From 195dffc20af1fb32c7e4119988911b72955aeabc Mon Sep 17 00:00:00 2001 From: "(no author)" <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> Date: Thu, 4 Nov 2004 23:25:09 +0000 Subject: git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-2/sage.txt | 2146 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2146 insertions(+) create mode 100644 npc/jobs/2-2/sage.txt (limited to 'npc/jobs/2-2/sage.txt') diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt new file mode 100644 index 000000000..38d128d11 --- /dev/null +++ b/npc/jobs/2-2/sage.txt @@ -0,0 +1,2146 @@ +//===== eAthena Script ======================================= +//= Sage Job Quest +//===== By: ================================================== +//= jAthena (1.0) - I guess +//= Unknown Translator (2.0) +//= Darkchild (3.0) +//===== Current Version: ===================================== +//= 3.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Sage job quest based off of official servers. +//===== Additional Comments: ================================= +//= Script mostly based on translated jA script +//= Written test questions/answers weren't translated 100% corectly +//= So a lot of those are based upon mRO site and my own info +//= IF you by excident have (or can get) screenshots of these questions +//= Then PLEASE send them to Darkchild +//============================================================ + +//================================== +//Sage Castle +//================================== +yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{ + if (Class == 16) goto L_Menu3_3; + if (Class != 2) goto L_Menu2_1; + if (job2nd_sage == 11) goto L_Menu3_1; + if (job2nd_sage >= 3) goto L_Menu2_2; + mes "[Keiron]"; + mes "All who appreciate the fine art"; + mes "of magic are welcome here."; + mes "How can I help you?"; + next; + menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2; + mes "[Keiron]"; + mes "So you're interested in being a Sage?"; + mes "Well, I can't just make you one straight away."; + next; + mes "[Keiron]"; + mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test."; + next; + mes "[Keiron]"; + mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis."; + next; + mes "[Keiron]"; + mes "If you successfully complete the requirements, you'll be granted a Sage license."; + next; + mes "[Keiron]"; + mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy."; + mes "Tell him I sent you."; + close; +L_Menu1_1: + mes "[Keiron]"; + mes "A Sage?"; + mes "Well..."; + mes "In order to change you way of living, you have to change your way of thinking."; + next; + mes "[Keiron]"; + mes "Sages actively contribute knowledge to the kingdom through rigorous research."; + mes "They also help society through its worst problems."; + mes "Just because you dress as a Sage doesn't mean you're a Sage."; + next; + mes "[Keiron]"; + mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy."; + mes "The admissions officer will explain the educational requirements."; + close; +L_Menu1_2: + mes "[Keiron]"; + mes "Excellent. If you have some free time, why not peruse a a volume from our library?"; + mes "Our library is truly a bastion of knowledge."; + next; + mes "[Keiron]"; + mes "Of course, there is much that can't be learned from reading books, but it's a good start."; + close; +L_Menu2_1: + mes "[Keiron]"; + mes "We Sages do a lot of research about the world on our own,"; + mes "but to maximize our knowledge,"; + mes "we regularly form interdisciplinary research teams."; + next; + mes "[Keiron]"; + mes "You should talk to our Sages and share any research you may have been doing within your own profession."; + close; +L_Menu2_2: + mes "[Keiron]"; + mes "The road to becoming a Sage isn't easy."; + mes "You need to have a strong dedication to mastering magic."; + next; + mes "[Keiron]"; + mes "You need to keep plugging away at that thesis."; + mes "Good luck!"; + close; +L_Menu3_1: + if (countitem(1550) >= 1) goto L_Menu3_2; + mes "[Keiron]"; + mes "Where's your thesis?"; + mes "I'm eager to evaulate it."; + next; + mes "[Keiron]"; + mes "Did you forget it?"; + mes "In any case, please bring it post-haste."; + close; +L_Menu3_2: + mes "[Keiron]"; + mes "It looks like you have a thesis to present. Let's have a look..."; + next; + mes "[Keiron]"; + mes "Hmmm..."; + next; + mes "[Keiron]"; + mes "Yes...."; + next; + mes "[Keiron]"; + mes "Interesting..."; + next; + mes "[Keiron]"; + mes "It's not stylistically"; + mes "cohesive, but your zeal for research is amply proven by your thesis. I approve."; + next; + if(SkillPoint == 0) goto LCHANGE; + mes "[Keiron]"; + mes "Well you are all set for the jobchange except for 1 thing!"; + mes "You have unused Skill Points!!!"; + mes "Please use those first!"; + close; + + LCHANGE: + jobchange 16; + mes "[Keiron]"; + mes "Congratulations!"; + mes "You're a Sage now."; + mes "Don't let that passion for research ever be dampened."; + next; + mes "[Keiron]"; + mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on."; + next; + mes "[Keiron]"; + mes "Some day, you'll be a bastion of knowledge all by yourself!"; + close; +L_Menu3_3: + mes "[Keiron]"; + mes "Hmmm? What's up?"; + mes "Just because you're a Sage doesn't mean you should quit your studies."; + next; + mes "[Keiron]"; + mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data."; + close; +} + +//=============================== +//Biotech Lab +//=============================== +yuno_in03.gat,244,31,3 script Physics Professor 120,{ + if (Class == 16) goto L_Menu3_2; + if (Class != 2) goto L_Menu1_1; + if (job2nd_sage == 11) goto L_Menu3_1; + if (job2nd_sage2 == 8) goto L_Menu2_1; + if (job2nd_sage2 == 9) goto L_Menu2_3; + if (job2nd_sage2 == 10) goto L_Menu2_5; + if (job2nd_sage2 == 11) goto L_ThesisStart1; + if (job2nd_sage == 9) goto L_Menu1_2; + mes "[Ebeshi]"; + mes "What?"; + next; + mes "[Ebeshi]"; + mes "Did you come to study under my guidance?"; + next; + mes "[Ebeshi]"; + mes "Well, you need to enroll first."; + mes "Heheheheh..."; + close; +L_Menu1_1: + mes "[Ebeshi]"; + mes "Eh???????????????????????????????"; + next; + mes "[Ebeshi]"; + mes "I don't think there's anything someone like you can learn from me."; + next; + mes "[Ebeshi]"; + mes "Are you disappointed?"; + mes "Hehehehe...."; + close; +L_Menu1_2: + set job2nd_sage2,8; + mes "[Ebeshi]"; + mes "Well, I'm glad to meet another fine student such as yourself."; + next; + mes "[Ebeshi]"; + mes "Aren't you excited that you're going to study under me?!"; + mes "Hehehehe...."; + next; + mes "[Ebeshi]"; + mes "I hate to be intrusive, but could you get something for me before I start my class?"; + next; + mes "[Ebeshi]"; + mes "I need ^3051FD30x Stone^000000 as part of the class materials."; + mes "Can you get that?"; + next; + mes "[Ebeshi]"; + mes "If you really want to get stones quick,"; + mes "you should look up a friendly thief to assist you! Thanks for helping out."; + close; +L_Menu2_1: + if (countitem(7049) >= 30) goto L_Menu2_2; + mes "[Ebeshi]"; + mes "Hey, what are you up to?"; + mes "Are you trying to slack off?"; + mes "Come on, set your eyes on the goal."; + next; + mes "[Ebeshi]"; + mes "I need ^3051FD30x Stone^000000 to proceed."; + mes "With all the stones lying around,"; + mes "shouldn't they be easy to find?"; + close; + L_Menu2_2: + mes "[Ebeshi]"; + mes "Awesome! You've got all the stones I need."; + mes "Now, watch this!"; + next; + mes "[Ebeshi]"; + mes "Abracadabra!!"; + next; + mes "[Ebeshi]"; + mes "Abracadabra!!"; + next; + mes "[Ebeshi]"; + mes "Abracadabra!!"; + next; + delitem 7049,30; + set job2nd_sage2,9; + mes "[Ebeshi]"; + mes "You see that?"; + mes "I created three elemental stones!"; + next; + mes "[Ebeshi]"; + mes "Pretty cool, don't you think?"; + mes "Have them for yourself!"; + next; + getitem 991,1; + getitem 993,1; + getitem 992,1; + mes "[Ebeshi]"; + mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones."; + next; + mes "[Ebeshi]"; + mes "Specifically..."; + mes "^3051FD50x Crystal Arrow^000000"; + mes "^3051FD50x Stone Arrow^000000"; + mes "^3051FD50x Wind Arrow^000000"; + next; + mes "[Ebeshi]"; + mes "An archer friend can help you make the arrows."; + mes "Give it a try!"; + close; + L_Menu2_3: + if ((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4; + mes "[Ebeshi]"; + mes "Hmmm?"; + mes "What did you do with those stones I gave you?"; + mes "You didn't sell them, I hope..."; + next; + mes "[Ebeshi]"; + mes "You need to use them to make"; + mes "^3051FD50x Crystal Arrow^000000"; + mes "^3051FD50x Stone Arrow^000000"; + mes "^3051FD50x Wind Arrow^000000"; + mes "An archer friend can help you make the arrows."; + close; + L_Menu2_4: + mes "[Ebeshi]"; + mes "You made the arrows! Good job."; + mes "Now, to continue with the lesson..."; + next; + mes "[Ebeshi]"; + mes "This lesson covers the Elemental Affinity chapter in your textbook."; + next; + mes "[Ebeshi]"; + mes "The first affinity is really easy."; + mes "Water magic is very effective against fire."; + mes "It's easy to remember."; + mes "All you need to remember is water being splashed on fire."; + next; + mes "[Ebeshi]"; + mes "Wind magic will decimate water-based monsters."; + mes "Observe what happens when a lake is struck by lightning."; + next; + mes "[Ebeshi]"; + mes "Earth magic will crush wind-based monsters easily."; + mes "Don't you build a house on a strong foundation to keep the wind away?"; + next; + mes "[Ebeshi]"; + mes "Fire magic mercilessly scorches the earth."; + mes "Won't a tree burn if a fire breaks out?"; + mes "Same with an earth-based monster."; + next; + mes "[Ebeshi]"; + mes "Do you understand?"; + mes "Here's some homework for next time..."; + next; + delitem 1754,50; + delitem 1756,50; + delitem 1755,50; + set job2nd_sage2,10; + mes "[Ebeshi]"; + mes "Next time you come, bring ^3051FD1x Holy Water^000000."; + mes "We'll need it for the lesson."; + mes "It will be easy to acquire if you have contacts in the church."; + close; + L_Menu2_5: + if (countitem(523) >= 1) goto L_Menu2_6; + mes "[Ebeshi]"; + mes "Ooops!"; + mes "Did you forget about the item I asked you to bring?"; + next; + mes "[Ebeshi]"; + mes "I need ^3051FD1x Holy Water^000000 for the lesson."; + mes "Ask an Acolyte to help you make it."; + mes "Hehehehe..."; + close; + L_Menu2_6: + mes "[Ebeshi]"; + mes "Alright, you have the Holy Water!"; + mes "Let's continue the lesson!"; + next; + mes "[Ebeshi]"; + mes "Please take good notes about this part."; + mes "It will be on the test."; + next; + mes "[Ebeshi]"; + mes "Water magic sucks against wind!"; + mes "Would a lightning bolt care if it was frozen?"; + mes "Heheheheh...."; + next; + mes "[Ebeshi]"; + mes "Wind magic is totally useless against the earth."; + mes "Will a tree suffer permanent damage if it's blown about?"; + next; + mes "[Ebeshi]"; + mes "Earth magic is ineffective against fire."; + mes "If you put some leaves on a fire, will the fire go out?"; + mes "No, just the opposite will happen."; + next; + mes "[Ebeshi]"; + mes "Fire won't do much against water."; + mes "If you heat water, doesn't it just become more dangerous?"; + next; + mes "[Ebeshi]"; + mes "That was a pretty informative lecture!"; + mes "You think so too, right?"; + next; + delitem 523,1; + set job2nd_sage2,11; + mes "[Ebeshi]"; + mes "Now, you have enough knowledge to prepare a defensible thesis."; + mes "Hehehehehe!"; + next; + mes "[Ebeshi]"; + mes "To put the thesis together, you'll need:"; + mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; + mes "^3051FD1x Animal Skin^000000 for the pages."; + mes "^3051FD1x Trunk^000000 to bind the pages."; + mes "^3051FD1x Squid Ink^000000 for your ink."; + mes "^3051FD1x Empty Bottle^000000 to store your ink."; + next; + mes "[Ebeshi]"; + mes "Come and see me once you've gotten all of these items together."; + close; + L_ThesisStart1: + if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2; + mes "[Ebeshi]"; + mes "Hmmm?"; + mes "You can't forget important things like this!"; + next; + mes "[Ebeshi]"; + mes "You need these items to start your thesis:"; + mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; + mes "^3051FD1x Animal Skin^000000 for the pages."; + mes "^3051FD1x Trunk^000000 to bind the pages."; + mes "^3051FD1x Squid Ink^000000 for your ink."; + mes "^3051FD1x Empty Bottle^000000 to store your ink."; + next; + mes "[Ebeshi]"; + mes "Do you have some friends that might be able to help you gather the materials?"; + mes "That will make it a simple task!"; + close; + L_ThesisStart2: + delitem 916,1; + delitem 919,1; + delitem 1019,1; + delitem 1024,1; + delitem 713,1; + mes "[Ebeshi]"; + mes "Alright..."; + mes "You need to write this yourself."; + mes "I'm simply your research advisor!"; + mes "Hehehehe..."; + next; + mes "......"; + next; + mes "......"; + next; + mes "......"; + next; + mes "Elemental magic is divided into four types..."; + menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other: Fire, Wind, Water, and Earth",L_ThesisMenu1_3; + L_ThesisMenu1_1: + mes "...called Fire, Wind, Water, and Earth"; + goto L_Thesis2; + L_ThesisMenu1_2: + mes "...named Fire, Wind, Water, and Earth"; + goto L_Thesis2; + L_ThesisMenu1_3: + mes "...that oppose each other: Fire, Wind, Water, and Earth"; + goto L_Thesis2; + L_Thesis2: + mes "Each attribute has certain properties."; + menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3; + L_ThesisMenu2_1: + mes "Wind conquers Water and Earth attacks Wind"; + goto L_Thesis3; + L_ThesisMenu2_2: + mes "Water douses fire, while Wind zaps Water"; + goto L_Thesis3; + L_ThesisMenu2_3: + mes "Fire scorches Earth, and Water douses Fire."; + goto L_Thesis3; + L_Thesis3: + menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3; + L_ThesisMenu3_1: + mes "But weaknesses exist, too"; + goto L_Thesis4; + L_ThesisMenu3_2: + mes "You can customize your weapon element, also"; + goto L_Thesis4; + L_ThesisMenu3_3: + mes "Elemental affinity varies by monster type, also"; + goto L_Thesis4; + L_Thesis4: + menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3; + L_ThesisMenu4_1: + mes "You need to be circumspect when facing monster with an unfamiliar affinity."; + goto L_Thesis5; + L_ThesisMenu4_2: + mes "You should customize your weapon to the situation."; + goto L_Thesis5; + L_ThesisMenu4_3: + mes "Red Potions have a delicious strawberry flavor."; + goto L_Thesis5; + L_Thesis5: + next; + menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3; + L_ThesisMenu5_1: + mes "Eimi of Prontera is hot."; + goto L_Thesis6; + L_ThesisMenu5_2: + mes "I wonder how Red Potions are made."; + goto L_Thesis6; + L_ThesisMenu5_3: + mes "The complexity of magic exceeds man's capacity to learn."; + goto L_Thesis6; + L_Thesis6: + menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3; + L_ThesisMenu6_1: + mes "The women in Morok are hot, too."; + goto L_Thesis7; + L_ThesisMenu6_2: + mes "Maybe it's a secret recipe."; + goto L_Thesis7; + L_ThesisMenu6_3: + mes "It's dangerous to depend on magic too much..."; + goto L_Thesis7; + L_Thesis7: + menu "I wish I had a Rabbit Headband",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3; + L_ThesisMenu7_1: + mes "I wish I had a Rabbit Headband."; + goto L_Thesis8; + L_ThesisMenu7_2: + mes "The taste of a White Potion..."; + goto L_Thesis8; + L_ThesisMenu7_3: + mes "...if you want to stay safe. power..."; + goto L_Thesis8; + L_Thesis8: + menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3; + L_ThesisMenu8_1: + mes "That would make me happy."; + goto L_Thesis9; + L_ThesisMenu8_2: + mes "...is difficult to imagine"; + goto L_Thesis9; + L_ThesisMenu8_3: + mes "In the interest of a safe battle..."; + goto L_Thesis9; + L_Thesis9: + menu "Rabbit Headbands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3; + L_ThesisMenu9_1: + mes "Rabbit Headbands make great Acolyte accessories."; + goto L_Thesis10; + L_ThesisMenu9_2: + mes "It makes me wonder if..."; + goto L_Thesis10; + L_ThesisMenu9_3: + mes "...you should bring along friends."; + goto L_Thesis10; + L_Thesis10: + menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3; + L_ThesisMenu10_1: + mes "I wonder if a Knight could wear one, too."; + next; + goto L_ThesisEnd; + L_ThesisMenu10_2: + mes "...people might drink them when they're not hurt"; + next; + goto L_ThesisEnd; + L_ThesisMenu10_3: + mes "It's the responsible thing to do."; + next; + goto L_ThesisEnd; + L_ThesisEnd: + mes "......"; + next; + mes "......"; + next; + mes "......"; + next; + set job2nd_sage,11; + getitem 1550,1; + mes "[Ebeshi]"; + mes "Alright!"; + mes "You've finished! It looks pretty good!"; + next; + mes "[Ebeshi]"; + mes "You should take that to the Headmaster!"; + mes "He'll decide whether you graduate or not."; + mes "Hehehehehe...."; + close; +L_Menu3_1: + mes "[Ebeshi]"; + mes "What's up? Did you forget