From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/pre-re/cities/umbala.txt | 1028 ------------------------------------------ 1 file changed, 1028 deletions(-) delete mode 100644 npc/pre-re/cities/umbala.txt (limited to 'npc/pre-re/cities/umbala.txt') diff --git a/npc/pre-re/cities/umbala.txt b/npc/pre-re/cities/umbala.txt deleted file mode 100644 index 5bf25f350..000000000 --- a/npc/pre-re/cities/umbala.txt +++ /dev/null @@ -1,1028 +0,0 @@ -//===== rAthena Script ======================================= -//= Umbala Town script -//===== By: ================================================== -//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3) -//===== Current Version: ===================================== -//= 2.1 -//===== Compatible With: ===================================== -//= rAthena SVN; RO Episode XX -//===== Description: ========================================= -//- [Aegis Conversion] -//= Umbala Town Npcs -//===== Additional Comments: ================================= -//= 1.0 - Done By jAthena (dunno Who) -//= 1.1 - Translated by Fusion Dev Team -//= 1.2 - Fixed Something by Muad Dib -//= 1.3 - Fixed up For eA by Darkchild -//= 1.4 - Fixed some wrong item names [Lupus] -//= 1.5 � Spell Checked [massdriller] -//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus] -//= 1.7 - Fixed bugs and exploits [Lupus] -//= 1.8 - Warps you to Niff with 1HP [Lance] -//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera] -//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms] -//= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf] -//============================================================ - -comodo,170,137,7 script La Ed#um 84,{ - end; - -} - -comodo,171,137,1 script Haith#um 92,{ - mes "[La Ed]"; - mes "There MUST be a treasure hidden in that place!"; - next; - mes "[Haith]"; - mes "If we find it, people will no longer think we're losers~!!"; - next; - mes "[La Ed]"; - mes "Finally!"; - next; - mes "[Haith]"; - mes "Let's go find that treasure!"; - next; - mes "[La Ed]"; - mes "Let's do it~ !!"; - emotion e_gg; - next; - mes "[Haith]"; - mes "................"; - next; - mes "[La Ed]"; - mes "By the way...do you think he"; - mes "would tell us about such a"; - mes "great treasure so easily?"; - emotion e_hmm; - emotion e_hmm,0,"La Ed#um"; - next; - select("Hm? What treasure?"); - mes "[La Ed]"; - mes "Wha--?! when did you start listening to us?!"; - next; - mes "[Haith]"; - mes "Huh...seems like you wanna know"; - mes "more about the treasure. Well,"; - mes "this information doesn't come cheap..."; - emotion e_gg; - next; - mes "[La Ed]"; - mes "Plus, we'll need a little"; - mes "a little something in case"; - mes "*cough!* ^555555we don't find"; - mes "anything at all.^000000"; - next; - mes "[La Ed, Haith]"; - mes "If you pay us 1,000 zeny, we will tell you!"; - emotion e_gg; - emotion e_gg,0,"La Ed#um"; - next; - if (select("Pay 1,000 zeny:Refuse to pay") == 1) { - if (Zeny > 999) { - set zeny,zeny-1000; - mes "[Haith]"; - mes "Hahahaha! You the man!"; - next; - mes "[La Ed]"; - mes "Okay, not too long ago, a famous"; - mes "adventurer named Niels came back from his travels."; - next; - mes "[Haith]"; - mes "*Whispers*"; - mes "^555555He brought a big box with him.