countitem(Morocc_Potion) == 0) { mes "Solution not found."; mes "Please Check again."; mes "Process Halted."; close; } } - if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy - if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff - if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk - if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion - if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion + if (.@mixitem1_1 != 0) delitem Jellopy,.@mixitem1_1; + if (.@mixitem1_2 != 0) delitem Fluff,.@mixitem1_2; + if (.@mixitem1_3 != 0) delitem Milk,.@mixitem1_3; + if (.@mixitem2 == 1) delitem Payon_Potion,1; + if (.@mixitem2 == 2) delitem Morocc_Potion,1; mes "Items are Ready."; mes "Close the Lid."; .@progress = 3; @@ -445,7 +445,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ next; } else { - if (countitem(909) > 0) .@mixitem1_1 += .@input; + if (countitem(Jellopy) > 0) .@mixitem1_1 += .@input; .@progress = 2; break; } @@ -461,7 +461,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ next; } else { - if (countitem(914) > 0) .@mixitem1_2 += .@input; + if (countitem(Fluff) > 0) .@mixitem1_2 += .@input; .@progress = 2; break; } @@ -477,7 +477,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ next; } else { - if (countitem(519) > 0) .@mixitem1_3 += .@input; + if (countitem(Milk) > 0) .@mixitem1_3 += .@input; .@progress = 2; break; } @@ -574,32 +574,32 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) { mes "[Mixing Machine]"; mes "Mage Test Solution No. 1."; - getitem 1071,1; //Mage_Test_1 + getitem Mage_Test_1,1; next; } else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) { mes "[Mixing Machine]"; mes "Mage Test Solution No. 2."; - getitem 1085,1; //Mage_Test_2 + getitem Mage_Test_2,1; next; } else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) { mes "[Mixing Machine]"; mes "Mage Test Solution No. 3."; - getitem 1086,1; //Mage_Test_3 + getitem Mage_Test_3,1; next; } else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) { mes "[Mixing Machine]"; mes "Mage Test Solution No. 4."; - getitem 1087,1; //Mage_Test_4 + getitem Mage_Test_4,1; next; } else { mes "[Mixing Machine]"; mes "Unexpected"; mes "Error Occurred."; - getitem 1090,1; //Mage_Test_Etc + getitem Mage_Test_Etc,1; next; } mes "[Mixing Machine]"; diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt index eb20de033..8ba33489d 100644 --- a/npc/pre-re/jobs/1-1/merchant.txt +++ b/npc/pre-re/jobs/1-1/merchant.txt @@ -434,7 +434,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ next; mes "[Chief Mahnsoo]"; mes "Would you please give her this message when you deliver the package? Please~"; - getitem 1072,1; //Delivery_Message + getitem Delivery_Message,1; break; } next; @@ -555,22 +555,22 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?"; - if (job_merchant_q2 == 1 && countitem(1073) != 0) - delitem 1073,1; //Merchant_Voucher_1 - else if (job_merchant_q2 == 2 && countitem(1074) != 0) - delitem 1074,1; //Merchant_Voucher_2 - else if (job_merchant_q2 == 3 && countitem(1075) != 0) - delitem 1075,1; //Merchant_Voucher_3 - else if (job_merchant_q2 == 4 && countitem(1076) != 0) - delitem 1076,1; //Merchant_Voucher_4 - else if (job_merchant_q2 == 5 && countitem(1077) != 0) - delitem 1077,1; //Merchant_Voucher_5 - else if (job_merchant_q2 == 6 && countitem(1078) != 0) - delitem 1078,1; //Merchant_Voucher_6 - else if (job_merchant_q2 == 7 && countitem(1079) != 0) - delitem 1079,1; //Merchant_Voucher_7 - else if (job_merchant_q2 == 8 && countitem(1080) != 0) - delitem 1080,1; //Merchant_Voucher_8 + if (job_merchant_q2 == 1 && countitem(Merchant_Voucher_1) != 0) + delitem Merchant_Voucher_1,1; + else if (job_merchant_q2 == 2 && countitem(Merchant_Voucher_2) != 0) + delitem Merchant_Voucher_2,1; + else if (job_merchant_q2 == 3 && countitem(Merchant_Voucher_3) != 0) + delitem Merchant_Voucher_3,1; + else if (job_merchant_q2 == 4 && countitem(Merchant_Voucher_4) != 0) + delitem Merchant_Voucher_4,1; + else if (job_merchant_q2 == 5 && countitem(Merchant_Voucher_5) != 0) + delitem Merchant_Voucher_5,1; + else if (job_merchant_q2 == 6 && countitem(Merchant_Voucher_6) != 0) + delitem Merchant_Voucher_6,1; + else if (job_merchant_q2 == 7 && countitem(Merchant_Voucher_7) != 0) + delitem Merchant_Voucher_7,1; + else if (job_merchant_q2 == 8 && countitem(Merchant_Voucher_8) != 0) + delitem Merchant_Voucher_8,1; else { next; job_merchant_q = 9; @@ -593,7 +593,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ job_merchant_q = 7; end; } - else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) { + else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_Etc) == 0) { mes " [Union Staff Kay] "; mes "Huh?"; mes "You're back?"; @@ -614,12 +614,12 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "Okay..."; close; } - else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) != 0 || countitem(1082) != 0 || countitem(1091) != 