From 5455fd1184e75c9192a1f6f84355851a01258e48 Mon Sep 17 00:00:00 2001 From: Vicious Date: Mon, 27 Mar 2006 02:15:34 +0000 Subject: constant-fied! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/2-1/hunter.txt | 37 +++++++++++++++++++------------------ 1 file changed, 19 insertions(+), 18 deletions(-) (limited to 'npc/jobs/2-1/hunter.txt') diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index deff0140b..9637e5ff1 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 1.7 +//= 2.0 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -26,11 +26,12 @@ //= 1.6a Infinite Arrows exploit fix (thanx to Lorky, that //= reported the bug) [Lupus] //= 1.7 Moved the Job QUest to Hugel [Poki#3] +//= 2.0 Changed numbers to constants. [Vicious] //============================================================ //<====================================== Job Changer ========================================>\\ hu_in01.gat,386,374,4 script Hunter Sharon 727,{ - callfunc "F_BlockHigh",27,"High Archer",35,"Sniper","Hunter Sharon"; + callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper","Hunter Sharon"; if(BaseJob==Job_Archer) goto L_Start; callfunc "Hun_check"; @@ -74,7 +75,7 @@ L_Start: close; sL_HighLvl: mes "Well, well now! A high level archer.... very nice! You must have trained really hard."; - emotion 5; + emotion e_ic; next; mes "[Hunter Sharon]"; mes "My name is Sharon, nice to meet you. Before I explain the process of becoming a Hunter, I'd like to do a short interview with you."; @@ -225,7 +226,7 @@ L_Start: sL_100: mes "[Hunter Sharon]"; mes "Great! Based on the answers you gave, you seem to be just the type of person we're looking for."; - emotion 21; + emotion e_no1; next; mes "[Hunter Sharon]"; mes "With your kind of additude and values, you should have no problems becoming a Hunter."; @@ -242,7 +243,7 @@ L_Start: sL_Failed: mes "[Hunter Sharon]"; mes "I.......don't think I can pass you..... The way you live your life is...... well... unexecptable for a Hunter candidate."; - emotion 4; + emotion e_swt; next; mes "[Hunter Sharon]"; mes "Think carefully about my questions and your answers. Working well with people is just as important as loving nature."; @@ -260,7 +261,7 @@ L_Test2: L_Test3: mes "Hmmm? The guild master? Oh, he's out right now."; - emotion 20; + emotion e_hmm; next; mes "[Hunter Sharon]"; mes "If I remember correctly, he should be somewhere in Archer Village. I think he had to talk with someone in the ^5533FFArcher Guild^000000."; @@ -273,7 +274,7 @@ L_Change: next; mes "[Hunter Sharon]"; mes "Congratulations!!"; - emotion 21; + emotion e_no1; next; mes "[Hunter Sharon]"; mes "Now I can change you into a Hunter!"; @@ -282,7 +283,7 @@ L_Change: mes "There you go! You look great in the hunter outfit"; callfunc "Job_Change",Job_Hunter; - emotion 21; + emotion e_no1; next; mes "[Hunter Sharon]"; mes "Now, for working so hard, the guild has a small reward for you."; @@ -301,7 +302,7 @@ L_Change: sL_NotRdy: mes "[Hunter Sharon]"; mes "Hmmm, I received news of your success.... But you don't seem to have the ^5533FFNecklace of Wisdom^000000 as proof."; - emotion 20; + emotion e_hmm; next; mes "[Hunter Sharon]"; mes "You will need the Necklace of Wisdom to become a Hunter. If you don't have it you will have to start the test over."; @@ -310,12 +311,12 @@ L_Change: mes "[Hunter Sharon]"; mes "Well then go get it!"; - emotion 6; + emotion e_an; close; sM_ReStart: mes "[Hunter Sharon]"; mes "..... That's just pathetic....... Have fun re-doing the ENTIRE TEST!"; - emotion 32; + emotion e_pif; set HNTR_Q, 0; set HNTR_Q2, 0; close; @@ -336,13 +337,13 @@ L_Other: next; mes "[Demon Hunter]"; mes "For your safety... it's best that you DON'T find out....."; - emotion 29; + emotion e_gg; close; L_Hnt: mes "[Demon Hunter]"; mes "Look at you! Nice and spiffy in that Hunter's outfit. How does it feel? Good I bet. Well good luck to you."; - emotion 0; + emotion e_gasp; close; L_Arc: @@ -364,7 +365,7 @@ L_Start: next; mes "[Demon Hunter]"; mes "If you haven't noticed already, our guild is NOT as wealthy as some of the others. I mean we're in the middle of the freaking forest for pete sake...."; - emotion 7; + emotion e_ag; next; mes "[Demon Hunter]"; mes "Ehem... Like I was saying earlier we need certain materials to make our arrows. That is where Hunter wanna be's like you come in handy."; @@ -423,7 +424,7 @@ L_Start: sM_End: mes "[Demon Hunter]"; mes "DON'T you mess around with me! If you're gonna fool around then LEAVE!"; - emotion 32; + emotion e_pif; warp "hugel.gat", 207, 222; end; @@ -476,7 +477,7 @@ L_Check: L_Test3: mes "Huh? Can't you find the guild master? He should be in the ^5533FFArcher Guild in Archer village^000000. Go find him."; - emotion 20; + emotion e_hmm; close; L_Done: @@ -494,7 +495,7 @@ payon_in02.gat,21,31,1 script Guild Master 59,{ L_Other: mes "[Hunter]"; mes "Is there something you want of me? I'm have some buisiness to take care of, so please be quiet."; - emotion 20; + emotion e_hmm; close; L_Hnt: @@ -580,7 +581,7 @@ L_ReTest: L_Passed: mes "I see you suceeded. Great job! Now I will give you the proof of your success, the ^5533FFNecklace of Wisdom^000000."; - emotion 21; + emotion e_no1; next; mes "[Guild Master]"; mes "Here you go. Make sure you show this to Hunter Sharon or you WON'T be able to become a Hunter."; -- cgit v1.2.3-60-g2f50