^000000"; - next; - mes "[La Ed]"; - mes "Also, he came back in the middle"; - mes "of the night without telling"; - mes "anyone. So, of course he's got"; - mes "some secret, don't you think?"; - next; - mes "[Haith]"; - mes "What could be inside that box~?"; - mes "It just has to be treasure!!"; - next; - mes "[La Ed]"; - mes "So! We decided to go on a journey to find treasure of our own-!!"; - next; - mes "[Haith]"; - mes "The problem is, we are not sure"; - mes "whether or not Niels would tell"; - mes "us the location of where he"; - mes "found the treasure..."; - emotion e_hmm; - next; - mes "[La Ed]"; - mes "Because Niels always treat us like"; - mes "we're stupid!! Bah~!!"; - next; - select("Where is this Niels person?"); - mes "[La Ed]"; - mes "He's staying at the northern part"; - mes "of this village."; - next; - mes "[Haith]"; - mes "Since we gave you good information,"; - mes "we expect that you pay us back!"; - next; - mes "[La Ed, Haith]"; - mes "Good luck!"; - close; - } - mes "[La Ed]"; - mes "Oh well~! If you don't have the money, then we can't give you the information~"; - close; - } - mes "[Haith]"; - mes "Bah! Whatever~"; - emotion e_hmm; - emotion e_hmm; - close; -} - -cmd_in01,175,120,3 script Iriya#um 69,{ - mes "[Iriya]"; - mes "Mr. Niels is at the table in the"; - mes "corner. He has many interesting"; - mes "stories about the world."; - next; - mes "[Iriya]"; - mes "I am not sure where he has been"; - mes "this time. He just laughs and"; - mes "says 'I don't think I am fit"; - mes "for this teaching job.'"; - next; - mes "[Iriya]"; - mes "In the meantime, people keep"; - mes "visiting Mr. Niels... and I"; - mes "can't help but wonder..."; - mes "Where has he gone?"; - close; -} - -cmd_in01,164,115,1 script Niels#um 731,{ - mes "[Niels]"; - mes "Hmm? What's that look for?"; - mes "Ah~ You must of heard the rumors"; - mes "of me finding some kind of"; - mes "treasure. Yeah, that's understandable..."; - next; - mes "[Niels]"; - mes "Well, those rumors of me stumbling"; - mes "on some wonderful treasure is"; - mes "just the result of overactive"; - mes "imaginations. All I've found"; - mes "was a little something to add"; - mes "to my collection."; - next; - mes "[Niels]"; - mes "But...since I've proven to myself"; - mes "that 'it' actually exists by"; - mes "seeing it with my own eyes,"; - mes "to me, what I've obtained is a"; - mes "valuable treasure."; - next; - mes "[Niels]"; - mes "This village of Comodo!"; - mes "Don't you think the caves are too"; - mes "small and narrow for some reason?"; - next; - mes "[Niels]"; - mes "So I was thinking about it..."; - mes "And I came to the conclusion that"; - mes "there should be something hidden"; - mes "inside the cave..."; - next; - mes "[Niels]"; - mes "And then!"; - mes "I finally found it."; - mes "The patch to 'the place'"; - mes "that no one has ever found!"; - next; - mes "[Niels]"; - mes "................"; - next; - mes "[Niels]"; - mes ".......Hm?"; - next; - mes "[Niels]"; - mes "I was expecting a spectacular and"; - mes "rather dramatic sound effect"; - mes "for my declaration!"; - mes "Eh, oh well..."; - emotion e_hmm; - next; - mes "[Niels]"; - mes "Well, in the spirit of discovery,"; - mes "don't ever think of asking me"; - mes "about directions to 'the place'"; - mes "or about what is in 'the place.'"; - mes "I wouldn't want to spoil the"; - mes "surprise."; - next; - mes "[Niels]"; - mes "If you're a real adventurer,"; - mes "I expect you to scream at the"; - mes "top of your lungs..."; - next; - mes "[Niels]"; - mes "'Ahhhh! I need to know what it"; - mes "is!!' Kick the door open and run"; - mes "like hell to find this place on"; - mes "your own!!"; - next; - mes "[Niels]"; - mes "Now! Hurry and seek this place"; - mes "out! Will this place be a totally"; - mes "new world, or will it be a trap"; - mes "to hell?! Go forth, meet your"; - mes "destiny, adventurer!"; - close; -} - -umbala,70,106,3 script Utan Kid#um 781,{ - if (event_umbala >= 3) { - mes "[???]"; - mes "Huh?"; - mes "You're not one of us, are you?"; - next; - mes "[???]"; - mes "Heh! Hi!"; - mes "My name is Haatan."; - emotion e_heh; - next; - mes "[Haatan]"; - mes "...