From 195dffc20af1fb32c7e4119988911b72955aeabc Mon Sep 17 00:00:00 2001 From: "(no author)" <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> Date: Thu, 4 Nov 2004 23:25:09 +0000 Subject: git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/guild/aldeg/aldeg_dunsw.txt | 51 ++ npc/guild/aldeg/aldeg_ev_agit.txt | 130 +++++ npc/guild/aldeg/aldeg_flags.txt | 199 +++++++ npc/guild/aldeg/aldeg_guardians.txt | 111 ++++ npc/guild/aldeg/aldeg_kafras.txt | 61 +++ npc/guild/aldeg/aldeg_managers.txt | 110 ++++ npc/guild/aldeg/aldeg_treas.txt | 141 +++++ npc/guild/ev_agit_event.txt | 41 ++ npc/guild/gefg/gefg_dunsw.txt | 49 ++ npc/guild/gefg/gefg_ev_agit.txt | 130 +++++ npc/guild/gefg/gefg_flags.txt | 154 ++++++ npc/guild/gefg/gefg_guardians.txt | 108 ++++ npc/guild/gefg/gefg_kafras.txt | 71 +++ npc/guild/gefg/gefg_managers.txt | 104 ++++ npc/guild/gefg/gefg_treas.txt | 148 ++++++ npc/guild/gldfunc_dunsw.txt | 42 ++ npc/guild/gldfunc_ev_agit.txt | 149 ++++++ npc/guild/gldfunc_flag.txt | 58 ++ npc/guild/gldfunc_kafra.txt | 37 ++ npc/guild/gldfunc_manager.txt | 429 +++++++++++++++ npc/guild/gldfunc_treasure.txt | 78 +++ npc/guild/nguild/nguild_dunsw.txt | 39 ++ npc/guild/nguild/nguild_ev_agit.txt | 107 ++++ npc/guild/nguild/nguild_flags.txt | 113 ++++ npc/guild/nguild/nguild_guardians.txt | 91 ++++ npc/guild/nguild/nguild_kafras.txt | 53 ++ npc/guild/nguild/nguild_managers.txt | 86 +++ npc/guild/nguild/nguild_treas.txt | 117 ++++ npc/guild/old/aldeg_cas01.txt | 675 +++++++++++++++++++++++ npc/guild/old/aldeg_cas02.txt | 676 +++++++++++++++++++++++ npc/guild/old/aldeg_cas03.txt | 679 ++++++++++++++++++++++++ npc/guild/old/aldeg_cas04.txt | 679 ++++++++++++++++++++++++ npc/guild/old/aldeg_cas05.txt | 677 +++++++++++++++++++++++ npc/guild/old/aldeg_flag.txt | 351 ++++++++++++ npc/guild/old/ev_agit_aldeg.txt | 476 +++++++++++++++++ npc/guild/old/ev_agit_event.txt | 34 ++ npc/guild/old/ev_agit_gefg.txt | 464 ++++++++++++++++ npc/guild/old/ev_agit_payg.txt | 466 ++++++++++++++++ npc/guild/old/ev_agit_prtg.txt | 476 +++++++++++++++++ npc/guild/old/gefg_cas01.txt | 667 +++++++++++++++++++++++ npc/guild/old/gefg_cas02.txt | 667 +++++++++++++++++++++++ npc/guild/old/gefg_cas03.txt | 668 +++++++++++++++++++++++ npc/guild/old/gefg_cas04.txt | 668 +++++++++++++++++++++++ npc/guild/old/gefg_cas05.txt | 666 +++++++++++++++++++++++ npc/guild/old/gefg_flag.txt | 359 +++++++++++++ npc/guild/old/gswitch.txt | 444 ++++++++++++++++ npc/guild/old/guardian/aldeg_cas01_guardian.txt | 67 +++ npc/guild/old/guardian/aldeg_cas02_guardian.txt | 67 +++ npc/guild/old/guardian/aldeg_cas03_guardian.txt | 67 +++ npc/guild/old/guardian/aldeg_cas04_guardian.txt | 67 +++ npc/guild/old/guardian/aldeg_cas05_guardian.txt | 67 +++ npc/guild/old/guardian/gefg_cas01_guardian.txt | 67 +++ npc/guild/old/guardian/gefg_cas02_guardian.txt | 67 +++ npc/guild/old/guardian/gefg_cas03_guardian.txt | 67 +++ npc/guild/old/guardian/gefg_cas04_guardian.txt | 67 +++ npc/guild/old/guardian/gefg_cas05_guardian.txt | 67 +++ npc/guild/old/guardian/payg_cas01_guardian.txt | 67 +++ npc/guild/old/guardian/payg_cas02_guardian.txt | 67 +++ npc/guild/old/guardian/payg_cas03_guardian.txt | 67 +++ npc/guild/old/guardian/payg_cas04_guardian.txt | 67 +++ npc/guild/old/guardian/payg_cas05_guardian.txt | 67 +++ npc/guild/old/guardian/prtg_cas01_guardian.txt | 67 +++ npc/guild/old/guardian/prtg_cas02_guardian.txt | 62 +++ npc/guild/old/guardian/prtg_cas03_guardian.txt | 62 +++ npc/guild/old/guardian/prtg_cas04_guardian.txt | 62 +++ npc/guild/old/guardian/prtg_cas05_guardian.txt | 62 +++ npc/guild/old/payg_cas01.txt | 667 +++++++++++++++++++++++ npc/guild/old/payg_cas02.txt | 666 +++++++++++++++++++++++ npc/guild/old/payg_cas03.txt | 666 +++++++++++++++++++++++ npc/guild/old/payg_cas04.txt | 666 +++++++++++++++++++++++ npc/guild/old/payg_cas05.txt | 666 +++++++++++++++++++++++ npc/guild/old/payg_flag.txt | 360 +++++++++++++ npc/guild/old/prtg_cas01.txt | 670 +++++++++++++++++++++++ npc/guild/old/prtg_cas02.txt | 667 +++++++++++++++++++++++ npc/guild/old/prtg_cas03.txt | 667 +++++++++++++++++++++++ npc/guild/old/prtg_cas04.txt | 666 +++++++++++++++++++++++ npc/guild/old/prtg_cas05.txt | 664 +++++++++++++++++++++++ npc/guild/old/prtg_flag.txt | 364 +++++++++++++ npc/guild/old/treasure/aldeg_cas01_treasure.txt | 72 +++ npc/guild/old/treasure/aldeg_cas02_treasure.txt | 67 +++ npc/guild/old/treasure/aldeg_cas03_treasure.txt | 67 +++ npc/guild/old/treasure/aldeg_cas04_treasure.txt | 67 +++ npc/guild/old/treasure/aldeg_cas05_treasure.txt | 67 +++ npc/guild/old/treasure/gefg_cas01_treasure.txt | 67 +++ npc/guild/old/treasure/gefg_cas02_treasure.txt | 67 +++ npc/guild/old/treasure/gefg_cas03_treasure.txt | 67 +++ npc/guild/old/treasure/gefg_cas04_treasure.txt | 68 +++ npc/guild/old/treasure/gefg_cas05_treasure.txt | 68 +++ npc/guild/old/treasure/payg_cas01_treasure.txt | 67 +++ npc/guild/old/treasure/payg_cas02_treasure.txt | 67 +++ npc/guild/old/treasure/payg_cas03_treasure.txt | 67 +++ npc/guild/old/treasure/payg_cas04_treasure.txt | 67 +++ npc/guild/old/treasure/payg_cas05_treasure.txt | 67 +++ npc/guild/old/treasure/prtg_cas01_treasure.txt | 72 +++ npc/guild/old/treasure/prtg_cas02_treasure.txt | 67 +++ npc/guild/old/treasure/prtg_cas03_treasure.txt | 67 +++ npc/guild/old/treasure/prtg_cas04_treasure.txt | 67 +++ npc/guild/old/treasure/prtg_cas05_treasure.txt | 67 +++ npc/guild/payg/payg_dunsw.txt | 49 ++ npc/guild/payg/payg_ev_agit.txt | 130 +++++ npc/guild/payg/payg_flags.txt | 148 ++++++ npc/guild/payg/payg_guardians.txt | 108 ++++ npc/guild/payg/payg_kafras.txt | 65 +++ npc/guild/payg/payg_managers.txt | 104 ++++ npc/guild/payg/payg_treas.txt | 140 +++++ npc/guild/prtg/prtg_dunsw.txt | 49 ++ npc/guild/prtg/prtg_ev_agit.txt | 130 +++++ npc/guild/prtg/prtg_flags.txt | 175 ++++++ npc/guild/prtg/prtg_guardians.txt | 108 ++++ npc/guild/prtg/prtg_kafras.txt | 66 +++ npc/guild/prtg/prtg_managers.txt | 104 ++++ npc/guild/prtg/prtg_treas.txt | 144 +++++ 112 files changed, 24380 insertions(+) create mode 100644 npc/guild/aldeg/aldeg_dunsw.txt create mode 100644 npc/guild/aldeg/aldeg_ev_agit.txt create mode 100644 npc/guild/aldeg/aldeg_flags.txt create mode 100644 npc/guild/aldeg/aldeg_guardians.txt create mode 100644 npc/guild/aldeg/aldeg_kafras.txt create mode 100644 npc/guild/aldeg/aldeg_managers.txt create mode 100644 npc/guild/aldeg/aldeg_treas.txt create mode 100644 npc/guild/ev_agit_event.txt create mode 100644 npc/guild/gefg/gefg_dunsw.txt create mode 100644 npc/guild/gefg/gefg_ev_agit.txt create mode 100644 npc/guild/gefg/gefg_flags.txt create mode 100644 npc/guild/gefg/gefg_guardians.txt create mode 100644 npc/guild/gefg/gefg_kafras.txt create mode 100644 npc/guild/gefg/gefg_managers.txt create mode 100644 npc/guild/gefg/gefg_treas.txt create mode 100644 npc/guild/gldfunc_dunsw.txt create mode 100644 npc/guild/gldfunc_ev_agit.txt create mode 100644 npc/guild/gldfunc_flag.txt create mode 100644 npc/guild/gldfunc_kafra.txt create mode 100644 npc/guild/gldfunc_manager.txt create mode 100644 npc/guild/gldfunc_treasure.txt create mode 100644 npc/guild/nguild/nguild_dunsw.txt create mode 100644 npc/guild/nguild/nguild_ev_agit.txt create mode 100644 npc/guild/nguild/nguild_flags.txt create mode 100644 npc/guild/nguild/nguild_guardians.txt create mode 100644 npc/guild/nguild/nguild_kafras.txt create mode 100644 npc/guild/nguild/nguild_managers.txt create mode 100644 npc/guild/nguild/nguild_treas.txt create mode 100644 npc/guild/old/aldeg_cas01.txt create mode 100644 npc/guild/old/aldeg_cas02.txt create mode 100644 npc/guild/old/aldeg_cas03.txt create mode 100644 npc/guild/old/aldeg_cas04.txt create mode 100644 npc/guild/old/aldeg_cas05.txt create mode 100644 npc/guild/old/aldeg_flag.txt create mode 100644 npc/guild/old/ev_agit_aldeg.txt create mode 100644 npc/guild/old/ev_agit_event.txt create mode 100644 npc/guild/old/ev_agit_gefg.txt create mode 100644 npc/guild/old/ev_agit_payg.txt create mode 100644 npc/guild/old/ev_agit_prtg.txt create mode 100644 npc/guild/old/gefg_cas01.txt create mode 100644 npc/guild/old/gefg_cas02.txt create mode 100644 npc/guild/old/gefg_cas03.txt create mode 100644 npc/guild/old/gefg_cas04.txt create mode 100644 npc/guild/old/gefg_cas05.txt create mode 100644 npc/guild/old/gefg_flag.txt create mode 100644 npc/guild/old/gswitch.txt create mode 100644 npc/guild/old/guardian/aldeg_cas01_guardian.txt create mode 100644 npc/guild/old/guardian/aldeg_cas02_guardian.txt create mode 100644 npc/guild/old/guardian/aldeg_cas03_guardian.txt create mode 100644 npc/guild/old/guardian/aldeg_cas04_guardian.txt create mode 100644 npc/guild/old/guardian/aldeg_cas05_guardian.txt create mode 100644 npc/guild/old/guardian/gefg_cas01_guardian.txt create mode 100644 npc/guild/old/guardian/gefg_cas02_guardian.txt create mode 100644 npc/guild/old/guardian/gefg_cas03_guardian.txt create mode 100644 npc/guild/old/guardian/gefg_cas04_guardian.txt create mode 100644 npc/guild/old/guardian/gefg_cas05_guardian.txt create mode 100644 npc/guild/old/guardian/payg_cas01_guardian.txt create mode 100644 npc/guild/old/guardian/payg_cas02_guardian.txt create mode 100644 npc/guild/old/guardian/payg_cas03_guardian.txt create mode 100644 npc/guild/old/guardian/payg_cas04_guardian.txt create mode 100644 npc/guild/old/guardian/payg_cas05_guardian.txt create mode 100644 npc/guild/old/guardian/prtg_cas01_guardian.txt create mode 100644 npc/guild/old/guardian/prtg_cas02_guardian.txt create mode 100644 npc/guild/old/guardian/prtg_cas03_guardian.txt create mode 100644 npc/guild/old/guardian/prtg_cas04_guardian.txt create mode 100644 npc/guild/old/guardian/prtg_cas05_guardian.txt create mode 100644 npc/guild/old/payg_cas01.txt create mode 100644 npc/guild/old/payg_cas02.txt create mode 100644 npc/guild/old/payg_cas03.txt create mode 100644 npc/guild/old/payg_cas04.txt create mode 100644 npc/guild/old/payg_cas05.txt create mode 100644 npc/guild/old/payg_flag.txt create mode 100644 npc/guild/old/prtg_cas01.txt create mode 100644 npc/guild/old/prtg_cas02.txt create mode 100644 npc/guild/old/prtg_cas03.txt create mode 100644 npc/guild/old/prtg_cas04.txt create mode 100644 npc/guild/old/prtg_cas05.txt create mode 100644 npc/guild/old/prtg_flag.txt create mode 100644 npc/guild/old/treasure/aldeg_cas01_treasure.txt create mode 100644 npc/guild/old/treasure/aldeg_cas02_treasure.txt create mode 100644 npc/guild/old/treasure/aldeg_cas03_treasure.txt create mode 100644 npc/guild/old/treasure/aldeg_cas04_treasure.txt create mode 100644 npc/guild/old/treasure/aldeg_cas05_treasure.txt create mode 100644 npc/guild/old/treasure/gefg_cas01_treasure.txt create mode 100644 npc/guild/old/treasure/gefg_cas02_treasure.txt create mode 100644 npc/guild/old/treasure/gefg_cas03_treasure.txt create mode 100644 npc/guild/old/treasure/gefg_cas04_treasure.txt create mode 100644 npc/guild/old/treasure/gefg_cas05_treasure.txt create mode 100644 npc/guild/old/treasure/payg_cas01_treasure.txt create mode 100644 npc/guild/old/treasure/payg_cas02_treasure.txt create mode 100644 npc/guild/old/treasure/payg_cas03_treasure.txt create mode 100644 npc/guild/old/treasure/payg_cas04_treasure.txt create mode 100644 npc/guild/old/treasure/payg_cas05_treasure.txt create mode 100644 npc/guild/old/treasure/prtg_cas01_treasure.txt create mode 100644 npc/guild/old/treasure/prtg_cas02_treasure.txt create mode 100644 npc/guild/old/treasure/prtg_cas03_treasure.txt create mode 100644 npc/guild/old/treasure/prtg_cas04_treasure.txt create mode 100644 npc/guild/old/treasure/prtg_cas05_treasure.txt create mode 100644 npc/guild/payg/payg_dunsw.txt create mode 100644 npc/guild/payg/payg_ev_agit.txt create mode 100644 npc/guild/payg/payg_flags.txt create mode 100644 npc/guild/payg/payg_guardians.txt create mode 100644 npc/guild/payg/payg_kafras.txt create mode 100644 npc/guild/payg/payg_managers.txt create mode 100644 npc/guild/payg/payg_treas.txt create mode 100644 npc/guild/prtg/prtg_dunsw.txt create mode 100644 npc/guild/prtg/prtg_ev_agit.txt create mode 100644 npc/guild/prtg/prtg_flags.txt create mode 100644 npc/guild/prtg/prtg_guardians.txt create mode 100644 npc/guild/prtg/prtg_kafras.txt create mode 100644 npc/guild/prtg/prtg_managers.txt create mode 100644 npc/guild/prtg/prtg_treas.txt (limited to 'npc/guild') diff --git a/npc/guild/aldeg/aldeg_dunsw.txt b/npc/guild/aldeg/aldeg_dunsw.txt new file mode 100644 index 000000000..dc1acfb25 --- /dev/null +++ b/npc/guild/aldeg/aldeg_dunsw.txt @@ -0,0 +1,51 @@ +//===== eAthena Script ======================================= +//= War of Emperium Dungeon Switch for Al De Baran Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Switch that warps guild members to the guild dungeon +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + + +// Castle 1 =============================================== +aldeg_cas01.gat,212,181,0 script Switch#DunA01 111,{ + callfunc "F_GldDunSw","aldeg_cas01","02",32,122; + close; +} + + +// Castle 2 =============================================== +aldeg_cas02.gat,194,136,0 script Switch#DunA02 111,{ + callfunc "F_GldDunSw","aldeg_cas02","02",79,32; + close; +} + + +// Castle 3 =============================================== +aldeg_cas03.gat,200,177,0 script Switch#DunA03 111,{ + callfunc "F_GldDunSw","aldeg_cas03","02",165,38; + close; +} + + +// Castle 4 =============================================== +aldeg_cas04.gat,38,76,0 script Switch#DunA04 111,{ + callfunc "F_GldDunSw","aldeg_cas04","02",160,148; + close; +} + + +// Castle 5 =============================================== + +aldeg_cas05.gat,22,205,0 script Switch#DunA05 111,{ + callfunc "F_GldDunSw","aldeg_cas05","02",103,169; + close; +} diff --git a/npc/guild/aldeg/aldeg_ev_agit.txt b/npc/guild/aldeg/aldeg_ev_agit.txt new file mode 100644 index 000000000..bdbc85e81 --- /dev/null +++ b/npc/guild/aldeg/aldeg_ev_agit.txt @@ -0,0 +1,130 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Al De Baran Guild Wars Events +//===== By: ================================================== +//= jAthena (1.0) +//= 1.1 by Akaru and ho|yAnge| +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers of Geffen Guild Wars +//===== Additional Comments: ================================= +//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88] +//============================================================ + + +// Castle 1 ================================================================ +aldeg_cas01.gat,216,24,0 script Agit_A01 -1,{ +OnInterIfInit: + GetCastleData "aldeg_cas01.gat",0,"::OnRecvCastleA01"; + end; +OnRecvCastleA01: + RequestGuildInfo GetCastleData("aldeg_cas01.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","aldeg_cas01","A01",216,24; + end; +OnAgitBreak: + callfunc "F_AgitBreak","aldeg_cas01","A01"; + end; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas01.gat",GetCastleData("aldeg_cas01.gat",1),6; + Monster "aldeg_cas01.gat",216,24,"EMPERIUM",1288,1,"Agit_A01::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","aldeg_cas01","A01"; + end; +} + +// Castle 2 ================================================================ +aldeg_cas02.gat,214,24,0 script Agit_A02 -1,{ +OnInterIfInit: + GetCastleData "aldeg_cas02.gat",0,"::OnRecvCastleA02"; + end; +OnRecvCastleA02: + RequestGuildInfo GetCastleData("aldeg_cas02.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","aldeg_cas02","A02",214,24; + end; +OnAgitBreak: + callfunc "F_AgitBreak","aldeg_cas02","A02"; + end; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas02.gat",GetCastleData("aldeg_cas02.gat",1),6; + Monster "aldeg_cas02.gat",214,24,"EMPERIUM",1288,1,"Agit_A02::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","aldeg_cas02","A02"; + end; +} + +// Castle 3 ================================================================ +aldeg_cas03.gat,206,32,0 script Agit_A03 -1,{ +OnInterIfInit: + GetCastleData "aldeg_cas03.gat",0,"::OnRecvCastleA03"; + end; +OnRecvCastleA03: + RequestGuildInfo GetCastleData("aldeg_cas03.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","aldeg_cas03","A03",206,32; + end; +OnAgitBreak: + callfunc "F_AgitBreak","aldeg_cas03","A03"; + end; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas03.gat",GetCastleData("aldeg_cas03.gat",1),6; + Monster "aldeg_cas03.gat",206,32,"EMPERIUM",1288,1,"Agit_A03::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","aldeg_cas03","A03"; + end; +} + +// Castle 4 ================================================================ +aldeg_cas04.gat,36,218,0 script Agit_A04 -1,{ +OnInterIfInit: + GetCastleData "aldeg_cas04.gat",0,"::OnRecvCastleA04"; + end; +OnRecvCastleA04: + RequestGuildInfo GetCastleData("aldeg_cas04.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","aldeg_cas04","A04",36,218; + end; +OnAgitBreak: + callfunc "F_AgitBreak","aldeg_cas04","A04"; + end; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas04.gat",GetCastleData("aldeg_cas04.gat",1),6; + Monster "aldeg_cas04.gat",36,218,"EMPERIUM",1288,1,"Agit_A04::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","aldeg_cas04","A04"; + end; +} + +// Castle 5 ================================================================ +aldeg_cas05.gat,28,102,0 script Agit_A05 -1,{ +OnInterIfInit: + GetCastleData "aldeg_cas05.gat",0,"::OnRecvCastleA05"; + end; +OnRecvCastleA05: + RequestGuildInfo GetCastleData("aldeg_cas05.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","aldeg_cas05","A05",28,102; + end; +OnAgitBreak: + callfunc "F_AgitBreak","aldeg_cas05","A05"; + end; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas05.gat",GetCastleData("aldeg_cas05.gat",1),6; + Monster "aldeg_cas05.gat",28,102,"EMPERIUM",1288,1,"Agit_A05::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","aldeg_cas05","A05"; + end; +} diff --git a/npc/guild/aldeg/aldeg_flags.txt b/npc/guild/aldeg/aldeg_flags.txt new file mode 100644 index 000000000..ec4969e88 --- /dev/null +++ b/npc/guild/aldeg/aldeg_flags.txt @@ -0,0 +1,199 @@ +//===== eAthena Script ======================================= +//= War of Emperium Al De Baran Guild Flags +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= WoE flag scripts. Display guild emblems on flags. +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//================================================================================// +// Castle 1 +//================================================================================// +aldebaran.gat,152,97,4 script Noisyubantian#a1-1::Noisyubantian 722,{ + callfunc "F_Flags","Al De Baran","aldeg_cas01",218,170; + close; + +OnRecvCastleA01: + FlagEmblem GetCastleData("aldeg_cas01.gat",1); + end; +} + +// In Guild ============================================= +alde_gld.gat,61,87,6 duplicate(Noisyubantian) Noisyubantian#a1-2 722 +alde_gld.gat,61,79,6 duplicate(Noisyubantian) Noisyubantian#a1-3 722 +alde_gld.gat,45,87,8 duplicate(Noisyubantian) Noisyubantian#a1-4 722 +alde_gld.gat,51,87,8 duplicate(Noisyubantian) Noisyubantian#a1-5 722 +// In Castle ============================================ +aldeg_cas01.gat,30,248,4 duplicate(Noisyubantian) Noisyubantian#a1-6 722 +aldeg_cas01.gat,30,246,4 duplicate(Noisyubantian) Noisyubantian#a1-7 722 +aldeg_cas01.gat,37,248,4 duplicate(Noisyubantian) Noisyubantian#a1-8 722 +aldeg_cas01.gat,37,246,4 duplicate(Noisyubantian) Noisyubantian#a1-9 722 +aldeg_cas01.gat,95,80,2 duplicate(Noisyubantian) Noisyubantian#a1-10 722 +aldeg_cas01.gat,95,59,2 duplicate(Noisyubantian) Noisyubantian#a1-11 722 +aldeg_cas01.gat,62,75,2 duplicate(Noisyubantian) Noisyubantian#a1-12 722 +aldeg_cas01.gat,70,75,2 duplicate(Noisyubantian) Noisyubantian#a1-13 722 +aldeg_cas01.gat,74,75,2 duplicate(Noisyubantian) Noisyubantian#a1-14 722 +aldeg_cas01.gat,62,64,2 duplicate(Noisyubantian) Noisyubantian#a1-15 722 +aldeg_cas01.gat,66,64,2 duplicate(Noisyubantian) Noisyubantian#a1-16 722 +aldeg_cas01.gat,70,64,2 duplicate(Noisyubantian) Noisyubantian#a1-17 722 +aldeg_cas01.gat,74,64,2 duplicate(Noisyubantian) Noisyubantian#a1-18 722 +aldeg_cas01.gat,203,150,4 duplicate(Noisyubantian) Noisyubantian#a1-19 722 +aldeg_cas01.gat,210,150,4 duplicate(Noisyubantian) Noisyubantian#a1-20 722 + + + + +//================================================================================// +// Castle 2 +//================================================================================// +aldebaran.gat,149,97,4 script Hohensyubangawoo#a2-1::Hohensyubangawoo 722,{ + callfunc "F_Flags","Al De Baran","aldeg_cas02",85,72; + close; + +OnRecvCastleA02: + FlagEmblem GetCastleData("aldeg_cas02.gat",1); + end; +} + +// In Guild ================================================= +alde_gld.gat,93,250,5 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-2 722 +alde_gld.gat,98,250,5 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-3 722 +// In Castle ============================================= +aldeg_cas02.gat,82,71,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-4 722 +aldeg_cas02.gat,67,30,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-5 722 +aldeg_cas02.gat,183,140,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-6 722 +aldeg_cas02.gat,212,152,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-7 722 +aldeg_cas02.gat,108,39,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-8 722 +aldeg_cas02.gat,57,213,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-9 722 +aldeg_cas02.gat,91,181,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-10 722 +aldeg_cas02.gat,103,53,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-11 722 +aldeg_cas02.gat,73,53,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-12 722 +aldeg_cas02.gat,63,41,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-13 722 +aldeg_cas02.gat,229,6,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-14 722 +aldeg_cas02.gat,230,40,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-15 722 +aldeg_cas02.gat,197,40,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-16 722 +aldeg_cas02.gat,32,213,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-17 722 +aldeg_cas02.gat,88,180,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-18 722 +aldeg_cas02.gat,121,29,2 duplicate(Hohensyubangawoo) Hohensyubangawoo#a2-19 722 + + + + +//================================================================================// +// Castle 3 +//================================================================================// +aldebaran.gat,134,97,4 script Nyirenverk#a3-1::Nyirenverk 722,{ + callfunc "F_Flags","Al De Baran","aldeg_cas03",118,76; + close; + +OnRecvCastleA03: + FlagEmblem GetCastleData("aldeg_cas03.gat",1); + end; +} +// In Guild =============================================== +alde_gld.gat,139,83,1 duplicate(Nyirenverk) Nyirenverk#a3-2 722 +alde_gld.gat,145,83,1 duplicate(Nyirenverk) Nyirenverk#a3-3 722 +// In Castle ============================================= +aldeg_cas03.gat,176,175,2 duplicate(Nyirenverk) Nyirenverk#a3-4 722 +aldeg_cas03.gat,85,103,2 duplicate(Nyirenverk) Nyirenverk#a3-5 722 +aldeg_cas03.gat,77,115,2 duplicate(Nyirenverk) Nyirenverk#a3-6 722 +aldeg_cas03.gat,77,215,2 duplicate(Nyirenverk) Nyirenverk#a3-7 722 +aldeg_cas03.gat,112,107,2 duplicate(Nyirenverk) Nyirenverk#a3-8 722 +aldeg_cas03.gat,112,117,2 duplicate(Nyirenverk) Nyirenverk#a3-9 722 +aldeg_cas03.gat,69,71,2 duplicate(Nyirenverk) Nyirenverk#a3-10 722 +aldeg_cas03.gat,91,69,2 duplicate(Nyirenverk) Nyirenverk#a3-11 722 +aldeg_cas03.gat,108,60,2 duplicate(Nyirenverk) Nyirenverk#a3-12 722 +aldeg_cas03.gat,121,73,2 duplicate(Nyirenverk) Nyirenverk#a3-13 722 +aldeg_cas03.gat,121,73,2 duplicate(Nyirenverk) Nyirenverk#a3-14 722 +aldeg_cas03.gat,75,102,2 duplicate(Nyirenverk) Nyirenverk#a3-15 722 +aldeg_cas03.gat,199,169,2 duplicate(Nyirenverk) Nyirenverk#a3-16 722 +aldeg_cas03.gat,181,179,2 duplicate(Nyirenverk) Nyirenverk#a3-17 722 +aldeg_cas03.gat,192,44,2 duplicate(Nyirenverk) Nyirenverk#a3-18 722 +aldeg_cas03.gat,88,108,2 duplicate(Nyirenverk) Nyirenverk#a3-19 722 +aldeg_cas03.gat,208,145,2 duplicate(Nyirenverk) Nyirenverk#a3-20 722 +aldeg_cas03.gat,207,75,2 duplicate(Nyirenverk) Nyirenverk#a3-21 722 +aldeg_cas03.gat,96,62,2 duplicate(Nyirenverk) Nyirenverk#a3-22 722 + + + + +//================================================================================// +// Castle 4 +//================================================================================// +aldebaran.gat,131,97,4 script Byirtsburi#a4-1::Byirtsburi 722,{ + callfunc "F_Flags","Al De Baran","aldeg_cas04",45,88; + close; + +OnRecvCastleA04: + FlagEmblem GetCastleData("aldeg_cas04.gat",1); + end; +} +// In Guild =============================================== +alde_gld.gat,239,247,1 duplicate(Byirtsburi) Byirtsburi#a4-2 722 +alde_gld.gat,234,247,1 duplicate(Byirtsburi) Byirtsburi#a4-3 722 +alde_gld.gat,241,239,7 duplicate(Byirtsburi) Byirtsburi#a4-4 722 +alde_gld.gat,241,234,7 duplicate(Byirtsburi) Byirtsburi#a4-5 722 +// In Castle ============================================= +aldeg_cas04.gat,167,61,2 duplicate(Byirtsburi) Byirtsburi#a4-6 722 +aldeg_cas04.gat,164,90,2 duplicate(Byirtsburi) Byirtsburi#a4-7 722 +aldeg_cas04.gat,143,209,2 duplicate(Byirtsburi) Byirtsburi#a4-8 722 +aldeg_cas04.gat,129,193,2 duplicate(Byirtsburi) Byirtsburi#a4-9 722 +aldeg_cas04.gat,112,206,2 duplicate(Byirtsburi) Byirtsburi#a4-10 722 +aldeg_cas04.gat,113,212,2 duplicate(Byirtsburi) Byirtsburi#a4-11 722 +aldeg_cas04.gat,77,117,2 duplicate(Byirtsburi) Byirtsburi#a4-12 722 +aldeg_cas04.gat,186,42,2 duplicate(Byirtsburi) Byirtsburi#a4-13 722 +aldeg_cas04.gat,30,69,2 duplicate(Byirtsburi) Byirtsburi#a4-14 722 +aldeg_cas04.gat,55,97,2 duplicate(Byirtsburi) Byirtsburi#a4-15 722 +aldeg_cas04.gat,45,98,2 duplicate(Byirtsburi) Byirtsburi#a4-16 722 +aldeg_cas04.gat,33,116,2 duplicate(Byirtsburi) Byirtsburi#a4-17 722 +aldeg_cas04.gat,130,180,2 duplicate(Byirtsburi) Byirtsburi#a4-18 722 +aldeg_cas04.gat,129,193,2 duplicate(Byirtsburi) Byirtsburi#a4-19 722 +aldeg_cas04.gat,142,209,2 duplicate(Byirtsburi) Byirtsburi#a4-20 722 +aldeg_cas04.gat,33,107,2 duplicate(Byirtsburi) Byirtsburi#a4-21 722 +aldeg_cas04.gat,133,220,2 duplicate(Byirtsburi) Byirtsburi#a4-22 722 +aldeg_cas04.gat,169,22,2 duplicate(Byirtsburi) Byirtsburi#a4-23 722 +aldeg_cas04.gat,169,15,2 duplicate(Byirtsburi) Byirtsburi#a4-24 722 + + + + +//================================================================================// +// Castle 5 +//================================================================================// +aldebaran.gat,128,97,4 script Rotenburk#a5-1::Rotenburk 722,{ + callfunc "F_Flags","Al De Baran","aldeg_cas05",31,190; + close; + +OnRecvCastleA05: + FlagEmblem GetCastleData("aldeg_cas05.gat",1); + end; +} +// In Guild =============================================== +alde_gld.gat,266,92,7 duplicate(Rotenburk) Rotenburk#a5-2 722 +alde_gld.gat,266,88,7 duplicate(Rotenburk) Rotenburk#a5-3 722 +// In Castle ============================================= +aldeg_cas05.gat,170,85,2 duplicate(Rotenburk) Rotenburk#a5-4 722 +aldeg_cas05.gat,142,212,2 duplicate(Rotenburk) Rotenburk#a5-5 722 +aldeg_cas05.gat,149,196,2 duplicate(Rotenburk) Rotenburk#a5-6 722 +aldeg_cas05.gat,41,180,2 duplicate(Rotenburk) Rotenburk#a5-7 722 +aldeg_cas05.gat,38,201,2 duplicate(Rotenburk) Rotenburk#a5-8 722 +aldeg_cas05.gat,65,182,2 duplicate(Rotenburk) Rotenburk#a5-9 722 +aldeg_cas05.gat,65,205,2 duplicate(Rotenburk) Rotenburk#a5-10 722 +aldeg_cas05.gat,10,218,2 duplicate(Rotenburk) Rotenburk#a5-11 722 +aldeg_cas05.gat,164,201,2 duplicate(Rotenburk) Rotenburk#a5-12 722 +aldeg_cas05.gat,216,96,2 duplicate(Rotenburk) Rotenburk#a5-13 722 +aldeg_cas05.gat,217,80,2 duplicate(Rotenburk) Rotenburk#a5-14 722 +aldeg_cas05.gat,14,117,2 duplicate(Rotenburk) Rotenburk#a5-15 722 +aldeg_cas05.gat,10,225,2 duplicate(Rotenburk) Rotenburk#a5-16 722 +aldeg_cas05.gat,187,59,2 duplicate(Rotenburk) Rotenburk#a5-17 722 +aldeg_cas05.gat,154,51,2 duplicate(Rotenburk) Rotenburk#a5-18 722 +aldeg_cas05.gat,22,211,2 duplicate(Rotenburk) Rotenburk#a5-19 722 +aldeg_cas05.gat,150,202,2 duplicate(Rotenburk) Rotenburk#a5-20 722 diff --git a/npc/guild/aldeg/aldeg_guardians.txt b/npc/guild/aldeg/aldeg_guardians.txt new file mode 100644 index 000000000..3cd10972d --- /dev/null +++ b/npc/guild/aldeg/aldeg_guardians.txt @@ -0,0 +1,111 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2a +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Re-spawns guardians on server start if they have been +//= purchased. Also announces when a guardian dies. +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//= 1.2a Guardians for all aldeg castles are now in this file. +//= Minor optimizations.[kobra_k88] +//============================================================ + + +aldeg_cas01.gat,216,24,0 script Guardian_A01 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas01.gat",10) == 1) guardian "aldeg_cas01.gat",18,219,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",0; + if (GetCastleData("aldeg_cas01.gat",11) == 1) guardian "aldeg_cas01.gat",117,42,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",1; + if (GetCastleData("aldeg_cas01.gat",12) == 1) guardian "aldeg_cas01.gat",207,153,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",2; + if (GetCastleData("aldeg_cas01.gat",13) == 1) guardian "aldeg_cas01.gat",68,70,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",3; + if (GetCastleData("aldeg_cas01.gat",14) == 1) guardian "aldeg_cas01.gat",187,140,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",4; + if (GetCastleData("aldeg_cas01.gat",15) == 1) guardian "aldeg_cas01.gat",62,204,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",5; + if (GetCastleData("aldeg_cas01.gat",16) == 1) guardian "aldeg_cas01.gat",113,100,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",6; + if (GetCastleData("aldeg_cas01.gat",17) == 1) guardian "aldeg_cas01.gat",211,174,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas01.gat","A Guardian Has Fallen",17; + end; + +//NoSpawn: +// break; +} +//------------------------------------------------------------------------------ +aldeg_cas02.gat,214,24,0 script Guardian_A02 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas02.gat",10) == 1) guardian "aldeg_cas02.gat",22,186,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",0; + if (GetCastleData("aldeg_cas02.gat",11) == 1) guardian "aldeg_cas02.gat",88,31,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",1; + if (GetCastleData("aldeg_cas02.gat",12) == 1) guardian "aldeg_cas02.gat",207,176,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",2; + if (GetCastleData("aldeg_cas02.gat",13) == 1) guardian "aldeg_cas02.gat",50,201,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",3; + if (GetCastleData("aldeg_cas02.gat",14) == 1) guardian "aldeg_cas02.gat",197,146,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",4; + if (GetCastleData("aldeg_cas02.gat",15) == 1) guardian "aldeg_cas02.gat",71,193,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",5; + if (GetCastleData("aldeg_cas02.gat",16) == 1) guardian "aldeg_cas02.gat",88,31,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",6; + if (GetCastleData("aldeg_cas02.gat",17) == 1) guardian "aldeg_cas02.gat",219,148,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas02.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +aldeg_cas03.gat,206,32,0 script Guardian_A03 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas03.gat",10) == 1) guardian "aldeg_cas03.gat",57,216,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",0; + if (GetCastleData("aldeg_cas03.gat",11) == 1) guardian "aldeg_cas03.gat",80,108,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",1; + if (GetCastleData("aldeg_cas03.gat",12) == 1) guardian "aldeg_cas03.gat",199,183,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",2; + if (GetCastleData("aldeg_cas03.gat",13) == 1) guardian "aldeg_cas03.gat",98,267,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",3; + if (GetCastleData("aldeg_cas03.gat",14) == 1) guardian "aldeg_cas03.gat",91,88,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",4; + if (GetCastleData("aldeg_cas03.gat",15) == 1) guardian "aldeg_cas03.gat",78,121,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",5; + if (GetCastleData("aldeg_cas03.gat",16) == 1) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",6; + if (GetCastleData("aldeg_cas03.gat",17) == 1) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas03.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +aldeg_cas04.gat,36,218,0 script Guardian_A04 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas04.gat",10) == 1) guardian "aldeg_cas04.gat",181,33,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",0; + if (GetCastleData("aldeg_cas04.gat",11) == 1) guardian "aldeg_cas04.gat",50,68,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",1; + if (GetCastleData("aldeg_cas04.gat",12) == 1) guardian "aldeg_cas04.gat",50,119,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",2; + if (GetCastleData("aldeg_cas04.gat",13) == 1) guardian "aldeg_cas04.gat",169,49,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",3; + if (GetCastleData("aldeg_cas04.gat",14) == 1) guardian "aldeg_cas04.gat",133,196,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",4; + if (GetCastleData("aldeg_cas04.gat",15) == 1) guardian "aldeg_cas04.gat",177,87,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",5; + if (GetCastleData("aldeg_cas04.gat",16) == 1) guardian "aldeg_cas04.gat",50,119,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",6; + if (GetCastleData("aldeg_cas04.gat",17) == 1) guardian "aldeg_cas04.gat",133,196,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas04.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +aldeg_cas05.gat,28,102,0 script Guardian_A05 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas05.gat",10) == 1) guardian "aldeg_cas05.gat",157,192,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",0; + if (GetCastleData("aldeg_cas05.gat",11) == 1) guardian "aldeg_cas05.gat",194,46,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",1; + if (GetCastleData("aldeg_cas05.gat",12) == 1) guardian "aldeg_cas05.gat",146,214,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",2; + if (GetCastleData("aldeg_cas05.gat",13) == 1) guardian "aldeg_cas05.gat",223,95,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",3; + if (GetCastleData("aldeg_cas05.gat",14) == 1) guardian "aldeg_cas05.gat",131,223,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",4; + if (GetCastleData("aldeg_cas05.gat",15) == 1) guardian "aldeg_cas05.gat",191,68,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",5; + if (GetCastleData("aldeg_cas05.gat",16) == 1) guardian "aldeg_cas05.gat",160,194,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",6; + if (GetCastleData("aldeg_cas05.gat",17) == 1) guardian "aldeg_cas05.gat",49,225,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas05.gat","A Guardian Has Fallen",17; + end; +} diff --git a/npc/guild/aldeg/aldeg_kafras.txt b/npc/guild/aldeg/aldeg_kafras.txt new file mode 100644 index 000000000..c2005f95a --- /dev/null +++ b/npc/guild/aldeg/aldeg_kafras.txt @@ -0,0 +1,61 @@ +//===== eAthena Script ======================================= +//= War of Emperium Kafras for Al De Baran Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Provides Kafra services for guild members of Al De Baran Castles. +//= Used in conjuction with function F_Kafra. +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 =============================================== +aldeg_cas01.gat,218,170,0 script Kafra Service#A01 117,{ + callfunc "F_GKafra", "aldeg_cas01", "Al De Baran"; + end; +OnRecvCastleA01: + if (GetCastleData("aldeg_cas01.gat",9) < 1) disablenpc "Kafra Service#A01"; + end; +} + +// Castle 2 =============================================== +aldeg_cas02.gat,84,74,0 script Kafra Service#A02 117,{ + callfunc "F_GKafra", "aldeg_cas02", "Al De Baran"; + end; +OnRecvCastleA02: + if (GetCastleData("aldeg_cas02.gat",9) < 1) disablenpc "Kafra Service#A02"; + end; +} + +// Castle 3 =============================================== +aldeg_cas03.gat,118,76,0 script Kafra Service#A03 117,{ + callfunc "F_GKafra", "aldeg_cas03", "Al De Baran"; + end; +OnRecvCastleA03: + if (GetCastleData("aldeg_cas03.gat",9) < 1) disablenpc "Kafra Service#A03"; + end; +} + +// Castle 4 =============================================== +aldeg_cas04.gat,45,88,0 script Kafra Service#A04 117,{ + callfunc "F_GKafra", "aldeg_cas04", "Al De Baran"; + end; +OnRecvCastleA04: + if (GetCastleData("aldeg_cas04.gat",9) < 1) disablenpc "Kafra Service#A04"; + end; +} + +// Castle 5 =============================================== +aldeg_cas05.gat,31,190,0 script Kafra Service#A05 117,{ + callfunc "F_GKafra", "aldeg_cas05", "Al De Baran"; + end; +OnRecvCastleA05: + if (GetCastleData("aldeg_cas05.gat",9) < 1) disablenpc "Kafra Service#A05"; + end; +} diff --git a/npc/guild/aldeg/aldeg_managers.txt b/npc/guild/aldeg/aldeg_managers.txt new file mode 100644 index 000000000..e0f2e65dd --- /dev/null +++ b/npc/guild/aldeg/aldeg_managers.txt @@ -0,0 +1,110 @@ +//===== eAthena Script ======================================= +//= War of Emperium Managers for Al De Baran Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================================================== +aldeg_cas01.gat,218,175,0 script Arl Fredo 55,{ + + if(callfunc("F_GldManager","Arl Fredo","aldeg_cas01",119,223,"A01") == 0) close; + + if(@GDnum==10) guardian "aldeg_cas01.gat",18,219,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas01.gat",117,42,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas01.gat",207,153,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas01.gat",68,70,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas01.gat",187,140,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas01.gat",62,204,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas01.gat",113,100,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas01.gat",211,174,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",7; + mes "[Arl Fredo]"; + mes "Guardian has been installed, the guardian will protect our guild base against enemies."; + close; +} + + +// Castle 2 ================================================================================== +aldeg_cas02.gat,78,74,0 script Chen Lee 55,{ + + if(callfunc("F_GldManager","Chen Lee","aldeg_cas02",135,231,"A02") == 0) close; + + if(@GDnum==10) guardian "aldeg_cas02.gat",22,186,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas02.gat",88,31,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas02.gat",207,176,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas02.gat",50,201,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas02.gat",197,146,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas02.gat",71,193,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas02.gat",88,31,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas02.gat",219,148,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",7; + mes "[ Chen Lee ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 3 ================================================================================== +aldeg_cas03.gat,110,118,0 script Chen Lee 55,{ + + if(callfunc("F_GldManager","Chen Lee","aldeg_cas03",225,269,"A03") == 0) close; + + if(@GDnum==10) guardian "aldeg_cas03.gat",57,216,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas03.gat",80,108,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas03.gat",199,183,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas03.gat",98,267,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas03.gat",91,88,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas03.gat",78,121,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",7; + mes "[ Chen Lee ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 4 ================================================================================== +aldeg_cas04.gat,53,89,0 script Brimhemsen 55,{ +//aldeg_cas04.gat,67,116,0 script Brimhemsen 55,{ + + if(callfunc("F_GldManager","Brimhemsen","aldeg_cas04",85,12,"A04") == 0) close; + + if(@GDnum==10) guardian "aldeg_cas04.gat",181,33,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas04.gat",50,68,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas04.gat",50,119,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas04.gat",169,49,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas04.gat",133,196,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas04.gat",177,87,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas04.gat",50,119,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas04.gat",133,196,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",7; + mes "[ Brimhemsen ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 5 ================================================================================== +aldeg_cas05.gat,52,179,0 script Brimhemsen 55,{ + + if(callfunc("F_GldManager","Brimhemsen","aldeg_cas05",66,11,"A05") == 0) close; + + if(@GDnum==10) guardian "aldeg_cas05.gat",157,192,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas05.gat",194,46,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas05.gat",146,214,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas05.gat",223,95,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas05.gat",131,223,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas05.gat",191,68,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas05.gat",160,194,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas05.gat",49,225,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",7; + mes "[ Brimhemsen ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt new file mode 100644 index 000000000..a6f9ffb61 --- /dev/null +++ b/npc/guild/aldeg/aldeg_treas.txt @@ -0,0 +1,141 @@ +//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for Al De Baran Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//<=============================== Castle 1 =================================>\\ + +// Treasure Spawn ----------------------- +aldeg_cas01.gat,1,1,1 script Treasure_A01 -1,{ + +OnRecvCastleA01: + if($boxNumA01 == 0) end; + set $@bxA01, $boxNumA01; + callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1; + end; +OnClock1200: + callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,0; + end; +OnDied: + mapannounce "aldeg_cas01.gat","Treasure Chest Broken Open",17; + set $boxNumA01, $boxNumA01 -1; + if($boxNumA01 == 0) mapannounce "aldeg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch -------------------- +aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{ + callfunc "F_GldTreasSw", "aldeg_cas01",218,176; + end; +} + +//<================================ Castle 2 ================================>\\ + +// Treasure Spawn ---------------------------- +aldeg_cas02.gat,1,1,1 script Treasure_A02 -1,{ + +OnRecvCastleA02: + if($boxNumA02 == 0) end; + set $@bxA02, $boxNumA02; + callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1; + end; +OnClock1200: + callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,0; + end; +OnDied: + mapannounce "aldeg_cas02.gat","Treasure Chest Broken Open",17; + set $boxNumA02, $boxNumA02 -1; + if($boxNumA02 == 0) mapannounce "aldeg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------- +aldeg_cas02.gat,139,235,0 script Switch#TresA02 111,{ + callfunc "F_GldTreasSw", "aldeg_cas02",78,75; +} + +//<================================ Castle 3 ================================>\\ + +// Treasure Spawn --------------------------- +aldeg_cas03.gat,1,1,1 script Treasure_A03 -1,{ + +OnRecvCastleA03: + if($boxNumA03 == 0) end; + set $@bxA03, $boxNumA03; + callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1; + end; +OnClock1200: + callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,0; + end; +OnDied: + mapannounce "aldeg_cas03.gat","Treasure Chest Broken Open",17; + set $boxNumA03, $boxNumA03 -1; + if($boxNumA03 == 0) mapannounce "aldeg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ----------------------- +aldeg_cas03.gat,229,267,0 script Switch#TresA03 111,{ + callfunc "F_GldTreasSw", "aldeg_cas03",110,119; +} + +//<================================ Castle 4 ================================>\\ + +// Treasure Spawn ------------------------------- +aldeg_cas04.gat,1,1,1 script Treasure_A04 -1,{ + +OnRecvCastleA04: + if($boxNumA04 == 0) end; + set $@bxA04, $boxNumA04; + callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1; + end; +OnClock1200: + callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,0; + end; +OnDied: + mapannounce "aldeg_cas04.gat","Treasure Chest Broken Open",17; + set $boxNumA04, $boxNumA04 -1; + if($boxNumA04 == 0) mapannounce "aldeg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; + +} +// Treasure Room Switch ------------------------- +aldeg_cas04.gat,83,17,0 script Switch#TresA04 111,{ + callfunc "F_GldTreasSw", "aldeg_cas04",67,117; +} + +//<================================ Castle 5 ================================>\\ + +// Treasure Spawn ------------------------------------ +aldeg_cas05.gat,1,1,1 script Treasure_A05 -1,{ + +OnRecvCastleA05: + if($boxNumA05 == 0) end; + set $@bxA05, $boxNumA05; + callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1; + end; +OnClock1200: + callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,0; + end; +OnDied: + mapannounce "aldeg_cas05.gat","Treasure Chest Broken Open",17; + set $boxNumA05, $boxNumA05 -1; + if($boxNumA05 == 0) mapannounce "aldeg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch --------------------------------- +aldeg_cas05.gat,64,8,0 script Switch#TresA05 111,{ + callfunc "F_GldTreasSw", "aldeg_cas05",51,179; +} diff --git a/npc/guild/ev_agit_event.txt b/npc/guild/ev_agit_event.txt new file mode 100644 index 000000000..49946d92d --- /dev/null +++ b/npc/guild/ev_agit_event.txt @@ -0,0 +1,41 @@ +//===== eAthena Script ======================================= +//= War of Emperium - WoE Auto-Start +//===== By: ================================================== +//= kalen (1.0) +//= 1.1 by Akaru and ho|yAnge| +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Auto Start for War of Emperium +//============================================= +//= gettime(3): Gets hour (24 hour time) +//= gettime(4): Use it if you only want to have WoE start on +//= certain days. +//= 1=Monday, 2=Tuesday, 3=Wednesday, 4=Thursday, etc. +//===== Additional Comments: ================================= +//= v1.1a changed OnInit to OnAgitInit.