From 195dffc20af1fb32c7e4119988911b72955aeabc Mon Sep 17 00:00:00 2001 From: "(no author)" <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> Date: Thu, 4 Nov 2004 23:25:09 +0000 Subject: git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/merchants/refine.txt | 873 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 873 insertions(+) create mode 100644 npc/merchants/refine.txt (limited to 'npc/merchants/refine.txt') diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt new file mode 100644 index 000000000..78afaa01f --- /dev/null +++ b/npc/merchants/refine.txt @@ -0,0 +1,873 @@ +//===== eAthena Script ======================================= +//= Refining NPCs +//===== By: ================================================== +//= Syrus22 (1.1) +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= Any Athena Version +//===== Description: ========================================= +//= Refining NPCs and Metal Salesmen. +//===== Additional Comments: ================================= +//= 1.0 by A bunch of people! +//= Syrus22 - Completely redid the script using functions... also +//= added the option for auto safe refining and multiple refining. +//= 1.1 Negative input bug fixed [Lupus] +//= 1.2 Added additional reparimen in morroc and payon. Added +//= Christopher the blacksmith in Geffen. Edited some dialogue [kobra_k88] +//= 1.3 New Payon Locations [Darkchild] +//= Corrected zeny subtraction thx to jpnmania77.[kobra_k88] +//============================================================ + + +//========================================================= +// Christopher: Geffen Blacksmith +//========================================================= +geffen_in.gat,110,172,2 script Christopher 63, +{ + mes "[Christopher Guillenrow]"; + mes "Welcome to Christopher's Workshop. Ye can find all yer forging equipment here. So what can I help ye with?"; + M_Menu: + next; + menu "Purchase Anvil",M_0, "Purchase Forging Item",M_1, "Purchase Metal",M_2, "Purify Rough Ores",M_3, "Cancel",M_End; + + M_0: + mes "[Christopher Guillenrow]"; + mes "Higher quality Anvils gives ye a better chance ta make better weapons, ye know. But they cost more than yer typical ones."; + next; + menu "Anvil - 30000z.",sM_Anvil, "Oridecon Anvil - 120000z.",sM_OriAnvil, "Golden Anvil - 300000z.",sM_GolAnvil, + "Better Anvil than others",sM_BetAnvil, "Cancel",M_Menu; + + sM_Anvil: + if(Zeny < 30000) goto L_NoZeny; + mes "[Christopher Guillenrow]"; + mes "This is the cheapest one but it's very efficient."; + set Zeny, Zeny - 30000; + getitem 986,1; + next; + goto L_Thanks; + sM_OriAnvil: + if(Zeny < 120000) goto L_NoZeny; + mes "[Christopher Guillenrow]"; + mes "Ah! Ye have a good eye for anvils. This here is the proper anvil for a Blacksmith."; + set Zeny, Zeny - 120000; + getitem 987,1; + next; + goto L_Thanks; + sM_GolAnvil: + if(Zeny < 300000) goto L_NoZeny; + mes "[Christopher Guillenrow]"; + mes "This is the best anvil in my workshop! With this ye'll be the best Blasksmith in no time."; + set Zeny, Zeny - 300000; + getitem 988,1; + next; + goto L_Thanks; + sM_BetAnvil: + mes "[Christopher Guillenrow]"; + mes "I'm sorry but I don't have anything better than a Golden Anvil."; + mes "Maybe 'Ringgel' the legendary Anvil maker would have one... but he be a hard fellow ta find."; + close; + + M_1: + mes "[Christopher Guillenrow]"; + mes "A respectable Blacksmith uses fine tools. Ye will come ta know my tools as being the finest around!"; + mes "Choose anything you want."; + sM_Menu1: + next; + menu "Mini-Furnace - 150z.",sM_Furn, "Iron Hammer - 1000z.",sM_IrHam, "Golden Hammer - 3000z.",sM_GldHam, + "Oridecon Hammer - 5000z.",sM_OriHam, "Cancel",M_Menu; + + sM_Furn: + mes "[Christopher Guillenrow]"; + mes "This is a prerequisite for Metal refining!!"; + mes "So, how many do ye wish to buy? If you