*Sigh*"; - mes "I am sorry, but I cannot play with"; - mes "you right now. My parent's house"; - mes "was struck by lightning yesterday"; - mes "and it burned down our roof..."; - emotion e_sob; - next; - mes "[Haatan]"; - mes " . . . !"; - next; - mes "[Haatan]"; - mes "Oh yes! Could you help me?"; - mes "You look pretty well off..."; - mes "Can donate some money for"; - mes "re-constructing my parents' house?"; - mes "You Rune-Midgardians are all"; - mes "richier than Utans! I beg you!"; - emotion e_heh; - next; - if (select("(Nod head):(Shake head)") == 1) { - mes "[Haatan]"; - mes "Whoaaaa!!"; - mes "You the man~!"; - mes "Thank you so much, yay~!"; - if (zeny > 1000) { - set zeny,zeny-1000; - if (checkweight(517,1)) { - getitem 517,1; //Meat - } - emotion e_swt2; - } - else { - next; - mes "[Haatan]"; - mes "Uh..."; - mes "It looks like..."; - mes "You don't have much"; - mes "yourself..."; - emotion e_pif; - close; - } - next; - mes "[Haatan]"; - mes "Thank you so much!"; - emotion e_heh; - close; - } - mes "[Haatan]"; - mes ".............*Sob*..."; - emotion e_sob; - close; - } - else { - mes "[???]"; - mes "Umbah?"; - mes "Umbala umbabah umbah?"; - next; - mes "[???]"; - mes "Umbah! Umbaumbah!"; - mes "Umbahumbah Haatan babah."; - emotion e_sob; - next; - mes "[Haatan]"; - mes "........umbah,"; - mes "Umbah umbah umbaumbumbah umbah umbah"; - mes "Babaum babahum woombah umbah umbabah"; - mes "Umbah umbah"; - mes "..Umbah umbabah umbah..."; - emotion e_heh; - next; - mes "[Haatan]"; - mes " . . . !"; - next; - mes "[Haatan]"; - mes "Umbah!"; - mes "Umbah umbah? Umbah umbahbah"; - mes "abaum babahum woombah!"; - mes "Umbahumbah umbabahumbaumhumbah! Umbah!"; - emotion e_heh; - next; - if (select("(Nod head):(Shake head)") == 1) { - mes "[Haatan]"; - mes "Umbaumbah!!"; - mes "Um~bahumbah~ Um~baumbah~"; - mes "Um~baumbah~ um~baumbah~"; - if (zeny > 1000) { - set zeny,zeny-1000; - if (checkweight(517,1)) { - getitem 517,1; //Meat - } - emotion e_swt2; - } - else { - next; - mes "[Haatan]"; - mes "...umbah? Umbahumbah!! Umbaum!"; - emotion e_pif; - close; - } - next; - mes "[Haatan]"; - mes "Umba umba umbaum."; - emotion e_sob; - close; - } - mes "[Haatan]"; - mes "........umbah.."; - emotion e_heh; - close; - } - close; -} - -umbala,59,243,5 script Utan Kid#1 787,{ - if (event_umbala >= 3) { - mes "[Kotan]"; - mes "............"; - mes ".........poop!"; - mes ".....me like Meat."; - mes "....gimme a Meat."; - emotion e_rock; - next; - if (select("Give him Meat.:Refuse.") == 1) { - if (countitem(517) > 0) { - mes "[Kotan]"; - mes "Whoa, are you really giving me"; - mes "Meat? Thanks! I will pay you"; - mes "back with these."; - delitem 517,1; //Meat - getitem 909,2; //Jellopy - getitem 914,2; //Fluff - getitem 705,2; //Clover - emotion e_scissors; - close; - } - mes "[Kotan]"; - mes "Hah! You don't have Meat,"; - mes "but pretend that you do?!"; - mes "I hate people who lie"; - mes "to me!!"; - percentheal -20,0; - emotion e_an; - close; - } - mes "[Kotan]"; - mes "........."; - mes ".....hungwee."; - mes ".....I want Meat."; - percentheal -1,0; - emotion e_sob; - close; - } - else { - mes "[???]"; - mes "............"; - mes "........umbah."; - mes ".......umbabah."; - mes "......humbah."; - emotion e_rock; - next; - if (select("Umbah:Umbaboo") == 1) { - if (countitem(517) > 0) { - mes "[???]"; - mes "Umbaumbaumbabababah."; - mes "Umbababahum."; - delitem 517,1; //Meat - getitem 909,2; //Jellopy - getitem 914,2; //Fluff - getitem 705,2; //Clover - emotion e_scissors; - close; - } - mes "[???]"; - mes "Umbahumumhumbubabababah!!"; - mes "Umbahumbababah