[kobra_k88] +//= v1.2 added gettime checks. removed $AgitStarted var.[kobra_k88] +//============================================================ + +// Auto Start Agit NPC +- script Agit_Event -1,{ + end; + +OnAgitInit: + if(gettime(3) >= 21 || gettime(3) < 11) goto L_Stop; + +OnClock1100: +// if(gettime(4)!=1 || gettime(4)!=3 || gettime(4)!=6) end; + Announce "The War Of Emperium has begun!",8; + AgitStart; + Break; + +OnClock2100: +L_Stop: +// if(gettime(4)!=1 || gettime(4)!=3 || gettime(4)!=6) end; + Announce "The War Of Emperium is over!",8; + AgitEnd; + Break; +} diff --git a/npc/guild/gefg/gefg_dunsw.txt b/npc/guild/gefg/gefg_dunsw.txt new file mode 100644 index 000000000..f7f794fd2 --- /dev/null +++ b/npc/guild/gefg/gefg_dunsw.txt @@ -0,0 +1,49 @@ +//===== eAthena Script ======================================= +//= War of Emperium Dungeon Switch for Geffen Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Switch that warps guild members to the guild dungeon +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================ +gefg_cas01.gat,78,84,0 script Switch#DunG01 111,{ + callfunc "F_GldDunSw","gefg_cas01","04",39,258; + close; +} + + +// Castle 2 ================================================ +gefg_cas02.gat,167,40,0 script Switch#DunG02 111,{ + callfunc "F_GldDunSw","gefg_cas02","04",125,270; + close; +} + + +// Castle 3 ================================================ +gefg_cas03.gat,221,43,0 script Switch#DunG03 111,{ + callfunc "F_GldDunSw","gefg_cas03","04",268,251; + close; +} + + +// Castle 4 ================================================ +gefg_cas04.gat,58,75,0 script Switch#DunG04 111,{ + callfunc "F_GldDunSw","gefg_cas04","04",268,108; + close; +} + + +// Castle 5 ================================================ +gefg_cas05.gat,66,29,0 script Switch#DunG05 111,{ + callfunc "F_GldDunSw","gefg_cas05","04",230,35; + close; +} diff --git a/npc/guild/gefg/gefg_ev_agit.txt b/npc/guild/gefg/gefg_ev_agit.txt new file mode 100644 index 000000000..48417b2af --- /dev/null +++ b/npc/guild/gefg/gefg_ev_agit.txt @@ -0,0 +1,130 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Geffen Guild Wars Events +//===== By: ================================================== +//= jAthena (1.0) +//= 1.1 by Akaru and ho|yAnge| +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers of Geffen Guild Wars +//===== Additional Comments: ================================= +//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88] +//============================================================ + + +// Castle 1 ================================================================ +gefg_cas01.gat,198,182,0 script Agit_G01 -1,{ +OnInterIfInit: + GetCastleData "gefg_cas01.gat",0,"::OnRecvCastleG01"; + end; +OnRecvCastleG01: + RequestGuildInfo GetCastleData("gefg_cas01.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","gefg_cas01","G01",198,182; + end; +OnAgitBreak: + callfunc "F_AgitBreak","gefg_cas01","G01"; + end; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas01.gat",GetCastleData("gefg_cas01.gat",1),6; + Monster "gefg_cas01.gat",198,182,"EMPERIUM",1288,1,"Agit_G01::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","gefg_cas01","G01"; + end; +} + +// Castle 2 ================================================================ +gefg_cas02.gat,176,178,0 script Agit_G02 -1,{ +OnInterIfInit: + GetCastleData "gefg_cas02.gat",0,"::OnRecvCastleG02"; + end; +OnRecvCastleG02: + RequestGuildInfo GetCastleData("gefg_cas02.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","gefg_cas02","G02",176,178; + end; +OnAgitBreak: + callfunc "F_AgitBreak","gefg_cas02","G02"; + end; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas02.gat",GetCastleData("gefg_cas02.gat",1),6; + Monster "gefg_cas02.gat",176,178,"EMPERIUM",1288,1,"Agit_G02::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","gefg_cas02","G02"; + end; +} + +// Castle 3 ================================================================ +gefg_cas03.gat,245,167,0 script Agit_G03 -1,{ +OnInterIfInit: + GetCastleData "gefg_cas03.gat",0,"::OnRecvCastleG03"; + end; +OnRecvCastleG03: + RequestGuildInfo GetCastleData("gefg_cas03.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","gefg_cas03","G03",245,167; + end; +OnAgitBreak: + callfunc "F_AgitBreak","gefg_cas03","G03"; + end; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas03.gat",GetCastleData("gefg_cas03.gat",1),6; + Monster "gefg_cas03.gat",245,167,"EMPERIUM",1288,1,"Agit_G03::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","gefg_cas03","G03"; + end; +} + +// Castle 4 ================================================================ +gefg_cas04.gat,174,178,0 script Agit_G04 -1,{ +OnInterIfInit: + GetCastleData "gefg_cas04.gat",0,"::OnRecvCastleG04"; + end; +OnRecvCastleG04: + RequestGuildInfo GetCastleData("gefg_cas04.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","gefg_cas04","G04",174,178; + end; +OnAgitBreak: + callfunc "F_AgitBreak","gefg_cas04","G04"; + end; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas04.gat",GetCastleData("gefg_cas04.gat",1),6; + Monster "gefg_cas04.gat",174,178,"EMPERIUM",1288,1,"Agit_G04::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","gefg_cas04","G04"; + end; +} + +// Castle 5 ================================================================ +gefg_cas05.gat,194,184,0 script Agit_G05 -1,{ +OnInterIfInit: + GetCastleData "gefg_cas05.gat",0,"::OnRecvCastleG05"; + end; +OnRecvCastleG05: + RequestGuildInfo GetCastleData("gefg_cas05.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","gefg_cas05","G05",194,184; + end; +OnAgitBreak: + callfunc "F_AgitBreak","gefg_cas05","G05"; + end; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas05.gat",GetCastleData("gefg_cas05.gat",1),6; + Monster "gefg_cas05.gat",194,184,"EMPERIUM",1288,1,"Agit_G05::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","gefg_cas05","G05"; + end; +} diff --git a/npc/guild/gefg/gefg_flags.txt b/npc/guild/gefg/gefg_flags.txt new file mode 100644 index 000000000..d31db1f69 --- /dev/null +++ b/npc/guild/gefg/gefg_flags.txt @@ -0,0 +1,154 @@ +//===== eAthena Script ======================================= +//= War of Emperium Geffen Guild Flags +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= WoE flag scripts. Display guild emblems on flags. +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//================================================================================// +// Castle 1 +//================================================================================// +geffen.gat,109,123,2 script Reprion#g1-1::Reprion 722, +{ + callfunc "F_Flags","Geffen","gefg_cas01",83,47; + close; + +OnRecvCastleG01: + FlagEmblem GetCastleData("gefg_cas01.gat",1); + end; +} +// In Guild =============================================== +gef_fild13.gat,148,51,5 duplicate(Reprion) Reprion#g1-2 722 +gef_fild13.gat,155,54,5 duplicate(Reprion) Reprion#g1-3 722 +gef_fild13.gat,212,79,6 duplicate(Reprion) Reprion#g1-4 722 +gef_fild13.gat,211,71,6 duplicate(Reprion) Reprion#g1-5 722 +// In Castle ============================================= +gefg_cas01.gat,28,157,4 duplicate(Reprion) Reprion#g1-6 722 +gefg_cas01.gat,32,157,4 duplicate(Reprion) Reprion#g1-7 722 +gefg_cas01.gat,22,156,5 duplicate(Reprion) Reprion#g1-8 722 +gefg_cas01.gat,68,185,3 duplicate(Reprion) Reprion#g1-9 722 +gefg_cas01.gat,17,171,5 duplicate(Reprion) Reprion#g1-10 722 +gefg_cas01.gat,59,16,4 duplicate(Reprion) Reprion#g1-11 722 +gefg_cas01.gat,64,16,4 duplicate(Reprion) Reprion#g1-12 722 + + + +//===================================================================================// +// Castle 2 +//===================================================================================// +geffen.gat,112,129,1 script Yolbriger#g2-1::Yolbriger 722, +{ + callfunc "F_Flags","Geffen","gefg_cas02",23,66; + close; + +OnRecvCastleG02: + FlagEmblem GetCastleData("gefg_cas02.gat",1); + end; +} +// In Guild ============================================== +gef_fild13.gat,303,243,4 duplicate(Yolbriger) Yolbriger#g2-2 722 +gef_fild13.gat,312,243,4 duplicate(Yolbriger) Yolbriger#g2-3 722 +gef_fild13.gat,290,243,4 duplicate(Yolbriger) Yolbriger#g2-4 722 +gef_fild13.gat,324,243,4 duplicate(Yolbriger) Yolbriger#g2-5 722 +// In Castle ============================================ +gefg_cas02.gat,65,130,5 duplicate(Yolbriger) Yolbriger#g2-6 722 +gefg_cas02.gat,30,123,5 duplicate(Yolbriger) Yolbriger#g2-7 722 +gefg_cas02.gat,65,139,6 duplicate(Yolbriger) Yolbriger#g2-8 722 +gefg_cas02.gat,37,177,6 duplicate(Yolbriger) Yolbriger#g2-9 722 +gefg_cas02.gat,37,168,6 duplicate(Yolbriger) Yolbriger#g2-10 722 +gefg_cas02.gat,68,47,2 duplicate(Yolbriger) Yolbriger#g2-11 722 +gefg_cas02.gat,68,36,2 duplicate(Yolbriger) Yolbriger#g2-12 722 + + + +//================================================================================// +// Castle 3 +//================================================================================// +geffen.gat,120,132,8 script Isinlife#g3-1::Isinlife 722, +{ + callfunc "F_Flags","Geffen","gefg_cas03",116,89; + close; + +OnRecvCastleG03: + FlagEmblem GetCastleData("gefg_cas03.gat",1); + end; +} +// In Guild =============================================== +gef_fild13.gat,78,182,4 duplicate(Isinlife) Isinlife#g3-2 722 +gef_fild13.gat,87,182,4 duplicate(Isinlife) Isinlife#g3-3 722 +gef_fild13.gat,73,295,7 duplicate(Isinlife) Isinlife#g3-4 722 +gef_fild13.gat,113,274,7 duplicate(Isinlife) Isinlife#g3-5 722 +gef_fild13.gat,144,235,6 duplicate(Isinlife) Isinlife#g3-6 722 +gef_fild13.gat,144,244,4 duplicate(Isinlife) Isinlife#g3-7 722 +// In Castle ============================================= +gefg_cas03.gat,122,220,6 duplicate(Isinlife) Isinlife#g3-8 722 +gefg_cas03.gat,122,229,6 duplicate(Isinlife) Isinlife#g3-9 722 +gefg_cas03.gat,91,257,7 duplicate(Isinlife) Isinlife#g3-10 722 +gefg_cas03.gat,52,276,7 duplicate(Isinlife) Isinlife#g3-11 722 +gefg_cas03.gat,56,164,4 duplicate(Isinlife) Isinlife#g3-12 722 +gefg_cas03.gat,65,164,4 duplicate(Isinlife) Isinlife#g3-13 722 +gefg_cas03.gat,37,214,1 duplicate(Isinlife) Isinlife#g3-14 722 +gefg_cas03.gat,34,208,1 duplicate(Isinlife) Isinlife#g3-15 722 + + + +//================================================================================// +// Castle 4 +//================================================================================// +geffen.gat,127,130,7 script Berigel#g4-1::Berigel 722, +{ + callfunc "F_Flags","Geffen","gefg_cas04",59,70; + close; + +OnRecvCastleG04: + FlagEmblem GetCastleData("gefg_cas04.gat",1); + end; +} +// In Guild =============================================== +gef_fild13.gat,190,283,3 duplicate(Berigel) Berigel#g4-2 722 +gef_fild13.gat,199,274,3 duplicate(Berigel) Berigel#g4-3 722 +// In Castle ============================================= +gefg_cas04.gat,24,157,4 duplicate(Berigel) Berigel#g4-4 722 +gefg_cas04.gat,35,158,4 duplicate(Berigel) Berigel#g4-5 722 +gefg_cas04.gat,44,184,4 duplicate(Berigel) Berigel#g4-6 722 +gefg_cas04.gat,51,184,4 duplicate(Berigel) Berigel#g4-7 722 +gefg_cas04.gat,39,212,7 duplicate(Berigel) Berigel#g4-8 722 +gefg_cas04.gat,29,212,1 duplicate(Berigel) Berigel#g4-9 722 +gefg_cas04.gat,24,73,1 duplicate(Berigel) Berigel#g4-10 722 +gefg_cas04.gat,35,73,4 duplicate(Berigel) Berigel#g4-11 722 + + + +//================================================================================// +// Castle 5 +//================================================================================// +geffen.gat,131,123,6 script Melsedetsu#g5-1::Melsedetsu 722, +{ + callfunc "F_Flags","Geffen","gefg_cas05",61,52; + close; + +OnRecvCastleG05: + FlagEmblem GetCastleData("gefg_cas05.gat",1); + end; +} +// In Guild =============================================== +gef_fild13.gat,302,87,7 duplicate(Melsedetsu) Melsedetsu#g5-2 722 +gef_fild13.gat,313,83,0 duplicate(Melsedetsu) Melsedetsu#g5-3 722 +gef_fild13.gat,252,51,2 duplicate(Melsedetsu) Melsedetsu#g5-4 722 +gef_fild13.gat,26,147,2 duplicate(Melsedetsu) Melsedetsu#g5-5 722 +// In Castle ============================================= +gefg_cas05.gat,77,185,7 duplicate(Melsedetsu) Melsedetsu#g5-6 722 +gefg_cas05.gat,92,181,0 duplicate(Melsedetsu) Melsedetsu#g5-7 722 +gefg_cas05.gat,83,158,1 duplicate(Melsedetsu) Melsedetsu#g5-8 722 +gefg_cas05.gat,62,144,7 duplicate(Melsedetsu) Melsedetsu#g5-9 722 +gefg_cas05.gat,62,66,4 duplicate(Melsedetsu) Melsedetsu#g5-10 722 +gefg_cas05.gat,69,66,4 duplicate(Melsedetsu) Melsedetsu#g5-11 722 diff --git a/npc/guild/gefg/gefg_guardians.txt b/npc/guild/gefg/gefg_guardians.txt new file mode 100644 index 000000000..13947fd12 --- /dev/null +++ b/npc/guild/gefg/gefg_guardians.txt @@ -0,0 +1,108 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2a +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Re-spawns guardians on server start if they have been +//= purchased. Also announces when a guardian dies. +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//= 1.2a Guardians for all gefg castles are now in this file. +//= Minor optimizations.[kobra_k88] +//============================================================ + + +gefg_cas01.gat,198,182,0 script Guardian_G01 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas01.gat",10) == 1) guardian "gefg_cas01.gat",30,178,"Soldier Guardian",1287,1,"Guardian_G01::OnGuardianDied",0; + if (GetCastleData("gefg_cas01.gat",11) == 1) guardian "gefg_cas01.gat",64,180,"Soldier Guardian",1287,1,"Guardian_G01::OnGuardianDied",1; + if (GetCastleData("gefg_cas01.gat",12) == 1) guardian "gefg_cas01.gat",61,25,"Soldier Guardian",1287,1,"Guardian_G01::OnGuardianDied",2; + if (GetCastleData("gefg_cas01.gat",13) == 1) guardian "gefg_cas01.gat",61,44,"Archer Guardian",1285,1,"Guardian_G01::OnGuardianDied",3; + if (GetCastleData("gefg_cas01.gat",14) == 1) guardian "gefg_cas01.gat",189,43,"Archer Guardian",1285,1,"Guardian_G01::OnGuardianDied",4; + if (GetCastleData("gefg_cas01.gat",15) == 1) guardian "gefg_cas01.gat",51,192,"Knight Guardian",1286,1,"Guardian_G01::OnGuardianDied",5; + if (GetCastleData("gefg_cas01.gat",16) == 1) guardian "gefg_cas01.gat",49,67,"Knight Guardian",1286,1,"Guardian_G01::OnGuardianDied",6; + if (GetCastleData("gefg_cas01.gat",17) == 1) guardian "gefg_cas01.gat",181,14,"Knight Guardian",1286,1,"Guardian_G01::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas01.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +gefg_cas02.gat,176,178,0 script Guardian_G02 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas02.gat",10) == 1) guardian "gefg_cas02.gat",22,135,"Soldier Guardian",1287,1,"Guardian_G02::OnGuardianDied",0; + if (GetCastleData("gefg_cas02.gat",11) == 1) guardian "gefg_cas02.gat",33,40,"Soldier Guardian",1287,1,"Guardian_G02::OnGuardianDied",1; + if (GetCastleData("gefg_cas02.gat",12) == 1) guardian "gefg_cas02.gat",158,11,"Soldier Guardian",1287,1,"Guardian_G02::OnGuardianDied",2; + if (GetCastleData("gefg_cas02.gat",13) == 1) guardian "gefg_cas02.gat",64,140,"Archer Guardian",1285,1,"Guardian_G02::OnGuardianDied",3; + if (GetCastleData("gefg_cas02.gat",14) == 1) guardian "gefg_cas02.gat",36,140,"Archer Guardian",1285,1,"Guardian_G02::OnGuardianDied",4; + if (GetCastleData("gefg_cas02.gat",15) == 1) guardian "gefg_cas02.gat",166,45,"Knight Guardian",1286,1,"Guardian_G02::OnGuardianDied",5; + if (GetCastleData("gefg_cas02.gat",16) == 1) guardian "gefg_cas02.gat",10,39,"Knight Guardian",1286,1,"Guardian_G02::OnGuardianDied",6; + if (GetCastleData("gefg_cas02.gat",17) == 1) guardian "gefg_cas02.gat",166,35,"Knight Guardian",1286,1,"Guardian_G02::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas02.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +gefg_cas03.gat,245,167,0 script Guardian_G03 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas03.gat",10) == 1) guardian "gefg_cas03.gat",101,53,"Soldier Guardian",1287,1,"Guardian_G03::OnGuardianDied",0; + if (GetCastleData("gefg_cas03.gat",11) == 1) guardian "gefg_cas03.gat",158,40,"Soldier Guardian",1287,1,"Guardian_G03::OnGuardianDied",1; + if (GetCastleData("gefg_cas03.gat",12) == 1) guardian "gefg_cas03.gat",158,67,"Soldier Guardian",1287,1,"Guardian_G03::OnGuardianDied",2; + if (GetCastleData("gefg_cas03.gat",13) == 1) guardian "gefg_cas03.gat",229,53,"Archer Guardian",1285,1,"Guardian_G03::OnGuardianDied",3; + if (GetCastleData("gefg_cas03.gat",14) == 1) guardian "gefg_cas03.gat",248,53,"Archer Guardian",1285,1,"Guardian_G03::OnGuardianDied",4; + if (GetCastleData("gefg_cas03.gat",15) == 1) guardian "gefg_cas03.gat",122,53,"Knight Guardian",1286,1,"Guardian_G03::OnGuardianDied",5; + if (GetCastleData("gefg_cas03.gat",16) == 1) guardian "gefg_cas03.gat",243,35,"Knight Guardian",1286,1,"Guardian_G03::OnGuardianDied",6; + if (GetCastleData("gefg_cas03.gat",17) == 1) guardian "gefg_cas03.gat",234,33,"Knight Guardian",1286,1,"Guardian_G03::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas03.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +gefg_cas04.gat,174,178,0 script Guardian_G04 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas04.gat",10) == 1) guardian "gefg_cas04.gat",49,203,"Soldier Guardian",1287,1,"Guardian_G04::OnGuardianDied",0; + if (GetCastleData("gefg_cas04.gat",11) == 1) guardian "gefg_cas04.gat",148,50,"Soldier Guardian",1287,1,"Guardian_G04::OnGuardianDied",1; + if (GetCastleData("gefg_cas04.gat",12) == 1) guardian "gefg_cas04.gat",57,20,"Soldier Guardian",1287,1,"Guardian_G04::OnGuardianDied",2; + if (GetCastleData("gefg_cas04.gat",13) == 1) guardian "gefg_cas04.gat",34,218,"Archer Guardian",1285,1,"Guardian_G04::OnGuardianDied",3; + if (GetCastleData("gefg_cas04.gat",14) == 1) guardian "gefg_cas04.gat",167,42,"Archer Guardian",1285,1,"Guardian_G04::OnGuardianDied",4; + if (GetCastleData("gefg_cas04.gat",15) == 1) guardian "gefg_cas04.gat",18,52,"Knight Guardian",1286,1,"Guardian_G04::OnGuardianDied",5; + if (GetCastleData("gefg_cas04.gat",16) == 1) guardian "gefg_cas04.gat",50,48,"Knight Guardian",1286,1,"Guardian_G04::OnGuardianDied",6; + if (GetCastleData("gefg_cas04.gat",17) == 1) guardian "gefg_cas04.gat",160,66,"Knight Guardian",1286,1,"Guardian_G04::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas04.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +gefg_cas05.gat,194,184,0 script Guardian_G05 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas05.gat",10) == 1) guardian "gefg_cas05.gat",54,149,"Soldier Guardian",1287,1,"Guardian_G05::OnGuardianDied",0; + if (GetCastleData("gefg_cas05.gat",11) == 1) guardian "gefg_cas05.gat",80,31,"Soldier Guardian",1287,1,"Guardian_G05::OnGuardianDied",1; + if (GetCastleData("gefg_cas05.gat",12) == 1) guardian "gefg_cas05.gat",52,32,"Soldier Guardian",1287,1,"Guardian_G05::OnGuardianDied",2; + if (GetCastleData("gefg_cas05.gat",13) == 1) guardian "gefg_cas05.gat",77,149,"Archer Guardian",1285,1,"Guardian_G05::OnGuardianDied",3; + if (GetCastleData("gefg_cas05.gat",14) == 1) guardian "gefg_cas05.gat",65,18,"Archer Guardian",1285,1,"Guardian_G05::OnGuardianDied",4; + if (GetCastleData("gefg_cas05.gat",15) == 1) guardian "gefg_cas05.gat",66,54,"Knight Guardian",1286,1,"Guardian_G05::OnGuardianDied",5; + if (GetCastleData("gefg_cas05.gat",16) == 1) guardian "gefg_cas05.gat",187,43,"Knight Guardian",1286,1,"Guardian_G05::OnGuardianDied",6; + if (GetCastleData("gefg_cas05.gat",17) == 1) guardian "gefg_cas05.gat",167,43,"Knight Guardian",1286,1,"Guardian_G05::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas05.gat","A Guardian Has Fallen",17; + end; +} diff --git a/npc/guild/gefg/gefg_kafras.txt b/npc/guild/gefg/gefg_kafras.txt new file mode 100644 index 000000000..77fccddfa --- /dev/null +++ b/npc/guild/gefg/gefg_kafras.txt @@ -0,0 +1,71 @@ +//===== eAthena Script ======================================= +//= War of Emperium Kafras for Geffen Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Provides Kafra services for guild members of Geffen Castles. +//= Used in conjuction with function F_Kafra. +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 =============================================== +//gefg_cas01.gat,96,173,0 script Kafra Service#G01 117,{ +gefg_cas01.gat,35,37,0 script Kafra Service#G01 117, +{ + callfunc "F_GKafra", "gefg_cas01", "Geffen"; + end; +OnRecvCastleG01: + if (GetCastleData("gefg_cas01.gat",9) < 1) disablenpc "Kafra Service#G01"; + end; +} + + +// Castle 2 =============================================== +gefg_cas02.gat,23,66,3 script Kafra Service#G02 117, +{ + callfunc "F_GKafra", "gefg_cas02", "Geffen"; + end; +OnRecvCastleG02: + if (GetCastleData("gefg_cas02.gat",9) < 1) disablenpc "Kafra Service#G02"; + end; +} + + +// Castle 3 =============================================== +gefg_cas03.gat,116,89,5 script Kafra Service#G03 117, +{ + callfunc "F_GKafra", "gefg_cas03", "Geffen"; + end; +OnRecvCastleG03: + if (GetCastleData("gefg_cas03.gat",9) < 1) disablenpc "Kafra Service#G03"; + end; +} + + +// Castle 4 =============================================== +gefg_cas04.gat,59,70,3 script Kafra Service#G04 117, +{ + callfunc "F_GKafra", "gefg_cas04", "Geffen"; + end; +OnRecvCastleG04: + if (GetCastleData("gefg_cas04.gat",9) < 1) disablenpc "Kafra Service#G04"; + end; +} + + +// Castle 5 =============================================== +gefg_cas05.gat,61,52,5 script Kafra Service#G05 117, +{ + callfunc "F_GKafra", "gefg_cas05", "Geffen"; + end; +OnRecvCastleG05: + if (GetCastleData("gefg_cas05.gat",9) < 1) disablenpc "Kafra Service#G05"; + end; +} diff --git a/npc/guild/gefg/gefg_managers.txt b/npc/guild/gefg/gefg_managers.txt new file mode 100644 index 000000000..07e62e5bc --- /dev/null +++ b/npc/guild/gefg/gefg_managers.txt @@ -0,0 +1,104 @@ +//===== eAthena Script ======================================= +//= War of Emperium Managers for Geffen Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================================================== +gefg_cas01.gat,40,48,5 script Gnaucher 55,{ + if(callfunc("F_GldManager","Gnaucher","gefg_cas01",155,112,"G01") == 0) close; + + if(@GDnum==10) guardian "gefg_cas01.gat",30,178,"Soldier Guardian",1287,1,"Guardian_G01::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas01.gat",64,180,"Soldier Guardian",1287,1,"Guardian_G01::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas01.gat",61,25,"Soldier Guardian",1287,1,"Guardian_G01::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas01.gat",61,44,"Archer Guardian",1285,1,"Guardian_G01::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas01.gat",189,43,"Archer Guardian",1285,1,"Guardian_G01::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas01.gat",51,192,"Knight Guardian",1286,1,"Guardian_G01::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas01.gat",49,67,"Knight Guardian",1286,1,"Guardian_G01::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas01.gat",181,14,"Knight Guardian",1286,1,"Guardian_G01::OnGuardianDied",7; + mes "[ Gnaucher ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 2 ================================================================================== +gefg_cas02.gat,12,66,5 script Esmark 55,{ + if(callfunc("F_GldManager","Esmark","gefg_cas02",141,115,"G02") == 0) close; + + if(@GDnum==10) guardian "gefg_cas02.gat",22,135,"Soldier Guardian",1287,1,"Guardian_G01::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas02.gat",33,40,"Soldier Guardian",1287,1,"Guardian_G01::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas02.gat",158,11,"Soldier Guardian",1287,1,"Guardian_G01::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas02.gat",64,140,"Archer Guardian",1285,1,"Guardian_G01::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas02.gat",36,140,"Archer Guardian",1285,1,"Guardian_G01::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas02.gat",166,45,"Knight Guardian",1286,1,"Guardian_G01::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas02.gat",10,39,"Knight Guardian",1286,1,"Guardian_G01::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas02.gat",166,35,"Knight Guardian",1286,1,"Guardian_G01::OnGuardianDied",7; + mes "[ Esmark ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 3 ================================================================================== +gefg_cas03.gat,106,23,5 script Jyang 55,{ + if(callfunc("F_GldManager","Jyang","gefg_cas03",270,290,"G03") == 0) close; + + if(@GDnum==10) guardian "gefg_cas03.gat",101,53,"Soldier Guardian",1287,1,"Guardian_G03::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas03.gat",158,40,"Soldier Guardian",1287,1,"Guardian_G03::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas03.gat",158,67,"Soldier Guardian",1287,1,"Guardian_G03::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas03.gat",229,53,"Archer Guardian",1285,1,"Guardian_G03::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas03.gat",248,53,"Archer Guardian",1285,1,"Guardian_G03::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas03.gat",122,53,"Knight Guardian",1286,1,"Guardian_G03::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas03.gat",243,35,"Knight Guardian",1286,1,"Guardian_G03::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas03.gat",234,33,"Knight Guardian",1286,1,"Guardian_G03::OnGuardianDied",7; + mes "[ Jyang ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 4 ================================================================================== +gefg_cas04.gat,73,46,5 script Kelbany 55,{ + if(callfunc("F_GldManager","Kelbany","gefg_cas04",116,118,"G04") == 0) close; + + if(@GDnum==10) guardian "gefg_cas04.gat",49,203,"Soldier Guardian",1287,1,"Guardian_G04::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas04.gat",148,50,"Soldier Guardian",1287,1,"Guardian_G04::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas04.gat",57,20,"Soldier Guardian",1287,1,"Guardian_G04::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas04.gat",34,218,"Archer Guardian",1285,1,"Guardian_G04::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas04.gat",167,42,"Archer Guardian",1285,1,"Guardian_G04::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas04.gat",18,52,"Knight Guardian",1286,1,"Guardian_G04::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas04.gat",50,48,"Knight Guardian",1286,1,"Guardian_G04::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas04.gat",160,66,"Knight Guardian",1286,1,"Guardian_G04::OnGuardianDied",7; + mes "[ Kelbany ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 5 ================================================================================== +gefg_cas05.gat,70,52,5 script Beeor 55,{ + if(callfunc("F_GldManager","Beeor","gefg_cas05",144,110,"G05") == 0) close; + + if(@GDnum==10) guardian "gefg_cas05.gat",54,149,"Soldier Guardian",1287,1,"Guardian_G05::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas05.gat",80,31,"Soldier Guardian",1287,1,"Guardian_G05::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas05.gat",52,32,"Soldier Guardian",1287,1,"Guardian_G05::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas05.gat",77,149,"Archer Guardian",1285,1,"Guardian_G05::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas05.gat",65,18,"Archer Guardian",1285,1,"Guardian_G05::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas05.gat",66,54,"Knight Guardian",1286,1,"Guardian_G05::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas05.gat",187,43,"Knight Guardian",1286,1,"Guardian_G05::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas05.gat",167,43,"Knight Guardian",1286,1,"Guardian_G05::OnGuardianDied",7; + mes "[ Beeor ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} diff --git a/npc/guild/gefg/gefg_treas.txt b/npc/guild/gefg/gefg_treas.txt new file mode 100644 index 000000000..331756b79 --- /dev/null +++ b/npc/guild/gefg/gefg_treas.txt @@ -0,0 +1,148 @@ +//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for Geffen Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//<============================ Castle 1 ==================================>\\ + +// Treasure Spawn --------------------------------------------------------- +gefg_cas01.gat,1,1,1 script Treasure_G01 -1,{ + +OnRecvCastleG01: + if($boxNumG01 == 0) end; + set $@bxG01, $boxNumG01; + callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,1; + end; +OnClock1200: + callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,0; + end; +OnDied: + mapannounce "gefg_cas01.gat","Treasure Chest Broken Open",17; + set $boxNumG01, $boxNumG01 -1; + if($boxNumG01 == 0) mapannounce "gefg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Room Switch --------------------------------------------------------- +gefg_cas01.gat,152,117,0 script Switch#TresG01 111,{ + callfunc "F_GldTreasSw","gefg_cas01",40,49; + end; +} + + +//<================================ Castle 2 ================================>\\ + +// Treasure Spawn --------------------------------------------------------- +gefg_cas02.gat,1,1,1 script Treasure_G02 -1,{ + +OnRecvCastleG02: + if($boxNumG02 == 0) end; + set $@bxG02, $boxNumG02; + callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,1; + end; +OnClock1200: + callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,0; + end; +OnDied: + mapannounce "gefg_cas02.gat","Treasure Chest Broken Open",17; + set $boxNumG02, $boxNumG02 -1; + if($boxNumG02 == 0) mapannounce "gefg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Room Switch --------------------------------------------------------- +gefg_cas02.gat,145,115,0 script Switch#TresG02 111,{ + callfunc "F_GldTreasSw", "gefg_cas02",12,67; +} + + +//<================================= Castle 3 ===============================>\\ + +// Treasure Spawn --------------------------------------------------------- +gefg_cas03.gat,1,1,1 script Treasure_G03 -1,{ + +OnRecvCastleG03: + if($boxNumG03 == 0) end; + set $@bxG03, $boxNumG03; + callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,1; + end; +OnClock1200: + callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,0; + end; +OnDied: + mapannounce "gefg_cas03.gat","Treasure Chest Broken Open",17; + set $boxNumG03, $boxNumG03 -1; + if($boxNumG03 == 0) mapannounce "gefg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Room Switch --------------------------------------------------------- +gefg_cas03.gat,275,289,0 script Switch#TresG03 111,{ + callfunc "F_GldTreasSw", "gefg_cas03",106,24; + end; +} + + +//<=============================== Castle 4 ================================>\\ + +// Treasure Spawn --------------------------------------------------------- +gefg_cas04.gat,1,1,1 script Treasure_G04 -1,{ + +OnRecvCastleG04: + if($boxNumG04 == 0) end; + set $@bxG04, $boxNumG04; + callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,1; + end; +OnClock1200: + callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,0; + end; +OnDied: + mapannounce "gefg_cas04.gat","Treasure Chest Broken Open",17; + set $boxNumG04, $boxNumG04 -1; + if($boxNumG04 == 0) mapannounce "gefg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Room Switch --------------------------------------------------------- +gefg_cas04.gat,117,123,0 script Switch#TresG04 111,{ + callfunc "F_GldTreasSw", "gefg_cas04",73,47; + end; +} + + +//<================================ Castle 5 ================================>\\ + +// Treasure Spawn --------------------------------------------------------- +gefg_cas05.gat,1,1,1 script Treasure_G05 -1,{ + +OnRecvCastleG05: + if($boxNumG05 == 0) end; + set $@bxG05, $boxNumG05; + callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,1; + end; +OnClock1200: + callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,0; + end; +OnDied: + mapannounce "gefg_cas05.gat","Treasure Chest Broken Open",17; + set $boxNumG05, $boxNumG05 -1; + if($boxNumG05 == 0) mapannounce "gefg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Room Switch --------------------------------------------------------- +gefg_cas05.gat,149,107,0 script Switch#TresG05 111,{ + callfunc "F_GldTreasSw", "gefg_cas05",70,53; + close; +} diff --git a/npc/guild/gldfunc_dunsw.txt b/npc/guild/gldfunc_dunsw.txt new file mode 100644 index 000000000..ebcda54fa --- /dev/null +++ b/npc/guild/gldfunc_dunsw.txt @@ -0,0 +1,42 @@ +//===== eAthena Script ======================================= +//= War of Emperium Guild Dungeon Switch Function +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Switch that warps guild members to guild dungeon. +//========================================== +//= Break down of arguments used in the function: +//= arg(0): name of guild castle. +//= arg(1): guild dungeon level. +//= arg(2): x1 coordinate for warp +//= arg(3): y1 coordinate for warp +//===== Additional Comments: ================================= +//= v1.2: All guild Dungeon Switch npcs use this function.[kobra_k88] +//============================================================ + +//================================================== +function script F_GldDunSw { + + mes "[ Mysterious Voice ]"; + mes " ' Only brave warriors may lead the guild base.. '"; + next; + mes "(There is little switch over here....... Would you like to pull the switch?)"; + next; + menu "Yes",-,"No",M_No; + + set @GID, GetCastleData(getarg(0)+".gat",1); + if (getcharid(2) != @GID) goto L_NotGLead; + warp "gld_dun"+getarg(1)+".gat",getarg(2),getarg(3); + end; + + L_NotGLead: + mes "[ Mysterious Voice ]"; + mes " ' ..... it seems that you are not brave enough...... ' "; + M_No: + return; +} diff --git a/npc/guild/gldfunc_ev_agit.txt b/npc/guild/gldfunc_ev_agit.txt new file mode 100644 index 000000000..460f95ffa --- /dev/null +++ b/npc/guild/gldfunc_ev_agit.txt @@ -0,0 +1,149 @@ +//===== eAthena Script ======================================= +//= War of Emperium Guild Event AgitStart/AgitBreak Functions +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2a +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= F_AgitStart is in charge of spawning Emperium and mobs in castles +//= when WoE is started. +//= F_AgitBreak resets guild castle data when a castle has been taken over. +//= It then sets the data for the new guild master if there is one. +//======================================= +//= Break down of arguments used in F_AgitStart: +//= arg(0): name of specific guild castle. +//= arg(1): name of specific agit castle script. +//= arg(2): x1 for Emperium and monster spawn +//= arg(3): y1 for Emperium and monster spawn +//= Break down of arguments used in F_AgitBreak: +//= arg(0): name of specific guild castle. +//= arg(1): name of specific OnRevCastle label. +//===== Additional Comments: ================================= +//= v1.2: All OnAgitStart and OnAgitBreak calls will use these functions.[kobra_k88] +//= v1.2a: Added OnAgitEnd function.