want to quit, please input the number '0'."; + set @input, 0; + input @input; + next; + if(@input < 1 ) goto sM_Menu1; + if(Zeny < 150 * @input) goto L_NoZeny; + set Zeny, Zeny - (150 * @input); + getitem 612, @input; + goto L_Thanks; + sM_IrHam: + if(Zeny < 1000) goto L_NoZeny; + set Zeny, Zeny - 1000; + getitem 613,1; + goto L_Thanks; + sM_GldHam: + if(Zeny < 3000) goto L_NoZeny; + set Zeny, Zeny - 3000; + getitem 614,1; + goto L_Thanks; + sM_OriHam: + if(Zeny < 5000) goto L_NoZeny; + set Zeny, Zeny - 5000; + getitem 615,1; + goto L_Thanks; + + M_2: + mes "[Christopher Guillenrow]"; + mes "I have 2 kinds of metals for sale. Which do ye like?"; + set @chris, 1; + set @name$, "Christopher Guillenrow"; + callfunc "phramain"; + + M_3: + mes "[Christopher Guillenrow]"; + mes "I can purify yer rough Oridecon and rough Elunium ores. I'll need 5 rough ores to make 1 pure one."; + mes "Well... which one do ye want ta make?"; + set @chris, 1; + set @name$, "Christopher Guillenrow"; + callfunc "orimain"; + + M_End: + close; + + L_NoZeny: + mes "[Christopher Guillenrow]"; + mes "I don't think I can let ye have this at a lower price. I can't afford ta loose profits because of ye."; + emotion 4; + close; + + L_Thanks: + mes "[Christopher Guillenrow]"; + mes "Thank you for shopping at my workshop. Feel free to come anytime whenever you need."; + emotion 15; + close; + +} + + + +//===================================================================================== +//= Weapon/Armor Refiners +//===================================================================================== +prt_in.gat,63,60,4 script Hollengrhen 85,{ + set @name$,"Hollengrhen"; + callfunc "refinemain"; + break; +} +morocc_in.gat,73,38,4 script Aragham 99,{ + set @name$,"Aragham"; + callfunc "refinemain"; + break; +} +payon.gat,144,173,4 script Antonio 88,{ + set @name$,"Antonio"; + callfunc "refinemain"; + break; +} +alberta_in.gat,28,58,4 script Fredrik 85,{ + set @name$,"Fredrik"; + callfunc "refinemain"; + break; +} +yuno_in01.gat,164,26,6 script Disturb 88,{ + set @name$,"Disturb"; + callfunc "refinemain"; + break; +} + +//============================================================ +//= Main Refiner Function +//============================================================ +//= To allow auto safe refining/multiple refining set the +//= @features variable to 1 +//============================================================ +function script refinemain { + set @features,0; + + mes "[" + @name$ + "]"; + mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!"; + mes "Which piece of equipment do you want to refine?"; + M_Menu: + next; + menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, + getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10; + + //Head Gear + PART1: + set @part,1; + if (getequipisequiped(1)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "Do you want me to refine your dumb brain?"; + emotion 6; + goto M_Menu; + //Armor + PART2: + set @part,2; + if (getequipisequiped(2)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "Do you want me to melt your body with blazing heat...?"; + emotion 6; + goto M_Menu; + //Left Hand + PART3: + set @part,3; + if (getequipisequiped(3)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "I can't make your left hand into an ultimate weapon..."; + emotion 4; + goto M_Menu; + //Right Hand + PART4: + set @part,4; + if (getequipisequiped(4)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "I can't make your right hand into an ultimate weapon..."; + emotion 4; + goto M_Menu; + //Garment + PART5: + set @part,5; + if (getequipisequiped(5)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "Look here... you don't have any Garments on...."; + goto M_Menu; + //Foot Gear + PART6: + set @part,6; + if (getequipisequiped(6)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "Ack!! Those