From 8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Mon, 30 Jul 2007 17:54:06 +0000 Subject: * Updated Job quests for 1-1 classes and Rebirthed classes. - Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-1a/AssassinCross.txt | 85 +++++++++++++++++++++++++++++++++++++++-- 1 file changed, 82 insertions(+), 3 deletions(-) (limited to 'npc/jobs/2-1a/AssassinCross.txt') diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt index fc5340fed..efdddf103 100644 --- a/npc/jobs/2-1a/AssassinCross.txt +++ b/npc/jobs/2-1a/AssassinCross.txt @@ -15,7 +15,86 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -// -== Assassin Cross ==- -valkyrie,44,58,6 script Assassin Cross 725,{ - callfunc "F_Rebirth",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross"; +valkyrie,44,58,5 script Assassin Cross#Valkyrie 725,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Assassin Cross]"; + mes "Congratulations..."; + next; + mes "[Assassin Cross]"; + mes "..."; + next; + mes "[Assassin Cross]"; + mes "..."; + mes "......"; + next; + mes "[Assassin Cross]"; + mes "..."; + mes "......"; + mes "Honor to"; + mes "the warriors."; + close; + } + mes "[Assassin Cross]"; + mes "We are the warriors"; + mes "of the desert. Nobody"; + mes "looks down upon us."; + mes "Nobody..."; + close; + } + else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) { + mes "[Assassin Cross]"; + mes "The time has come."; + mes "The world needs you..."; + mes "More than ever."; + next; + mes "[Assassin Cross]"; + mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance."; + next; + mes "[Assassin Cross]"; + mes "Will you become"; + mes "an Assassin Cross?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Assassin Cross]"; + mes "When you are"; + mes "ready, come back."; + next; + mes "[Assassin Cross]"; + mes "Honor to"; + mes "the warriors."; + close; + } + if (SkillPoint) { + mes "[Assassin Cross]"; + mes "You still haven't"; + mes "learned everything"; + mes "that you can."; + next; + mes "[Assassin Cross]"; + mes "Use all your"; + mes "Skill Points"; + mes "and then come back."; + close; + } + jobchange Job_Assassin_Cross; + set ADVJOB,0; + mes "[Assassin Cross]"; + mes "Congratulations."; + mes "As an Assassin Cross,"; + mes "I hope that you fight for a brighter future within the darkness."; + close; + } + mes "[Assassin Cross]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Assassin Cross]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors."; + close; } -- cgit v1.2.3-70-g09d2