From ee340265a907f243c01588d86b47f244acf7e268 Mon Sep 17 00:00:00 2001 From: Lupus Date: Thu, 20 Apr 2006 07:33:10 +0000 Subject: new job quests for Taekwon, Soul Linker, Star Gladiolus ^_- git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6189 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/1-1e/taekwon.txt | 130 ++++++++++------ npc/jobs/2-1e/StarGladiator.txt | 299 ++++++++++++++++++++++++++++++++---- npc/jobs/2-2e/SoulLinker.txt | 325 +++++++++++++++++++++++++++++++++++----- 3 files changed, 643 insertions(+), 111 deletions(-) (limited to 'npc/jobs') diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index f26ed866f..95a165e7c 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -1,71 +1,113 @@ //===== eAthena Script ======================================= //= Taekwon Job Quest //===== By: ================================================== -//= Lupus +//= Celestria //===== Current Version: ===================================== -//= 0.3 +//= 1.0 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= //===== Additional Comments: ================================= -//= 0.1 Now it's just a questless temp NPC -//= We use CLASS instead of BASEJOB to protect from Advanced/Baby Classes -//= 0.3 Updated The Job Qusts due to SG / SL Job Quests [Lupus] +//= A temp Taekwon Job Changer based on the kRO quest. +//= Quest info from RagnaInfo. Sprites from kRO screenshots +//= 1.0 Optimized, updated [Lupus] //============================================================ -payon.gat,146,87,7 script Taekwon 764,{ - mes "[Taekwon]"; - if(Class==Job_Novice) goto L_Check; - if(Class==Job_Soul_Linker || Class==Job_Star_Gladiator){ - mes "That's all for now. You know your way. Be brave!"; - mes "I'm staying here and looking forward to the new hope of the Rune-Midgart Kingdom."; +payon.gat,157,141,5 script Monk#tktest 753,{ + if(Class==Job_Novice && TAEK_Q) goto L_Continue; + if(Class==Job_Taekwon || Class==Job_Star_Gladiator) { + mes "[Monk]"; + mes "So, how goes the kicking?"; close; } - if(Class==Job_Taekwon){ - mes "Hello, my brother Taekwon!"; - if(JobLevel<40) { - mes "On achieving Job Level 40 visit me again..."; - emotion e_go; - close; - } - mes "You've became much stronger... Now tell me your way?"; + mes "[Monk]"; + mes "All my life I've been punching and punching things."; + mes "As such I've developed quite a lot of muscles in my arms."; + next; + mes "[Monk]"; + mes "However in my travels I have also walked a lot, and have"; + mes "developed strong muscles in my legs."; + next; + if(Class==Job_Novice && JobLevel==10) { + mes "[Monk]"; + mes "Hmmm... You seem to be the kind to walk around a lot."; + mes "Perhaps you would be interested in helping me with an experiment?"; + next; + menu "What sort of experiment?",-,"Umm... no.",L_No; + + mes "[Monk]"; + mes "Well you see, I've thought that since one is always"; + mes "strengthening their legs by walking, if one were to"; + mes "fight by kicking they would be even stronger than punching."; + next; + mes "[Monk]"; + mes "I've already practiced a little myself, but I need"; + mes "someone young to teach, who can further improve these skills."; next; - menu "I choose the way of Stars...",-,"I prefer the way of Soul...",M_SOUL,"I've none.",M_NOTHING; + mes "[Monk]"; + mes "I was hoping that maybe you could help me test this theory."; + next; + menu "Sure, I'd love to.",-,"Sorry, but no.",L_No; - warp "job_star.gat",166,21; //SG - end; - M_SOUL: - warp "job_star.gat",99,22; //SL - end; - + set TAEK_Q,BaseLevel; + mes "[Monk]"; + mes "Great!"; + mes "Now, before I teach what moves I've learnt, I need to ask you"; + mes "to prove that you actually do walk around a lot."; + next; + mes "[Monk]"; + mes "So go get ^0000FFone more base level^000000 and then I will teach you what I know."; + close; } - mes "Good day. I'm a Taekwon Guild Master."; - emotion e_what; + mes "[Monk]"; + mes "Hmmm... I