From 9275d18a5a462b676e8336b2c9957edb999634cc Mon Sep 17 00:00:00 2001 From: daegaladh Date: Thu, 19 Jul 2012 13:34:00 +0000 Subject: Follow up r16430, reverted all the pre-re guides to their pre-renewal version. Disabled a couple of renewal quests from pre-renewal. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16451 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/pre-re/guides/guides_izlude.txt | 265 ++++++++++++++++-------------------- 1 file changed, 120 insertions(+), 145 deletions(-) (limited to 'npc/pre-re/guides/guides_izlude.txt') diff --git a/npc/pre-re/guides/guides_izlude.txt b/npc/pre-re/guides/guides_izlude.txt index 45fe0cd8a..df214fb67 100644 --- a/npc/pre-re/guides/guides_izlude.txt +++ b/npc/pre-re/guides/guides_izlude.txt @@ -1,186 +1,161 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Izlude Guides -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Guides for the city of Izlude -//===== Additional Comments: ================================= -//= 1.0 First version, Renewal guide. -//============================================================ +//===== By: ================================================== +//= kobra_k88; L0ne_W0lf +//===== Current Version: ===================================== +//= 1.5a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Guides for the City of Izlude +//===== Additional Comments: ================================= +//= 1.2 Optimized, updated common guide names [Lupus] +//= 1.3 Updated the guide according to how it is on iRO, thanks [MasterOfMuppets] +//= to Muad_Dib +//= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA] +//= 1.5 Rescripted to official 10.3 standards. [L0ne_W0lf] +//= 1.5a Fixed some errors with the loop[Samuray22] +// -Thanks to $ephiroth. +//============================================================ -izlude,121,87,6 script Guide#01izlude::GuideIzlude 105,{ +izlude,121,87,6 script Guide#iz 105,{ cutin "prt_soldier",2; mes "[Izlude Guide]"; - mes "Welcome to ^8B4513Izlude^000000,"; - mes "Prontera's satellite town."; - mes "Do you need help navigating the town?"; - next; - while (1) { - switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { + mes "Welcome to Izlude,"; + mes "Prontera's satellite city."; + mes "If you need any guidance"; + mes "around Izlude, feel free"; + mes "to ask me at anytime."; + set .@loop1,1; + while(.@loop1) { + next; + switch(select("City Guide:Remove Marks from Mini-Map:Notice.:Cancel")) { case 1: - set .@loop,1; - while (.@loop) { - switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) { + mes "[Izlude Guide]"; + mes "Please select"; + mes "a location from"; + mes "the following menu."; + if (.@compass_check == 0) { + mes "Would you like me"; + mes "to mark locations"; + mes "on your Mini-Map?"; + next; + if (select("Yes:No") == 1) set .@compass_check,1; + } + set .@loop2,1; + while(.@loop2) { + if (.@wait_button_chk == 0) set .@wait_button_chk,1; + else next; + + switch(select("^FF0000Swordman Association^000000:Swordman Hall:Arena:Izlude Marina:Weapon Shop:Tool Shop:Cancel")) { case 1: mes "[Izlude Guide]"; - mes "You can use the northeast ^B9062FMarina^000000"; - mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000."; - mes "Beware of ^8B4513Izlude Dungeon^000000"; - mes "on Byalan Island since it is"; - mes "filled with dreadful monsters."; - mes "Would you like to check any other locations?"; - viewpoint 1,200,180,0,0xFF0000; - next; + mes "The Swordman Association"; + mes "is located on an island that is"; + mes "in west Izlude. If you're thinking of changing jobs to Swordman,"; + mes "you should check it out."; + if (.@compass_check) + viewpoint 1,52,140,0,0xFF0000; break; case 2: mes "[Izlude Guide]"; - mes "The ^0000FFInternational Airship^000000 to the southeast"; - mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000."; - mes "Let me mark its location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,145,39,1,0x0A82FF; - next; + mes "The Swordman Hall"; + mes "is located in the eastern"; + mes "island connected to Izlude."; + if (.@compass_check) + viewpoint 1,214,130,1,0x00FF00; break; case 3: mes "[Izlude Guide]"; - mes "The ^FF5400Arena^000000 at the north"; - mes "is a perfect place to"; - mes "test your combat capabilities."; - mes "Let me mark its location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,128,255,2,0xFF5400; - next; + mes "Izlude's famous"; + mes "Arena is located at the"; + mes "northern end of Izlude."; + if (.