From 5455fd1184e75c9192a1f6f84355851a01258e48 Mon Sep 17 00:00:00 2001 From: Vicious Date: Mon, 27 Mar 2006 02:15:34 +0000 Subject: constant-fied! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-1/knight.txt | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) (limited to 'npc/jobs/2-1/knight.txt') diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index d41a0ed74..7e80e1849 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 1.6 +//= 2.0 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -24,13 +24,14 @@ //= 1.6 Added a func which prevent advanced classes passing //= 2nd Job Quests again. It also guides adv classes where //= to go. [Lupus] +//= 2.0 Changed numbers to constants. [Vicious] //============================================================ //<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\ prt_in.gat,88,101,3 script Chivalry Captain Herman 56,{ - callfunc "F_BlockHigh",25,"Swordman High",31,"Lord Knight","Chivalry Captain Herman"; + callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight","Chivalry Captain Herman"; if (BaseJob == Job_Swordman && KNIGHT_Q > 0) goto L_Check; @@ -185,12 +186,12 @@ L_Check: callfunc "F_ClearJobVar"; // clears all job variables for the current player mes "[Chivalry Captain Herman]"; mes "Congratulations!! You are now a fellow Knight and protector of Rune-Midgard! Now go forth and make Rune-Midgard a better place to live!"; - emotion 21; + emotion e_no1; close; sL_SKpoint: mes "Please use up all of your skill points so that I can make you a Knight."; - emotion 5; + emotion e_ic; close; } @@ -340,7 +341,7 @@ L_Check: L_NotDone: mes "[Sir Andrew Syloc]"; mes "What? You don't have everything I asked for?"; - emotion 4; + emotion e_swt; next; mes "[Sir Andrew Syloc]"; mes "This is what you were SUPPOSED to collect...."; @@ -713,7 +714,7 @@ L_Novice: close; L_Knight: mes "Don't talk to me......"; - emotion 9; + emotion e_dots; close; @@ -1010,7 +1011,7 @@ L_Other: close; L_Novice: mes "Wow... A cute novice... soooo cute..."; - emotion 14; + emotion e_lv2; next; mes "[Lady Amy Beatris]"; mes "Do you want to become a Knight?"; @@ -1026,7 +1027,7 @@ L_Knight: L_Female: mes "Oh my! Aren't you just the prettiest Knight. I love how your sword matches with your shoes."; - emotion 14; + emotion e_lv2; next; mes "[Lady Amy Beatris]"; mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out."; @@ -1035,7 +1036,7 @@ L_Knight: L_Male: mes "Well hello handsome. There's just something about men in armor...."; - emotion 3; + emotion e_lv; next; mes "[Lady Amy Beatris]"; mes "So, did you come back for some fun...?"; @@ -1044,7 +1045,7 @@ L_Knight: M_Yes: mes "^FF0000(SLAPP!! SMACK!! BASH!!)^000000"; - emotion 6; + emotion e_an; percentheal (-10),0; next; mes "[Lady Amy Beatris]"; @@ -1053,18 +1054,18 @@ L_Knight: mes "[Lady Amy Beatris]"; mes "Allways remember that a Knight's a Knight, no matter what gender they are."; mes "Also remember to be respectfull to women at all times!"; - emotion 32; + emotion e_pif; close; M_No: mes "[Lady Amy Beatris]"; mes "Teh he he. Silly, I'm just playing with you. You may be good looking, but I'm NOT that kind of girl."; - emotion 18; + emotion e_heh; next; mes "[Lady Amy Beatris]"; mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out."; mes "You look like you're doing fine so continue the good work okay?"; - emotion 21; + emotion e_no1; close; @@ -1485,7 +1486,7 @@ L_Novice: next; mes "[Sir Grey]"; mes "And somehow after all these years, I ended up becoming one. Imagine that.... Hahaha."; - emotion 18; + emotion e_heh; close; L_Knight: mes "I don't know if I can even properly describe the ^00aa00Claymore^000000, but I know this... it's the greatest weapon a Knight can wield!!"; -- cgit v1.2.3-70-g09d2