From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/pre-re/jobs/1-1/mage.txt | 719 +++++++++++++++++++++++++++++++++++++++---- 1 file changed, 662 insertions(+), 57 deletions(-) (limited to 'npc/pre-re/jobs/1-1/mage.txt') diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt index 99cca81c4..f44adfe57 100644 --- a/npc/pre-re/jobs/1-1/mage.txt +++ b/npc/pre-re/jobs/1-1/mage.txt @@ -1,17 +1,30 @@ //===== rAthena Script ======================================= -//= Renewal Mage Job Change +//= Mage Job Quest //===== By: ================================================== -//= Kisuka +//= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.9 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= Job Change to Mage Class +//= [Aegis Conversion] +//= Job quest for Mage classes //===== Additional Comments: ================================= -//= 1.0 First Version. [Kisuka] +//= Fully working +//= 1.1 Fixed input ingridients bug [Lupus] +//= v1.2 Added instant job change for High Novice [Lupus] +//= 1.3 Added Baby Class support [Lupus] +//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] +//= 1.5 Now saves/restores all quest skills [Lupus] +//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] +//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= No longer uses function "F_ToHigh" +//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22] +//= 1.8 Added Quest Log commands. [L0ne_W0lf] +//= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka] //============================================================ -geffen_in,164,124,4 script Mage Guildsman#mage 123,{ + +geffen_in,164,124,4 script Mage Guildsman 123,{ if (Upper == 1) { if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { if (Class == Job_Novice_High) { @@ -38,12 +51,14 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{ mes "[Mage Guildsman]"; mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well."; close; - }else{ + } + else { mes "[Mage Guildsman]"; mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; close; } - }else{ + } + else { mes "[Mage Guildsman]"; mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; next; @@ -52,80 +67,670 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{ close; } } - if(Class != Job_Novice) { + mes "[Mage Guildsman]"; + mes "Yo. What's up?"; + next; + switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) { + case 1: mes "[Mage Guildsman]"; - if(Class == Job_Mage) { - mes "Hey, haven't you realized? You're already a Mage, silly!"; + if (BaseJob == Job_Mage) { + mes "Hey, haven't you realized? You're aleady a Mage, silly!"; + next; + mes "[Mage Guildsman]"; mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; - }else{ + close; + } + if (BaseJob != Job_Novice) { mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; + close; } - close; - }else{ - mes "[Mage Guildsman]"; - mes "Hey?"; - next; - switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) { - case 1: - mes "[Mage Guildsman]"; - mes "Wanna be a Mage? Eh..."; - next; - mes "[Mage Guildsman]"; - if (Sex) { + if (job_magician_q == 0) { + mes "Wanna be a Mage, eh...?"; + if (sex) mes "Hey, look at you! You're kinda cute~! Not my type though..."; - }else{ + else { mes "Oooh, you're such a hot babe~!"; mes "I like girls like you~"; } - mes "Right, you said that you wanna be a Mage?"; next; - if(select("I want to be a Mage.:Nothing, thanks.") == 2) { + mes "[Mage Guildsman]"; + mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application."; + next; + if (select("Sign Up.:Quit.") == 1) { + mes "[Mage Guildsman]"; + mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + "."; + next; mes "[Mage Guildsman]"; - mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; + mes "Now it's time for"; + mes "me to give you the test."; + switch(rand(3)) { + case 1: + mes "Make me a ^3355FFMixed Solution No. 1^000000"; + mes "and bring it back to me."; + set job_magician_q,1; + break; + case 2: + mes "Make me a ^3355FFMixed Solution No. 2^000000"; + mes "and bring it back to me."; + set job_magician_q,2; + break; + case 3: + mes "Make me a ^3355FFMixed Solution No. 3^000000"; + mes "and bring it back to me."; + set job_magician_q,3; + break; + default: + mes "Make me a ^3355FFMixed Solution No. 4^000000"; + mes "and bring it back to me."; + set job_magician_q,4; + } + next; + getitem 1092,1; //Empty_Cylinder + mes "[Mage Guildsman]"; + mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go."; + next; + mes "[Mage Guildsman]"; + mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!"; close; } mes "[Mage Guildsman]"; - if (getskilllv("NV_BASIC") < 9) { - mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage."; - mes "Go back and level up your Basic Skill."; + mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; + close; + } + mes "Yeah? Ready...?"; + if (getskilllv("NV_BASIC") < 9) { + mes "Oh, what a bummer. You haven't met the requirements yet."; + next; + mes "[Mage Guildsman]"; + mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back."; + close; + } + mes "" + strcharinfo(0) + "'s test was..."; + if (job_magician_q == 1) + mes "Making Mixed Solution No. 1."; + else if (job_magician_q == 2) + mes "Making Mixed Solution No. 2."; + else if (job_magician_q == 3) + mes "Making Mixed Solution No. 3."; + else + mes "Making Mixed Solution No. 4."; + next; + mes "[Mage Guildsman]"; + mes "Okay, let me"; + mes "check if you made your"; + mes "solution accurately..."; + next; + mes "[Mage Guildsman]"; + if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) { + mes "Hey, where's the Solution"; + mes "I asked for...? I can't check it if you don't show it to me, right?"; + close; + } + else { + if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) { + mes "Wait."; + mes "This isn't the"; + mes "Solution I asked for!"; + next; + mes "[Mage Guildsman]"; + if (job_magician_q == 1) + mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again."; + else if (job_magician_q == 2) + mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again."; + else if (job_magician_q == 3) + mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again."; + else + mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again."; + + if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1 + else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2 + else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3 + else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4 + else delitem 1090,1; //Mage_Test_Etc close; } - mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough."; - mes "You are... "+strcharinfo(0)+"."; - next; + } + if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1 + else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2 + else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3 + else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4 + else delitem 1090,1; //Mage_Test_Etc + mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good."; + mes "Great work!"; + next; + mes "[Mage Guildsman]"; + mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!"; + next; + mes "[Mage Guildsman]"; + mes "*Ahem*"; + mes "Congratulations!"; + mes "You are now a Mage!"; + next; + callfunc "Job_Change",Job_Mage; + callfunc "F_ClearJobVar"; + set Zeny,Zeny+50; + if(checkquest(1005) != -1) { + completequest 1005; + } + else if(checkquest(1006) != -1) { + completequest 1006; + } + else if(checkquest(1007) != -1) { + completequest 1007; + } + else { + completequest 1008; + } + mes "[Mage Guildsman]"; + mes "'Welcome to My World~'"; + mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~"; + next; + mes "[Mage Guildsman]"; + mes "Now that you're a Mage just like us, let's be friends, okay?"; + close; + case 2: + mes "[Mage Guildsman]"; + mes "Wanna be a Mage, eh?"; + if (sex) + mes "For a cutie like you, I'd be happy to explain the requirements!"; + else + mes "I'd be happy to explain the requirements for a pretty girl like you!"; + next; + mes "[Mage Guildsman]"; + mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test."; + next; + if (job_magician_q != 0) { mes "[Mage Guildsman]"; - mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!"; - mes "Good! Always sticking to the basics is the best! I will transform you right