something?!"; + next; + mes "[Ebeshi]"; + mes "You should see the Headmaster and present your thesis so you can graduate!"; + close; +L_Menu3_2: + mes "[Ebeshi]"; + mes "Good afternoon!"; + mes "It's good to meet other Sages and exchange information."; + mes "Heheheheh!!"; + next; + mes "[Ebeshi]"; + mes "Even though company is good sometimes, I need to continue my magical research!"; + next; + mes "[Ebeshi]"; + mes "Do you want to continue your study here?"; + mes "Please feel free to talk to the other professors and read the literature here."; + mes "Hehehehe!"; + close; +} + +//================================== +//Monster Museum +//================================== + +yuno_in03.gat,32,102,0 script Biology Professor 755,{ + if (Class == 16) goto L_Menu5_4; + if (Class != 2) goto L_Menu1_1; + if (job2nd_sage == 11) goto L_Menu5_3; + if ((job2nd_sage2 >= 1) && (job2nd_sage2 <= 3)) goto L_Menu3_1; + if ((job2nd_sage2 >= 4) && (job2nd_sage2 <= 6)) goto L_Menu4_1; + if (job2nd_sage2 == 7) goto L_Menu5_1; + if (job2nd_sage == 8) goto L_Menu2_1; + mes "[Lucias]"; + mes "I have a headache..."; + mes "I've got too many things going on at once!"; + next; + mes "[Lucias]"; + mes "Of course, I'll teach people about biology even with a headache!"; + close; +L_Menu1_1: + mes "[Lucias]"; + mes "Hmmm? Are you just poking around?"; + next; + mes "[Lucias]"; + mes "That's fine, but please don't touch anything."; + mes "We keep dangerous bioagents in here!"; + next; + mes "[Lucias]"; + mes "If you have information about rare monsters, we'll pay you handsomely."; + close; +L_Menu2_1: + mes "[Lucias]"; + mes "Oh, you've taken the placement test?"; + mes "I'm Lucias, a preeminent researcher in the biological sciences."; + next; + mes "[Lucias]"; + mes "What's your name, young one?"; + next; + menu "I'm " + strcharinfo(0) + "!",-; + mes "[Lucias]"; + mes "That's a nice name."; + mes "Now, let me explain about our research objectives."; + next; + mes "[Lucias]"; + mes "My area of expertise is monsters."; + mes "I'm sure that you've encountered and defeated many monsters by now."; + mes "Am I right?"; + next; + menu "You're quite right",-,"Well, not really...",L_Menu2_2; + mes "[Lucias]"; + mes "Really?"; + mes "I hope your background knowledge is diverse."; + mes "My class isn't a cakewalk by any means."; + next; + goto L_Menu2_3; + L_Menu2_2: +//================================== +//If you respond negatively + mes "[Lucias]"; + mes "You might be at a disadvantage."; + mes "My coursework assumes a lot of background knowledge."; + mes "My class wasn't designed to be a cakewalk..."; + next; +//================================== +L_Menu2_3: + mes "[Lucias]"; + mes "So, shall we get started?"; + mes "You'll learn a lot in this class if you're vigilant."; + next; + set @sagerand,0; + set @sagerand,rand(3); + mes "[Lucias]"; + mes "So, first, you need to collect "; + if (@sagerand == 1) goto L_Menu2_4; + if (@sagerand == 2) goto L_Menu2_5; + set job2nd_sage2,1; + mes "^3051FD5x Tendons^000000"; + mes "^3051FD5x Nippers^000000"; + mes "^3051FD5x Sharp Scales^000000"; + next; + goto L_Menu2_6; + L_Menu2_4: + set job2nd_sage2,2; +//================================== +//mes–¢‰ñŽû + mes "^3051FD5x Clam Flesh^000000"; + mes "^3051FD5x Nippers^000000"; + mes "^3051FD5x Heart of Mermaid^000000"; + next; + goto L_Menu2_6; + L_Menu2_5: + set job2nd_sage2,3; + mes "^3051FD5x Single Cells^000000"; + mes "^3051FD5x Tentacles^000000"; + mes "^3051FD5x Fish Tails^000000"; +//================================== + next; + L_Menu2_6: + mes "[Lucias]"; + mes "We'll continue once you've gathered those."; + close; +L_Menu3_1: + if ((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (job2nd_sage2 == 1)) goto L_Menu3_4; + if ((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (job2nd_sage2 == 2)) goto L_Menu3_4; + if ((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (job2nd_sage2 == 3)) goto L_Menu3_4; + mes "[Lucias]"; + mes "You don't have the necessary items."; + mes "Let me repeat what you need:"; + next; + mes "[Lucias]"; + if (job2nd_sage2 == 2) goto L_Menu3_2; + if (job2nd_sage2 == 3) goto L_Menu3_3; + mes "^3051FD5x Tendon^000000"; + mes "^3051FD5x Nipper^000000"; + mes "^3051FD5x Sharp Scale^000000"; + close; + L_Menu3_2: + mes "^3051FD5x Clam Flesh^000000"; + mes "^3051FD5x Nipper^000000"; + mes "^3051FD5x Heart of Mermaid^000000"; + close; + L_Menu3_3: + mes "^3051FD5x Single Cell^000000"; + mes "^3051FD5x Tentacle^000000"; + mes "^3051FD5x Fish Tail^000000"; + close; +L_Menu3_4: + mes "[Lucias]"; + mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself."; + next; + mes "[Lucias]"; + mes "There is a similarity in the characteristics of the monsters that drop those items."; + mes "Do you know what it is?"; + next; + menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_5,"They were quite active",-,"They're monsters",-; +//================================== + mes "[Lucias]"; + mes "...I'm disappointed in you."; + mes "The correct answer is that all of the monsters have water element affinity."; + mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment."; +//================================== + next; + goto L_Menu3_6; + L_Menu3_5: + mes "[Lucias]"; + mes "Right!"; + mes "Most aquatic monsters have water element affinity because they're adapted to their environment."; + mes "Fish and shells evolved in a logical way."; + next; + L_Menu3_6: + mes "[Lucias]"; + mes "Not every fish and shell has water element affinity, but you can count on it as a general rule."; + mes "Now, which type of magic do you think would be most effective against them?"; + next; + menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Deva",-; +//================================== +//mes–¢‰ñŽû + mes "[Lucias]"; + mes "That's not correct."; + mes "You need to use magic like Lightning Bolt or Thunderstorm."; + mes "Check the elemental affinity matrix again."; + next; +//================================== + goto L_Menu3_9; + L_Menu3_7: + mes "[Lucias]"; + mes "Great! That's right!"; + mes "Using Lightning Bolt is an easy way to victory."; + next; + mes "[Lucias]"; + mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different."; + next; + goto L_Menu3_9; + L_Menu3_8: + mes "[Lucias]"; + mes "Great! That's right!"; + mes "Using Thunderstorm is an easy way to victory."; + next; + mes "[Lucias]"; + mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different."; + next; + L_Menu3_9: + mes "[Lucias]"; + mes "Next, let's turn our attention to insectoid monsters."; + next; + set @sagerand,rand(3); + mes "[Lucias]"; + mes "Next, you need to collect "; + if (@sagerand == 1) goto L_Menu3_10; + if (@sagerand == 2) goto L_Menu3_11; + set job2nd_sage2,4; + mes "^3051FD5x Cobweb^000000"; + mes "^3051FD5x Shell^000000"; + mes "^3051FD5x Insect Feeler^000000"; + next; + goto L_Menu2_6; + L_Menu3_10: + set job2nd_sage2,5; +//================================== +//mes–¢‰ñŽû + mes "^3051FD5x Moth Dust^000000"; + mes "^3051FD5x Snail's Shell^000000"; + mes "^3051FD5x Horn^000000"; + next; + goto L_Menu2_6; + L_Menu3_11: + set job2nd_sage2,6; + mes "^3051FD5x Mantis Leg^000000"; + mes "^3051FD5x Worm Peeling^000000"; + mes "^3051FD5x Rainbow Shell^000000"; +//================================== + next; + goto L_Menu2_6; +L_Menu4_1: + if ((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (job2nd_sage2 == 4)) goto L_Menu4_4; + if ((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (job2nd_sage2 == 5)) goto L_Menu4_4; + if ((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (job2nd_sage2 == 6)) goto L_Menu4_4; + mes "[Lucias]"; + mes "You forgot what you're supposed to gather?"; + mes "Listen carefully this time! You need to gather:"; + next; + mes "[Lucias]"; + if (job2nd_sage2 == 5) goto L_Menu4_2; + if (job2nd_sage2 == 6) goto L_Menu4_3; + mes "^3051FD5x Cobweb^000000"; + mes "^3051FD5x Shell^000000"; + mes "^3051FD5x Insect Feeler^000000"; + close; + L_Menu4_2: + mes "^3051FD5x Moth Dust^000000"; + mes "^3051FD5x Snail's Shell^000000"; + mes "^3051FD5x Horn^000000"; + close; + L_Menu4_3: + mes "^3051FD5x Mantis Leg^000000"; + mes "^3051FD5x Worm Peeling^000000"; + mes "^3051FD5x Rainbow Shell^000000"; + close; +L_Menu4_4: + set job2nd_sage2,7; + mes "[Lucias]"; + mes "Excellent. You've done well."; + mes "I hope you were also dilligent in observing your surroundings when you collected the items."; + next; + mes "[Lucias]"; + mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements."; + next; + mes "[Lucias]"; + mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects."; + next; + mes "[Lucias]"; + mes "Insects can also act in groups."; + mes "Often the insect bosses will have considerable numbers of subordinates."; + next; + mes "[Lucias]"; + mes "Ant Lord Maya..."; + mes "Queen Bee Mistress..."; + mes "Goblin Chief Goldfinger..."; + next; + mes "[Lucias]"; + mes "If you face a boss monster alone, you had best prepare to die."; + mes "You ought to take a group of friends to face these creatures down."; + next; + mes "[Lucias]"; + mes "Well, you've studied quite a bit."; + mes "Now you need to write a thesis."; + mes "You need some materials before you can begin writing it, however."; + mes "They are:"; + next; + mes "[Lucias]"; + mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; + mes "^3051FD1x Animal Skin^000000 for the pages."; + mes "^3051FD1x Trunk^000000 to bind the pages."; + mes "^3051FD1x Squid Ink^000000 for your ink."; + mes "^3051FD1x Empty Bottle^000000 to store your ink."; + next; + mes "[Lucias]"; + mes "We can get started when you return."; + close; +L_Menu5_1: + if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (job2nd_sage2 == 7)) goto L_Menu5_2; + mes "[Lucias]"; + mes "You need to gather those items first."; + mes "They are:"; + next; + mes "[Lucias]"; + mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; + mes "^3051FD1x Animal Skin^000000 for the pages."; + mes "^3051FD1x Trunk^000000 to bind the pages."; + mes "^3051FD1x Squid Ink^000000 for your ink."; + mes "^3051FD1x Empty Bottle^000000 to store your ink."; + next; + mes "[Lucias]"; + mes "You've done great so far."; + mes "Just a little more and you can graduate."; + close; +L_Menu5_2: + delitem 916,1; + delitem 919,1; + delitem 1019,1; + delitem 1024,1; + delitem 713,1; + mes "[Lucias]"; + mes "Looks like you have everything."; + next; + mes "[Lucias]"; + mes "Now, you need to write this yourself."; + mes "I'm only taking an advisory role."; + next; + mes "[Lucias]"; + mes "Are you ready to begin?"; + mes "Let's see if you've acquired enough knowledge to write a coherent thesis."; + next; + mes "......"; + next; + mes "......"; + next; + mes "......"; + next; + menu "Monsters come in different types",-; + mes "Monsters come in different types."; + menu "They have different elemental affinities",-; + mes "They have different elemental affinities."; + menu "If you know the monster's element beforehand...",-; + mes "If you know the monster's element beforehand..."; + menu "...you can optimize your battle experience",-; + mes "...you can optimize your battle experience"; + menu "You should especially be careful of...",-; + mes "You should especially be careful of..."; + menu "...monsters with Holy and Darkness affinity",-; + mes "...monsters with Holy and Darkness affinity"; + next; + mes "......"; + next; + mes "......"; + next; + mes "......"; + next; + set job2nd_sage,11; + getitem 1550,1; + mes "[Lucias]"; + mes "This is pretty good!"; + mes "I'm proud of you!"; + next; + mes "[Lucias]"; + mes "Show this to the Headmaster and you'll be sure to graduate."; + mes "Good luck."; + close; +L_Menu5_3: + mes "[Lucias]"; + mes "Hmmm? What's the matter?"; + mes "You need to show your thesis to the Headmaster."; + close; +L_Menu5_4: + mes "[Lucias]"; + mes "Are you confused about something?"; + mes "I'm pretty busy, so you need to make an appointment a week in advance."; + next; + mes "[Lucias]"; + mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing."; + next; + mes "[Lucias]"; + mes "Also, if you have some spare time,"; + mes "you should head over to the dungeon and lie down on the floor."; + mes "Look up and study the ceiling."; + mes "You might learn something."; + close; +} + +//================================= +//Academy Interior +//================================= + +yuno_in03.gat,154,35,4 script Academy Staff 742,{ + if (Class == 16) goto L_Menu6_4; + if (Class != 2) goto L_Menu1_1; + if (job2nd_sage == 11) goto L_Menu6_3; + if (job2nd_sage >= 4) goto L_Menu6_2; + if (job2nd_sage == 3) goto L_Menu6_1; + if (job2nd_sage == 2) goto L_Menu5_1; + mes "[Mathias]"; + mes "Hello."; + mes "This is the Shubaichul Magic Academy?"; + mes "You seem to be a Magician."; + mes "How can I help you?"; + next; + menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2; + mes "[Mathias]"; + mes "You want to change class to Sage?"; + mes "I can't just change your class right here."; + next; + mes "[Mathias]"; + mes "You need to complete a program of rigorous coursework and research."; + next; + mes "[Mathias]"; + mes "Once you graduate from the academy,"; + mes "you can change class."; + mes "In order to proceed, you need to pay tuition and take the placement test."; + next; + mes "[Mathias]"; + mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived."; + next; + mes "[Mathias]"; + mes "Once you've paid the fee, you first take the placement test."; + mes "If you score highly enough to be placed in our program, you then perform research according to your placement."; + mes "Finally, you must prepare and defend a thesis."; + next; + mes "[Mathias]"; + mes "The Headmaster decides whether or not the thesis meets standards for graduation."; + mes "If he approves, you can formally begin your career as a Sage."; + next; + mes "[Mathias]"; + mes "If you're interested, you need only file an application to get started."; + mes "Have a good day."; + close; +L_Menu2: + mes "[Mathias]"; + mes "Oh?"; + mes "Are you hesitant?"; + mes "See you later, then."; + close; +L_Menu1_1: + mes "[Mathias]"; + mes "Welcome."; + mes "This is Shubaichul Magic Academy."; + next; + mes "[Mathias]"; + mes "We do research on magic and monsters here."; + mes "We also train fledgling Sages."; + next; + mes "[Mathias]"; + mes "Any Magician who is at or above class level 40 can apply for admission to the Academy."; + mes "Once you complete our prescribed process for degree acquisition, you can become a Sage."; + next; + mes "[Mathias]"; + mes "Good bye."; + close; +L_Menu3_1: + mes "[Mathias]"; + mes "You want to apply? Wonderful!"; + next; + mes "[Mathias]"; + mes "In order to enter the Academy,"; + mes "you need to be a Magician of class level 40 or above."; + mes "You will also need to pay tuition to cover instruction and materials."; + next; + mes "[Mathias]"; + mes "Tuition is 70,000Zeny."; + mes "If you have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived."; + next; + mes "[Mathias]"; + mes "So, you would like to apply for admission?"; + next; + menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2; + mes "[Mathias]"; + mes "Well...we need the tuition money to cover instruction and materials..."; + next; + menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2; + set job2nd_sage,2; + mes "[Mathias]"; + mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:"; + next; + mes "[Mathias]"; + mes "Specifically, we need:"; + mes "^3051FD50x Feather of Birds^000000"; + mes "^3051FD50x Fluff^000000"; + mes "^3051FD50x Clover^000000"; + mes "^3051FD50x Feathers^000000"; + next; + mes "[Mathias]"; + mes "If you can get all that, I'll discount the fee to 30000 Zeny."; + mes "Please do your best to collect them."; + next; + mes "[Mathias]"; + mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish."; + next; + mes "[Mathias]"; + mes "Please do your best to collect the items."; + mes "See you later."; + close; + L_Menu3_2: + mes "[Mathias]"; + mes "Oh, alright."; + mes "Take your time."; + mes "Thanks for stopping by."; + close; +L_Menu5_1: + mes "[Mathias]"; + mes "So, would you like to apply for admission?"; + next; + if (JobLevel < 40) goto L_Menu5_9; + if ((countitem(1006) >= 1) && (countitem(1007) >= 1)) goto L_Menu5_4; + if (Zeny < 70000) goto L_Menu5_2; + set Zeny,Zeny-70000; + set job2nd_sage,3; + mes "[Mathias]"; + mes "I see you have 70000 Zeny."; + mes "I'll take that for tuition. You are now enrolled into the school."; + next; + L_Menu5_5: + if (JobLevel < 40) goto L_Menu5_9; + mes "[Mathias]"; + mes "We need your signature on this form to proceed."; + mes "Please sign at the X."; + next; + menu "" + strcharinfo(0) + "",-; + mes "[Mathias]"; + mes "Alright, so you're "; + mes "" + strcharinfo(0) + "."; + mes "That's a nice name."; + next; + if (JobLevel == 50) goto L_JobMax; + if (job2nd_sage == 3) goto L_Menu5_6; + if ((countitem(1006) >= 1) || (countitem(1007) >= 1)) goto L_Menu5_7; + if (Zeny < 70000) goto L_Menu5_2; + set Zeny,Zeny-70000; + set job2nd_sage,3; + + mes "[Mathias]"; + mes "I see you have 70000 Zeny."; + mes "I'll take that for tuition."; + mes "You are now enrolled into the school."; + next; + + L_Menu5_6: + mes "[Mathias]"; + mes "First, you need to take the placement test from Professor Kreitos."; + next; + mes "[Mathias]"; + mes "Professor Kreitos is in the Academy library."; + mes "It's on the far left side of the building."; + next; + mes "[Mathias]"; + mes "Good luck on the test."; + close; + L_JobMax: + set job2nd_sage,3; + mes "[Mathias]"; + mes "You've trained yourself up to the maximum class level for Magicians!"; + mes "In that case, I'll give you a full scholarship!"; + next; + mes "[Mathias]"; + mes "Now, all you need to do is go take the placement test."; + next; + mes "[Mathias]"; + mes "Go see Professor Kreitos in the library on the far left side of the building."; + close; + L_Menu5_2: + if (job2nd_sage != 2) goto L_Menu5_8; + if ((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3; + mes "[Mathias]"; + mes "You don't seem to have the materials yet."; + next; + mes "[Mathias]"; + mes "You need to gather:"; + mes "^3051FD50x Feather of Birds^000000"; + mes "^3051FD50x Fluff^000000"; + mes "^3051FD50x Clover^000000"; + mes "^3051FD50x Feathers^000000"; + next; + mes "[Mathias]"; + mes "If you can get all that, I'll discount the fee to 30000 Zeny."; + mes "Please do your best to collect them."; + close; + L_Menu5_3: +//================================== +//mes–¢‰ñŽû + if (Zeny < 30000) goto L_Menu5_8; + delitem 916,50; + delitem 914,50; + delitem 705,50; + delitem 949,50; + set Zeny,Zeny-30000; + set job2nd_sage,3; + mes "[Mathias]"; + mes "It seems like you have the materials I asked for and 30000 Zeny."; + mes "Congratulations."; + mes "You're now enrolled in the Academy."; + set job2nd_sage,3; + next; + goto L_Menu5_5; + L_Menu5_4: + delitem 1006,1; + delitem 1007,1; + set job2nd_sage,3; + mes "[Mathias]"; + mes "Oh, you have the special items."; + mes "I'll accept those in lieu of tuition."; + next; + goto L_Menu5_5; + L_Menu5_7: + delitem 1006,1; + delitem 1007,1; + set job2nd_sage,3; + mes "[Mathias]"; + mes "Oh, you have the special items."; + mes "I'll accept those in lieu of tuition."; + next; + goto L_Menu5_6; + L_Menu5_8: + mes "[Mathias]"; + mes "You don't seem to have enough money."; + mes "Please earn some money and return here."; + close; + L_Menu5_9: + mes "[Mathias]"; + mes "Your class level is too low."; + mes "Complete some more training and return here."; + close; +//================================== +L_Menu6_1: + mes "[Mathias]"; + mes "Hmmm? Did you forget what you need to do next?"; + mes "Head over and see Professor Kreitos on the left side of the building."; + close; +L_Menu6_2: + mes "[Mathias]"; + mes "Oh, forgive me. I have so much to do that I can't help you at the moment."; + mes "Again, I apologize..."; + close; +L_Menu6_3: + mes "[Mathias]"; + mes "Oh! Did you finish your thesis?"; + mes "You need to see Headmaster Keiron so he can evaluate it."; + next; + mes "[Mathias]"; + mes "If he approves, you can graduate!"; + mes "Good luck."; + close; +L_Menu6_4: + mes "[Mathias]"; + mes "Welcome, colleague."; + mes "How is your research coming along?"; + next; + mes "[Mathias]"; + mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters."; + next; + mes "[Mathias]"; + mes "If you know others with what it takes to become a Sage, please send them here."; + mes "Give my regards to my other colleagues, also."; + close; +} + +yuno_in03.gat,169,180,4 script Test Professor 755,{ + if (Class == 16) goto L_Menu4_5; + if (Class != 2) goto L_Menu1_1; + if (job2nd_sage == 5) goto L_Menu2_1; + if (job2nd_sage == 6) goto L_Menu2_3; + if (job2nd_sage == 7) goto L_Menu3_1; + if (job2nd_sage == 8) goto L_Menu4_1; + if (job2nd_sage == 9) goto L_Menu4_2; + if (job2nd_sage == 11) goto L_Menu4_4; + mes "[Hermes]"; + mes "Hello, I'm Hermes. I am part of the skill testing staff."; + mes "Are you a Sage candidate?"; + next; + if (job2nd_sage == 3) goto L_Menu1_2; + if (job2nd_sage >= 3) goto L_Menu1_2; + mes "[Hermes]"; + mes "Oh, alright."; + mes "First you need to enroll and take the placement test."; + close; +L_Menu1_1: + mes "[Hermes]"; + mes "This is Shubaichul Magic Academy."; + next; + mes "[Hermes]"; + mes "There are Sages that are less magicians than researchers."; + mes "Having a party supporting this kind of person is extremely important."; + next; + mes "[Hermes]"; + mes "Keep supporting your party to the best of your ability."; + mes "That's all you need to do."; + close; +L_Menu1_2: + mes "[Hermes]"; + mes "You need to take the placement test from Kreitos before you can take my test."; + close; +L_Menu2_1: + set job2nd_sage,6; + mes "[Hermes]"; + mes "Oh? You took and passed the placement test?"; + mes "Now you need to take the skill test from me."; + next; + mes "[Hermes]"; + mes "The rules for the skill test are simple."; + mes "You need to kill all the monsters within the prescribed time limit."; + next; + mes "[Hermes]"; + mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?"; + next; + menu "Sounds good",-,"I'm not ready yet",L_Menu2_2; + mes "[Hermes]"; + mes "Well, let's get started."; + mes "Do your best!"; + next; + warp "job_sage",50,154; + end; + L_Menu2_2: + mes "[Hermes]"; + mes "Okay."; + mes "Please prepare quickly."; + close; +L_Menu2_3: + mes "[Hermes]"; + mes "Are you ready to take the skill test?"; + mes "It's not too tough."; + next; + mes "[Hermes]"; + mes "How about it?"; + next; + menu "Sounds good",-,"I'm not ready yet",L_Menu2_2; + mes "[Hermes]"; + mes "Well, let's get started."; + mes "Do your best!"; + next; + warp "job_sage",50,154; + next; + warp "job_sage",50,154; + end; +L_Menu3_1: + mes "[Hermes]"; + mes "Good job! You passed"; + mes "the skill test! Now you can proceed to the research phase!"; + next; + mes "[Hermes]"; + mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test."; + next; + mes "[Hermes]"; + mes "Hmmm..."; + mes "Looking good."; + next; + +//It's not clear how the script decides + + if (sagecheck >= 12) goto L_Menu3_2; + set job2nd_sage,8; + mes "[Hermes]"; + mes "It looks like monster research would be your best bet."; + next; + mes "[Hermes]"; + mes "In order to gain the necessary information to put together a coherent research paper,"; + mes "you should take the biology course from Professor Lucias."; + next; + goto L_Menu3_4; +L_Menu3_2: + set job2nd_sage,9; + mes "[Hermes]"; + mes "It looks like we have a budding elemental magic researcher here."; + mes "This field is fundamental to the advancement of magical knowledge."; + next; + mes "[Hermes]"; + mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic."; + next; +L_Menu3_4: + mes "[Hermes]"; + mes "I hope the coursework goes well."; + close; +L_Menu4_1: + mes "[Hermes]"; + mes "Weren't you listening?"; + mes "You need to see Professor Lucias so you can begin your study of monster biology."; + close; +L_Menu4_2: + mes "[Hermes]"; + mes "Weren't you listening?"; + mes "You need to see Professor Ebeshi so you can begin your study of elemental magic."; + close; +L_Menu4_4: + mes "[Hermes]"; + mes "Great job on completing your thesis, but you need to show it to the Headmaster."; + mes "He's the one who will judge whether or not you graduate."; + close; +L_Menu4_5: + mes "[Hermes]"; + mes "How are you?"; + mes "Your face reveals that you've endured a lot of stress lately."; + next; + mes "[Hermes]"; + mes "As stressful as hands-on research is,"; + mes "it is still fundamentally different from research using abstract concepts."; + next; + mes "[Hermes]"; + mes "Of course, if you go to difficult dungeons,"; + mes "there's no shame in bringing a friend or five to help you out."; + close; +} + +yuno_in03.gat,62,176,3 script History Professor 109,{ + if (Class == 16) goto L_Menu2_2; + if (Class != 2) goto L_Menu1_1; + if (job2nd_sage == 11) goto L_Menu2_1; + mes "[Sapien]"; + mes "You don't seem sure of your intended direction of study."; + mes "Perhaps you should consider it..."; + close; +L_Menu1_1: + mes "[Sapien]"; + mes "Yes, I teach history."; + next; + mes "[Sapien]"; + mes "As the present fades into memory, it becomes the past."; + mes "The kwoledge we have acquired in the past is the bridge between the present and the