From 2f6d4516113059d9edbe71b085540c9cda92fa03 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove conf dir. --- npc/other/hugel_bingo.txt | 986 ---------------------------------------------- 1 file changed, 986 deletions(-) delete mode 100644 npc/other/hugel_bingo.txt (limited to 'npc/other/hugel_bingo.txt') diff --git a/npc/other/hugel_bingo.txt b/npc/other/hugel_bingo.txt deleted file mode 100644 index 9c7b87ee4..000000000 --- a/npc/other/hugel_bingo.txt +++ /dev/null @@ -1,986 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= Copyright (C) Samuray22 -//= Copyright (C) Yommy -//= Copyright (C) SinSloth -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Hugel Bingo script -//================= Description =========================================== -//= Hugel Bingo game -//================= Current Version ======================================= -//= 1.9 -//========================================================================= - -que_bingo,48,84,5 script Bingo Waiting Room 4_F_TELEPORTER,{ - end; - -OnInit: - waitingroom "Bingo Waiting Room - 5 People",50,"Bingo Waiting Room::OnWarp",5,1000; - end; - -OnWarp: - warpwaitingpc "que_bingo",46,141; - donpcevent "start#bingo::OnStart"; - enablenpc "plate1#bingo"; - enablenpc "plate2#bingo"; - enablenpc "plate3#bingo"; - enablenpc "plate4#bingo"; - enablenpc "plate5#bingo"; - disablewaitingroomevent; - end; - -OnStart: - enablewaitingroomevent; - end; -} - -que_bingo,49,125,0 script plate1#bingo HIDDEN_WARP_NPC,1,1,{ - -OnInit: - disablenpc "plate1#bingo"; - disablenpc "plate2#bingo"; - disablenpc "plate3#bingo"; - disablenpc "plate4#bingo"; - disablenpc "plate5#bingo"; - end; - -OnTouch: - @bingo_a1$ = 0; - @bingo_a2$ = 0; - @bingo_a3$ = 0; - @bingo_a4$ = 0; - @bingo_a5$ = 0; - @bingo_b1$ = 0; - @bingo_b2$ = 0; - @bingo_b3$ = 0; - @bingo_b4$ = 0; - @bingo_b5$ = 0; - @bingo_c1$ = 0; - @bingo_c2$ = 0; - @bingo_c3$ = 0; - @bingo_c4$ = 0; - @bingo_c5$ = 0; - @bingo_d1$ = 0; - @bingo_d2$ = 0; - @bingo_d3$ = 0; - @bingo_d4$ = 0; - @bingo_d5$ = 0; - @bingo_e1$ = 0; - @bingo_e2$ = 0; - @bingo_e3$ = 0; - @bingo_e4$ = 0; - @bingo_e5$ = 0; - @bingo_case = 1; - while (true) { - @bingo_fill = callfunc("Func_Bingo",@bingo_case); - if (!@bingo_fill) { - mes "The numbers you have entered"; - mes "exceed the limit, or you have"; - mes "already entered these numbers."; - mes "Please enter your numbers again."; - next; - } else if (@bingo_fill) { - if(@bingoplate[25] < 10) @bingo_e5$ = "0"+@bingoplate[25]+""; else @bingo_e5$ = @bingoplate[25]; - donpcevent "start#bingo::OnEnter"; - mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]"; - mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]"; - mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]"; - mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]"; - mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]"; - close; - } - } -} - -que_bingo,53,121,0 duplicate(plate1#bingo) plate2#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(plate1#bingo) plate3#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(plate1#bingo) plate4#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(plate1#bingo) plate5#bingo HIDDEN_WARP_NPC,1,1 - -que_bingo,51,51,0 script start#bingo HIDDEN_WARP_NPC,{ - -OnStart: - initnpctimer; - end; - -OnEnter: - if ($@hu_bingoa == 4) { - $@hu_bingoa = 5; - donpcevent "start2#bingo::OnStart"; - stopnpctimer; - end; - } - ++$@hu_bingoa; - end; - -OnTimer1000: - mapannounce "que_bingo","Eukran: Hello, everyone! I'm Eukran, your Bingo Guide~",1,0xFFAB54; - end; - -OnTimer6000: - mapannounce "que_bingo","Eukran: Game participants, please enter the Warp Portal at the bottom of your screen and choose a Bingo Plate by entering a number.",1,0xFFAB54; - end; - -OnTimer11000: - mapannounce "que_bingo","Eukran: All participants must choose their Bingo Plates within 3 minutes, or the game will be canceled.",1,0xFFAB54; - end; - -OnTimer192000: - mapannounce "que_bingo","Eukran: Please enter a number in 5 seconds, or the game will be canceled.",1,0xFFAB54; - end; - -OnTimer200000: - mapannounce "que_bingo","Eukran: I'm sorry, but the game has been canceled. Please come again and enjoy a game of Bingo with us!",1,0xFFAB54; - end; - -OnTimer202000: - disablenpc "plate1#bingo"; - disablenpc "plate2#bingo"; - disablenpc "plate3#bingo"; - disablenpc "plate4#bingo"; - disablenpc "plate5#bingo"; - end; - -OnTimer203000: - areawarp "que_bingo",44,115,54,126,"que_bingo",40,124; - enablenpc "out3#bingo"; - end; - -OnTimer204000: - areawarp "que_bingo",44,115,54,126,"que_bingo",40,121; - disablenpc "out3#bingo"; - $@hu_bingoa = 0; - $@hu_bingob = 0; - donpcevent "Bingo Waiting Room::OnStart"; - end; -} - -que_bingo,52,52,0 script start2#bingo HIDDEN_WARP_NPC,{ - -OnStop: - stopnpctimer; - end; - -OnStart: - initnpctimer; - end; - -OnTimer2000: - mapannounce "que_bingo","Eukran: Great, everyone seems to be ready~",1,0xFFAB54; - disablenpc "plate1#bingo"; - disablenpc "plate2#bingo"; - disablenpc "plate3#bingo"; - disablenpc "plate4#bingo"; - disablenpc "plate5#bingo"; - end; - -OnTimer5000: - mapannounce "que_bingo","Eukran: Now, let the game begin!",1,0xFFAB54; - setarray $@bingoarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25; - .