umbahumboo!"; - percentheal -20,0; - emotion e_an; - close; - } - mes "[???]"; - mes "..........."; - mes "......woong bah."; - mes "....umbabababah."; - emotion e_sob; - percentheal -1,0; - close; - } -} - -umbala,177,153,3 script Pasto#um 97,{ - mes "[Pasto]"; - emotion e_gasp; - mes "Oh my god~! Finally,"; - mes "another Rune-Midgardian!"; - mes "I've never seen anyone from"; - mes "home in this place before!"; - mes "Nice to meet you, my name is Pasto!"; - next; - mes "[Pasto]"; - mes "This place is called Umbala."; - mes "The local people in this village"; - mes "have formed a culture that's"; - mes "totally different from other"; - mes "places I've been."; - next; - mes "[Pasto]"; - mes "I guess it's because this"; - mes "place has been isolated from"; - mes "other regions because of its"; - mes "geographical features."; - next; - mes "[Pasto]"; - mes "They look different from us, and"; - mes "use a language that is still very"; - mes "confusing to me. I was also"; - mes "confounded by their different use"; - mes "of facial expression."; - next; - mes "[Pasto]"; - mes "Of course, there are some"; - mes "similarities. However, you might"; - mes "want to be careful about certain"; - mes "issues."; - next; - mes "[Pasto]"; - mes "Sometimes, what you say or do"; - mes "or do could be misinterpreted as"; - mes "having the totally opposite meaning."; - next; - mes "[Pasto]"; - mes "I wish I could speak their"; - mes "language...*Sigh*"; - mes "...Or I wish I could meet more"; - mes "people here that speak my"; - mes "language...I...I'm..."; - mes "So very lonely...*Sob*"; - emotion e_sob; - close; -} - -umbala,80,146,4 script Yuwooki#um 753,{ - mes "[Yuwooki]"; - mes "Umbah umbah woogawoo..."; - mes "oops, sorry! I'm so used"; - mes "to speaking in Utan by now."; - mes "It's a pleasure to meet you."; - next; - mes "[Yuwooki]"; - mes "I never imagined that I would"; - mes "meet another person from"; - mes "the homeland in this village."; - mes "Hahahahah~!"; - next; - mes "[Yuwooki]"; - mes "I came here to seek strong people"; - mes "to help me master my fighting"; - mes "skills. But I was soon frustrated"; - mes "because it took me a long"; - mes "time to learn the language..."; - next; - mes "[Yuwooki]"; - mes "Well, now I am kind of used to my"; - mes "circumstances. Even though it"; - mes "took me a while to used to"; - mes "Utan culture. Hahahaha~!"; - next; - mes "[Yuwooki]"; - mes "But you know what was the weirdest"; - mes "thing I found out about Utan"; - mes "culture? At first the Utan men"; - mes "seemed to have, shall we say, a"; - mes "strong species preservation instinct."; - next; - mes "[Yuwooki]"; - mes "There are many Utan playboys in"; - mes "this village. Some may think"; - mes "the Utans are primitive in"; - mes "this respect, but..."; - next; - mes "[Yuwooki]"; - mes "As I learned more about them,"; - mes "I eventually realized that their"; - mes "courtship rituals are actually"; - mes "more advanced than anything the"; - mes "Rune-Midgard culture has to offer."; - next; - mes "[Yuwooki]"; - mes "It's really quite fascinating."; - mes "I'm actually still learning"; - mes "quite much from the Utan"; - mes "playboys and their awesome methods."; - close; -} - -umbala,140,157,6 script Utan Man#1 785,{ - if (event_umbala >= 3) { - mes "[Jertan]"; - mes "Bungee jumping can be dangerous,"; - mes "and you can risk your life doing"; - mes "it. We Utans have consider"; - mes "bungee jumping an important"; - mes "part of the ceremony of"; - mes "becoming an adult."; - close; - } - else { - mes "[???]"; - mes "Umbaumbah humba."; - mes "Woo umbaumbaumbabah woo humbah"; - mes "Umbababah umba umba."; - close; - } -} - -umbala,146,157,4 