future."; + next; + mes "[Sapien]"; + mes "You should study your own past, too."; + mes "By understanding what's happened to you already,"; + mes "you can blaze a trail into the future unhindered by unresolved problems."; + close; +L_Menu2_1: + mes "[Sapien]"; + mes "What are you doing?"; + mes "Hurry up and show the Headmaster your thesis before you lose it!"; + close; +L_Menu2_2: + mes "[Sapien]"; + mes "Yes...?"; + mes "Ah, it's a former student here."; + mes "Congratulations on graduating."; + next; + mes "[Sapien]"; + mes "The present can only be understood by understanding the past."; + mes "Such understanding allows us to envision our future."; + next; + mes "[Sapien]"; + mes "You should study your own past, too."; + mes "By understanding what's happened to you already,"; + mes "you can blaze a trail into the future unhindered by unresolved problems."; + close; +} + +yuno_in03.gat,105,177,4 script Placement Test Professor 754,{ + if (Class == 16) goto L_Menu3_4; + if (Class != 2) goto L_Menu1_1; + if (job2nd_sage == 11) goto L_Menu3_3; + if (job2nd_sage >= 6) goto L_Menu3_2; + if (job2nd_sage == 3) goto L_Menu1_2; + if (job2nd_sage == 4) goto L_Menu2_1; + if (job2nd_sage == 5) goto L_Menu3_1; + mes "[Kreitos]"; + mes "You have that look in your eye..."; + mes "You want to be a Sage, I take it."; + next; + mes "[Kreitos]"; + mes "You need to formally enroll in the Academy before I can help you any further."; + close; +L_Menu1_1: + mes "[Kreitos]"; + mes "Oh, you're not interested in our brand of magic?"; + mes "That's alright..."; + next; + mes "[Kreitos]"; + mes "Anyone who teaches others and has a good heart is of value to society."; + mes "Please keep that in mind."; + close; +L_Menu1_2: + set job2nd_sage,4; + set sagecheck,10; + mes "[Kreitos]"; + mes "It looks like you've enrolled in the Shubaichul Magic Academy."; + mes "Is that right?"; + next; + mes "[Kreitos]"; + mes "So, let me find your paperwork..."; + mes "You're " + strcharinfo(0) + ","; + mes "right?"; + mes "Let's start the placement test."; + next; + mes "[Kreitos]"; + mes "This test consists of twenty questions concerning the entire world."; + mes "If you score at least 80 points, you'll be placed in our program."; + mes "Each correct answer is worth 5 points."; + next; + mes "[Kreitos]"; + mes "If you cancel, you'll have to start over, so be careful."; + next; + goto L_Menu2_2; + L_Menu2_1: + mes "[Kreitos]"; + mes "Are you ready to try again?"; + mes "Have you studied hard?"; + next; + mes "[Kreitos]"; + mes "The passing grade is as before."; + mes "You need to score 80 points, with each question being worth 5 points."; + next; + mes "[Kreitos]"; + mes "So, let's get started."; + mes "Give it your best effort."; + mes "As before, if you cancel,"; + mes "you'll have to start over."; + next; + L_Menu2_2: + set @sage_test2,0; + set @sage_test1,rand(3); + if (@sage_test1 == 1) goto L_Test2_1; + if (@sage_test1 == 2) goto L_Test3_1; + +//================================== +//Written Test: Route 1. +//================================== + mes "1. Which one isn't sold in Morocc's jewel shop?"; + next; + menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1; + set @sage_test2,@sage_test2+5; + goto L_Test1_1; + L_Test1_1: + mes "2. In which town can you not buy monster food?"; + next; + menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2; + set @sage_test2,@sage_test2+5; + L_Test1_2: + mes "3. Which town is closest to the forest maze?"; + next; + menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3; + set @sage_test2,@sage_test2+5; + L_Test1_3: + mes "4. Which of these monsters is of a different race than the other three?"; + next; + menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-; + set @sage_test2,@sage_test2+5; + L_Test1_4: + mes "5. All these monsters except one have the same elemental affinity."; + mes "Which one has the different affinity?"; + next; + menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5; + set @sage_test2,@sage_test2+5; + L_Test1_5: + mes "6. Which one differs in approximate size from the others?"; + next; + menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-; + set @sage_test2,@sage_test2+5; + L_Test1_6: + mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?"; + next; + menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7; + set @sage_test2,@sage_test2+5; + L_Test1_7: + mes "8. Which of these people isn't related to someone who can perform a class change to priest?"; + next; + menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8; + set @sage_test2,@sage_test2+5; + L_Test1_8: + mes "9. Which doesn't live in Morocc?"; + next; + menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9; + set @sage_test2,@sage_test2+5; + L_Test1_9: + mes "10. Which Kapra has the pretty blue hair?"; + next; + menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10; + set @sage_test2,@sage_test2+5; + L_Test1_10: + mes "11. Which one isn't necessary to unlock the Fire Wall skill?"; + next; + menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11; + set @sage_test2,@sage_test2+5; + L_Test1_11: + mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?"; + next; + menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12; + set @sage_test2,@sage_test2+5; + L_Test1_12: + mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?"; + next; + menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-; + set @sage_test2,@sage_test2+5; + L_Test1_13: + mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?"; + next; + menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14; + set @sage_test2,@sage_test2+5; + L_Test1_14: + mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?"; + next; + menu "Hilt Bending",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15; + set @sage_test2,@sage_test2+5; + L_Test1_15: + mes "16. What is the defense power and supplemental ability of a Ribbon?"; + next; + menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16; + set @sage_test2,@sage_test2+5; + L_Test1_16: + mes "17. Which class can't equip a Saint Robe?"; + next; + //Swordsmen can't equip it either as of this writing. + menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17; + set @sage_test2,@sage_test2+5; + L_Test1_17: + mes "18. Which status ailment can't be removed with a Green Potion?"; + next; + menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-; + set @sage_test2,@sage_test2+5; + L_Test1_18: + mes "19. What is the name of the ancient kingdom from which Geffen descends?"; + next; + menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19; + set @sage_test2,@sage_test2+5; + L_Test1_19: + mes "20. Which tree is said to be the world's root?"; + next; + menu "Igg Drasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3; + set @sage_test2,@sage_test2+5; + goto L_Menu2_3; + //================================== + //Written Test: Route 2. + //================================== + L_Test2_1: + mes "1. Which isn't sold in Geffen's magic shop?"; + next; + menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2; + set @sage_test2,@sage_test2+5; + L_Test2_2: + mes "2. Which town doesn't sell blades?"; + next; + menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3; + set @sage_test2,@sage_test2+5; + L_Test2_3: + mes "3. Which town is nearest to Glast Heim?"; + next; + menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4; + set @sage_test2,@sage_test2+5; + L_Test2_4: + mes "4. Which monster's type differs from the other three?"; + next; + menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-; + set @sage_test2,@sage_test2+5; + L_Test2_5: + mes "5. Which monster's elemental affinity is different from the others?"; + next; + menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6; + set @sage_test2,@sage_test2+5; + L_Test2_6: + mes "6. Which monster is in a different size class than the others?"; + next; + menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7; + set @sage_test2,@sage_test2+5; + L_Test2_7: + mes "7. Which monster doesn't drop Phracon?"; + next; + menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8; + set @sage_test2,@sage_test2+5; + L_Test2_8: + mes "8. Who isn't involved in the Blacksmith class change?"; + next; +// ========================= +// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are: +// - Baisulitst - looks like some1 listed by mRO +// - Wickebine - mRO has him as option listed +// - Gromgast - mRO has him