From 5455fd1184e75c9192a1f6f84355851a01258e48 Mon Sep 17 00:00:00 2001 From: Vicious Date: Mon, 27 Mar 2006 02:15:34 +0000 Subject: constant-fied! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/1-1/acolyte.txt | 22 ++++++------- npc/jobs/1-1/archer.txt | 2 +- npc/jobs/1-1/mage.txt | 14 ++++----- npc/jobs/1-1/merchant.txt | 78 +++++++++++++++++++++++------------------------ npc/jobs/1-1/swordman.txt | 14 ++++----- npc/jobs/1-1/thief.txt | 38 +++++++++++------------ 6 files changed, 84 insertions(+), 84 deletions(-) (limited to 'npc/jobs/1-1') diff --git a/npc/jobs/1-1/acolyte.txt b/npc/jobs/1-1/acolyte.txt index 83c2d6095..e34f7bd4c 100644 --- a/npc/jobs/1-1/acolyte.txt +++ b/npc/jobs/1-1/acolyte.txt @@ -20,7 +20,7 @@ // -- Father Mareusis -- prt_church.gat,184,41,4 script Father Mareusis 60,{ - callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0,"Father Mareusis"; + callfunc "F_ToHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"High Priest",156,0,0,0,"Father Mareusis"; mes "[Father Mareusis]"; if(BaseJob==Job_Novice && job_acolyte_q > 0) goto L_Check; mes "What is it you are looking for?"; @@ -73,7 +73,7 @@ prt_church.gat,184,41,4 script Father Mareusis 60,{ mes "[Father Mareusis]"; mes "Lying is a sin my child!"; mes "Please come back when you are ready"; - emotion 19; + emotion e_swt2; close; M_1: @@ -162,7 +162,7 @@ L_Novice: if(job_acolyte_q==4) goto QuestOver; if(job_acolyte_q > 0) goto L_Start; mes "Huh..? What brings you here? This is a Very dangerous place for a Novice like you. Please Go back quickly."; - emotion 0; + emotion e_gasp; close; L_Start: @@ -180,7 +180,7 @@ L_Start: next; mes "[Father Rubalkabara]"; mes "Besides, I know your generation doesn't like to be lectured by old men like myself. Hahaha..."; - emotion 18; + emotion e_heh; next; mes "[Father Rubalkabara]"; mes "But you might have to learn to endure what your elders say, because God loves to teach his children. You will see."; @@ -199,7 +199,7 @@ L_Start: Goback: mes "Hmmm... I do not think you name is on my list of candidates."; - emotion 20; + emotion e_hmm; next; mes "[Father Rubalkabara]"; mes "...... Why don't you go back to the Santuary and check again."; @@ -221,7 +221,7 @@ L_Novice: if(job_acolyte_q == 5) goto QuestOver; if(job_acolyte_q > 0) goto L_Start; mes "My!! Aren't you a little far from your town? A novice like you could get hurt. Please be safe."; - emotion 0; + emotion e_gasp; close; L_Start: mes "Ah, You are one of the Acolyte Applicants. I sincerely welcome you."; @@ -250,7 +250,7 @@ L_Start: mes "[Mother Marthilda]"; mes "Hmm....let's see...."; mes "..Well... I can't find your name on the List ...."; - emotion 20; + emotion e_hmm; next; mes "[Mother Marthilda]"; mes "I recommend that you to return to the Santuary and Check again."; @@ -296,14 +296,14 @@ L_Start: next; mes "[Father Yosuke]"; mes "Now go back to the Sanctuary and don't forget to carry God's teachings with you where ever you go!"; - emotion 27; + emotion e_go; set job_acolyte_q,6; close; Goback: mes "[Father Yosuke]"; mes "Interesting.. I can't find your name on my list.."; - emotion 20; + emotion e_hmm; next; mes "[Father Yosuke]"; mes "I think you've come here by mistake."; @@ -312,11 +312,11 @@ L_Start: QuestOver: mes "What ? You Have more Business with me?"; - emotion 1; + emotion e_what; next; mes "[Father Yosuke]"; mes "Your Divine Quest is complete. Go back to the Sanctuary Now!"; - emotion 27; + emotion e_go; close; } diff --git a/npc/jobs/1-1/archer.txt b/npc/jobs/1-1/archer.txt index 399aa39cf..87d390105 100644 --- a/npc/jobs/1-1/archer.txt +++ b/npc/jobs/1-1/archer.txt @@ -18,7 +18,7 @@ // -- Archer Guildsman -- payon_in02.gat,64,71,4 script Archer Guildsman 59,{ - callfunc "F_ToHigh",27,"High Archer",35,"Sniper",147,148,0,0,"Archer Guildsman"; + callfunc "F_ToHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper",147,148,0,0,"Archer Guildsman"; mes "[Archer Guildsman]"; if(BaseJob==Job_Novice && job_archer_q == 1) goto L_Check; mes "Good Day. How may I help you?"; diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt index 7407ac4ae..56a0f58cb 100644 --- a/npc/jobs/1-1/mage.txt +++ b/npc/jobs/1-1/mage.txt @@ -19,7 +19,7 @@ // -- Expert Mage -- geffen_in.gat,164,124,4 script Expert Mage 123,{ - callfunc "F_ToHigh",26,"High Mage",33,"High Wizard",157,0,0,0,"Expert Mage"; + callfunc "F_ToHigh",Job_Mage_High,"High Mage",Job_High_Wizard,"High Wizard",157,0,0,0,"Expert Mage"; if(BaseJob==Job_Novice && job_magician_q >= 1) goto L_BeMage; mes "[Expert Mage]"; @@ -83,7 +83,7 @@ L_BeMage: next; mes "[Expert Mage]"; mes "Well it's not perfect but it seems you worked very hard on this so...... alright! I'll let you pass! You are now officialy qualified to become a mage!"; - emotion 21; + emotion e_no1; next; mes "[Expert Mage]"; mes "Abra-kadabra and hocus pocus, turn this young novice into a ^00aa00MAGE^000000!!"; @@ -99,7 +99,7 @@ L_BeMage: callfunc "F_ClearJobVar"; // clears all job variables for the current player mes "[Expert Mage]"; mes "'Welcome to My World~ teh hehe. I've always wanted to say that. Anyways, congratulations!. You're one of us now so let's be friends okays!"; - emotion 18; + emotion e_heh; next; mes "[Expert Mage]"; mes "Good luck to ya and take care!"; @@ -108,14 +108,14 @@ L_BeMage: L_Retry: mes "I'm sorry but the solution you have is no good. I'm afraid that you didn't pass the test. You can try again though."; mes "Let me exlpain the test for you once more okays."; - emotion 4; + emotion e_swt; next; delitem 1090,1;//Items: Unknown_Test_Tube, goto L_Explain; L_NoSol: mes "Where is the solution I asked for? I'm sorry but I can't check the solution when you don't have it. Let me remind you what solution you need."; - emotion 1; + emotion e_what; next; goto L_Explain; @@ -409,7 +409,7 @@ moc_ruins.gat,91,150,5 script Ponka-Hontas 93,{ getitem 1088,1;//Items: Morroc_Solution, mes "Thank you, I think you will be a great mage, you are so generous."; mes "I hope i'll see you soon again here"; - emotion 21; + emotion e_no1; close; L0NoT: @@ -448,7 +448,7 @@ pay_arche.gat,122,100,5 script Dollshoi 88,{ getitem 1089,1;//Items: Payon_Solution, mes "Thank you, I think you will be a great mage, you are so generous."; mes "I hope i'll see you soon again here"; - emotion 21; + emotion e_no1; close; L0NoT: diff --git a/npc/jobs/1-1/merchant.txt b/npc/jobs/1-1/merchant.txt index a38da60d9..1d155ef64 100644 --- a/npc/jobs/1-1/merchant.txt +++ b/npc/jobs/1-1/merchant.txt @@ -20,7 +20,7 @@ // == Guild NPCs == // -- Mahnsoo -- alberta_in.gat,53,43,6 script Chief Mahnsoo 86,{ - callfunc "F_ToHigh",29,"Merchant High",34,"White Smith",153,154,155,0,"Chief Mahnsoo"; + callfunc "F_ToHigh",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith",153,154,155,0,"Chief Mahnsoo"; mes "[Chief Mahnsoo]"; if(BaseJob==Job_Novice && job_merchant_q3 == 4) goto L_MakeMerc; if(BaseJob==Job_Novice && job_merchant_q3 == 3) goto L_GiveRecpt; @@ -55,7 +55,7 @@ M_Menu: sl_Short1k: mes "Looks like your a little short on zeny. Why not make a minimal payment of 500 Zeny first?"; mes "You can worry about the rest later."; - emotion 4; + emotion e_swt; goto sM_Menu; close; @@ -69,7 +69,7 @@ M_Menu: sl_Short500z: mes "Looks like your a