From 0b7b3796ec987cbb1c263722b841cfa5795aa6d3 Mon Sep 17 00:00:00 2001 From: Haru Date: Fri, 8 Nov 2013 03:09:20 +0100 Subject: Added support for monster spritename constants - Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40 - Replaced numeric IDs in NPC definitions and setnpcdisplay calls with the appropriate constants - Made possible thanks to Ind Signed-off-by: Haru --- npc/jobs/2-1/priest.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'npc/jobs/2-1') diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index e5aceea72..db88bc934 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -1306,7 +1306,7 @@ OnTouch: // 3rd Test //========================================================== -job_prist,168,45,4 script Deviruchi#prst 1109,8,1,{ +job_prist,168,45,4 script Deviruchi#prst DEVIRUCHI,8,1,{ OnTouch: if (BaseJob == Job_Priest) { mes "[Deviruchi]"; @@ -1407,7 +1407,7 @@ OnTouch: end; } -job_prist,168,80,4 script Doppelganger#prst 1046,8,1,{ +job_prist,168,80,4 script Doppelganger#prst DOPPELGANGER,8,1,{ OnTouch: if (BaseJob == Job_Priest) { mes "[Doppelganger]"; @@ -1476,7 +1476,7 @@ OnTouch: } } -job_prist,168,115,4 script Dark Lord#prst 1272,8,1,{ +job_prist,168,115,4 script Dark Lord#prst DARK_LORD,8,1,{ OnTouch: if (BaseJob == Job_Priest) { mes "[Dark Lord]"; -- cgit v1.2.3-70-g09d2