[kobra_k88] +//============================================================ + + + +// Function for OnAgitStart ========================================= +function script F_AgitStart { + + MapRespawnGuildID getarg(0)+".gat",GetCastleData(getarg(0)+".gat",1),2; + Monster getarg(0)+".gat",getarg(2),getarg(3),"EMPERIUM",1288,1,"Agit_"+getarg(1)+"::OnAgitBreak"; + GvgOn getarg(0)+".gat"; + if (GetCastleData(getarg(0)+".gat",1) != 0) return; + if(getarg(0) == "aldeg_cas01" || getarg(0) == "aldeg_cas02" || getarg(0) == "aldeg_cas03" || getarg(0) == "aldeg_cas04" || getarg(0) == "aldeg_cas05" || getarg(0) == "nguild_alde") goto L_AldegCas; + if(getarg(0) == "gefg_cas01" || getarg(0) == "gefg_cas02" || getarg(0) == "gefg_cas03" || getarg(0) == "gefg_cas04" || getarg(0) == "gefg_cas05" || getarg(0) == "nguild_gef") goto L_GefgCas; + if(getarg(0) == "payg_cas01" || getarg(0) == "payg_cas02" || getarg(0) == "payg_cas03" || getarg(0) == "payg_cas04" || getarg(0) == "payg_cas05" || getarg(0) == "nguild_pay") goto L_PaygCas; + if(getarg(0) == "prtg_cas01" || getarg(0) == "prtg_cas02" || getarg(0) == "prtg_cas03" || getarg(0) == "prtg_cas04" || getarg(0) == "prtg_cas05" || getarg(0) == "nguild_prt") goto L_PrtgCas; + +L_AldegCas: + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1117,10; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1132,4; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1219,2; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1205,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1216,10; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1193,17; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1269,9; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1276,7; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1208,3; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1275,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1268,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1272,1; + monster getarg(0)+".gat",(getarg(2)+1),getarg(3),"--ja--",1272,1; + monster getarg(0)+".gat",(getarg(2)-1),getarg(3),"--ja--",1270,4; + monster getarg(0)+".gat",getarg(2),(getarg(3)+1),"--ja--",1268,1; + monster getarg(0)+".gat",getarg(2),(getarg(3)-1),"--ja--",1219,1; + monster getarg(0)+".gat",getarg(2),getarg(3),"--ja--",1276,5; + return; +L_GefgCas: + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1117,10; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1263,11; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1102,10; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1130,10; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1140,20; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1163,9; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1275,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1219,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1150,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1159,1; + monster getarg(0)+".gat",(getarg(2)+1),getarg(3),"--ja--",1203,1; + monster getarg(0)+".gat",(getarg(2)-1),getarg(3),"--ja--",1087,1; + monster getarg(0)+".gat",getarg(2),(getarg(3)+1),"--ja--",1213,7; + monster getarg(0)+".gat",getarg(2),(getarg(3)-1),"--ja--",1189,7; + return; +L_PaygCas: + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1277,10; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1208,10; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1262,5; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1102,5; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1150,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1115,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1129,11; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1276,5; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1282,4; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1253,5; + monster getarg(0)+".gat",getarg(2),getarg(3),"--ja--",1150,1; + monster getarg(0)+".gat",getarg(2),getarg(3),"--ja--",1115,1; + monster getarg(0)+".gat",getarg(2),(getarg(3)+1),"--ja--",1208,6; + monster getarg(0)+".gat",getarg(2),(getarg(3)-1),"--ja--",1276,5; + return; +L_PrtgCas: + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1163,15; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1132,10; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1219,5; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1268,5; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1251,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1252,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1276,5; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1259,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1283,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1275,1; + areamonster getarg(0)+".gat",0,0,300,300,"--ja--",1200,1; + monster getarg(0)+".gat",(getarg(2)+1),getarg(3),"--ja--",1268,1; + monster getarg(0)+".gat",(getarg(2)-1),getarg(3),"--ja--",1251,1; + monster getarg(0)+".gat",getarg(2),(getarg(3)+1),"--ja--",1252,1; + monster getarg(0)+".gat",getarg(2),(getarg(3)-1),"--ja--",1219,2; + monster getarg(0)+".gat",getarg(2),getarg(3),"--ja--",1276,5; + return; +} + + +// Function for OnAgitBreak ====================================== +function script F_AgitBreak { + //killmonsterall getarg(0)+".gat"; + set @GID,getcharid(2); + if (@GID <= 0) return; + set @Economy,GetCastleData(getarg(0)+".gat",2); + SetCastleData getarg(0)+".gat",2, @Economy-5; + if (GetCastleData(getarg(0)+".gat",2) < 0) SetCastleData getarg(0)+".gat",2,0; + set @Defence,GetCastleData(getarg(0)+".gat",3); + SetCastleData getarg(0)+".gat",3, @Defence-5; + if (GetCastleData(getarg(0)+".gat",3) < 0) SetCastleData getarg(0)+".gat",3,0; + SetCastleData getarg(0)+".gat",1, @GID; + MapAnnounce getarg(0)+".gat","The emperium has been destroyed.",17; + Announce "Guild Base [" + GetCastleName(getarg(0)+".gat") + "] has been taken by the [" + GetGuildName(@GID) + "] guild.",0; + GetCastleData getarg(0)+".gat",0,"::OnRecvCastle"+getarg(1); + + disablenpc "Kafra Service#"+getarg(1); + set @i, 3; + + L_Loop: + set @i, @i + 1; + SetCastleData getarg(0)+".gat",@i,0; + if(@i < 25) goto L_Loop; + return; +} + + +// Function for OnAgitEnd ====================================== +function script F_AgitEnd { +// if (GetCastleData(getarg(0)+".gat",1) == 0) return; + MapRespawnGuildID getarg(0)+".gat",GetCastleData(getarg(0)+".gat",1),4; + KillMonster getarg(0)+".gat","Agit_"+getarg(1)+"::OnAgitBreak"; + GvgOff getarg(0)+".gat"; + end; +} diff --git a/npc/guild/gldfunc_flag.txt b/npc/guild/gldfunc_flag.txt new file mode 100644 index 000000000..d24076cda --- /dev/null +++ b/npc/guild/gldfunc_flag.txt @@ -0,0 +1,58 @@ +//===== eAthena Script ======================================= +//= War of Emperium Guild Flags Function +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Flags display messages stating whether or not a guild castle has been captured. +//= Allows the guild members to return to a captured castle. +//====================================== +//= Break down of arguments used in the function: +//= arg(0): name of City. +//= arg(1): name of guild castle. +//= arg(2): x1 coordinate for warp +//= arg(3): y1 coordinate for warp +//===== Additional Comments: ================================= +//= v1.2: All Guild flags scripts use this function. [kobra_k88] +//============================================================ + +function script F_Flags { + + set @GID, GetCastleData(getarg(1)+".gat",1); + if (@GID != 0) goto L_Startg; + + mes "[ Edict of the Divine Rune Midgard Kingdom of " + getarg(0) + " ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of " + getarg(0) + ", this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians that are protecting the guild base and eliminate the Emperium."; + return; +L_Startg: + if (getcharid(2) == @GID) goto L_Startg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of "+ getarg(0) +" ]"; + mes " "; + mes "1. Honoring the ordinance of the"; + mes "Divine Rune Midgard Kingdom of "; + mes getarg(0) +", we approve that this"; + mes "base is in the private possession"; + mes "of the ^ff0000" + GetGuildName(@GID) + "^000000 guild."; + mes " "; + mes "2. The guild master of the"; + mes "^ff0000"+ GetGuildName(@GID) + "^000000 guild, is ^0000FF" + GetGuildMaster(@GID) + "^000000."; + mes "If anyone objects to that, raise your sword to honor yourself."; + return; +L_Startg2: + mes "[ Ringing Voice ]"; + mes "Brave one... would you return to your honorable be?"; + next; + menu "Go back to your Guild Castle.",M_Enter,"Cancel.",-; + return; + + M_Enter: + warp getarg(1)+".gat",getarg(2),getarg(3); + return; +} diff --git a/npc/guild/gldfunc_kafra.txt b/npc/guild/gldfunc_kafra.txt new file mode 100644 index 000000000..f70c62af4 --- /dev/null +++ b/npc/guild/gldfunc_kafra.txt @@ -0,0 +1,37 @@ +//===== eAthena Script ======================================= +//= War of Emperium Kafras Function +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Kafra service for guild members +//====================================== +//= Break down of arguments used in the function: +//= arg(0): name of City. +//= arg(1): name of guild castle. +//= arg(2): x1 coordinate for warp +//= arg(3): y1 coordinate for warp +//===== Additional Comments: ================================= +//= v1.2: All Guild kafra scripts use this function. [kobra_k88] +//============================================================ + +function script F_GKafra { + cutin "kafra_01",2; + set @GID, GetCastleData(getarg(0)+".gat",1); + if (getcharid(2) == @GID) goto L_StartG; + + mes "[Kafra Service]"; + mes "I am here to serve only ^5533FF" + GetGuildName(@GID) + "^000000 members. Please use different Kafra Service. Thank you."; + cutin "",255; + close; +L_StartG: + set @wrpP[0], 0; + set @wrpD$[0], getarg(1); + setarray @wrpC$[0], @wrpD$[0], "Cancel", "", "", "",""; + callfunc "F_Kafra",2; + end; +} diff --git a/npc/guild/gldfunc_manager.txt b/npc/guild/gldfunc_manager.txt new file mode 100644 index 000000000..7b192a96d --- /dev/null +++ b/npc/guild/gldfunc_manager.txt @@ -0,0 +1,429 @@ +//===== eAthena Script ======================================= +//= War of Emperium Guild Manager Function +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2b +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= The Guild Manager allows the Guildmaster to invest in comerce +//= and defense, hire guardians and kafras, go to the treasure room, +//= and surrender the guild castle. +//============================================== +//= Break down of arguments used in the function: +//= arg(0): name of Castle Manager +//= arg(1): name of guild castle. +//= arg(2): x1 coordinate for warp to treasure room +//= arg(3): y1 coordinate for warp to treasure room +//= arg(4): guild script suffix for kafra, gaurdian scripts etc. +//===== Additional Comments: ================================= +//= v1.2: All Guild manager scripts use this function. Optimized +//= Comerce and Defense investment. [kobra_k88] +//= v1.2a Function now returns to script that called it. +//= Added disablenpc line to surrender castle option to remove kafra +//= upon surrender.[kobra_k88] +//= v1.2b U can't surrender the base during WOE [Lupus] +//============================================================ + + + +//============================================== +function script F_GldManager { + + set @GID, GetCastleData(getarg(1)+".gat",1); + if (strcharinfo(0) == getguildmaster(@GID)) goto L_Start; + if (@GID == 0) goto L_NotOwn; + if (getcharid(2) == @GID) goto L_Mem; + +L_NotMem: + mes "[ "+getarg(0)+" ]"; + mes "I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command! Hey! Your not even a part of the guild!!"; + mes "Where are the guardians? Destroy these intruders!"; + return 0; + +L_NotOwn: + mes "[ "+getarg(0)+" ]"; + mes "I am waiting for my master. Brave adventurer, follow your destiny!"; + return 0; + +L_Mem: + mes "[ "+getarg(0)+" ]"; + mes "You're not ^5533FF" + getguildmaster(@GID) + "^000000! I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command only"; + return 0; + +L_Start: + mes "[ "+getarg(0)+" ]"; + mes "Welcome Master ^5533FF" + getguildmaster(@GID) + "^000000 ! I will assist you in any way I can!"; + next; + menu "Guild Base Briefing",M_Base, "Commerce Investment",M_Comrc, "Defence Investment",M_Def, "Guardian Installation",M_Gaurd, + "Kafra Service Employment / Dismissal",M_Kaf, "Enter Treasure Room",M_Treas, "Surrender Guild Base",M_Sur, "Cancel",M_End; + + //======================== + M_Base: + //========= + mes "[ "+getarg(0)+" ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : ^FF3322" + GetCastleData(getarg(1)+".gat",2) + "^000000 points."; + mes "^0000ff - You have invested " + GetCastleData(getarg(1)+".gat",4) + " times today.^000000"; + next; + mes "[ "+getarg(0)+" ]"; + mes "Current Defence Investment is : ^FF3322" + GetCastleData(getarg(1)+".gat",3) + "^000000 points."; + mes "^0000ff- You have invested " + GetCastleData(getarg(1)+".gat",5) + " times today.^000000"; + mes " "; + mes "That is about it."; + return 0; + + //======================== + M_Comrc: + //========= + set @TriggerE,GetCastleData(getarg(1)+".gat",4); + set @Economy,GetCastleData(getarg(1)+".gat",2); + if(@Economy < 8) set @eco_invest,10000; + if(@Economy >= 8) set @eco_invest,20000; + if(@Economy >= 16) set @eco_invest,40000; + if(@Economy >= 25) set @eco_invest,80000; + if(@Economy >= 34) set @eco_invest,160000; + if(@Economy >= 44) set @eco_invest,320000; + if(@Economy >= 54) set @eco_invest,640000; + if(@Economy >= 65) set @eco_invest,1280000; + if(@Economy >= 76) set @eco_invest,2560000; + if(@Economy >= 88) set @eco_invest,5120000; + + mes "[ "+getarg(0)+" ]"; + if(@TriggerE == 2) goto L_MaxTimesC; + if(@Economy >= 100) goto L_MaxInvesC; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods."; + mes "So an investment will be required if you're considering future growth."; + next; + mes "[ "+getarg(0)+" ]"; + if(@TriggerE == 0) mes "You can invest up to two times a day, but the second time costs more"; + if(@TriggerE == 0) mes "The needed investment amount is ^5533FF" + @eco_invest + "^000000 zeny."; + if(@TriggerE == 1) set @eco_invest,@eco_invest*4; + if(@TriggerE == 1) mes "You've already invested once today, but you can invest again at ^5533FF" + @eco_invest + "^000000 Zeny."; + next; + mes "[ "+getarg(0)+" ]"; + mes "Would you like to invest?"; + next; + menu "Invest Commerce.",-,"Cancel.",M_End; + + if(Zeny < @eco_invest) goto sL_NoZenyC; + set Zeny,Zeny-@eco_invest; + SetCastleData getarg(1)+".gat",4,@TriggerE+1; + SetCastleData getarg(1)+".gat",2,@Economy+1; + mes "[ "+getarg(0)+" ]"; + mes "You have invested successfully."; + return 0; + + sL_NoZenyC: + mes "[ "+getarg(0)+" ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + return 0; + L_MaxTimesC: + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + return 0; + L_MaxInvestC: + mes "[ "+getarg(0)+" ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + return 0; + + //========================= + M_Def: + //======== + set @TriggerD,GetCastleData(getarg(1)+".gat",5); + set @Defence,GetCastleData(getarg(1)+".gat",3); + if(@Defence < 8) set @def_invest,20000; + if(@Defence >= 8) set @def_invest,40000; + if(@Defence >= 16) set @def_invest,80000; + if(@Defence >= 25) set @def_invest,160000; + if(@Defence >= 34) set @def_invest,320000; + if(@Defence >= 44) set @def_invest,640000; + if(@Defence >= 54) set @def_invest,1280000; + if(@Defence >= 65) set @def_invest,2560000; + if(@Defence >= 76) set @def_invest,5120000; + if(@Defence >= 88) set @def_invest,10240000; + + mes "[ "+getarg(0)+" ]"; + if(@TriggerD == 2) goto L_MaxTimesD; + if(@Defence >= 100) goto L_MaxInvestD; + mes "If you improve investment of defence, the durability of our Guardians and the Emperium will increase."; + mes "So if you consider our future battles, an investment will be required."; + next; + mes "[ "+getarg(0)+" ]"; + if(@TriggerD == 0) mes "You can invest up to two times a day, but the second time costs more"; + if(@TriggerD == 0) mes "The needed investment amount is ^5533FF" + @def_invest + "^000000 zeny."; + if(@TriggerD == 1) set @def_invest,@def_invest*4; + if(@TriggerD == 1) mes "You've already invested once today, but you can invest again at ^5533FF" + @def_invest + "^000000 Zeny."; + next; + mes "[ "+getarg(0)+" ]"; + mes "Would you like to invest?"; + next; + menu "Invest Defence.",-, "Cancel",M_End; + + if(Zeny < @def_invest) goto sL_NoZenyD; + set Zeny,Zeny-@def_invest; + SetCastleData getarg(1)+".gat",5,@TriggerD+1; + SetCastleData getarg(1)+".gat",3,@Defence+1; + mes "[ "+getarg(0)+" ]"; + mes "You have invested successfully."; + return 0; + + sL_NoZenyD: + mes "[ "+getarg(0)+" ]"; + mes "Master, you do not have enough money to invest in Defence. Defence investment has been cancelled."; + return 0; + L_MaxTimesD: + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + return 0; + L_MaxInvestD: + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + return 0; + + //========================= + M_Gaurd: + //========= + if (getgdskilllv(@GID,10002) == 0) goto L_NoSkGuard; + set @Defence,GetCastleData(getarg(1)+".gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ "+getarg(0)+" ]"; + mes "Would you like to install a guardian? Guardians will protect the guild base from enemies."; + mes "Please choose a guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 + "/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 + "/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData(getarg(1)+".gat",10) == 1) goto L_GotGuard; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData(getarg(1)+".gat",11) == 1) goto L_GotGuard; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData(getarg(1)+".gat",12) == 1) goto L_GotGuard; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData(getarg(1)+".gat",13) == 1) goto L_GotGuard; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData(getarg(1)+".gat",14) == 1) goto L_GotGuard; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData(getarg(1)+".gat",15) == 1) goto L_GotGuard; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData(getarg(1)+".gat",16) == 1) goto L_GotGuard; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData(getarg(1)+".gat",17) == 1) goto L_GotGuard; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + L4_9: + mes "[ "+getarg(0)+" ]"; + mes "Would you really like to install a guardian? You need ^5533FF10,000 zeny^000000 to install one...."; + next; + menu "Install",-, "Cancel",M_End; + + if (Zeny < 10000) goto sL_NoZenyG; + set Zeny,Zeny-10000; + SetCastleData getarg(1)+".gat",@GDnum,1; + SetCastleData getarg(1)+".gat",@GDnum2,@GuardianHP; + return 1; + + sL_NoZenyG: + mes "[ "+getarg(0)+" ]"; + mes "I'm sorry Master, but you do not have enough zeny for a Guardian."; + return 0; + L_NoSkGuard: + mes "[ "+getarg(0)+" ]"; + mes "I'm sorry Master but you cannot install any guardians right now. Your guild must learn the Guild skill ^5533FFGuardian Research^000000 first."; + mes "Guardian Installation has been cancelled."; + return 0; + L_GotGuard: + mes "[ "+getarg(0)+" ]"; + mes "Excuse me Master, but that guardian has already been installed....."; + emotion 4; + return 0; + + //=========================== + M_Kaf: + //====== + mes "[ "+getarg(0)+" ]"; + if (GetCastleData(getarg(1)+".gat",9) == 1) goto L_Dismiss; + if (getgdskilllv(@GID,10001) == 0) goto L_NoSkKaf; + + L_Hire: + mes "Would you like to employ the services of a Kafra? You will need ^5533FF10,000 Zeny^000000 to do so... "; + next; + menu "Employ Kafra.",-,"Cancel",sM_KafEnd; + + mes "[ "+getarg(0)+" ]"; + if (Zeny < 10000) goto sL_NoZenyK; + set Zeny,Zeny-10000; + enablenpc "Kafra Service#"+getarg(4); + SetCastleData getarg(1)+".gat",9,1; + mes "You have created a contract with the Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I'm here to provide you with helpful service! I'll do the best I can to serve you."; + next; + cutin "kafra_01",255; + mes "[ "+getarg(0)+" ]"; + mes "Your employment contract lasts ^5533FF1 month^000000. After this term is over you will have to create a new contract."; + mes "I think the Kafra Service will benefit our guild members."; + return 0; + + sL_NoZenyK: + mes "Master, you do not have enough money to employ a Kafra. Employment has been cancelled."; + return 0; + sM_KafEnd: + mes "[ "+getarg(0)+" ]"; + mes "As you wish Master. But I suggest we get a Kafra as soon as possible!"; + return 0; + + L_Dismiss: + mes "Would you like to dismiss the current Kafra?"; + next; + menu "Dismissal",-,"Cancel",sM_KafEnd2; + + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I done anything wrong? If I did, will you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",ssM_KafEnd2; + + mes "[ Kafra Service ]"; + mes "It's unfortunate that I won't be able to serve your guild anymore...."; + next; + disablenpc "Kafra Service#"+getarg(4); + SetCastleData getarg(1)+".gat",9,0; + cutin "kafra_01",255; + mes "[ "+getarg(0)+" ]"; + mes "The Kafra has been dismissed. But... we should really get a Kafra as soon as possible!"; + return 0; + ssM_KafEnd2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + return 0; + sM_KafEnd2: + mes "[ "+getarg(0)+" ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + return 0; + + L_NoSkKaf: + mes "Master, you don't have a contract with the Kafra Service Company."; + mes "In order to hire a Kafra, you must first learn the Guild skill ^5533FFContract With Kafra^000000."; + return 0; + + //========================= + M_Treas: + //======== + mes "[ "+getarg(0)+" ]"; + mes "Would you to go to our Treasure Room? Only you, the Guild Master, are allowed to enter this room."; + next; + menu "Enter Treasure room.",-,"Cancel",sM_TresEnd; + + mes "[ "+getarg(0)+" ]"; + mes "Please follow me through the secret passage way."; + mes "You must pull down on the secret switch in order to get out."; + next; + warp getarg(1)+".gat",getarg(2),getarg(3); + return 0; + sM_TresEnd: + mes "[ "+getarg(0)+" ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + return 0; + + //========================== + M_Sur: + //======= + mes "[ "+getarg(0)+" ]"; + emotion 19; + if(agitcheck(0) == 0) goto L_No_WOE; + mes "Master.... don't you know that we can't give up this guild base during the War Of Emperium?!!"; + close; + return 0; + L_No_WOE: + mes "Master.... Do you really want to give up this guild base?? It is not worth it master!!! Please reconsider, master!!"; + + next; + menu "Surrender Guild Base",-, "Cancel",sM_SurEnd; + + mes "[ "+getarg(0)+" ]"; + mes "Master, please reconsider...!!"; + emotion 16; + next; + menu "Surrender Guild Base",-, "Cancel",sM_SurEnd; + + mes "[ "+getarg(0)+" ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + disablenpc "Kafra Service#"+getarg(4); + set @i, 0; + L_Loop: + set @i, @i + 1; + SetCastleData getarg(1)+".gat",@i,0; + if(@i < 25) goto L_Loop; + + Announce "[" + GetGuildName(@GID) + "] has surrendered the Guild Castle [" + GetCastleName(getarg(1)+".gat") + "]",0; + MapRespawnGuildID getarg(1)+".gat",GetCastleData(getarg(1)+".gat",1),7; + return 0; + sM_SurEnd: + mes "[ "+getarg(0)+" ]"; + mes "I knew it master!! Please, don't scare me like that again."; + emotion 33; + return 0; + + //========================== + M_End: + //======= + mes "[ "+getarg(0)+" ]"; + mes "As you wish, master."; + return 0; +} diff --git a/npc/guild/gldfunc_treasure.txt b/npc/guild/gldfunc_treasure.txt new file mode 100644 index 000000000..2e6b85b07 --- /dev/null +++ b/npc/guild/gldfunc_treasure.txt @@ -0,0 +1,78 @@ +//===== eAthena Script ======================================= +//= War of Emperium Guild Treasure Room Functions +//===== By: ================================================== +//= holyAngelX (1.0) +//= 1.1 by Akaru and ho|yAnge|X +//===== Current Version: ===================================== +//= 1.2b +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= F_GldTreas spawns treasure chests used by the guild master. +//= F_GldTreasSw allows the player to get out of the treasure room. +//============================================== +//= Break down of arguments used in the F_GldTreas: +//= arg(0): name of guild castle +//= arg(1): name of script that called the function +//= arg(2): $variable for number of boxes to spawn for specific castle +//= arg(2): $variable to be used as a counter +//= arg(4): $variable for box/monster id number. +//= arg(5): box/monster id# +//= arg(6): x1 coordinate for areamonster call +//= arg(7): y1 coordinate for areamonster call +//= arg(8): x2 coordinate for areamonster call +//= arg(9): y1 coordinate for areamonster call +//= arg(10): +//= Break down of arguments used in the F_GldTreasSw: +//= arg(0): name of guild castle. +//= arg(1): x1 coordinate for warp back to guild castle +//= arg(2): y1 coordinate for warp back to guild castle +//===== Additional Comments: ================================= +//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88] +//= v1.2a Function now returns to script that called it. Removed TreasureSpawn2. +//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88] +//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88] +//============================================================ + + +//================================================ +// Treasure Spawning Script +//================================================ + +function script F_GldTreas { + + if(getarg(10) == 1) goto TreasureSpawn; + SetCastleData getarg(0)+".gat",4,0; + SetCastleData getarg(0)+".gat",5,0; + KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied"; + if (GetCastleData(getarg(0)+".gat",2) > 100) return; + if (GetCastleData(getarg(0)+".gat",1) == 0) return; + set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4; + if (getarg(2) <= 0) return; + set getarg(3), getarg(2); //sets the counter variable = to the box number amount + +TreasureSpawn: + set getarg(4), getarg(5); //sets the box id variable = to the box id + set $@temp, rand(4); + if ($@temp > 2) set getarg(4), getarg(4) + 1; + areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; + set getarg(3), getarg(3) - 1; + if(getarg(3) > 0) goto TreasureSpawn; + return; +} + +//============================================================== +// Treasure Room Switch +//=============================================================== +function script F_GldTreasSw { + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",M_1,"No",-; + close; + + M_1: + warp getarg(0)+".gat",getarg(1),getarg(2); + return; +} diff --git a/npc/guild/nguild/nguild_dunsw.txt b/npc/guild/nguild/nguild_dunsw.txt new file mode 100644 index 000000000..8e8b779fc --- /dev/null +++ b/npc/guild/nguild/nguild_dunsw.txt @@ -0,0 +1,39 @@ +//===== eAthena Script ======================================= +//= War of Emperium Dungeon Switch for NGuild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Switch that warps guild members to the guild dungeon +//===== Additional Comments: ================================= +//Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//============================================================ + + +// Castle 1 =============================================== +nguild_alde.gat,212,181,0 script Switch#DunN01 111,{ + callfunc "F_GldDunSw","nguild_alde","02",32,122; + close; +} + +// Castle 2 =============================================== +nguild_gef.gat,78,84,0 script Switch#DunN02 111,{ + callfunc "F_GldDunSw","nguild_gef","04",39,258; + close; +} + +// Castle 3 =============================================== +nguild_pay.gat,101,25,0 script Switch#DunN03 111,{ + callfunc "F_GldDunSw","nguild_pay","01",186,165; + close; +} + +// Castle 4 =============================================== +nguild_prt.gat,94,200,0 script Switch#DunN04 111,{ + callfunc "F_GldDunSw","nguild_prt","03",28,251; + close; +} diff --git a/npc/guild/nguild/nguild_ev_agit.txt b/npc/guild/nguild/nguild_ev_agit.txt new file mode 100644 index 000000000..75d2c1990 --- /dev/null +++ b/npc/guild/nguild/nguild_ev_agit.txt @@ -0,0 +1,107 @@ +//===== eAthena Script ======================================= +//= War of Emperium - NGuild Wars Events +//===== By: ================================================== +//= jAthena (1.0) +//= 1.1 by Akaru and ho|yAnge| +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers for NGuild Wars +//===== Additional Comments: ================================= +// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================================ +nguild_alde.gat,0,0,0 script Agit_N01 -1,{ +OnInterIfInit: + GetCastleData "nguild_alde.gat",0,"::OnRecvCastleN01"; + end; +OnRecvCastleN01: + RequestGuildInfo GetCastleData("nguild_alde.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_alde","N01",216,24; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_alde","N01"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_alde.gat",GetCastleData("nguild_alde.gat",1),6; + Monster "nguild_alde.gat",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_alde","N01"; + end; +} + +// Castle 2 ================================================================ +nguild_gef.gat,0,0,0 script Agit_N02 -1,{ +OnInterIfInit: + GetCastleData "nguild_gef.gat",0,"::OnRecvCastleN02"; + end; +OnRecvCastleN02: + RequestGuildInfo GetCastleData("nguild_gef.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_gef","N02",198,182; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_gef","N02"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_gef.gat",GetCastleData("nguild_gef.gat",1),6; + Monster "nguild_gef.gat",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_gef","N02"; + end; +} + +// Castle 3 ================================================================ +nguild_pay.gat,0,0,0 script Agit_N03 -1,{ +OnInterIfInit: + GetCastleData "nguild_pay.gat",0,"::OnRecvCastleN03"; + end; +OnRecvCastleN03: + RequestGuildInfo GetCastleData("nguild_pay.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_pay","N03",139,139; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_pay","N03"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_pay.gat",GetCastleData("nguild_pay.gat",1),6; + Monster "nguild_pay.gat",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_pay","N03"; + end; +} + +// Castle 4 ================================================================ +nguild_prt.gat,0,0,0 script Agit_N04 -1,{ +OnInterIfInit: + GetCastleData "nguild_prt.gat",0,"::OnRecvCastleN04"; + end; +OnRecvCastleN04: + RequestGuildInfo GetCastleData("nguild_prt.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_prt","N04",197,197; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_prt","N04"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_prt.gat",GetCastleData("nguild_prt.gat",1),6; + Monster "nguild_prt.gat",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_prt","N04"; + end; +} diff --git a/npc/guild/nguild/nguild_flags.txt b/npc/guild/nguild/nguild_flags.txt new file mode 100644 index 000000000..7536bb2ac --- /dev/null +++ b/npc/guild/nguild/nguild_flags.txt @@ -0,0 +1,113 @@ +//===== eAthena Script ======================================= +//= War of Emperium N Guild Flags +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= WoE flag scripts. Display guild emblems on flags. +//===== Additional Comments: ================================= +// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//============================================================ + + +//============================================================================// +// Castle 1 +//============================================================================// +n_castle.gat,110,96,1 script NGuild Aldebaran#a1-1::NGuildAlde 722,{ + callfunc "F_Flags","Al De Baran","nguild_alde",218,170; + close; + +OnRecvCastleN01: + FlagEmblem GetCastleData("nguild_alde.gat",1); + end; +} +// In Castle ============================================ +nguild_alde.gat,30,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-6 722 +nguild_alde.gat,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 722 +nguild_alde.gat,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 722 +nguild_alde.gat,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 722 +nguild_alde.gat,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 722 +nguild_alde.gat,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 722 +nguild_alde.gat,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 722 +nguild_alde.gat,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 722 +nguild_alde.gat,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 722 +nguild_alde.gat,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 722 +nguild_alde.gat,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 722 +nguild_alde.gat,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 722 +nguild_alde.gat,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 722 +nguild_alde.gat,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 722 +nguild_alde.gat,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 722 + + + + +//============================================================================// +// Castle 2 +//============================================================================// +n_castle.gat,110,109,3 script NGuild Geffen#g1-1::NGuildGef 722,{ + callfunc "F_Flags","Geffen","nguild_gef",83,47; + close; + +OnRecvCastleN02: + FlagEmblem GetCastleData("nguild_gef.gat",1); + end; +} +// In Castle ============================================= +nguild_gef.gat,28,157,4 duplicate(NGuildGef) NGuild Geffen#g1-6 722 +nguild_gef.gat,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 722 +nguild_gef.gat,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 722 +nguild_gef.gat,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 722 +nguild_gef.gat,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 722 +nguild_gef.gat,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 722 +nguild_gef.gat,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 722 + + + +//============================================================================// +// Castle 3 +//============================================================================// +n_castle.gat,94,109,5 script NGuild Payon#f1-1::NGuildPay 722,{ + callfunc "F_Flags","Payon","nguild_pay",87,29; + close; + +OnRecvCastleN03: + FlagEmblem GetCastleData("nguild_pay.gat",1); + end; +} +// In Castle =============================================== +nguild_pay.gat,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 722 +nguild_pay.gat,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 722 +nguild_pay.gat,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 722 +nguild_pay.gat,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 722 +nguild_pay.gat,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 722 +nguild_pay.gat,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 722 + + + + +//=============================================================================// +// Castle 4 +//=============================================================================// +n_castle.gat,94,96,7 script NGuild Prontera#p1-1::NGuildPrt 722,{ + callfunc "F_Flags","Prontera","nguild_prt",97,174; + close; + +OnRecvCastleN04: + FlagEmblem GetCastleData("nguild_prt.gat",1); + end; +} +// In Castle ============================================= +nguild_prt.gat,58,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-7 722 +nguild_prt.gat,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 722 +nguild_prt.gat,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 722 +nguild_prt.gat,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 722 +nguild_prt.gat,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 722 +nguild_prt.gat,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 722 +nguild_prt.gat,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 722 +nguild_prt.gat,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 722 +nguild_prt.gat,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 722 +nguild_prt.gat,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 722 diff --git a/npc/guild/nguild/nguild_guardians.txt b/npc/guild/nguild/nguild_guardians.txt new file mode 100644 index 000000000..bed162100 --- /dev/null +++ b/npc/guild/nguild/nguild_guardians.txt @@ -0,0 +1,91 @@ +//===== eAthena Script ======================================= +//= War of Emperium - nguild guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//===== Current Version: ===================================== +//= 1.2a +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Re-spawns guardians on server start if they have been +//= purchased. Also announces when a guardian dies. +//===== Additional Comments: ================================= +//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//============================================================ + + +//------------------------------------------------------------------------------ +nguild_alde.gat,216,24,0 script Guardian_N01 -1,{ +OnAgitInit: + if (GetCastleData("nguild_alde.gat",10) == 1) guardian "nguild_alde.gat",18,219,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",0; + if (GetCastleData("nguild_alde.gat",11) == 1) guardian "nguild_alde.gat",117,42,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",1; + if (GetCastleData("nguild_alde.gat",12) == 1) guardian "nguild_alde.gat",207,153,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",2; + if (GetCastleData("nguild_alde.gat",13) == 1) guardian "nguild_alde.gat",68,70,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",3; + if (GetCastleData("nguild_alde.gat",14) == 1) guardian "nguild_alde.gat",187,140,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",4; + if (GetCastleData("nguild_alde.gat",15) == 1) guardian "nguild_alde.gat",62,204,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",5; + if (GetCastleData("nguild_alde.gat",16) == 1) guardian "nguild_alde.gat",113,100,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",6; + if (GetCastleData("nguild_alde.gat",17) == 1) guardian "nguild_alde.gat",211,174,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "nguild_alde.gat","A Guardian Has Fallen",17; + end; +} + +//------------------------------------------------------------------------------ +nguild_gef.gat,198,182,0 script Guardian_N02 -1,{ +OnAgitInit: + if (GetCastleData("nguild_gef.gat",10) == 1) guardian "nguild_gef.gat",30,178,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",0; + if (GetCastleData("nguild_gef.gat",11) == 1) guardian "nguild_gef.gat",64,180,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",1; + if (GetCastleData("nguild_gef.gat",12) == 1) guardian "nguild_gef.gat",61,25,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",2; + if (GetCastleData("nguild_gef.gat",13) == 1) guardian "nguild_gef.gat",61,44,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",3; + if (GetCastleData("nguild_gef.gat",14) == 1) guardian "nguild_gef.gat",189,43,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",4; + if (GetCastleData("nguild_gef.gat",15) == 1) guardian "nguild_gef.gat",51,192,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",5; + if (GetCastleData("nguild_gef.gat",16) == 1) guardian "nguild_gef.gat",49,67,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",6; + if (GetCastleData("nguild_gef.gat",17) == 1) guardian "nguild_gef.gat",181,14,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "nguild_gef.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +nguild_pay.gat,139,139,0 script Guardian_N03 -1,{ +OnAgitInit: + if (GetCastleData("nguild_pay.gat",10) == 1) guardian "nguild_pay.gat",210,120,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",0; + if (GetCastleData("nguild_pay.gat",11) == 1) guardian "nguild_pay.gat",69,26,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",1; + if (GetCastleData("nguild_pay.gat",12) == 1) guardian "nguild_pay.gat",23,141,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",2; + if (GetCastleData("nguild_pay.gat",13) == 1) guardian "nguild_pay.gat",224,87,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",3; + if (GetCastleData("nguild_pay.gat",14) == 1) guardian "nguild_pay.gat",81,45,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",4; + if (GetCastleData("nguild_pay.gat",15) == 1) guardian "nguild_pay.gat",214,53,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",5; + if (GetCastleData("nguild_pay.gat",16) == 1) guardian "nguild_pay.gat",69,26,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",6; + if (GetCastleData("nguild_pay.gat",17) == 1) guardian "nguild_pay.gat",23,141,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "nguild_pay.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +nguild_prt.gat,197,197,0 script Guardian_N04 -1,{ +OnAgitInit: + if (GetCastleData("nguild_prt.gat",10) == 1) guardian "nguild_prt.gat",196,92,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",0; + if (GetCastleData("nguild_prt.gat",11) == 1) guardian "nguild_prt.gat",113,200,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",1; + if (GetCastleData("nguild_prt.gat",12) == 1) guardian "nguild_prt.gat",111,186,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",2; + if (GetCastleData("nguild_prt.gat",13) == 1) guardian "nguild_prt.gat",76,202,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",3; + if (GetCastleData("nguild_prt.gat",14) == 1) guardian "nguild_prt.gat",90,26,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",4; + if (GetCastleData("nguild_prt.gat",15) == 1) guardian "nguild_prt.gat",58,59,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",5; + if (GetCastleData("nguild_prt.gat",16) == 1) guardian "nguild_prt.gat",112,200,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",6; + if (GetCastleData("nguild_prt.gat",17) == 1) guardian "nguild_prt.gat",101,194,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "nguild_prt.gat","A Guardian Has Fallen",17; + end; +} diff --git a/npc/guild/nguild/nguild_kafras.txt b/npc/guild/nguild/nguild_kafras.txt new file mode 100644 index 000000000..b5d6b2d3a --- /dev/null +++ b/npc/guild/nguild/nguild_kafras.txt @@ -0,0 +1,53 @@ +//===== eAthena Script ======================================= +//= War of Emperium Kafras for N Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Provides Kafra services for guild members of NGuild Castles. +//= Used in conjuction with function F_Kafra. +//===== Additional Comments: ================================= +//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//============================================================ + + +// Castle 1 =============================================== +nguild_alde.gat,218,170,0 script Kafra Service#N01 117,{ + callfunc "F_GKafra", "nguild_alde", "Al De Baran"; + end; +OnRecvCastleN01: + if (GetCastleData("nguild_alde.gat",9) < 1) disablenpc "Kafra Service#N01"; + end; +} + +// Castle 2 =============================================== +//nguild_gef,96,173,0 script Kafra Service#N02 117,{ +nguild_gef.gat,35,37,0 script Kafra Service#N02 117,{ + callfunc "F_GKafra", "nguild_gef", "Geffen"; + end; +OnRecvCastleN02: + if (GetCastleData("nguild_gef.gat",9) < 1) disablenpc "Kafra Service#N02"; + end; +} + +// Castle 3 =============================================== +nguild_pay.gat,128,58,3 script Kafra Service#N03 117,{ + callfunc "F_GKafra", "nguild_pay", "Payon"; + end; +OnRecvCastleN03: + if (GetCastleData("nguild_pay.gat",9) < 1) disablenpc "Kafra Service#N03"; + end; +} + +// Castle 4 =============================================== +nguild_prt.gat,96,173,0 script Kafra Service#N04 117,{ + callfunc "F_GKafra", "nguild_prt", "Prontera"; + end; +OnRecvCastleN04: + if (GetCastleData("nguild_prt.gat",9) < 1) disablenpc "Kafra Service#N04"; + end; +} diff --git a/npc/guild/nguild/nguild_managers.txt b/npc/guild/nguild/nguild_managers.txt new file mode 100644 index 000000000..81377c95d --- /dev/null +++ b/npc/guild/nguild/nguild_managers.txt @@ -0,0 +1,86 @@ +//===== eAthena Script ======================================= +//= War of Emperium Managers for N Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================================================== +nguild_alde.gat,218,175,0 script Frolo 55,{ + if(callfunc("F_GldManager","Frolo","nguild_alde",119,223,"N01") == 0) close; + + if(@GDnum==10) guardian "nguild_alde.gat",18,219,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",0; + if(@GDnum==11) guardian "nguild_alde.gat",117,42,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",1; + if(@GDnum==12) guardian "nguild_alde.gat",207,153,"Soldier Guardian",1287,1,"Guardian_N01::OnGuardianDied",2; + if(@GDnum==13) guardian "nguild_alde.gat",68,70,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",3; + if(@GDnum==14) guardian "nguild_alde.gat",187,140,"Archer Guardian",1285,1,"Guardian_N01::OnGuardianDied",4; + if(@GDnum==15) guardian "nguild_alde.gat",62,204,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",5; + if(@GDnum==16) guardian "nguild_alde.gat",113,100,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",6; + if(@GDnum==17) guardian "nguild_alde.gat",211,174,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",7; + mes "[Arl Fredo]"; + mes "Guardian has been installed, the guardian will protect our guild base against enemies."; + close; +} + + +// Castle 2 ================================================================================== +nguild_gef.gat,40,48,5 script Leiber 55,{ + if(callfunc("F_GldManager","Leiber","nguild_gef",155,112,"N02") == 0) close; + + if(@GDnum==10) guardian "nguild_gef.gat",30,178,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",0; + if(@GDnum==11) guardian "nguild_gef.gat",64,180,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",1; + if(@GDnum==12) guardian "nguild_gef.gat",61,25,"Soldier Guardian",1287,1,"Guardian_N02::OnGuardianDied",2; + if(@GDnum==13) guardian "nguild_gef.gat",61,44,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",3; + if(@GDnum==14) guardian "nguild_gef.gat",189,43,"Archer Guardian",1285,1,"Guardian_N02::OnGuardianDied",4; + if(@GDnum==15) guardian "nguild_gef.gat",51,192,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",5; + if(@GDnum==16) guardian "nguild_gef.gat",49,67,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",6; + if(@GDnum==17) guardian "nguild_gef.gat",181,14,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",7; + mes "[ Gnaucher ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 3 ================================================================================== +nguild_pay.gat,120,58,4 script Dundar 55,{ + if(callfunc("F_GldManager","Dundar","nguild_pay",290,7,"N03") == 0) close; + + if(@GDnum==10) guardian "nguild_pay.gat",210,120,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",0; + if(@GDnum==11) guardian "nguild_pay.gat",69,26,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",1; + if(@GDnum==12) guardian "nguild_pay.gat",23,141,"Soldier Guardian",1287,1,"Guardian_N03::OnGuardianDied",2; + if(@GDnum==13) guardian "nguild_pay.gat",224,87,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",3; + if(@GDnum==14) guardian "nguild_pay.gat",81,45,"Archer Guardian",1285,1,"Guardian_N03::OnGuardianDied",4; + if(@GDnum==15) guardian "nguild_pay.gat",214,53,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",5; + if(@GDnum==16) guardian "nguild_pay.gat",69,26,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",6; + if(@GDnum==17) guardian "nguild_pay.gat",23,141,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",7; + mes "[ Grunday ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 4 ================================================================================== +nguild_prt.gat,112,181,0 script Thefton 55,{ + if(callfunc("F_GldManager","Thefton","nguild_prt",15,209,"N04") == 0) close; + + if(@GDnum==10) guardian "nguild_prt.gat",196,92,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",0; + if(@GDnum==11) guardian "nguild_prt.gat",113,200,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",1; + if(@GDnum==12) guardian "nguild_prt.gat",111,186,"Soldier Guardian",1287,1,"Guardian_N04::OnGuardianDied",2; + if(@GDnum==13) guardian "nguild_prt.gat",76,202,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",3; + if(@GDnum==14) guardian "nguild_prt.gat",90,26,"Archer Guardian",1285,1,"Guardian_N04::OnGuardianDied",4; + if(@GDnum==15) guardian "nguild_prt.gat",58,59,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",5; + if(@GDnum==16) guardian "nguild_prt.gat",112,200,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",6; + if(@GDnum==17) guardian "nguild_prt.gat",101,194,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",7; + mes "[ Abrai ]"; + mes "Guardian has been installed, the guardian will protect our guild base against enemies."; + close; +} diff --git a/npc/guild/nguild/nguild_treas.txt b/npc/guild/nguild/nguild_treas.txt new file mode 100644 index 000000000..f71f8368f --- /dev/null +++ b/npc/guild/nguild/nguild_treas.txt @@ -0,0 +1,117 @@ +//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for Al De Baran Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//<=============================== Castle 1 =================================>\\ + +// Treasure Spawn ----------------------- +nguild_alde.gat,1,1,1 script Treasure_N01 -1,{ + +OnRecvCastleN01: + if($boxNumN01 == 0) end; + set $@bxN01, $boxNumN01; + callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,1; + end; +OnClock1200: + callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0; + end; +OnDied: + mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17; + set $boxNumN01, $boxNumN01 -1; + if($boxNumN01 == 0) mapannounce "nguild_alde.