as option listed +// - Mitmayer - translator has him listed as option +// == Conclusion == I took the following: +// ========================= + menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9; + set @sage_test2,@sage_test2+5; + L_Test2_9: + mes "9. Who doesn't live in Aldebaran?"; + next; + menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10; + set @sage_test2,@sage_test2+5; + L_Test2_10: + mes "10. Who is the youngest person in the Kapra organization?"; + next; + menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-; + set @sage_test2,@sage_test2+5; + L_Test2_11: + mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?"; + next; + menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-; + set @sage_test2,@sage_test2+5; + L_Test2_12: + mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?"; + next; + menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13; + set @sage_test2,@sage_test2+5; + L_Test2_13: + mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?"; + next; + menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-; + set @sage_test2,@sage_test2+5; + L_Test2_14: + mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?"; + next; + menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15; + set @sage_test2,@sage_test2+5; + L_Test2_15: + mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?"; + next; + menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16; + set @sage_test2,@sage_test2+5; + L_Test2_16: + mes "16. What is the defense power and supplemental ability of a Veil?"; + next; + menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17; + set @sage_test2,@sage_test2+5; + L_Test2_17: + mes "17. Which class can't equip a Coat?"; + next; + menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-; + set @sage_test2,@sage_test2+5; + L_Test2_18: + mes "18. Which item isn't blue in color?"; + next; + menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19; + set @sage_test2,@sage_test2+5; + L_Test2_19: + mes "19. Which item did the god Odin use to create the world?"; + next; +// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20; +// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it + menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20; + set @sage_test2,@sage_test2+5; + L_Test2_20: + mes "20. Which metal can change the fate of the world?"; + next; + menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3; + set @sage_test2,@sage_test2+5; + goto L_Menu2_3; +//================================== +//Written Test: Route 3. +//================================== + L_Test3_1: + mes "1.Which of these items isn't sold at Prontera's knicknack shop?"; + next; + menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2; + set @sage_test2,@sage_test2+5; + L_Test3_2: + mes "2. Which town doesn't sell stilettos?"; + next; + menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3; + set @sage_test2,@sage_test2+5; + L_Test3_3: + mes "3. Which town is closest to Turtle Island?"; + next; + menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4; + set @sage_test2,@sage_test2+5; + L_Test3_4: + mes "4. Which monster is of a different monster race than the other three?"; + next; + menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-; + set @sage_test2,@sage_test2+5; + L_Test3_5: + mes "5. Which monster has a different elemental affinity than the other three?"; + next; + menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6; + set @sage_test2,@sage_test2+5; + L_Test3_6: + mes "6. Which monster is in a different size class than the others?"; + next; + menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7; + set @sage_test2,@sage_test2+5; + L_Test3_7: + mes "7. Which monster doesn't drop alcohol?"; + next; + menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8; + set @sage_test2,@sage_test2+5; + L_Test3_8: + mes "8. Which isn't involved in the Knight class change?"; + next; +// ========================= +// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here +// ========================= + menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9; + set @sage_test2,@sage_test2+5; + L_Test3_9: + mes "9. Which of these people doesn't live in Prontera?"; + next; + menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10; + set @sage_test2,@sage_test2+5; + L_Test3_10: + mes "10. Which Kapra wears glasses?"; + next; + menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11; + set @sage_test2,@sage_test2+5; + L_Test3_11: + mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?"; + next; + menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12; + set @sage_test2,@sage_test2+5; + L_Test3_12: + mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?"; + next; + menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-; + set @sage_test2,@sage_test2+5; + L_Test3_13: + mes "13. Which element cannot be used in bolt form by a Magician?"; + next; + menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14; + set @sage_test2,@sage_test2+5; + L_Test3_14: + mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?"; + next; + menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15; + set @sage_test2,@sage_test2+5; + L_Test3_15: + mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?"; + next; + menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16; + set @sage_test2,@sage_test2+5; + L_Test3_16: + mes "16. What is the defense power and supplemental ability of a Rabbit Headband?"; + next; + menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17; + set @sage_test2,@sage_test2+5; + L_Test3_17: + mes "17. Which class can't equip armor?"; + next; + menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-; + set @sage_test2,@sage_test2+5; + L_Test3_18: + mes "18. Which item completely restores HP and SP?"; + next; + menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19; + set @sage_test2,@sage_test2+5; + L_Test3_19: + mes "19. What's the name of the king of Rune-Midgard?"; + next; + menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20; + set @sage_test2,@sage_test2+5; + L_Test3_20: + mes "20. Which god do Crusaders serve?"; + next; + menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3; + set @sage_test2,@sage_test2+5; + L_Menu2_3: + mes "[Kreitos]"; + mes "Are you finished?"; + mes "Alright, then I'll grade the test."; + next; + mes "[Kreitos]"; + mes "Hmmm..."; + mes "Yes...."; + next; + if (@sage_test2 >= 100) goto L_Menu2_5; + if (@sage_test2 < 80) goto L_Menu2_4; + mes "[Kreitos]"; + mes "All done."; + mes "You scored " + @sage_test2 + " points."; + mes "Looking good."; + mes "You've scored highly enough to pass."; + next; + goto L_Menu2_6; + L_Menu2_4: + set sagecheck,sagecheck-1; + mes "[Kreitos]"; + mes "All done."; + mes "You scored " + @sage_test2 + " points."; + mes "......"; + mes "Sorry, that's not good enough."; + next; + mes "[Kreitos]"; + mes "We exepect our students to have command of much information about the world."; + mes "Learn some more and come back."; + mes "You can take the test again then."; + close; + L_Menu2_5: + mes "[Kreitos]"; + mes "All done."; + mes "You scored " + @sage_test2 + " points."; + mes "Amazing. You did wonderfully."; + mes "There is no doubt you'll make a great Sage."; + next; + L_Menu2_6: + set job2nd_sage,5; + mes "[Kreitos]"; + mes "Alright."; + mes "You've completed the placement test."; + mes "Now you need to take the skill test from Professor Hermes."; + close; +L_Menu3_1: + mes "[Kreitos]"; + mes "Heh?"; + mes "Do you love tests so much that you want to take the placement test again?"; + next; + mes "[Kreitos]"; + mes "Go see Professor Hermes and take the skill test."; + mes "Future Sages can't be slacking off."; + close; +L_Menu3_2: + mes "[Kreitos]"; + mes "I'm busy grading other students' exams at the moment."; + mes "If you need something, please see me later."; + close; +L_Menu3_3: + mes "[Kreitos]"; + mes "It's great that you finished your thesis, but I don't grade those."; + next; + mes "[Kreitos]"; + mes "Show that to Headmaster Keiron."; + mes "He'll judge whether or not it's quality warrants your graduation."; + close; +L_Menu3_4: + mes "[Kreitos]"; + mes "You've graduated already?"; + mes "Do you want to take more classes?"; + next; + mes "[Kreitos]"; + mes "I know it feels great to have graduated, but you've got to keep learning."; + mes "You might burn out if you become complacent and never venture out of the library