0) { + else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(Merchant_Box_1) != 0 || countitem(Merchant_Box_2) != 0 || countitem(Merchant_Box_Etc) != 0) { mes "[Union Staff Kay]"; mes "Hey, what are you still doing here? Shouldn't you be on your way already?"; next; if (select("I need a new package.:Oh, yeah. You're right!") == 1) { - if (countitem(1081) == 0 && countitem(1082) == 0 && countitem(1083) == 0 && countitem(1091) == 0) { + if (countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_3) == 0 && countitem(Merchant_Box_Etc) == 0) { mes "[Union Staff Kay]"; mes "Wha--?"; mes "So where did"; @@ -647,12 +647,12 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ } mes "[Union Staff Kay]"; mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record..."; - if (countitem(1081) != 0) - delitem 1081,1; //Merchant_Box_1 - else if (countitem(1082) != 0) - delitem 1082,1; //Merchant_Box_2 - else if (countitem(1091) != 0) - delitem 1091,1; //Merchant_Box_Etc + if (countitem(Merchant_Box_1) != 0) + delitem Merchant_Box_1,1; + else if (countitem(Merchant_Box_2) != 0) + delitem Merchant_Box_2,1; + else if (countitem(Merchant_Box_Etc) != 0) + delitem Merchant_Box_Etc,1; if (job_merchant_q == 4) job_merchant_q = 2; else if (job_merchant_q == 3) @@ -739,35 +739,35 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ } if (.@where_village == 1) { if (job_merchant_q2 == 1 && .@input == 2485741) - getitem 1081,1; //Merchant_Box_1 + getitem Merchant_Box_1,1; else if (job_merchant_q2 == 2 && .@input == 2328137) - getitem 1082,1; //Merchant_Box_2 + getitem Merchant_Box_2,1; else - getitem 1091,1; //Merchant_Box_Etc + getitem Merchant_Box_Etc,1; } else if (.@where_village == 2) { if (job_merchant_q2 == 3 && .@input == 2989396) - getitem 1081,1; //Merchant_Box_1 + getitem Merchant_Box_1,1; else if (job_merchant_q2 == 4 && .@input == 2191737) - getitem 1082,1; //Merchant_Box_2 + getitem Merchant_Box_2,1; else - getitem 1091,1; //Merchant_Box_Etc + getitem Merchant_Box_Etc,1; } else if (.@where_village == 3) { if (job_merchant_q2 == 5 && .@input == 3012685) - getitem 1081,1; //Merchant_Box_1 + getitem Merchant_Box_1,1; else if (job_merchant_q2 == 6 && .@input == 3487372) - getitem 1082,1; //Merchant_Box_2 + getitem Merchant_Box_2,1; else - getitem 1091,1; //Merchant_Box_Etc + getitem Merchant_Box_Etc,1; } else { if (job_merchant_q2 == 7 && .@input == 3318702) - getitem 1081,1; //Merchant_Box_1 + getitem Merchant_Box_1,1; else if (job_merchant_q2 == 8 && .@input == 3543625) - getitem 1082,1; //Merchant_Box_2 + getitem Merchant_Box_2,1; else - getitem 1091,1; //Merchant_Box_Etc + getitem Merchant_Box_Etc,1; } if (job_merchant_q == 2) job_merchant_q = 4; @@ -804,7 +804,7 @@ morocc_in,140,102,4 script Student#mer 4_M_04,{ mes "the right place."; next; mes "[Dyer's Student]"; - if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { + if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) { mes "Okay~"; mes "Please set the"; mes "package down"; @@ -822,21 +822,21 @@ morocc_in,140,102,4 script Student#mer 4_M_04,{ mes "Let me check the Serial Number of the package so I can give you the receipt, okay?"; next; mes "[Dyer's Student]"; - if (job_merchant_q2 == 5 && countitem(1081) != 0) { + if (job_merchant_q2 == 5 && countitem(Merchant_Box_1) != 0) { mes "3012685..."; mes "That's right."; mes "Here's your"; mes "receipt."; - delitem 1081,1; //Merchant_Box_1 - getitem 1077,1; //Merchant_Voucher_5 + delitem Merchant_Box_1,1; + getitem Merchant_Voucher_5,1; } - else if (job_merchant_q2 == 6 && countitem(1082) != 0) { + else if (job_merchant_q2 == 6 && countitem(Merchant_Box_2) != 0) { mes "3487372..."; mes "That's right."; mes "Here's your"; mes "receipt."; - delitem 1082,1; //Merchant_Box_2 - getitem 1078,1; //Merchant_Voucher_6 + delitem Merchant_Box_2,1; + getitem Merchant_Voucher_6,1; } else { mes "Excuse me, but..."; @@ -886,7 +886,7 @@ geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{ mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!"; next; mes "[Guild Staff]"; - if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { + if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) { mes "You must be very tired"; mes "from having to travel"; mes "in this kind"; @@ -902,15 +902,15 @@ geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{ mes "[Guild Staff]"; mes "Alright, let me"; mes "check the Serial Number..."; - if (job_merchant_q2 == 3 && countitem(1081) != 0) { + if (job_merchant_q2 == 3 && countitem(Merchant_Box_1) != 0) { mes "2989396. Yes, this is what we ordered. Here is your receipt."; - delitem 1081,1; //Merchant_Box_1 - getitem 1075,1; //Merchant_Voucher_3 + delitem Merchant_Box_1,1; + getitem Merchant_Voucher_3,1; } - else if (job_merchant_q2 == 4 && countitem(1082) != 0) { + else if (job_merchant_q2 == 4 && countitem(Merchant_Box_2) != 0) { mes "2191737. Yes, this is what we ordered. Here is your receipt."; - delitem 