wonder..."; close; -L_Check: - mes "Hi, brave Novice!"; - mes "Waht do you want?"; - next; - menu "I want to be a Taekwon",-,"Nothing.",M_NOTHING; +L_No: + mes "[Monk]"; + mes "I see..."; + mes "Well, If you change your mind, I'll still be here."; + close; - mes "[Taekwon]"; - if(JobLevel<10 || SkillPoint) { - mes "You have to learn all the basic skills and reach 10 Job Level."; - emotion e_sry; +L_Continue: + if(TAEK_Q<=BaseLevel) goto L_Nolvl; + if(SkillPoint){ + mes "[Monk]"; + mes "You definately seem to have walked enough, but you still have skill points left over."; + next; + mes "[Monk]"; + mes "Use them all up, then you can come talk to me again."; close; } - + mes "[Monk]"; + mes "I see that you have walked far."; + next; + mes "[Monk]"; + mes "Very well, I shall teach you all that I know."; + next; + mes "You and the monk spend several hours practicing various kicks."; + mes "It soon becomes apparant why he needed you to help him."; + next; + mes "Wow. You're really good."; + mes "I hope you continue to go on fighting with your feet,"; + mes "I'd really like to see how well that works for you."; + if(BaseLevel>TAEK_Q+1) { //u get bonus if leveled up more than a level + //in jRO you get a Guard[0]... have to prove it later + getitem 2101,1; //Guard[0] + } jobchange Job_Taekwon; callfunc "F_ClearJobVar"; - mes "Congratulations!"; + next; + mes "Well, you should go practice some more now."; + mes "Take care."; close; -M_NOTHING: - mes "[Taekwon]"; - mes "Then... see you soon."; - close; - +L_Nolvl: + mes "[Monk]"; + mes "Hmm..."; + mes "I don't think you have walked far enough yet."; + mes "Go train some more."; + close; } diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 825efab51..94ba6d3c7 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -1,56 +1,289 @@ //===== eAthena Script ======================================= //= Star Gladiator Job Quest //===== By: ================================================== -//= Lupus +//= Celestria //===== Current Version: ===================================== -//= 0.1a +//= 1.0 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= //===== Additional Comments: ================================= -//= 0.1 Now it's just a temp job quest NPC [Lupus] -//= 0.1a Small fix in warp [Komurka] +//= A temp Star Gladiator Job Changer based on the kRO quest. +//= Quest info from RagnaInfo. +//= Sprites from kRO screenshots, bar two which I just had to guess at. +//= 1.0 Optimized, updated [Lupus] //============================================================ -job_star.gat,166,15,0 warp startopay 1,1,payon.gat,151,85 +payon.gat,215,102,2 script MooHyun 828,{ + mes "[MooHyun]"; + if(Class==Job_Taekwon && JobLevel>=40 && STGL_Q==0) goto L_Taekwon; + if(STGL_Q) goto L_Quest; + mes "Aaaah, it's such lovely weather today, don't you think?"; + close; + +L_Taekwon: + mes "Oooh, a Taekwon!"; + mes "I don't see many of those around."; + mes "I don't suppose you're interested in becoming even stronger?"; + menu "Oh..?",-,"No, not really.",L_No; + + mes "[MooHyun]"; + mes "Well, there are these dedicated"; + mes "fighters who are known as Star Gladiators."; + mes "I just so happen to know someone who"; + mes "can warp to their meditation spot."; + next; + menu "Oooo.. I wanna be a SK.",-,"So?",L_No; + mes "[MooHyun]"; + mes "What a coincidence!"; + mes "However he does need some rare"; + mes "materials to form the warp."; + set STGL_Q,1; + next; + mes "[MooHyun]"; +L_Quest: + mes "You will need to take him:"; + mes "^0000FF- 1 Flame Heart^000000"; + mes "^0000FF- 1 Mystic Frozen^000000"; + mes "^0000FF- 1 Rough Wind^000000"; + mes "^0000FF- 1 Great Nature^000000"; + next; + mes "[MooHyun]"; + mes "You can find him in Comodo."; + mes "He normally like to hang out at"; + mes "the top of the mountain there."; + //mes "Write this down, because I won't tell you again."; + close; +L_No: + mes "[MooHyun]"; + mes "I see. Well, if