@max_index = 24; - for(.@i = 0; .@i < 25; ++.@i) { - $@bingo0 = rand(0,.@max_index); - $bingo[.@i] = $@bingoarray[$@bingo0]; - $@bingoarray[$@bingo0] = $@bingoarray[.@max_index]; - --.@max_index; - } - end; - -OnTimer8000: - mapannounce "que_bingo","Eukran: I'll announce the Bingo Numbers. If you get 5 lines by matching 5 Bingo Numbers in a straight line on your Bingo Plate, yell out ''Bingo'' to win~",1,0xFFAB54; - end; - -OnTimer10000: - $@bingoresult = 1; - callfunc "Func_BingoResult",$@bingoresult; - end; - -OnTimer15000: -OnTimer25000: -OnTimer35000: -OnTimer45000: -OnTimer55000: -OnTimer65000: -OnTimer75000: -OnTimer85000: -OnTimer95000: -OnTimer105000: -OnTimer115000: -OnTimer125000: -OnTimer135000: -OnTimer145000: -OnTimer155000: -OnTimer179000: -OnTimer199000: -OnTimer219000: -OnTimer239000: -OnTimer259000: -OnTimer279000: -OnTimer299000: -OnTimer319000: -OnTimer339000: - donpcevent "1a#bingo::OnInit"; - end; - -OnTimer20000: -OnTimer30000: -OnTimer40000: -OnTimer50000: -OnTimer60000: -OnTimer70000: -OnTimer80000: -OnTimer90000: -OnTimer100000: -OnTimer110000: -OnTimer120000: -OnTimer130000: -OnTimer140000: -OnTimer150000: -OnTimer160000: -OnTimer180000: -OnTimer200000: -OnTimer220000: -OnTimer240000: -OnTimer260000: -OnTimer280000: -OnTimer300000: -OnTimer320000: -OnTimer340000: - callfunc "Func_BingoResult",$@bingoresult; - end; - -OnTimer440000: - mapannounce "que_bingo","Eukran: I've announced all of the selected numbers, but I haven't heard anyone yell ''Bingo.''",1,0xFFAB54; - end; - -OnTimer445000: - mapannounce "que_bingo","Eukran: I'll give you all 10 seconds to check if any of you have won. If no one can yell ''Bingo'' in 10 seconds, this game will end without a winner.",1,0xFFAB54; - end; - -OnTimer460000: - mapannounce "que_bingo","Eukran: I'm sorry, but this game has ended without a winner. Thanks for playing, everyone~",1,0xFFAB54; - donpcevent "1a#bingo::OnInit"; - areawarp "que_bingo",44,115,54,126,"que_bingo",40,121; - $@hu_bingoa = 0; - donpcevent "Bingo Waiting Room::OnStart"; - end; -} - -que_bingo,49,125,0 script 1a#bingo HIDDEN_WARP_NPC,1,1,{ - end; - -OnInit: - disablenpc "1a#bingo"; - disablenpc "2a#bingo"; - disablenpc "3a#bingo"; - disablenpc "4a#bingo"; - disablenpc "5a#bingo"; - disablenpc "6a#bingo"; - disablenpc "7a#bingo"; - disablenpc "8a#bingo"; - disablenpc "9a#bingo"; - disablenpc "10a#bingo"; - disablenpc "11a#bingo"; - disablenpc "12a#bingo"; - disablenpc "13a#bingo"; - disablenpc "14a#bingo"; - disablenpc "15a#bingo"; - disablenpc "16a#bingo"; - disablenpc "17a#bingo"; - disablenpc "18a#bingo"; - disablenpc "19a#bingo"; - disablenpc "20a#bingo"; - disablenpc "21a#bingo"; - disablenpc "22a#bingo"; - disablenpc "23a#bingo"; - disablenpc "24a#bingo"; - disablenpc "25a#bingo"; - disablenpc "1b#bingo"; - disablenpc "2b#bingo"; - disablenpc "3b#bingo"; - disablenpc "4b#bingo"; - disablenpc "5b#bingo"; - disablenpc "6b#bingo"; - disablenpc "7b#bingo"; - disablenpc "8b#bingo"; - disablenpc "9b#bingo"; - disablenpc "10b#bingo"; - disablenpc "11b#bingo"; - disablenpc "12b#bingo"; - disablenpc "13b#bingo"; - disablenpc "14b#bingo"; - disablenpc "15b#bingo"; - disablenpc "16b#bingo"; - disablenpc "17b#bingo"; - disablenpc "18b#bingo"; - disablenpc "19b#bingo"; - disablenpc "20b#bingo"; - disablenpc "21b#bingo"; - disablenpc "22b#bingo"; - disablenpc "23b#bingo"; - disablenpc "24b#bingo"; - disablenpc "25b#bingo"; - disablenpc "1c#bingo"; - disablenpc "2c#bingo"; - disablenpc "3c#bingo"; - disablenpc "4c#bingo"; - disablenpc "5c#bingo"; - disablenpc "6c#bingo"; - disablenpc "7c#bingo"; - disablenpc "8c#bingo"; - disablenpc "9c#bingo"; - disablenpc "10c#bingo"; - disablenpc "11c#bingo"; - disablenpc "12c#bingo"; - disablenpc "13c#bingo"; - disablenpc "14c#bingo"; - disablenpc "15c#bingo"; - disablenpc "16c#bingo"; - disablenpc "17c#bingo"; - disablenpc "18c#bingo"; - disablenpc "19c#bingo"; - disablenpc "20c#bingo"; - disablenpc "21c#bingo"; - disablenpc "22c#bingo"; - disablenpc "23c#bingo"; - disablenpc "24c#bingo"; - disablenpc "25c#bingo"; - disablenpc "1d#bingo"; - disablenpc "2d#bingo"; - disablenpc "3d#bingo"; - disablenpc "4d#bingo"; - disablenpc "5d#bingo"; - disablenpc "6d#bingo"; - disablenpc "7d#bingo"; - disablenpc "8d#bingo"; - disablenpc "9d#bingo"; - disablenpc "10d#bingo"; - disablenpc "11d#bingo"; - disablenpc "12d#bingo"; - disablenpc "13d#bingo"; - disablenpc "14d#bingo"; - disablenpc "15d#bingo"; - disablenpc "16d#bingo"; - disablenpc "17d#bingo"; - disablenpc "18d#bingo"; - disablenpc "19d#bingo"; - disablenpc "20d#bingo"; - disablenpc "21d#bingo"; - disablenpc "22d#bingo"; - disablenpc "23d#bingo"; - disablenpc "24d#bingo"; - disablenpc "25d#bingo"; - disablenpc "1e#bingo"; - disablenpc "2e#bingo"; - disablenpc "3e#bingo"; - disablenpc "4e#bingo"; - disablenpc "5e#bingo"; - disablenpc "6e#bingo"; - disablenpc "7e#bingo"; - disablenpc "8e#bingo"; - disablenpc "9e#bingo"; - disablenpc "10e#bingo"; - disablenpc "11e#bingo"; - disablenpc "12e#bingo"; - disablenpc "13e#bingo"; - disablenpc "14e#bingo"; - disablenpc "15e#bingo"; - disablenpc "16e#bingo"; - disablenpc "17e#bingo"; - disablenpc "18e#bingo"; - disablenpc "19e#bingo"; - disablenpc "20e#bingo"; - disablenpc "21e#bingo"; - disablenpc "22e#bingo"; - disablenpc "23e#bingo"; - disablenpc "24e#bingo"; - disablenpc "25e#bingo"; - end; - -OnTouch: - if(@bingoplate[1] == $bingo[$@bingoresult -1]){ @bingo_a1$ = "^ff0000- -^000000"; setarray @bingoplate[1],99; } - else if(@bingoplate[2] == $bingo[$@bingoresult -1]){ @bingo_a2$ = "^ff0000- -^000000"; setarray @bingoplate[2],99; } - else if(@bingoplate[3] == $bingo[$@bingoresult -1]){ @bingo_a3$ = "^ff0000- -^000000"; setarray @bingoplate[3],99; } - else if(@bingoplate[4] == $bingo[$@bingoresult -1]){ @bingo_a4$ = "^ff0000- -^000000"; setarray @bingoplate[4],99; } - else if(@bingoplate[5] == $bingo[$@bingoresult -1]){ @bingo_a5$ = "^ff0000- -^000000"; setarray @bingoplate[5],99; } - else if(@bingoplate[6] == $bingo[$@bingoresult -1]){ @bingo_b1$ = "^ff0000- -^000000"; setarray @bingoplate[6],99; } - else if(@bingoplate[7] == $bingo[$@bingoresult -1]){ @bingo_b2$ = "^ff0000- -^000000"; setarray @bingoplate[7],99; } - else if(@bingoplate[8] == $bingo[$@bingoresult -1]){ @bingo_b3$ = "^ff0000- -^000000"; setarray @bingoplate[8],99; } - else if(@bingoplate[9] == $bingo[$@bingoresult -1]){ @bingo_b4$ = "^ff0000- -^000000"; setarray @bingoplate[9],99; } - else if(@bingoplate[10] == $bingo[$@bingoresult -1]){ @bingo_b5$ = "^ff0000- -^000000"; setarray @bingoplate[10],99; } - else if(@bingoplate[11] == $bingo[$@bingoresult -1]){ @bingo_c1$ = "^ff0000- -^000000"; setarray @bingoplate[11],99; } - else if(@bingoplate[12] == $bingo[$@bingoresult -1]){ @bingo_c2$ = "^ff0000- -^000000"; setarray @bingoplate[12],99; } - else if(@bingoplate[13] == $bingo[$@bingoresult -1]){ @bingo_c3$ = "^ff0000- -^000000"; setarray @bingoplate[13],99; } - else if(@bingoplate[14] == $bingo[$@bingoresult -1]){ @bingo_c4$ = "^ff0000- -^000000"; setarray @bingoplate[14],99; } - else if(@bingoplate[15] == $bingo[$@bingoresult -1]){ @bingo_c5$ = "^ff0000- -^000000"; setarray @bingoplate[15],99; } - else if(@bingoplate[16] == $bingo[$@bingoresult -1]){ @bingo_d1$ = "^ff0000- -^000000"; setarray @bingoplate[16],99; } - else if(@bingoplate[17] == $bingo[$@bingoresult -1]){ @bingo_d2$ = "^ff0000- -^000000"; setarray @bingoplate[17],99; } - else if(@bingoplate[18] == $bingo[$@bingoresult -1]){ @bingo_d3$ = "^ff0000- -^000000"; setarray @bingoplate[18],99; } - else if(@bingoplate[19] == $bingo[$@bingoresult -1]){ @bingo_d4$ = "^ff0000- -^000000"; setarray @bingoplate[19],99; } - else if(@bingoplate[20] == $bingo[$@bingoresult -1]){ @bingo_d5$ = "^ff0000- -^000000"; setarray @bingoplate[20],99; } - else if(@bingoplate[21] == $bingo[$@bingoresult -1]){ @bingo_e1$ = "^ff0000- -^000000"; setarray @bingoplate[21],99; } - else if(@bingoplate[22] == $bingo[$@bingoresult -1]){ @bingo_e2$ = "^ff0000- -^000000"; setarray @bingoplate[22],99; } - else if(@bingoplate[23] == $bingo[$@bingoresult -1]){ @bingo_e3$ = "^ff0000- -^000000"; setarray @bingoplate[23],99; } - else if(@bingoplate[24] == $bingo[$@bingoresult -1]){ @bingo_e4$ = "^ff0000- -^000000"; setarray @bingoplate[24],99; } - else if(@bingoplate[25] == $bingo[$@bingoresult -1]){ @bingo_e5$ = "^ff0000- -^000000"; setarray @bingoplate[25],99; } - @bingowin = 0; - if(@bingoplate[1] == @bingoplate[2] && @bingoplate[1] == @bingoplate[3] && @bingoplate[1] == @bingoplate[4] && @bingoplate[1] == @bingoplate[5]) @bingowin = @bingowin +1; - if(@bingoplate[6] == @bingoplate[7] && @bingoplate[6] == @bingoplate[8] && @bingoplate[6] == @bingoplate[9] && @bingoplate[6] == @bingoplate[10]) @bingowin = @bingowin +1; - if(@bingoplate[11] == @bingoplate[12] && @bingoplate[11] == @bingoplate[13] && @bingoplate[11] == @bingoplate[14] && @bingoplate[11] == @bingoplate[15]) @bingowin = @bingowin +1; - if(@bingoplate[16] == @bingoplate[17] && @bingoplate[16] == @bingoplate[18] && @bingoplate[16] == @bingoplate[19] && @bingoplate[16] == @bingoplate[20]) @bingowin = @bingowin +1; - if(@bingoplate[21] == @bingoplate[22] && @bingoplate[21] == @bingoplate[23] && @bingoplate[21] == @bingoplate[24] && @bingoplate[21] == @bingoplate[25]) @bingowin = @bingowin +1; - if(@bingoplate[1] == @bingoplate[6] && @bingoplate[1] == @bingoplate[11] && @bingoplate[1] == @bingoplate[16] && @bingoplate[1] == @bingoplate[21]) @bingowin = @bingowin +1; - if(@bingoplate[2] == @bingoplate[7] && @bingoplate[2] == @bingoplate[12] && @bingoplate[2] == @bingoplate[17] && @bingoplate[2] == @bingoplate[22]) @bingowin = @bingowin +1; - if(@bingoplate[3] == @bingoplate[8] && @bingoplate[3] == @bingoplate[13] && @bingoplate[3] == @bingoplate[18] && @bingoplate[3] == @bingoplate[23]) @bingowin = @bingowin +1; - if(@bingoplate[4] == @bingoplate[9] && @bingoplate[4] == @bingoplate[14] && @bingoplate[4] == @bingoplate[19] && @bingoplate[4] == @bingoplate[24]) @bingowin = @bingowin +1; - if(@bingoplate[5] == @bingoplate[10] && @bingoplate[5] == @bingoplate[15] && @bingoplate[5] == @bingoplate[20] && @bingoplate[5] == @bingoplate[25]) @bingowin = @bingowin +1; - if(@bingoplate[1] == @bingoplate[7] && @bingoplate[1] == @bingoplate[13] && @bingoplate[1] == @bingoplate[19] && @bingoplate[1] == @bingoplate[25]) @bingowin = @bingowin +1; - if(@bingoplate[5] == @bingoplate[9] && @bingoplate[5] == @bingoplate[13] && @bingoplate[5] == @bingoplate[17] && @bingoplate[5] == @bingoplate[21]) @bingowin = @bingowin +1; - if($@bingoresult == 1 || $@bingoresult == 21) mes "[ "+$@bingoresult+"st Number - "+$bingo[$@bingoresult -1]+" ]"; - else if($@bingoresult == 2 || $@bingoresult == 22) mes "[ "+$@bingoresult+"nd Number - "+$bingo[$@bingoresult -1]+" ]"; - else if($@bingoresult == 3 || $@bingoresult == 23) mes "[ "+$@bingoresult+"rd Number - "+$bingo[$@bingoresult -1]+" ]"; - else mes "[ "+$@bingoresult+"th Number - "+$bingo[$@bingoresult -1]+" ]"; - mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]"; - mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]"; - mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]"; - mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]"; - mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]"; - mes "[Currently Finished Lines - "+@bingowin+" ]"; - if ($@bingoresult > 15) { - if (@bingowin > 4) { - next; - mes "We just have made 5 lines!"; - mes "Say ^ff0000Bingo^000000!"; - mes "W-we just matched"; - mes "5 numbers in a row!"; - mes "Quickly, say ''^FF0000Bingo^000000!''"; - mes "Remember, you'll only"; - mes "have one chance to say it!"; - input @bingoyell$; - if (@bingoyell$ == "Bingo") { - if ($@hu_bingoa == 5) { - $@hu_bingoa = 6; - donpcevent "start2#bingo::OnStop"; - $@bingowinner$ = strcharinfo(PC_NAME); - donpcevent "win1a#bingo::OnWin"; - close; - - } else if ($@hu_bingoa == 6) { - next; - mes "Oh no! I'm sorry, but"; - mes "someone already yelled"; - mes "''bingo'' before you did."; - mes "I'm sorry, but you missed"; - mes "your chance! Better luck,"; - mes "next time, alright?"; - close; - } - } else { - next; - mes "I'm sorry, but you"; - mes "said it wrong. Next time,"; - mes "make sure that you yell"; - mes "out the word, ''^FF0000Bingo^000000,'' okay?"; - close; - } - } - close; - } - close; -} - -que_bingo,49,125,0 duplicate(1a#bingo) 2a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 3a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 4a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 5a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 6a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 7a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 8a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 9a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 10a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 11a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 12a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 13a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 14a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 15a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 16a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 17a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 18a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 19a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 