are some stinky feet. I definately can't refine those.... uck!!"; + emotion 16; + goto M_Menu; + //Accessory1 + PART7: + set @part,7; + if (getequipisequiped(7)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "What do you mean by Accessory? Which One?"; + emotion 20; + goto M_Menu; + //Accessory2 + PART8: + set @part,8; + if (getequipisequiped(8)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "What do you mean by Accessory? Which One?"; + emotion 20; + goto M_Menu; + PART9: + set @part,9; + if (getequipisequiped(9)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "What do you want from me? There's nothing equiped there..."; + emotion 20; + goto M_Menu; + PART10: + set @part,10; + if (getequipisequiped(10)) goto CHECK1; + mes "[" + @name$ + "]"; + mes "What do you want from me? There's nothing equiped there..."; + emotion 20; + goto M_Menu; + +//Check if the item is refinable... +CHECK1: + if(getequipisenableref(@part)) goto CHECK2; + mes "[" + @name$ + "]"; + mes "I can't work on this item..."; + close; +//Check if the item is identified... (Don't know why this is in here... but kept it anyway) +CHECK2: + if(getequipisidentify(@part)) goto CHECK3; + mes "[" + @name$ + "]"; + mes "You must appraise this item first."; + close; +//Check to see if the items is already +10 +CHECK3: + if(getequiprefinerycnt(@part) < 10) goto REFINE0; + mes "[" + @name$ + "]"; + mes "This weapon is allready at its maximum level and can no longer be refined."; + close; + +//Refine Armor +REFINE0: + if(getequipweaponlv(@part) > 0) goto REFINE1; + set @matname$,"Elunium"; + set @material,985; + set @price,2000; + set @safe,4; + if(@features == 1) callfunc "refinefeatures"; + callfunc "refinenormal"; +//Refine Level 1 Weapon +REFINE1: + if(getequipweaponlv(@part) > 1) goto REFINE2; + set @matname$,"Phracon"; + set @material,1010; + set @price,50; + set @safe,7; + if(@features == 1) callfunc "refinefeatures"; + callfunc "refinenormal"; +//Refine Level 2 Weapon +REFINE2: + if(getequipweaponlv(@part) > 2) goto REFINE3; + set @matname$,"Emveretarcon"; + set @material,1011; + set @price,200; + set @safe,6; + if(@features == 1) callfunc "refinefeatures"; + callfunc "refinenormal"; +//Refine Level 3 Weapon +REFINE3: + if(getequipweaponlv(@part) > 3) goto REFINE4; + set @matname$,"Oridecon"; + set @material,984; + set @price,5000; + set @safe,5; + if(@features == 1) callfunc "refinefeatures"; + callfunc "refinenormal"; +//Refine Level 4 Weapon +REFINE4: + set @matname$,"Oridecon"; + set @material,984; + set @price,20000; + set @safe,4; + if(@features == 1) callfunc "refinefeatures"; + callfunc "refinenormal"; +} + +// Normal Refining Functions ========================= +function script refinenormal -1,{ + mes "[" + @name$ + "]"; + mes "To refine this stuff,I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",Lcancel; + + if (getequippercentrefinery(@part) == 100) goto L_Sub; + mes "[" + @name$ + "]"; + mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level."; + mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!"; + next; + mes "["+@name$+"]"; + mes "Do you still wish you refine it? If so I will not be able to gaurantee my work..."; + next; + menu "Yes",L_Sub,"No",Lcancel1; + + L_Sub: + if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2; + delitem @material,1; + set Zeny,Zeny-@price; + +Lrefine: + if (getequippercentrefinery(@part)<=rand(100)) goto Lfail; + mes "["+@name$+"]"; + mes "Clang! Clang! Clang!"; + successrefitem @part; + next; + mes "["+@name$+"]"; + mes "HAHA! It seems my skills haven't gotten rusty yet! Splendid... just splendid..."; + emotion 21; + close; + +Lfail: + mes "[" + @name$ + "]"; + mes "Clang! Clang! Clang!"; + failedrefitem @part; + next; + mes "["+@name$+"]"; + mes "Aaahhh!! Oh no....!!"; + emotion 16; + next; + mes "["+@name$+"]"; + mes "Eh..Ehem... I'm sorry but the refining proccess ^ff0000failed^000000."; + next; + mes "["+@name$+"]"; + mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks."; + close; + +Lcancel: + mes "[" + @name$ + "]"; + mes "You said so..Hmm so be it..."; + close; + +Lcancel1: + mes "[" + @name$ + "]"; + mes "Good Choice."; + mes "Ah... good choice. I'd feel awfull if I'd destroyed another persons piece of equipment with my own hands."; + close; + +Lcancel2: + mes "[" + @name$ + "]"; + mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes."; + close; +} + +// New Refining Functions ======================== +function script refinefeatures { + if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe; + mes "[" + @name$ + "]"; + mes "I can refine this to the safe limit or a desired number of times... it's your choice..."; + next; + menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel; + +Lsafe: + set @refinecnt,@safe - getequiprefinerycnt(@part); + set @fullprice,@price * @refinecnt; + mes "[" + @name$ + "]"; + mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?"; + next; + menu "Yes",-,"No...",Lcancel; + if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; + delitem @material,@refinecnt; + set Zeny,Zeny - @fullprice; + callfunc "refinesafe"; + break; + +Lnosafe: + mes "[" + @name$ + "]"; + mes "So how many times would you like me to refine your item?"; + next; + input @refinecnt; + if (@refinecnt<1) goto Lcancel3; //fixed by Lupus + set @refinecheck,@refinecnt + getequiprefinerycnt(@part); + if(@refinecheck > 10) goto Lcancel3; + set @fullprice,@price * @refinecnt; + mes "[" + @name$ + "]"; + mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @price + " Zeny... Is that ok?"; + next; + menu "Yes...",-,"No...",Lcancel; + if(@refinecheck > @safe) goto Lwarn; + if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; + delitem @material,@refinecnt; + set Zeny,Zeny - @fullprice; + callfunc "refinenumber"; + break; + + Lwarn: + set @refinecheck,@refinecheck - @safe; + mes "[" + @name$ + "]"; + mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?"; + next; + menu "Yes",-,"No...",Lcancel1; + if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2; + delitem @material,@refinecnt; + set Zeny,Zeny - @fullprice; + callfunc "refinenumber"; + break; +Lcancel: + mes "[" + @name$ + "]"; + mes "If you say so... See you again soon I hope."; + close; +Lcancel1: + mes "[" + @name$ + "]"; + mes "Good... I don't like to break people's equipment..."; + close; +Lcancel2: + mes "[" + @name$ + "]"; + mes "Sorry but you don't have everything I need..."; + close; +Lcancel3: + mes "[" + @name$ + "]"; + mes "I can't refine this item that many times."; + close; +} + +// Function: Safe Refine --------------------- +function script refinesafe { + mes "Clang, clang!!!"; + successrefitem @part; + emotion 21; + set @refinecnt,@refinecnt - 1; + next; + if(@refinecnt == 0) goto Lend; + callfunc "refinesafe"; + break; + + Lend: + mes "[" + @name$ + "]"; + mes "All finished... Come again soon."; + close; +} +// Function: Refine +function script refinenumber { + mes "Clang, clang!!!"; + if (getequippercentrefinery(@part)<=rand(100)) goto Lfail; + successrefitem @part; + emotion 21; + set @refinecnt,@refinecnt - 1; + next; + if(@refinecnt == 0) goto Lend; + callfunc "refinenumber"; + break; + + Lend: + mes "[" + @name$ + "]"; + mes "All finished... Come again soon."; + close; + + Lfail: + failedrefitem @part; + emotion 23; + mes "[" + @name$ + "]"; + mes "WAHHHH!!! I'm so sorry... I warned you this could happen..."; + set @refinecnt,@refinecnt - 1; + if(@refinecnt == 0) goto Lend2; + mes "Here's the unused Zeny and Material back..."; + getitem @material,@refinecnt; + set @fullprice,@refinecnt * @price; + set Zeny,Zeny + @fullprice; + + Lend2: + close; +} + + + +//============================================================================== +//= Material Salesmen +//============================================================================== +prt_in.gat,56,69,4 script Vurewell 86,{ + set @name$,"Vurewell"; + callfunc "phramain"; + break; +} +payon.gat,145,178,4 script Begnahd 88,{ + set @name$,"Begnahd"; + callfunc "phramain"; + break; +} +morocc_in.gat,65,37,4 script Sade 99,{ + set @name$,"Sade"; + callfunc "phramain"; + break; +} +alberta_in.gat,18,59,5 script Kahlamanlith 86,{ + set @name$,"Kahlamanlith"; + callfunc "phramain"; + break; +} +yuno_in01.gat,171,26,6 script Dillemat 88,{ + set @name$,"Dillemat"; + callfunc "phramain"; + break; +} + +//============================================================ +//= Material Salesmen Functions +//============================================================ +function script phramain { + if(@chris == 1) goto M_Menu; + mes "[" + @name$ + "]"; + mes "Hello, Im selling metals I just mined."; + mes "They are Pharacon and Emvertacon."; + mes "Would you like to buy some?"; + M_Menu: + set @chris, 0; + next; + menu"Pharacon - 200z",PHARA,"Emveretarcon - 1000z",EMVER; + + PHARA: + set @itemid,1010; + set @value,200; + goto CONTINUE; + + EMVER: + set @itemid,1011; + set @value,1000; + +CONTINUE: + mes "[" + @name$ + "]"; + mes "How many would you like?"; + next; + input @ammount; + if (@ammount <= 0) goto L_BELOW; + if (@ammount > 999) goto L_ABOVE; + if (zeny<@value*@ammount) goto L_NOZENY; + if (checkweight(@item,@ammount) == 0) goto L_WEIGHT; + getitem @itemid,@ammount; + set Zeny,Zeny-@value*@ammount; + mes "[" + @name$ + "]"; + mes "Here you go."; + close; + +L_NOZENY: + mes "You do not have enough zeny!"; + close; +L_WEIGHT: + mes "You cant hold that many of that item"; + close; +L_BELOW: + mes "You have to buy a POSITIVE amount of items!"; + close; +L_ABOVE: + mes "You cant buy this much of this item!"; + close; +} + + + +//============================================================================== +//= Ori/Elu Refiners +//============================================================================== +prt_in.gat,63,69,4 script Dietrich 84,{ + set @name$,"Dietrich"; + callfunc "orimain"; + break; +} +payon.gat,137,178,4 script Hakhim 88,{ + set @name$,"Hakhim"; + callfunc "orimain"; + break; +} +morocc_in.gat,72,32,4 script Abdul 99,{ + set @name$,"Abdul"; + callfunc "orimain"; + break; +} +alberta_in.gat,21,63,5 script Xenophon 84,{ + set @name$,"Xenophon"; + callfunc "orimain"; + break; +} +yuno_in01.gat,171,22,6 script Delayt 88,{ + set @name$,"Delayt"; + callfunc "orimain"; +break; +} + +//============================================================ +//= Ori/Elu Functions +//============================================================ +function script orimain { + if(@chris == 1) goto M_Menu; + mes "[" + @name$ + "]"; + mes "If you bring Rough Oridecons and"; + mes "Rough Eluniums to me,"; + mes "I can refine them for you."; + mes "However, you must bring 5 of each."; + M_Menu: + set @chris, 0; + next; + menu "Make Oridecon",M_Ori, "Make Elunium",M_Elu, "Ask about enchanted stones",M_Stones; + + M_Ori: + if ((countitem(756) < 5)) goto L_NoOri; + delitem 756,5; + getitem 984,1; + mes "[" + @name$ + "]"; + mes "As promised, here's your oridecon."; + mes "Come back again anytime."; + close; + + L_NoOri: + mes "[" + @name$ + "]"; + mes "Huh? You're kidding, right? Didn't I say I can't make you an Oridecon unless you bring me 5 rough ones?"; + close; + M_Elu: + if ((countitem(757) < 5)) goto L_NoElu; + delitem 757,5; + getitem 985,1; + mes "[" + @name$ + "]"; + mes "As promised, here's your elunium."; + mes "Come back again anytime."; + close; + + L_NoElu: + mes "[" + @name$ + "]"; + mes "Huh? You're kidding, right? Didn't I say I can't make you an Elunium unless you bring me 5 rough