From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/jobs/1-1e/gunslinger.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/jobs/1-1e/gunslinger.txt') diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index a34a8252a..aafe2d0c4 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -26,7 +26,7 @@ //= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] //============================================================ -que_ng,152,167,3 script Master Miller 901,{ +que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{ if (Upper == 2) { mes "[Master Miller]"; mes "Well, aren't you an"; @@ -208,7 +208,7 @@ que_ng,152,167,3 script Master Miller 901,{ } } -payon,184,65,3 script Wise Bull Horn 866,{ +payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{ if (GUNS_Q == 1) { mes "[Wise Bull Horn]"; mes "Hello, young wolf."; -- cgit v1.2.3-60-g2f50