From e3afdc2af4c5e50c79237ee092e25f39b7428e47 Mon Sep 17 00:00:00 2001 From: Michieru Date: Thu, 24 Oct 2013 12:10:43 +0200 Subject: Update to last rAthena npc. Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt --- npc/jobs/valkyrie.txt | 44 +++++++++++++++++++------------------------- 1 file changed, 19 insertions(+), 25 deletions(-) (limited to 'npc/jobs/valkyrie.txt') diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt index c2357d0bb..8b44c6d34 100644 --- a/npc/jobs/valkyrie.txt +++ b/npc/jobs/valkyrie.txt @@ -1,17 +1,15 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Valkyrie Realm //===== By: ================================================== //= Nana, fixes by Poki //= finished, optimized and tested by Lupus //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 3.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Quest to become a Tranceded Class. (Advanced/Rebirthed) -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.1 Made all into functions,additional checks,quest skills,now Valhallana can return you back. She also makes reborn process only when you got no Zeny/items (as in kRO) [Lupus] //= 1.2 now alternative classes can use their 1-1 job NPC to become Advanced 1st Class [Lupus] //= 1.4 added Baby Class support [Lupus] @@ -28,17 +26,17 @@ //= 2.5 Fixed a stuck bug [Lupus] //= 2.6a Adding proper dialogues [Lupus] //= 2.7 Rescripted to Aegis 10.3 standards. [L0ne_W0;f] -//= Removed all functions as they are no longer required. -//= Correct job level requirements for 1-1 -> 2-x. +//= Removed all functions as they are no longer required. +//= Correct job level requirements for 1-1 -> 2-x. //= 2.7a Added Function "F_BlockHigh" back in until rewriteing of the 2-x [L0ne_W0lf] -//= scripts are comepleted. +//= scripts are comepleted. //= 2.7b Removed function "F_BlockHigh" as it's no longer used. [L0ne_W0lf] //= 2.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.9 Corrected Valkyrie case spicifying where to warp after rebirthing. [L0ne_W0lf] //= 2.9b Fixed Verdandi typo, fixed resetting vars [Lupus] //= 3.0 Added quest log commands. [L0ne_W0lf] -//= 3.1 Added Izlude Renewal coordinates. [L0ne_W0lf] -//============================================================ +//= 3.1 Added Izlude Renewal coordinates. +//============================================================ valkyrie,48,86,4 script Valkyrie# 811,{ if (ADVJOB != 0 || Upper == 1) { @@ -54,7 +52,7 @@ valkyrie,48,86,4 script Valkyrie# 811,{ mes "Honor to the warriors!"; close; } - else if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { + else if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { mes "[Valkyrie]"; mes "Welcome"; mes "to Valhalla,"; @@ -173,10 +171,8 @@ valkyrie,48,86,4 script Valkyrie# 811,{ switch (ADVJOB) { case 4008: case 4015: - if (checkre(0)) - warp "izlude",129,97; - else - warp "izlude",94,103; + if (checkre(0)) warp "izlude",129,97; + else warp "izlude",94,103; break; case 4009: case 4016: @@ -215,7 +211,7 @@ valkyrie,48,86,4 script Valkyrie# 811,{ } yuno_in02,88,164,5 script Metheus Sylphe#Library 742,{ - if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { + if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { if (valkyrie_Q == 0) { mes "[Metheus Sylphe]"; mes "Welcome to the Library of the Schweicherbil Magic Academy."; @@ -235,7 +231,7 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 742,{ next; if (select("Donate.:Cancel.") == 1) { if (Zeny >= 1285000) { - set zeny,zeny-1285000; + set Zeny, Zeny-1285000; set valkyrie_Q,1; mes "[Metheus Sylphe]"; mes "Thank you, your donation will be used for a good cause. You may"; @@ -280,7 +276,7 @@ yuno_in02,93,207,1 script Book of Ymir 111,{ warp "valkyrie",48,8; end; } - else if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { + else if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { if (valkyrie_Q != 0) { mes "[The Book of Ymir]"; mes "...Therefore, ancient heroes were"; @@ -348,7 +344,7 @@ yuno_in02,93,207,1 script Book of Ymir 111,{ } yuno_in05,49,43,1 script Heart of Ymir 111,{ - if (Baselevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { + if (BaseLevel > 98 && JobLevel > 49 && Class >= Job_Knight && Class <= Job_Crusader2) { if (valkyrie_Q == 2) warp "valkyrie",48,8; } end; @@ -382,10 +378,8 @@ valkyrie,44,33,5 script Teleporter 124,{ case 4: callsub S_Warpchar,"geffen",120,39; case 5: callsub S_Warpchar,"alberta",117,56; case 6: - if (checkre(0)) - callsub S_Warpchar,"izlude",129,97; - else - callsub S_Warpchar,"izlude",94,103; + if (checkre(0)) callsub S_Warpchar,"izlude",129,97; + else callsub S_Warpchar,"izlude",94,103; case 7: callsub S_Warpchar,"aldebaran",91,105; case 8: callsub S_Warpchar,"comodo",209,143; case 9: callsub S_Warpchar,"yuno",328,101; @@ -401,7 +395,7 @@ S_WarpChar: } // Warps -//============================================================ +//============================================================ valkyrie,48,73,0 warp valk01#1 1,1,valkyrie,48,64 valkyrie,48,66,0 warp valk01#2 1,1,valkyrie,48,75 -- cgit v1.2.3-60-g2f50