20a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 21a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 22a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 23a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 24a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,49,125,0 duplicate(1a#bingo) 25a#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 1b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 2b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 3b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 4b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 5b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 6b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 7b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 8b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 9b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 10b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 11b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 12b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 13b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 14b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 15b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 16b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 17b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 18b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 19b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 20b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 21b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 22b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 23b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 24b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,53,121,0 duplicate(1a#bingo) 25b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 1c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 2c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 3c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 4c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 5c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 6c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 7c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 8c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 9c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 10c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 11c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 12c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 13c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 14c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 15c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 16c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 17c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 18c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 19c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 20c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 21c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 22c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 23c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 24c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(1a#bingo) 25c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 1d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 2d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 3d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 4d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 5d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 6d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 7d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 8d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 9d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 10d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 11d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 12d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 13d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 14d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 15d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 16d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 17d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 18d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 19d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 20d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 21d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 22d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 23d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 24d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(1a#bingo) 25d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 1e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 2e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 3e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 4e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 5e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 6e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 7e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 8e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 9e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 10e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 11e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 12e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 13e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 14e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 15e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 16e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 17e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 18e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 19e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 20e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 21e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 22e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 23e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 24e#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(1a#bingo) 25e#bingo HIDDEN_WARP_NPC,1,1 - -que_bingo,79,19,0 script win1a#bingo HIDDEN_WARP_NPC,4,4,{ - end; - -OnWin: - initnpctimer; - end; - -OnTimer1000: - donpcevent "1a#bingo::OnInit"; - enablenpc "win2a#bingo"; - enablenpc "win2b#bingo"; - enablenpc "win2c#bingo"; - enablenpc "win2d#bingo"; - enablenpc "win2e#bingo"; - end; -} - -que_bingo,49,125,0 script win2a#bingo HIDDEN_WARP_NPC,1,1,{ - end; - -OnInit: - disablenpc "win2a#bingo"; - disablenpc "win2b#bingo"; - disablenpc "win2c#bingo"; - disablenpc "win2d#bingo"; - disablenpc "win2e#bingo"; - end; - -OnTouch: - if ($@bingowinner$ != strcharinfo(PC_NAME)) end; - specialeffect EF_SUI_EXPLOSION; - soundeffect "tming_success.wav",1; - if ($@bingoresult == 16) getitem 7515,50; - else getitem 7515,1; - initnpctimer; - end; - -OnTimer1000: - mapannounce "que_bingo","Eukran: Wow, Bingo! It's Bingo!",1,0xFFAB54; - end; - -OnTimer5000: - mapannounce "que_bingo","Eukran: "+$@bingowinner$+" has said Bingo!",1,0xFFAB54; - end; - -OnTimer10000: - if ($@bingoresult == 16) - mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 50 Marvelous Medals.",1,0xFFAB54; - else - mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 1 Marvelous Medal.",1,0xFFAB54; - end; - -OnTimer15000: - mapannounce "que_bingo","Eukran: Thank you all for participating in the game. See you next time!",1,0xFFAB54; - end; - -OnTimer20000: - donpcevent "end#bingo::OnEnd"; - donpcevent "win2a#bingo::OnInit"; - end; -} - -que_bingo,53,121,0 duplicate(win2a#bingo) win2b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(win2a#bingo) win2c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(win2a#bingo) win2d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(win2a#bingo) win2e#bingo HIDDEN_WARP_NPC,1,1 - -que_bingo,89,59,0 script end#bingo HIDDEN_WARP_NPC,4,4,{ - end; - -OnEnd: - initnpctimer; - end; - -OnTimer1000: - enablenpc "end1a#bingo"; - enablenpc "end1b#bingo"; - enablenpc "end1c#bingo"; - enablenpc "end1d#bingo"; - enablenpc "end1e#bingo"; - end; - -OnTimer5000: - disablenpc "end1a#bingo"; - disablenpc "end1b#bingo"; - disablenpc "end1c#bingo"; - disablenpc "end1d#bingo"; - disablenpc "end1e#bingo"; - areawarp "que_bingo",44,115,54,126,"que_bingo",40,121; - $@hu_bingoa = 0; - donpcevent "Bingo Waiting Room::OnStart"; - end; -} - -que_bingo,49,125,0 script end1a#bingo HIDDEN_WARP_NPC,1,1,{ - -OnInit: - disablenpc "end1a#bingo"; - disablenpc "end1b#bingo"; - disablenpc "end1c#bingo"; - disablenpc "end1d#bingo"; - disablenpc "end1e#bingo"; - end; - -OnTouch: - if(hg_ma1 == 6) warp "que_bingo",45,186; - else warp "que_bingo",40,121; - end; -} - -que_bingo,53,121,0 duplicate(end1a#bingo) end1b#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,51,116,0 duplicate(end1a#bingo) end1c#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,46,116,0 duplicate(end1a#bingo) end1d#bingo HIDDEN_WARP_NPC,1,1 -que_bingo,45,121,0 duplicate(end1a#bingo) end1e#bingo HIDDEN_WARP_NPC,1,1 - -que_bingo,50,138,1 script out3#bingo HIDDEN_WARP_NPC,5,8,{ - -OnInit: - disablenpc "out3#bingo"; - end; - -OnTouch: - warp "que_bingo",40,121; - end; -} - -que_bingo,49,136,0 script go3#bingo WARPNPC,1,1,{ - -OnTouch: - switch($@hu_bingob) { - case 0: warp "que_bingo",49,125; break; - case 1: warp "que_bingo",53,121; break; - case 2: warp "que_bingo",51,116; break; - case 3: warp "que_bingo",46,116; break; - case 4: warp "que_bingo",45,121; break; - } - $@hu_bingob = $@hu_bingob +1; - if ($@hu_bingob == 5) $@hu_bingob = 0; - end; -} - -function script Func_Bingo { - for(.