From 31825ccc2dde034a218d9ad466dd721c40b5651d Mon Sep 17 00:00:00 2001
From: shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Date: Sun, 8 Jul 2012 19:30:07 +0000
Subject: Okie ladies and gentleman if this commit breaks anything it's jman's
 and maki's fault, yes, blame them. Fixing pre-re / re npc support, moving
 /config/ folder to src root so other servers may also make use of the #define
 renewal dir and other stuff.

git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
---
 npc/pre-re/merchants/ammo_boxes.txt | 138 ++++++++++++++++++++++++++++++++++++
 1 file changed, 138 insertions(+)
 create mode 100644 npc/pre-re/merchants/ammo_boxes.txt

(limited to 'npc/pre-re/merchants/ammo_boxes.txt')

diff --git a/npc/pre-re/merchants/ammo_boxes.txt b/npc/pre-re/merchants/ammo_boxes.txt
new file mode 100644
index 000000000..fcad5a0ea
--- /dev/null
+++ b/npc/pre-re/merchants/ammo_boxes.txt
@@ -0,0 +1,138 @@
+//===== rAthena Script =======================================
+//= Magazine Dealer Kenny
+//===== By: ==================================================
+//= rAthena dev team
+//===== Current Version: =====================================
+//= 1.4
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Turns bullets into magazines/packs.
+//===== Additional Comments: =================================
+//= 1.0 First version. [SinSloth]
+//= 1.1 Optimized version - Reduced to only one function [SinSloth]
+//= 1.2 Optimized^2, corrected npc's name [ultramage]
+//= 1.2a Optimized. Please, ommit extra NPC names [Lupus]
+//= 1.3 Updated to match AEGIS script. [Kisuka]
+//= 1.4 Updated to match AEGIS script again. [Masao]
+//============================================================
+
+izlude,171,127,3	script	Magazine Dealer Kenny::mdk	83,{
+	if(BaseJob == Job_Gunslinger) {
+		mes "[Kenny]";
+		mes "Welcome to my Magazine Shop.";
+		mes "As you may know, large numbers";
+		mes "of bullets can be carried more";
+		mes "easily when they're in Magazines. Now, can I interest you in";
+		mes "anything in particular?";
+		next;
+		switch(select("Wind Sphere Pack:Shadow Sphere Pack:Poison Sphere Pack:Water Sphere Pack:Fire Sphere Pack:Cartridge:Blood Cartridge:Silver Cartridge:Cancel")) {
+		case 1: callfunc "Func_Casing",13204,12144; break;
+		case 2: callfunc "Func_Casing",13206,12145; break;
+		case 3: callfunc "Func_Casing",13205,12146; break;
+		case 4: callfunc "Func_Casing",13207,12147; break;
+		case 5: callfunc "Func_Casing",13203,12148; break;
+		case 6: callfunc "Func_Casing",13200,12149; break;
+		case 7: callfunc "Func_Casing",13202,12150; break;
+		case 8: callfunc "Func_Casing",13201,12151; break;
+		case 9:
+			mes "[Kenny]";
+			mes "Well, if you ever find";
+			mes "that you have too many";
+			mes "bullets, come and see me.";
+			mes "It's a smart idea to store";
+			mes "bullets with my Magazines.";
+			close;
+		}
+	}
+	mes "[Kenny]";
+	mes "Welcome to my shop.";
+	mes "Here, I provide Magazines";
+	mes "and Cartridges for Gunslingers.";
+	mes "Sorry, but it doesn't look like";
+	mes "my services would be of any";
+	mes "use to you, adventurer.";
+	next;
+	mes "[Kenny]";
+	mes "Eh, but if you happen to";
+	mes "know any Gunslingers, send";
+	mes "them my way. You can never";
+	mes "have too many bullets.";
+	close;
+}
+
+function	script	Func_Casing	{
+	mes "[Kenny]";
+	mes "Now, you can trade";
+	mes "500 "+getitemname(getarg(0))+"s";
+	mes "and 500 zeny for 1 "+getitemname(getarg(1))+", so make sure";
+	mes "you have sufficient bullets";
+	mes "and zeny for this exchange.";
+	next;
+	mes "[Kenny]";
+	mes "You can exchange 500 "+getitemname(getarg(0))+"s and 500 zeny";
+	mes "with 1 "+getitemname(getarg(1))+".";
+	next;
+	mes "[Kenny]";
+	mes "Remember that I can't give";
+	mes "you more than 50 Magazines";
+	mes "at a time. Now please enter";
+	mes "the number of Magazines you";
+	mes "want to receive. If you want to cancel, then just enter ''0.''";
+	next;
+	input .@amount;
+	if(.@amount > 50 || .@amount == 0) {
+		mes "[Kenny]";
+		mes "Hey, I can't give you";
+		mes "that many Magazines.";
+		mes "Please try again, and";
+		mes "enter a number no";
+		mes "greater than 50.";
+		close;
+	}
+	if (countitem(getarg(0)) >= (500*.@amount)) {
+		if (Zeny >= (500*.@amount)) {
+			if (checkweight(getarg(1),.@amount) == 0) {
+				mes "[Kenny]";
+				mes "Hey, you've got a lot";
+				mes "of junk crammed in your";
+				mes "Inventory. Free up some";
+				mes "space, and then come back";
+				mes "and trade your bullets for";
+				mes "some Magazines later, okay?";
+				close;
+			}else{
+				mes "[Kenny]";
+				mes "Alright, here are";
+				mes "your Magazines. Thanks";
+				mes "for visiting my shop, and";
+				mes "I hope that you use all";
+				mes "of your ammo wisely.";
+				set Zeny,Zeny-500*.@amount;
+				delitem getarg(0),500*.@amount;
+				getitem getarg(1),.@amount;
+				close;
+			}
+		}else{
+			mes "[Kenny]";
+			mes "Sorry, but you don't";
+			mes "have enough zeny for";
+			mes "this Magazine exchange.";
+			mes "Come back to my shop";
+			mes "after you've saved up";
+			mes "some more money.";
+			close;
+		}
+	}else{
+		mes "[Kenny]";
+		mes "Sorry, but you don't";
+		mes "have enough bullets for";
+		mes "this Magazine exchange.";
+		mes "Maybe you should double";
+		mes "check your Inventory, and";
+		mes "then come back to me later.";
+		close;
+	}
+}
+
+alberta,118,157,3	duplicate(mdk)	Magazine Dealer Tonny	83
-- 
cgit v1.2.3-70-g09d2