From 91bc012f85c8dd1a6e40497f59fc9a576474a8cd Mon Sep 17 00:00:00 2001 From: Paradox924x Date: Fri, 4 May 2007 22:15:30 +0000 Subject: Removed unnecessary folder trunk/npc/jobs/2-2/old git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10458 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-2/old/crusader.txt | 1185 ----------------------------------------- 1 file changed, 1185 deletions(-) delete mode 100644 npc/jobs/2-2/old/crusader.txt (limited to 'npc/jobs/2-2') diff --git a/npc/jobs/2-2/old/crusader.txt b/npc/jobs/2-2/old/crusader.txt deleted file mode 100644 index 3fb68948d..000000000 --- a/npc/jobs/2-2/old/crusader.txt +++ /dev/null @@ -1,1185 +0,0 @@ -////===== eAthena Script ======================================= -//= Crusader Quest -//===== By: ================================================== -//= Made by: Black Dragon -//= Converted by: Shin -//= -//===== Current Version: ===================================== -//= 2.1 -//===== Compatible With: ===================================== -//= eAthena 0.5.2 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Need optimalization and fixing -//= thanks to Komurka, KiLLaLeN, Lupus (fixing error) -//= just a temp Job Quest -//= 1.2 minor fix of announcement by Freya people -//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward -//= also fixed too common script names [Lupus] -//= 1.3a fixed "dead lock" bugs [Lupus] -//= 1.3b changed monsters ID in patience test [Komurka] -//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka) -//= 1.5 Fixed possible EXP abuse [Lupus] -//= 1.6 Added a func which prevent advanced classes passing -//= 2nd Job Quests again. It also guides adv classes where -//= to go. [Lupus] -//= 1.7 Updated names and required items, Chivalry Emblem + -//= Hand of God allow to skip item gathering [DracoRPG] -//= 2.0 Changed numbers to constants. [Vicious] -//= 2.1 Fixed endless loop, wrong condition check [Lupus] -//= also changed all job numbers to constants, fixed logic -//============================================================ - - -prt_castle,45,169,4 script Senior Crusader 752,{ - callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000"; - - mes "[^000080Michael Halig^000000]"; - if (BaseJob > Job_Swordman) goto NEXT0; - if (BaseJob == Job_Novice){ - mes "Hello there."; - next; - mes "[^000080Michael Halig^000000]"; - mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000."; - next; - mes "[^000080Michael Halig^000000]"; - mes "If you decide to go along the path of the ^800000Crusader^000000, come back here."; - mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job."; - close; - } - - mes "Hello "+ strcharinfo(0); - mes "I see that you've registered to the ^008000Swordsman's Association^000000."; - if (CRUS_Q == 1) goto CONT; - if (CRUS_Q == 2) goto CONT0; - if (CRUS_Q == 3) goto L_GETITM1; - if (CRUS_Q == 4) goto L_GETITM2; - if (CRUS_Q > 4) goto CONT3; - mes "Welcome, can I help you with something?"; - next; - menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-; - mes "[^000080Michael Halig^000000]"; - mes "Oh, all right."; - next; - mes "[^000080Michael Halig^000000]"; - mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back."; - close; -JOB: - mes "[^000080Michael Halig^000000]"; - mes "All right, let me take a look at you first."; - next; - if (JobLevel != 50) goto SKIP; - set JBLVL,50; - set CRUS_Q,5; - goto TEST1; -SKIP: - if (JobLevel > 39) goto OKAY; - mes "[^000080Michael Halig^000000]"; - mes "I'm sorry, but you need to be at least at a job level of 40."; - next; - mes "[^000080Michael Halig^000000]"; - mes "All 2nd jobs require that."; - close; -OKAY: - if (SkillPoint == 0) goto OKAY0; -JOB0: - mes "[^000080Michael Halig^000000]"; - mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first."; - close; -OKAY0: - mes "[^000080Michael Halig^000000]"; - mes "Everything looks all right."; - set CRUS_Q,1; - next; - mes "[^000080Michael Halig^000000]"; - mes "All right, shall we begin the tests?"; - next; - menu "Yes, of course.",OKAY1,"Not yet.",-; - mes "[^000080Michael Halig^000000]"; - mes "Oh, all right. Come back when you're ready."; - close; -OKAY1: - if (SkillPoint != 0) goto JOB0; - set CRUS_Q,rand (3,4); - mes "[^000080Michael Halig^000000]"; - mes "All right, the first test requires you to collect items."; - next; - mes "[^000080Michael Halig^000000]"; - mes "Bring back the following items:"; - if (CRUS_Q == 3){ - mes "- 10 ^FF0000Decayed Nails^000000"; - mes "- 10 ^FF0000Daenggies^000000"; - mes "- 10 ^FF0000Worn-out Prison Uniforms^000000"; - mes "- 10 ^FF0000Stinky Scales^000000"; - close; - } - mes "- 10 ^FF0000Lanterns^000000"; - mes "- 10 ^FF0000Horrendous Mouths^000000"; - mes "- 10 ^FF0000Rotten Bandages^000000"; - mes "- 10 ^FF0000Jack 'o Pumpkins^000000"; - close; - - ASK: - mes "[^000080Michael Halig^000000]"; - mes "To be a ^800000Crusader^000000 is to fight for the righteous people."; - mes "Not always those who are in power, but rather for the justly cause."; - next; - mes "[^000080Michael Halig^000000]"; - mes "I hope that you consider to become one."; - mes "To fight for good is a job that should be done by everyone to some extent."; - close; -ASK0: - mes "[^000080Michael Halig^000000]"; - mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world."; - mes "A ^800000Crusader^000000 is a person of righteousness at work."; - close; -CONT: - mes "Have you changed your mind?"; - next; - menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-; - mes "[^000080Michael Halig^000000]"; - mes "I see... That's a shame."; - next; - mes "[^000080Michael Halig^000000]"; - mes "Come back if you do want to."; - close; -CONT0: - mes "Well, hm..."; - next; - mes "[^000080Michael Halig^000000]"; - mes "I was expecting that someone like you would pass."; - next; - mes "[^000080Michael Halig^000000]"; - mes "Mind to try again?"; - next; - menu "Yes, of course.",OKAY1,"No, I'm all right.",-; - mes "[^000080Michael Halig^000000]"; - mes "Oh, all right."; - close; -L_GETITM1: - set @item,0; - if(countitem(957)>=10) goto ITEM7;//Items: Decayed_Nail, - mes "- 10 ^FF0000Decayed Nails^000000"; - set @item, @item +1; - ITEM7: - if(countitem(901)>=10) goto ITEM8;//Items: Daenggie, - mes "You still miss the this item"; - mes "- 10 ^FF0000Danggies^000000"; - set @item, @item +1; - ITEM8: - if(countitem(1099)>=10) goto ITEM9;//Items: Worn-out_Prison_Uniform, - mes "You still miss the this item"; - mes "- 10 ^FF0000Worn-out Prison Uniforms^000000"; - set @item, @item +1; - ITEM9: - if(countitem(959)>=10) goto ITEM10;//Items: Stinky_Scale, - mes "You still miss the this item"; - mes "- 10 ^FF0000Stinky Scales^000000"; - set @item, @item +1; - ITEM10: - if(@item) close; - - mes "Good job!"; - mes "You collected everything!"; - delitem 957,10;//Items: Decayed_Nail, - delitem 901,10;//Items: Daenggie, - delitem 1099,10;//Items: Worn-out_Prison_Uniform, - delitem 959,10;//Items: Stinky_Scale, - set CRUS_Q,5; -TEST1: - next; - mes "[^000080Michael Halig^000000]"; - mes "All right, let's move on to the 2nd test."; - next; - mes "[^000080Michael Halig^000000]"; - mes "Go to the prison, it's in the basement"; - mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you."; - close; - -L_GETITM2: - set @item, 0; - if(countitem(1041)>=10) goto ITEM11;//Items: Lantern, - mes "You still miss the this item"; - mes "- 10 ^FF0000Lanterns^000000"; - set @item, @item +1; - ITEM11: - if(countitem(958)>=10) goto ITEM12;//Items: Horrendous_Mouth, - mes "You still miss the this item"; - mes "- 10 ^FF0000Horrendous Mouths^000000"; - set @item, @item +1; - ITEM12: - if(countitem(930)>=10) goto ITEM13;//Items: Rotten_Bandage, - mes "You still miss the this item"; - mes "- 10 ^FF0000Rotten Bandages^000000"; - set @item, @item +1; - ITEM13: - if(countitem(1062)>=10) goto ITEM14;//Items: Jack_'o_Pumpkin, - mes "You still miss the this item"; - mes "- 10 ^FF0000Jack 'o Pumpkins^000000"; - set @item, @item +1; - ITEM14: - if(@item) close; - - mes "Good job!"; - mes "You collected everything!"; - delitem 1041,10;//Items: Lantern, - delitem 958,10;//Items: Horrendous_Mouth, - delitem 930,10;//Items: Rotten_Bandage, - delitem 1062,10;//Items: Jack_'o_Pumpkin, - set CRUS_Q,5; - goto TEST1; -CONT3: - if (CRUS_Q == 8) goto CONT4; - if (CRUS_Q > 8) goto CONT5; - mes "Please talk to the man in the prison to continue."; - mes "Make sure you bring a ^FF0000Rosary^000000 with you."; - close; -CONT4: - mes "Great job in accomplishing the ^FF8000Patience Test^000000!"; - next; - mes "[^000080Michael Halig^000000]"; - mes "Now to move on to the ^FF8000Knowledge Test^000000."; - mes "Please talk to Gabriel Valentine at the Cathedral, she will test your knowledge."; - set CRUS_Q,9; - close; -CONT5: - if (CRUS_Q == 13) goto CONT6; - if (CRUS_Q == 14) goto CONT7; - mes "Please go talk to Gabriel Valentine at the Cathedral to continue."; - close; -CONT6: - mes "Excellent work in completing all the necessary tests!"; - mes "Now let me examine you before you become a ^800000Crusader^000000."; - next; - set CRUS_Q,14; - mes "[^000080Michael Halig^000000]"; -CONT7: - if (SkillPoint == 0) goto GOOD; - mes "I'm sorry, but you'll need to use up all your skill points first."; - close; -GOOD: - mes "This is to compliment your job change."; - if (JBLVL != 50) getitem 1409,1;//Items: Pike__, - if (JBLVL == 50) getitem 1408,1;//Items: Pike_, - - callfunc "Job_Change",Job_Crusader; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - close; -NEXT0: - if (BaseJob != Job_Mage) goto NEXT1; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - mes "Hope you have a good day!"; - close; -NEXT1: - if (BaseJob != Job_Archer) goto NEXT2; - mes "Good luck in your hunting."; - close; -NEXT2: - if (BaseJob != Job_Acolyte) goto NEXT3; - mes "Good day to you!"; - mes "Hope you do well to find your path."; - close; -NEXT3: - if (BaseJob != Job_Merchant) goto NEXT4; - mes "Hello, we don't currently need anything, sorry about that."; - close; -NEXT4: - if (BaseJob != Job_Thief) goto NEXT5; - mes "Better watch yourself."; - close; -NEXT5: - if (BaseJob != Job_Knight) goto NEXT6; - mes "Good day to you, " + strcharinfo(0); - close; -NEXT6: - if (BaseJob != Job_Priest) goto NEXT7; - mes "Good day, "+ strcharinfo(0); - mes "I would hope to believe that all is going well."; - close; -NEXT7: - if (BaseJob != Job_Wizard) goto NEXT8; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - mes "Nice to have you wish us."; - close; -NEXT8: - if (BaseJob != Job_Blacksmith) goto NEXT9; - mes "Hello, we're not in need of any weapons or armour at the moment, thank you."; - close; -NEXT9: - if (BaseJob != Job_Hunter) goto NEXT10; - mes "Hello, wish you luck for your success."; - close; -NEXT10: - if (BaseJob != Job_Assassin) goto NEXT11; - mes "Stay out of trouble, you don't want the guards to come after you, now do you?"; - close; -NEXT11: - if (BaseJob != Job_Crusader) goto NEXT12; - mes "Good day, "+ strcharinfo(0); - close; -NEXT12: - if (BaseJob != Job_Monk) goto NEXT13; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - close; -NEXT13: - if (BaseJob != Job_Sage) goto NEXT14; - mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay."; - close; -NEXT14: - if (BaseJob != Job_Rogue) goto NEXT15; - mes "Stay out of trouble if you know what's good for you."; - close; -NEXT15: - if (BaseJob != Job_Alchem) goto NEXT16; - mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?"; - close; -NEXT16: - if (BaseJob != Job_Bard) goto NEXT17; - mes "Welcome to the castle, good sir."; - close; -NEXT17: - if (BaseJob != Job_Dancer) goto NEXT18; - mes "Good day, miss."; - close; -NEXT18: - if (BaseJob != Job_Wedding) goto NEXT19; - if (Sex){ - mes "Well done, sir!"; - } else { - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - } - close; -NEXT19: - mes "Hello and good day!"; - close; -} - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Man in Anguish - Crusader Job Quest - 2nd Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -prt_castle,164,32,0 script Man in Anguish 733,{ - if (CRUS_Q == 7) goto CONT; - if (CRUS_Q > 7) goto CONT0; - mes "[^000080Murnak Mijoul^000000]"; - mes "Who... who are you?"; - next; - if (CRUS_Q == 5) goto CHECK; - - OTHER: - if (CRUS_Q == 6) goto EXIT1; - mes "[^000080Murnak Mijoul^000000]"; - mes "What do you want?"; - mes "Leave me alone~!"; - close; - CHECK: - if (countitem(2608) == 0) goto NOT;//Items: Rosary, - - mes "[^000080Murnak Mijoul^000000]"; - mes "I see, you're here for the job."; - next; - mes "[^000080Murnak Mijoul^000000]"; - mes "It's torture."; - mes "They send me to that room time and time again."; - next; - mes "[^000080Murnak Mijoul^000000]"; - mes "I've grown awefully weak from it."; - next; - mes "[^000080Murnak Mijoul^000000]"; - mes "But if it's your wish, I will send to there."; - next; - menu "Yes.",-,"On second thought...",EXIT; - mes "[^000080Murnak Mijoul^000000]"; - mes "All right then... I'll tell you where to go."; - GO: - next; - savepoint "prt_castle",162,27; - if (getmapusers("job_cru") > 0) goto EXIT0; - set CRUS_Q,6; - warp "job_cru",23,42; - EXIT0: - mes "[^000080Murnak