@compass_check) + viewpoint 1,128,225,2,0x00FF00; break; case 4: mes "[Izlude Guide]"; - mes "Let me mark the location of the ^006400Tool Shop^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,148,148,3,0xAAFF00; - next; + mes "You can find the"; + mes "Marina in the northeast"; + mes "part of Izlude. There, you can"; + mes "ride a ship which will take you"; + mes "to Alberta or Byalan Island."; + if (.@compass_check) + viewpoint 1,200,180,3,0xFF0000; break; case 5: mes "[Izlude Guide]"; - mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,114,149,4,0xD2691E; - next; + mes "You can easily"; + mes "find the Weapon Shop"; + mes "in northwest Izlude."; + if (.@compass_check) + viewpoint 1,111,149,4,0xFF00FF; break; case 6: mes "[Izlude Guide]"; - mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000"; - mes "Let me mark its location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,52,140,5,0xDA70D6; - next; + mes "The Tool Shop shouldn't"; + mes "be too hard to find in the"; + mes "northeast part of Izlude."; + if (.@compass_check) + viewpoint 1,148,148,5,0xFF00FF; break; case 7: mes "[Izlude Guide]"; - mes "Let me mark the location of the ^B9062FSwordsman Association^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,214,130,6,0xFF0000; - next; - break; - case 8: - set .@loop,0; + mes "Please ask me to ''Remove"; + mes "Marks from Mini-Map'' if you"; + mes "no longer wish to have the"; + mes "location marks displayed"; + mes "on your Mini-Map."; + set .@loop2,0; break; } } break; case 2: - set .@loop,1; - while (.@loop) { - switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) { - case 1: - mes "[Izlude Guide]"; - mes "The ^0000FFEden Teleport Officer^000000"; - mes "is currently staying inside"; - mes "the Swordsman Guild building."; - mes "Let me mark his location on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,52,140,7,0x0A82FF; - next; - break; - case 2: - mes "[Izlude Guide]"; - mes "Let me mark the location of the"; - mes "^FF5400Kafra Employee^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,134,88,8,0xFF5400; - next; - break; - case 3: - mes "[Izlude Guide]"; - mes "If you'd like to go on a honeymoon to"; - mes "^8B4513Jawaii^000000, the paradise of newlyweds,"; - mes "please speak to the ^B9062FNewlywed Helper^000000."; - mes "Would you like to check any other locations?"; - viewpoint 1,171,185,9,0xFF0000; - next; - break; - case 4: - mes "[Izlude Guide]"; - mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000"; - mes "is located to the east."; - mes "Let me mark his location"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,171,130,10,0xD2691E; - next; - break; - case 5: - mes "[Izlude Guide]"; - mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and"; - mes "^0000FFMercenary Goods Merchant^000000"; - mes "on your mini-map."; - mes "Would you like to check any other locations?"; - viewpoint 1,48,137,11,0xDA70D6; - next; - break; - case 6: - set .@loop,0; - break; - } - } + viewpoint 2,237,41,0,0x00FF00; + viewpoint 2,237,41,1,0x0000FF; + viewpoint 2,46,345,2,0x00FF00; + viewpoint 2,175,220,3,0xFF0000; + viewpoint 2,134,221,4,0xFF0000; + viewpoint 2,204,214,5,0xFF0000; + set .@compass_check,0; break; case 3: mes "[Izlude Guide]"; - mes "Sure, I'll remove all marks from your mini-map."; - mes "Is there anything else I can do for you?"; - viewpoint 2,1,1,0,0xFFFF00; - viewpoint 2,1,1,1,0x000000; - viewpoint 2,1,1,2,0xFF0000; - viewpoint 2,1,1,3,0xFFFF00; - viewpoint 2,1,1,4,0xFFFF00; - viewpoint 2,1,1,5,0xFFFF00; - viewpoint 2,1,1,6,0xFFFF00; - viewpoint 2,1,1,7,0xFFFF00; - viewpoint 2,1,1,8,0xFFFF00; - viewpoint 2,1,1,9,0xFFFF00; - viewpoint 2,1,1,10,0xFFFF00; - viewpoint 2,1,1,11,0xFFFF00; + mes "Advances in sorcery and"; + mes "technology have allowed"; + mes "us to update our information"; + mes "system, enabling up to mark"; + mes "locations on your Mini-Map"; + mes "for easier navigation."; + next; + mes "[Izlude Guide]"; + mes "Your Mini-Map is located"; + mes "in the upper right corner"; + mes "of the screen. If you can't"; + mes "see it, press the Ctrl + Tab"; + mes "keys or click the ''Map'' button in your Basic Info Window."; next; + mes "[Izlude Guide]"; + mes "On your Mini-Map,"; + mes "click on the ''+'' and ''-''"; + mes "symbols to zoom in and"; + mes "our of your Mini-Map. We"; + mes "hope you enjoy your travels"; + mes "here in the city of Izlude."; break; case 4: mes "[Izlude Guide]"; - mes "Enjoy your stay."; - mes "Bye~!"; + mes "Okay then, feel"; + mes "free to come to me"; + mes "if you ever feel lost"; + mes "around Izlude, alright?"; close2; - cutin "prt_soldier",255; - end; + set .@loop1,0; + break; } } + cutin "prt_soldier",255; + end; } - -izlude,131,177,4 duplicate(GuideIzlude) Guide#02izlude 105 -- cgit v1.2.3-60-g2f50