little short on zeny. Come back when you have enough."; - emotion 4; + emotion e_swt; close; m_0End: @@ -245,7 +245,7 @@ L_GiveRecpt: L_Back: mes "What are you doing back here?"; - emotion 1; + emotion e_what; next; mes "[Chief Mahnsoo]"; mes "You didn't leave yet?"; @@ -289,7 +289,7 @@ L_MakeMerc: mes "[Chief Mahnsoo]"; mes "Congratulations! You are now one of us, A PROUD MERCHANT!!"; - emotion 21; + emotion e_no1; next; mes "[Chief Mahnsoo]"; mes "I am very pleased that you decided to join the Merchant Guild and I hope you will play an active role in Rune Midgards' economy! The best of luck to you!!"; @@ -306,7 +306,7 @@ L_MakeMerc: L_MemFee: mes "[Chief Mahnsoo]"; mes "Um... before I go on... there was the little issue of the Membership Fee if you recall. I will need the rest of it before I can proceed with your initiation."; - emotion 20; + emotion e_hmm; next; menu "Pay the remaining 500 Zeny",sM_1a,"...(run away!)...",sM_1b; @@ -322,13 +322,13 @@ L_MakeMerc: sL_NotEnough: mes "[Chief Mahnsoo]"; mes "Eh em.... you seem to be a little short. Now that you've come this far, don't let a little fee impede your progress. Go forth and do something about it!"; - emotion 4; + emotion e_swt; close; sM_1b: mes "[Chief Mahnsoo]"; mes "WHAT THE??? Hey come back here! YOU STILL HAVE TO PAY THE FEE!!!!!"; - emotion 19; + emotion e_swt2; close; L_Failed: @@ -339,7 +339,7 @@ L_Failed: next; mes "[Chief Mahnsoo]"; mes "What a shame, what a shame! HOW could you be so CARLESS??!! I'm sure Wharehouse Manager Kay has already given you an earfull so I will not go on with anymore critizism."; - emotion 32; + emotion e_pif; next; mes "[Chief Mahnsoo]"; mes "^ff0000"+strcharinfo(0) + "^000000, you have failed in the Merchant License Test! However...... if you are TRUELY interested in becoming a Merchant, and will work EXTREMELY HARD to do so...."; @@ -357,7 +357,7 @@ L_Failed: M_NoThanks: mes "[Chief Mahnsoo]"; mes "Remeber these words: In life, failure is NOT an option!!!"; - emotion 0; + emotion e_gasp; set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0; @@ -528,7 +528,7 @@ L_Check: mes "[Wharehouse Manager Kay]"; mes "Great! Everything went perfectly! I will send my evaluation of your performance to 'Chief Mahnsoo' imiediately."; mes "Go ahead and speak with Chief Mahnsoo so that he can finalize the process to make you a Merchant."; - emotion 21; + emotion e_no1; set job_merchant_q3,4; close; L_LostRecpt: @@ -536,17 +536,17 @@ L_Check: next; mes "[Wharehouse Manager Kay]"; mes "YOU HAVE NO RECIEPT?????"; - emotion 23; + emotion e_omg; next; mes "[Wharehouse Manager Kay]"; mes "HOW the HECK am I gonna know that you delievered it then? This was an ABSOLUTE FAILURE!!"; mes "Your evaluation is not going to look good. I suggest you find some good excuses by the time you speak with Chief Mahnsoo."; - emotion 32; + emotion e_pif; set job_merchant_q3,5; close; L_WrongProd: mes "You delivered the WRONG PRODUCT??? DO YOU know how much TIME you've WASTED???? UCK! This was a total failure!"; - emotion 6; + emotion e_an; next; mes "[Wharehouse Manager Kay]"; mes "Your evaluation is not going to look good. I suggest you find some good excuses when you go to speak with Chief Mahnsoo."; @@ -560,14 +560,14 @@ L_Check: L_Back: if((countitem(1081) != 1) && (countitem(1082) != 1) && (countitem(1083) != 1)) goto L_LostProd;//Items: Delivery_Box, Delivery_Box_, Delivery_Box__, mes "Huh? Back so soon? Don't tell me you ran into problems already...."; - emotion 20; + emotion e_hmm; next; menu "Please Exchange the Product.",M_Exch,"Nope, never mind.",M_Nvmnd; M_Exch: mes "[Wharehouse Manager