ones?"; + close; + M_Stones: + mes "[" + @name$ + "]"; + mes "Enchanted stones, huh ...."; + next; + mes "[" + @name$ + "]"; + mes "Well, in the 20 years that I've been a stonesmith I've heard of them many times... though I've never actually seen them before."; + next; + mes "[" + @name$ + "]"; + mes "I've been told that enchanted stones possess different elemental properties such as ^5533FFWater, Earth, Fire, and Wind^000000."; + next; + mes "[" + @name$ + "]"; + mes "If someone combines an Enchanted Stone with a weapon durring the refining process, that weapon will possess the same property as the stone."; + next; + mes "[" + @name$ + "]"; + mes "Of course, that person needs to be skillfull enough to work on it."; + goto M_Menu; +} + + + +//===================================================================================== +//= Equipment Repairmen +//===================================================================================== +prt_in.gat,62,54,2 script Grendal 84,{ + set @name$,"Grendal"; + callfunc "repairmain"; + break; +} + +//Temp Spot, Not Shure Where To place +payon.gat,149,182,2 script Repairman 88,{ + set @name$,"Repairman"; + callfunc "repairmain"; + break; +} + +morocc_in.gat,71,40,2 script Repairman 99,{ + set @name$,"Repairman"; + callfunc "repairmain"; + break; +} + +//============================================================ +//= Equipment Repair Function +//============================================================ +function script repairmain { + mes "[" + @name$ + "]"; + mes "I am the Repair Smith and I can repair any Arms you want."; + mes "Tell me which Equipment you want to repair."; + set @broken1,getbrokenid(1); + set @broken2,getbrokenid(2); + set @broken3,getbrokenid(3); + set @broken4,getbrokenid(4); + set @broken5,getbrokenid(5); + set @broken6,getbrokenid(6); + set @broken7,getbrokenid(7); + set @broken8,getbrokenid(8); + set @broken9,getbrokenid(9); + set @broken10,getbrokenid(10); + next; + if(@broken1==NULL) goto L_CANCEL_3; + menu getitemname(@broken1),REPAIR1,getitemname(@broken2),REPAIR2,getitemname(@broken3),REPAIR3, + getitemname(@broken4),REPAIR4,getitemname(@broken5),REPAIR5,getitemname(@broken6),REPAIR6, + getitemname(@broken7),REPAIR7,getitemname(@broken8),REPAIR8,getitemname(@broken9),REPAIR9, + getitemname(@broken10),REPAIR10; + REPAIR1: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(1); + goto L_CLOSE; + REPAIR2: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(2); + goto L_CLOSE; + REPAIR3: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(3); + goto L_CLOSE; + REPAIR4: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(4); + goto L_CLOSE; + REPAIR5: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(5); + goto L_CLOSE; + REPAIR6: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(6); + goto L_CLOSE; + REPAIR7: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(7); + goto L_CLOSE; + REPAIR8: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(8); + goto L_CLOSE; + REPAIR9: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(9); + goto L_CLOSE; + REPAIR10: + mes "[" + @name$ + "]"; + mes "You're gonna repair " + getitemname(@broken1) + "."; + mes "To repair this, I need ^ff9999One Steel^000000, and 10,000 Zeny."; + mes "Continue?"; + next; + menu "Yes",-,"No",L_CANCEL_2; + if (countitem(999) < 1 || Zeny < 10000) goto L_CANCEL_1; + delitem 999,1; + set Zeny,Zeny-10000; + repair(10); + goto L_CLOSE; + +L_CANCEL_1: + mes "[" + @name$ + "]"; + mes "Is it all you got?"; + mes "Unfortunately, I have kids to feed..."; + goto L_CLOSE; +L_CANCEL_2: + mes "[" + @name$ + "]"; + mes "Ok, but don't expect to be using that..."; + goto L_CLOSE; +L_CANCEL_3: + mes "[" + @name$ + "]"; + mes "Looks like you don't need anything repaired today..."; + goto L_CLOSE; +L_CLOSE: + close; +} -- cgit v1.2.3-60-g2f50