1082,1; //Merchant_Box_2 - getitem 1076,1; //Merchant_Voucher_4 + delitem Merchant_Box_2,1; + getitem Merchant_Voucher_4,1; } else { mes "Uh oh, this is the wrong number. This isn't what we ordered..."; @@ -978,7 +978,7 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ mes "the Merchant Guild?"; mes "Oh, yes, please set"; mes "it down right over there..."; - if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { + if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) { mes "You must be really tired"; mes "after carrying it for so long!"; } @@ -993,21 +993,21 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ mes "[Kafra Employee]"; mes "Now, let me check"; mes "the serial number..."; - if (job_merchant_q2 == 1 && countitem(1081) != 0) { + if (job_merchant_q2 == 1 && countitem(Merchant_Box_1) != 0) { mes "2485741. Right, this is"; mes "the one we ordered. Oh,"; mes "and don't forget this receipt!"; next; - delitem 1081,1; //Merchant_Box_1 - getitem 1073,1; //Merchant_Voucher_1 + delitem Merchant_Box_1,1; + getitem Merchant_Voucher_1,1; } - else if (job_merchant_q2 == 2 && countitem(1082) != 0) { + else if (job_merchant_q2 == 2 && countitem(Merchant_Box_2) != 0) { mes "2328137. Right, this is"; mes "the one we ordered. Oh,"; mes "and don't forget this receipt!"; next; - delitem 1082,1; //Merchant_Box_2 - getitem 1074,1; //Merchant_Voucher_2 + delitem Merchant_Box_2,1; + getitem Merchant_Voucher_2,1; } else { mes "Mmmm? Hold on. This is"; @@ -1097,7 +1097,7 @@ function script F_MercKafra { mes "the Merchant Guild?"; mes "Oh, yes, please set"; mes "it down right over there..."; - if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { + if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) { mes "You must be really tired"; mes "after carrying it for so long!"; } @@ -1112,19 +1112,19 @@ function script F_MercKafra { mes "[Kafra Employee]"; mes "Now, let me check"; mes "the serial number..."; - if (job_merchant_q2 == 7 && countitem(1081) != 0) { + if (job_merchant_q2 == 7 && countitem(Merchant_Box_1) != 0) { mes "3318702. Right, this is"; mes "the one we ordered. Oh,"; mes "and don't forget this receipt!"; - delitem 1081,1; //Merchant_Box_1 - getitem 1079,1; //Merchant_Voucher_7 + delitem Merchant_Box_1,1; + getitem Merchant_Voucher_7,1; } - else if (job_merchant_q2 == 8 && countitem(1082) != 0) { + else if (job_merchant_q2 == 8 && countitem(Merchant_Box_2) != 0) { mes "3543625. Right, this is"; mes "the one we ordered. Oh,"; mes "and don't forget this receipt!"; - delitem 1082,1; //Merchant_Box_2 - getitem 1080,1; //Merchant_Voucher_8 + delitem Merchant_Box_2,1; + getitem Merchant_Voucher_8,1; } else { mes "Mmmm? Hold on. This is"; @@ -1144,9 +1144,9 @@ function script F_MercKafra { else if (job_merchant_q == 3) job_merchant_q = 5; next; - if (countitem(1072) != 0 && quest_alb_01 == 0) { + if (countitem(Delivery_Message) != 0 && quest_alb_01 == 0) { select("This is from Chief Mahnsoo of the Merchant Guild..."); - delitem 1072,1; //Delivery_Message + delitem Delivery_Message,1; quest_alb_01 = 1; mes "[Kafra Employee]"; mes "Oh~! A letter from"; @@ -1163,7 +1163,7 @@ function script F_MercKafra { mes "of this. This isn't anything"; mes "special, but please take it."; mes "Well, see you again~"; - getitem 513,3; //Banana + getitem Banana,3; } else { mes "[Kafra Employee]"; diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 33cfeb695..49a113d01 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -294,7 +294,7 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{ } else if (job_sword_q == 2) { mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!"; - getitem 512,5; //Apple + getitem Apple,5; job_sword_q = 3; } else if (job_sword_q == 3) diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt index 4777cb603..32f2f0d75 100644 --- a/npc/pre-re/jobs/1-1/thief.txt +++ b/npc/pre-re/jobs/1-1/thief.txt @@ -151,7 +151,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go."; close; } - if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) { + if (job_thief_q == 3 && countitem(Mushroom_Of_Thief_1) > 0 || countitem(Mushroom_Of_Thief_2) > 0) { mes "[Thief Guide]"; mes "Hmmm?"; mes "You gathered Mushrooms for"; @@ -393,7 +393,7 @@ moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{ else if (job_thief_q == 3) { mes "[Comrade]"; mes "Ah, the guide told me about you. So, let me check your mushrooms..."; - if (countitem(1069) == 0 && countitem(1070) == 0) { + if (countitem(Mushroom_Of_Thief_1) == 0 && countitem(Mushroom_Of_Thief_2) == 0) { next; mes "[Comrade]"; mes "What the hell..."; @@ -401,17 +401,17 @@ moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{ close; } next; - .@thief_item1 = countitem(1069) * 3; - .@thief_item2 = countitem(1070); + .@thief_item1 = countitem(Mushroom_Of_Thief_1) * 3; + .@thief_item2 = countitem(Mushroom_Of_Thief_2); .@total_thief = .@thief_item1 + .@thief_item2; .