Kay]"; mes "Sigh... this is not a good way to start your test you know. Make sure you get the RIGHT Product this time! "; - emotion 32; + emotion e_pif; if(countitem(1081) ==1) delitem 1081,1;//Items: Delivery_Box, if(countitem(1082) ==1) delitem 1082,1;//Items: Delivery_Box_, if(countitem(1083) ==1) delitem 1083,1;//Items: Delivery_Box__, @@ -583,15 +583,15 @@ L_Back: next; mes "[Wharehouse Manager Kay]"; mes "WHAT???"; - emotion 1; + emotion e_what; next; mes "[Wharehouse Manager Kay]"; mes "Holy crap!! YOU LOST the product??!! What have you done, you moron!!!"; - emotion 23; + emotion e_omg; next; mes "[Wharehouse Manager Kay]"; mes "Your evaluation is not going to look good. I suggest you find some good excuses when you go to speak with Chief Mahnsoo."; - emotion 7; + emotion e_ag; set job_merchant_q3,5; close; @@ -638,7 +638,7 @@ function script F_MercKafra { if(countitem(1072) == 1) goto L_Msg;//Items: Delivery_Message, mes "[Kafra]"; mes "Thanks so much for comming all this way to deliver the product to me. Take care now. By bye."; - emotion 15; + emotion e_thx; cutin "kafra_03",255; close; @@ -646,11 +646,11 @@ function script F_MercKafra { mes "[Kafra]"; mes "Oh,My good Lord! Mr. Mansoo wrote me a Letter? Thank you, Thank you~"; mes "I though he would send one, one of these days, but I've never expected it would be at a time like this....."; - emotion 1; + emotion e_what; next; mes "[Kafra]"; mes "I really appreciate what you've done for me. Here is a small gift to show you my thanks."; - emotion 15; + emotion e_thx; delitem 1072,1;//Items: Delivery_Message, set @TEMP,rand(2); if(@TEMP !=0) goto R1; @@ -667,20 +667,20 @@ function script F_MercKafra { L_NoProd: mes ".... I thought we what we ordered was OVERSIZED and HEAVY.... but.... you seem to carry it on without any difficulty........."; - emotion 1; + emotion e_what; cutin "kafra_03",255; close; L_WrongProd: mes "......? Excuse me! I think you gave me the wrong item. Our order should have the serial number 3318702 or 3543625..."; - emotion 4; + emotion e_swt; set job_merchant_q3,2; cutin "kafra_03",255; close; L_WrongDest: mes "......? Excuse me.... I think you have the wrong person.... our order should have the serial number 3318702 or 3543625..."; - emotion 4; + emotion e_swt; cutin "kafra_03",255; close; } @@ -726,7 +726,7 @@ L_Other: M_End: mes "[Kafra]"; mes "Thank you for using Kafra Corp. Services. We will be with you wherever you go."; - emotion 15; + emotion e_thx; cutin "kafra_03",255; close; @@ -765,27 +765,27 @@ L_Start: L_3: mes "[Kafra]"; mes "Thank you again for the delivery."; - emotion 15; + emotion e_thx; cutin "kafra_03",255; close; L_NoProd: mes "Umm......... excuse me... but where is the Product your supposed to give me....?"; - emotion 20; + emotion e_hmm; cutin "kafra_03",255; close; L_WrongProd: mes "Oh, Dear... this isn't what I ordered. It should have a serial number of either ^ff00002485741 or 2328137^000000."; mes "It looks like there was a mix up at the wharehouse and you got the wrong product. I'd appreciate it if you could sort this out."; - emotion 4; + emotion e_swt; set job_merchant_q3,2; cutin "kafra_03",255; close; L_WrongDest: mes "Oh, Dear... this isn't what I ordered. You see here, it's addressed to someone else. It looks like this Product is supposed to go to someone else."; - emotion 4; + emotion e_swt; cutin "kafra_03",255; close; } @@ -841,23 +841,23 @@ L_Start: L_3: mes "[Guild Staff]"; mes "Heheh~ Thank you, Bye Bye."; - emotion 15; + emotion e_thx; close; L_NoProd: mes "Huh? Where? Where is the Box?"; - emotion 1; + emotion e_what; close; L_WrongDest: