From e3afdc2af4c5e50c79237ee092e25f39b7428e47 Mon Sep 17 00:00:00 2001 From: Michieru Date: Thu, 24 Oct 2013 12:10:43 +0200 Subject: Update to last rAthena npc. Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt --- npc/merchants/old_pharmacist.txt | 382 +++++++++++++++++++-------------------- 1 file changed, 190 insertions(+), 192 deletions(-) (limited to 'npc/merchants/old_pharmacist.txt') diff --git a/npc/merchants/old_pharmacist.txt b/npc/merchants/old_pharmacist.txt index f913b0eec..c62e36479 100644 --- a/npc/merchants/old_pharmacist.txt +++ b/npc/merchants/old_pharmacist.txt @@ -5,17 +5,16 @@ //===== Current Version: ===================================== //= 1.4 //===== Description: ========================================= -//= Trade in items for potions -//=============================== -//= Breakdown of arguments used +//= Trade in items for potions. +//= Breakdown of arguments used: //= arg(0): Herb required. //= arg(1): Zeny cost. //= arg(2): Potion given. //===== Additional Comments: ================================= -//= 1.0 - Fully working. [DZeroX] -//= 1.0a - Minor fixes [Lupus] -//= 1.1 - Added changed the dialogs and name to fit the -//= the official information. [DZeroX] +//= 1.0 Fully working. [DZeroX] +//= 1.0a Minor fixes [Lupus] +//= 1.1 Added changed the dialogs and name to fit the +//= the official information. [DZeroX] //= 1.1a Removed .GATs [Lupus] //= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf] //= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf] @@ -35,156 +34,155 @@ alberta_in,16,28,4 script Pharmacist 61,{ mes "[Old Pharmacist]"; mes "Ummmm..."; mes "What brings you here...?"; - switch(select("Make Potion","Talk.","Mixing Information","Cancel")) { - case 1: + switch(select("Make Potion:Talk.:Mixing Information:Cancel")) { + case 1: + next; + if (MaxWeight - Weight < 5000) { + mes "[Old Pharmacist]"; + mes "Why are you carrying these so many!"; + mes "Don't be greedy, carry only as much you need!"; next; - set .@weight,MaxWeight-Weight; - if ((.@weight) < 5000) { - mes "[Old Pharmacist]"; - mes "Why are you carrying these so many!"; - mes "Don't be greedy, carry only as much you need!"; + mes "[Old Pharmacist]"; + mes "You are too heavy to receive potions from me..."; + mes "Go store some items in your storage first!"; + close; + } else { + mes "[Old Pharmacist]"; + mes "You have all the stuff ready, right? Which one would you like?"; + switch(select("Red Potion.:Orange Potion.:Yellow Potion.:White Potion.:Blue Potion.:Green Potion.:Actually, I don't want anything.")) { + case 1: + callsub L_Making,507,3,501; + case 2: next; mes "[Old Pharmacist]"; - mes "You are too heavy to receive potions from me..."; - mes "Go store some items in your storage first!"; - close; - } else { - mes "[Old Pharmacist]"; - mes "You have all the stuff ready, right? Which one would you like?"; - switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) { - case 1: - callsub L_making,507,3,501; - case 2: + if (countitem(507) < countitem(713)) { + set .@max,countitem(507); + } + else if (countitem(508) < countitem(713)) { + set .@max,countitem(508); + } + else { + set .@max,countitem(713); + } + if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + if (Zeny < 3) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + mes "How many?"; + switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) { + case 1: + next; + if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { + mes "[Old Pharmacist]"; + mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; + close; + } + set Zeny,Zeny-(.@max*5); + delitem 507,.@max; //Red_Herb + delitem 508,.@max; //Yellow_Herb + delitem 713,.@max; //Empty_Bottle + getitem 502,.@max; //Orange_Potion + break; + case 2: + next; + mes "[Old Pharmacist]"; + mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; + input .@amount,0,101; + if (.@amount == 0) { next; mes "[Old Pharmacist]"; - if (countitem(507) < countitem(713)) { - set .@max,countitem(507); - } - else if (countitem(508) < countitem(713)) { - set .@max,countitem(508); - } - else { - set .@max,countitem(713); - } - if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - if (Zeny < 3) { - mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; - mes "Get lost!"; - close; - } - mes "How many?"; - switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { - case 1: - next; - if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - set Zeny,Zeny-(.@max*5); - delitem 507,.@max; // Red_Herb - delitem 508,.@max; // Yellow_Herb - delitem 713,.@max; // Empty_Bottle - getitem 502,.@max; // Orange_Potion - break; - case 2: - next; - mes "[Old Pharmacist]"; - mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; - input .@amount,0,101; - if (.@amount == 0) { - next; - mes "[Old Pharmacist]"; - mes "Make up your mind, will you?!"; - close; - } - if (.@amount > 100) { - next; - mes "[Old Pharmacist]"; - mes "Are you deaf? I said less than 100!"; - close; - } - if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { - next; - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - next; - set Zeny,Zeny-(.@amount*5); - delitem 507,.@amount; // Red_Herb - delitem 508,.@amount; // Yellow_Herb - delitem 713,.@amount; // Empty_Bottle - getitem 502,.@amount; // Orange_Potion - break; - case 3: - next; - mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; - close; - } - mes "[Old Pharmacist]"; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; - close; - case 3: - callsub L_making,508,10,503; - case 4: - callsub L_making,509,20,504; - case 5: - callsub L_making,510,30,505; - case 6: - callsub L_making,511,3,506; - case 7: + mes "Make up your mind, will you?