away."; + mes "Your test is to"; + switch(job_magician_q) { + case 1: + mes "make me a"; + mes "^3355FFMixed Solution No. 1^000000"; + mes "and bring it back to me."; + setquest 1005; + break; + case 2: + mes "make me a"; + mes "^3355FFMixed Solution No. 2^000000"; + mes "and bring it back to me."; + setquest 1006; + break; + case 3: + mes "make me a"; + mes "^3355FFMixed Solution No. 3^000000"; + mes "and bring it back to me."; + setquest 1007; + break; + default: + mes "make me a"; + mes "^3355FFMixed Solution No. 4^000000"; + mes "and bring it back to me."; + setquest 1008; + } next; mes "[Mage Guildsman]"; - mes "Hahh..! You are now a Mage, one of our colleagues!"; - mes "We welcome you to the Mage Guild, our new friend!"; - next; + mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild."; + } + else { mes "[Mage Guildsman]"; - mes "'Welcome to the Mage Guild~'"; - mes "Congratulations on becoming a member of the Mage Guild! Go for it!"; - callfunc "Job_Change",Job_Mage; - getitem 1639,1; // N_Rod - close; + mes "You will be informed as to which Mixed Solution you will need to create after signing the application form."; + } + next; + mes "[Mage Guildsman]"; + mes "Let me know when you are ready to become a Mage, alright?"; + close; + case 3: + mes "[Mage Guildsman]"; + mes "Nothing...?"; + close; + } +} + +geffen_in,164,112,4 script Mixing Machine 111,{ + mes "[Mixing Machine]"; + mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes."; + next; + if (select("Use Machine.:Cancel.") == 1) { + mes "[Mixing Machine]"; + mes "Choose the"; + mes "Solvent for"; + mes "the Solution."; + next; + switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) { + case 1: + if (countitem(1089) == 0) { + mes "[Mixing Machine]"; + mes "Error."; + mes "Cannot find the item."; + mes "Please check again."; + mes "Process Halting."; + close; + } + set .@mixitem2,1; + break; case 2: - mes "[Mage Guildsman]"; - mes "Wanna be a Mage, eh?"; - mes "I'd be happy to explain the requirements for a pretty girl like you!"; + if (countitem(1088) == 0) { + mes "[Mixing Machine]"; + mes "Error."; + mes "Cannot find the item."; + mes "Please check again."; + mes "Process Halting."; + close; + } + set .@mixitem2,2; + break; + case 3: + set .@mixitem2,0; + break; + } + while (1) { + if (.@progress == 2) { + mes "[Mixing Machine]"; + if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea."; + if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea."; + if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea."; + if (.@mixitem2 == 0) mes "Solvent: None."; + if (.@mixitem2 == 1) mes "Solvent: Payon Solution."; + if (.@mixitem2 == 2) mes "Solvent: Morroc Solution."; + next; + mes "[Mixing Machine]"; + mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed."; + next; + switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) { + case 1: + mes "[Mixing Machine]"; + mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct."; + next; + mes "[Mixing Machine]"; + mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle."; + next; + mes "[Mixing Machine]"; + mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button."; + next; + if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) { + mes "[Mixing Machine]"; + mes "Place items into the Mixing Receptacle now. Please wait."; + next; + mes "[Mixing Machine]"; + if (countitem(909) < .@mixitem1_1) { + mes "Insufficient Jellopy."; + mes "Please Check again."; + mes "Process Halted."; + close; + } + else if (countitem(914) < .@mixitem1_2) { + mes "Insufficient Fluff."; + mes "Please Check again."; + mes "Process Halted."; + close; + } + else if (countitem(519) < .@mixitem1_3) { + mes "Insufficient Milk."; + mes "Please Check again."; + mes "Process Halted."; + close; + } + else if (.@mixitem2 == 1 || .@mixitem2 == 2) { + if (countitem(1089) == 0 && countitem(1088) == 0) { + mes "Solution not found."; + mes "Please Check again."; + mes "Process Halted."; + close; + } + } + if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy + if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff + if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk + if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion + if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion + mes "Items are Ready."; + mes "Close the Lid."; + set .