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch -------------------- +nguild_alde.gat,123,223,0 script Switch#TresN01 111,{ + callfunc "F_GldTreasSw", "nguild_alde",218,176; + end; +} + +//<================================ Castle 2 ================================>\\ + +// Treasure Spawn ---------------------------- +nguild_gef.gat,1,1,1 script Treasure_N02 -1,{ + +OnRecvCastleN02: + if($boxNumN02 == 0) end; + set $@bxN02, $boxNumN02; + callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,1; + end; +OnClock1200: + callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0; + end; +OnDied: + mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17; + set $boxNumN02, $boxNumN02 -1; + if($boxNumN02 == 0) mapannounce "nguild_gef.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Room Switch --------------------------------------------------------- +nguild_gef.gat,152,117,0 script Switch#TresN02 111,{ + callfunc "F_GldTreasSw","nguild_gef",40,49; + end; +} + +//<================================ Castle 3 ================================>\\ + +// Treasure Spawn --------------------------- +nguild_pay.gat,1,1,0 script Treasure_N03 -1,{ +OnRecvCastleN03: + if($boxNumN03 == 0) end; + set $@bxN03, $boxNumN03; + callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,1; + end; +OnClock1200: + callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0; + end; +OnDied: + mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17; + set $boxNumN03, $boxNumN03 -1; + if($boxNumN03 == 0) mapannounce "nguild_pay.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch --------------------------------------------------- +nguild_pay.gat,295,8,0 script Switch#TresN03 111,{ + callfunc "F_GldTreasSw", "nguild_pay",120,59; + end; +} + +//<================================ Castle 4 ================================>\\ + +// Treasure Spawn ------------------------------- +nguild_prt.gat,1,1,0 script Treasure_N04 -1,{ +OnRecvCastleN04: + if($boxNumN04 == 0) end; + set $@bxN04, $boxNumN04; + callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,1; + end; +OnClock1200: + callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0; + end; +OnDied: + mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17; + set $boxNumN04, $boxNumN04 -1; + if($boxNumN04 == 0) mapannounce "nguild_prt.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +nguild_prt.gat,15,209,0 script Switch#TresN04 111,{ + callfunc "F_GldTreasSw", "nguild_prt",109,179; + end; +} diff --git a/npc/guild/old/aldeg_cas01.txt b/npc/guild/old/aldeg_cas01.txt new file mode 100644 index 000000000..d61a2d5c7 --- /dev/null +++ b/npc/guild/old/aldeg_cas01.txt @@ -0,0 +1,675 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas01 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in aldeg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +aldeg_cas01.gat,30,248,4 script Noisyubantian#a1-6::NoisyubantianNW 722,{ + set @GIDa1,GetCastleData("aldeg_cas01.gat",1); + if (@GIDa1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA01: + FlagEmblem GetCastleData("aldeg_cas01.gat",1); + break; +} + +aldeg_cas01.gat,30,246,4 duplicate(NoisyubantianNW) Noisyubantian#a1-7 722 +aldeg_cas01.gat,37,248,4 duplicate(NoisyubantianNW) Noisyubantian#a1-8 722 +aldeg_cas01.gat,37,246,4 duplicate(NoisyubantianNW) Noisyubantian#a1-9 722 +aldeg_cas01.gat,95,80,2 duplicate(NoisyubantianNW) Noisyubantian#a1-10 722 +aldeg_cas01.gat,95,59,2 duplicate(NoisyubantianNW) Noisyubantian#a1-11 722 +aldeg_cas01.gat,62,75,2 duplicate(NoisyubantianNW) Noisyubantian#a1-12 722 +aldeg_cas01.gat,70,75,2 duplicate(NoisyubantianNW) Noisyubantian#a1-13 722 +aldeg_cas01.gat,74,75,2 duplicate(NoisyubantianNW) Noisyubantian#a1-14 722 +aldeg_cas01.gat,62,64,2 duplicate(NoisyubantianNW) Noisyubantian#a1-15 722 +aldeg_cas01.gat,66,64,2 duplicate(NoisyubantianNW) Noisyubantian#a1-16 722 +aldeg_cas01.gat,70,64,2 duplicate(NoisyubantianNW) Noisyubantian#a1-17 722 +aldeg_cas01.gat,74,64,2 duplicate(NoisyubantianNW) Noisyubantian#a1-18 722 +aldeg_cas01.gat,203,150,4 duplicate(NoisyubantianNW) Noisyubantian#a1-19 722 +aldeg_cas01.gat,210,150,4 duplicate(NoisyubantianNW) Noisyubantian#a1-20 722 + +//================================================ +// Kafra Service +//================================================ +aldeg_cas01.gat,218,170,0 script Kafra Service#alde1 117,{ + cutin "kafra_01",2; + set @GIDa1,GetCastleData("aldeg_cas01.gat",1); + if (getcharid(2) == @GIDa1) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDa1) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDa1) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Al de Baran -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "aldebaran.gat",132,103; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("aldeg_cas01.gat",9) == 1) break; + disablenpc "Kafra Service#alde1"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +aldeg_cas01.gat,123,223,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDa1,GetCastleData("aldeg_cas01.gat",1); + if (getcharid(2) != @GIDa1) goto L1n; + warp "gld_dun02.gat",32,122; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +aldeg_cas01.gat,218,175,0 script Arl Fredo 55,{ + set @GIDa1,GetCastleData("aldeg_cas01.gat",1); + if (@GIDa1 == 0) goto LStart; + if (getcharid(2) != @GIDa1) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDa1)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Arl Fredo ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDa1) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDa1) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Arl Fredo ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Arl Fredo ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDa1) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Arl Fredo ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDa1) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Arl Fredo ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("aldeg_cas01.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("aldeg_cas01.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("aldeg_cas01.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("aldeg_cas01.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("aldeg_cas01.gat",4); + set @Economy,GetCastleData("aldeg_cas01.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Arl Fredo ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Arl Fredo ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Arl Fredo ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas01.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas01.gat",2,@Economy+1; + mes "[ Arl Fredo ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Arl Fredo ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Arl Fredo ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas01.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas01.gat",2,@Economy+1; + mes "[ Arl Fredo ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Arl Fredo ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Arl Fredo ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("aldeg_cas01.gat",5); + set @Defence,GetCastleData("aldeg_cas01.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Arl Fredo ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Arl Fredo ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Arl Fredo ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas01.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas01.gat",3,@Defence+1; + mes "[ Arl Fredo ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Arl Fredo ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Arl Fredo ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas01.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas01.gat",3,@Defence+1; + mes "[ Arl Fredo ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Arl Fredo ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Arl Fredo ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("aldeg_cas01.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Arl Fredo ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("aldeg_cas01.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("aldeg_cas01.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("aldeg_cas01.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("aldeg_cas01.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("aldeg_cas01.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("aldeg_cas01.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("aldeg_cas01.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("aldeg_cas01.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Arl Fredo ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Arl Fredo ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "aldeg_cas01.gat",@GDnum,1; + SetCastleData "aldeg_cas01.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "aldeg_cas01.gat",18,219,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas01.gat",117,42,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas01.gat",207,153,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas01.gat",68,70,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas01.gat",187,140,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas01.gat",62,204,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas01.gat",113,100,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas01.gat",211,174,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",7; + mes "[ Arl Fredo ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Arl Fredo ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Arl Fredo ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Arl Fredo ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("aldeg_cas01.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Arl Fredo ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Arl Fredo ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Arl Fredo ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#alde1"; + SetCastleData "aldeg_cas01.gat",9,1; + mes "[ Arl Fredo ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Arl Fredo ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to alde again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Arl Fredo ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Arl Fredo ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#alde1"; + SetCastleData "aldeg_cas01.gat",9,0; + cutin "kafra_01",255; + mes "[ Arl Fredo ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Arl Fredo ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Arl Fredo ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Arl Fredo ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "aldeg_cas01",119,223; + L6_1: + mes "[ Arl Fredo ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Arl Fredo ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Arl Fredo ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Arl Fredo ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "aldeg_cas01.gat",1,0; + SetCastleData "aldeg_cas01.gat",2,0; + SetCastleData "aldeg_cas01.gat",3,0; + SetCastleData "aldeg_cas01.gat",4,0; + SetCastleData "aldeg_cas01.gat",5,0; + SetCastleData "aldeg_cas01.gat",6,0; + SetCastleData "aldeg_cas01.gat",7,0; + SetCastleData "aldeg_cas01.gat",8,0; + SetCastleData "aldeg_cas01.gat",9,0; + SetCastleData "aldeg_cas01.gat",10,0; + SetCastleData "aldeg_cas01.gat",11,0; + SetCastleData "aldeg_cas01.gat",12,0; + SetCastleData "aldeg_cas01.gat",13,0; + SetCastleData "aldeg_cas01.gat",14,0; + SetCastleData "aldeg_cas01.gat",15,0; + SetCastleData "aldeg_cas01.gat",16,0; + SetCastleData "aldeg_cas01.gat",17,0; + SetCastleData "aldeg_cas01.gat",18,0; + SetCastleData "aldeg_cas01.gat",19,0; + SetCastleData "aldeg_cas01.gat",20,0; + SetCastleData "aldeg_cas01.gat",21,0; + SetCastleData "aldeg_cas01.gat",22,0; + SetCastleData "aldeg_cas01.gat",23,0; + SetCastleData "aldeg_cas01.gat",24,0; + SetCastleData "aldeg_cas01.gat",25,0; + Announce "[" + GetGuildName(@GIDa1) + "] has surrendered Agit [" + GetCastleName("aldeg_cas01.gat") + "]",0; + MapRespawnGuildID "aldeg_cas01.gat",GetCastleData("aldeg_cas01.gat",1),7; + break; + L7_2: + mes "[ Arl Fredo ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/aldeg_cas02.txt b/npc/guild/old/aldeg_cas02.txt new file mode 100644 index 000000000..cfe9c8071 --- /dev/null +++ b/npc/guild/old/aldeg_cas02.txt @@ -0,0 +1,676 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas02 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in aldeg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +aldeg_cas02.gat,82,71,2 script Hohensyubangawoo#a2-4::HohensyubangawooNW 722,{ + set @GIDa2,GetCastleData("aldeg_cas02.gat",1); + if (@GIDa2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA02: + FlagEmblem GetCastleData("aldeg_cas02.gat",1); + break; +} + +aldeg_cas02.gat,67,30,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-5 722 +aldeg_cas02.gat,183,140,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-6 722 +aldeg_cas02.gat,212,152,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-7 722 +aldeg_cas02.gat,108,39,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-8 722 +aldeg_cas02.gat,57,213,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-9 722 +aldeg_cas02.gat,91,181,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-10 722 +aldeg_cas02.gat,103,53,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-11 722 +aldeg_cas02.gat,73,53,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-12 722 +aldeg_cas02.gat,63,41,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-13 722 +aldeg_cas02.gat,229,6,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-14 722 +aldeg_cas02.gat,230,40,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-15 722 +aldeg_cas02.gat,197,40,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-16 722 +aldeg_cas02.gat,32,213,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-17 722 +aldeg_cas02.gat,88,180,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-18 722 +aldeg_cas02.gat,121,29,2 duplicate(HohensyubangawooNW) Hohensyubangawoo#a2-19 722 + +//================================================ +// Kafra Service +//================================================ +aldeg_cas02.gat,84,74,0 script Kafra Service#alde2 117,{ + cutin "kafra_01",2; + set @GIDa2,GetCastleData("aldeg_cas02.gat",1); + if (getcharid(2) == @GIDa2) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDa2) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDa2) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Al de Baran -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "aldebaran.gat",132,103; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("aldeg_cas02.gat",9) == 1) break; + disablenpc "Kafra Service#alde2"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +aldeg_cas02.gat,194,136,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDa2,GetCastleData("aldeg_cas02.gat",1); + if (getcharid(2) != @GIDa2) goto L1n; + warp "gld_dun02.gat",79,30; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +aldeg_cas02.gat,78,74,0 script Chen Lee 55,{ + set @GIDa2,GetCastleData("aldeg_cas02.gat",1); + if (@GIDa2 == 0) goto LStart; + if (getcharid(2) != @GIDa2) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDa2)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Chen Lee ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDa2) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDa2) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Chen Lee ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Chen Lee ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDa2) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Chen Lee ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDa2) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Chen Lee ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("aldeg_cas02.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("aldeg_cas02.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("aldeg_cas02.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("aldeg_cas02.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("aldeg_cas02.gat",4); + set @Economy,GetCastleData("aldeg_cas02.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Chen Lee ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Chen Lee ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Chen Lee ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas02.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas02.gat",2,@Economy+1; + mes "[ Chen Lee ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Chen Lee ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Chen Lee ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas02.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas02.gat",2,@Economy+1; + mes "[ Chen Lee ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Chen Lee ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Chen Lee ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("aldeg_cas02.gat",5); + set @Defence,GetCastleData("aldeg_cas02.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Chen Lee ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Chen Lee ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Chen Lee ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas02.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas02.gat",3,@Defence+1; + mes "[ Chen Lee ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Chen Lee ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Chen Lee ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas02.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas02.gat",3,@Defence+1; + mes "[ Chen Lee ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Chen Lee ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Chen Lee ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("aldeg_cas02.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Chen Lee ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("aldeg_cas02.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("aldeg_cas02.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("aldeg_cas02.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("aldeg_cas02.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("aldeg_cas02.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("aldeg_cas02.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("aldeg_cas02.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("aldeg_cas02.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Chen Lee ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Chen Lee ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "aldeg_cas02.gat",@GDnum,1; + SetCastleData "aldeg_cas02.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "aldeg_cas02.gat",22,186,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas02.gat",88,31,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas02.gat",207,176,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas02.gat",50,201,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas02.gat",197,146,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas02.gat",71,193,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas02.gat",88,31,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas02.gat",219,148,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",7; + mes "[ Chen Lee ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Chen Lee ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Chen Lee ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Chen Lee ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("aldeg_cas02.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Chen Lee ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Chen Lee ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Chen Lee ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#alde2"; + SetCastleData "aldeg_cas02.gat",9,1; + mes "[ Chen Lee ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Chen Lee ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to alde again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Chen Lee ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Chen Lee ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#alde2"; + SetCastleData "aldeg_cas02.gat",9,0; + cutin "kafra_01",255; + mes "[ Chen Lee ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Chen Lee ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Chen Lee ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Chen Lee ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "aldeg_cas02",135,231; + L6_1: + mes "[ Chen Lee ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Chen Lee ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Chen Lee ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Chen Lee ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "aldeg_cas02.gat",1,0; + SetCastleData "aldeg_cas02.gat",2,0; + SetCastleData "aldeg_cas02.gat",3,0; + SetCastleData "aldeg_cas02.gat",4,0; + SetCastleData "aldeg_cas02.gat",5,0; + SetCastleData "aldeg_cas02.gat",6,0; + SetCastleData "aldeg_cas02.gat",7,0; + SetCastleData "aldeg_cas02.gat",8,0; + SetCastleData "aldeg_cas02.gat",9,0; + SetCastleData "aldeg_cas02.gat",10,0; + SetCastleData "aldeg_cas02.gat",11,0; + SetCastleData "aldeg_cas02.gat",12,0; + SetCastleData "aldeg_cas02.gat",13,0; + SetCastleData "aldeg_cas02.gat",14,0; + SetCastleData "aldeg_cas02.gat",15,0; + SetCastleData "aldeg_cas02.gat",16,0; + SetCastleData "aldeg_cas02.gat",17,0; + SetCastleData "aldeg_cas02.gat",18,0; + SetCastleData "aldeg_cas02.gat",19,0; + SetCastleData "aldeg_cas02.gat",20,0; + SetCastleData "aldeg_cas02.gat",21,0; + SetCastleData "aldeg_cas02.gat",22,0; + SetCastleData "aldeg_cas02.gat",23,0; + SetCastleData "aldeg_cas02.gat",24,0; + SetCastleData "aldeg_cas02.gat",25,0; + Announce "[" + GetGuildName(@GIDa2) + "] has surrendered Agit [" + GetCastleName("aldeg_cas02.gat") + "]",0; + MapRespawnGuildID "aldeg_cas02.gat",GetCastleData("aldeg_cas02.gat",1),7; + break; + L7_2: + mes "[ Chen Lee ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/aldeg_cas03.txt b/npc/guild/old/aldeg_cas03.txt new file mode 100644 index 000000000..92e61414d --- /dev/null +++ b/npc/guild/old/aldeg_cas03.txt @@ -0,0 +1,679 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas03 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in aldeg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +aldeg_cas03.gat,176,175,2 script Nyirenverk#a3-4::NyirenverkNW 722,{ + set @GIDa3,GetCastleData("aldeg_cas03.gat",1); + if (@GIDa3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA03: + FlagEmblem GetCastleData("aldeg_cas03.gat",1); + break; +} + +aldeg_cas03.gat,85,103,2 duplicate(NyirenverkNW) Nyirenverk#a3-5 722 +aldeg_cas03.gat,77,115,2 duplicate(NyirenverkNW) Nyirenverk#a3-6 722 +aldeg_cas03.gat,77,215,2 duplicate(NyirenverkNW) Nyirenverk#a3-7 722 +aldeg_cas03.gat,112,107,2 duplicate(NyirenverkNW) Nyirenverk#a3-8 722 +aldeg_cas03.gat,112,117,2 duplicate(NyirenverkNW) Nyirenverk#a3-9 722 +aldeg_cas03.gat,69,71,2 duplicate(NyirenverkNW) Nyirenverk#a3-10 722 +aldeg_cas03.gat,91,69,2 duplicate(NyirenverkNW) Nyirenverk#a3-11 722 +aldeg_cas03.gat,108,60,2 duplicate(NyirenverkNW) Nyirenverk#a3-12 722 +aldeg_cas03.gat,121,73,2 duplicate(NyirenverkNW) Nyirenverk#a3-13 722 +aldeg_cas03.gat,121,73,2 duplicate(NyirenverkNW) Nyirenverk#a3-14 722 +aldeg_cas03.gat,75,102,2 duplicate(NyirenverkNW) Nyirenverk#a3-15 722 +aldeg_cas03.gat,199,169,2 duplicate(NyirenverkNW) Nyirenverk#a3-16 722 +aldeg_cas03.gat,181,179,2 duplicate(NyirenverkNW) Nyirenverk#a3-17 722 +aldeg_cas03.gat,192,44,2 duplicate(NyirenverkNW) Nyirenverk#a3-18 722 +aldeg_cas03.gat,88,108,2 duplicate(NyirenverkNW) Nyirenverk#a3-19 722 +aldeg_cas03.gat,208,145,2 duplicate(NyirenverkNW) Nyirenverk#a3-20 722 +aldeg_cas03.gat,207,75,2 duplicate(NyirenverkNW) Nyirenverk#a3-21 722 +aldeg_cas03.gat,96,62,2 duplicate(NyirenverkNW) Nyirenverk#a3-22 722 + +//================================================ +// Kafra Service +//================================================ +aldeg_cas03.gat,118,76,0 script Kafra Service#alde3 117,{ + cutin "kafra_01",2; + set @GIDa3,GetCastleData("aldeg_cas03.gat",1); + if (getcharid(2) == @GIDa3) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDa3) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDa3) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Al de Baran -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "aldebaran.gat",132,103; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("aldeg_cas03.gat",9) == 1) break; + disablenpc "Kafra Service#alde3"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +aldeg_cas03.gat,200,177,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDa3,GetCastleData("aldeg_cas03.gat",1); + if (getcharid(2) != @GIDa3) goto L1n; + warp "gld_dun02.gat",165,38; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +aldeg_cas03.gat,110,118,0 script Chen Lee 55,{ + set @GIDa3,GetCastleData("aldeg_cas03.gat",1); + if (@GIDa3 == 0) goto LStart; + if (getcharid(2) != @GIDa3) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDa3)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Chen Lee ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDa3) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDa3) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Chen Lee ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Chen Lee ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDa3) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Chen Lee ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDa3) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Chen Lee ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("aldeg_cas03.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("aldeg_cas03.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("aldeg_cas03.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("aldeg_cas03.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("aldeg_cas03.gat",4); + set @Economy,GetCastleData("aldeg_cas03.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Chen Lee ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Chen Lee ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Chen Lee ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas03.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas03.gat",2,@Economy+1; + mes "[ Chen Lee ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Chen Lee ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Chen Lee ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas03.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas03.gat",2,@Economy+1; + mes "[ Chen Lee ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Chen Lee ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Chen Lee ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("aldeg_cas03.gat",5); + set @Defence,GetCastleData("aldeg_cas03.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Chen Lee ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Chen Lee ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Chen Lee ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas03.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas03.gat",3,@Defence+1; + mes "[ Chen Lee ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Chen Lee ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Chen Lee ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas03.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas03.gat",3,@Defence+1; + mes "[ Chen Lee ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Chen Lee ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Chen Lee ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("aldeg_cas03.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Chen Lee ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("aldeg_cas03.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("aldeg_cas03.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("aldeg_cas03.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("aldeg_cas03.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("aldeg_cas03.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("aldeg_cas03.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("aldeg_cas03.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("aldeg_cas03.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Chen Lee ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Chen Lee ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "aldeg_cas03.gat",@GDnum,1; + SetCastleData "aldeg_cas03.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "aldeg_cas03.gat",57,216,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas03.gat",80,108,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas03.gat",199,183,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas03.gat",98,267,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas03.gat",91,88,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas03.gat",78,121,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",7; + mes "[ Chen Lee ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Chen Lee ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Chen Lee ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Chen Lee ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("aldeg_cas03.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Chen Lee ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Chen Lee ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Chen Lee ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#alde3"; + SetCastleData "aldeg_cas03.gat",9,1; + mes "[ Chen Lee ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Chen Lee ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to alde again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Chen Lee ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Chen Lee ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#alde3"; + SetCastleData "aldeg_cas03.gat",9,0; + cutin "kafra_01",255; + mes "[ Chen Lee ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Chen Lee ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Chen Lee ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Chen Lee ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "aldeg_cas03",225,269; + L6_1: + mes "[ Chen Lee ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Chen Lee ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Chen Lee ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Chen Lee ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "aldeg_cas03.gat",1,0; + SetCastleData "aldeg_cas03.gat",2,0; + SetCastleData "aldeg_cas03.gat",3,0; + SetCastleData "aldeg_cas03.gat",4,0; + SetCastleData "aldeg_cas03.gat",5,0; + SetCastleData "aldeg_cas03.gat",6,0; + SetCastleData "aldeg_cas03.gat",7,0; + SetCastleData "aldeg_cas03.gat",8,0; + SetCastleData "aldeg_cas03.gat",9,0; + SetCastleData "aldeg_cas03.gat",10,0; + SetCastleData "aldeg_cas03.gat",11,0; + SetCastleData "aldeg_cas03.gat",12,0; + SetCastleData "aldeg_cas03.gat",13,0; + SetCastleData "aldeg_cas03.gat",14,0; + SetCastleData "aldeg_cas03.gat",15,0; + SetCastleData "aldeg_cas03.gat",16,0; + SetCastleData "aldeg_cas03.gat",17,0; + SetCastleData "aldeg_cas03.gat",18,0; + SetCastleData "aldeg_cas03.gat",19,0; + SetCastleData "aldeg_cas03.gat",20,0; + SetCastleData "aldeg_cas03.gat",21,0; + SetCastleData "aldeg_cas03.gat",22,0; + SetCastleData "aldeg_cas03.gat",23,0; + SetCastleData "aldeg_cas03.gat",24,0; + SetCastleData "aldeg_cas03.gat",25,0; + Announce "[" + GetGuildName(@GIDa3) + "] has surrendered Agit [" + GetCastleName("aldeg_cas03.gat") + "]",0; + MapRespawnGuildID "aldeg_cas03.gat",GetCastleData("aldeg_cas03.gat",1),7; + break; + L7_2: + mes "[ Chen Lee ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/aldeg_cas04.txt b/npc/guild/old/aldeg_cas04.txt new file mode 100644 index 000000000..f93ebac09 --- /dev/null +++ b/npc/guild/old/aldeg_cas04.txt @@ -0,0 +1,679 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas04 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in aldeg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +aldeg_cas04.gat,167,61,2 script Byirtsburi#a4-4::ByirtsburiNW 722,{ + set @GIDa4,GetCastleData("aldeg_cas04.gat",1); + if (@GIDa4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA04: + FlagEmblem GetCastleData("aldeg_cas04.gat",1); + break; +} + +aldeg_cas04.gat,164,90,2 duplicate(ByirtsburiNW) Byirtsburi#a4-5 722 +aldeg_cas04.gat,143,209,2 duplicate(ByirtsburiNW) Byirtsburi#a4-6 722 +aldeg_cas04.gat,129,193,2 duplicate(ByirtsburiNW) Byirtsburi#a4-7 722 +aldeg_cas04.gat,112,206,2 duplicate(ByirtsburiNW) Byirtsburi#a4-8 722 +aldeg_cas04.gat,113,212,2 duplicate(ByirtsburiNW) Byirtsburi#a4-9 722 +aldeg_cas04.gat,77,117,2 duplicate(ByirtsburiNW) Byirtsburi#a4-10 722 +aldeg_cas04.gat,186,42,2 duplicate(ByirtsburiNW) Byirtsburi#a4-11 722 +aldeg_cas04.gat,30,69,2 duplicate(ByirtsburiNW) Byirtsburi#a4-12 722 +aldeg_cas04.gat,55,97,2 duplicate(ByirtsburiNW) Byirtsburi#a4-13 722 +aldeg_cas04.gat,45,98,2 duplicate(ByirtsburiNW) Byirtsburi#a4-14 722 +aldeg_cas04.gat,33,116,2 duplicate(ByirtsburiNW) Byirtsburi#a4-15 722 +aldeg_cas04.gat,130,180,2 duplicate(ByirtsburiNW) Byirtsburi#a4-16 722 +aldeg_cas04.gat,129,193,2 duplicate(ByirtsburiNW) Byirtsburi#a4-17 722 +aldeg_cas04.gat,142,209,2 duplicate(ByirtsburiNW) Byirtsburi#a4-18 722 +aldeg_cas04.gat,33,107,2 duplicate(ByirtsburiNW) Byirtsburi#a4-19 722 +aldeg_cas04.gat,133,220,2 duplicate(ByirtsburiNW) Byirtsburi#a4-20 722 +aldeg_cas04.gat,169,22,2 duplicate(ByirtsburiNW) Byirtsburi#a4-21 722 +aldeg_cas04.gat,169,15,2 duplicate(ByirtsburiNW) Byirtsburi#a4-22 722 + +//================================================ +// Kafra Service +//================================================ +aldeg_cas04.gat,45,88,0 script Kafra Service#alde4 117,{ + cutin "kafra_01",2; + set @GIDa4,GetCastleData("aldeg_cas04.gat",1); + if (getcharid(2) == @GIDa4) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDa4) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDa4) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Al de Baran -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "aldebaran.gat",132,103; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("aldeg_cas04.gat",9) == 1) break; + disablenpc "Kafra Service#alde4"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +aldeg_cas04.gat,76,64,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDa4,GetCastleData("aldeg_cas04.gat",1); + if (getcharid(2) != @GIDa4) goto L1n; + warp "gld_dun02.gat",160,148; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +aldeg_cas04.gat,218,175,0 script Brimhemsen 55,{ + set @GIDa4,GetCastleData("aldeg_cas04.gat",1); + if (@GIDa4 == 0) goto LStart; + if (getcharid(2) != @GIDa4) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDa4)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Brimhemsen ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDa4) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDa4) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Brimhemsen ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Brimhemsen ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDa4) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Brimhemsen ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDa4) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Brimhemsen ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("aldeg_cas04.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("aldeg_cas04.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("aldeg_cas04.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("aldeg_cas04.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("aldeg_cas04.gat",4); + set @Economy,GetCastleData("aldeg_cas04.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Brimhemsen ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Brimhemsen ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Brimhemsen ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas04.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas04.gat",2,@Economy+1; + mes "[ Brimhemsen ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Brimhemsen ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Brimhemsen ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas04.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas04.gat",2,@Economy+1; + mes "[ Brimhemsen ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Brimhemsen ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Brimhemsen ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("aldeg_cas04.gat",5); + set @Defence,GetCastleData("aldeg_cas04.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Brimhemsen ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Brimhemsen ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Brimhemsen ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas04.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas04.gat",3,@Defence+1; + mes "[ Brimhemsen ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Brimhemsen ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Brimhemsen ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas04.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas04.gat",3,@Defence+1; + mes "[ Brimhemsen ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Brimhemsen ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Brimhemsen ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("aldeg_cas04.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Brimhemsen ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("aldeg_cas04.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("aldeg_cas04.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("aldeg_cas04.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("aldeg_cas04.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("aldeg_cas04.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("aldeg_cas04.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("aldeg_cas04.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("aldeg_cas04.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Brimhemsen ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Brimhemsen ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "aldeg_cas04.gat",@GDnum,1; + SetCastleData "aldeg_cas04.