that's how you feel..."; + close; +} + +comodo.gat,172,231,2 script Man#SKTest 730,{ + if(STGL_Q==1) goto L_Talk; + if(STGL_Q>=2) goto L_Needwarp; + mes "[Man]"; + mes "..."; + close; -job_star.gat,166,37,2 script Star Gladiator 764,{ - mes "[Star Gladiator]"; - if(Class==Job_Taekwon) goto L_Check; - if(Class==Job_Star_Gladiator){ - mes "You've chosen the hardest way... But it's your faith..."; - close; - } - mes "Are you a Taekwon? No?! Get lost."; - emotion e_what; +L_Talk: + mes "[Man]"; + mes "..."; + next; + mes "[Warper Man]"; + mes "Oh, a Taekwon. I guess MooHyun sent you here then."; + mes "Did you want me to warp you?"; + next; + menu "Yes",L_Warp,"No",-; + mes "[Warper Man]"; + mes "Hmph, wasting my time..."; + mes "Come back when you actually"; + mes "DO want me to warp you."; close; -L_Check: - mes "Hello!"; - mes "Are you strong enough to protect your sisters and brothers? Do you want to be a Star Gladiator?"; +L_Warp: + if(countitem(994) < 1 || countitem(995) < 1 || countitem(996) < 1 || countitem(997) < 1) goto L_Noitem; + delitem 994,1; + delitem 995,1; + delitem 996,1; + delitem 997,1; + set STGL_Q,2; + mes "[Warper Man]"; + mes "Great! With these items I can create a warp at any time."; + mes "so if you need to warp again just ask me, okay?";; next; - menu "I want to be a Star Gladiator",-,"Not yet.",M_NOTHING; + warp "job_star.gat",33,41; + close; - mes "[Star Gladiator]"; - if(JobLevel<40 || SkillPoint) { - mes "I'm sorry, my friend. You need 40 Job Level and no skill points left."; - close; - } - if(Weight=40) goto L_Talk1; + mes "[Gladiator of the Sun]"; + mes "How did you get in here!?"; + mes "Get out at once!"; + next; + warp "payon.gat",256,242; + close; + +L_Talk1: + mes "[Gladiator of the Sun]"; + mes "Ah. A Taekwon."; + mes "It is always good to see a follower of a disciplined art."; + next; + mes "[Gladiator of the Sun]"; + mes "I assume you came here to become a Star Gladiator."; + mes "So allow me to explain..."; + next; + mes "[Gladiator of the Sun]"; + mes "The Sun, the Moon, and the Stars."; + mes "All have their own subtle"; + mes "energies. We Star Gladiators use"; + mes "these energies in addition"; + mes "to our own strength to aid us"; + mes "in combat."; + next; + mes "[Gladiator of the Sun]"; + mes "In here I teach Taekwons how to"; + mes "tap into the energy of the sun."; + mes "I shall teach you this now."; + next; + mes "^0000FFYou spend several hours meditating^000000"; + mes "^0000FFtogehther under the sun.^000000"; + mes "^0000FFYou do start to feel warm, although^000000"; + mes "^0000FFthat's probably because you aren't^000000"; + mes "^0000FFwearing any suncream.^000000"; + next; + mes "[Gladiator of the Sun]"; + mes "You have learnt all I can teach you."; + mes "I shall now send you to your"; + mes "next instructor."; + next; + +L_Warpnow1: + warp "job_star.gat",99,41; + close; +} + +job_star.gat,95,34,4 script Gladiator of the Moon 758,{ + if(STGL_Q==3) goto L_Warpnow2; + if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk2; + mes "[Gladiator of the Moon]"; + mes "How did you get in here!?"; + mes "Get out at once!"; + next; + warp "payon.gat",256,242; + close; + +L_Talk2: + mes "[Gladiator of the Moon]"; + mes "Ah. A Taekwon."; + mes "It is good that you have"; + mes "managed to come this far."; + next; + mes "[Gladiator of the Moon]"; + mes "My job here is to help"; + mes "Taekwons become more in"; + mes "touch with the energies of the Moon."; + next; + mes "[Gladiator of the Moon]"; + mes "The Moon has calming energies."; + mes "So you must be careful not"; + mes "to fall asleep while meditating"; + next; + mes "[Gladiator of the Moon]"; + mes "Now, sit down."; + mes "Stare into the Moon and feel."; + mes "it's light flow through you."; + next; + mes "^0000FFAfter a few minutes of meditation^000000"; + mes "^0000FFyour eyes start to grow heavy.