script Utan Man#2 786,{ - if (event_umbala >= 3) { - mes "[Arotan]"; - mes "Completing the bungee jump"; - mes "is very difficult to do."; - mes "Today, we are here in celebration"; - mes "of the people that made it and"; - mes "have shown their courage."; - close; - } - else { - mes "[???]"; - mes "Woo umbaumbaumbabah woo humbah"; - mes "Umbababah umba umba."; - close; - } -} - -umbala,149,165,4 script Utan Kid#3 781,{ - if (event_umbala >= 3) { - mes "[Klumatan]"; - mes "It's really scary, falling from"; - mes "such a high place..."; - mes "But I guess you have to do it,"; - mes "otherwise no one will ever"; - mes "consider you a grownup."; - next; - mes "[Klumatan]"; - mes "I guess I don't want to"; - mes "be a grownup right away."; - mes "But some kids my age are"; - mes "in too big of a hurry"; - mes "to not be kids anymore."; - close; - } - else { - mes "[???]"; - mes "Umbahumba umumbah."; - mes "Umbahumbah umbabah."; - mes "Umbahumhumbabahum."; - close; - } -} - -umbala,92,159,4 script Bertan#um 785,{ - if (event_umbala >= 3) { - mes "[Bertan]"; - mes "What up, loser!"; - next; - mes "[Bertan]"; - mes "What's the matter,"; - mes "ya big Rune-Midgardian?!?!"; - mes "I just called you a 'loser!'"; - mes "I guess you're too stupid"; - mes "to understand!!"; - mes "Hahahahahahaahahhahaha~!"; - next; - mes "[Bertan]"; - mes "..."; - mes "Uh...oh!"; - next; - mes "[Bertan]"; - mes "It looks like you can understand"; - mes "me--! Good job, good job!"; - mes "Alright, by way of apology,"; - mes "do you want to hear a joke?"; - next; - mes "[Bertan]"; - mes "Alright, alright."; - mes "Here we go."; - mes "Ummmm..."; - mes "Alright, I got one."; - next; - switch(rand(1,6)) { - case 1: - mes "[Bertan]"; - mes "What did the Rune-Midgardian"; - mes "say to the Savage?"; - mes "..."; - next; - mes "[Bertan]"; - mes "I don't know..."; - mes "But they didn't have any"; - mes "trouble understanding"; - mes "each other!!! HAHAHAHA~!"; - mes "Get it? 'Cuz, like,"; - mes "they're both pigs~!"; - next; - mes "[Bertan]"; - mes "Not funny, huh?"; - mes "Oh well. I guess my"; - mes "sense of humor is just"; - mes "too sophisticated."; - close; - case 2: - mes "[Bertan]"; - mes "Okay...what's the best"; - mes "way to tame an Orc Lady?"; - mes "Give up..?"; - next; - mes "[Bertan]"; - mes "With a wedding ring!"; - mes "HAHAHAHAHAHAHHA!"; - mes "Oh God~ I'm hilarious!!"; - next; - mes "[Bertan]"; - mes "..."; - mes "...Wait."; - mes "Wait a minute..."; - next; - mes "[Bertan]"; - mes "That's not even funny..."; - mes "Just incredibly..."; - mes "Scary..."; - mes "Brrr--!"; - mes "She's hideous!!"; - close; - case 3: - mes "[Bertan]"; - mes "Actually...forget it."; - next; - mes "[Bertan]"; - mes "I was going to say a"; - mes "knock knock joke about"; - mes "Isis, but then decided"; - mes "that kind of humor is"; - mes "too low brow."; - mes "...Zing!"; - close; - case 4: - mes "[Bertan]"; - mes "Why are Rune-Midgardians"; - mes "SOOoOOoo..."; - mes "Um, hmmmmm."; - mes "Maybe that joke"; - mes "isn't so good for this"; - mes "situation, yeah?"; - close; - case 5: - mes "[Bertan]"; - mes "Okay, why is it that"; - mes "GMs prefer not to be"; - mes "seen...? Give up?"; - next; - mes "[Bertan]"; - mes "BECAUSE THOSE GUYS WEAR"; - mes "SKIRTS ~! HAHAHA!"; - mes "OH MAN, I MADE A FUNNY!"; - next; - mes "[Bertan]"; - mes "*Whew* Yowza~"; - mes "Oh, man."; - mes "Utterly classic."; - close; - case 6: - mes "[Bertan]"; - mes "A Crusader, an Alchemist and a Novice walk into a bar."; - next; - mes "[Bertan]"; - mes "Inside, they see a sign that"; - mes "says '^CC0000Monster Help Agency:"; - mes "LADIES ONLY.^000000'"; - next; - mes "[Bertan]"; - mes "'^000099Oh!