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "aldeg_cas04.gat",181,33,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas04.gat",50,68,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas04.gat",50,119,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas04.gat",169,49,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas04.gat",133,196,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas04.gat",177,87,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas04.gat",50,119,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas04.gat",133,196,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",7; + mes "[ Brimhemsen ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Brimhemsen ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Brimhemsen ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Brimhemsen ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("aldeg_cas04.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Brimhemsen ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Brimhemsen ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Brimhemsen ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#alde4"; + SetCastleData "aldeg_cas04.gat",9,1; + mes "[ Brimhemsen ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Brimhemsen ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to alde again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Brimhemsen ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Brimhemsen ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#alde4"; + SetCastleData "aldeg_cas04.gat",9,0; + cutin "kafra_01",255; + mes "[ Brimhemsen ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Brimhemsen ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Brimhemsen ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Brimhemsen ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "aldeg_cas04",85,12; + L6_1: + mes "[ Brimhemsen ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Brimhemsen ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Brimhemsen ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Brimhemsen ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "aldeg_cas04.gat",1,0; + SetCastleData "aldeg_cas04.gat",2,0; + SetCastleData "aldeg_cas04.gat",3,0; + SetCastleData "aldeg_cas04.gat",4,0; + SetCastleData "aldeg_cas04.gat",5,0; + SetCastleData "aldeg_cas04.gat",6,0; + SetCastleData "aldeg_cas04.gat",7,0; + SetCastleData "aldeg_cas04.gat",8,0; + SetCastleData "aldeg_cas04.gat",9,0; + SetCastleData "aldeg_cas04.gat",10,0; + SetCastleData "aldeg_cas04.gat",11,0; + SetCastleData "aldeg_cas04.gat",12,0; + SetCastleData "aldeg_cas04.gat",13,0; + SetCastleData "aldeg_cas04.gat",14,0; + SetCastleData "aldeg_cas04.gat",15,0; + SetCastleData "aldeg_cas04.gat",16,0; + SetCastleData "aldeg_cas04.gat",17,0; + SetCastleData "aldeg_cas04.gat",18,0; + SetCastleData "aldeg_cas04.gat",19,0; + SetCastleData "aldeg_cas04.gat",20,0; + SetCastleData "aldeg_cas04.gat",21,0; + SetCastleData "aldeg_cas04.gat",22,0; + SetCastleData "aldeg_cas04.gat",23,0; + SetCastleData "aldeg_cas04.gat",24,0; + SetCastleData "aldeg_cas04.gat",25,0; + Announce "[" + GetGuildName(@GIDa4) + "] has surrendered Agit [" + GetCastleName("aldeg_cas04.gat") + "]",0; + MapRespawnGuildID "aldeg_cas04.gat",GetCastleData("aldeg_cas04.gat",1),7; + break; + L7_2: + mes "[ Brimhemsen ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/aldeg_cas05.txt b/npc/guild/old/aldeg_cas05.txt new file mode 100644 index 000000000..a1a64863c --- /dev/null +++ b/npc/guild/old/aldeg_cas05.txt @@ -0,0 +1,677 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas05 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in aldeg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +aldeg_cas05.gat,170,85,2 script Rotenburk#a5-4::RotenburkNW 722,{ + set @GIDa5,GetCastleData("aldeg_cas05.gat",1); + if (@GIDa5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA05: + FlagEmblem GetCastleData("aldeg_cas05.gat",1); + break; +} + +aldeg_cas05.gat,142,212,2 duplicate(RotenburkNW) Rotenburk#a5-5 722 +aldeg_cas05.gat,149,196,2 duplicate(RotenburkNW) Rotenburk#a5-6 722 +aldeg_cas05.gat,41,180,2 duplicate(RotenburkNW) Rotenburk#a5-7 722 +aldeg_cas05.gat,38,201,2 duplicate(RotenburkNW) Rotenburk#a5-8 722 +aldeg_cas05.gat,65,182,2 duplicate(RotenburkNW) Rotenburk#a5-9 722 +aldeg_cas05.gat,65,205,2 duplicate(RotenburkNW) Rotenburk#a5-10 722 +aldeg_cas05.gat,10,218,2 duplicate(RotenburkNW) Rotenburk#a5-11 722 +aldeg_cas05.gat,164,201,2 duplicate(RotenburkNW) Rotenburk#a5-12 722 +aldeg_cas05.gat,216,96,2 duplicate(RotenburkNW) Rotenburk#a5-13 722 +aldeg_cas05.gat,217,80,2 duplicate(RotenburkNW) Rotenburk#a5-14 722 +aldeg_cas05.gat,14,117,2 duplicate(RotenburkNW) Rotenburk#a5-15 722 +aldeg_cas05.gat,10,225,2 duplicate(RotenburkNW) Rotenburk#a5-16 722 +aldeg_cas05.gat,187,59,2 duplicate(RotenburkNW) Rotenburk#a5-17 722 +aldeg_cas05.gat,154,51,2 duplicate(RotenburkNW) Rotenburk#a5-18 722 +aldeg_cas05.gat,22,211,2 duplicate(RotenburkNW) Rotenburk#a5-19 722 +aldeg_cas05.gat,150,202,2 duplicate(RotenburkNW) Rotenburk#a5-20 722 + +//================================================ +// Kafra Service +//================================================ +aldeg_cas05.gat,31,190,0 script Kafra Service#alde5 117,{ + cutin "kafra_01",2; + set @GIDa5,GetCastleData("aldeg_cas05.gat",1); + if (getcharid(2) == @GIDa5) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDa5) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDa5) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Al de Baran -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "aldebaran.gat",132,103; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("aldeg_cas05.gat",9) == 1) break; + disablenpc "Kafra Service#alde5"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +aldeg_cas05.gat,22,205,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDa5,GetCastleData("aldeg_cas05.gat",1); + if (getcharid(2) != @GIDa5) goto L1n; + warp "gld_dun02.gat",103,169; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +aldeg_cas05.gat,51,179,0 script Brimhemsen 55,{ + set @GIDa5,GetCastleData("aldeg_cas05.gat",1); + if (@GIDa5 == 0) goto LStart; + if (getcharid(2) != @GIDa5) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDa5)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Brimhemsen ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDa5) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDa5) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Brimhemsen ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Brimhemsen ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDa5) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Brimhemsen ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDa5) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Brimhemsen ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("aldeg_cas05.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("aldeg_cas05.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("aldeg_cas05.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("aldeg_cas05.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("aldeg_cas05.gat",4); + set @Economy,GetCastleData("aldeg_cas05.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Brimhemsen ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Brimhemsen ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Brimhemsen ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas05.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas05.gat",2,@Economy+1; + mes "[ Brimhemsen ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Brimhemsen ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Brimhemsen ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "aldeg_cas05.gat",4,@TriggerE+1; + SetCastleData "aldeg_cas05.gat",2,@Economy+1; + mes "[ Brimhemsen ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Brimhemsen ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Brimhemsen ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("aldeg_cas05.gat",5); + set @Defence,GetCastleData("aldeg_cas05.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Brimhemsen ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Brimhemsen ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Brimhemsen ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas05.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas05.gat",3,@Defence+1; + mes "[ Brimhemsen ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Brimhemsen ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Brimhemsen ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "aldeg_cas05.gat",5,@TriggerD+1; + SetCastleData "aldeg_cas05.gat",3,@Defence+1; + mes "[ Brimhemsen ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Brimhemsen ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Brimhemsen ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("aldeg_cas05.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Brimhemsen ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("aldeg_cas05.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("aldeg_cas05.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("aldeg_cas05.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("aldeg_cas05.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("aldeg_cas05.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("aldeg_cas05.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("aldeg_cas05.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("aldeg_cas05.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Brimhemsen ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Brimhemsen ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "aldeg_cas05.gat",@GDnum,1; + SetCastleData "aldeg_cas05.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "aldeg_cas05.gat",157,192,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",0; + if(@GDnum==11) guardian "aldeg_cas05.gat",194,46,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",1; + if(@GDnum==12) guardian "aldeg_cas05.gat",146,214,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",2; + if(@GDnum==13) guardian "aldeg_cas05.gat",223,95,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",3; + if(@GDnum==14) guardian "aldeg_cas05.gat",131,223,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",4; + if(@GDnum==15) guardian "aldeg_cas05.gat",191,68,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",5; + if(@GDnum==16) guardian "aldeg_cas05.gat",160,194,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",6; + if(@GDnum==17) guardian "aldeg_cas05.gat",49,225,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",7; + mes "[ Brimhemsen ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Brimhemsen ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Brimhemsen ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Brimhemsen ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("aldeg_cas05.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Brimhemsen ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Brimhemsen ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Brimhemsen ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#alde5"; + SetCastleData "aldeg_cas05.gat",9,1; + mes "[ Brimhemsen ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Brimhemsen ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to alde again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Brimhemsen ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Brimhemsen ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#alde5"; + SetCastleData "aldeg_cas05.gat",9,0; + cutin "kafra_01",255; + mes "[ Brimhemsen ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Brimhemsen ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Brimhemsen ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Brimhemsen ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "aldeg_cas05",15,209; + L6_1: + mes "[ Brimhemsen ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Brimhemsen ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Brimhemsen ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Brimhemsen ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "aldeg_cas05.gat",1,0; + SetCastleData "aldeg_cas05.gat",2,0; + SetCastleData "aldeg_cas05.gat",3,0; + SetCastleData "aldeg_cas05.gat",4,0; + SetCastleData "aldeg_cas05.gat",5,0; + SetCastleData "aldeg_cas05.gat",6,0; + SetCastleData "aldeg_cas05.gat",7,0; + SetCastleData "aldeg_cas05.gat",8,0; + SetCastleData "aldeg_cas05.gat",9,0; + SetCastleData "aldeg_cas05.gat",10,0; + SetCastleData "aldeg_cas05.gat",11,0; + SetCastleData "aldeg_cas05.gat",12,0; + SetCastleData "aldeg_cas05.gat",13,0; + SetCastleData "aldeg_cas05.gat",14,0; + SetCastleData "aldeg_cas05.gat",15,0; + SetCastleData "aldeg_cas05.gat",16,0; + SetCastleData "aldeg_cas05.gat",17,0; + SetCastleData "aldeg_cas05.gat",18,0; + SetCastleData "aldeg_cas05.gat",19,0; + SetCastleData "aldeg_cas05.gat",20,0; + SetCastleData "aldeg_cas05.gat",21,0; + SetCastleData "aldeg_cas05.gat",22,0; + SetCastleData "aldeg_cas05.gat",23,0; + SetCastleData "aldeg_cas05.gat",24,0; + SetCastleData "aldeg_cas05.gat",25,0; + Announce "[" + GetGuildName(@GIDa5) + "] has surrendered Agit [" + GetCastleName("aldeg_cas05.gat") + "]",0; + MapRespawnGuildID "aldeg_cas05.gat",GetCastleData("aldeg_cas05.gat",1),7; + break; + L7_2: + mes "[ Brimhemsen ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/aldeg_flag.txt b/npc/guild/old/aldeg_flag.txt new file mode 100644 index 000000000..feec15fd3 --- /dev/null +++ b/npc/guild/old/aldeg_flag.txt @@ -0,0 +1,351 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Al de Baran Guild Flags +//===== By: ================================================== +//= jAthena (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Castle Guild Flags in aldebaran and alde_gld +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge| +//============================================================ + +//Al de Baran Castle 01 - Noisyubantian + +aldebaran.gat,155,190,4 script Noisyubantian#a1-1 722,{ + set @GIDa1,GetCastleData("aldeg_cas01.gat",1); + if (@GIDa1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA01: + FlagEmblem GetCastleData("aldeg_cas01.gat",1); + break; +} + +alde_gld.gat,61,87,6 script Noisyubantian#a1-2::NoisyubantianW 722,{ + set @GIDa1,GetCastleData("aldeg_cas01.gat",1); + if (@GIDa1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDa1) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "aldeg_cas01.gat",218,170; + break; +OnRecvCastleA01: + FlagEmblem GetCastleData("aldeg_cas01.gat",1); + break; +} + +alde_gld.gat,61,79,6 duplicate(NoisyubantianW) Noisyubantian#a1-3 722 +alde_gld.gat,45,87,8 duplicate(NoisyubantianW) Noisyubantian#a1-4 722 +alde_gld.gat,51,87,8 duplicate(NoisyubantianW) Noisyubantian#a1-5 722 + +//Al de Baran Castle 02 - Hohensyubangawoo + +aldebaran.gat,146,194,3 script Hohensyubangawoo#a2-1 722,{ + set @GIDa2,GetCastleData("aldeg_cas02.gat",1); + if (@GIDa2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA02: + FlagEmblem GetCastleData("aldeg_cas02.gat",1); + break; +} + +alde_gld.gat,93,250,5 script Hohensyubangawoo#a2-2::HohensyubangawooW 722,{ + set @GIDa2,GetCastleData("aldeg_cas02.gat",1); + if (@GIDa2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDa2) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "aldeg_cas02.gat",84,74; + break; +OnRecvCastleA02: + FlagEmblem GetCastleData("aldeg_cas02.gat",1); + break; +} + +alde_gld.gat,98,250,5 duplicate(HohensyubangawooW) Hohensyubangawoo#a2-3 722 + +//Al de Baran Castle 03 - Nyirenverk + +aldebaran.gat,143,203,2 script Nyirenverk#a3-1 722,{ + set @GIDa3,GetCastleData("aldeg_cas03.gat",1); + if (@GIDa3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA03: + FlagEmblem GetCastleData("aldeg_cas03.gat",1); + break; +} + +alde_gld.gat,139,83,1 script Nyirenverk#a3-2::NyirenverkW 722,{ + set @GIDa3,GetCastleData("aldeg_cas03.gat",1); + if (@GIDa3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDa3) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "aldeg_cas03.gat",118,76; + break; +OnRecvCastleA03: + FlagEmblem GetCastleData("aldeg_cas03.gat",1); + break; +} + +alde_gld.gat,145,83,1 duplicate(NyirenverkW) Nyirenverk#a3-3 722 + +//Al de Baran Castle 04 - Byirtsburi + +aldebaran.gat,167,203,6 script Byirtsburi#a4-1 722,{ + set @GIDa4,GetCastleData("aldeg_cas04.gat",1); + if (@GIDa4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA04: + FlagEmblem GetCastleData("aldeg_cas04.gat",1); + break; +} + + +alde_gld.gat,239,247,1 script Byirtsburi#a4-2::ByirtsburiW 722,{ + set @GIDa4,GetCastleData("aldeg_cas04.gat",1); + if (@GIDa4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDa4) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "aldeg_cas04.gat",45,88; + break; +OnRecvCastleA04: + FlagEmblem GetCastleData("aldeg_cas04.gat",1); + break; +} + +alde_gld.gat,234,247,1 duplicate(ByirtsburiW) Byirtsburi#a4-3 722 + +//Al de Baran Castle 05 - Rotenburk + +aldebaran.gat,165,194,5 script Rotenburk#a5-1 722,{ + set @GIDa5,GetCastleData("aldeg_cas05.gat",1); + if (@GIDa5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleA05: + FlagEmblem GetCastleData("aldeg_cas05.gat",1); + break; +} + +alde_gld.gat,266,92,7 script Rotenburk#a5-2::RotenburkW 722,{ + set @GIDa5,GetCastleData("aldeg_cas05.gat",1); + if (@GIDa5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDa5) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Al de Baran ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Al de Baran,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDa5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDa5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDa5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "aldeg_cas05.gat",31,190; + break; +OnRecvCastleA05: + FlagEmblem GetCastleData("aldeg_cas05.gat",1); + break; +} + +alde_gld.gat,266,88,7 duplicate(RotenburkW) Rotenburk#a5-3 722 \ No newline at end of file diff --git a/npc/guild/old/ev_agit_aldeg.txt b/npc/guild/old/ev_agit_aldeg.txt new file mode 100644 index 000000000..617836cc6 --- /dev/null +++ b/npc/guild/old/ev_agit_aldeg.txt @@ -0,0 +1,476 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Al de Baran Guild Wars Events +//===== By: ================================================== +//= jAthena (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers of Al de Baran Guild Wars +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge| +//= 1.2 by Akaru (Castle spawn/conquering fix) +//============================================================ + + +aldeg_cas01.gat,216,24,0 script Agit_A01 -1,{ +OnAgitInit: + GetCastleData "aldeg_cas01.gat",0; + Break; +OnInterIfInit: + GetCastleData "aldeg_cas01.gat",0,"::OnRecvCastleA01"; + Break; +OnRecvCastleA01: + RequestGuildInfo GetCastleData("aldeg_cas01.gat",1); + Break; +OnAgitStart: + if (GetCastleData("aldeg_cas01.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas01.gat",GetCastleData("aldeg_cas01.gat",1),2; + Monster "aldeg_cas01.gat",216,24,"EMPERIUM",1288,1,"Agit_A01::OnAgitBreak"; + GvgOn "aldeg_cas01.gat"; + Break; +OnAgitBreak: + set @GIDa1,getcharid(2); + if (@GIDa1 <= 0) Break; + set @Economy,GetCastleData("aldeg_cas01.gat",2); + SetCastleData "aldeg_cas01.gat",2,@Economy-5; + if (GetCastleData("aldeg_cas01.gat",2) < 0) SetCastleData "aldeg_cas01.gat",2,0; + set @Defence,GetCastleData("aldeg_cas01.gat",3); + SetCastleData "aldeg_cas01.gat",3,@Defence-5; + if (GetCastleData("aldeg_cas01.gat",3) < 0) SetCastleData "aldeg_cas01.gat",3,0; + SetCastleData "aldeg_cas01.gat",1,@GIDa1; + Announce "Guild Base [" + GetCastleName("aldeg_cas01.gat") + "] has been taken by the [" + GetGuildName(@GIDa1) + "] guild.",0; + MapAnnounce "aldeg_cas01.gat","The emperium has been destroyed.",17; + GetCastleData "aldeg_cas01.gat",0,"::OnRecvCastleA01"; + SetCastleData "aldeg_cas01.gat",2,0; + SetCastleData "aldeg_cas01.gat",3,0; + SetCastleData "aldeg_cas01.gat",4,0; + SetCastleData "aldeg_cas01.gat",5,0; + SetCastleData "aldeg_cas01.gat",6,0; + SetCastleData "aldeg_cas01.gat",7,0; + SetCastleData "aldeg_cas01.gat",8,0; + SetCastleData "aldeg_cas01.gat",9,0; + SetCastleData "aldeg_cas01.gat",10,0; + SetCastleData "aldeg_cas01.gat",11,0; + SetCastleData "aldeg_cas01.gat",12,0; + SetCastleData "aldeg_cas01.gat",13,0; + SetCastleData "aldeg_cas01.gat",14,0; + SetCastleData "aldeg_cas01.gat",15,0; + SetCastleData "aldeg_cas01.gat",16,0; + SetCastleData "aldeg_cas01.gat",17,0; + SetCastleData "aldeg_cas01.gat",18,0; + SetCastleData "aldeg_cas01.gat",19,0; + SetCastleData "aldeg_cas01.gat",20,0; + SetCastleData "aldeg_cas01.gat",21,0; + SetCastleData "aldeg_cas01.gat",22,0; + SetCastleData "aldeg_cas01.gat",23,0; + SetCastleData "aldeg_cas01.gat",24,0; + SetCastleData "aldeg_cas01.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas01.gat",GetCastleData("aldeg_cas01.gat",1),6; + Monster "aldeg_cas01.gat",216,24,"EMPERIUM",1288,1,"Agit_A01::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("aldeg_cas01.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas01.gat",GetCastleData("aldeg_cas01.gat",1),4; + KillMonster "aldeg_cas01.gat","Agit_A01::OnAgitBreak"; + GvgOff "aldeg_cas01.gat"; + Break; +OnInit: +initnpctimer "Agit_A01_Timer"; +} + +aldeg_cas01.gat,1,1,1 script Agit_A01_Timer -1,{ +OnTimer500: + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1117,10; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1132,4; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1219,2; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1205,1; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1216,10; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1193,17; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1269,9; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1276,7; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1208,3; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1275,1; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1268,1; + areamonster "aldeg_cas01.gat",0,0,300,300,"--ja--",1272,1; + monster "aldeg_cas01.gat",216,23,"--ja--",1272,1; + monster "aldeg_cas01.gat",216,23,"--ja--",1270,4; + monster "aldeg_cas01.gat",216,23,"--ja--",1268,1; + monster "aldeg_cas01.gat",216,23,"--ja--",1219,1; + monster "aldeg_cas01.gat",216,23,"--ja--",1276,5; + Monster "aldeg_cas01.gat",216,24,"EMPERIUM",1288,1,"Agit_A01::OnAgitBreak"; + stopnpctimer "Agit_A01_Timer"; + Break; + } +//-------------------------------------------------------------------------------------------------------------------------- +aldeg_cas02.gat,214,24,0 script Agit_A02 -1,{ +OnAgitInit: + GetCastleData "aldeg_cas02.gat",0; + Break; +OnInterIfInit: + GetCastleData "aldeg_cas02.gat",0,"::OnRecvCastleA02"; + Break; +OnRecvCastleA02: + RequestGuildInfo GetCastleData("aldeg_cas02.gat",1); + Break; +OnAgitStart: + if (GetCastleData("aldeg_cas02.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas02.gat",GetCastleData("aldeg_cas02.gat",1),2; + Monster "aldeg_cas02.gat",214,24,"EMPERIUM",1288,1,"Agit_A02::OnAgitBreak"; + GvgOn "aldeg_cas02.gat"; + Break; +OnAgitBreak: + set @GIDa2,getcharid(2); + if (@GIDa2 <= 0) Break; + set @Economy,GetCastleData("aldeg_cas02.gat",2); + SetCastleData "aldeg_cas02.gat",2,@Economy-5; + if (GetCastleData("aldeg_cas02.gat",2) < 0) SetCastleData "aldeg_cas02.gat",2,0; + set @Defence,GetCastleData("aldeg_cas02.gat",3); + SetCastleData "aldeg_cas02.gat",3,@Defence-5; + if (GetCastleData("aldeg_cas02.gat",3) < 0) SetCastleData "aldeg_cas02.gat",3,0; + SetCastleData "aldeg_cas02.gat",1,@GIDa2; + Announce "Guild Base [" + GetCastleName("aldeg_cas02.gat") + "] has been taken by the [" + GetGuildName(@GIDa2) + "] guild.",0; + MapAnnounce "aldeg_cas02.gat","The emperium has been destroyed.",17; + GetCastleData "aldeg_cas02.gat",0,"::OnRecvCastleA02"; + SetCastleData "aldeg_cas02.gat",2,0; + SetCastleData "aldeg_cas02.gat",3,0; + SetCastleData "aldeg_cas02.gat",4,0; + SetCastleData "aldeg_cas02.gat",5,0; + SetCastleData "aldeg_cas02.gat",6,0; + SetCastleData "aldeg_cas02.gat",7,0; + SetCastleData "aldeg_cas02.gat",8,0; + SetCastleData "aldeg_cas02.gat",9,0; + SetCastleData "aldeg_cas02.gat",10,0; + SetCastleData "aldeg_cas02.gat",11,0; + SetCastleData "aldeg_cas02.gat",12,0; + SetCastleData "aldeg_cas02.gat",13,0; + SetCastleData "aldeg_cas02.gat",14,0; + SetCastleData "aldeg_cas02.gat",15,0; + SetCastleData "aldeg_cas02.gat",16,0; + SetCastleData "aldeg_cas02.gat",17,0; + SetCastleData "aldeg_cas02.gat",18,0; + SetCastleData "aldeg_cas02.gat",19,0; + SetCastleData "aldeg_cas02.gat",20,0; + SetCastleData "aldeg_cas02.gat",21,0; + SetCastleData "aldeg_cas02.gat",22,0; + SetCastleData "aldeg_cas02.gat",23,0; + SetCastleData "aldeg_cas02.gat",24,0; + SetCastleData "aldeg_cas02.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas02.gat",GetCastleData("aldeg_cas02.gat",1),6; + Monster "aldeg_cas02.gat",214,24,"EMPERIUM",1288,1,"Agit_A02::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("aldeg_cas02.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas02.gat",GetCastleData("aldeg_cas02.gat",1),4; + KillMonster "aldeg_cas02.gat","Agit_A02::OnAgitBreak"; + GvgOff "aldeg_cas02.gat"; + Break; +OnInit: +initnpctimer "Agit_A02_Timer"; +} + +aldeg_cas02.gat,1,1,1 script Agit_A02_Timer -1,{ +OnTimer500: + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1117,10; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1132,4; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1219,2; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1205,1; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1216,10; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1193,18; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1269,9; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1276,7; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1208,3; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1275,1; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1268,1; + areamonster "aldeg_cas02.gat",0,0,300,300,"--ja--",1272,1; + monster "aldeg_cas02.gat",213,23,"--ja--",1272,1; + monster "aldeg_cas02.gat",213,23,"--ja--",1270,4; + monster "aldeg_cas02.gat",213,23,"--ja--",1268,1; + monster "aldeg_cas02.gat",213,23,"--ja--",1219,1; + monster "aldeg_cas02.gat",213,23,"--ja--",1276,5; + Monster "aldeg_cas02.gat",214,24,"EMPERIUM",1288,1,"Agit_A02::OnAgitBreak"; + stopnpctimer "Agit_A02_Timer"; + Break; + } +//-------------------------------------------------------------------------------------------------------------------------- +aldeg_cas03.gat,206,32,0 script Agit_A03 -1,{ +OnAgitInit: + GetCastleData "aldeg_cas03.gat",0; + Break; +OnInterIfInit: + GetCastleData "aldeg_cas03.gat",0,"::OnRecvCastleA03"; + Break; +OnRecvCastleA03: + RequestGuildInfo GetCastleData("aldeg_cas03.gat",1); + Break; +OnAgitStart: + if (GetCastleData("aldeg_cas03.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas03.gat",GetCastleData("aldeg_cas03.gat",1),2; + Monster "aldeg_cas03.gat",206,32,"EMPERIUM",1288,1,"Agit_A03::OnAgitBreak"; + GvgOn "aldeg_cas03.gat"; + Break; +OnAgitBreak: + set @GIDa3,getcharid(2); + if (@GIDa3 <= 0) Break; + set @Economy,GetCastleData("aldeg_cas03.gat",2); + SetCastleData "aldeg_cas03.gat",2,@Economy-5; + if (GetCastleData("aldeg_cas03.gat",2) < 0) SetCastleData "aldeg_cas03.gat",2,0; + set @Defence,GetCastleData("aldeg_cas03.gat",3); + SetCastleData "aldeg_cas03.gat",3,@Defence-5; + if (GetCastleData("aldeg_cas01.gat",3) < 0) SetCastleData "aldeg_cas03.gat",3,0; + SetCastleData "aldeg_cas03.gat",1,@GIDa3; + Announce "Guild Base [" + GetCastleName("aldeg_cas03.gat") + "] has been taken by the [" + GetGuildName(@GIDa3) + "] guild.",0; + MapAnnounce "aldeg_cas03.gat","The emperium has been destroyed.",17; + GetCastleData "aldeg_cas03.gat",0,"::OnRecvCastleA03"; + SetCastleData "aldeg_cas03.gat",2,0; + SetCastleData "aldeg_cas03.gat",3,0; + SetCastleData "aldeg_cas03.gat",4,0; + SetCastleData "aldeg_cas03.gat",5,0; + SetCastleData "aldeg_cas03.gat",6,0; + SetCastleData "aldeg_cas03.gat",7,0; + SetCastleData "aldeg_cas03.gat",8,0; + SetCastleData "aldeg_cas03.gat",9,0; + SetCastleData "aldeg_cas03.gat",10,0; + SetCastleData "aldeg_cas03.gat",11,0; + SetCastleData "aldeg_cas03.gat",12,0; + SetCastleData "aldeg_cas03.gat",13,0; + SetCastleData "aldeg_cas03.gat",14,0; + SetCastleData "aldeg_cas03.gat",15,0; + SetCastleData "aldeg_cas03.gat",16,0; + SetCastleData "aldeg_cas03.gat",17,0; + SetCastleData "aldeg_cas03.gat",18,0; + SetCastleData "aldeg_cas03.gat",19,0; + SetCastleData "aldeg_cas03.gat",20,0; + SetCastleData "aldeg_cas03.gat",21,0; + SetCastleData "aldeg_cas03.gat",22,0; + SetCastleData "aldeg_cas03.gat",23,0; + SetCastleData "aldeg_cas03.gat",24,0; + SetCastleData "aldeg_cas03.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas03.gat",GetCastleData("aldeg_cas03.gat",1),6; + Monster "aldeg_cas03.gat",206,32,"EMPERIUM",1288,1,"Agit_A03::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("aldeg_cas03.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas03.gat",GetCastleData("aldeg_cas03.gat",1),4; + KillMonster "aldeg_cas03.gat","Agit_A03::OnAgitBreak"; + GvgOff "aldeg_cas03.gat"; + Break; +OnInit: +initnpctimer "Agit_A03_Timer"; +} + +aldeg_cas03.gat,1,1,1 script Agit_A03_Timer -1,{ +OnTimer500: + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1117,10; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1132,4; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1219,2; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1205,1; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1216,10; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1193,18; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1269,9; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1276,7; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1208,3; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1275,1; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1268,1; + areamonster "aldeg_cas03.gat",0,0,300,300,"--ja--",1272,1; + monster "aldeg_cas03.gat",205,31,"--ja--",1272,1; + monster "aldeg_cas03.gat",205,31,"--ja--",1270,4; + monster "aldeg_cas03.gat",205,31,"--ja--",1268,1; + monster "aldeg_cas03.gat",205,31,"--ja--",1219,1; + monster "aldeg_cas03.gat",205,31,"--ja--",1276,5; + Monster "aldeg_cas03.gat",206,32,"EMPERIUM",1288,1,"Agit_A03::OnAgitBreak"; + stopnpctimer "Agit_A03_Timer"; + Break; + } +//-------------------------------------------------------------------------------------------------------------------------- +aldeg_cas04.gat,36,218,0 script Agit_A04 -1,{ +OnAgitInit: + GetCastleData "aldeg_cas04.gat",0; + Break; +OnInterIfInit: + GetCastleData "aldeg_cas04.gat",0,"::OnRecvCastleA04"; + Break; +OnRecvCastleA04: + RequestGuildInfo GetCastleData("aldeg_cas04.gat",1); + Break; +OnAgitStart: + if (GetCastleData("aldeg_cas04.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas04.gat",GetCastleData("aldeg_cas04.gat",1),2; + Monster "aldeg_cas04.gat",36,218,"EMPERIUM",1288,1,"Agit_A04::OnAgitBreak"; + GvgOn "aldeg_cas04.gat"; + Break; +OnAgitBreak: + set @GIDa4,getcharid(2); + if (@GIDa4 <= 0) Break; + set @Economy,GetCastleData("aldeg_cas04.gat",2); + SetCastleData "aldeg_cas04.gat",2,@Economy-5; + if (GetCastleData("aldeg_cas04.gat",2) < 0) SetCastleData "aldeg_cas04.gat",2,0; + set @Defence,GetCastleData("aldeg_cas04.gat",3); + SetCastleData "aldeg_cas04.gat",3,@Defence-5; + if (GetCastleData("aldeg_cas04.gat",3) < 0) SetCastleData "aldeg_cas04.gat",3,0; + SetCastleData "aldeg_cas04.gat",1,@GIDa4; + Announce "Guild Base [" + GetCastleName("aldeg_cas04.gat") + "] has been taken by the [" + GetGuildName(@GIDa4) + "] guild.",0; + MapAnnounce "aldeg_cas04.gat","The emperium has been destroyed.",17; + GetCastleData "aldeg_cas04.gat",0,"::OnRecvCastleA04"; + SetCastleData "aldeg_cas04.gat",2,0; + SetCastleData "aldeg_cas04.gat",3,0; + SetCastleData "aldeg_cas04.gat",4,0; + SetCastleData "aldeg_cas04.gat",5,0; + SetCastleData "aldeg_cas04.gat",6,0; + SetCastleData "aldeg_cas04.gat",7,0; + SetCastleData "aldeg_cas04.gat",8,0; + SetCastleData "aldeg_cas04.gat",9,0; + SetCastleData "aldeg_cas04.gat",10,0; + SetCastleData "aldeg_cas04.gat",11,0; + SetCastleData "aldeg_cas04.gat",12,0; + SetCastleData "aldeg_cas04.gat",13,0; + SetCastleData "aldeg_cas04.gat",14,0; + SetCastleData "aldeg_cas04.gat",15,0; + SetCastleData "aldeg_cas04.gat",16,0; + SetCastleData "aldeg_cas04.gat",17,0; + SetCastleData "aldeg_cas04.gat",18,0; + SetCastleData "aldeg_cas04.gat",19,0; + SetCastleData "aldeg_cas04.gat",20,0; + SetCastleData "aldeg_cas04.gat",21,0; + SetCastleData "aldeg_cas04.gat",22,0; + SetCastleData "aldeg_cas04.gat",23,0; + SetCastleData "aldeg_cas04.gat",24,0; + SetCastleData "aldeg_cas04.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas04.gat",GetCastleData("aldeg_cas04.gat",1),6; + Monster "aldeg_cas04.gat",36,218,"EMPERIUM",1288,1,"Agit_A04::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("aldeg_cas04.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas04.gat",GetCastleData("aldeg_cas04.gat",1),4; + KillMonster "aldeg_cas04.gat","Agit_A04::OnAgitBreak"; + GvgOff "aldeg_cas04.gat"; + Break; +OnInit: +initnpctimer "Agit_A04_Timer"; +} + +aldeg_cas04.gat,1,1,1 script Agit_A04_Timer -1,{ +OnTimer500: + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1117,10; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1132,4; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1219,2; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1205,1; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1216,10; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1193,18; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1269,9; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1276,7; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1208,3; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1275,1; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1268,1; + areamonster "aldeg_cas04.gat",0,0,300,300,"--ja--",1272,1; + monster "aldeg_cas04.gat",36,217,"--ja--",1272,1; + monster "aldeg_cas04.gat",36,217,"--ja--",1270,4; + monster "aldeg_cas04.gat",36,217,"--ja--",1268,1; + monster "aldeg_cas04.gat",36,217,"--ja--",1219,1; + monster "aldeg_cas04.gat",36,217,"--ja--",1276,5; + Monster "aldeg_cas04.gat",36,218,"EMPERIUM",1288,1,"Agit_A04::OnAgitBreak"; + stopnpctimer "Agit_A04_Timer"; + Break; + } +//-------------------------------------------------------------------------------------------------------------------------- +aldeg_cas05.gat,28,102,0 script Agit_A05 -1,{ +OnAgitInit: + GetCastleData "aldeg_cas05.gat",0; + Break; +OnInterIfInit: + GetCastleData "aldeg_cas05.gat",0,"::OnRecvCastleA05"; + Break; +OnRecvCastleA05: + RequestGuildInfo GetCastleData("aldeg_cas05.gat",1); + Break; +OnAgitStart: + if (GetCastleData("aldeg_cas05.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas05.gat",GetCastleData("aldeg_cas05.gat",1),2; + Monster "aldeg_cas05.gat",28,102,"EMPERIUM",1288,1,"Agit_A05::OnAgitBreak"; + GvgOn "aldeg_cas05.gat"; + Break; +OnAgitBreak: + set @GIDa5,getcharid(2); + if (@GIDa5 <= 0) Break; + set @Economy,GetCastleData("aldeg_cas05.gat",2); + SetCastleData "aldeg_cas05.gat",2,@Economy-5; + if (GetCastleData("aldeg_cas05.gat",2) < 0) SetCastleData "aldeg_cas05.gat",2,0; + set @Defence,GetCastleData("aldeg_cas05.gat",3); + SetCastleData "aldeg_cas05.gat",3,@Defence-5; + if (GetCastleData("aldeg_cas05.gat",3) < 0) SetCastleData "aldeg_cas05.gat",3,0; + SetCastleData "aldeg_cas05.gat",1,@GIDa5; + Announce "Guild Base [" + GetCastleName("aldeg_cas05.gat") + "] has been taken by [" + GetGuildName(@GIDa5) + "] guild.",0; + MapAnnounce "aldeg_cas05.gat","The emperium has been destroyed.",17; + GetCastleData "aldeg_cas05.gat",0,"::OnRecvCastleA05"; + SetCastleData "aldeg_cas05.gat",2,0; + SetCastleData "aldeg_cas05.gat",3,0; + SetCastleData "aldeg_cas05.gat",4,0; + SetCastleData "aldeg_cas05.gat",5,0; + SetCastleData "aldeg_cas05.gat",6,0; + SetCastleData "aldeg_cas05.gat",7,0; + SetCastleData "aldeg_cas05.gat",8,0; + SetCastleData "aldeg_cas05.gat",9,0; + SetCastleData "aldeg_cas05.gat",10,0; + SetCastleData "aldeg_cas05.gat",11,0; + SetCastleData "aldeg_cas05.gat",12,0; + SetCastleData "aldeg_cas05.gat",13,0; + SetCastleData "aldeg_cas05.gat",14,0; + SetCastleData "aldeg_cas05.gat",15,0; + SetCastleData "aldeg_cas05.gat",16,0; + SetCastleData "aldeg_cas05.gat",17,0; + SetCastleData "aldeg_cas05.gat",18,0; + SetCastleData "aldeg_cas05.gat",19,0; + SetCastleData "aldeg_cas05.gat",20,0; + SetCastleData "aldeg_cas05.gat",21,0; + SetCastleData "aldeg_cas05.gat",22,0; + SetCastleData "aldeg_cas05.gat",23,0; + SetCastleData "aldeg_cas05.gat",24,0; + SetCastleData "aldeg_cas05.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "aldeg_cas05.gat",GetCastleData("aldeg_cas05.gat",1),6; + Monster "aldeg_cas05.gat",28,102,"EMPERIUM",1288,1,"Agit_A05::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("aldeg_cas05.gat",1) == 0) break; + MapRespawnGuildID "aldeg_cas05.gat",GetCastleData("aldeg_cas05.gat",1),4; + KillMonster "aldeg_cas05.gat","Agit_A05::OnAgitBreak"; + GvgOff "aldeg_cas05.gat"; + Break; +OnInit: +initnpctimer "Agit_A05_Timer"; +} + +aldeg_cas05.gat,1,1,1 script Agit_A05_Timer -1,{ +OnTimer500: + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1117,10; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1132,4; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1219,2; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1205,1; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1216,10; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1193,18; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1269,9; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1276,7; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1208,3; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1275,1; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1268,1; + areamonster "aldeg_cas05.gat",0,0,300,300,"--ja--",1272,1; + monster "aldeg_cas05.gat",27,101,"--ja--",1272,1; + monster "aldeg_cas05.gat",27,101,"--ja--",1270,4; + monster "aldeg_cas05.gat",27,101,"--ja--",1268,1; + monster "aldeg_cas05.gat",27,101,"--ja--",1219,1; + monster "aldeg_cas05.gat",27,101,"--ja--",1276,5; + Monster "aldeg_cas05.gat",28,102,"EMPERIUM",1288,1,"Agit_A05::OnAgitBreak"; + stopnpctimer "Agit_A05_Timer"; + Break; + } +//-------------------------------------------------------------------------------------------------------------------------- diff --git a/npc/guild/old/ev_agit_event.txt b/npc/guild/old/ev_agit_event.txt new file mode 100644 index 000000000..c68bec74a --- /dev/null +++ b/npc/guild/old/ev_agit_event.txt @@ -0,0 +1,34 @@ +//===== eAthena Script ======================================= +//= War of Emperium - WoE Auto-Start +//===== By: ================================================== +//= kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Auto Start for War of Emperium +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge| +//============================================================ + +// Auto Start Agit NPC +prontera.gat,116,72,0 script Agit_Event -1,{ +OnInit: + if ($AgitStarted == 1) goto AgitReboot; + Break; +OnClock1900: + Announce "The War Of Emperium has begun!",8; + AgitStart; + set $AgitStarted,1; + Break; +OnClock2100: + Announce "The War Of Emperium is over!",8; + AgitEnd; + set $AgitStarted,0; + Break; +AgitReboot: + AgitStart; + set $AgitStarted,1; + Break; +} diff --git a/npc/guild/old/ev_agit_gefg.txt b/npc/guild/old/ev_agit_gefg.txt new file mode 100644 index 000000000..bcb6640ac --- /dev/null +++ b/npc/guild/old/ev_agit_gefg.txt @@ -0,0 +1,464 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Geffen Guild Wars Events +//===== By: ================================================== +//= jAthena (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers of Geffen Guild Wars +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge| +//= 1.2 by Akaru (Castle spawn/conquering fix) +//============================================================ + + +gefg_cas01.gat,198,182,0 script Agit_B01 -1,{ +OnAgitInit: + GetCastleData "gefg_cas01.gat",0; + Break; +OnInterIfInit: + GetCastleData "gefg_cas01.gat",0,"::OnRecvCastleG01"; + Break; +OnRecvCastleG01: + RequestGuildInfo GetCastleData("gefg_cas01.gat",1); + Break; +OnAgitStart: + if (GetCastleData("gefg_cas01.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas01.gat",GetCastleData("gefg_cas01.gat",1),2; + Monster "gefg_cas01.gat",198,182,"EMPERIUM",1288,1,"Agit_B01::OnAgitBreak"; + GvgOn "gefg_cas01.gat"; + Break; +OnAgitBreak: + set @GIDa1,getcharid(2); + if (@GIDa1 <= 0) Break; + set @Economy,GetCastleData("gefg_cas01.gat",2); + SetCastleData "gefg_cas01.gat",2,@Economy-5; + if (GetCastleData("gefg_cas01.gat",2) < 0) SetCastleData "gefg_cas01.gat",2,0; + set @Defence,GetCastleData("gefg_cas01.gat",3); + SetCastleData "gefg_cas01.gat",3,@Defence-5; + if (GetCastleData("gefg_cas01.gat",3) < 0) SetCastleData "gefg_cas01.gat",3,0; + SetCastleData "gefg_cas01.gat",1,@GIDa1; + Announce "Guild Base [" + GetCastleName("gefg_cas01.gat") + "] has been taken by the [" + GetGuildName(@GIDa1) + "] guild.",0; + MapAnnounce "gefg_cas01.gat","The emperium has been destroyed.",17; + GetCastleData "gefg_cas01.gat",0,"::OnRecvCastleG01"; + SetCastleData "gefg_cas01.gat",2,0; + SetCastleData "gefg_cas01.gat",3,0; + SetCastleData "gefg_cas01.gat",4,0; + SetCastleData "gefg_cas01.gat",5,0; + SetCastleData "gefg_cas01.gat",6,0; + SetCastleData "gefg_cas01.gat",7,0; + SetCastleData "gefg_cas01.gat",8,0; + SetCastleData "gefg_cas01.gat",9,0; + SetCastleData "gefg_cas01.gat",10,0; + SetCastleData "gefg_cas01.gat",11,0; + SetCastleData "gefg_cas01.gat",12,0; + SetCastleData "gefg_cas01.gat",13,0; + SetCastleData "gefg_cas01.gat",14,0; + SetCastleData "gefg_cas01.gat",15,0; + SetCastleData "gefg_cas01.gat",16,0; + SetCastleData "gefg_cas01.gat",17,0; + SetCastleData "gefg_cas01.gat",18,0; + SetCastleData "gefg_cas01.gat",19,0; + SetCastleData "gefg_cas01.gat",20,0; + SetCastleData "gefg_cas01.gat",21,0; + SetCastleData "gefg_cas01.gat",22,0; + SetCastleData "gefg_cas01.gat",23,0; + SetCastleData "gefg_cas01.gat",24,0; + SetCastleData "gefg_cas01.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas01.gat",GetCastleData("gefg_cas01.gat",1),6; + Monster "gefg_cas01.gat",198,182,"EMPERIUM",1288,1,"Agit_B01::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("gefg_cas01.