^000000"; + mes "^0000FFcomposing yourself you force^000000"; + mes "^0000FFyourself awake, and feel a^000000"; + mes "^0000FFrenewed vigour.^000000"; + next; + mes "[Gladiator of the Moon]"; + mes "You have learnt all I can teach you."; + mes "I shall now send you to the"; + mes "final instructor."; + next; + +L_Warpnow2: + warp "job_star.gat",165,39; + close; +} + +job_star.gat,161,34,4 script Gladiator of the Stars 77,{ + if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk3; + if(STGL_Q==3) goto L_Itemcheck; + mes "[Gladiator of the Stars]"; + mes "How did you get in here!?"; + mes "Get out at once!"; + next; + warp "payon.gat",256,242; + close; + +L_Talk3: + mes "[Gladiator of the Stars]"; + mes "Greetings Taekwon."; + mes "I am here to teach you about"; + mes "the multiple energies that"; + mes "come from the stars."; + //goto L_Itemcheck; + +L_Itemcheck: + if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3; + if(SkillPoint) goto L_Skill; + delitem 1000,1; + delitem 1001,1; + mes "[Gladiator of the Stars]"; + mes "Since you have the required items,"; + mes "we shall now begin."; + next; + mes "^0000FFAs you meditate you feel a^000000"; + mes "^0000FFpower growing within you.^000000"; + mes "^0000FFThis power does not feel like^000000"; + mes "^0000FFyour own, but like something^000000"; + mes "^0000FFout there is giving you a hand.^000000"; + next; jobchange Job_Star_Gladiator; callfunc "F_ClearJobVar"; - mes "You did it! You are worth!"; + mes "[Gladiator of the Stars]"; + mes "It seems that you are indeed"; + mes "in touch with the sun, moon, and stars."; + next; + mes "[Gladiator of the Stars]"; + mes "I wish you luck on your journey."; + next; + warp "payon.gat",256,242; + close; + +L_Skill: + mes "[Gladiator of the Stars]"; + mes "It would seem you still have"; + mes "some unused skill points."; + mes "Use these all up, then come"; + mes "talk to me again."; close; -M_NOTHING: - mes "[Star Gladiator]"; - mes "I'll wait here forever. We need more protectors for our people."; - close; +L_Noitem3: + mes "[Gladiator of the Stars]"; + mes "In order to become one with"; + mes "the stars, you will need to bring me:"; + mes "^0000FF- 1 Star Crumb^000000"; + mes "^0000FF- 1 Star Dust^000000"; + next; + mes "[Gladiator of the Stars]"; + mes "I will now send you back to"; + mes "look for these items."; + next; + set STGL_Q,3; + warp "payon.gat",256,242; + close; } diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 8ae829d80..7ea98e4b6 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -1,56 +1,313 @@ //===== eAthena Script ======================================= //= Soul Linker Job Quest //===== By: ================================================== -//= Lupus +//= Celestria //===== Current Version: ===================================== -//= 0.1a +//= 1.0 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= //===== Additional Comments: ================================= -//= 0.1 Now it's just a temp job quest NPC [Lupus] -//= 0.1a Small fix in warp [Komurka] +//= A temp Soul Linker Job Changer based on the kRO quest. +//= Quest info from RagnaInfo. Sprites from kRO screenshots +//= 1.0 Optimized and updated [Lupus] //============================================================ +morocc_in.gat,174,30,7 script Little Boy#sltest 716,{ + if(SOUL_Q==1) goto L_Check; + if(SOUL_Q >= 2) goto L_Warp; + if(Class==Job_Soul_Linker) goto L_Thanks; + mes "[Little Boy]"; + mes "*sniff sniff*"; + next; + if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon; + mes "The little boy is crying and"; + mes "it doesn't look like you're"; + mes "going to be able to stop him."; + close; -job_star.gat,99,13,0 warp soultopay 1,1,payon.gat,151,85 +L_Thanks: + mes "[Little Boy]"; + mes "Hey, Thank you for helping"; + mes "me earlier ^_^"; + close; -job_star.gat,99,33,2 script Soul Linker 764,{ - mes "[Soul Linker]"; - if(Class==Job_Taekwon) goto L_Check; - if(Class==Job_Soul_Linker){ - mes "Go forth and help people..."; - close; - } - mes "I speak to Taekwons only..."; - emotion e_what; +L_Taekwon: + mes "[Little Boy]"; + mes "Excuse me. *sniff*"; + mes "I don't suppose you couldvhelp me?"; + menu "Go on...",L_Goon,"No, I'm busy.",L_No; + +L_No: + mes "[Little Boy]"; + mes "Waaaaaaaaaaaaaah~"; + close; + +L_Goon: + mes "[Little Boy]"; + mes "Well you see, I was doing some"; + mes "shopping for my daddy, who's"; + mes "an alchemist, and on my way home"; + mes "a thief came and took my shopping!"; + next; + menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No; + mes "[Little Boy]"; + mes "Really!?"; + mes "You'll do that for me?"; + set SOUL_Q,1; + next; + mes "[Little Boy]"; + mes "Ok, what I need is:"; + mes "^0000FF- 1 Witherless Rose^000000"; + mes "^0000FF- 1 3-Carat Diamond^000000"; + mes "^0000FF- 1 Immortal Heart^000000"; + next; + mes "[Little Boy]"; + mes "Please find these things quickly..."; close; L_Check: - mes "Hello!"; - mes "Are you ready to help your brothers and sisters? Do you want to be a Soul Linker?"; - next; - menu "I want to be a Soul Linker",-,"Not yet.",M_NOTHING; - - mes "[Soul Linker]"; - if(JobLevel<40 || SkillPoint) { - mes "I'm sorry, my friend. You need 40 Job Level and no skill points left."; - close; - } - if(Weight) { - mes "Bring me the most valuable thing you have. The only thing!"; - emotion e_sry; - close; - } + if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem; + delitem 748,1; + delitem 732,1; + delitem 929,1; + set SOUL_Q,2; + if(SkillPoint) goto L_Skill; + mes "[Little Boy]"; + mes "Wow, Thank you so much!"; + mes "You're so helpful, I think I"; + mes "know of a few other people"; + mes "who could use your help."; + next; + menu "Lead the way.",L_Warp,"Umm... Not right now.",-; + mes "[Little Boy]"; + mes "Okay, come back when you change your mind."; + close; + +L_Noitem: + mes "[Little Boy]"; + mes "Awww... you haven't found all the items yet."; + next; + mes "[Little Boy]"; + mes "Remember, it was:"; + mes "^0000FF- 1 Witherless Rose^000000"; + mes "^0000FF- 1 3-Carat Diamond^000000"; + mes "^0000FF- 1 Immortal Heart^000000"; + next; + mes "[Little Boy]"; + mes "Please find these things quickly..."; + close; + +L_Warp: + if(SkillPoint) goto L_Skill; + mes "[Little Boy]"; + mes "Okay, here we go"; + warp "job_soul.gat",30,30; + close; + +L_Skill: + mes "[Little Boy]"; + mes "It seems you have some skill"; + mes "points left. I can't warp you"; + mes "to my friends until you use them."; + close; +} + +job_soul.gat,30,35,2 script Lost Soul#1 827,{ + if(SOUL_Q==2) goto L_Talk1; + mes "[Lost Soul]"; + mes "I have said all I have needed to say. Thank you."; + close; + +L_Talk1: + mes "[Lost Soul]"; + mes "Welcome to the lost plane"; + mes "This is where souls of"; + mes "those who have passed on"; + mes "go if they have not yet"; + mes "let go of what they believe"; + mes "they were meant to do."; + next; + mes "[Lost Soul]"; + mes "I am here because I wanted"; + mes "to protect people with my"; + mes "strong arms."; + next; + mes "[Lost Soul]"; + mes "Yet they were not strong"; + mes "enough to protect myself"; + mes "and those I truly loved..."; + next; + mes "[Lost Soul]"; + mes "So now I float here in"; + mes "death, reflecting on the past"; + mes "and how it could have been"; + mes "different had I been stronger."; + next; + mes "[Lost Soul]"; + mes "But with time I have decided"; + mes "that dwelling on the past"; + mes "accomplishes nothing."; + mes "Only actions can protect"; + mes "those around you."; + next; + mes "[Lost Soul]"; + mes "You!!"; + mes "You seem strong."; + mes "I shall join you, and add"; + mes "My strength to yours so"; + mes "that you might protect others."; + set SOUL_Q,3; + next; + mes "[Lost Soul]"; + mes "Thank you for hearing me out."; + close; +} + +job_soul.gat,25,30,3 script Lost Soul#2 744,{ + if(SOUL_Q==3) goto L_Talk2; + if(SOUL_Q < 3) goto