From 8508ca74ad6deea3f27cf14c2158a07059b4eb75 Mon Sep 17 00:00:00 2001 From: samuray22 Date: Tue, 5 Feb 2008 17:54:03 +0000 Subject: * Corrected a bad duplicate name in Kafra Bank (Custom). (bugeport:921) * Corrected a lot of ";;" Typo errors. -Some of this are in the bugreport:919 * Corrected a Cutin Problem in Cooking Quest and a Delitem. (bugreport:911) * Corrected some typo error with "rouge". (bugreport:909) * Moved Custom Event folder to Custom Folder. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12177 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/1-1e/gunslinger.txt | 7 ++++--- npc/jobs/2-1/assassin.txt | 7 ++++--- npc/jobs/2-1/hunter.txt | 7 ++++--- npc/jobs/2-1/knight.txt | 5 +++-- npc/jobs/2-1/priest.txt | 5 +++-- npc/jobs/2-2/rogue.txt | 10 ++++++---- 6 files changed, 24 insertions(+), 17 deletions(-) (limited to 'npc/jobs') diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index 4d32aa203..5fc88c33d 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -7,7 +7,7 @@ //= DON'T REMOVE THIS! (by request of him, he provided all //= the info regarding the quests and shops.) //===== Current Version: ===================================== -//= 2.1 +//= 2.1a //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -26,6 +26,7 @@ //= 2.0 Updated to official version - Thanks to Omega for //= his first try [SinSloth] 1.10b - removed .GATs [Lupus] //= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf] +//= 2.1a Corrected a Typo error ";;". [Samuray22] //============================================================ que_ng,152,167,3 script Master Miller 901,{ @@ -244,7 +245,7 @@ payon,184,65,3 script The Wise Bull Horn 866,{ mes "["+ strcharinfo(0) +"]"; mes "Mr. Miller sent me here."; next; - mes "[The Wise Bull Horn]";; + mes "[The Wise Bull Horn]"; mes "Miller..."; mes "Mm...Hmm. So Dark Fox"; mes "sent you here..."; @@ -261,7 +262,7 @@ payon,184,65,3 script The Wise Bull Horn 866,{ mes "["+ strcharinfo(0) +"]"; mes "...."; next; - mes "[The Wise Bull Horn]";; + mes "[The Wise Bull Horn]"; mes "mmm..."; mes "mmmmm...."; next; diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index fc9932b21..452e3815f 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.9 +//= 2.9a //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -37,7 +37,8 @@ //= 2.8 Removed duplicate warps. [L0ne_W0lf] //= 2.8a Deleted unused variables. [Samuray22] //= 2.8b Fixed error caused in last updated, removed useless variable 'joblvl'. [L0ne_W0lf] -//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf[ +//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf] +//= 2.9a Corrected a Typo error ";;". [Samuray22] //============================================================ in_moc_16,19,33,1 script Guildsman#asn 55,{ @@ -244,7 +245,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{ close2; set ASSIN_Q,0; warp "in_moc_16",19,76; - end;; + end; case 2: mes "[Ferocious-looking guy]"; mes "Requirements? Well, first you need to be a Thief. Second, you need to be at least Thief job level 40."; diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index a64feaba2..5e225c044 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 3.0 +//= 3.0a //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -43,6 +43,7 @@ //= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.9a Deleted unused variables. [Samuray22] //= 3.0 Fixed a small typo, "jo" instead of "Job". [L0ne_W0lf] +//= 3.0a Corrected a Typo error ";;". [Samuray22] //============================================================ // Notices in the old Hunter Guild. @@ -1048,7 +1049,7 @@ OnMyMobDead: mapannounce "job_hunte","Okay, good job... Now, find the switch in the center of the map!! Be careful of the traps!!",bc_map; set HNTR_Q,14; donpcevent "switch#hnt::OnEnable"; - donpcevent "Manager#hnt::OnDisable";; + donpcevent "Manager#hnt::OnDisable"; } else mapannounce "job_hunte","Okay~ You're almost there!!",bc_map; @@ -1060,7 +1061,7 @@ OnMyMobDead2: set HNTR_Q,13; warp "job_hunte",176,22; donpcevent "Waiting Room#hnt::OnDisable"; - donpcevent "Manager#hnt::OnDisable";; + donpcevent "Manager#hnt::OnDisable"; end; OnDisable: diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index 76651d257..e7c81de5a 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.7 +//= 2.7a //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -33,6 +33,7 @@ //= Corrected usages of killmonster and killmonsterall. //= 2.6 Corrected an improper areawarp destination. [L0ne_W0lf] //= 2.7 Deleted unused variables. [Samuray22] +//= 2.7a Corrected a Typo error ";;". [Samuray22] //============================================================ prt_in,88,101,4 script Chivalry Captain#knt 56,{ @@ -1444,7 +1445,7 @@ OnMyMobDead: if (.MyMobs < 1) { mes "[Sir Windsor]"; mes "...Hmm."; - next;; + next; mes "[Sir Windsor]"; mes "...One stage left."; close2; diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index 082c9a6d5..d6aee0911 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -5,7 +5,7 @@ //= Converted by: kobra_k88. //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.4a +//= 2.4b //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -27,6 +27,7 @@ //= 2.3a More bug fixes. [L0ne_W0lf] //= 2.4 Changed Marthilda to Mathilda. [L0ne_W0llf] //= 2.4a Deleted unused variables. [Samuray22] +//= 2.4b Corrected a Typo error ";;". [Samuray22] //========================================================== prt_church,16,41,4 script High Bishop#prst 60,{ @@ -1448,7 +1449,7 @@ OnTouch: mes "the light again!"; close2; warp "gef_dun02",210,177; - end;; + end; } mes "[Doppelganger]"; mes "I don't think you understood what I just offered. Think about it again. I mean, this is your one and only chance to undo your life mistakes. I mean, becoming an Acolyte?"; diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index e6053a1f7..3ee0f5eab 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.4b +//= 2.4c //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -13,7 +13,9 @@ //= 2.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= No longer uses function "F_BlockHigh" //= 2.4a Deleted unused variables. [Samuray22] -//= 2.4b Changed a Problem with JobLevel what made impossible get a Gladius [3]. (bugreport:481) [Samuray22] +//= 2.4b Changed a Problem with JobLevel what made +//= impossible get a Gladius [3]. (bugreport:481) [Samuray22] +//= 2.4c Corrected a Typo error ";;" and a typo error with "rouge". (bugreport:909) [Samuray22] //============================================================ morocc,100,104,1 script Thug#rg 118,{ @@ -101,7 +103,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{ mes "So why you wanna join up with the Rogues? I guess you gave me your real name, so you'd be an honest Rogue. Not many of those around, heh heh~"; next; mes "[Markie]"; - mes "Rule number 1 for Rouges..."; + mes "Rule number 1 for Rogues..."; mes "Never give out your real identity to most people, most of the time. It's just a little backup measure we like to use."; next; mes "[Markie]"; @@ -935,7 +937,7 @@ S_CheckItems: delitem getarg(6),getarg(7); set ROGUE_Q,7; next; - mes "[Mr. Smith]";; + mes "[Mr. Smith]"; mes "Great, great..."; mes "I think you"; mes "brought everything."; -- cgit v1.2.3-70-g09d2