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas01.gat",GetCastleData("gefg_cas01.gat",1),4; + KillMonster "gefg_cas01.gat","Agit_B01::OnAgitBreak"; + GvgOff "gefg_cas01.gat"; + Break; +OnInit: +initnpctimer "Agit_B01_Timer"; +} + +gefg_cas01.gat,1,1,1 script Agit_B01_Timer -1,{ +OnTimer500: + if (GetCastleData("gefg_cas01.gat",1) != 0) break; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1117,10; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1263,11; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1102,10; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1130,10; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1140,20; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1163,9; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1275,1; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1219,1; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1150,1; + areamonster "gefg_cas01.gat",0,0,300,300,"--ja--",1159,1; + monster "gefg_cas01.gat",197,181,"--ja--",1203,1; + monster "gefg_cas01.gat",197,181,"--ja--",1087,1; + monster "gefg_cas01.gat",197,181,"--ja--",1213,10; + monster "gefg_cas01.gat",197,181,"--ja--",1189,10; + monster "gefg_cas01.gat",198,182,"EMPERIUM",1288,1,"Agit_B01::OnAgitBreak"; + stopnpctimer "Agit_B01_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +gefg_cas02.gat,176,178,0 script Agit_B02 -1,{ +OnAgitInit: + GetCastleData "gefg_cas02.gat",0; + Break; +OnInterIfInit: + GetCastleData "gefg_cas02.gat",0,"::OnRecvCastleG02"; + Break; +OnRecvCastleG02: + RequestGuildInfo GetCastleData("gefg_cas02.gat",1); + Break; +OnAgitStart: + if (GetCastleData("gefg_cas02.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas02.gat",GetCastleData("gefg_cas02.gat",1),2; + Monster "gefg_cas02.gat",176,178,"EMPERIUM",1288,1,"Agit_B02::OnAgitBreak"; + GvgOn "gefg_cas02.gat"; + Break; +OnAgitBreak: + set @GIDa2,getcharid(2); + if (@GIDa2 <= 0) Break; + set @Economy,GetCastleData("gefg_cas02.gat",2); + SetCastleData "gefg_cas02.gat",2,@Economy-5; + if (GetCastleData("gefg_cas02.gat",2) < 0) SetCastleData "gefg_cas02.gat",2,0; + set @Defence,GetCastleData("gefg_cas02.gat",3); + SetCastleData "gefg_cas02.gat",3,@Defence-5; + if (GetCastleData("gefg_cas02.gat",3) < 0) SetCastleData "gefg_cas02.gat",3,0; + SetCastleData "gefg_cas02.gat",1,@GIDa2; + Announce "Guild Base [" + GetCastleName("gefg_cas02.gat") + "] has been taken by the [" + GetGuildName(@GIDa2) + "] guild.",0; + MapAnnounce "gefg_cas02.gat","The emperium has been destroyed.",17; + GetCastleData "gefg_cas02.gat",0,"::OnRecvCastleG02"; + SetCastleData "gefg_cas02.gat",2,0; + SetCastleData "gefg_cas02.gat",3,0; + SetCastleData "gefg_cas02.gat",4,0; + SetCastleData "gefg_cas02.gat",5,0; + SetCastleData "gefg_cas02.gat",6,0; + SetCastleData "gefg_cas02.gat",7,0; + SetCastleData "gefg_cas02.gat",8,0; + SetCastleData "gefg_cas02.gat",9,0; + SetCastleData "gefg_cas02.gat",10,0; + SetCastleData "gefg_cas02.gat",11,0; + SetCastleData "gefg_cas02.gat",12,0; + SetCastleData "gefg_cas02.gat",13,0; + SetCastleData "gefg_cas02.gat",14,0; + SetCastleData "gefg_cas02.gat",15,0; + SetCastleData "gefg_cas02.gat",16,0; + SetCastleData "gefg_cas02.gat",17,0; + SetCastleData "gefg_cas02.gat",18,0; + SetCastleData "gefg_cas02.gat",19,0; + SetCastleData "gefg_cas02.gat",20,0; + SetCastleData "gefg_cas02.gat",21,0; + SetCastleData "gefg_cas02.gat",22,0; + SetCastleData "gefg_cas02.gat",23,0; + SetCastleData "gefg_cas02.gat",24,0; + SetCastleData "gefg_cas02.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas02.gat",GetCastleData("gefg_cas02.gat",1),6; + Monster "gefg_cas02.gat",176,178,"EMPERIUM",1288,1,"Agit_B02::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("gefg_cas02.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas02.gat",GetCastleData("gefg_cas02.gat",1),4; + KillMonster "gefg_cas02.gat","Agit_B02::OnAgitBreak"; + GvgOff "gefg_cas02.gat"; + Break; +OnInit: +initnpctimer "Agit_B02_Timer"; +} + +gefg_cas02.gat,1,1,1 script Agit_B02_Timer -1,{ +OnTimer500: + if (GetCastleData("gefg_cas02.gat",1) != 0) break; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1117,10; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1263,11; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1102,10; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1130,10; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1140,20; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1163,9; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1275,1; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1219,1; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1150,1; + areamonster "gefg_cas02.gat",0,0,300,300,"--ja--",1159,1; + monster "gefg_cas02.gat",176,178,"--ja--",1203,1; + monster "gefg_cas02.gat",176,178,"--ja--",1087,1; + monster "gefg_cas02.gat",176,178,"--ja--",1213,7; + monster "gefg_cas02.gat",176,178,"--ja--",1189,7; + Monster "gefg_cas02.gat",176,178,"EMPERIUM",1288,1,"Agit_B02::OnAgitBreak"; + stopnpctimer "Agit_B02_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +gefg_cas03.gat,245,167,0 script Agit_B03 -1,{ +OnAgitInit: + GetCastleData "gefg_cas03.gat",0; + Break; +OnInterIfInit: + GetCastleData "gefg_cas03.gat",0,"::OnRecvCastleG03"; + Break; +OnRecvCastleG03: + RequestGuildInfo GetCastleData("gefg_cas03.gat",1); + Break; +OnAgitStart: + if (GetCastleData("gefg_cas03.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas03.gat",GetCastleData("gefg_cas03.gat",1),2; + Monster "gefg_cas03.gat",245,167,"EMPERIUM",1288,1,"Agit_B03::OnAgitBreak"; + GvgOn "gefg_cas03.gat"; + Break; +OnAgitBreak: + set @GIDa3,getcharid(2); + if (@GIDa3 <= 0) Break; + set @Economy,GetCastleData("gefg_cas03.gat",2); + SetCastleData "gefg_cas03.gat",2,@Economy-5; + if (GetCastleData("gefg_cas03.gat",2) < 0) SetCastleData "gefg_cas03.gat",2,0; + set @Defence,GetCastleData("gefg_cas03.gat",3); + SetCastleData "gefg_cas03.gat",3,@Defence-5; + if (GetCastleData("gefg_cas01.gat",3) < 0) SetCastleData "gefg_cas03.gat",3,0; + SetCastleData "gefg_cas03.gat",1,@GIDa3; + Announce "Guild Base [" + GetCastleName("gefg_cas03.gat") + "] has been taken by the [" + GetGuildName(@GIDa3) + "] guild.",0; + MapAnnounce "gefg_cas03.gat","The emperium has been destroyed.",17; + GetCastleData "gefg_cas03.gat",0,"::OnRecvCastleG03"; + SetCastleData "gefg_cas03.gat",2,0; + SetCastleData "gefg_cas03.gat",3,0; + SetCastleData "gefg_cas03.gat",4,0; + SetCastleData "gefg_cas03.gat",5,0; + SetCastleData "gefg_cas03.gat",6,0; + SetCastleData "gefg_cas03.gat",7,0; + SetCastleData "gefg_cas03.gat",8,0; + SetCastleData "gefg_cas03.gat",9,0; + SetCastleData "gefg_cas03.gat",10,0; + SetCastleData "gefg_cas03.gat",11,0; + SetCastleData "gefg_cas03.gat",12,0; + SetCastleData "gefg_cas03.gat",13,0; + SetCastleData "gefg_cas03.gat",14,0; + SetCastleData "gefg_cas03.gat",15,0; + SetCastleData "gefg_cas03.gat",16,0; + SetCastleData "gefg_cas03.gat",17,0; + SetCastleData "gefg_cas03.gat",18,0; + SetCastleData "gefg_cas03.gat",19,0; + SetCastleData "gefg_cas03.gat",20,0; + SetCastleData "gefg_cas03.gat",21,0; + SetCastleData "gefg_cas03.gat",22,0; + SetCastleData "gefg_cas03.gat",23,0; + SetCastleData "gefg_cas03.gat",24,0; + SetCastleData "gefg_cas03.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas03.gat",GetCastleData("gefg_cas03.gat",1),6; + Monster "gefg_cas03.gat",245,167,"EMPERIUM",1288,1,"Agit_B03::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("gefg_cas03.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas03.gat",GetCastleData("gefg_cas03.gat",1),4; + KillMonster "gefg_cas03.gat","Agit_B03::OnAgitBreak"; + GvgOff "gefg_cas03.gat"; + Break; +OnInit: +initnpctimer "Agit_B03_Timer"; +} + +gefg_cas03.gat,1,1,1 script Agit_B03_Timer -1,{ +OnTimer500: + if (GetCastleData("gefg_cas03.gat",1) != 0) break; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1117,10; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1263,11; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1102,10; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1130,10; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1140,20; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1163,9; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1275,1; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1219,1; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1150,1; + areamonster "gefg_cas03.gat",0,0,300,300,"--ja--",1159,1; + monster "gefg_cas03.gat",244,166,"--ja--",1203,1; + monster "gefg_cas03.gat",244,166,"--ja--",1087,1; + monster "gefg_cas03.gat",244,166,"--ja--",1213,7; + monster "gefg_cas03.gat",244,166,"--ja--",1189,7; + Monster "gefg_cas03.gat",245,167,"EMPERIUM",1288,1,"Agit_B03::OnAgitBreak"; + stopnpctimer "Agit_B03_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +gefg_cas04.gat,174,178,0 script Agit_B04 -1,{ +OnAgitInit: + GetCastleData "gefg_cas04.gat",0; + Break; +OnInterIfInit: + GetCastleData "gefg_cas04.gat",0,"::OnRecvCastleG04"; + Break; +OnRecvCastleG04: + RequestGuildInfo GetCastleData("gefg_cas04.gat",1); + Break; +OnAgitStart: + if (GetCastleData("gefg_cas04.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas04.gat",GetCastleData("gefg_cas04.gat",1),2; + Monster "gefg_cas04.gat",174,178,"EMPERIUM",1288,1,"Agit_B04::OnAgitBreak"; + GvgOn "gefg_cas04.gat"; + Break; +OnAgitBreak: + set @GIDa4,getcharid(2); + if (@GIDa4 <= 0) Break; + set @Economy,GetCastleData("gefg_cas04.gat",2); + SetCastleData "gefg_cas04.gat",2,@Economy-5; + if (GetCastleData("gefg_cas04.gat",2) < 0) SetCastleData "gefg_cas04.gat",2,0; + set @Defence,GetCastleData("gefg_cas04.gat",3); + SetCastleData "gefg_cas04.gat",3,@Defence-5; + if (GetCastleData("gefg_cas04.gat",3) < 0) SetCastleData "gefg_cas04.gat",3,0; + SetCastleData "gefg_cas04.gat",1,@GIDa4; + Announce "Guild Base [" + GetCastleName("gefg_cas04.gat") + "] has been taken by the [" + GetGuildName(@GIDa4) + "] guild.",0; + MapAnnounce "gefg_cas04.gat","The emperium has been destroyed.",17; + GetCastleData "gefg_cas04.gat",0,"::OnRecvCastleG04"; + SetCastleData "gefg_cas04.gat",2,0; + SetCastleData "gefg_cas04.gat",3,0; + SetCastleData "gefg_cas04.gat",4,0; + SetCastleData "gefg_cas04.gat",5,0; + SetCastleData "gefg_cas04.gat",6,0; + SetCastleData "gefg_cas04.gat",7,0; + SetCastleData "gefg_cas04.gat",8,0; + SetCastleData "gefg_cas04.gat",9,0; + SetCastleData "gefg_cas04.gat",10,0; + SetCastleData "gefg_cas04.gat",11,0; + SetCastleData "gefg_cas04.gat",12,0; + SetCastleData "gefg_cas04.gat",13,0; + SetCastleData "gefg_cas04.gat",14,0; + SetCastleData "gefg_cas04.gat",15,0; + SetCastleData "gefg_cas04.gat",16,0; + SetCastleData "gefg_cas04.gat",17,0; + SetCastleData "gefg_cas04.gat",18,0; + SetCastleData "gefg_cas04.gat",19,0; + SetCastleData "gefg_cas04.gat",20,0; + SetCastleData "gefg_cas04.gat",21,0; + SetCastleData "gefg_cas04.gat",22,0; + SetCastleData "gefg_cas04.gat",23,0; + SetCastleData "gefg_cas04.gat",24,0; + SetCastleData "gefg_cas04.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas04.gat",GetCastleData("gefg_cas04.gat",1),6; + Monster "gefg_cas04.gat",174,178,"EMPERIUM",1288,1,"Agit_B04::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("gefg_cas04.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas04.gat",GetCastleData("gefg_cas04.gat",1),4; + KillMonster "gefg_cas04.gat","Agit_B04::OnAgitBreak"; + GvgOff "gefg_cas04.gat"; + Break; +OnInit: +initnpctimer "Agit_B04_Timer"; +} + +gefg_cas04.gat,1,1,1 script Agit_B04_Timer -1,{ +OnTimer500: + if (GetCastleData("gefg_cas04.gat",1) != 0) break; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1117,10; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1263,11; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1102,10; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1130,10; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1140,20; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1163,9; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1275,1; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1219,1; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1150,1; + areamonster "gefg_cas04.gat",0,0,300,300,"--ja--",1159,1; + monster "gefg_cas04.gat",174,177,"--ja--",1203,1; + monster "gefg_cas04.gat",174,177,"--ja--",1087,1; + monster "gefg_cas04.gat",174,177,"--ja--",1213,7; + monster "gefg_cas04.gat",174,177,"--ja--",1189,7; + Monster "gefg_cas04.gat",174,178,"EMPERIUM",1288,1,"Agit_B04::OnAgitBreak"; + stopnpctimer "Agit_B04_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +gefg_cas05.gat,194,184,0 script Agit_B05 -1,{ +OnAgitInit: + GetCastleData "gefg_cas05.gat",0; + Break; +OnInterIfInit: + GetCastleData "gefg_cas05.gat",0,"::OnRecvCastleG05"; + Break; +OnRecvCastleG05: + RequestGuildInfo GetCastleData("gefg_cas05.gat",1); + Break; +OnAgitStart: + if (GetCastleData("gefg_cas05.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas05.gat",GetCastleData("gefg_cas05.gat",1),2; + Monster "gefg_cas05.gat",194,184,"EMPERIUM",1288,1,"Agit_B05::OnAgitBreak"; + GvgOn "gefg_cas05.gat"; + Break; +OnAgitBreak: + set @GIDa5,getcharid(2); + if (@GIDa5 <= 0) Break; + set @Economy,GetCastleData("gefg_cas05.gat",2); + SetCastleData "gefg_cas05.gat",2,@Economy-5; + if (GetCastleData("gefg_cas05.gat",2) < 0) SetCastleData "gefg_cas05.gat",2,0; + set @Defence,GetCastleData("gefg_cas05.gat",3); + SetCastleData "gefg_cas05.gat",3,@Defence-5; + if (GetCastleData("gefg_cas05.gat",3) < 0) SetCastleData "gefg_cas05.gat",3,0; + SetCastleData "gefg_cas05.gat",1,@GIDa5; + Announce "Guild Base [" + GetCastleName("gefg_cas05.gat") + "] has been taken by [" + GetGuildName(@GIDa5) + "] guild.",0; + MapAnnounce "gefg_cas05.gat","The emperium has been destroyed.",17; + GetCastleData "gefg_cas05.gat",0,"::OnRecvCastleG05"; + SetCastleData "gefg_cas05.gat",2,0; + SetCastleData "gefg_cas05.gat",3,0; + SetCastleData "gefg_cas05.gat",4,0; + SetCastleData "gefg_cas05.gat",5,0; + SetCastleData "gefg_cas05.gat",6,0; + SetCastleData "gefg_cas05.gat",7,0; + SetCastleData "gefg_cas05.gat",8,0; + SetCastleData "gefg_cas05.gat",9,0; + SetCastleData "gefg_cas05.gat",10,0; + SetCastleData "gefg_cas05.gat",11,0; + SetCastleData "gefg_cas05.gat",12,0; + SetCastleData "gefg_cas05.gat",13,0; + SetCastleData "gefg_cas05.gat",14,0; + SetCastleData "gefg_cas05.gat",15,0; + SetCastleData "gefg_cas05.gat",16,0; + SetCastleData "gefg_cas05.gat",17,0; + SetCastleData "gefg_cas05.gat",18,0; + SetCastleData "gefg_cas05.gat",19,0; + SetCastleData "gefg_cas05.gat",20,0; + SetCastleData "gefg_cas05.gat",21,0; + SetCastleData "gefg_cas05.gat",22,0; + SetCastleData "gefg_cas05.gat",23,0; + SetCastleData "gefg_cas05.gat",24,0; + SetCastleData "gefg_cas05.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "gefg_cas05.gat",GetCastleData("gefg_cas05.gat",1),6; + Monster "gefg_cas05.gat",194,184,"EMPERIUM",1288,1,"Agit_B05::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("gefg_cas05.gat",1) == 0) break; + MapRespawnGuildID "gefg_cas05.gat",GetCastleData("gefg_cas05.gat",1),4; + KillMonster "gefg_cas05.gat","Agit_B05::OnAgitBreak"; + GvgOff "gefg_cas05.gat"; + Break; +OnInit: +initnpctimer "Agit_B05_Timer"; +} + +gefg_cas05.gat,1,1,1 script Agit_B05_Timer -1,{ +OnTimer500: + if (GetCastleData("gefg_cas05.gat",1) != 0) break; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1117,10; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1263,11; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1102,10; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1130,10; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1140,20; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1163,9; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1275,1; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1219,1; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1150,1; + areamonster "gefg_cas05.gat",0,0,300,300,"--ja--",1159,1; + monster "gefg_cas05.gat",194,184,"--ja--",1203,1; + monster "gefg_cas05.gat",194,184,"--ja--",1087,1; + monster "gefg_cas05.gat",194,184,"--ja--",1213,7; + monster "gefg_cas05.gat",194,184,"--ja--",1189,7; + Monster "gefg_cas05.gat",194,184,"EMPERIUM",1288,1,"Agit_B05::OnAgitBreak"; +} +//-------------------------------------------------------------------------------------------------------------------------- diff --git a/npc/guild/old/ev_agit_payg.txt b/npc/guild/old/ev_agit_payg.txt new file mode 100644 index 000000000..6857f10b1 --- /dev/null +++ b/npc/guild/old/ev_agit_payg.txt @@ -0,0 +1,466 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Payon Guild Wars Events +//===== By: ================================================== +//= jAthena (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers of Payon Guild Wars +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge| +//= 1.2 by Akaru (Castle spawn/conquering fix) +//============================================================ + + +payg_cas01.gat,139,139,0 script Agit_C01 -1,{ +OnAgitInit: + GetCastleData "payg_cas01.gat",0; + Break; +OnInterIfInit: + GetCastleData "payg_cas01.gat",0,"::OnRecvCastleF01"; + Break; +OnRecvCastleF01: + RequestGuildInfo GetCastleData("payg_cas01.gat",1); + Break; +OnAgitStart: + if (GetCastleData("payg_cas01.gat",1) == 0) break; + MapRespawnGuildID "payg_cas01.gat",GetCastleData("payg_cas01.gat",1),2; + Monster "payg_cas01.gat",139,139,"EMPERIUM",1288,1,"Agit_C01::OnAgitBreak"; + GvgOn "payg_cas01.gat"; + Break; +OnAgitBreak: + set @GIDf1,getcharid(2); + if (@GIDf1 <= 0) Break; + set @Economy,GetCastleData("payg_cas01.gat",2); + SetCastleData "payg_cas01.gat",2,@Economy-5; + if (GetCastleData("payg_cas01.gat",2) < 0) SetCastleData "payg_cas01.gat",2,0; + set @Defence,GetCastleData("payg_cas01.gat",3); + SetCastleData "payg_cas01.gat",3,@Defence-5; + if (GetCastleData("payg_cas01.gat",3) < 0) SetCastleData "payg_cas01.gat",3,0; + SetCastleData "payg_cas01.gat",1,@GIDf1; + Announce "Guild Base [" + GetCastleName("payg_cas01.gat") + "] has been taken by the [" + GetGuildName(@GIDf1) + "] guild.",0; + MapAnnounce "payg_cas01.gat","The emperium has been destroyed.",17; + GetCastleData "payg_cas01.gat",0,"::OnRecvCastleF01"; + SetCastleData "payg_cas01.gat",2,0; + SetCastleData "payg_cas01.gat",3,0; + SetCastleData "payg_cas01.gat",4,0; + SetCastleData "payg_cas01.gat",5,0; + SetCastleData "payg_cas01.gat",6,0; + SetCastleData "payg_cas01.gat",7,0; + SetCastleData "payg_cas01.gat",8,0; + SetCastleData "payg_cas01.gat",9,0; + SetCastleData "payg_cas01.gat",10,0; + SetCastleData "payg_cas01.gat",11,0; + SetCastleData "payg_cas01.gat",12,0; + SetCastleData "payg_cas01.gat",13,0; + SetCastleData "payg_cas01.gat",14,0; + SetCastleData "payg_cas01.gat",15,0; + SetCastleData "payg_cas01.gat",16,0; + SetCastleData "payg_cas01.gat",17,0; + SetCastleData "payg_cas01.gat",18,0; + SetCastleData "payg_cas01.gat",19,0; + SetCastleData "payg_cas01.gat",20,0; + SetCastleData "payg_cas01.gat",21,0; + SetCastleData "payg_cas01.gat",22,0; + SetCastleData "payg_cas01.gat",23,0; + SetCastleData "payg_cas01.gat",24,0; + SetCastleData "payg_cas01.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "payg_cas01.gat",GetCastleData("payg_cas01.gat",1),6; + Monster "payg_cas01.gat",139,139,"EMPERIUM",1288,1,"Agit_C01::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("payg_cas01.gat",1) == 0) break; + MapRespawnGuildID "payg_cas01.gat",GetCastleData("payg_cas02.gat",1),4; + KillMonster "payg_cas01.gat","Agit_C01::OnAgitBreak"; + GvgOff "payg_cas01.gat"; + Break; +OnInit: +initnpctimer "Agit_C01_Timer"; +} + +payg_cas01.gat,1,1,1 script Agit_C01_Timer -1,{ +OnTimer500: + if (GetCastleData("payg_cas01.gat",1) != 0) break; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1277,10; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1208,10; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1262,5; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1102,5; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1150,1; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1115,1; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1129,11; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1276,5; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1282,4; + areamonster "payg_cas01.gat",0,0,300,300,"--ja--",1253,5; + monster "payg_cas01.gat",138,138,"--ja--",1150,1; + monster "payg_cas01.gat",138,138,"--ja--",1115,1; + monster "payg_cas01.gat",138,138,"--ja--",1208,6; + monster "payg_cas01.gat",138,138,"--ja--",1276,5; + monster "payg_cas01.gat",139,139,"EMPERIUM",1288,1,"Agit_C01::OnAgitBreak"; + stopnpctimer "Agit_C01_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +payg_cas02.gat,39,25,0 script Agit_C02 -1,{ +OnAgitInit: + GetCastleData "payg_cas02.gat",0; + Break; +OnInterIfInit: + GetCastleData "payg_cas02.gat",0,"::OnRecvCastleF02"; + Break; +OnRecvCastleF02: + RequestGuildInfo GetCastleData("payg_cas02.gat",1); + Break; +OnAgitStart: + if (GetCastleData("payg_cas02.gat",1) == 0) break; + MapRespawnGuildID "payg_cas02.gat",GetCastleData("payg_cas02.gat",1),2; + Monster "payg_cas02.gat",39,25,"EMPERIUM",1288,1,"Agit_C02::OnAgitBreak"; + GvgOn "payg_cas02.gat"; + Break; +OnAgitBreak: + set @GIDf2,getcharid(2); + if (@GIDf2 <= 0) Break; + set @Economy,GetCastleData("payg_cas02.gat",2); + SetCastleData "payg_cas02.gat",2,@Economy-5; + if (GetCastleData("payg_cas02.gat",2) < 0) SetCastleData "payg_cas02.gat",2,0; + set @Defence,GetCastleData("payg_cas02.gat",3); + SetCastleData "payg_cas02.gat",3,@Defence-5; + if (GetCastleData("payg_cas02.gat",3) < 0) SetCastleData "payg_cas02.gat",3,0; + SetCastleData "payg_cas02.gat",1,@GIDf2; + Announce "Guild Base [" + GetCastleName("payg_cas02.gat") + "] has been taken by the [" + GetGuildName(@GIDf2) + "] guild.",0; + MapAnnounce "payg_cas02.gat","The emperium has been destroyed.",17; + GetCastleData "payg_cas02.gat",0,"::OnRecvCastleF02"; + SetCastleData "payg_cas02.gat",2,0; + SetCastleData "payg_cas02.gat",3,0; + SetCastleData "payg_cas02.gat",4,0; + SetCastleData "payg_cas02.gat",5,0; + SetCastleData "payg_cas02.gat",6,0; + SetCastleData "payg_cas02.gat",7,0; + SetCastleData "payg_cas02.gat",8,0; + SetCastleData "payg_cas02.gat",9,0; + SetCastleData "payg_cas02.gat",10,0; + SetCastleData "payg_cas02.gat",11,0; + SetCastleData "payg_cas02.gat",12,0; + SetCastleData "payg_cas02.gat",13,0; + SetCastleData "payg_cas02.gat",14,0; + SetCastleData "payg_cas02.gat",15,0; + SetCastleData "payg_cas02.gat",16,0; + SetCastleData "payg_cas02.gat",17,0; + SetCastleData "payg_cas02.gat",18,0; + SetCastleData "payg_cas02.gat",19,0; + SetCastleData "payg_cas02.gat",20,0; + SetCastleData "payg_cas02.gat",21,0; + SetCastleData "payg_cas02.gat",22,0; + SetCastleData "payg_cas02.gat",23,0; + SetCastleData "payg_cas02.gat",24,0; + SetCastleData "payg_cas02.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "payg_cas02.gat",GetCastleData("payg_cas02.gat",1),6; + Monster "payg_cas02.gat",39,25,"EMPERIUM",1288,1,"Agit_C02::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("payg_cas02.gat",1) == 0) break; + MapRespawnGuildID "payg_cas02.gat",GetCastleData("payg_cas02.gat",1),4; + KillMonster "payg_cas02.gat","Agit_C02::OnAgitBreak"; + GvgOff "payg_cas02.gat"; + Break; +OnInit: +initnpctimer "Agit_C02_Timer"; +} + +payg_cas02.gat,1,1,1 script Agit_C02_Timer -1,{ +OnTimer500: + if (GetCastleData("payg_cas02.gat",1) != 0) break; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1277,10; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1208,10; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1262,5; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1102,5; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1150,1; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1115,1; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1129,11; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1276,5; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1282,4; + areamonster "payg_cas02.gat",0,0,300,300,"--ja--",1253,5; + monster "payg_cas02.gat",138,138,"--ja--",1150,1; + monster "payg_cas02.gat",138,138,"--ja--",1115,1; + monster "payg_cas02.gat",138,138,"--ja--",1208,6; + monster "payg_cas02.gat",138,138,"--ja--",1276,5; + monster "payg_cas02.gat",39,25,"EMPERIUM",1288,1,"Agit_C02::OnAgitBreak"; + stopnpctimer "Agit_C02_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +payg_cas03.gat,269,265,0 script Agit_C03 -1,{ +OnAgitInit: + GetCastleData "payg_cas03.gat",0; + Break; +OnInterIfInit: + GetCastleData "payg_cas03.gat",0,"::OnRecvCastleF03"; + Break; +OnRecvCastleF03: + RequestGuildInfo GetCastleData("payg_cas03.gat",1); + Break; +OnAgitStart: + if (GetCastleData("payg_cas03.gat",1) == 0) break; + MapRespawnGuildID "payg_cas03.gat",GetCastleData("payg_cas03.gat",1),2; + Monster "payg_cas03.gat",269,265,"EMPERIUM",1288,1,"Agit_C03::OnAgitBreak"; + GvgOn "payg_cas03.gat"; + Break; +OnAgitBreak: + set @GIDf3,getcharid(2); + if (@GIDf3 <= 0) Break; + set @Economy,GetCastleData("payg_cas03.gat",2); + SetCastleData "payg_cas03.gat",2,@Economy-5; + if (GetCastleData("payg_cas03.gat",2) < 0) SetCastleData "payg_cas03.gat",2,0; + set @Defence,GetCastleData("payg_cas03.gat",3); + SetCastleData "payg_cas03.gat",3,@Defence-5; + if (GetCastleData("payg_cas01.gat",3) < 0) SetCastleData "payg_cas03.gat",3,0; + SetCastleData "payg_cas03.gat",1,@GIDf3; + Announce "Guild Base [" + GetCastleName("payg_cas03.gat") + "] has been taken by the [" + GetGuildName(@GIDf3) + "] guild.",0; + MapAnnounce "payg_cas03.gat","The emperium has been destroyed.",17; + GetCastleData "payg_cas03.gat",0,"::OnRecvCastleF03"; + SetCastleData "payg_cas03.gat",2,0; + SetCastleData "payg_cas03.gat",3,0; + SetCastleData "payg_cas03.gat",4,0; + SetCastleData "payg_cas03.gat",5,0; + SetCastleData "payg_cas03.gat",6,0; + SetCastleData "payg_cas03.gat",7,0; + SetCastleData "payg_cas03.gat",8,0; + SetCastleData "payg_cas03.gat",9,0; + SetCastleData "payg_cas03.gat",10,0; + SetCastleData "payg_cas03.gat",11,0; + SetCastleData "payg_cas03.gat",12,0; + SetCastleData "payg_cas03.gat",13,0; + SetCastleData "payg_cas03.gat",14,0; + SetCastleData "payg_cas03.gat",15,0; + SetCastleData "payg_cas03.gat",16,0; + SetCastleData "payg_cas03.gat",17,0; + SetCastleData "payg_cas03.gat",18,0; + SetCastleData "payg_cas03.gat",19,0; + SetCastleData "payg_cas03.gat",20,0; + SetCastleData "payg_cas03.gat",21,0; + SetCastleData "payg_cas03.gat",22,0; + SetCastleData "payg_cas03.gat",23,0; + SetCastleData "payg_cas03.gat",24,0; + SetCastleData "payg_cas03.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "payg_cas03.gat",GetCastleData("payg_cas03.gat",1),6; + Monster "payg_cas03.gat",269,265,"EMPERIUM",1288,1,"Agit_C03::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("payg_cas02.gat",1) == 0) break; + MapRespawnGuildID "payg_cas03.gat",GetCastleData("payg_cas03.gat",1),4; + KillMonster "payg_cas03.gat","Agit_C03::OnAgitBreak"; + GvgOff "payg_cas03.gat"; + Break; +OnInit: +initnpctimer "Agit_C03_Timer"; +} + +payg_cas03.gat,1,1,1 script Agit_C03_Timer -1,{ +OnTimer500: + if (GetCastleData("payg_cas03.gat",1) != 0) break; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1277,10; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1208,10; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1262,5; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1102,5; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1150,1; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1115,1; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1129,11; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1276,5; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1282,4; + areamonster "payg_cas03.gat",0,0,300,300,"--ja--",1253,5; + monster "payg_cas03.gat",268,264,"--ja--",1150,1; + monster "payg_cas03.gat",268,264,"--ja--",1115,1; + monster "payg_cas03.gat",268,264,"--ja--",1208,6; + monster "payg_cas03.gat",268,264,"--ja--",1276,5; + monster "payg_cas03.gat",269,265,"EMPERIUM",1288,1,"Agit_C03::OnAgitBreak"; + stopnpctimer "Agit_C03_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +payg_cas04.gat,271,29,0 script Agit_C04 -1,{ +OnAgitInit: + GetCastleData "payg_cas04.gat",0; + Break; +OnInterIfInit: + GetCastleData "payg_cas04.gat",0,"::OnRecvCastleF04"; + Break; +OnRecvCastleF04: + RequestGuildInfo GetCastleData("payg_cas04.gat",1); + Break; +OnAgitStart: + if (GetCastleData("payg_cas04.gat",1) == 0) break; + MapRespawnGuildID "payg_cas04.gat",GetCastleData("payg_cas04.gat",1),2; + Monster "payg_cas04.gat",271,29,"EMPERIUM",1288,1,"Agit_C04::OnAgitBreak"; + GvgOn "payg_cas04.gat"; + Break; +OnAgitBreak: + set @GIDf4,getcharid(2); + if (@GIDf4 <= 0) Break; + set @Economy,GetCastleData("payg_cas04.gat",2); + SetCastleData "payg_cas04.gat",2,@Economy-5; + if (GetCastleData("payg_cas04.gat",2) < 0) SetCastleData "payg_cas04.gat",2,0; + set @Defence,GetCastleData("payg_cas04.gat",3); + SetCastleData "payg_cas04.gat",3,@Defence-5; + if (GetCastleData("payg_cas04.gat",3) < 0) SetCastleData "payg_cas04.gat",3,0; + SetCastleData "payg_cas04.gat",1,@GIDf4; + Announce "Guild Base [" + GetCastleName("payg_cas04.gat") + "] has been taken by the [" + GetGuildName(@GIDf4) + "] guild.",0; + MapAnnounce "payg_cas04.gat","The emperium has been destroyed.",17; + GetCastleData "payg_cas04.gat",0,"::OnRecvCastleF04"; + SetCastleData "payg_cas04.gat",2,0; + SetCastleData "payg_cas04.gat",3,0; + SetCastleData "payg_cas04.gat",4,0; + SetCastleData "payg_cas04.gat",5,0; + SetCastleData "payg_cas04.gat",6,0; + SetCastleData "payg_cas04.gat",7,0; + SetCastleData "payg_cas04.gat",8,0; + SetCastleData "payg_cas04.gat",9,0; + SetCastleData "payg_cas04.gat",10,0; + SetCastleData "payg_cas04.gat",11,0; + SetCastleData "payg_cas04.gat",12,0; + SetCastleData "payg_cas04.gat",13,0; + SetCastleData "payg_cas04.gat",14,0; + SetCastleData "payg_cas04.gat",15,0; + SetCastleData "payg_cas04.gat",16,0; + SetCastleData "payg_cas04.gat",17,0; + SetCastleData "payg_cas04.gat",18,0; + SetCastleData "payg_cas04.gat",19,0; + SetCastleData "payg_cas04.gat",20,0; + SetCastleData "payg_cas04.gat",21,0; + SetCastleData "payg_cas04.gat",22,0; + SetCastleData "payg_cas04.gat",23,0; + SetCastleData "payg_cas04.gat",24,0; + SetCastleData "payg_cas04.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "payg_cas04.gat",GetCastleData("payg_cas04.gat",1),6; + Monster "payg_cas04.gat",271,29,"EMPERIUM",1288,1,"Agit_C04::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("payg_cas04.gat",1) == 0) break; + MapRespawnGuildID "payg_cas04.gat",GetCastleData("payg_cas04.gat",1),4; + KillMonster "payg_cas04.gat","Agit_C04::OnAgitBreak"; + GvgOff "payg_cas04.gat"; + Break; +OnInit: +initnpctimer "Agit_C04_Timer"; +} + +payg_cas04.gat,1,1,1 script Agit_C04_Timer -1,{ +OnTimer500: + if (GetCastleData("payg_cas04.gat",1) != 0) break; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1277,10; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1208,10; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1262,5; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1102,5; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1150,1; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1115,1; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1129,11; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1276,5; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1282,4; + areamonster "payg_cas04.gat",0,0,300,300,"--ja--",1253,5; + monster "payg_cas04.gat",270,28,"--ja--",1150,1; + monster "payg_cas04.gat",270,28,"--ja--",1115,1; + monster "payg_cas04.gat",270,28,"--ja--",1208,6; + monster "payg_cas04.gat",270,28,"--ja--",1276,5; + monster "payg_cas04.gat",271,29,"EMPERIUM",1288,1,"Agit_C04::OnAgitBreak"; + stopnpctimer "Agit_C04_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +payg_cas05.gat,30,30,0 script Agit_C05 -1,{ +OnAgitInit: + GetCastleData "payg_cas05.gat",0; + Break; +OnInterIfInit: + GetCastleData "payg_cas05.gat",0,"::OnRecvCastleF05"; + Break; +OnRecvCastleF05: + RequestGuildInfo GetCastleData("payg_cas05.gat",1); + Break; +OnAgitStart: + if (GetCastleData("payg_cas05.gat",1) == 0) break; + MapRespawnGuildID "payg_cas05.gat",GetCastleData("payg_cas05.gat",1),2; + Monster "payg_cas05.gat",30,30,"EMPERIUM",1288,1,"Agit_C05::OnAgitBreak"; + GvgOn "payg_cas05.gat"; + Break; +OnAgitBreak: + set @GIDf5,getcharid(2); + if (@GIDf5 <= 0) Break; + set @Economy,GetCastleData("payg_cas05.gat",2); + SetCastleData "payg_cas05.gat",2,@Economy-5; + if (GetCastleData("payg_cas05.gat",2) < 0) SetCastleData "payg_cas05.gat",2,0; + set @Defence,GetCastleData("payg_cas05.gat",3); + SetCastleData "payg_cas05.gat",3,@Defence-5; + if (GetCastleData("payg_cas05.gat",3) < 0) SetCastleData "payg_cas05.gat",3,0; + SetCastleData "payg_cas05.gat",1,@GIDf5; + Announce "Guild Base [" + GetCastleName("payg_cas05.gat") + "] has been taken by [" + GetGuildName(@GIDf5) + "] guild.",0; + MapAnnounce "payg_cas05.gat","The emperium has been destroyed.",17; + GetCastleData "payg_cas05.gat",0,"::OnRecvCastleF05"; + SetCastleData "payg_cas05.gat",2,0; + SetCastleData "payg_cas05.gat",3,0; + SetCastleData "payg_cas05.gat",4,0; + SetCastleData "payg_cas05.gat",5,0; + SetCastleData "payg_cas05.gat",6,0; + SetCastleData "payg_cas05.gat",7,0; + SetCastleData "payg_cas05.gat",8,0; + SetCastleData "payg_cas05.gat",9,0; + SetCastleData "payg_cas05.gat",10,0; + SetCastleData "payg_cas05.gat",11,0; + SetCastleData "payg_cas05.gat",12,0; + SetCastleData "payg_cas05.gat",13,0; + SetCastleData "payg_cas05.gat",14,0; + SetCastleData "payg_cas05.gat",15,0; + SetCastleData "payg_cas05.gat",16,0; + SetCastleData "payg_cas05.gat",17,0; + SetCastleData "payg_cas05.gat",18,0; + SetCastleData "payg_cas05.gat",19,0; + SetCastleData "payg_cas05.gat",20,0; + SetCastleData "payg_cas05.gat",21,0; + SetCastleData "payg_cas05.gat",22,0; + SetCastleData "payg_cas05.gat",23,0; + SetCastleData "payg_cas05.gat",24,0; + SetCastleData "payg_cas05.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "payg_cas05.gat",GetCastleData("payg_cas05.gat",1),6; + Monster "payg_cas05.gat",30,30,"EMPERIUM",1288,1,"Agit_C05::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("payg_cas05.gat",1) == 0) break; + MapRespawnGuildID "payg_cas05.gat",GetCastleData("payg_cas05.gat",1),4; + KillMonster "payg_cas05.gat","Agit_C05::OnAgitBreak"; + GvgOff "payg_cas05.gat"; + Break; +OnInit: +initnpctimer "Agit_C05_Timer"; +} + +payg_cas05.gat,1,1,1 script Agit_C05_Timer -1,{ +OnTimer500: + if (GetCastleData("payg_cas05.gat",1) != 0) break; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1277,10; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1208,10; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1262,5; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1102,5; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1150,1; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1115,1; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1129,11; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1276,5; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1282,4; + areamonster "payg_cas05.gat",0,0,300,300,"--ja--",1253,5; + monster "payg_cas05.gat",30,30,"--ja--",1150,1; + monster "payg_cas05.gat",30,30,"--ja--",1115,1; + monster "payg_cas05.gat",30,30,"--ja--",1208,6; + monster "payg_cas05.gat",30,30,"--ja--",1276,5; + monster "payg_cas05.gat",30,30,"EMPERIUM",1288,1,"Agit_C05::OnAgitBreak"; + stopnpctimer "Agit_C05_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- diff --git a/npc/guild/old/ev_agit_prtg.txt b/npc/guild/old/ev_agit_prtg.txt new file mode 100644 index 000000000..85de425fd --- /dev/null +++ b/npc/guild/old/ev_agit_prtg.txt @@ -0,0 +1,476 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Prontera Guild Wars Events +//===== By: ================================================== +//= jAthena (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers of Prontera Guild Wars +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge| +//= 1.2 by Akaru (Castle spawn/conquering fix) +//============================================================ + + +prtg_cas01.gat,197,197,0 script Agit_D01 -1,{ +OnAgitInit: + GetCastleData "prtg_cas01.gat",0; + Break; +OnInterIfInit: + GetCastleData "prtg_cas01.gat",0,"::OnRecvCastleP01"; + Break; +OnRecvCastleP01: + RequestGuildInfo GetCastleData("prtg_cas01.gat",1); + Break; +OnAgitStart: + if (GetCastleData("prtg_cas01.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas01.gat",GetCastleData("prtg_cas01.gat",1),2; + Monster "prtg_cas01.gat",197,197,"EMPERIUM",1288,1,"Agit_D01::OnAgitBreak"; + GvgOn "prtg_cas01.gat"; + Break; +OnAgitBreak: + set @GIDp1,getcharid(2); + if (@GIDp1 <= 0) Break; + set @Economy,GetCastleData("prtg_cas01.gat",2); + SetCastleData "prtg_cas01.gat",2,@Economy-5; + if (GetCastleData("prtg_cas01.gat",2) < 0) SetCastleData "prtg_cas01.gat",2,0; + set @Defence,GetCastleData("prtg_cas01.gat",3); + SetCastleData "prtg_cas01.gat",3,@Defence-5; + if (GetCastleData("prtg_cas01.gat",3) < 0) SetCastleData "prtg_cas01.gat",3,0; + SetCastleData "prtg_cas01.gat",1,@GIDp1; + Announce "Guild Base [" + GetCastleName("prtg_cas01.gat") + "] has been taken by the [" + GetGuildName(@GIDp1) + "] guild.",0; + MapAnnounce "prtg_cas01.gat","The emperium has been destroyed.",17; + GetCastleData "prtg_cas01.gat",0,"::OnRecvCastleP01"; + SetCastleData "prtg_cas01.gat",2,0; + SetCastleData "prtg_cas01.gat",3,0; + SetCastleData "prtg_cas01.gat",4,0; + SetCastleData "prtg_cas01.gat",5,0; + SetCastleData "prtg_cas01.gat",6,0; + SetCastleData "prtg_cas01.gat",7,0; + SetCastleData "prtg_cas01.gat",8,0; + SetCastleData "prtg_cas01.gat",9,0; + SetCastleData "prtg_cas01.gat",10,0; + SetCastleData "prtg_cas01.gat",11,0; + SetCastleData "prtg_cas01.gat",12,0; + SetCastleData "prtg_cas01.gat",13,0; + SetCastleData "prtg_cas01.gat",14,0; + SetCastleData "prtg_cas01.gat",15,0; + SetCastleData "prtg_cas01.gat",16,0; + SetCastleData "prtg_cas01.gat",17,0; + SetCastleData "prtg_cas01.gat",18,0; + SetCastleData "prtg_cas01.gat",19,0; + SetCastleData "prtg_cas01.gat",20,0; + SetCastleData "prtg_cas01.gat",21,0; + SetCastleData "prtg_cas01.gat",22,0; + SetCastleData "prtg_cas01.gat",23,0; + SetCastleData "prtg_cas01.gat",24,0; + SetCastleData "prtg_cas01.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas01.gat",GetCastleData("prtg_cas01.gat",1),6; + Monster "prtg_cas01.gat",197,197,"EMPERIUM",1288,1,"Agit_D01::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("prtg_cas01.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas01.gat",GetCastleData("prtg_cas01.gat",1),4; + KillMonster "prtg_cas01.gat","Agit_D01::OnAgitBreak"; + GvgOff "prtg_cas01.gat"; + Break; +OnInit: +initnpctimer "Agit_D01_Timer"; +} + +prtg_cas01.gat,1,1,1 script Agit_D01_Timer -1,{ +OnTimer500: + if (GetCastleData("prtg_cas01.gat",1) != 0) break; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1163,15; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1132,10; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1219,5; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1268,5; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1251,1; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1252,1; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1276,5; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1259,1; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1283,1; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1275,1; + areamonster "prtg_cas01.gat",0,0,300,300,"--ja--",1200,1; + monster "prtg_cas01.gat",197,197,"--ja--",1268,1; + monster "prtg_cas01.gat",197,197,"--ja--",1251,1; + monster "prtg_cas01.gat",197,197,"--ja--",1252,1; + monster "prtg_cas01.gat",197,197,"--ja--",1219,2; + monster "prtg_cas01.gat",197,197,"--ja--",1276,5; + Monster "prtg_cas01.gat",197,197,"EMPERIUM",1288,1,"Agit_D01::OnAgitBreak"; + stopnpctimer "Agit_D01_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +prtg_cas02.gat,158,174,0 script Agit_D02 -1,{ +OnAgitInit: + GetCastleData "prtg_cas02.gat",0; + Break; +OnInterIfInit: + GetCastleData "prtg_cas02.gat",0,"::OnRecvCastleP02"; + Break; +OnRecvCastleP02: + RequestGuildInfo GetCastleData("prtg_cas02.gat",1); + Break; +OnAgitStart: + if (GetCastleData("prtg_cas02.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas02.gat",GetCastleData("prtg_cas02.gat",1),2; + Monster "prtg_cas02.gat",158,174,"EMPERIUM",1288,1,"Agit_D02::OnAgitBreak"; + GvgOn "prtg_cas02.gat"; + Break; +OnAgitBreak: + set @GIDp2,getcharid(2); + if (@GIDp2 <= 0) Break; + set @Economy,GetCastleData("prtg_cas02.gat",2); + SetCastleData "prtg_cas02.gat",2,@Economy-5; + if (GetCastleData("prtg_cas02.gat",2) < 0) SetCastleData "prtg_cas02.gat",2,0; + set @Defence,GetCastleData("prtg_cas02.gat",3); + SetCastleData "prtg_cas02.gat",3,@Defence-5; + if (GetCastleData("prtg_cas02.gat",3) < 0) SetCastleData "prtg_cas02.gat",3,0; + SetCastleData "prtg_cas02.gat",1,@GIDp2; + Announce "Guild Base [" + GetCastleName("prtg_cas02.gat") + "] has been taken by the [" + GetGuildName(@GIDp2) + "] guild.",0; + MapAnnounce "prtg_cas02.gat","The emperium has been destroyed.",17; + GetCastleData "prtg_cas02.gat",0,"::OnRecvCastleP02"; + SetCastleData "prtg_cas02.gat",2,0; + SetCastleData "prtg_cas02.gat",3,0; + SetCastleData "prtg_cas02.gat",4,0; + SetCastleData "prtg_cas02.gat",5,0; + SetCastleData "prtg_cas02.gat",6,0; + SetCastleData "prtg_cas02.gat",7,0; + SetCastleData "prtg_cas02.gat",8,0; + SetCastleData "prtg_cas02.gat",9,0; + SetCastleData "prtg_cas02.gat",10,0; + SetCastleData "prtg_cas02.gat",11,0; + SetCastleData "prtg_cas02.gat",12,0; + SetCastleData "prtg_cas02.gat",13,0; + SetCastleData "prtg_cas02.gat",14,0; + SetCastleData "prtg_cas02.gat",15,0; + SetCastleData "prtg_cas02.gat",16,0; + SetCastleData "prtg_cas02.gat",17,0; + SetCastleData "prtg_cas02.gat",18,0; + SetCastleData "prtg_cas02.gat",19,0; + SetCastleData "prtg_cas02.gat",20,0; + SetCastleData "prtg_cas02.gat",21,0; + SetCastleData "prtg_cas02.gat",22,0; + SetCastleData "prtg_cas02.gat",23,0; + SetCastleData "prtg_cas02.gat",24,0; + SetCastleData "prtg_cas02.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas02.gat",GetCastleData("prtg_cas02.gat",1),6; + Monster "prtg_cas02.gat",158,174,"EMPERIUM",1288,1,"Agit_D02::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("prtg_cas02.