mes "Hey wait a Minute! This is not what we ordered! The Serial Number should either be 2989396 or 2191737."; mes "It looks like this is addressed to someone else. I think you got the wrong delivery destination."; - emotion 19; + emotion e_swt2; close; L_WrongProd: mes "Hey wait a Minute! This is not what we ordered! The Serial Number should either be 2989396 or 2191737."; mes "I don't know how you could make this mistake but please correct it. I really need that Product."; - emotion 19; + emotion e_swt2; set job_merchant_q3,2; close; } @@ -909,31 +909,31 @@ L_Start: L_3: mes "[Dyer's Student]"; mes "Thank you, See you next time~"; - emotion 15; + emotion e_thx; close; L_NoProd: mes "But where's the Product?"; - emotion 20; + emotion e_hmm; close; L_WrongProd: mes "Um..... excuse me? I don't think this is what we ordered? The Serial Number should be either 3012685 or 3487372."; - emotion 20; + emotion e_hmm; next; mes "[Dyer's Student]"; mes "I see. There was a mix up at the wharehouse and you got the wrong product."; next; mes "[Dyer's Student]"; mes "Well this sucks. Please come back with the correct Product."; - emotion 32; + emotion e_pif; set job_merchant_q3,2; close; L_WrongDest: mes "Um.... excuse me? I don't think this is what we ordered? The Serial Number should be either 3012685 or 3487372."; mes "I think you have the wrong delivery destination. Maybe you should try someone else."; - emotion 20; + emotion e_hmm; close; diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index bba2e838c..fb6506955 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -55,7 +55,7 @@ izlude_in.gat,62,170,0 script w1039 45,1,1,{ // == Npcs == // -- Master Swordsman -- izlude_in.gat,74,172,5 script Master Swordsman 119,{ - callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0,"Master Swordsman"; + callfunc "F_ToHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight",144,145,146,0,"Master Swordsman"; mes "[Master Swordsman]"; if(BaseJob==Job_Novice && job_sword_q == 2) goto L_Done; mes "Welcome to the Swordsman Association! So.. What business brings you to us?"; @@ -119,7 +119,7 @@ L_Menu: mes "[Master Swordsman]"; mes "Aside from this, in my personal opinion, being a 'Swordsman' is greatest job in all the land!"; mes "Muhahahah!!!"; - emotion 18; + emotion e_heh; goto L_Menu; M_2: @@ -149,13 +149,13 @@ L_Menu: O_2b: mes "[Master Swordsman]"; mes "....but you're already a Swordsman...????"; - emotion 20; + emotion e_hmm; close; M_End: mes "[Master Swordsman]"; mes "Enjoy your youth before you lose it~~ Muhahahaha!!!!"; - emotion 18; + emotion e_heh; close; L_Done: @@ -197,11 +197,11 @@ OnStart: L_Other: mes "Who might you be?! Those who are not Novices are not permitted to go in! Please leave."; - emotion 1; + emotion e_what; close; L_Sword: mes "You're already a Swordsman!! You don't need to take this silly test!"; - emotion 0; + emotion e_gasp; close; L_Novice: @@ -211,7 +211,7 @@ L_Novice: mes "Halt! Do you want to take the Swordsman Test?"; mes "If so, please fill out the swordsman application first."; mes "Speak with the 'Master Swordsman' for more information."; - emotion 0; + emotion e_gasp; close; L_Start: diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt index 11ad20913..3f34947a1 100644 --- a/npc/jobs/1-1/thief.txt +++ b/npc/jobs/1-1/thief.txt @@ -49,7 +49,7 @@ M_Menu: next; mes "[Thief Guide]"; mes "Hahahaha... I can still remember the look on that guy's face..."; - emotion 18; + emotion e_heh; next; mes "[Thief Guide]"; mes "But anyways... I assume you're here to become a thief..."; @@ -61,7 +61,7 @@ M_Menu: sM_0b: mes "[Thief