From 195dffc20af1fb32c7e4119988911b72955aeabc Mon Sep 17 00:00:00 2001 From: "(no author)" <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> Date: Thu, 4 Nov 2004 23:25:09 +0000 Subject: git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/jobs/1-1/thief.txt | 443 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 443 insertions(+) create mode 100644 npc/jobs/1-1/thief.txt (limited to 'npc/jobs/1-1/thief.txt') diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt new file mode 100644 index 000000000..6b0f931fe --- /dev/null +++ b/npc/jobs/1-1/thief.txt @@ -0,0 +1,443 @@ +//===== eAthena Script ======================================= +//= Thief Job Quest +//===== By: ================================================== +//= eAthena dev team +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//============================================================ + + +// == Monsters == +//Spawn is included in this file so make shure its not elsewhere to! +job_thief1.gat,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0 +job_thief1.gat,0,0,0,0 monster Fabre 1184,50,0,0,0 +job_thief1.gat,0,0,0,0 monster Chonchon 1183,50,0,0,0 +job_thief1.gat,0,0,0,0 monster Spore 1014,30,0,0,0 + + +// == NPCs == +// -- Interviewer -- +moc_prydb1.gat,39,129,5 script Thief Guide 69, +{ + if(Class== Job_Thief) goto L_JobThief; + if(Class == Job_Novice) goto L_Start; + +L_JobOther: + mes "[Thief Guide]"; + if(Class==1 || Class==7 || Class==14) goto L_Swordman; + if(Class==2 || Class==9 || Class==16) goto L_Mage; + if(Class==3 || Class==11 || Class==19 || Class==20) goto L_Archer; + if(Class==4 || Class==8 || Class==15) goto L_Acolyte; + if(Class==5 || Class==10 || Class==18) goto L_Merchant; + + mes "You already have a job. Stop bothering me and go help out some newbies or something."; + emotion 21; + close; + L_Acolyte: + mes "What the heck...? Ohhhhhh~GOD... PORING's worshipper, Acolyte..."; + mes "So why aren't you in church praying, instead of wandering about here, huh?"; + close; + L_Archer: + mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?"; + emotion 18; + close; + L_Mage: + mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?"; + emotion 19; + close; + + L_Merchant: + mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!"; + emotion 0; + close; + L_Swordman: + mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!"; + emotion 29; + close; + +L_JobThief: + mes "[Thief Guide]"; + mes "You're already a thief..... What do you want from me... go away!"; + emotion 4; + close; + +L_Start: + if(job_thief_q==2) goto L_1; + if(job_thief_q==1) goto L_Back; + + mes "[Thief Guide]"; + if(Sex == 0)mes "Heh... You look like a well to do boy... what brought you down to this rat hole?"; + if(Sex == 1)mes "Heh... You look like a well to do girl... what brought you down to this rat hole?"; + next; +M_Menu: + menu "'I didn't come here for the atomosphere.....",M_0,"Me? I'm just looking around...",M_End; + + M_0: + mes "[Thief Guide]"; + mes "Hmph... you sound a little cocky.... Ya know, being a Thief isn't all it's cracked up to be...."; + mes "That reminds me.... I must have been at lvl 9 or 10.... it was my first robbery...."; + next; + mes "[Thief Guide]"; + mes "Hahahaha... I can still remember the look on that guy's face..."; + emotion 18; + next; + mes "[Thief Guide]"; + mes "But anyways... I assume you're here to become a thief..."; + next; + menu "-You got it.",sM_0a, "-Nope. Just wasting your time. ^ ^",sM_0b, "-Why did you steal from that man?",sM_0c; + + sM_0a: + goto L_Test; + sM_0b: + mes "[Thief Guide]"; + mes "Wow... thanks... now get the HELL OUTA HERE!!"; + emotion 6; + close; + sM_0c: + mes "[Thief Guide]"; + mes "Eh? Me?... Well... I really had no other choice at the time.... It was either I stole or I starved."; + mes "I really couldn't go hungry another day."; + close; + M_End: + mes "[Thief Guide]"; + mes "Must you people keep wasting my time!!?"; + emotion 32; + close; + + L_Test: + mes "[Thief Guide]"; + mes "Ok then. First, fill out this application form."; + next; + mes "(you fill out the form and hand it back)"; + next; + if(JobLevel < 10) goto sL_Joblvl; + + mes "[Thief Guide]"; + mes "Alrighty ^ff0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here."; + mes "Let's see.... aggravated assualt... felony larson..... hmm...."; + next; + mes "[Thief Guide]"; + mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you gota do is pass the Morroc Thief Test."; + next; + + L_Explain: + mes "[Thief Guide]"; + mes " The test will require you to ^ff0000'sneak'^000000 into ^ff0000'Shibu's Farm'^000000, and ^ff0000'steal'^000000 some ^aaaa00'Mushrooms'^000000."; + mes " There are ^ff00002^000000 kinds of ^aaaa00Mushrooms^000000 on the farm, ^ffbb00Orange Net Mushrooms^000000 and ^ffbb00Orange Gooey Mushrooms^000000."; + next; + mes "[Thief Guide]"; + mes "'Shibu' just happens to be the worst merchant scammer in Morroc, in case your wondering why he's our target."; + next; + mes "[Thief Guide]"; + mes " Bring the Mushrooms back here and someone will give you a score based on the type, and the amount of mushrooms you get."; + mes " 1 Orange Net Mushroom = ^0000ff3 points^000000 while 1 Orange Gooey Mushroom = ^0000ff1 point^000000. You need 25 points to pass the test."; + next; + mes "[Thief Guide]"; + mes " In order to get into Shibu's Farm you'll need to talk to one of our 'associates'. You can find him just ouside of this pyramid standing near some columns."; + mes " He goes by the name ^ddcc00'Irrelevant Man'^000000."; + next; + mes "[Thief Guide]"; + mes " Here are his exact coordinates just in case you are 'directionaly challenged': '^FF0000141, 125^000000'."; + mes " Find him and he'll show you a secrect way into the Farm."; + next; + mes "[Thief Guide]"; + mes " This sounds easy but ^009900do you know there are Monsters which keep Mushrooms from the robbery^000000?"; //had to leave the engrish in, it was to good not too. d^_^b + mes " Please ^0000ffget yourself out of the Fairy Tales^000000 and ^ff0000'Brace up your nerves. That will be the toughest experience to you^000000."; + next; + mes "[Thief Guide]"; + mes " So, I will give you one tip. ^ff0000Elaborate the Strategy^000000 before you going inside the Farm."; + next; + mes "[Thief Guide]"; + mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000ffunequip some weapons or armor^000000."; + mes " You don't want to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!"; + next; + mes "[Thief Guide]"; + mes " If you don't have any questions... then GET moving!"; + emotion 27; + set job_thief_q,1; + close; + + sL_JobLvl: + mes "[Thief Guide]"; + mes "Err I can see how ambitious you are......but we can't hand a gun to a baby only for that? Come back when you learn all Basic Skills."; + close; + + L_Back: + if(countitem(1069)>0 || countitem(1070)>0) goto sL_1;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, + + sL_0: + mes "[Thief Guide]"; + mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??"; + mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......"; + emotion 20; + next; + menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b; + + sM_1a: + mes "[Thief Guide]"; + mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!...."; + emotion 32; + next; + goto L_Explain; + sM_1b: + mes "[Thief