Mijoul^000000]"; - mes "I'm sorry, there's already another person there right now."; - mes "Please wait a little longer."; - close; - EXIT: - mes "[^000080Murnak Mijoul^000000]"; - mes "Please do not disturb me then!"; - close; - NOT: - mes "[^000080Murnak Mijoul^000000]"; - mes "Leave me alone!"; - mes "Can't you leave someone in pain alone ?"; - close; - - CONT: - mes "[^000080Murnak Mijoul^000000]"; - mes "I see you've passed. Good work."; - set CRUS_Q,8; - close; - EXIT1: - mes "[^000080Murnak Mijoul^000000]"; - mes "Sorry but you're going to need to go again."; - goto GO; - CONT0: - mes "[^000080Murnak Mijoul^000000]"; - mes "There is nothing else you need from me."; - mes "Let me be..."; - close; -} - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Gabriel Valentine - Crusader Job Quest - Knowledge Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -prt_church,94,116,0 script Gabriel Valentine 745,{ - mes "[^000080Gabriel Valentine^000000]"; - if (BaseJob == Job_Novice){ - mes "Hello young traveler."; - close; - } - if (BaseJob != Job_Swordman) goto NEXT0; - mes "Hello, " + strcharinfo(0); - next; - if (CRUS_Q != 9) goto EXIT; -BEGIN: - menu "Take the Knowledge test.",-,"Nothing.",EXIT; - mes "[^000080Gabriel Valentine^000000]"; - mes "Oh, on your way to become a ^800000Crusader^000000 huh?"; - mes "Okay..."; - next; -START: - set @Q , 0; - set @Q1 , 0; - set @Q2 , 0; - set @Q3 , 0; - set @Q4 , 0; - set @Q5 , 0; - set @Q6 , 0; - set @Q7 , 0; - set @Q8 , 0; - set @Q9 , 0; - set @Q10 , 0; - set @Q11 , 0; - set @Q12 , 0; - set @Q13 , 0; - set @Q14 , 0; - set @Q15 , 0; - set @Q16 , 0; - set @Q17 , 0; - set @Q18 , 0; - set @Q19 , 0; - set @Q20 , 0; - set @ANS , 0; -RND: - if (@Q > 10) goto L_DONE; - set @RND, rand(20); - if (@RND > 9) goto G1; - if (@RND > 4) goto G1A; - if (@RND > 3) goto G1A1; - if (@RND == 0) goto Q1; - if (@RND == 1) goto Q2; - if (@RND != 1) goto Q3; - G1A1: - if (@RND == 3) goto Q4; - if (@RND != 3) goto Q5; - G1A: - if (@RND > 8) goto G1A2; - if (@RND == 5) goto Q6; - if (@RND == 6) goto Q7; - if (@RND != 6) goto Q8; - G1A2: - if (@RND == 8) goto Q9; - if (@RND != 8) goto Q10; - G1: - if (@RND > 14) goto G2A; - if (@RND > 13) goto G2A1; - if (@RND == 10) goto Q11; - if (@RND == 11) goto Q12; - if (@RND == 12) goto Q13; - G2A1: - if (@RND == 13) goto Q14; - if (@RND == 14) goto Q15; - G2A: - if (@RND > 18) goto G2A2; - if (@RND == 15) goto Q16; - if (@RND == 16) goto Q17; - if (@RND == 17) goto Q18; - G2A2: - if (@RND == 18) goto Q19; - if (@Q20 != 0) goto RND; - set @Q20,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Are you willing to risk your life to save someone else?"; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q1: - if (@Q1 != 0) goto RND; - set @Q1,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "If someone asks you to help them for a good cause, will you oblige?"; - next; - menu "Yes",-,"No",RND; - set @ANS, @ANS + 1; - goto RND; - Q2: - if (@Q2 != 0) goto RND; - set @Q2, 1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Would you allow a robber to get away with stolen goods?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q3: - if (@Q3 != 0) goto RND; - set @Q3,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Do you wish that the world was at harmony?"; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q4: - if (@Q4 != 0) goto RND; - set @Q4,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Will you ever attempt suicide?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q5: - if (@Q5 != 0) goto RND; - set @Q5,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Will you intoxicate yourself at parties?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q6: - if (@Q6 != 0) goto RND; - set @Q6,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Will you openly massacre?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q7: - if (@Q7 != 0) goto RND; - set @Q7,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Will you hold your temper during arguments?"; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q8: - if (@Q8 != 0) goto RND; - set @Q8,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Would you allow alchemists to perform illegal experiments?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q9: - if (@Q9 != 0) goto RND; - set @Q9,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "If someone threw a stone at you, you'd become furious."