^000000' says the Crusader."; - mes "'^000099It's a lucky thing we are"; - mes "all ladies.^000000' She goes up"; - mes "and says '^000099Gimmie a ride.^000000'"; - mes "Kinda rude for a Crusader,"; - mes "but whatever."; - next; - mes "[Bertan]"; - mes "Out of nowhere, this"; - mes "Grand PecoPeco appears"; - mes "and is all '^CC0000I'll give you"; - mes "a ride, baby. Careful, this"; - mes "road can get buuuuumpy.^000000'"; - mes "And then they're off."; - next; - mes "[Bertan]"; - mes "Next comes the Alchemist"; - mes "and she's like '^330099I need"; - mes "help killing Zombies^000000' and"; - mes "then this Marine Sphere"; - mes "comes from out of"; - mes "nowhere and is all..."; - next; - mes "[Bertan]"; - mes "'^CC0000I got your fire. Careful"; - mes "baby, touch me the wrong"; - mes "way and I might just"; - mes "exploooode.^000000' So then"; - mes "they're off on their"; - mes "merry way too."; - next; - mes "[Bertan]"; - mes "Finally, the Novice"; - mes "comes up and says"; - mes "'^006633I need someone to"; - mes "party with.^000000'"; - next; - mes "[Bertan]"; - mes "Out of nowhere, this"; - mes "Hode pops up and says..."; - next; - mes "[Bertan]"; - mes "'^CC0000I know some people"; - mes "but let me check my"; - mes "Rolodex. HODE on!^000000'"; - mes "...."; - next; - mes "[Bertan]"; - mes "....."; - mes ".........."; - mes "No go?"; - next; - mes "[Bertan]"; - mes "Well, come on!"; - mes "I can't be funny"; - mes "all the time, you know?"; - close; - } - } - else { - mes "[????]"; - mes "Umbaumba Umbaumbah"; - next; - mes "[????]"; - mes "Bwahbwah hahbrah!"; - mes "Umbaumba Umbaumbah"; - mes "Umbaumba Umbaumbah"; - next; - mes "[????]"; - mes "Umbaumba Umbaumbah woo~"; - emotion e_ho; - close; - } - close; -} - -umbala,194,104,4 script Utan Kid#2 787,{ - if (event_umbala >= 3) { - mes "[Boorkatan]"; - mes "Huh? You're from Rune-Midgard,"; - mes "aren't you? Have you ever been bungee jumping?"; - next; - if (select("Yeah:No") == 1) { - mes "[Boorkatan]"; - mes "Whoa, what a surprise! I never"; - mes "would have thought someone from"; - mes "outside would know how to do it."; - mes "Okay, I'll take your word for"; - mes "it and welcome you to our village."; - close; - } - mes "[Boorkatan]"; - mes "Er, I see..."; - mes "As part of the ceremony of"; - mes "adulthood, all Utans have to do"; - mes "a bungee jump. When I grow up,"; - mes "I'm gonna do it too, and prove"; - mes "to everybody that I am a man!"; - close; - } - else { - mes "[???]"; - mes "Umbaumbababah umhumba."; - mes "Umbabaumumba umbaumbah?"; - next; - if (select("Yeah:No") == 1) { - mes "[???]"; - mes "Umba, Umumbah umbabah."; - mes "Umbaumbah umumbabah."; - close; - } - mes "[???]"; - mes "Er, Umbahumba umumbah."; - mes "Umbahumbah umbabah."; - mes "Umbahumhumbabahum."; - close; - } -} - -umbala,193,208,6 script Utan Man#3 789,{ - if (event_umbala >= 3) { - mes "[Weitan]"; - mes "I too did the bungee jump when I"; - mes "was young. I remember it well..."; - mes "It was my first time, and the"; - mes "ground rushed up to meet me..."; - mes "For a moment, I thought I was"; - mes "going to get myself killed..."; - next; - mes "[Weitan]"; - mes "But after I made it, I was so"; - mes "proud of myself~"; - mes "Some Utans may not agree, but"; - mes "I think bungee jumping is an"; - mes "important part of the ceremony"; - mes "of adulthood."; - close; - } - else { - mes "[???]"; - mes "Umbahumba umumbah."; - mes "Umbahumbah umbabah."; - mes "Umbahumhumbabahum."; - close; - } -} - -umbala,139,205,4 script Utan Man#5 785,{ - if (event_umbala >= 3) { - mes "[Jooltan]"; - mes "It's been a long time since I last"; - mes "saw a Rune-Midgardian~!"; - mes "Welcome, stranger."; - next; - mes "[Jooltan]"; - mes "We Utans use this place for"; - mes "bungee jumping. Many Utan"; - mes "youngsters have shown their"; - mes "bravery, earned their"; - mes "self-respect, and became"; - mes "adults in this very place."; - next; - mes "[Jooltan]"; - mes "Oh...right. A few unlucky people"; - mes "just fell and died after"; - mes "messing up their bungee jump. And"; - mes "a few had heart attacks while"; - mes "looking at other people jumping down..."; - next; - mes "[Jooltan]"; - mes "So..."; - mes "Be careful when you walk around,"; - mes "You don't want to fall off."; - mes "And if you want to try a bungee"; - mes "jump, you should get yourself ready."; - next; - mes "[Jooltan]"; - mes "Oh...right. Supposedly,"; - mes "there's an unidentified"; - mes "creature living in the water..."; - mes "So if you happen to get dunked,"; - mes "get out of there~!"; - close; - } - else { - mes "[???]"; - mes "Umbah umbah!"; - mes "Umbaumbah bababah umbah."; - mes "Babaumm Utan umbah umbabah"; - mes "Umbaba hum."; - mes "Umumhumbah umbaumbah umbabah."; - next; - mes "[???]"; - mes "Umbaum mahbababh umba,"; - mes "Umbabatan umbaumbah."; - mes "Ba, umbaumbaumumbabaumm."; - mes "Umbabah umbaumumum."; - mes "Umbaumbaubahum."; - close; - } -} - -um_in,158,71,3 script Utan villager#um 787,{ - if (event_umbala >= 3) { - mes "[Mutakutan]"; - mes "Umbala has many many trees!"; - mes "I, Mutakutan, like trees so much."; - mes "Heh heh~"; - next; - mes "[Mutakutan]"; - mes "There is one special tree I like"; - mes "the most! That is the oldest and"; - mes "biggest tree in Umbala!"; - mes "No wait, I think it is the oldest"; - mes "and biggest in the world..."; - mes "I'm sure it is!"; - next; - mes "[Mutakutan]"; - mes "It's really really big and old!"; - mes "It's so tall, even I haven't seen"; - mes "the top of this tree yet. I tried"; - mes "climbing it before, but I could"; - mes "never reach the top...even though"; - mes "I'm great at tree climbing."; - next; - mes "[Mutakutan]"; - mes "Oh, also the fruits from the tree"; - mes "are very tasty! I bet they are the"; - mes "most delicious fruit in the world~"; - mes "Sweet and sour...eating it just"; - mes "makes you feel refreshed and"; - mes "invigorated~!"; - next; - mes "[Mutakutan]"; - mes "There's an amazing story about"; - mes "this fruit. An old man in my"; - mes "village was suffering from a"; - mes "mortal disease...nothing"; - mes "seemed to help..."; - next; - mes "[Mutakutan]"; - mes "But after he took medicine made"; - mes "from the ground leaves of this"; - mes "tree, he became healthy and sound"; - mes "again! I think God sent us the"; - mes "tree to bless us."; - next; - mes "[Mutakutan]"; - mes "It's at north of my village, so"; - mes "why don't you go see the greatness"; - mes "of this tree for yourself?"; - } - else { - mes "[??????]"; - mes "Umbaumbah umbahbah woomhah!"; - mes "Umbah umbah umbabah umbah"; - mes "Umbah umbah umbah"; - mes "Umbabah umbah umbabbah"; - next; - mes "[??????]"; - mes "...."; - mes "......"; - mes "Umbah balooooga?"; - mes "Umbah balooooooooga?"; - next; - mes "[??????]"; - mes "..."; - mes "Moogahaloo schluloo."; - } - close; -} - -umbala,140,197,1 script Bungee Jump -1,0,0,{ -OnTouch: - switch(rand(1,3)) { - case 1: - percentheal -100,0; - mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map; - end; - case 2: - percentheal -50,0; - mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map; - end; - case 3: - if (rand(1,2) == 2) { - percentheal -99,0; - warp "nif_in",69,15; - } - end; - } -} - -umbala,136,195,0 script #jump -1,1,1,{ -OnTouch: - warp "umbala",145,166; - end; -} -- cgit v1.2.3-70-g09d2