@money_thief = ((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200; mes "[Comrade]"; - if (countitem(1069) != 0) { + if (countitem(Mushroom_Of_Thief_1) != 0) { mes "First, let me check the Orange Net Mushrooms you got."; - mes "Huh, " + countitem(1069) + " of them."; + mes "Huh, " + countitem(Mushroom_Of_Thief_1) + " of them."; } - if (countitem(1070) != 0) - mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered."; + if (countitem(Mushroom_Of_Thief_2) != 0) + mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(Mushroom_Of_Thief_2) + " you gathered."; next; mes "[Comrade]"; mes "So that would"; @@ -442,8 +442,8 @@ moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{ mes "[Comrade]"; mes strcharinfo(0) + "..."; mes "You have passed the official Thief Test. You are now one of us."; - if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 - if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 + if (countitem(Mushroom_Of_Thief_1) != 0) delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1); + if (countitem(Mushroom_Of_Thief_2) != 0) delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2); callfunc "Job_Change",Job_Thief; callfunc "F_ClearJobVar"; completequest 1013; diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt index 0a2f86ae3..16efb4a59 100644 --- a/npc/pre-re/jobs/novice/novice.txt +++ b/npc/pre-re/jobs/novice/novice.txt @@ -542,7 +542,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ mes "[Kris]"; mes "Now, why don't you speak to Edwin? He will teach you more regarding the basic use of Skills. Ah, and let me give you a small present: a Tattered Novice Ninja Suit!"; nov_get_item02 = 12; - getitem 2352,1; //Novice_Plate + getitem Novice_Plate,1; close; case 2: mes "[Kris]"; @@ -971,11 +971,11 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "[Alice]"; mes "Now, would you click the ^4A708Bitem^000000 tab in the Inventory Window? I just gave you a Novice Potion. You can drink it by double-clicking it. Go ahead, try it!"; nov_get_item04 = 10; - getitem 569,1; //Novice_Potion + getitem Novice_Potion,1; percentheal -50,0; next; mes "[Alice]"; - if (countitem(569) < 1) { + if (countitem(Novice_Potion) < 1) { if (BaseLevel < 8) { mes "Nice~!"; mes "And here's"; @@ -1017,9 +1017,9 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "I just gave you to"; mes "put them on."; nov_get_item04 = 12; - getitem 2510,1; //Novice_Hood - getitem 2414,1; //Novice_Boots - getitem 5055,1; //Novice_Egg_Cap + getitem Novice_Hood,1; + getitem Novice_Boots,1; + getitem Novice_Egg_Cap,1; next; mes "[Alice]"; if (isequipped(2414)) { @@ -1091,9 +1091,9 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "[Alice]"; mes "However, ^ff0000do not use the Fly Wing or Butterfly Wing^000000 in these Training Grounds or you could be stuck here forever. Those items are for when you graduate, okay?"; nov_get_item04 = 15; - getitem 601,10; //Wing_Of_Fly - getitem 602,2; //Wing_Of_Butterfly - getitem 569,50; //Novice_Potion + getitem Wing_Of_Fly,10; + getitem Wing_Of_Butterfly,2; + getitem Novice_Potion,50; next; mes "[Alice]"; mes "And lastly..."; @@ -1337,16 +1337,16 @@ new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{ close2; if (nov_get_item05 < 11) { nov_get_item05 = 11; - getitem 569,100; //Novice_Potion - getitem 1243,1; //Novice_Knife - getitem 2414,1; //Novice_Boots - getitem 2510,1; //Novice_Hood - getitem 2352,1; //Novice_Plate - getitem 2112,1; //Novice_Guard - getitem 601,10; //Wing_Of_Fly - getitem 602,2; //Wing_Of_Butterfly - getitem 7059,5; //Cargo_Free_Ticket - getitem 7060,5; //Warp_Free_Ticket + getitem Novice_Potion,100; + getitem Novice_Knife,1; + getitem Novice_Boots,1; + getitem Novice_Hood,1; + getitem Novice_Plate,1; + getitem Novice_Guard,1; + getitem Wing_Of_Fly,10; + getitem Wing_Of_Butterfly,2; + getitem Cargo_Free_Ticket,5; + getitem Warp_Free_Ticket,5; } nov_1st_cos = 0; nov_2nd_cos = 0; @@ -1408,8 +1408,8 @@ new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{ close2; if (nov_get_item05 < 11) { nov_get_item05 = 11; - getitem 7059,5; //Cargo_Free_Ticket - getitem 7060,5; //Warp_Free_Ticket + getitem Cargo_Free_Ticket,5; + getitem Warp_Free_Ticket,5; } nov_1st_cos = 0; nov_2nd_cos = 0; @@ -2522,12 +2522,12 @@ new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{ else { nov_2nd_cos = 29; } - getitem 602,1; //Wing_Of_Butterfly - getitem 601,9; //Wing_Of_Fly - getitem 1243,1; //Novice_Knife - getitem 2112,1; //Novice_Guard - getitem 611,2; //Spectacles - getitem 569,300; //Novice_Potion + getitem Wing_Of_Butterfly,1; + getitem Wing_Of_Fly,9; + getitem Novice_Knife,1; + getitem Novice_Guard,1; + getitem Spectacles,2; + getitem Novice_Potion,300; close2; savepoint "new_1-2",23,188; warp "new_1-3",96,21; @@ -2592,7 +2592,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{ getexp 200,0; } percentheal 100,0; - getitem 569,50; //Novice_Potion + getitem Novice_Potion,50; close2; warp "new_1-3",96,21; end; @@ -2747,7 +2747,7 @@ new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 4_M_03 new_1-2,28,185,4 shop Potato Merchant 4_F_01,516:15 new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ - if (checkweight(909,400) == 0) { + if (checkweight(Jellopy,400) == 0) { mes "[Hanson]"; mes "All of the items you are carrying must be quite a burden. Where did you get so much things? Please lighten your weight by getting rid of things you don't need."; close; @@ -3123,9 +3123,9 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ next; //--------------------------------------------------------------------------------------------------------------------------------------------------- nov_3_swordman = 40; - getitem 501,4; //Red_Potion - getitem 503,2; //Yellow_Potion - getitem 506,2; //Green_Potion + getitem Red_Potion,4; + getitem Yellow_Potion,2; + getitem Green_Potion,2; //------------------------------------------------------------------------------------------------------------------------------------------------- next; mes "[Hanson]"; @@ -3267,10 +3267,10 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "^0000337 Phracon^000000"; next; nov_3_swordman = 40; - getitem 7059,5; //Cargo_Free_Ticket - getitem 7060,5; //Warp_Free_Ticket - getitem 1104,1; //Falchion - getitem 1010,7; //Phracon + getitem Cargo_Free_Ticket,5; + getitem Warp_Free_Ticket,5; + getitem Falchion,1; + getitem Phracon,7; ////getgold 100 mes "[Hanson]"; mes "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received."; @@ -3336,11 +3336,11 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ next; //--------------------------------------------------------------------------------------------------------------------------------------------------- nov_3_swordman = 40; - getitem 7059,5; //Cargo_Free_Ticket - getitem 7060,5; //Warp_Free_Ticket - getitem 1601,1; //Rod - getitem 1204,1; //Cutter - getitem 1010,7; //Phracon + getitem Cargo_Free_Ticket,5; + getitem Warp_Free_Ticket,5; + getitem Rod,1; + getitem Cutter,1; + getitem Phracon,7; ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- mes "[Hanson]"; @@ -3409,11 +3409,11 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ next; //--------------------------------------------------------------------------------------------------------------------------------------------------- nov_3_swordman = 40; - getitem 7059,4; //Cargo_Free_Ticket - getitem 7060,4; //Warp_Free_Ticket - getitem 7061,4; //Cart_Free_Ticket - getitem 1351,1; //Battle_Axe - getitem 1010,7; //Phracon + getitem Cargo_Free_Ticket,4; + getitem Warp_Free_Ticket,4; + getitem Cart_Free_Ticket,4; + getitem Battle_Axe,1; + getitem Phracon,7; ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- mes "[Hanson]"; @@ -3486,10 +3486,10 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ next; //--------------------------------------------------------------------------------------------------------------------------------------------------- nov_3_swordman = 40; - getitem 7059,5; //Cargo_Free_Ticket - getitem 7060,5; //Warp_Free_Ticket - getitem 1207,1; //Main_Gauche - getitem 1010,7; //Phracon + getitem Cargo_Free_Ticket,5; + getitem Warp_Free_Ticket,5; + getitem Main_Gauche,1; + getitem Phracon,7; ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- mes "[Hanson]"; @@ -3547,10 +3547,10 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ next; //--------------------------------------------------------------------------------------------------------------------------------------------------- nov_3_swordman = 40; - getitem 7059,5; //Cargo_Free_Ticket - getitem 7060,5; //Warp_Free_Ticket - getitem 1704,1; //Composite_Bow - getitem 1010,7; //Phracon + getitem Cargo_Free_Ticket,5; + getitem Warp_Free_Ticket,5; + getitem Composite_Bow,1; + getitem Phracon,7; ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- mes "[Hanson]"; @@ -3619,10 +3619,10 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ next; //--------------------------------------------------------------------------------------------------------------------------------------------------- nov_3_swordman = 40; - getitem 7059,5; //Cargo_Free_Ticket - getitem 7060,5; //Warp_Free_Ticket - getitem 1504,1; //Mace - getitem 1010,7; //Phracon + getitem Cargo_Free_Ticket,5; + getitem Warp_Free_Ticket,5; + getitem Mace,1; + getitem Phracon,7; ////getgold 100 //--------------------------------------------------------------------------------------------------------------------------------------------------- mes "[Hanson]"; @@ -3859,9 +3859,9 @@ S_UserJobchoice: next; //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ nov_3_swordman = 40; - getitem 7059,5; //Cargo_Free_Ticket - getitem 7060,5; //Warp_Free_Ticket - getitem 2305,1; //Adventure_Suit + getitem Cargo_Free_Ticket,5; + getitem Warp_Free_Ticket,5; + getitem Adventure_Suit,1; ////getgold 100 //------------------------------------------------------------------------------------------------------------------------------------------------------------------------ mes "[Hanson]"; diff --git a/npc/pre-re/quests/collection/quest_alligator.txt b/npc/pre-re/quests/collection/quest_alligator.txt index 920c3c6a1..84f1d4730 100644 --- a/npc/pre-re/quests/collection/quest_alligator.txt +++ b/npc/pre-re/quests/collection/quest_alligator.txt @@ -182,7 +182,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ switch(select("I have the Anolian Skins:Gators bite!")) { case 1: /* - if (checkweight(503,10) == 0) { + if (checkweight(Yellow_Potion,10) == 0) { mes "[Cuir]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; @@ -190,14 +190,14 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ close; } */ - if (countitem(7003) > 19) { + if (countitem(Anolian_Skin) > 19) { mes "[Cuir]"; mes "Thank you for the ^00CE0020 Anolian Skins^000000!"; mes "I hope you can continue to help me collect these skins."; mes "The armor creators around the world are clamoring for them."; - delitem 7003,20; //Anolian_Skin + delitem Anolian_Skin,20; getexp 68950,43300; - //getitem 503,10; //Yellow_Potion + //getitem Yellow_Potion,10; close; } else { diff --git a/npc/pre-re/quests/collection/quest_caramel.txt b/npc/pre-re/quests/collection/quest_caramel.txt index 20bf28b8e..97d5b50ec 100644 --- a/npc/pre-re/quests/collection/quest_caramel.txt +++ b/npc/pre-re/quests/collection/quest_caramel.txt @@ -182,7 +182,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ switch(select("I have Porcupine Quills:Well I don't think I can help.")) { case 1: /* - if (checkweight(501,10) == 0) { + if (checkweight(Red_Potion,10) == 0) { mes "[Yullo]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; @@ -190,13 +190,13 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ close; } */ - if (countitem(1027) > 24) { + if (countitem(Porcupine_Spike) > 24) { mes "[Yullo]"; mes "Great, you have enough!"; mes "Just like I promised a little reward."; - delitem 1027,25; //Porcupine_Spike + delitem Porcupine_Spike,25; getexp 10425,6272; - //getitem 501,10; //Red_Potion + //getitem Red_Potion,10; close; } else { diff --git a/npc/pre-re/quests/collection/quest_coco.txt b/npc/pre-re/quests/collection/quest_coco.txt index 88a860610..358726e1a 100644 --- a/npc/pre-re/quests/collection/quest_coco.txt +++ b/npc/pre-re/quests/collection/quest_coco.txt @@ -180,7 +180,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ switch(select("I have 25 Acorns:Please come again?")) { case 1: /* - if (checkweight(502,5) == 0) { + if (checkweight(Orange_Potion,5) == 0) { mes "[Nutters]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; @@ -188,7 +188,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ close; } */ - if (countitem(1026) > 24) { + if (countitem(Acorn) > 24) { mes "[Nutters]"; mes "Oh great you found out where they were hiding them."; mes "Gimme Gimme!!!"; @@ -196,9 +196,9 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ mes "[Nutters]"; mes "Oh that's right, sorry I just love roasting Acorns. Mmm."; mes "Here is what I promised you."; - delitem 1026,25; //Acorn + delitem Acorn,25; getexp 3600,3905; - //getitem 502,5; //Orange_Potion + //getitem Orange_Potion,5; close; } else { diff --git a/npc/pre-re/quests/collection/quest_creamy.txt b/npc/pre-re/quests/collection/quest_creamy.txt index 6e0ff1503..e768e1c2c 100644 --- a/npc/pre-re/quests/collection/quest_creamy.txt +++ b/npc/pre-re/quests/collection/quest_creamy.txt @@ -179,7 +179,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ switch(select("I have Powder of Butterfly:What did you need?")) { case 1: /* - if (checkweight(502,5) == 0) { + if (checkweight(Orange_Potion,5) == 0) { mes "[Laertes]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; @@ -187,13 +187,13 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ close; } */ - if (countitem(924) > 24) { + if (countitem(Powder_Of_Butterfly) > 24) { mes "[Laertes]"; mes "Hey, thank you again."; mes "Here you go, as promised."; - delitem 924,25; //Powder_Of_Butterfly + delitem Powder_Of_Butterfly,25; getexp 2950,1125; - //getitem 502,5; //Orange_Potion + //getitem Orange_Potion,5; close; } else { diff --git a/npc/pre-re/quests/collection/quest_demonpungus.txt b/npc/pre-re/quests/collection/quest_demonpungus.txt index 87d9bc4a6..f3785b932 100644 --- a/npc/pre-re/quests/collection/quest_demonpungus.txt +++ b/npc/pre-re/quests/collection/quest_demonpungus.txt @@ -179,7 +179,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ switch(select("I have Bacillus:What did you need?")) { case 1: /* - if (checkweight(504,10) == 0) { + if (checkweight(White_Potion,10) == 0) { mes "[Local Villager]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; @@ -187,12 +187,12 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ close; } */ - if (countitem(7119) > 49) { + if (countitem(Spawns) > 49) { mes "[Local