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q10: - if (@Q10 != 0) goto RND; - set @Q10,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "If someone offered you money that belongs to someone poor, would you take it?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q11: - if (@Q11 != 0) goto RND; - set @Q11,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You think highly of yourself."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q12: - if (@Q12 != 0) goto RND; - set @Q12,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You are humble before others."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q13: - if (@Q13 != 0) goto RND; - set @Q13,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You answer people full of respect and with kindness."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q14: - if (@Q14 != 0) goto RND; - set @Q14,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You fight when you feel like it."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q15: - if (@Q15 != 0) goto RND; - set @Q15,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You go to the pub every night."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q16: - if (@Q16 != 0) goto RND; - set @Q16,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You believe in the Father, Son and Holy Spirit."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q17: - if (@Q17 != 0) goto RND; - set @Q17,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You believe that the Devil is evil and cruel and should be treated the same way."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q18: - if (@Q18 != 0) goto RND; - set @Q18,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You believe that talk is for wimps and that action plays the main role in peace-making"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q19: - if (@Q19 != 0) goto RND; - set @Q19,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "If all other means to keep peace fail, THEN it is all right to resort to violence."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - L_DONE: - mes "[^000080Gabriel Valentine^000000]"; - mes "You got "+ @ANS +" / 10 questions correct."; - next; - if (CRUS_Q != 10) goto secND; - if (@ANS < 8) goto NO; -PASS: - mes "[^000080Gabriel Valentine^000000]"; - mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!"; - mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Bliant Piyord at ^008000Prontera Chivalry^000000."; - set CRUS_Q, 11; - close; -NO: - set CRUS_Q, 10; - mes "[^000080Gabriel Valentine^000000]"; - mes "I'm sorry, you didn't get enough to qualify."; - next; - mes "[^000080Gabriel Valentine^000000]"; - mes "Try giving it another go when you feel you're ready."; - mes "I'll only expect you to get at least 8 correct from now on."; - close; -secND: - if (@ANS > 7) goto PASS; - mes "[^000080Gabriel Valentine^000000]"; - mes "I'm sorry, you didn't get enough correct."; - close; -EXIT: - if (CRUS_Q == 10) goto BEGIN; - if (CRUS_Q > 10) goto FINISH; - close; -FINISH: - mes "[^000080Gabriel Valentine^000000]"; - mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000."; - close; -NEXT0: - if (BaseJob != Job_Mage) goto NEXT1; - mes "Hello, welcome to the ^008000Prontera Chivalry^000000."; - mes "Hope you have a good day!"; - close; -NEXT1: - if (BaseJob != Job_Archer) goto NEXT2; - mes "Good luck in your hunting."; - close; -NEXT2: - if (BaseJob != Job_Acolyte) goto NEXT3; - mes "Good day to you!"; - mes "Hope you do well to find your path."; - close; -NEXT3: - if (BaseJob != Job_Merchant) goto NEXT4; - mes "Hello, we don't currently need anything, sorry about that."; - close; -NEXT4: - if (BaseJob != Job_Thief) goto NEXT5; - mes "Better watch yourself."; - close; -NEXT5: - if (BaseJob != Job_Knight) goto NEXT6; - mes "Good day to you, "+ strcharinfo(0); - close; -NEXT6: - if (BaseJob != Job_Priest) goto NEXT7; - mes "Good day, " + strcharinfo(0); - mes "I would hope to believe that all is going well."; - close; -NEXT7: - if (BaseJob != Job_Wizard) goto NEXT8; - mes "Hello! Nice to have you wish us."; - close; -NEXT8: - if (BaseJob != Job_Blacksmith) goto NEXT9; - mes "Hello, we're not in need of any weapons or armour at the moment, thank you."; - close; -NEXT9: - if (BaseJob != Job_Hunter) goto NEXT10; - mes "Hello, wish you luck