From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-1a/HighWizard.txt | 86 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 npc/jobs/2-1a/HighWizard.txt (limited to 'npc/jobs/2-1a/HighWizard.txt') diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt new file mode 100644 index 000000000..58f1bfce8 --- /dev/null +++ b/npc/jobs/2-1a/HighWizard.txt @@ -0,0 +1,86 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,47,5 script High Wizard#Valkyrie 735,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[High Wizard]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[High Wizard]"; + mes "We High Wizards have"; + mes "the responsibility of"; + mes "using our destructive magic"; + mes "for the right purposes."; + next; + mes "[High Wizard]"; + mes "A lifetime of training"; + mes "is required before becoming"; + mes "a High Wizard. Can you imagine"; + mes "what would happen if our power"; + mes "was placed in the wrong hands?!"; + close; + } + else if (ADVJOB == Job_High_Wizard && Class == Job_Mage_High && JobLevel > 39) { + mes "[High Wizard]"; + mes "It is time."; + mes "And Rune-Midgard has"; + mes "need of those who can"; + mes "wield the strongest of magic..."; + next; + mes "[High Wizard]"; + mes "Would you like to"; + mes "become a High Wizard?"; + next; + if (select("No.:Yes.") == 1) { + mes "[High Wizard]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honors to the warriors!"; + close; + } + if (SkillPoint) { + mes "[High Wizard]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_high_Wizard; + set ADVJOB,0; + mes "[High Wizard]"; + mes "Congratulations."; + mes "As a High Wizard,"; + mes "I hope use you use"; + mes "your powers to bring"; + mes "peace to the oppressed."; + close; + } + mes "[High Wizard]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[High Wizard]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} -- cgit v1.2.3-70-g09d2