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Old Pharmacist]"; + mes "Are you deaf? I said less than 100!"; + close; + } + if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { + next; mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; + mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; close; + } + next; + set Zeny,Zeny-(.@amount*5); + delitem 507,.@amount; //Red_Herb + delitem 508,.@amount; //Yellow_Herb + delitem 713,.@amount; //Empty_Bottle + getitem 502,.@amount; //Orange_Potion + break; + case 3: + next; + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; } + mes "[Old Pharmacist]"; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 3: + callsub L_Making,508,10,503; + case 4: + callsub L_Making,509,20,504; + case 5: + callsub L_Making,510,30,505; + case 6: + callsub L_Making,511,3,506; + case 7: + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; } - case 2: - mes "[Old Pharmacist]"; - mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; - next; - mes "[Old Pharmacist]"; - mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; - close; - case 3: - mes "[Old Pharmacist]"; - mes "Hrrrmm..."; - mes "You young ones can be quite annoying. But, since you asked, I'll explain."; - next; - mes "[Old Pharmacist]"; - mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; - next; - mes "[Old Pharmacist]"; - mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; - next; - mes "[Old Pharmacist]"; - mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; - mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; - mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; - next; - mes "[Old Pharmacist]"; - mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; - mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; - mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; - close; - case 4: - mes "[Old Pharmacist]"; - mes "What a boring person. If you have something to say, why don't you say it?!"; - close; + } + case 2: + mes "[Old Pharmacist]"; + mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; + next; + mes "[Old Pharmacist]"; + mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; + close; + case 3: + mes "[Old Pharmacist]"; + mes "Hrrrmm..."; + mes "You young ones can be quite annoying. But, since you asked, I'll explain."; + next; + mes "[Old Pharmacist]"; + mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; + next; + mes "[Old Pharmacist]"; + mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; + next; + mes "[Old Pharmacist]"; + mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; + mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; + mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; + next; + mes "[Old Pharmacist]"; + mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; + mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; + mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; + close; + case 4: + mes "[Old Pharmacist]"; + mes "What a boring person. If you have something to say, why don't you say it?!"; + close; } -L_making: +L_Making: next; mes "[Old Pharmacist]"; if ((countitem(getarg(0))/2) < countitem(713)) { @@ -203,55 +201,55 @@ L_making: close; } mes "How many?"; - switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { - case 1: - next; - if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - set Zeny,Zeny-(.@max*getarg(1)); - delitem getarg(0),.@max*2; - delitem 713,.@max; // Empty_Bottle - getitem getarg(2),.@max; - break; - case 2: - next; + switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) { + case 1: + next; + if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { mes "[Old Pharmacist]"; - mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; - input .@amount; - next; - if (.@amount == 0) { - mes "[Old Pharmacist]"; - mes "Make up your mind, will you?!"; - close; - } - if (.@amount > 100) { - mes "[Old Pharmacist]"; - mes "Are you deaf? I said less than 100!"; - close; - } - if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { - mes "[Old Pharmacist]"; - mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; - close; - } - set Zeny,Zeny-(.@amount*getarg(1)); - delitem getarg(0),.@amount*2; - delitem 713,.@amount; // Empty_Bottle - getitem getarg(2),.@amount; - break; - case 3: - next; + mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; //Empty_Bottle + getitem getarg(2),.@max; + break; + case 2: + next; + mes "[Old Pharmacist]"; + mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; + input .@amount; + next; + if (.@amount == 0) { mes "[Old Pharmacist]"; - mes "What?!"; - mes "Grrr..."; - mes "Bleh!"; - mes "Get lost!"; + mes "Make up your mind, will you?!"; close; - } + } + if (.@amount > 100) { + mes "[Old Pharmacist]"; + mes "Are you deaf? I said less than 100!"; + close; + } + if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { + mes "[Old Pharmacist]"; + mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; + close; + } + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; //Empty_Bottle + getitem getarg(2),.@amount; + break; + case 3: + next; mes "[Old Pharmacist]"; - mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; close; + } + mes "[Old Pharmacist]"; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; } -- cgit v1.2.3-70-g09d2