Guide]"; + mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME..."; + mes "What... you wanna a piece of me?? HUH!!??"; + emotion 7; + close; + + sL_1: + mes "[Thief Guide]"; + mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?"; + mes "Haha... I can't believe you listened to me..... "; + emotion 1; + next; + mes "[Thief Guide]"; + mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped."; + emotion 18; + close; + + L_1: + mes "[Thief Guide]"; + mes "So how was the Mushroom Farm. Did ya have much fun?"; + next; + menu "Yeah, kinda Cool.",M_Cool,"It was horrible.",M_Not; + + M_Cool: + mes "[Thief Guide]"; + mes " Wow! I like you! Fabulous! Everyone before you was `S@#$ Bloody As#$%^&s'."; + next; + mes "[Thief Guide]"; + mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; //this is just too much lol. + emotion 0; + next; + mes "[Thief Guide]"; + mes " Still, in order to pass the test you need to go get some mushrooms."; + close; + M_Not: + mes "[Thief Guide]"; + mes " I know what ya mean. I was there before and it was awfull. All those smelly mushrooms and aggressive monsters."; + next; + mes "[Thief Guide]"; + mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms."; + emotion 16; + close; +} + + +// -- Test Grader -- +moc_prydb1.gat,42,133,2 script Comrade Brad 118, +{ + if(Class == 0) goto L_Novice; + if(Class == 6) goto L_Thief; + +L_Other: + mes "[Brad]"; + mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!"; + emotion 23; + close; +L_Thief: + mes "[Brad]"; + mes "We don't have any Special events for Thieves yet. Come back some other time, alright?"; + close; + +L_Novice: + mes "[Comrade Brad]"; + if((job_thief_q == 2) && ((countitem(1069) > 0) || (countitem(1070) > 0))) goto L_4;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, + if(job_thief_q >= 1) goto L_3; + + mes "Errr? What's matter newbie? If you want to be a theif, speak to the girl beside me."; + close; +L_3: + mes "Go get some mushrooms so that I can grade them ok."; + close; +L_4: + mes "Good. You got some mushrooms from that crooked merchant Shibu"; + next; + + set @mushrm1,countitem(1069)*3;//Items: Orange_Net_Mushroom, + set @mushrm2,countitem(1070);//Items: Orange_Gooey_Mushroom_, + set @TotMush,@mushrm1 + @mushrm2; + set @money_thief,((countitem(1069) * 5) + (countitem(1070)* 2)) + 200;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, + + mes "[Comrade Brad]"; + mes "Let's see you got:"; + mes "^0000ff"+countitem(1069)+"^000000 Orange Net Mushrooms for ^ffbb00"+@mushrm1+"^000000 points,";//Items: Orange_Net_Mushroom, + mes "^0000ff"+countitem(1070)+"^000000 Orange Gooey Mushrooms for ^ffbb00"+@mushrm2+"^000000 points,";//Items: Orange_Gooey_Mushroom_, + mes "Giving you a total score of ^ff0000"+@TotMush+"^000000."; + next; + if (@TotMush > 25) goto L_High; + if (@TotMush == 25) goto L_Medium; + + mes "[Comrade Brad]"; + mes "Meh!.... looks like you failed. C'mon! You can do better than that! Go get some more mushrooms!!!"; + close; + + L_Medium: + mes "[Comrade Brad]"; + mes "Good. You passed the Test."; + next; + goto L_Final; + + L_High: + mes "[Comrade Brad]"; + mes "Ooooh. Above 25, kewl. You passed the Test!"; + next; + + L_Final: + mes "[Comrade Brad]"; + mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!"; + emotion 21; + next; + if(SkillPoint > 0) goto sL_SkPoint; + delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, + delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, + JobChange 6;// Job: Job_Thief + set job_thief_q,0; + mes "[Comrade Brad]"; + mes "Here's a small reward for your hard work. Spend it any way you want to."; + next; + set Zeny,Zeny+@money_thief; + mes "[Comrade Brad]"; + mes "From now on you must act, think, and even smell like a Theif."; + mes "You are one of us now, which means you have the trust and freindship of Thieves all over Rune Midgard"; + next; + mes "[Comrade Brad]"; + mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......"; + mes "how shall I say..... ^ff0000'REMOVED'^000000 from the Thief Guild."; + emotion 29; + next; + mes "[Comrade Brad]"; + mes "Good luck and always remeber the ^0000cc'Theif Motto'^000000: ^ff0000DON'T Get Caught^000000l!"; + close; + + sL_SkPoint: + mes "[Comrade Brad]"; + mes "But before that happens please use up all of your skill points ok?"; + close; + +} + + +// -- Irrelevant Man -- +moc_ruins.gat,141,125,3 script Irrelevant Man 118, +{ + if(Class == 6) goto L_Thief; + if(Class == 0) goto L_Novice; + +L_Other: + if(@s_flag==1) goto L_1b; + if(@s_flag==2) goto L_1c; + if(@s_flag==3) goto L_1d; + if(@s_flag==4) goto L_1e; + set @s_flag, 0; + + L_1a: + mes "[Irrelevant Man]"; + mes "Howdy~ Howdy. What a Wonderful day today,isn't it?"; + mes "I feel like going on a 'Picnic' in the Pyramids with a couple freinds of mine today."; + set @s_flag, @s_flag+1; + close; + L_1b: + mes "[Irrelevant Man]"; + mes "'Lalalala, Home sweet Home.'"; + mes "I like this saying. Home Sweet Home...."; + set @s_flag, @s_flag+1; + close; + L_1c: + mes "[Irrelevant Man]"; + mes "...... I could fly if I fell off............ "; + set @s_flag, @s_flag+1; + close; + L_1d: + mes "[Irrelevant Man]"; + mes ".......Hmm?....."; + next; + mes "[Irrelevent Man]"; + mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!"; + set @s_flag, @s_flag+1; + emotion 6; + close; + L_1e: + mes "[Irrelevant Man]"; + mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!"; + emotion 32; + close; + +L_Thief: + mes "[Irrelevant Man]"; + mes "Yah Hoo! Look at you! You became a Kool Thief!"; + emotion 21; + next; + mes "[Irrelevant Man]"; + mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't ya go out and kill some stronger monsters."; + close; + +L_Novice: + if(job_thief_q==2) goto L_3; + if(job_thief_q==1) goto L_2; + mes "[Irrelevant Man]"; + mes "Hey!! Novice! Want to be Stronger and more Powerful!? Do you like hiding and sneeking around?"; + mes "If so, Join the Thief Guild! You are always welcome! Join now!"; + next; + mes "[Irrelevant Man]"; + mes "You can get more information in the 1st floor basement of the Pyramid!"; + close; +L_2: + mes "[Irrelevant Man]"; + mes "Pssst......Pssst......hey you! You look like your gonna take the ^ff0000'Test'^000000. Am I right?"; + next; + mes "[Irrelevant Man]"; + mes "Lets see here.....(checks his list).... you're ^ff0000"+ strcharinfo(0) +"^000000 right? Good."; + next; + mes "[Irrelevant Man]"; + mes "Ok! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back."; + next; + + L_Warp: + set @TEMP,rand(5); + set job_thief_q,2; + if(@TEMP != 0) goto warpL03a; + warp "job_thief1.gat",228,106; + close; + warpL03a: + if(@TEMP != 1) goto warpL03b; + warp "job_thief1.gat",38,50; + close; + warpL03b: + if(@TEMP != 2) goto warpL03c; + warp "job_thief1.gat",66,331; + close; + warpL03c: + if(@TEMP != 3) goto warpL03d; + warp "job_thief1.gat",196,331; + close; + warpL03d: + warp "job_thief1.gat",309,234; + close; + +L_3: + mes "[Irrelevant Man]"; + mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!"; + emotion 18; + next; + mes "[Irrelevant Man]"; + mes "Just kidding..... NOT!!. Anywho I'll let ya back in!"; + next; + menu "Ready",M_Yes,"Not yet",M_No; + + M_Yes: + goto L_Warp; + + M_No: + mes "[Irrelevant Man]"; + mes "Ok, let me know when you are."; + close; + +} -- cgit v1.2.3-60-g2f50