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas02.gat",GetCastleData("prtg_cas02.gat",1),4; + KillMonster "prtg_cas02.gat","Agit_D02::OnAgitBreak"; + GvgOff "prtg_cas02.gat"; + Break; +OnInit: +initnpctimer "Agit_D02_Timer"; +} + +prtg_cas02.gat,1,1,1 script Agit_D02_Timer -1,{ +OnTimer500: + if (GetCastleData("prtg_cas02.gat",1) != 0) break; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1163,15; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1132,10; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1219,5; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1268,5; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1251,1; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1252,1; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1276,5; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1259,1; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1283,1; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1275,1; + areamonster "prtg_cas02.gat",0,0,300,300,"--ja--",1200,1; + monster "prtg_cas02.gat",157,174,"--ja--",1268,1; + monster "prtg_cas02.gat",157,174,"--ja--",1251,1; + monster "prtg_cas02.gat",157,174,"--ja--",1252,1; + monster "prtg_cas02.gat",157,174,"--ja--",1219,2; + monster "prtg_cas02.gat",157,174,"--ja--",1276,5; + Monster "prtg_cas02.gat",158,174,"EMPERIUM",1288,1,"Agit_D02::OnAgitBreak"; + stopnpctimer "Agit_D02_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +prtg_cas03.gat,17,221,0 script Agit_D03 -1,{ +OnAgitInit: + GetCastleData "prtg_cas03.gat",0; + Break; +OnInterIfInit: + GetCastleData "prtg_cas03.gat",0,"::OnRecvCastleP03"; + Break; +OnRecvCastleP03: + RequestGuildInfo GetCastleData("prtg_cas03.gat",1); + Break; +OnAgitStart: + if (GetCastleData("prtg_cas03.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas03.gat",GetCastleData("prtg_cas03.gat",1),2; + Monster "prtg_cas03.gat",17,221,"EMPERIUM",1288,1,"Agit_D03::OnAgitBreak"; + GvgOn "prtg_cas03.gat"; + Break; +OnAgitBreak: + set @GIDp3,getcharid(2); + if (@GIDp3 <= 0) Break; + set @Economy,GetCastleData("prtg_cas03.gat",2); + SetCastleData "prtg_cas03.gat",2,@Economy-5; + if (GetCastleData("prtg_cas03.gat",2) < 0) SetCastleData "prtg_cas03.gat",2,0; + set @Defence,GetCastleData("prtg_cas03.gat",3); + SetCastleData "prtg_cas03.gat",3,@Defence-5; + if (GetCastleData("prtg_cas01.gat",3) < 0) SetCastleData "prtg_cas03.gat",3,0; + SetCastleData "prtg_cas03.gat",1,@GIDp3; + Announce "Guild Base [" + GetCastleName("prtg_cas03.gat") + "] has been taken by the [" + GetGuildName(@GIDp3) + "] guild.",0; + MapAnnounce "prtg_cas03.gat","The emperium has been destroyed.",17; + GetCastleData "prtg_cas03.gat",0,"::OnRecvCastleP03"; + SetCastleData "prtg_cas03.gat",2,0; + SetCastleData "prtg_cas03.gat",3,0; + SetCastleData "prtg_cas03.gat",4,0; + SetCastleData "prtg_cas03.gat",5,0; + SetCastleData "prtg_cas03.gat",6,0; + SetCastleData "prtg_cas03.gat",7,0; + SetCastleData "prtg_cas03.gat",8,0; + SetCastleData "prtg_cas03.gat",9,0; + SetCastleData "prtg_cas03.gat",10,0; + SetCastleData "prtg_cas03.gat",11,0; + SetCastleData "prtg_cas03.gat",12,0; + SetCastleData "prtg_cas03.gat",13,0; + SetCastleData "prtg_cas03.gat",14,0; + SetCastleData "prtg_cas03.gat",15,0; + SetCastleData "prtg_cas03.gat",16,0; + SetCastleData "prtg_cas03.gat",17,0; + SetCastleData "prtg_cas03.gat",18,0; + SetCastleData "prtg_cas03.gat",19,0; + SetCastleData "prtg_cas03.gat",20,0; + SetCastleData "prtg_cas03.gat",21,0; + SetCastleData "prtg_cas03.gat",22,0; + SetCastleData "prtg_cas03.gat",23,0; + SetCastleData "prtg_cas03.gat",24,0; + SetCastleData "prtg_cas03.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas03.gat",GetCastleData("prtg_cas03.gat",1),6; + Monster "prtg_cas03.gat",17,221,"EMPERIUM",1288,1,"Agit_D03::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("prtg_cas03.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas03.gat",GetCastleData("prtg_cas03.gat",1),4; + KillMonster "prtg_cas03.gat","Agit_D03::OnAgitBreak"; + GvgOff "prtg_cas03.gat"; + Break; +OnInit: +initnpctimer "Agit_D03_Timer"; +} + +prtg_cas03.gat,1,1,1 script Agit_D03_Timer -1,{ +OnTimer500: + if (GetCastleData("prtg_cas03.gat",1) != 0) break; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1163,15; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1132,10; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1219,5; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1268,5; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1251,1; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1252,1; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1276,5; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1259,1; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1283,1; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1275,1; + areamonster "prtg_cas03.gat",0,0,300,300,"--ja--",1200,1; + monster "prtg_cas03.gat",16,220,"--ja--",1268,1; + monster "prtg_cas03.gat",16,220,"--ja--",1251,1; + monster "prtg_cas03.gat",16,220,"--ja--",1252,1; + monster "prtg_cas03.gat",16,220,"--ja--",1219,2; + monster "prtg_cas03.gat",16,220,"--ja--",1276,5; + Monster "prtg_cas03.gat",17,221,"EMPERIUM",1288,1,"Agit_D03::OnAgitBreak"; + stopnpctimer "Agit_D03_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +prtg_cas04.gat,292,14,0 script Agit_D04 -1,{ +OnAgitInit: + GetCastleData "prtg_cas04.gat",0; + Break; +OnInterIfInit: + GetCastleData "prtg_cas04.gat",0,"::OnRecvCastleP04"; + Break; +OnRecvCastleP04: + RequestGuildInfo GetCastleData("prtg_cas04.gat",1); + Break; +OnAgitStart: + if (GetCastleData("prtg_cas04.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas04.gat",GetCastleData("prtg_cas04.gat",1),2; + Monster "prtg_cas04.gat",292,14,"EMPERIUM",1288,1,"Agit_D04::OnAgitBreak"; + GvgOn "prtg_cas04.gat"; + Break; +OnAgitBreak: + set @GIDp4,getcharid(2); + if (@GIDp4 <= 0) Break; + set @Economy,GetCastleData("prtg_cas04.gat",2); + SetCastleData "prtg_cas04.gat",2,@Economy-5; + if (GetCastleData("prtg_cas04.gat",2) < 0) SetCastleData "prtg_cas04.gat",2,0; + set @Defence,GetCastleData("prtg_cas04.gat",3); + SetCastleData "prtg_cas04.gat",3,@Defence-5; + if (GetCastleData("prtg_cas04.gat",3) < 0) SetCastleData "prtg_cas04.gat",3,0; + SetCastleData "prtg_cas04.gat",1,@GIDp4; + Announce "Guild Base [" + GetCastleName("prtg_cas04.gat") + "] has been taken by the [" + GetGuildName(@GIDp4) + "] guild.",0; + MapAnnounce "prtg_cas04.gat","The emperium has been destroyed.",17; + GetCastleData "prtg_cas04.gat",0,"::OnRecvCastleP04"; + SetCastleData "prtg_cas04.gat",2,0; + SetCastleData "prtg_cas04.gat",3,0; + SetCastleData "prtg_cas04.gat",4,0; + SetCastleData "prtg_cas04.gat",5,0; + SetCastleData "prtg_cas04.gat",6,0; + SetCastleData "prtg_cas04.gat",7,0; + SetCastleData "prtg_cas04.gat",8,0; + SetCastleData "prtg_cas04.gat",9,0; + SetCastleData "prtg_cas04.gat",10,0; + SetCastleData "prtg_cas04.gat",11,0; + SetCastleData "prtg_cas04.gat",12,0; + SetCastleData "prtg_cas04.gat",13,0; + SetCastleData "prtg_cas04.gat",14,0; + SetCastleData "prtg_cas04.gat",15,0; + SetCastleData "prtg_cas04.gat",16,0; + SetCastleData "prtg_cas04.gat",17,0; + SetCastleData "prtg_cas04.gat",18,0; + SetCastleData "prtg_cas04.gat",19,0; + SetCastleData "prtg_cas04.gat",20,0; + SetCastleData "prtg_cas04.gat",21,0; + SetCastleData "prtg_cas04.gat",22,0; + SetCastleData "prtg_cas04.gat",23,0; + SetCastleData "prtg_cas04.gat",24,0; + SetCastleData "prtg_cas04.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas04.gat",GetCastleData("prtg_cas04.gat",1),6; + Monster "prtg_cas04.gat",292,14,"EMPERIUM",1288,1,"Agit_D04::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("prtg_cas04.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas04.gat",GetCastleData("prtg_cas04.gat",1),4; + KillMonster "prtg_cas04.gat","Agit_D04::OnAgitBreak"; + GvgOff "prtg_cas04.gat"; + Break; +OnInit: +initnpctimer "Agit_D04_Timer"; +} + +prtg_cas04.gat,1,1,1 script Agit_D04_Timer -1,{ +OnTimer500: + if (GetCastleData("prtg_cas04.gat",1) != 0) break; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1163,15; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1132,10; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1219,5; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1268,5; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1251,1; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1252,1; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1276,5; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1259,1; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1283,1; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1275,1; + areamonster "prtg_cas04.gat",0,0,300,300,"--ja--",1200,1; + monster "prtg_cas04.gat",291,14,"--ja--",1268,1; + monster "prtg_cas04.gat",291,14,"--ja--",1251,1; + monster "prtg_cas04.gat",291,14,"--ja--",1252,1; + monster "prtg_cas04.gat",291,14,"--ja--",1219,2; + monster "prtg_cas04.gat",291,14,"--ja--",1276,5; + Monster "prtg_cas04.gat",292,14,"EMPERIUM",1288,1,"Agit_D04::OnAgitBreak"; + stopnpctimer "Agit_D04_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- +prtg_cas05.gat,266,266,0 script Agit_D05 -1,{ +OnAgitInit: + GetCastleData "prtg_cas05.gat",0; + Break; +OnInterIfInit: + GetCastleData "prtg_cas05.gat",0,"::OnRecvCastleP05"; + Break; +OnRecvCastleP05: + RequestGuildInfo GetCastleData("prtg_cas05.gat",1); + Break; +OnAgitStart: + if (GetCastleData("prtg_cas05.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas05.gat",GetCastleData("prtg_cas05.gat",1),2; + Monster "prtg_cas05.gat",266,266,"EMPERIUM",1288,1,"Agit_D05::OnAgitBreak"; + GvgOn "prtg_cas05.gat"; + Break; +OnAgitBreak: + set @GIDp5,getcharid(2); + if (@GIDp5 <= 0) Break; + set @Economy,GetCastleData("prtg_cas05.gat",2); + SetCastleData "prtg_cas05.gat",2,@Economy-5; + if (GetCastleData("prtg_cas05.gat",2) < 0) SetCastleData "prtg_cas05.gat",2,0; + set @Defence,GetCastleData("prtg_cas05.gat",3); + SetCastleData "prtg_cas05.gat",3,@Defence-5; + if (GetCastleData("prtg_cas05.gat",3) < 0) SetCastleData "prtg_cas05.gat",3,0; + SetCastleData "prtg_cas05.gat",1,@GIDp5; + Announce "Guild Base [" + GetCastleName("prtg_cas05.gat") + "] has been taken by [" + GetGuildName(@GIDp5) + "] guild.",0; + MapAnnounce "prtg_cas05.gat","The emperium has been destroyed.",17; + GetCastleData "prtg_cas05.gat",0,"::OnRecvCastleP05"; + SetCastleData "prtg_cas05.gat",2,0; + SetCastleData "prtg_cas05.gat",3,0; + SetCastleData "prtg_cas05.gat",4,0; + SetCastleData "prtg_cas05.gat",5,0; + SetCastleData "prtg_cas05.gat",6,0; + SetCastleData "prtg_cas05.gat",7,0; + SetCastleData "prtg_cas05.gat",8,0; + SetCastleData "prtg_cas05.gat",9,0; + SetCastleData "prtg_cas05.gat",10,0; + SetCastleData "prtg_cas05.gat",11,0; + SetCastleData "prtg_cas05.gat",12,0; + SetCastleData "prtg_cas05.gat",13,0; + SetCastleData "prtg_cas05.gat",14,0; + SetCastleData "prtg_cas05.gat",15,0; + SetCastleData "prtg_cas05.gat",16,0; + SetCastleData "prtg_cas05.gat",17,0; + SetCastleData "prtg_cas05.gat",18,0; + SetCastleData "prtg_cas05.gat",19,0; + SetCastleData "prtg_cas05.gat",20,0; + SetCastleData "prtg_cas05.gat",21,0; + SetCastleData "prtg_cas05.gat",22,0; + SetCastleData "prtg_cas05.gat",23,0; + SetCastleData "prtg_cas05.gat",24,0; + SetCastleData "prtg_cas05.gat",25,0; + Break; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas05.gat",GetCastleData("prtg_cas05.gat",1),6; + Monster "prtg_cas05.gat",266,266,"EMPERIUM",1288,1,"Agit_D05::OnAgitBreak"; + Break; +OnAgitEnd: + if (GetCastleData("prtg_cas05.gat",1) == 0) break; + MapRespawnGuildID "prtg_cas05.gat",GetCastleData("prtg_cas05.gat",1),4; + KillMonster "prtg_cas05.gat","Agit_D05::OnAgitBreak"; + GvgOff "prtg_cas05.gat"; + Break; +OnInit: +initnpctimer "Agit_D05_Timer"; +} + +prtg_cas05.gat,1,1,1 script Agit_D05_Timer -1,{ +OnTimer500: + if (GetCastleData("prtg_cas05.gat",1) != 0) break; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1163,15; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1132,10; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1219,5; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1268,5; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1251,1; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1252,1; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1276,5; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1259,1; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1283,1; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1275,1; + areamonster "prtg_cas05.gat",0,0,300,300,"--ja--",1200,1; + monster "prtg_cas05.gat",266,266,"--ja--",1268,1; + monster "prtg_cas05.gat",266,266,"--ja--",1251,1; + monster "prtg_cas05.gat",266,266,"--ja--",1252,1; + monster "prtg_cas05.gat",266,266,"--ja--",1219,2; + monster "prtg_cas05.gat",266,266,"--ja--",1276,5; + Monster "prtg_cas05.gat",266,266,"EMPERIUM",1288,1,"Agit_D05::OnAgitBreak"; + stopnpctimer "Agit_D05_Timer"; + Break; +} +//-------------------------------------------------------------------------------------------------------------------------- diff --git a/npc/guild/old/gefg_cas01.txt b/npc/guild/old/gefg_cas01.txt new file mode 100644 index 000000000..ccfdc658e --- /dev/null +++ b/npc/guild/old/gefg_cas01.txt @@ -0,0 +1,667 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas01 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in gefg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +gefg_cas01.gat,28,157,4 script Reprion#g1-6::ReprionNW 722,{ + set @GIDg1,GetCastleData("gefg_cas01.gat",1); + if (@GIDg1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleG01: + FlagEmblem GetCastleData("gefg_cas01.gat",1); + break; +} + +gefg_cas01.gat,28,157,4 duplicate(ReprionNW) Reprion#g1-7 722 +gefg_cas01.gat,22,156,5 duplicate(ReprionNW) Reprion#g1-8 722 +gefg_cas01.gat,68,185,3 duplicate(ReprionNW) Reprion#g1-9 722 +gefg_cas01.gat,17,171,5 duplicate(ReprionNW) Reprion#g1-10 722 +gefg_cas01.gat,59,16,4 duplicate(ReprionNW) Reprion#g1-11 722 +gefg_cas01.gat,64,16,4 duplicate(ReprionNW) Reprion#g1-12 722 + +//================================================ +// Kafra Service +//================================================ +gefg_cas01.gat,96,173,0 script Kafra Service#gef1 117,{ + cutin "kafra_01",2; + set @GIDg1,GetCastleData("gefg_cas01.gat",1); + if (getcharid(2) == @GIDg1) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDg1) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDg1) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Geffen -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "geffen.gat",120,39; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("gefg_cas01.gat",9) == 1) break; + disablenpc "Kafra Service#gef1"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +gefg_cas01.gat,78,84,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDg1,GetCastleData("gefg_cas01.gat",1); + if (getcharid(2) != @GIDg1) goto L1n; + warp "gld_dun04.gat",39,258; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +gefg_cas01.gat,40,48,5 script Gnaucher 55,{ + set @GIDg1,GetCastleData("gefg_cas01.gat",1); + if (@GIDg1 == 0) goto LStart; + if (getcharid(2) != @GIDg1) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDg1)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Gnaucher ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDg1) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDg1) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Gnaucher ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Gnaucher ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDg1) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Gnaucher ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDg1) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Gnaucher ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("gefg_cas01.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("gefg_cas01.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("gefg_cas01.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("gefg_cas01.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("gefg_cas01.gat",4); + set @Economy,GetCastleData("gefg_cas01.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Gnaucher ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Gnaucher ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Gnaucher ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas01.gat",4,@TriggerE+1; + SetCastleData "gefg_cas01.gat",2,@Economy+1; + mes "[ Gnaucher ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Gnaucher ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Gnaucher ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas01.gat",4,@TriggerE+1; + SetCastleData "gefg_cas01.gat",2,@Economy+1; + mes "[ Gnaucher ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Gnaucher ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Gnaucher ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("gefg_cas01.gat",5); + set @Defence,GetCastleData("gefg_cas01.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Gnaucher ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Gnaucher ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Gnaucher ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas01.gat",5,@TriggerD+1; + SetCastleData "gefg_cas01.gat",3,@Defence+1; + mes "[ Gnaucher ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Gnaucher ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Gnaucher ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas01.gat",5,@TriggerD+1; + SetCastleData "gefg_cas01.gat",3,@Defence+1; + mes "[ Gnaucher ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Gnaucher ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Gnaucher ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("gefg_cas01.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Gnaucher ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("gefg_cas01.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("gefg_cas01.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("gefg_cas01.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("gefg_cas01.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("gefg_cas01.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("gefg_cas01.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("gefg_cas01.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("gefg_cas01.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Gnaucher ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Gnaucher ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "gefg_cas01.gat",@GDnum,1; + SetCastleData "gefg_cas01.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "gefg_cas01.gat",30,178,"Soldier Guardian",1287,1,"Guardian_B01::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas01.gat",64,180,"Soldier Guardian",1287,1,"Guardian_B01::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas01.gat",61,25,"Soldier Guardian",1287,1,"Guardian_B01::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas01.gat",61,44,"Archer Guardian",1285,1,"Guardian_B01::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas01.gat",189,43,"Archer Guardian",1285,1,"Guardian_B01::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas01.gat",51,192,"Knight Guardian",1286,1,"Guardian_B01::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas01.gat",49,67,"Knight Guardian",1286,1,"Guardian_B01::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas01.gat",181,14,"Knight Guardian",1286,1,"Guardian_B01::OnGuardianDied",7; + mes "[ Gnaucher ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Gnaucher ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Gnaucher ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Gnaucher ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("gefg_cas01.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Gnaucher ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Gnaucher ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Gnaucher ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#gef1"; + SetCastleData "gefg_cas01.gat",9,1; + mes "[ Gnaucher ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Gnaucher ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Gnaucher ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Gnaucher ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#gef1"; + SetCastleData "gefg_cas01.gat",9,0; + cutin "kafra_01",255; + mes "[ Gnaucher ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Gnaucher ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Gnaucher ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Gnaucher ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "gefg_cas01",155,112; + L6_1: + mes "[ Gnaucher ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Gnaucher ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Gnaucher ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Gnaucher ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "gefg_cas01.gat",1,0; + SetCastleData "gefg_cas01.gat",2,0; + SetCastleData "gefg_cas01.gat",3,0; + SetCastleData "gefg_cas01.gat",4,0; + SetCastleData "gefg_cas01.gat",5,0; + SetCastleData "gefg_cas01.gat",6,0; + SetCastleData "gefg_cas01.gat",7,0; + SetCastleData "gefg_cas01.gat",8,0; + SetCastleData "gefg_cas01.gat",9,0; + SetCastleData "gefg_cas01.gat",10,0; + SetCastleData "gefg_cas01.gat",11,0; + SetCastleData "gefg_cas01.gat",12,0; + SetCastleData "gefg_cas01.gat",13,0; + SetCastleData "gefg_cas01.gat",14,0; + SetCastleData "gefg_cas01.gat",15,0; + SetCastleData "gefg_cas01.gat",16,0; + SetCastleData "gefg_cas01.gat",17,0; + SetCastleData "gefg_cas01.gat",18,0; + SetCastleData "gefg_cas01.gat",19,0; + SetCastleData "gefg_cas01.gat",20,0; + SetCastleData "gefg_cas01.gat",21,0; + SetCastleData "gefg_cas01.gat",22,0; + SetCastleData "gefg_cas01.gat",23,0; + SetCastleData "gefg_cas01.gat",24,0; + SetCastleData "gefg_cas01.gat",25,0; + Announce "[" + GetGuildName(@GIDg1) + "] has surrendered Agit [" + GetCastleName("gefg_cas01.gat") + "]",0; + MapRespawnGuildID "gefg_cas01.gat",GetCastleData("gefg_cas01.gat",1),7; + break; + L7_2: + mes "[ Gnaucher ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/gefg_cas02.txt b/npc/guild/old/gefg_cas02.txt new file mode 100644 index 000000000..d03415a49 --- /dev/null +++ b/npc/guild/old/gefg_cas02.txt @@ -0,0 +1,667 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas02 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in gefg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +gefg_cas02.gat,65,130,5 script Yolbriger#g2-6::YolbrigerNW 722,{ + set @GIDg2,GetCastleData("gefg_cas02.gat",1); + if (@GIDg2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleG02: + FlagEmblem GetCastleData("gefg_cas02.gat",1); + break; +} + +gefg_cas02.gat,30,123,5 duplicate(YolbrigerNW) Yolbriger#g2-7 722 +gefg_cas02.gat,65,139,6 duplicate(YolbrigerNW) Yolbriger#g2-8 722 +gefg_cas02.gat,37,177,6 duplicate(YolbrigerNW) Yolbriger#g2-9 722 +gefg_cas02.gat,37,168,6 duplicate(YolbrigerNW) Yolbriger#g2-10 722 +gefg_cas02.gat,68,47,2 duplicate(YolbrigerNW) Yolbriger#g2-11 722 +gefg_cas02.gat,68,36,2 duplicate(YolbrigerNW) Yolbriger#g2-12 722 + +//================================================ +// Kafra Service +//================================================ +gefg_cas02.gat,23,66,3 script Kafra Service#gef2 117,{ + cutin "kafra_01",2; + set @GIDg2,GetCastleData("gefg_cas02.gat",1); + if (getcharid(2) == @GIDg2) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDg2) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDg2) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Geffen -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "geffen.gat",120,39; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("gefg_cas02.gat",9) == 1) break; + disablenpc "Kafra Service#gef2"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +gefg_cas02.gat,145,115,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDg2,GetCastleData("gefg_cas02.gat",1); + if (getcharid(2) != @GIDg2) goto L1n; + warp "gld_dun04.gat",125,270; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +gefg_cas02.gat,12,66,5 script Esmark 55,{ + set @GIDg2,GetCastleData("gefg_cas02.gat",1); + if (@GIDg2 == 0) goto LStart; + if (getcharid(2) != @GIDg2) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDg2)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Esmark ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDg2) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDg2) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Esmark ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Esmark ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDg2) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Esmark ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDg2) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Esmark ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("gefg_cas02.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("gefg_cas02.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("gefg_cas02.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("gefg_cas02.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("gefg_cas02.gat",4); + set @Economy,GetCastleData("gefg_cas02.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Esmark ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Esmark ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Esmark ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas02.gat",4,@TriggerE+1; + SetCastleData "gefg_cas02.gat",2,@Economy+1; + mes "[ Esmark ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Esmark ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Esmark ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas02.gat",4,@TriggerE+1; + SetCastleData "gefg_cas02.gat",2,@Economy+1; + mes "[ Esmark ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Esmark ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Esmark ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("gefg_cas02.gat",5); + set @Defence,GetCastleData("gefg_cas02.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Esmark ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Esmark ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Esmark ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas02.gat",5,@TriggerD+1; + SetCastleData "gefg_cas02.gat",3,@Defence+1; + mes "[ Esmark ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Esmark ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Esmark ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas02.gat",5,@TriggerD+1; + SetCastleData "gefg_cas02.gat",3,@Defence+1; + mes "[ Esmark ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Esmark ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Esmark ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("gefg_cas02.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Esmark ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("gefg_cas02.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("gefg_cas02.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("gefg_cas02.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("gefg_cas02.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("gefg_cas02.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("gefg_cas02.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("gefg_cas02.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("gefg_cas02.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Esmark ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Esmark ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "gefg_cas02.gat",@GDnum,1; + SetCastleData "gefg_cas02.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "gefg_cas02.gat",22,135,"Soldier Guardian",1287,1,"Guardian_B01::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas02.gat",33,40,"Soldier Guardian",1287,1,"Guardian_B01::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas02.gat",158,11,"Soldier Guardian",1287,1,"Guardian_B01::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas02.gat",64,140,"Archer Guardian",1285,1,"Guardian_B01::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas02.gat",36,140,"Archer Guardian",1285,1,"Guardian_B01::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas02.gat",166,45,"Knight Guardian",1286,1,"Guardian_B01::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas02.gat",10,39,"Knight Guardian",1286,1,"Guardian_B01::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas02.gat",166,35,"Knight Guardian",1286,1,"Guardian_B01::OnGuardianDied",7; + mes "[ Esmark ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Esmark ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Esmark ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Esmark ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("gefg_cas02.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Esmark ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Esmark ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Esmark ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#gef2"; + SetCastleData "gefg_cas02.gat",9,1; + mes "[ Esmark ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Esmark ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Esmark ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Esmark ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#gef2"; + SetCastleData "gefg_cas02.gat",9,0; + cutin "kafra_01",255; + mes "[ Esmark ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Esmark ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Esmark ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Esmark ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "gefg_cas02",141,115; + L6_1: + mes "[ Esmark ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Esmark ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Esmark ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Esmark ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "gefg_cas02.gat",1,0; + SetCastleData "gefg_cas02.gat",2,0; + SetCastleData "gefg_cas02.gat",3,0; + SetCastleData "gefg_cas02.gat",4,0; + SetCastleData "gefg_cas02.gat",5,0; + SetCastleData "gefg_cas02.gat",6,0; + SetCastleData "gefg_cas02.gat",7,0; + SetCastleData "gefg_cas02.gat",8,0; + SetCastleData "gefg_cas02.gat",9,0; + SetCastleData "gefg_cas02.gat",10,0; + SetCastleData "gefg_cas02.gat",11,0; + SetCastleData "gefg_cas02.gat",12,0; + SetCastleData "gefg_cas02.gat",13,0; + SetCastleData "gefg_cas02.gat",14,0; + SetCastleData "gefg_cas02.gat",15,0; + SetCastleData "gefg_cas02.gat",16,0; + SetCastleData "gefg_cas02.gat",17,0; + SetCastleData "gefg_cas02.gat",18,0; + SetCastleData "gefg_cas02.gat",19,0; + SetCastleData "gefg_cas02.gat",20,0; + SetCastleData "gefg_cas02.gat",21,0; + SetCastleData "gefg_cas02.gat",22,0; + SetCastleData "gefg_cas02.gat",23,0; + SetCastleData "gefg_cas02.gat",24,0; + SetCastleData "gefg_cas02.gat",25,0; + Announce "[" + GetGuildName(@GIDg2) + "] has surrendered Agit [" + GetCastleName("gefg_cas02.gat") + "]",0; + MapRespawnGuildID "gefg_cas02.gat",GetCastleData("gefg_cas02.gat",1),7; + break; + L7_2: + mes "[ Esmark ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/gefg_cas03.txt b/npc/guild/old/gefg_cas03.txt new file mode 100644 index 000000000..4c8e46b47 --- /dev/null +++ b/npc/guild/old/gefg_cas03.txt @@ -0,0 +1,668 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas03 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in gefg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +gefg_cas03.gat,122,220,6 script Isinlife#g3-8::IsinlifeNW 722,{ + set @GIDg3,GetCastleData("gefg_cas03.gat",1); + if (@GIDg3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleG03: + FlagEmblem GetCastleData("gefg_cas03.gat",1); + break; +} + +gefg_cas03.gat,122,229,6 duplicate(IsinlifeNW) Isinlife#g3-8 722 +gefg_cas03.gat,91,257,7 duplicate(IsinlifeNW) Isinlife#g3-9 722 +gefg_cas03.gat,52,276,7 duplicate(IsinlifeNW) Isinlife#g3-10 722 +gefg_cas03.gat,56,164,4 duplicate(IsinlifeNW) Isinlife#g3-11 722 +gefg_cas03.gat,65,164,4 duplicate(IsinlifeNW) Isinlife#g3-12 722 +gefg_cas03.gat,37,214,1 duplicate(IsinlifeNW) Isinlife#g3-13 722 +gefg_cas03.gat,34,208,1 duplicate(IsinlifeNW) Isinlife#g3-14 722 + +//================================================ +// Kafra Service +//================================================ +gefg_cas03.gat,116,89,5 script Kafra Service#gef3 117,{ + cutin "kafra_01",2; + set @GIDg3,GetCastleData("gefg_cas03.gat",1); + if (getcharid(2) == @GIDg3) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDg3) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDg3) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Geffen -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "geffen.gat",120,39; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("gefg_cas03.gat",9) == 1) break; + disablenpc "Kafra Service#gef3"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +gefg_cas03.gat,221,43,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDg3,GetCastleData("gefg_cas03.gat",1); + if (getcharid(2) != @GIDg3) goto L1n; + warp "gld_dun04.gat",268,251; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +gefg_cas03.gat,106,23,5 script Jyang 55,{ + set @GIDg3,GetCastleData("gefg_cas03.gat",1); + if (@GIDg3 == 0) goto LStart; + if (getcharid(2) != @GIDg3) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDg3)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Jyang ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDg3) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDg3) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Jyang ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Jyang ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDg3) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Jyang ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDg3) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Jyang ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("gefg_cas03.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("gefg_cas03.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("gefg_cas03.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("gefg_cas03.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("gefg_cas03.gat",4); + set @Economy,GetCastleData("gefg_cas03.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Jyang ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Jyang ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Jyang ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas03.gat",4,@TriggerE+1; + SetCastleData "gefg_cas03.gat",2,@Economy+1; + mes "[ Jyang ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Jyang ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Jyang ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas03.gat",4,@TriggerE+1; + SetCastleData "gefg_cas03.gat",2,@Economy+1; + mes "[ Jyang ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Jyang ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Jyang ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("gefg_cas03.gat",5); + set @Defence,GetCastleData("gefg_cas03.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Jyang ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Jyang ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Jyang ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas03.gat",5,@TriggerD+1; + SetCastleData "gefg_cas03.gat",3,@Defence+1; + mes "[ Jyang ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Jyang ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Jyang ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas03.gat",5,@TriggerD+1; + SetCastleData "gefg_cas03.gat",3,@Defence+1; + mes "[ Jyang ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Jyang ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Jyang ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("gefg_cas03.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Jyang ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("gefg_cas03.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("gefg_cas03.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("gefg_cas03.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("gefg_cas03.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("gefg_cas03.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("gefg_cas03.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("gefg_cas03.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("gefg_cas03.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Jyang ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Jyang ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "gefg_cas03.gat",@GDnum,1; + SetCastleData "gefg_cas03.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "gefg_cas03.gat",101,53,"Soldier Guardian",1287,1,"Guardian_B03::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas03.gat",158,40,"Soldier Guardian",1287,1,"Guardian_B03::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas03.gat",158,67,"Soldier Guardian",1287,1,"Guardian_B03::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas03.gat",229,53,"Archer Guardian",1285,1,"Guardian_B03::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas03.gat",248,53,"Archer Guardian",1285,1,"Guardian_B03::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas03.gat",122,53,"Knight Guardian",1286,1,"Guardian_B03::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas03.gat",243,35,"Knight Guardian",1286,1,"Guardian_B03::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas03.gat",234,33,"Knight Guardian",1286,1,"Guardian_B03::OnGuardianDied",7; + mes "[ Jyang ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Jyang ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Jyang ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Jyang ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("gefg_cas03.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Jyang ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Jyang ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Jyang ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#gef3"; + SetCastleData "gefg_cas03.gat",9,1; + mes "[ Jyang ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Jyang ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Jyang ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Jyang ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#gef3"; + SetCastleData "gefg_cas03.gat",9,0; + cutin "kafra_01",255; + mes "[ Jyang ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Jyang ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Jyang ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Jyang ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "gefg_cas03",270,290; + L6_1: + mes "[ Jyang ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Jyang ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Jyang ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Jyang ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "gefg_cas03.gat",1,0; + SetCastleData "gefg_cas03.gat",2,0; + SetCastleData "gefg_cas03.gat",3,0; + SetCastleData "gefg_cas03.gat",4,0; + SetCastleData "gefg_cas03.gat",5,0; + SetCastleData "gefg_cas03.gat",6,0; + SetCastleData "gefg_cas03.gat",7,0; + SetCastleData "gefg_cas03.gat",8,0; + SetCastleData "gefg_cas03.gat",9,0; + SetCastleData "gefg_cas03.gat",10,0; + SetCastleData "gefg_cas03.gat",11,0; + SetCastleData "gefg_cas03.gat",12,0; + SetCastleData "gefg_cas03.gat",13,0; + SetCastleData "gefg_cas03.gat",14,0; + SetCastleData "gefg_cas03.gat",15,0; + SetCastleData "gefg_cas03.gat",16,0; + SetCastleData "gefg_cas03.gat",17,0; + SetCastleData "gefg_cas03.gat",18,0; + SetCastleData "gefg_cas03.gat",19,0; + SetCastleData "gefg_cas03.gat",20,0; + SetCastleData "gefg_cas03.gat",21,0; + SetCastleData "gefg_cas03.gat",22,0; + SetCastleData "gefg_cas03.gat",23,0; + SetCastleData "gefg_cas03.gat",24,0; + SetCastleData "gefg_cas03.gat",25,0; + Announce "[" + GetGuildName(@GIDg3) + "] has surrendered Agit [" + GetCastleName("gefg_cas03.gat") + "]",0; + MapRespawnGuildID "gefg_cas03.gat",GetCastleData("gefg_cas03.gat",1),7; + break; + L7_2: + mes "[ Jyang ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/gefg_cas04.txt b/npc/guild/old/gefg_cas04.txt new file mode 100644 index 000000000..88b8649e3 --- /dev/null +++ b/npc/guild/old/gefg_cas04.txt @@ -0,0 +1,668 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas04 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in gefg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +gefg_cas04.gat,24,157,4 script Berigel#g4-4::BerigelNW 722,{ + set @GIDg4,GetCastleData("gefg_cas04.gat",1); + if (@GIDg4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleG04: + FlagEmblem GetCastleData("gefg_cas04.gat",1); + break; +} + +gefg_cas04.gat,35,158,4 duplicate(BerigelNW) Berigel#g4-5 722 +gefg_cas04.gat,44,184,4 duplicate(BerigelNW) Berigel#g4-6 722 +gefg_cas04.gat,51,184,4 duplicate(BerigelNW) Berigel#g4-7 722 +gefg_cas04.gat,39,212,7 duplicate(BerigelNW) Berigel#g4-8 722 +gefg_cas04.gat,29,212,1 duplicate(BerigelNW) Berigel#g4-9 722 +gefg_cas04.gat,24,73,1 duplicate(BerigelNW) Berigel#g4-10 722 +gefg_cas04.gat,35,73,4 duplicate(BerigelNW) Berigel#g4-11 722 + +//================================================ +// Kafra Service +//================================================ +gefg_cas04.gat,59,70,3 script Kafra Service#gef4 117,{ + cutin "kafra_01",2; + set @GIDg4,GetCastleData("gefg_cas04.gat",1); + if (getcharid(2) == @GIDg4) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDg4) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDg4) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Geffen -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "geffen.gat",120,39; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("gefg_cas04.gat",9) == 1) break; + disablenpc "Kafra Service#gef4"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +gefg_cas04.gat,58,75,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDg4,GetCastleData("gefg_cas04.gat",1); + if (getcharid(2) != @GIDg4) goto L1n; + warp "gld_dun04.gat",268,108; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +gefg_cas04.gat,73,46,5 script Kelbany 55,{ + set @GIDg4,GetCastleData("gefg_cas04.gat",1); + if (@GIDg4 == 0) goto LStart; + if (getcharid(2) != @GIDg4) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDg4)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Kelbany ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDg4) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDg4) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Kelbany ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Kelbany ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDg4) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Kelbany ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDg4) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Kelbany ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("gefg_cas04.