Guide]"; mes "Wow... thanks... now get the HELL OUTA HERE!!"; - emotion 6; + emotion e_an; close; sM_0c: mes "[Thief Guide]"; @@ -77,7 +77,7 @@ M_Menu: M_End: mes "[Thief Guide]"; mes "Must you people keep wasting my time!!?"; - emotion 32; + emotion e_pif; close; L_Test: @@ -129,7 +129,7 @@ M_Menu: next; mes "[Thief Guide]"; mes " If you don't have any questions... then GET moving!"; - emotion 27; + emotion e_go; set job_thief_q,1; close; @@ -145,32 +145,32 @@ M_Menu: mes "[Thief Guide]"; mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??"; mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......"; - emotion 20; + emotion e_hmm; next; menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b; sM_1a: mes "[Thief Guide]"; mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!...."; - emotion 32; + emotion e_pif; next; goto L_Explain; sM_1b: mes "[Thief Guide]"; mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME..."; mes "What... you wanna a piece of me?? HUH!!??"; - emotion 7; + emotion e_ag; close; sL_1: mes "[Thief Guide]"; mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?"; mes "Haha... I can't believe you listened to me..... "; - emotion 1; + emotion e_what; next; mes "[Thief Guide]"; mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped."; - emotion 18; + emotion e_heh; close; L_1: @@ -185,7 +185,7 @@ M_Menu: next; mes "[Thief Guide]"; mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; //this is just too much lol. - emotion 0; + emotion e_gasp; next; mes "[Thief Guide]"; mes " Still, in order to pass the test you need to go get some mushrooms."; @@ -196,21 +196,21 @@ M_Menu: next; mes "[Thief Guide]"; mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms."; - emotion 16; + emotion e_wah; close; } // -- Test Grader -- moc_prydb1.gat,42,133,2 script Comrade Brad 118,{ - callfunc "F_ToHigh",30,"Thief High",36,"Assassin Cross",149,150,151,152,"Brad"; + callfunc "F_ToHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross",149,150,151,152,"Brad"; if(BaseJob == 0) goto L_Novice; if(BaseJob == 6) goto L_Thief; L_Other: mes "[Brad]"; mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!"; - emotion 23; + emotion e_omg; close; L_Thief: mes "[Brad]"; @@ -263,7 +263,7 @@ L_4: L_Final: mes "[Comrade Brad]"; mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!"; - emotion 21; + emotion e_no1; next; if(SkillPoint > 0) goto sL_SkPoint; delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, @@ -283,7 +283,7 @@ L_4: mes "[Comrade Brad]"; mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......"; mes "how shall I say..... ^ff0000'REMOVED'^000000 from the Thief Guild."; - emotion 29; + emotion e_gg; next; mes "[Comrade Brad]"; mes "Good luck and always remeber the ^0000cc'Thief Motto'^000000: ^ff0000DON'T Get Caught^000000l!"; @@ -333,18 +333,18 @@ L_Other: mes "[Irrelevent Man]"; mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!"; set @s_flag, @s_flag+1; - emotion 6; + emotion e_an; close; L_1e: mes "[Irrelevant Man]"; mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!"; - emotion 32; + emotion e_pif; close; L_Thief: mes "[Irrelevant Man]"; mes "Yah Hoo! Look at you! You became a Kool Thief!"; - emotion 21; + emotion e_no1; next; mes "[Irrelevant Man]"; mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't ya go out and kill some stronger monsters."; @@ -396,7 +396,7 @@ L_2: L_3: mes "[Irrelevant Man]"; mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!"; - emotion 18; + emotion e_heh; next; mes "[Irrelevant Man]"; mes "Just kidding..... NOT!!. Anywho I'll let ya back in!"; -- cgit v1.2.3-60-g2f50