@i = getarg(0); .@i < 26; ++.@i) { - if(@bingoplate[1] < 10) @bingo_a1$ = "0"+@bingoplate[1]+""; else @bingo_a1$ = @bingoplate[1]; - if(@bingoplate[2] < 10) @bingo_a2$ = "0"+@bingoplate[2]+""; else @bingo_a2$ = @bingoplate[2]; - if(@bingoplate[3] < 10) @bingo_a3$ = "0"+@bingoplate[3]+""; else @bingo_a3$ = @bingoplate[3]; - if(@bingoplate[4] < 10) @bingo_a4$ = "0"+@bingoplate[4]+""; else @bingo_a4$ = @bingoplate[4]; - if(@bingoplate[5] < 10) @bingo_a5$ = "0"+@bingoplate[5]+""; else @bingo_a5$ = @bingoplate[5]; - if(.@i > 5) mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]"; - else { - switch(.@i) { - case 1: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; - case 2: mes "["+@bingo_a1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; - case 3: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; - case 4: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ^ff0000[__]^000000 [ ]"; break; - case 5: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ^ff0000[__]^000000"; break; - } - } - if(@bingoplate[6] < 10) @bingo_b1$ = "0"+@bingoplate[6]+""; else @bingo_b1$ = @bingoplate[6]; - if(@bingoplate[7] < 10) @bingo_b2$ = "0"+@bingoplate[7]+""; else @bingo_b2$ = @bingoplate[7]; - if(@bingoplate[8] < 10) @bingo_b3$ = "0"+@bingoplate[8]+""; else @bingo_b3$ = @bingoplate[8]; - if(@bingoplate[9] < 10) @bingo_b4$ = "0"+@bingoplate[9]+""; else @bingo_b4$ = @bingoplate[9]; - if(@bingoplate[10] < 10) @bingo_b5$ = "0"+@bingoplate[10]+""; else @bingo_b5$ = @bingoplate[10]; - if(.@i > 10) mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]"; - else if(.@i < 6) mes "[ ] [ ] [ ] [ ] [ ]"; - else { - switch(.@i) { - case 6: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; - case 7: mes "["+@bingo_b1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; - case 8: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; - case 9: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ^ff0000[__]^000000 [ ]"; break; - case 10: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ^ff0000[__]^000000"; break; - } - } - if(@bingoplate[11] < 10) @bingo_c1$ = "0"+@bingoplate[11]+""; else @bingo_c1$ = @bingoplate[11]; - if(@bingoplate[12] < 10) @bingo_c2$ = "0"+@bingoplate[12]+""; else @bingo_c2$ = @bingoplate[12]; - if(@bingoplate[13] < 10) @bingo_c3$ = "0"+@bingoplate[13]+""; else @bingo_c3$ = @bingoplate[13]; - if(@bingoplate[14] < 10) @bingo_c4$ = "0"+@bingoplate[14]+""; else @bingo_c4$ = @bingoplate[14]; - if(@bingoplate[15] < 10) @bingo_c5$ = "0"+@bingoplate[15]+""; else @bingo_c5$ = @bingoplate[15]; - if(.@i > 15) mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]"; - else if(.@i < 11) mes "[ ] [ ] [ ] [ ] [ ]"; - else { - switch(.@i) { - case 11: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; - case 12: mes "["+@bingo_c1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; - case 13: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; - case 14: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ^ff0000[__]^000000 [ ]"; break; - case 15: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ^ff0000[__]^000000"; break; - } - } - if(@bingoplate[16] < 10) @bingo_d1$ = "0"+@bingoplate[16]+""; else @bingo_d1$ = @bingoplate[16]; - if(@bingoplate[17] < 10) @bingo_d2$ = "0"+@bingoplate[17]+""; else @bingo_d2$ = @bingoplate[17]; - if(@bingoplate[18] < 10) @bingo_d3$ = "0"+@bingoplate[18]+""; else @bingo_d3$ = @bingoplate[18]; - if(@bingoplate[19] < 10) @bingo_d4$ = "0"+@bingoplate[19]+""; else @bingo_d4$ = @bingoplate[19]; - if(@bingoplate[20] < 10) @bingo_d5$ = "0"+@bingoplate[20]+""; else @bingo_d5$ = @bingoplate[20]; - if(.@i > 20) mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]"; - else if(.@i < 16) mes "[ ] [ ] [ ] [ ] [ ]"; - else { - switch(.@i) { - case 16: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; - case 17: mes "["+@bingo_d1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; - case 18: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; - case 19: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ^ff0000[__]^000000 [ ]"; break; - case 20: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ^ff0000[__]^000000"; break; - } - } - if(@bingoplate[21] < 10) @bingo_e1$ = "0"+@bingoplate[21]+""; else @bingo_e1$ = @bingoplate[21]; - if(@bingoplate[22] < 10) @bingo_e2$ = "0"+@bingoplate[22]+""; else @bingo_e2$ = @bingoplate[22]; - if(@bingoplate[23] < 10) @bingo_e3$ = "0"+@bingoplate[23]+""; else @bingo_e3$ = @bingoplate[23]; - if(@bingoplate[24] < 10) @bingo_e4$ = "0"+@bingoplate[24]+""; else @bingo_e4$ = @bingoplate[24]; - if(.