@progress,3; + next; + } + break; + case 2: + set .@continue,0; + next; + break; + case 3: + set .@mixitem1_1,0; + set .@mixitem1_2,0; + set .@mixitem1_3,0; + set .@progress,0; + set .@continue,0; + mes "[Mixing Machine]"; + mes "Reset Complete."; + mes "Initiate again?"; + next; + if (select("Yes.:No.") == 1) + break; + mes "[Mixing Machine]"; + mes "Process Halted."; + mes "Thank you."; + close; + } + if (.@progress == 3) break; + } + else if (.@progress == 1) { + mes "[Mixing Machine]"; + mes "Nothing found."; + next; + } + mes "[Mixing Machine]"; + mes "Select items to mix."; + while(1) { + switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) { + case 1: + while(1) { + input .@input; + if (.@input > 10000) { + next; + mes "[Mixing Machine]"; + mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; + next; + } + else { + if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input; + set .@progress,2; + break; + } + } + break; + case 2: + while(1) { + input .@input; + if (.@input > 10000) { + next; + mes "[Mixing Machine]"; + mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; + next; + } + else { + if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input; + set .@progress,2; + break; + } + } + break; + case 3: + while(1) { + input .@input; + if (.@input > 10000) { + next; + mes "[Mixing Machine]"; + mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; + next; + } + else { + if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input; + set .@progress,2; + break; + } + } + break; + + case 4: + if (.@progress != 2) + set .@progress,1; + set .@continue,1; + next; + } + if (.@continue) break; + } + } + mes "[Mixing Machine]"; + mes "Please enter the "; + mes "Serial Number of"; + mes "the Magic Powder."; + next; + while(1) { + input .@input; + if (.@input < 1000 || .@input > 9999) { + mes "[Mixing Machine]"; + if (.@input == 0) { + mes "Do you want to skip this Menu?"; + next; + if (select("Yes.:No.") == 1) { + break; + } + } + else { + mes "Invalid Serial Number."; + mes "Please try again."; + next; + } + } + else { + mes "[Mixing Machine]"; + mes "The Serial Number is #" + .@input + ", correct?"; + next; + if (select("Confirm.:Cancel.") == 1) { + if (.@input == 8472) + set .@magic_powder,1; + else if (.@input == 3735) + set .@magic_powder,2; + else if (.@input == 2750) + set .@magic_powder,3; + else if (.@input == 5429) + set .@magic_powder,4; + else + set .@magic_powder,5; + } + break; + } + } + mes "[Mixing Machine]"; + mes "Choose a"; + mes "Catalyst Stone."; + next; + switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) { + case 1: set .@mixitem3,1; break; + case 2: set .@mixitem3,2; break; + case 3: set .@mixitem3,3; break; + case 4: set .@mixitem3,4; break; + case 5: break; + } + mes "[Mixing Machine]"; + mes "All Set."; + mes "Initiating"; + mes "Mixing process."; + mes "Please Wait."; + next; + mes "[Mixing Machine]"; + mes "- Proverb of the Day -"; + switch(rand(1,5)) { + case 1: + mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way."; + break; + case 2: + mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured."; + break; + case 3: + mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others."; + mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'."; + break; + case 4: + mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you."; + break; + default: + mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character."; + } + next; + if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) { + mes "[Mixing Machine]"; + mes "Mage Test Solution No. 1."; + getitem 1071,1; //Mage_Test_1 next; - mes "[Mage Guildsman]"; - mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills."; + } + else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) { + mes "[Mixing Machine]"; + mes "Mage Test Solution No. 2."; + getitem 1085,1; //Mage_Test_2 next; - mes "[Mage Guildsman]"; - mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly."; - mes "So, we decided to accept all aplicants who meet the basic requirements."; + } + else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) { + mes "[Mixing Machine]"; + mes "Mage Test Solution No. 3."; + getitem 1086,1; //Mage_Test_3 next; - mes "[Mage Guildsman]"; - mes "Don't hesitate. Just be a magician!"; + } + else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) { + mes "[Mixing Machine]"; + mes "Mage Test Solution No. 4."; + getitem 1087,1; //Mage_Test_4 + next; + } + else { + mes "[Mixing Machine]"; + mes "Unexpected"; + mes "Error Occurred."; + getitem 1090,1; //Mage_Test_Etc + next; + } + mes "[Mixing Machine]"; + mes "Mixing Complete."; + mes "Thank you."; + close; + } + close; +} + +pay_arche,122,100,0 script Dollshoi 88,{ + mes "[Mage Guildsman]"; + mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube."; + next; + if (select("Alright, Deal.:Nah, forget it.") == 1) { + mes "[Mage Guildsman]"; + if (Zeny < 50) { + mes "Hey! You don't have enough money to cover my 50 Zeny charge."; close; - case 3: - mes "[Mage Guildsman]"; - mes "Nothing...?"; + } + if (countitem(1092) == 0) { + mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube."; + close; + } + delitem 1092,1; //Empty_Cylinder + set zeny,zeny-50; + getitem 1089,1; //Payon_Potion + } + close; +} + +moc_ruins,91,150,0 script Ponka-Hontas 93,{ + mes "[Mage Guildsman]"; + mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube."; + next; + if (select("Alright, Deal.:Nah, forget it.") == 1) { + mes "[Mage Guildsman]"; + if (zeny < 50) { + mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee."; + close; + } + if (countitem(1092) == 0) { + mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me."; close; } + delitem 1092,1; //Empty_Cylinder + set zeny,zeny-50; + getitem 1088,1; //Morocc_Potion + } + close; +} + +geffen_in,177,112,4 script Bookshelf 111,{ + mes "[Guide Book]"; + mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; + next; + switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) { + case 1: + mes "[Mage Test Solution No. 1]"; + mes "* Ingredients List *"; + mes "2 Jellopy"; + mes "3 Fluff"; + mes "1 Milk"; + next; + mes "[Mage Test Solution No. 1]"; + mes "* Solvent Agent *"; + mes "Payon Solution"; + mes "Where to Find:"; + mes "A small spring in Payon, the Archer Village."; + next; + mes "[Mage Test Solution No. 1]"; + mes "* Magic Power Serial Code *"; + mes "8472"; + next; + mes "[Mage Test Solution No. 1]"; + mes "* Catalyst *"; + mes "Yellow Gemstone"; + mes "(Provided by"; + mes "Mixing Machine)"; + close; + case 2: + mes "[Mage Test Solution No. 2]"; + mes "* Ingredients List *"; + mes "3 Jellopy"; + mes "1 Fluff"; + mes "1 Milk"; + next; + mes "[Mage Test Solution No. 2]"; + mes "* Solvent Agent *"; + mes "None"; + next; + mes "[Mage Test Solution No. 2]"; + mes "* Magic Power Serial Code *"; + mes "3735"; + next; + mes "[Mage Test Solution No. 2]"; + mes "* Catalyst *"; + mes "Red Gemstone"; + mes "(Provided by"; + mes "Mixing Machine)"; + close; + case 3: + mes "[Mage Test Solution No. 3]"; + mes "* Ingredients List *"; + mes "6 Jellopy"; + mes "1 Fluff"; + next; + mes "[Mage Test Solution No. 3]"; + mes "* Solvent Agent *"; + mes "Payon Solution"; + mes "Where to Find:"; + mes "A small spring in Payon, the Archer Village."; + next; + mes "[Mage Test Solution No. 3]"; + mes "* Magic Power Serial Code *"; + mes "2750"; + next; + mes "[Mage Test Solution No. 3]"; + mes "* Catalyst *"; + mes "Blue Gemstone"; + mes "(Provided by"; + mes "Mixing Machine)"; + close; + case 4: + mes "[Mage Test Solution No. 4]"; + mes "* Ingredients List *"; + mes "2 Jellopy"; + mes "3 Fluff"; + next; + mes "[Mage Test Solution No. 4]"; + mes "* Solvent Agent *"; + mes "Morroc Solution"; + mes "Where to Find:"; + mes "A small spring near entrance of pyramid in Morroc."; + next; + mes "[Mage Test Solution No. 4]"; + mes "* Magic Power Serial Code *"; + mes "5429"; + next; + mes "[Mage Test Solution No. 4]"; + mes "* Catalyst *"; + mes "1 carat Diamond"; + mes "(Provided by"; + mes "Mixing Machine)"; + close; } + close; } -- cgit v1.2.3-70-g09d2