Villager]"; mes "I had my doubts, but you have proven me wrong."; - delitem 7119,50; //Spawns + delitem Spawns,50; getexp 250266,144452; - //getitem 504,10; //White_Potion + //getitem White_Potion,10; close; } else { diff --git a/npc/pre-re/quests/collection/quest_dokebi.txt b/npc/pre-re/quests/collection/quest_dokebi.txt index c357c3234..5226cca51 100644 --- a/npc/pre-re/quests/collection/quest_dokebi.txt +++ b/npc/pre-re/quests/collection/quest_dokebi.txt @@ -176,11 +176,11 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ next; switch(select("I have some Dokebi Horns:What did you need?")) { case 1: - if (countitem(1021) > 49) { + if (countitem(Dokkaebi_Horn) > 49) { mes "[Li]"; mes "Oh, great!"; mes "Thank you for the horns."; - delitem 1021,50; //Dokkaebi_Horn + delitem Dokkaebi_Horn,50; getexp 42000,36000; close; } diff --git a/npc/pre-re/quests/collection/quest_dryad.txt b/npc/pre-re/quests/collection/quest_dryad.txt index 4419ca971..339f49761 100644 --- a/npc/pre-re/quests/collection/quest_dryad.txt +++ b/npc/pre-re/quests/collection/quest_dryad.txt @@ -180,7 +180,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ switch(select("I have some Sharp Leafs:What did you need?")) { case 1: /* - if (checkweight(504,10) == 0) { + if (checkweight(White_Potion,10) == 0) { mes "[Lilla]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; @@ -188,7 +188,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ close; } */ - if (countitem(7100) > 49) { + if (countitem(Sharp_Leaf) > 49) { mes "[Lilla]"; mes "Hey, your a sweet little thing."; mes "Thanks so much for helping me!"; @@ -196,9 +196,9 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ mes "[Lilla]"; mes "Oh, I almost forgot. I have something for you ^_^"; mes "Thank you so much again for your help."; - delitem 7100,50; //Sharp_Leaf + delitem Sharp_Leaf,50; getexp 262485,141835; - //getitem 504,10; //White_Potion + //getitem White_Potion,10; close; } else { diff --git a/npc/pre-re/quests/collection/quest_fabre.txt b/npc/pre-re/quests/collection/quest_fabre.txt index e90cacbdb..ec36e1510 100644 --- a/npc/pre-re/quests/collection/quest_fabre.txt +++ b/npc/pre-re/quests/collection/quest_fabre.txt @@ -180,11 +180,11 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ next; switch(select("I have some Fluff:What was that again?")) { case 1: - if (countitem(914) > 24) { + if (countitem(Fluff) > 24) { mes "[Langry]"; mes "Thank you for the Fluff. This helps me out greatly."; mes "Oh and here you go, this should help you get stronger, faster!"; - delitem 914,25; //Fluff + delitem Fluff,25; getexp 385,30; close; } diff --git a/npc/pre-re/quests/collection/quest_frilldora.txt b/npc/pre-re/quests/collection/quest_frilldora.txt index 5612f7c78..876101cca 100644 --- a/npc/pre-re/quests/collection/quest_frilldora.txt +++ b/npc/pre-re/quests/collection/quest_frilldora.txt @@ -179,11 +179,11 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ // Item turn in switch(select("I have some Frills:What did you need?")) { case 1: - if (countitem(1012) > 24) { + if (countitem(Lizard_Scruff) > 24) { mes "[Lemly]"; mes "Hey, thank you."; mes "These are pretty icky though."; - delitem 1012,25; //Lizard_Scruff + delitem Lizard_Scruff,25; getexp 30000,23000; close; } diff --git a/npc/pre-re/quests/collection/quest_goat.txt b/npc/pre-re/quests/collection/quest_goat.txt index 434840f9e..6c7a9ea88 100644 --- a/npc/pre-re/quests/collection/quest_goat.txt +++ b/npc/pre-re/quests/collection/quest_goat.txt @@ -180,7 +180,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ switch(select("I have Antelope Horns:What did you need?")) { case 1: /* - if (checkweight(504,10) == 0) { + if (checkweight(White_Potion,10) == 0) { mes "[Vegetable Farmer]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; @@ -188,13 +188,13 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ close; } */ - if (countitem(7106) > 49) { + if (countitem(Goat's_Horn) > 49) { mes "[Vegetable Farmer]"; mes "Amazing, you did that with speed."; mes "I am truly grateful."; - delitem 7106,50; //Goat's_Horn + delitem Goat's_Horn,50; getexp 258489,155155; - //getitem 504,10; //White_Potion + //getitem White_Potion,10; close; } else { diff --git a/npc/pre-re/quests/collection/quest_golem.txt b/npc/pre-re/quests/collection/quest_golem.txt index 79059da29..2ab40efc2 100644 --- a/npc/pre-re/quests/collection/quest_golem.txt +++ b/npc/pre-re/quests/collection/quest_golem.txt @@ -177,10 +177,10 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ next; switch(select("I have Stone Hearts:What did you need?")) { case 1: - if (countitem(953) > 24) { + if (countitem(Stone_Heart) > 24) { mes "[Private Jeremy]"; mes "The Morroc Guard thanks you, citizen."; - delitem 953,25; //Stone_Heart + delitem Stone_Heart,25; getexp 14000,9000; close; } diff --git a/npc/pre-re/quests/collection/quest_hode.txt b/npc/pre-re/quests/collection/quest_hode.txt index 