once in a while."; + mes "Danger is exhilerating."; + next; + mes "[Kreitos]"; + mes "Don't forget to keep notes about your journies."; + mes "They can come in handy when you want to teach others about a subject you've studied."; + close; +} + +//================================== +//Skill Test Room +//================================== +job_sage.gat mapflag nobranch dummy +job_sage.gat mapflag noteleport dummy +job_sage.gat mapflag nopenalty dummy +job_sage.gat mapflag nosave SavePoint + +job_sage.gat,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{ + mes "[Skill Test Coordinator]"; + mes "Welcome to the Sage skill test."; + mes "Please go to the waiting area if you want to take the test."; + next; + mes "[Skill Test Coordinator]"; + mes "Others are being tested at the moment."; + mes "When it's time for you to be tested, we'll call your name."; + next; + mes "[Skill Test Coordinator]"; + mes "It takes around 5-10 minutes to test one person."; + close; +OnInit: + waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1; + end; +OnStart: + disablewaitingroomevent; + warpwaitingpc "job_sage.gat",118,99; + set $@jobsage_pid,$@warpwaitingpc[0]; + if( attachrid($@jobsage_pid)==0 ) goto L_Error; + set $@jobsage_pname$,strcharinfo(0); + donpcevent "jobsage_1st::OnStart"; + end; +L_Error: + enablewaitingroomevent; + end; +OnEnable: + enablewaitingroomevent; + end; +} + +//======== Test Step 1 +job_sage.gat,1,1,1 script jobsage_1st -1,{ + end; +OnStart: + set $@jobsage_m,16; + monster "job_sage.gat",115,106,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",120,102,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",124,98,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",120,93,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",115,90,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",111,93,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",107,98,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",111,102,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",128,110,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",124,106,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",124,89,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",128,85,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",107,89,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",103,85,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",107,106,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",103,110,"Unit",1184,1,"jobsage_1st::OnKilled"; + initnpctimer; + end; +OnReset: + killmonster "job_sage.gat","All"; + end; +OnKilled: + set $@jobsage_m,$@jobsage_m-1; + if( $@jobsage_m > 0 )goto L_NotWin; + if (getnpctimer(1,"jobsage_1st") < 60000 ) set sagecheck,sagecheck+1; + if ((getnpctimer(1,"jobsage_1st") >= 120000 ) && (getnpctimer(1,"jobsage_1st") <= 170000 )) set sagecheck,sagecheck-1; + if (getnpctimer(1,"jobsage_1st") > 170000 ) set sagecheck,sagecheck-2; + stopnpctimer; + mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8; + donpcevent "jobsage_2nd::OnStart"; + L_NotWin: + end; +OnTimer1000: + mapannounce "job_sage.gat","Examiner: The skill test begins now.",8; + end; +OnTimer2500: + mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8; + end; +OnTimer4000: + mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8; + end; +OnTimer30000: + mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8; + end; +OnTimer60000: + mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8; + end; +OnTimer90000: + mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8; + end; +OnTimer120000: + mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; + end; +OnTimer150000: + mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; + end; +OnTimer170000: + mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; + end; +OnTimer180000: + donpcevent "jobsage_1st::OnReset"; + mapannounce "job_sage.gat","Examiner: Time has expired.",8; + end; +OnTimer181500: + mapannounce "job_sage.gat","Examiner:" + $@jobsage_pname$ + "failed the test.",8; + areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; + end; +OnTimer183000: + mapannounce "job_sage.gat","Next candidate, please step forward.",8; + end; +OnTimer184000: + donpcevent "jobsage_wroom::OnEnable"; + stopnpctimer; + end; +} + +//======== Test Step 2 +job_sage.gat,1,1,1 script jobsage_2nd -1,{ + end; +OnStart: + donpcevent "jobsage_2nd::OnReset"; + set $@jobsage_m,24; + monster "job_sage.gat",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled"; + initnpctimer; + end; +OnReset: + killmonster "job_sage.gat","All"; + end; +OnKilled: + set $@jobsage_m,$@jobsage_m-1; + if( $@jobsage_m > 0 )goto L_NotWin; + stopnpctimer; + if (getnpctimer(1,"jobsage_2nd") < 60000 ) set sagecheck,sagecheck+1; + if ((getnpctimer(1,"jobsage_2nd") >= 120000 ) && (getnpctimer(1,"jobsage_2nd") <= 170000 )) set sagecheck,sagecheck-1; + if (getnpctimer(1,"jobsage_2nd") > 170000 ) set sagecheck,sagecheck-2; + mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8; + donpcevent "jobsage_3rd::OnStart"; + L_NotWin: + end; +OnTimer1500: + mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8; + end; +OnTimer3000: + mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8; + end; +OnTimer30000: + mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8; + end; +OnTimer60000: + mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8; + end; +OnTimer90000: + mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8; + end; +OnTimer120000: + mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; + end; +OnTimer150000: + mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; + end; +OnTimer170000: + mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; + end; +OnTimer180000: + donpcevent "jobsage_2nd::OnReset"; + mapannounce "job_sage.gat","Examiner: Time has expired.",8; + end; +OnTimer181500: + mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "has failed the test.",8; + areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; + end; +OnTimer183000: + mapannounce "job_sage.gat","Next candidate, please step forward.",8; + end; +OnTimer184000: + donpcevent "jobsage_wroom::OnEnable"; + stopnpctimer; + end; +} + + +//======== Test Step 3 +job_sage.gat,1,1,1 script jobsage_3rd -1,{ + end; +OnStart: + donpcevent "jobsage_3rd::OnReset"; + set $@jobsage_m,1; + monster "job_sage.gat",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled"; + monster "job_sage.gat",124,106,"Tardy",1185,1; + monster "job_sage.gat",124,89,"Loaner",1185,1; + monster "job_sage.gat",107,89,"Cheater",1185,1; + monster "job_sage.gat",107,106,"Absentee",1185,1; + initnpctimer; + end; +OnReset: + end; +OnKilled: + set $@jobsage_m,$@jobsage_m-1; + if( $@jobsage_m > 0 )goto L_NotWin; + stopnpctimer; + killmonster "job_sage.gat","All"; + set job2nd_sage,7; + if (getnpctimer(1,"jobsage_3rd") < 20000 ) set sagecheck,sagecheck+1; + if ((getnpctimer(1,"jobsage_3rd") >= 30000 ) && (getnpctimer(1,"jobsage_2nd") <= 50000 )) set sagecheck,sagecheck-1; + if (getnpctimer(1,"jobsage_3rd") > 50000 ) set sagecheck,sagecheck-2; + mapannounce "job_sage.gat","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8; + donpcevent "jobsage_success::OnSuccess"; + L_NotWin: + end; +OnTimer1500: + mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; + end; +OnTimer30000: + mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; + end; +OnTimer50000: + mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; + end; +OnTimer60000: + donpcevent "jobsage_3rd::OnReset"; + mapannounce "job_sage.gat","Examiner: Time has expired.",8; + end; +OnTimer61500: + mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "failed the test.",8; + areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; + end; +OnTimer63000: + mapannounce "job_sage.gat","Examiner: This concludes the test. Next candidate, please step forward.",8; + end; +OnTimer64000: + donpcevent "jobsage_wroom::OnEnable"; + stopnpctimer; + end; +} + +//======== Successful +job_sage.gat,1,7,1 script jobsage_success 66,{ +OnSuccess: + killmonster "job_sage.gat","All"; + initnpctimer; + end; +OnTimer3000: + mapannounce "job_sage.gat","Examiner: Please allow me to guide you out.",8; + end; +OnTimer6000: + mapannounce "job_sage.gat","Next candidate, please step forward.",8; + areawarp "job_sage.gat",100,82,131,113,"yuno_in03.gat",163,180; + end; +OnTimer7000: + donpcevent "jobsage_wroom::OnEnable"; + stopnpctimer; + end; +} -- cgit v1.2.3-60-g2f50