@i < 21) mes "[ ] [ ] [ ] [ ] [ ]"; - else { - switch(.@i) { - case 21: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; - case 22: mes "["+@bingo_e1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; - case 23: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; - case 24: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ^ff0000[__]^000000 [ ]"; break; - case 25: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ^ff0000[__]^000000"; break; - } - } - next; - input .@bingoinput; - if(.@bingoinput < 1 || .@bingoinput > 25) { @bingo_case = .@i; return 0; } - if(.@i > 1) { - for(.@j = .@i; .@j > 0; --.@j) { - if(.@bingoinput == @bingoplate[.@j -1]) { @bingo_case = .@i; return 0; } - } - } - setarray @bingoplate[.@i],.@bingoinput; - } - return 1; -} - -function script Func_BingoResult { - if (getarg(0) == 1 || getarg(0) == 21) .@str$ = "st"; - else if (getarg(0) == 2 || getarg(0) == 22) .@str$ = "nd"; - else if (getarg(0) == 3 || getarg(0) == 23) .@str$ = "rd"; - else .@str$ = "th"; - mapannounce "que_bingo","Eukran: The "+getarg(0)+.@str$+" number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54; - enablenpc ""+getarg(0)+"a#bingo"; - enablenpc ""+getarg(0)+"b#bingo"; - enablenpc ""+getarg(0)+"c#bingo"; - enablenpc ""+getarg(0)+"d#bingo"; - enablenpc ""+getarg(0)+"e#bingo"; - set getarg(0),getarg(0) +1; - end; -} - -que_bingo,49,31,4 script Arcade Helper#1 1_M_01,{ - mes "[Helper]"; - mes "If you'd like to play"; - mes "a game of bingo, then"; - mes "please proceed this way."; - close; -} -que_bingo,42,31,4 duplicate(Arcade Helper#1) Arcade Helper#2 1_F_01 - -que_bingo,54,17,5 script Arcade Owner 4_M_05,{ - mes "[Arcade Owner]"; - mes "Welcome to the"; - mes "Bingo Game Arcade."; - mes "Care to play a game of"; - mes "bingo? If you have any"; - mes "questions, feel free to ask."; - next; - switch(select("Rules for Bingo", "Bingo Room", "Marvelous Medals")) { - case 1: - mes "[Arcade Owner]"; - mes "The rules for playing bingo"; - mes "are simple. First, take a board"; - mes "with 25 boxes organized so that"; - mes "there are five rows and five"; - mes "columns. Then, number the"; - mes "boxes in any order you like."; - next; - mes "[Arcade Owner]"; - mes "Of course, you must use"; - mes "the numbers 1 through 25."; - mes "When everyone's bingo board"; - mes "is ready, the game will begin."; - mes "Our game coordinator will call out a number from 1 to 25 at random."; - next; - mes "[Arcade Owner]"; - mes "Each time the coordinator"; - mes "calls out a number, make sure"; - mes "that you mark the corresponding"; - mes "numbered square on your bingo"; - mes "board. Now, these are the"; - mes "conditions for winning..."; - next; - mes "[Arcade Owner]"; - mes "If you can make a line of"; - mes "5 squares in a row, horizontally, vertically, or diagonally, using"; - mes "the numbers called out by the"; - mes "coordinator, you quickly yell"; - mes "the word, ''Bingo.''"; - next; - mes "[Arcade Owner]"; - mes "If you are the first to yell"; - mes "the word, ''Bingo,'' you'll"; - mes "win! But if someone beats you"; - mes "to it, then it can't be helped."; - mes "Anyway, it costs 1,000 zeny"; - mes "to play each bingo game~"; - close; - case 2: - mes "[Arcade Owner]"; - mes "Ah, if you want to join a"; - mes "bingo game, enter the right"; - mes "door. There must be at least"; - mes "5 people to play a game, so"; - mes "you may need to wait until"; - mes "that requirement is fulfilled."; - next; - mes "[Arcade Owner]"; - mes "If you just want to"; - mes "watch the bingo game,"; - mes "then you may enter the"; - mes "left door as a spectator"; - mes "in the Bingo Room."; - close; - case 3: - mes "[Arcade Owner]"; - mes "When you win a bingo"; - mes "game, you will be rewarded"; - mes "with ''Marvelous Medals,''"; - mes "which can only be used within"; - mes "this arcade. You also can't trade medals with other players."; - next; - mes "[Arcade Owner]"; - mes "You usually get 1 Marvelous"; - mes "Medal for winning a bingo game,"; - mes "but you can win 50 at one time"; - mes "under special conditions. You"; - mes "can also play Monster Racing"; - mes "games to win more medals."; - next; - mes "[Arcade Owner]"; - mes "Collect as many Marvelous"; - mes "Medals as you can, and trade"; - mes "them for products in the Monster Racing Arena. I hear there's also"; - mes "a place in Einbroch where you can use them, but I wouldn't know."; - close; - } -} -- cgit v1.2.3-70-g09d2