5c5fe33e3..16cbf69aa 100644 --- a/npc/pre-re/quests/collection/quest_hode.txt +++ b/npc/pre-re/quests/collection/quest_hode.txt @@ -182,7 +182,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ switch(select("I have 25 Earthworm Peelings:What was it again?")) { case 1: /* - if (checkweight(502,10) == 0) { + if (checkweight(Orange_Potion,10) == 0) { mes "[Shone]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; @@ -190,13 +190,13 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ close; } */ - if (countitem(1055) > 24) { + if (countitem(Earthworm_Peeling) > 24) { mes "Thank you for the 25 Earthworm"; mes "Peelings!"; mes "Here is that reward I promised you, I hope take this wisdom I have passed on to you and share it with others."; - delitem 1055,25; //Earthworm_Peeling + delitem Earthworm_Peeling,25; getexp 15775,1125; - //getitem 502,10; //Orange_Potion + //getitem Orange_Potion,10; close; } else { diff --git a/npc/pre-re/quests/collection/quest_leafcat.txt b/npc/pre-re/quests/collection/quest_leafcat.txt index 3b3a0eab6..c980926e5 100644 --- a/npc/pre-re/quests/collection/quest_leafcat.txt +++ b/npc/pre-re/quests/collection/quest_leafcat.txt @@ -179,7 +179,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ switch(select("I have 50 Huge Leafs:What, sorry I was day dreaming")) { case 1: /* - if (checkweight(503,10) == 0) { + if (checkweight(Yellow_Potion,10) == 0) { mes "[Lella]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; @@ -187,15 +187,15 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ close; } */ - if (countitem(7198) > 49) { + if (countitem(Great_Leaf) > 49) { mes "[Lella]"; mes "Wonderful I can tell it is just a little bit quieter around here!"; next; mes "[Lella]"; mes "The more leafs I collect the quieter it seems around here."; - delitem 7198,50; //Great_Leaf + delitem Great_Leaf,50; getexp 25740,31512; - //getitem 503,10; //Yellow_Potion + //getitem Yellow_Potion,10; close; } else { diff --git a/npc/pre-re/quests/collection/quest_pecopeco.txt b/npc/pre-re/quests/collection/quest_pecopeco.txt index 462703638..32c595c92 100644 --- a/npc/pre-re/quests/collection/quest_pecopeco.txt +++ b/npc/pre-re/quests/collection/quest_pecopeco.txt @@ -195,10 +195,10 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ next; switch(select("I have some Bill of Birds:What did you need?")) { case 1: - if (countitem(925) > 24) { + if (countitem(Bill_Of_Birds) > 24) { mes "[Gregor]"; mes "Thank you so much."; - delitem 925,25; //Bill_Of_Birds + delitem Bill_Of_Birds,25; getexp 4000,2000; next; mes "[Gregor]"; diff --git a/npc/pre-re/quests/collection/quest_pupa.txt b/npc/pre-re/quests/collection/quest_pupa.txt index 4280870ea..5868fae84 100644 --- a/npc/pre-re/quests/collection/quest_pupa.txt +++ b/npc/pre-re/quests/collection/quest_pupa.txt @@ -185,11 +185,11 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ next; switch(select("I have Chrysalis:What did you need?")) { case 1: - if (countitem(915) > 24) { + if (countitem(Chrysalis) > 24) { mes "[Halgus]"; mes "Amazing you found so many that fast."; mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom."; - delitem 915,25; //Chrysalis + delitem Chrysalis,25; getexp 385,30; close; } diff --git a/npc/pre-re/quests/skills/novice_skills.txt b/npc/pre-re/quests/skills/novice_skills.txt index 7e5cd03e5..a22a8c5e5 100644 --- a/npc/pre-re/quests/skills/novice_skills.txt +++ b/npc/pre-re/quests/skills/novice_skills.txt @@ -127,9 +127,9 @@ prt_in,234,133,4 script Nami 1_F_01,{ mes "this item. . . "; close; case 2: - if ((countitem(507) > 2) && (countitem(705) > 2)) { - delitem 507,3; //Red_Herb - delitem 705,3; //Clover + if ((countitem(Red_Herb) > 2) && (countitem(Clover) > 2)) { + delitem Red_Herb,3; + delitem Clover,3; mes "[Nami]"; mes "Hello, welcome back!"; mes "You have done well at finding"; @@ -321,7 +321,7 @@ prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{ mes "Okayyyyy~~~!! *waves goodbye*"; close; case 5: - if (countitem(7039) > 0) { + if (countitem(Novice_Nametag) > 0) { mes "[Bulma]"; mes "Hey... I see that you have -"; mes "finished your quest! ! ! . ."; @@ -335,7 +335,7 @@ prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{ mes " ' Play Dead ' "; mes "Okay okay, See you around ! ! !"; skill_nov = 6; - delitem 7039,1; //Novice_Nametag + delitem Novice_Nametag,1; skill "NV_TRICKDEAD",1,0; close; } @@ -448,7 +448,7 @@ prt_castle,175,146,4 script Nursing Instructor 1_M_04,{ mes "- Click Click *Walks away* . . . . . -"; close; case 4: - if (countitem(7039) == 0) { + if (countitem(Novice_Nametag) == 0) { mes "[Dread Lord]"; mes "Look at this guy!"; mes "Wake up and watch where you are going."; @@ -466,7 +466,7 @@ prt_castle,175,146,4 script Nursing Instructor 1_M_04,{ next; mes "^3355FF- Got 1 Newbie Tag -^000000"; skill_nov = 5; - getitem 7039,1; //Novice_Nametag + getitem Novice_Nametag,1; close; } mes "[Dread Lord]"; -- cgit v1.2.3-60-g2f50