for your success."; - close; -NEXT10: - if (BaseJob != Job_Assassin) goto NEXT11; - mes "Stay out of trouble, you don't want the guards to come after you, now do you?"; - close; -NEXT11: - if (BaseJob != Job_Crusader) goto NEXT12; - mes "Good day, " + strcharinfo(0); - close; -NEXT12: - if (BaseJob != Job_Monk) goto NEXT13; - mes "Hello, welcome to the ^008000Knight's Headquarters^000000."; - close; -NEXT13: - if (BaseJob != Job_Sage) goto NEXT14; - mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay."; - close; -NEXT14: - if (BaseJob != Job_Rogue) goto NEXT15; - mes "Stay out of trouble if you know what's good for you."; - close; -NEXT15: - if (BaseJob != Job_Alchem) goto NEXT16; - mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?"; - close; -NEXT16: - if (BaseJob != Job_Bard) goto NEXT17; - mes "Welcome to the castle, good sir."; - close; -NEXT17: - if (BaseJob != Job_Dancer) goto NEXT18; - mes "Good day, miss."; - close; -NEXT18: - if (BaseJob != Job_Wedding) goto NEXT19; - if (Sex != 0){ - mes "Well done, sir!"; - } else { - mes "Hello, welcome to the ^008000Knight's Headquarters^000000."; - } - close; -NEXT19: - mes "Hello and good day!"; - close; -} - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Bliant Piyord - Crusader Job Quest - Purification Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -prt_in,83,97,0 script Patron Knight 734,{ - mes "[^000080Bliant Piyord^000000]"; - if (BaseJob == Job_Novice){ - mes "Hello, young traveler."; - mes "Welcome."; - close; - } - - if (BaseJob != Job_Swordman) goto NEXT0; - if (CRUS_Q == 11) goto PART1; - if (CRUS_Q == 12) goto PART2; - if (CRUS_Q != 13) goto EXIT; - mes "Well done!"; - mes "Go talk to ^000080Michael Halig^000000, he will turn you into a ^800000Crusader^000000."; - close; - PART2: - if (@CRU2 == 43) goto EXIT2; - PART2A: - mes "So, do you want to try again?"; - next; - menu "Yes",TEST,"No",-; - mes "[^000080Bliant Piyord^000000]"; - mes "Oh, okay then."; - close; - PART1: - mes "Hello, " + strcharinfo(0); - mes "I see that you've passed thus far."; - next; - mes "[^000080Bliant Piyord^000000]"; - mes "Don't let me down in this test."; - mes "This is the ^FF8000Purification Test^000000."; - mes "I will take you to the proper location when you are ready."; - next; - menu "I want to go now.",-,"All right, just a second.",EXIT0; - TEST: - mes "[^000080Bliant Piyord^000000]"; - mes "Let me make sure it's empty first."; - next; - if( getmapusers("job_cru")>0 ) goto EXIT1; - killmonster "job_cru","CR_KILL::OnStart"; - savepoint "prt_in",81,100; - set CRUS_Q, 12; - warp "job_cru",167,175; - EXIT1: - mes "[^000080Bliant Piyord^000000]"; - mes "I'm sorry, but someone else is inside at the moment."; - close; - EXIT0: - mes "[^000080Bliant Piyord^000000]"; - mes "No problem, take as long as you need."; - close; - EXIT: - mes "Hello, " + strcharinfo(0); - mes "So how are things coming along with building up your abilities?"; - mes "Are you strong enough to become a ^800000Crusader^000000 yet?"; - next; - mes "[^000080Bliant Piyord^000000]"; - mes "If you do, you'll find yourself coming back to me for one of the tests."; - close; -EXIT2: - mes "Well done!"; - set CRUS_Q,13; - next; - mes "Return to ^000080Michael Halig^000000 and he will make you a ^800000Crusader^000000."; - close; -NEXT0: - if (BaseJob != Job_Mage) goto NEXT1; - mes "It's nice to see you."; - mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe."; - close; -NEXT1: - if (BaseJob != Job_Archer) goto NEXT2; - mes "Welcome, I hope you have a great day!"; - close; -NEXT2: - if (BaseJob != Job_Acolyte) goto NEXT3; - mes "Good day to you!"; - close; -NEXT3: - if (BaseJob != Job_Merchant) goto NEXT4; - mes "Hello, sorry but I'm not in need of anything."; - close; -NEXT4: - if (BaseJob != Job_Thief) goto NEXT5; - mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere."; - close; -NEXT5: - if (BaseJob != Job_Knight) goto NEXT6; - mes "Welcome!"; - mes "I hope you have a great day!"; - close; -NEXT6: - if (BaseJob != Job_Priest) goto NEXT7; - mes "Welcome to ^00FF00Prontera^000000!"; - mes "Hope you have a good day!"; - close; -NEXT7: - if (BaseJob != Job_Wizard) goto NEXT8; - mes "Hello! Glad to see people of your stature here!"; - close; -NEXT8: - if (BaseJob != Job_Blacksmith) goto NEXT9; - mes "I appreciate your presence, but I don't need anything at the