From 5455fd1184e75c9192a1f6f84355851a01258e48 Mon Sep 17 00:00:00 2001 From: Vicious Date: Mon, 27 Mar 2006 02:15:34 +0000 Subject: constant-fied! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-2/rogue.txt | 37 +++++++++++++++++++------------------ 1 file changed, 19 insertions(+), 18 deletions(-) (limited to 'npc/jobs/2-2/rogue.txt') diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index 2825d4071..26b13e64e 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.6 +//= 2.0 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 1.6 Added a func which prevent advanced classes passing //= 2nd Job Quests again. It also guides adv classes where //= to go. [Lupus] +//= 2.0 Changed numbers to constants. [Vicious] //============================================================ @@ -24,7 +25,7 @@ // Markie: Test 1 and Jobchange // //***********************************************************************************************************************************************************// in_rogue.gat,363,123,3 script Markie 747,{ - callfunc "F_BlockHigh",30,"Thief High",41,"Stalker","Markie"; + callfunc "F_BlockHigh",Job_Thief_High,"Thief High",Job_Stalker,"Stalker","Markie"; mes "[Markie]"; if(BaseJob == Job_Thief) goto L_Thief; @@ -114,7 +115,7 @@ L_Test1: sL_Failed: mes "*sigh*..... this is not the type of score I was expecting......"; mes "What can I say excecpt, with a score like this you're definitely not cut out to be a Rogue.........."; - emotion 4; + emotion e_swt; next; mes "[Markie]"; mes "Why don't you go do some more training shuga..... you need it..... *mumbles ( what a waste of my time...)*"; @@ -134,7 +135,7 @@ L_Test3: close; L_Test4: mes "What are you doing here? I hope your not trying to skip the last test?........."; - emotion 1; + emotion e_what; next; mes "[Markie]"; mes "Your almost finished so just keep trying. I know you can do it."; @@ -146,14 +147,14 @@ L_Change: //=========== mes "Oh, you're back and your in one piece! It looks like you've passed all of the tests sweetie."; mes "You have proven that you are ready to become a Rogue!"; - emotion 5; + emotion e_ic; next; if(SkillPoint != 0) goto L_SkillP; mes "[Markie]"; mes "Tada! Congratulations on becoming a Rogue. You showed a lot of effort and deserve a reward for it......"; setlook 7,0; callfunc "Job_Change",Job_Rogue; - emotion 46; + emotion e_grat; next; mes "[Markie]"; mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want."; @@ -208,7 +209,7 @@ L_Thief: next; mes "[Mr. Smith]"; mes "...... CRAP! I forgot what I was counting!!"; - emotion 16; + emotion e_wah; close; //---------------------------------------------------------------------------------------------------- @@ -300,7 +301,7 @@ L_Check2: L_NotEnuf: mes ".... What the f@&#!?!? You don't have all of the items? Then why did you come back?? Don't tell me you forgot what to get....."; - emotion 1; + emotion e_what; next; mes "[Mr. Smith]"; mes "Write this down! You need ^5533FF10,000^000000 zeny and:"; @@ -310,7 +311,7 @@ L_Check2: next; mes "[Mr. Smith]"; mes "Got it? DON'T come back until you have everything........."; - emotion 32; + emotion e_pif; close; @@ -319,11 +320,11 @@ L_Test3: //--------------- if(ROGUE_Q2 > 0) goto L_Check3; mes "Let me see..... Who should I have you go find........ hmm........."; - emotion 20; + emotion e_hmm; next; mes "[Mr. Smith]"; mes "Ah I know! Alright, in the previous test I had you go find some items. For this test you will need to find a specific person."; - emotion 5; + emotion e_ic; next; mes "[Mr. Smith]"; set ROGUE_Q2, rand(1,3); @@ -396,11 +397,11 @@ L_Test3: L_Check3: mes "What!?! Did you just say you forgot where to go?........"; - emotion 1; + emotion e_what; next; mes "[Mr. Smith]"; mes "GRRRR!!! That's why you need to WRITE down important things! Geez......"; - emotion 6; + emotion e_an; next; mes "[Mr. Smith]"; if(ROGUE_Q2 == 1) callsub sF3_R1; @@ -424,15 +425,15 @@ L_Done: in_rogue.gat,272,136,3 script Hermanthorn Jr. 85,{ mes "[Hermanthorn Jr.]"; mes "Huh? Wha.... who are you?! You're not from the Rogue guild!! Get out of here!"; - emotion 1; + emotion e_what; next; mes "[Hermanthorn Jr.]"; mes "You're..... I see! You're one of them!!! You've come here to kill me haven't you??!! No... NO!! I'm not ready to die yet!"; - emotion 0; + emotion e_gasp; next; mes "[Hermanthorn Jr.]"; mes "Aaaaaaaaaaaaaahhhh!! Go away! Get lost! Otherwise I am gonna KILL YOU!!!"; - emotion 16; + emotion e_wah; close; } @@ -584,7 +585,7 @@ function script F_RogueTest4 { next; mes "[" + getarg(0) + "]"; mes "Aww who am I kidding...... Let's cut the crap. So are you ready to become a rogue?"; - emotion 4; + emotion e_swt; next; mes "[" + getarg(0) + "]"; mes "You see, the Rogue motto is...... ^5533FF'Avoid the strong! Be malicious to the weak!'^000000"; @@ -624,7 +625,7 @@ function script F_RogueTest4 { L_Restart: mes "[" + getarg(0) + "]"; mes "....... Looks like you got creamed......."; - emotion 4; + emotion e_swt; next; mes "[" + getarg(0) + "]"; mes "If you're up for it, I'll send you back in. Failure has a way of teaching success.... yada yada yada...."; -- cgit v1.2.3-70-g09d2