L_Notyet2; + mes "[Lost Soul]"; + mes "I have said all I have"; + mes "needed to say. Thank you."; + close; + +L_Notyet2: + mes "[Lost Soul]"; + mes "Please talk to the others first."; + close; + +L_Talk2: + mes "[Lost Soul]"; + mes "It seems that you already know where you are."; + next; + mes "[Lost Soul]"; + mes "I am here because I wanted"; + mes "to cure the sick an injured"; + mes "with my herbs and potions."; + next; + mes "[Lost Soul]"; + mes "But I was inexperienced"; + mes "and accidentally mixed"; + mes "ingrediants I should not have..."; + next; + mes "[Lost Soul]"; + mes "Those I was trying to save,"; + mes "myself, and families in the"; + mes "close vicinity all in flames"; + mes "because of my incompetance."; + next; + mes "[Lost Soul]"; + mes "I've spent years here furious"; + mes "at myself for making that one"; + mes "simple mistake."; + next; + mes "[Lost Soul]"; + mes "Sure, lots of people make"; + mes "mistakes, but seldom on that scale."; + mes "And so I shall join you, so as to"; + mes "be a guiding voice, reminding you"; + mes "that you should always prethink"; + mes "your own actions."; + set SOUL_Q,4; + next; + mes "[Lost Soul]"; + mes "Thank you for hearing me out."; + close; +} + +job_soul.gat,30,25,0 script Lost Soul#3 754,{ + if(SOUL_Q==4) goto L_Talk3; + if(SOUL_Q < 4) goto L_Notyet3; + mes "[Lost Soul]"; + mes "I have said all I have needed to say. Thank you."; + close; + +L_Notyet3: + mes "[Lost Soul]"; + mes "Please talk to the others first."; + close; + +L_Talk3: + mes "[Lost Soul]"; + mes "I guess it's time for my story..."; + next; + mes "[Lost Soul]"; + mes "Study. Study. Study."; + mes "All I ever did was study."; + next; + mes "[Lost Soul]"; + mes "Oh! The things I learnt."; + mes "My vocabulary was larger than"; + mes "others, I new the names of all"; + mes "the local plants, I even helped"; + mes "in the writing of the code for"; + mes "the AI Guardian, Apocolypse."; + next; + mes "[Lost Soul]"; + mes "But in all my time studying"; + mes "I never made any time for"; + mes "friends, and never spent any"; + mes "time with my family."; + next; + mes "[Lost Soul]"; + mes "It wasn't until one day when I got sick from lack of sleep and"; + mes "no one came to my aid, that I realised just how lonely I was."; + next; + mes "[Lost Soul]"; + mes "So I wish to join with you."; + mes "I shall be that gentle reminder"; + mes "that no matter how important"; + mes "something is to you, you must"; + mes "always make time for friends and family."; + set SOUL_Q,5; + next; + mes "[Lost Soul]"; + mes "Thank you for hearing me out."; + close; +} +job_soul.gat,35,30,3 script Little Boy#4 716,{ + if(SOUL_Q < 5) goto L_Notyet4; + mes "[Little Boy]"; + mes "So you have listened to the tales of my friends?"; + next; + mes "[Little Boy]"; + mes "They aren't bad people they've just been depressed for so very long."; + next; + mes "[Little Boy]"; + mes "But they seem to have renewed vigour since they talked to you."; + mes "I haven't seen them this lively ever."; + next; + mes "[Little Boy]"; + mes "You seem to have a gift with people, so with your permisson,"; + mes "I would like to make you a Soul Linker."; + next; + menu "Yes",-,"No",L_Warpout; + + mes "[Little Boy]"; + mes "Very Well then."; + mes "You are now a Soul Linker."; jobchange Job_Soul_Linker; callfunc "F_ClearJobVar"; - mes "Congratulations!"; + misceffect 247; + next; + mes "[Little Boy]"; + mes "Please try to help others."; + next; + warp "morocc_in.gat",175,31; close; -M_NOTHING: - mes "[Soul Linker]"; - mes "I'll wait here. We need more Soul Linkers to protect our brothers and sisters."; +L_Warpout: + mes "[Little Boy]"; + mes "If you change your mind come and talk to me."; + next; + warp "morocc_in.gat",175,31; + close; + +L_Notyet4: + mes "[Little Boy]"; + mes "Please talk to the others first."; close; -} +} \ No newline at end of file -- cgit v1.2.3-70-g09d2