moment."; - mes "Sorry about that."; - close; -NEXT9: - if (BaseJob != Job_Hunter) goto NEXT10; - mes "How goes the hunting campaign?"; - mes "Hope everything is going all right."; - close; -NEXT10: - if (BaseJob != Job_Assassin) goto NEXT11; - mes "Stay out of trouble, you hear me?"; - close; -NEXT11: - if (BaseJob != Job_Crusader) goto NEXT12; - mes "Welcome! Good day to you!"; - close; -NEXT12: - if (BaseJob != Job_Monk) goto NEXT13; - mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one."; - close; -NEXT13: - if (BaseJob != Job_Sage) goto NEXT14; - mes "It's good to see people of your stature here in ^00FF00Prontera^000000!"; - close; -NEXT14: - if (BaseJob != Job_Rogue) goto NEXT15; - mes "Be careful if you don't want to get caught."; - mes "I don't want to have to hang you or something."; - close; -NEXT15: - if (BaseJob != Job_Alchem) goto NEXT16; - mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up."; - close; -NEXT16: - if (BaseJob != Job_Bard) goto NEXT17; - mes "Ah, what a fine day it is to have such a person as yourself to come and visit."; - close; -NEXT17: - if (BaseJob != Job_Dancer) goto NEXT18; - mes "Welcome, good day to you!"; - close; -NEXT18: - if (BaseJob != Job_Wedding) goto NEXT19; - if (Sex){ - mes "Well done! I congratulate you upon your marriage!"; - } else { - mes "Wow! Congratulations on your marriage!"; - } - close; -NEXT19: - mes "Good day to you!"; - close; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Entry A - Crusader Job Quest - Patience Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- - -job_cru,23,42,0 script CR_DEAD -1,{ - -OnStart: - killmonster "job_cru","CR_DEAD::OnStart"; - set @CRU1,0; - enablenpc "CR_TST_2"; - warp "prt_castle",162,27; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Entry - Crusader Job Quest - Patience Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -job_cru,23,42,0 script CR_TST_2 139,8,8,{ - - if (CRUS_Q != 6) goto EXIT; - set @CRU1,1; - mapannounce "job_cru","Please endure here and go to the exit.",8; - - monster "job_cru",10,43,"Ghoul",1910,1,"CR_DEAD::OnStart"; - monster "job_cru",14,47,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",26,46,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",31,46,"Requium",1913,1,"CR_DEAD::OnStart"; - monster "job_cru",16,52,"Raydric Archer",1914,0,"CR_DEAD::OnStart"; - monster "job_cru",22,53,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",28,49,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",12,54,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",17,55,"Ghoul",1910,1,"CR_DEAD::OnStart"; - monster "job_cru",21,57,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",30,58,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",11,64,"Raydric Archer",1914,1,"CR_DEAD::OnStart"; - monster "job_cru",19,67,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",24,62,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",13,70,"Ghoul",1910,1,"CR_DEAD::OnStart"; - monster "job_cru",18,69,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",29,67,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",32,68,"Requium",1913,1,"CR_DEAD::OnStart"; - monster "job_cru",16,75,"Raydric Archer",1914,1,"CR_DEAD::OnStart"; - monster "job_cru",21,74,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",27,76,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",14,78,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",19,76,"Ghoul",1910,1,"CR_DEAD::OnStart"; - monster "job_cru",24,79,"Requium",1913,1,"CR_DEAD::OnStart"; - monster "job_cru",14,83,"Raydric Archer",1914,1,"CR_DEAD::OnStart"; - monster "job_cru",18,85,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",22,84,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",33,86,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",13,89,"Ghoul",1910,1,"CR_DEAD::OnStart"; - monster "job_cru",17,92,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",23,90,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",26,88,"Ghoul",1910,1,"CR_DEAD::OnStart"; - monster "job_cru",17,97,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - monster "job_cru",23,100,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",31,101,"Ghoul",1910,1,"CR_DEAD::OnStart"; - monster "job_cru",13,103,"Raydric Archer",1914,1,"CR_DEAD::OnStart"; - monster "job_cru",22,105,"Injustice",1912,1,"CR_DEAD::OnStart"; - monster "job_cru",30,107,"Khalitzburg",1911,1,"CR_DEAD::OnStart"; - disablenpc "CR_TST_2"; - end; - EXIT: - warp "prt_castle",162,27; -} - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Exit - Crusader Job Quest - Patience Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -job_cru,23,109,0 script CR_EXT_1 139,1,1,{ - -if (@CRU1 == 0) goto JUMP; - set CRUS_Q,7; - killmonster "job_cru","CR_DEAD::OnStart"; - enablenpc "CR_TST_2"; -JUMP: - warp "prt_castle",162,28; -} - - - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Fighting Area - Crusader Job Quest - 4th Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- - -job_cru,167,175,0 script CR_KILL -1,{ - -OnStart: - if (@CRU2 == 43) goto good; - - set @CRU2,@CRU2 +1; - announce "You killed another monster.",3; - end; - - good: - announce "You killed all monsters, you may go to the exit.",3; - end; -} - -job_cru,167,175,0 script CR_TST_4 139,1,1,{ - - if(CRUS_Q != 12) goto EXIT; - set @CRU2,1; - announce "Defeat all the enemies.",3; - monster "job_cru",163,42,"Bongun",1188,1,"CR_KILL::OnStart"; - monster "job_cru",171,66,"Bongun",1188,1,"CR_KILL::OnStart"; - monster "job_cru",163,89,"Bongun",1188,1,"CR_KILL::OnStart"; - monster "job_cru",171,115,"Bongun",1188,1,"CR_KILL::OnStart"; - monster "job_cru",166,141,"Bongun",1188,1,"CR_KILL::OnStart"; - monster "job_cru",168,166,"Bongun",1188,1,"CR_KILL::OnStart"; - monster "job_cru",164,170,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",173,153,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",164,138,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",166,128,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",171,117,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",163,102,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",172,84,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",162,76,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",167,65,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",171,58,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",162,48,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",170,33,"Munak",1026,1,"CR_KILL::OnStart"; - monster "job_cru",170,26,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",166,37,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",171,47,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",165,61,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",172,65,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",163,77,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",164,86,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",165,98,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",170,101,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",163,110,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",164,117,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",166,129,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",165,139,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",166,151,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",168,160,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",162,169,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",171,171,"Skeleton",1076,1,"CR_KILL::OnStart"; - monster "job_cru",162,32,"Zombie",1015,1,"CR_KILL::OnStart"; - monster "job_cru",165,51,"Zombie",1015,1,"CR_KILL::OnStart"; - monster "job_cru",172,73,"Zombie",1015,1,"CR_KILL::OnStart"; - monster "job_cru",170,92,"Zombie",1015,1,"CR_KILL::OnStart"; - monster "job_cru",173,111,"Zombie",1015,1,"CR_KILL::OnStart"; - monster "job_cru",170,124,"Zombie",1015,1,"CR_KILL::OnStart"; - monster "job_cru",171,147,"Zombie",1015,1,"CR_KILL::OnStart"; - monster "job_cru",163,162,"Zombie",1015,1,"CR_KILL::OnStart"; - disablenpc "CR_TST_4"; - EXIT: - end; -} - - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Test 4 Exit - Crusader Job Quest - 4th Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -job_cru,167,17,0 script CR_EXT_4 139,2,2,{ - enablenpc "CR_TST_4"; - warp "prt_in",81,100; -} - -//============================================================================== -// mapflag -//============================================================================== -job_cru mapflag nomemo -job_cru mapflag noteleport -job_cru mapflag nosave SavePoint -job_cru mapflag nopenalty -job_cru mapflag nobranch -job_cru mapflag noexp -job_cru mapflag noloot -- cgit v1.2.3-70-g09d2