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("gefg_cas04.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("gefg_cas04.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("gefg_cas04.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("gefg_cas04.gat",4); + set @Economy,GetCastleData("gefg_cas04.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Kelbany ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Kelbany ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Kelbany ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas04.gat",4,@TriggerE+1; + SetCastleData "gefg_cas04.gat",2,@Economy+1; + mes "[ Kelbany ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Kelbany ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Kelbany ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas04.gat",4,@TriggerE+1; + SetCastleData "gefg_cas04.gat",2,@Economy+1; + mes "[ Kelbany ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Kelbany ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Kelbany ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("gefg_cas04.gat",5); + set @Defence,GetCastleData("gefg_cas04.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Kelbany ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Kelbany ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Kelbany ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas04.gat",5,@TriggerD+1; + SetCastleData "gefg_cas04.gat",3,@Defence+1; + mes "[ Kelbany ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Kelbany ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Kelbany ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas04.gat",5,@TriggerD+1; + SetCastleData "gefg_cas04.gat",3,@Defence+1; + mes "[ Kelbany ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Kelbany ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Kelbany ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("gefg_cas04.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Kelbany ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("gefg_cas04.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("gefg_cas04.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("gefg_cas04.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("gefg_cas04.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("gefg_cas04.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("gefg_cas04.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("gefg_cas04.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("gefg_cas04.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Kelbany ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Kelbany ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "gefg_cas04.gat",@GDnum,1; + SetCastleData "gefg_cas04.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "gefg_cas04.gat",49,203,"Soldier Guardian",1287,1,"Guardian_B04::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas04.gat",148,50,"Soldier Guardian",1287,1,"Guardian_B04::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas04.gat",57,20,"Soldier Guardian",1287,1,"Guardian_B04::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas04.gat",34,218,"Archer Guardian",1285,1,"Guardian_B04::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas04.gat",167,42,"Archer Guardian",1285,1,"Guardian_B04::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas04.gat",18,52,"Knight Guardian",1286,1,"Guardian_B04::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas04.gat",50,48,"Knight Guardian",1286,1,"Guardian_B04::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas04.gat",160,66,"Knight Guardian",1286,1,"Guardian_B04::OnGuardianDied",7; + mes "[ Kelbany ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Kelbany ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Kelbany ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Kelbany ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("gefg_cas04.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Kelbany ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Kelbany ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Kelbany ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#gef4"; + SetCastleData "gefg_cas04.gat",9,1; + mes "[ Kelbany ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Kelbany ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Kelbany ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Kelbany ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#gef4"; + SetCastleData "gefg_cas04.gat",9,0; + cutin "kafra_01",255; + mes "[ Kelbany ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Kelbany ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Kelbany ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Kelbany ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "gefg_cas04",116,118; + L6_1: + mes "[ Kelbany ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Kelbany ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Kelbany ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Kelbany ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "gefg_cas04.gat",1,0; + SetCastleData "gefg_cas04.gat",2,0; + SetCastleData "gefg_cas04.gat",3,0; + SetCastleData "gefg_cas04.gat",4,0; + SetCastleData "gefg_cas04.gat",5,0; + SetCastleData "gefg_cas04.gat",6,0; + SetCastleData "gefg_cas04.gat",7,0; + SetCastleData "gefg_cas04.gat",8,0; + SetCastleData "gefg_cas04.gat",9,0; + SetCastleData "gefg_cas04.gat",10,0; + SetCastleData "gefg_cas04.gat",11,0; + SetCastleData "gefg_cas04.gat",12,0; + SetCastleData "gefg_cas04.gat",13,0; + SetCastleData "gefg_cas04.gat",14,0; + SetCastleData "gefg_cas04.gat",15,0; + SetCastleData "gefg_cas04.gat",16,0; + SetCastleData "gefg_cas04.gat",17,0; + SetCastleData "gefg_cas04.gat",18,0; + SetCastleData "gefg_cas04.gat",19,0; + SetCastleData "gefg_cas04.gat",20,0; + SetCastleData "gefg_cas04.gat",21,0; + SetCastleData "gefg_cas04.gat",22,0; + SetCastleData "gefg_cas04.gat",23,0; + SetCastleData "gefg_cas04.gat",24,0; + SetCastleData "gefg_cas04.gat",25,0; + Announce "[" + GetGuildName(@GIDg4) + "] has surrendered Agit [" + GetCastleName("gefg_cas04.gat") + "]",0; + MapRespawnGuildID "gefg_cas04.gat",GetCastleData("gefg_cas04.gat",1),7; + break; + L7_2: + mes "[ Kelbany ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/gefg_cas05.txt b/npc/guild/old/gefg_cas05.txt new file mode 100644 index 000000000..02e30ee78 --- /dev/null +++ b/npc/guild/old/gefg_cas05.txt @@ -0,0 +1,666 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas05 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in gefg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +gefg_cas05.gat,77,185,7 script Melsedetsu#g5-6::MelsedetsuNW 722,{ + set @GIDg5,GetCastleData("gefg_cas05.gat",1); + if (@GIDg5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleG05: + FlagEmblem GetCastleData("gefg_cas05.gat",1); + break; +} + +gefg_cas05.gat,92,181,0 duplicate(MelsedetsuNW) Melsedetsu#g5-7 722 +gefg_cas05.gat,83,158,1 duplicate(MelsedetsuNW) Melsedetsu#g5-8 722 +gefg_cas05.gat,62,144,7 duplicate(MelsedetsuNW) Melsedetsu#g5-9 722 +gefg_cas05.gat,62,66,4 duplicate(MelsedetsuNW) Melsedetsu#g5-10 722 +gefg_cas05.gat,69,66,4 duplicate(MelsedetsuNW) Melsedetsu#g5-11 722 + +//================================================ +// Kafra Service +//================================================ +gefg_cas05.gat,61,52,5 script Kafra Service#gef5 117,{ + cutin "kafra_01",2; + set @GIDg5,GetCastleData("gefg_cas05.gat",1); + if (getcharid(2) == @GIDg5) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDg5) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDg5) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Geffen -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "geffen.gat",120,39; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("gefg_cas05.gat",9) == 1) break; + disablenpc "Kafra Service#gef5"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +gefg_cas05.gat,65,22,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDg5,GetCastleData("gefg_cas05.gat",1); + if (getcharid(2) != @GIDg5) goto L1n; + warp "gld_dun04.gat",230,35; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +gefg_cas05.gat,70,52,5 script Beeor 55,{ + set @GIDg5,GetCastleData("gefg_cas05.gat",1); + if (@GIDg5 == 0) goto LStart; + if (getcharid(2) != @GIDg5) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDg5)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Beeor ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDg5) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDg5) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Beeor ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Beeor ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDg5) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Beeor ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDg5) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Beeor ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("gefg_cas05.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("gefg_cas05.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("gefg_cas05.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("gefg_cas05.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("gefg_cas05.gat",4); + set @Economy,GetCastleData("gefg_cas05.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Beeor ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Beeor ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Beeor ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas05.gat",4,@TriggerE+1; + SetCastleData "gefg_cas05.gat",2,@Economy+1; + mes "[ Beeor ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Beeor ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Beeor ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "gefg_cas05.gat",4,@TriggerE+1; + SetCastleData "gefg_cas05.gat",2,@Economy+1; + mes "[ Beeor ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Beeor ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Beeor ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("gefg_cas05.gat",5); + set @Defence,GetCastleData("gefg_cas05.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Beeor ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Beeor ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Beeor ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas05.gat",5,@TriggerD+1; + SetCastleData "gefg_cas05.gat",3,@Defence+1; + mes "[ Beeor ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Beeor ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Beeor ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "gefg_cas05.gat",5,@TriggerD+1; + SetCastleData "gefg_cas05.gat",3,@Defence+1; + mes "[ Beeor ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Beeor ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Beeor ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("gefg_cas05.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Beeor ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("gefg_cas05.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("gefg_cas05.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("gefg_cas05.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("gefg_cas05.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("gefg_cas05.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("gefg_cas05.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("gefg_cas05.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("gefg_cas05.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Beeor ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Beeor ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "gefg_cas05.gat",@GDnum,1; + SetCastleData "gefg_cas05.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "gefg_cas05.gat",54,149,"Soldier Guardian",1287,1,"Guardian_B05::OnGuardianDied",0; + if(@GDnum==11) guardian "gefg_cas05.gat",80,31,"Soldier Guardian",1287,1,"Guardian_B05::OnGuardianDied",1; + if(@GDnum==12) guardian "gefg_cas05.gat",52,32,"Soldier Guardian",1287,1,"Guardian_B05::OnGuardianDied",2; + if(@GDnum==13) guardian "gefg_cas05.gat",77,149,"Archer Guardian",1285,1,"Guardian_B05::OnGuardianDied",3; + if(@GDnum==14) guardian "gefg_cas05.gat",65,18,"Archer Guardian",1285,1,"Guardian_B05::OnGuardianDied",4; + if(@GDnum==15) guardian "gefg_cas05.gat",66,54,"Knight Guardian",1286,1,"Guardian_B05::OnGuardianDied",5; + if(@GDnum==16) guardian "gefg_cas05.gat",187,43,"Knight Guardian",1286,1,"Guardian_B05::OnGuardianDied",6; + if(@GDnum==17) guardian "gefg_cas05.gat",167,43,"Knight Guardian",1286,1,"Guardian_B05::OnGuardianDied",7; + mes "[ Beeor ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Beeor ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Beeor ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Beeor ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("gefg_cas05.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Beeor ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Beeor ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Beeor ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#gef5"; + SetCastleData "gefg_cas05.gat",9,1; + mes "[ Beeor ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Beeor ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Beeor ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Beeor ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#gef5"; + SetCastleData "gefg_cas05.gat",9,0; + cutin "kafra_01",255; + mes "[ Beeor ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Beeor ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Beeor ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Beeor ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "gefg_cas05",144,110; + L6_1: + mes "[ Beeor ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Beeor ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Beeor ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Beeor ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "gefg_cas05.gat",1,0; + SetCastleData "gefg_cas05.gat",2,0; + SetCastleData "gefg_cas05.gat",3,0; + SetCastleData "gefg_cas05.gat",4,0; + SetCastleData "gefg_cas05.gat",5,0; + SetCastleData "gefg_cas05.gat",6,0; + SetCastleData "gefg_cas05.gat",7,0; + SetCastleData "gefg_cas05.gat",8,0; + SetCastleData "gefg_cas05.gat",9,0; + SetCastleData "gefg_cas05.gat",10,0; + SetCastleData "gefg_cas05.gat",11,0; + SetCastleData "gefg_cas05.gat",12,0; + SetCastleData "gefg_cas05.gat",13,0; + SetCastleData "gefg_cas05.gat",14,0; + SetCastleData "gefg_cas05.gat",15,0; + SetCastleData "gefg_cas05.gat",16,0; + SetCastleData "gefg_cas05.gat",17,0; + SetCastleData "gefg_cas05.gat",18,0; + SetCastleData "gefg_cas05.gat",19,0; + SetCastleData "gefg_cas05.gat",20,0; + SetCastleData "gefg_cas05.gat",21,0; + SetCastleData "gefg_cas05.gat",22,0; + SetCastleData "gefg_cas05.gat",23,0; + SetCastleData "gefg_cas05.gat",24,0; + SetCastleData "gefg_cas05.gat",25,0; + Announce "[" + GetGuildName(@GIDg5) + "] has surrendered Agit [" + GetCastleName("gefg_cas05.gat") + "]",0; + MapRespawnGuildID "gefg_cas05.gat",GetCastleData("gefg_cas05.gat",1),7; + break; + L7_2: + mes "[ Beeor ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/gefg_flag.txt b/npc/guild/old/gefg_flag.txt new file mode 100644 index 000000000..5e0158cca --- /dev/null +++ b/npc/guild/old/gefg_flag.txt @@ -0,0 +1,359 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Geffen Guild Flags +//===== By: ================================================== +//= jAthena (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Castle Guild Flags in prontera and prt_gld +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge| +//============================================================ + +//Geffen Castle 01 - Reprion + +geffen.gat,109,123,2 script Reprion#g1-1 722,{ + set @GIDg1,GetCastleData("gefg_cas01.gat",1); + if (@GIDg1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleG01: + FlagEmblem GetCastleData("gefg_cas01.gat",1); + break; +} + +gef_fild13.gat,148,51,5 script Reprion#g1-2::ReprionW 722,{ + set @GIDg1,GetCastleData("gefg_cas01.gat",1); + if (@GIDg1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDg1) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "gefg_cas01.gat",83,47; + break; +OnRecvCastleG01: + FlagEmblem GetCastleData("gefg_cas01.gat",1); + break; +} + +gef_fild13.gat,155,54,5 duplicate(ReprionW) Reprion#g1-3 722 +gef_fild13.gat,212,79,6 duplicate(ReprionW) Reprion#g1-4 722 +gef_fild13.gat,211,71,6 duplicate(ReprionW) Reprion#g1-5 722 + + +//Geffen Castle 02 - Yolbriger + +geffen.gat,112,129,1 script Yolbriger#g2-1 722,{ + set @GIDg2,GetCastleData("gefg_cas02.gat",1); + if (@GIDg2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleG02: + FlagEmblem GetCastleData("gefg_cas02.gat",1); + break; +} + +gef_fild13.gat,303,243,4 script Yolbriger#g2-2::YolbrigerW 722,{ + set @GIDg2,GetCastleData("gefg_cas02.gat",1); + if (@GIDg2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDg2) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "gefg_cas02.gat",23,66; + break; +OnRecvCastleG02: + FlagEmblem GetCastleData("gefg_cas02.gat",1); + break; +} + +gef_fild13.gat,312,243,4 duplicate(YolbrigerW) Yolbriger#g2-3 722 +gef_fild13.gat,290,243,4 duplicate(YolbrigerW) Yolbriger#g2-4 722 +gef_fild13.gat,324,243,4 duplicate(YolbrigerW) Yolbriger#g2-5 722 + +//Geffen Castle 03 - Isinlife + +geffen.gat,120,132,8 script Isinlife#g3-1 722,{ + set @GIDg3,GetCastleData("gefg_cas03.gat",1); + if (@GIDg3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleG03: + FlagEmblem GetCastleData("gefg_cas03.gat",1); + break; +} + +gef_fild13.gat,78,182,4 script Isinlife#g3-2::IsinlifeW 722,{ + set @GIDg3,GetCastleData("gefg_cas03.gat",1); + if (@GIDg3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDg3) goto LStartg3; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg3: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "gefg_cas03.gat",116,89; + break; +OnRecvCastleG03: + FlagEmblem GetCastleData("gefg_cas03.gat",1); + break; +} + +gef_fild13.gat,87,182,4 duplicate(IsinlifeW) Isinlife#g3-3 722 +gef_fild13.gat,73,295,7 duplicate(IsinlifeW) Isinlife#g3-4 722 +gef_fild13.gat,113,274,7 duplicate(IsinlifeW) Isinlife#g3-5 722 +gef_fild13.gat,144,235,6 duplicate(IsinlifeW) Isinlife#g3-6 722 +gef_fild13.gat,144,244,4 duplicate(IsinlifeW) Isinlife#g3-7 722 + +//Geffen Castle 04 - Berigel + +geffen.gat,127,130,7 script Berigel#g4-1 722,{ + set @GIDg4,GetCastleData("gefg_cas04.gat",1); + if (@GIDg4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleg04: + FlagEmblem GetCastleData("gefg_cas04.gat",1); + break; +} + +gef_fild13.gat,190,283,3 script Berigel#g4-2::BerigelW 722,{ + set @GIDg4,GetCastleData("gefg_cas04.gat",1); + if (@GIDg4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDg4) goto LStartg4; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg4: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "gefg_cas04.gat",59,70; + break; +OnRecvCastleG04: + FlagEmblem GetCastleData("gefg_cas04.gat",1); + break; +} + +gef_fild13.gat,199,274,3 duplicate(BerigelW) Berigel#g4-3 722 + +//Geffen Castle 05 - Melsedetsu + +geffen.gat,131,123,6 script Melsedetsu#g5-1 722,{ + set @GIDg5,GetCastleData("gefg_cas05.gat",1); + if (@GIDg5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleg05: + FlagEmblem GetCastleData("gefg_cas05.gat",1); + break; +} + +gef_fild13.gat,302,87,7 script Melsedetsu#g5-2::MelsedetsuW 722,{ + set @GIDg5,GetCastleData("gefg_cas05.gat",1); + if (@GIDg5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDg5) goto LStartg5; + mes "[ Edict of the Divine Rune Midgard Kingdom of Geffen ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Geffen,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDg5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDg5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDg5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg5: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "gefg_cas05.gat",61,52; + break; +OnRecvCastleG05: + FlagEmblem GetCastleData("gefg_cas05.gat",1); + break; +} + +gef_fild13.gat,313,83,0 duplicate(MelsedetsuW) Melsedetsu#g5-3 722 +gef_fild13.gat,252,51,2 duplicate(MelsedetsuW) Melsedetsu#g5-4 722 +gef_fild13.gat,26,147,2 duplicate(MelsedetsuW) Melsedetsu#g5-5 722 \ No newline at end of file diff --git a/npc/guild/old/gswitch.txt b/npc/guild/old/gswitch.txt new file mode 100644 index 000000000..b0b19aeb1 --- /dev/null +++ b/npc/guild/old/gswitch.txt @@ -0,0 +1,444 @@ +//Payon City for Athena by Script&DB Team + +payg_cas01.gat,287,5,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "payg_cas01.gat",120,59; +L2: + close; +} + +payg_cas01.gat,101,25,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun01.gat",186,165; +L2: +close; +} + +payg_cas02.gat,141,141,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "payg_cas02.gat",22,261; +L2: + close; +} + +payg_cas02.gat,278,247,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun01.gat.gat",54,165; +L2: +close; +} + + +payg_cas03.gat,155,165,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "payg_cas03.gat",50,261; +L2: + close; +} + +payg_cas03.gat,38,42,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun01.gat",54,39; +L2: +close; +} + + +payg_cas04.gat,143,45,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "payg_cas04.gat",38,285; +L2: + close; +} + +payg_cas04.gat,52,48,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun01.gat",186,39; +L2: +close; +} + + +payg_cas05.gat,153,129,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "payg_cas05.gat",277,250; +L2: + close; +} + +payg_cas05.gat,248,14,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun01.gat",223,202; +L2: +close; +} + +prtg_cas01.gat,15,208,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "prtg_cas01.gat",110,181; +L2: +close; +} + +prtg_cas01.gat,94,200,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun03.gat",28,251; +L2: +close; +} + +prtg_cas02.gat,206,228,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "prtg_cas02.gat",94,62; +L2: +close; +} + +prtg_cas02.gat,84,72,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun03.gat",164,268; +L2: +close; +} + +prtg_cas03.gat,192,134,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "prtg_cas03.gat",51,101; +L2: +close; +} + +prtg_cas03.gat,5,70,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun03.gat",164,179; +L2: +close; +} + +prtg_cas04.gat,274,160,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "prtg_cas04.gat",259,265; +L2: +close; +} + +prtg_cas04.gat,56,283,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun03.gat",268,203; +L2: +close; +} + +prtg_cas05.gat,280,177,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "prtg_cas05.gat",36,38; +L2: +close; +} + +prtg_cas05.gat,212,95,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun03.gat",199,28; +L2: +close; +} + +aldeg_cas01.gat,123,223,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "aldeg_cas01.gat",218,176; +L2: + close; +} + +aldeg_cas01.gat,123,233,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun02.gat",32,122; +L2: +close; +} + +aldeg_cas02.gat,139,234,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "aldeg_cas02.gat",78,75; +L2: + close; +} + +aldeg_cas02.gat,194,236,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun02.gat",79,30; +L2: +close; +} + +aldeg_cas03.gat,219,259,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "aldeg_cas03.gat",110,119; +L2: + close; +} + +aldeg_cas03.gat,200,177,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun02.gat",165,38; +L2: +close; +} + +aldeg_cas04.gat,79,15,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "aldeg_cas04.gat",67,117; +L2: + close; +} + +aldeg_cas04.gat,76,64,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun02.gat",160,148; +L2: +close; +} + +aldeg_cas05.gat,68,13,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: + warp "aldeg_cas05.gat",51,179; +L2: + close; +} + +aldeg_cas05.gat,22,205,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun02.gat",103,169; +L2: +close; +} + +gefg_cas01.gat,151,109,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gefg_cas01.gat",40,49; +L2: +close; +} + +gefg_cas01.gat,78,84,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun04.gat",39,258; +L2: +close; +} + +gefg_cas02.gat,137,113,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gefg_cas02.gat",12,67; +L2: +close; +} + +gefg_cas02.gat,167,40,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun04.gat",125,270; +L2: +close; +} + +gefg_cas03.gat,267,287,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gefg_cas03.gat",106,24; +L2: +close; +} + +gefg_cas03.gat,221,43,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun04.gat",268,251; +L2: +close; +} + +gefg_cas04.gat,113,115,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gefg_cas04.gat",73,47; +L2: +close; +} + +gefg_cas04.gat,58,75,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun04.gat",268,108; +L2: +close; +} + +gefg_cas05.gat,141,187,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gefg_cas05.gat",70,53; +L2: +close; +} + +gefg_cas05.gat,62,22,0 script Switch 111,{ +mes " "; +mes "There is a little switch here. Would you like to pull the switch down?"; +next; +menu "Yes",L1,"No",L2; +L1: +warp "gld_dun04.gat",230,35; +L2: +close; +} \ No newline at end of file diff --git a/npc/guild/old/guardian/aldeg_cas01_guardian.txt b/npc/guild/old/guardian/aldeg_cas01_guardian.txt new file mode 100644 index 000000000..9a636a2e1 --- /dev/null +++ b/npc/guild/old/guardian/aldeg_cas01_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas01 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in aldeg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +aldeg_cas01.gat,216,24,0 script Guardian_A01 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas01.gat",10) <= 0) goto Guardian2; + guardian "aldeg_cas01.gat",18,219,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("aldeg_cas01.gat",11) <= 0) goto Guardian3; + guardian "aldeg_cas01.gat",117,42,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("aldeg_cas01.gat",12) <= 0) goto Guardian4; + guardian "aldeg_cas01.gat",207,153,"Soldier Guardian",1287,1,"Guardian_A01::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("aldeg_cas01.gat",13) <= 0) goto Guardian5; + guardian "aldeg_cas01.gat",68,70,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("aldeg_cas01.gat",14) <= 0) goto Guardian6; + guardian "aldeg_cas01.gat",187,140,"Archer Guardian",1285,1,"Guardian_A01::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("aldeg_cas01.gat",15) <= 0) goto Guardian7; + guardian "aldeg_cas01.gat",62,204,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("aldeg_cas01.gat",16) <= 0) goto Guardian8; + guardian "aldeg_cas01.gat",113,100,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("aldeg_cas01.gat",17) <= 0) goto NoSpawn; + guardian "aldeg_cas01.gat",211,174,"Knight Guardian",1286,1,"Guardian_A01::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "aldeg_cas01.gat","Guardian_A01::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas01.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/aldeg_cas02_guardian.txt b/npc/guild/old/guardian/aldeg_cas02_guardian.txt new file mode 100644 index 000000000..64671a472 --- /dev/null +++ b/npc/guild/old/guardian/aldeg_cas02_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas02 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in aldeg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +aldeg_cas02.gat,214,24,0 script Guardian_A02 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas02.gat",10) <= 0) goto Guardian2; + guardian "aldeg_cas02.gat",22,186,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("aldeg_cas02.gat",11) <= 0) goto Guardian3; + guardian "aldeg_cas02.gat",88,31,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("aldeg_cas02.gat",12) <= 0) goto Guardian4; + guardian "aldeg_cas02.gat",207,176,"Soldier Guardian",1287,1,"Guardian_A02::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("aldeg_cas02.gat",13) <= 0) goto Guardian5; + guardian "aldeg_cas02.gat",50,201,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("aldeg_cas02.gat",14) <= 0) goto Guardian6; + guardian "aldeg_cas02.gat",197,146,"Archer Guardian",1285,1,"Guardian_A02::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("aldeg_cas02.gat",15) <= 0) goto Guardian7; + guardian "aldeg_cas02.gat",71,193,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("aldeg_cas02.gat",16) <= 0) goto Guardian8; + guardian "aldeg_cas02.gat",88,31,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("aldeg_cas02.gat",17) <= 0) goto NoSpawn; + guardian "aldeg_cas02.gat",219,148,"Knight Guardian",1286,1,"Guardian_A02::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "aldeg_cas02.gat","Guardian_A02::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas02.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/aldeg_cas03_guardian.txt b/npc/guild/old/guardian/aldeg_cas03_guardian.txt new file mode 100644 index 000000000..30fd74dd7 --- /dev/null +++ b/npc/guild/old/guardian/aldeg_cas03_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas03 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in aldeg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +aldeg_cas03.gat,206,32,0 script Guardian_A03 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas03.gat",10) <= 0) goto Guardian2; + guardian "aldeg_cas03.gat",57,216,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("aldeg_cas03.gat",11) <= 0) goto Guardian3; + guardian "aldeg_cas03.gat",80,108,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("aldeg_cas03.gat",12) <= 0) goto Guardian4; + guardian "aldeg_cas03.gat",199,183,"Soldier Guardian",1287,1,"Guardian_A03::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("aldeg_cas03.gat",13) <= 0) goto Guardian5; + guardian "aldeg_cas03.gat",98,267,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("aldeg_cas03.gat",14) <= 0) goto Guardian6; + guardian "aldeg_cas03.gat",91,88,"Archer Guardian",1285,1,"Guardian_A03::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("aldeg_cas03.gat",15) <= 0) goto Guardian7; + guardian "aldeg_cas03.gat",78,121,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("aldeg_cas03.gat",16) <= 0) goto Guardian8; + guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("aldeg_cas03.gat",17) <= 0) goto NoSpawn; + guardian "aldeg_cas03.gat",200,164,"Knight Guardian",1286,1,"Guardian_A03::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "aldeg_cas03.gat","Guardian_A03::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas03.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/aldeg_cas04_guardian.txt b/npc/guild/old/guardian/aldeg_cas04_guardian.txt new file mode 100644 index 000000000..26b6ccd79 --- /dev/null +++ b/npc/guild/old/guardian/aldeg_cas04_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas04 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in aldeg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +aldeg_cas04.gat,36,218,0 script Guardian_A04 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas04.gat",10) <= 0) goto Guardian2; + guardian "aldeg_cas04.gat",181,33,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("aldeg_cas04.gat",11) <= 0) goto Guardian3; + guardian "aldeg_cas04.gat",50,68,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("aldeg_cas04.gat",12) <= 0) goto Guardian4; + guardian "aldeg_cas04.gat",50,119,"Soldier Guardian",1287,1,"Guardian_A04::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("aldeg_cas04.gat",13) <= 0) goto Guardian5; + guardian "aldeg_cas04.gat",169,49,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("aldeg_cas04.gat",14) <= 0) goto Guardian6; + guardian "aldeg_cas04.gat",133,196,"Archer Guardian",1285,1,"Guardian_A04::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("aldeg_cas04.gat",15) <= 0) goto Guardian7; + guardian "aldeg_cas04.gat",177,87,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("aldeg_cas04.gat",16) <= 0) goto Guardian8; + guardian "aldeg_cas04.gat",50,119,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("aldeg_cas04.gat",17) <= 0) goto NoSpawn; + guardian "aldeg_cas04.gat",133,196,"Knight Guardian",1286,1,"Guardian_A04::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "aldeg_cas04.gat","Guardian_A04::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas04.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/aldeg_cas05_guardian.txt b/npc/guild/old/guardian/aldeg_cas05_guardian.txt new file mode 100644 index 000000000..9e8a400ec --- /dev/null +++ b/npc/guild/old/guardian/aldeg_cas05_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas05 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in aldeg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +aldeg_cas05.gat,28,102,0 script Guardian_A05 -1,{ +OnAgitInit: + if (GetCastleData("aldeg_cas05.gat",10) <= 0) goto Guardian2; + guardian "aldeg_cas05.gat",157,192,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("aldeg_cas05.gat",11) <= 0) goto Guardian3; + guardian "aldeg_cas05.gat",194,46,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("aldeg_cas05.gat",12) <= 0) goto Guardian4; + guardian "aldeg_cas05.gat",146,214,"Soldier Guardian",1287,1,"Guardian_A05::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("aldeg_cas05.gat",13) <= 0) goto Guardian5; + guardian "aldeg_cas05.gat",223,95,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("aldeg_cas05.gat",14) <= 0) goto Guardian6; + guardian "aldeg_cas05.gat",131,223,"Archer Guardian",1285,1,"Guardian_A05::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("aldeg_cas05.gat",15) <= 0) goto Guardian7; + guardian "aldeg_cas05.gat",191,68,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("aldeg_cas05.gat",16) <= 0) goto Guardian8; + guardian "aldeg_cas05.gat",160,194,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("aldeg_cas05.gat",17) <= 0) goto NoSpawn; + guardian "aldeg_cas05.gat",49,225,"Knight Guardian",1286,1,"Guardian_A05::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "aldeg_cas05.gat","Guardian_A05::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "aldeg_cas05.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/gefg_cas01_guardian.txt b/npc/guild/old/guardian/gefg_cas01_guardian.txt new file mode 100644 index 000000000..06996e4d5 --- /dev/null +++ b/npc/guild/old/guardian/gefg_cas01_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas01 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in gefg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +gefg_cas01.gat,198,182,0 script Guardian_B01 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas01.gat",10) <= 0) goto Guardian2; + guardian "gefg_cas01.gat",30,178,"Soldier Guardian",1287,1,"Guardian_B01::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("gefg_cas01.gat",11) <= 0) goto Guardian3; + guardian "gefg_cas01.gat",64,180,"Soldier Guardian",1287,1,"Guardian_B01::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("gefg_cas01.gat",12) <= 0) goto Guardian4; + guardian "gefg_cas01.gat",61,25,"Soldier Guardian",1287,1,"Guardian_B01::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("gefg_cas01.gat",13) <= 0) goto Guardian5; + guardian "gefg_cas01.gat",61,44,"Archer Guardian",1285,1,"Guardian_B01::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("gefg_cas01.gat",14) <= 0) goto Guardian6; + guardian "gefg_cas01.gat",189,43,"Archer Guardian",1285,1,"Guardian_B01::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("gefg_cas01.gat",15) <= 0) goto Guardian7; + guardian "gefg_cas01.gat",51,192,"Knight Guardian",1286,1,"Guardian_B01::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("gefg_cas01.gat",16) <= 0) goto Guardian8; + guardian "gefg_cas01.gat",49,67,"Knight Guardian",1286,1,"Guardian_B01::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("gefg_cas01.gat",17) <= 0) goto NoSpawn; + guardian "gefg_cas01.gat",181,14,"Knight Guardian",1286,1,"Guardian_B01::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "gefg_cas01.gat","Guardian_B01::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas01.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/gefg_cas02_guardian.txt b/npc/guild/old/guardian/gefg_cas02_guardian.txt new file mode 100644 index 000000000..4d50c0ce2 --- /dev/null +++ b/npc/guild/old/guardian/gefg_cas02_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas02 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in gefg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +gefg_cas02.gat,176,178,0 script Guardian_B02 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas02.gat",10) <= 0) goto Guardian2; + guardian "gefg_cas02.gat",22,135,"Soldier Guardian",1287,1,"Guardian_B02::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("gefg_cas02.gat",11) <= 0) goto Guardian3; + guardian "gefg_cas02.gat",33,40,"Soldier Guardian",1287,1,"Guardian_B02::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("gefg_cas02.gat",12) <= 0) goto Guardian4; + guardian "gefg_cas02.gat",158,11,"Soldier Guardian",1287,1,"Guardian_B02::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("gefg_cas02.gat",13) <= 0) goto Guardian5; + guardian "gefg_cas02.gat",64,140,"Archer Guardian",1285,1,"Guardian_B02::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("gefg_cas02.gat",14) <= 0) goto Guardian6; + guardian "gefg_cas02.gat",36,140,"Archer Guardian",1285,1,"Guardian_B02::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("gefg_cas02.gat",15) <= 0) goto Guardian7; + guardian "gefg_cas02.gat",166,45,"Knight Guardian",1286,1,"Guardian_B02::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("gefg_cas02.gat",16) <= 0) goto Guardian8; + guardian "gefg_cas02.gat",10,39,"Knight Guardian",1286,1,"Guardian_B02::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("gefg_cas02.gat",17) <= 0) goto NoSpawn; + guardian "gefg_cas02.gat",166,35,"Knight Guardian",1286,1,"Guardian_B02::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "gefg_cas02.gat","Guardian_B02::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas02.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/gefg_cas03_guardian.txt b/npc/guild/old/guardian/gefg_cas03_guardian.txt new file mode 100644 index 000000000..882118a73 --- /dev/null +++ b/npc/guild/old/guardian/gefg_cas03_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas03 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in gefg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +gefg_cas03.gat,245,167,0 script Guardian_B03 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas03.gat",10) <= 0) goto Guardian2; + guardian "gefg_cas03.gat",101,53,"Soldier Guardian",1287,1,"Guardian_B03::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("gefg_cas03.gat",11) <= 0) goto Guardian3; + guardian "gefg_cas03.gat",158,40,"Soldier Guardian",1287,1,"Guardian_B03::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("gefg_cas03.gat",12) <= 0) goto Guardian4; + guardian "gefg_cas03.gat",158,67,"Soldier Guardian",1287,1,"Guardian_B03::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("gefg_cas03.gat",13) <= 0) goto Guardian5; + guardian "gefg_cas03.gat",229,53,"Archer Guardian",1285,1,"Guardian_B03::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("gefg_cas03.gat",14) <= 0) goto Guardian6; + guardian "gefg_cas03.gat",248,53,"Archer Guardian",1285,1,"Guardian_B03::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("gefg_cas03.gat",15) <= 0) goto Guardian7; + guardian "gefg_cas03.gat",122,53,"Knight Guardian",1286,1,"Guardian_B03::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("gefg_cas03.gat",16) <= 0) goto Guardian8; + guardian "gefg_cas03.gat",243,35,"Knight Guardian",1286,1,"Guardian_B03::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("gefg_cas03.gat",17) <= 0) goto NoSpawn; + guardian "gefg_cas03.gat",234,33,"Knight Guardian",1286,1,"Guardian_B03::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "gefg_cas03.gat","Guardian_B03::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas03.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/gefg_cas04_guardian.txt b/npc/guild/old/guardian/gefg_cas04_guardian.txt new file mode 100644 index 000000000..fef453ee3 --- /dev/null +++ b/npc/guild/old/guardian/gefg_cas04_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas04 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in gefg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +gefg_cas04.gat,174,178,0 script Guardian_B04 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas04.gat",10) <= 0) goto Guardian2; + guardian "gefg_cas04.gat",49,203,"Soldier Guardian",1287,1,"Guardian_B04::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("gefg_cas04.gat",11) <= 0) goto Guardian3; + guardian "gefg_cas04.gat",148,50,"Soldier Guardian",1287,1,"Guardian_B04::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("gefg_cas04.gat",12) <= 0) goto Guardian4; + guardian "gefg_cas04.gat",57,20,"Soldier Guardian",1287,1,"Guardian_B04::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("gefg_cas04.gat",13) <= 0) goto Guardian5; + guardian "gefg_cas04.gat",34,218,"Archer Guardian",1285,1,"Guardian_B04::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("gefg_cas04.gat",14) <= 0) goto Guardian6; + guardian "gefg_cas04.gat",167,42,"Archer Guardian",1285,1,"Guardian_B04::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("gefg_cas04.gat",15) <= 0) goto Guardian7; + guardian "gefg_cas04.gat",18,52,"Knight Guardian",1286,1,"Guardian_B04::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("gefg_cas04.gat",16) <= 0) goto Guardian8; + guardian "gefg_cas04.gat",50,48,"Knight Guardian",1286,1,"Guardian_B04::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("gefg_cas04.gat",17) <= 0) goto NoSpawn; + guardian "gefg_cas04.gat",160,66,"Knight Guardian",1286,1,"Guardian_B04::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "gefg_cas04.gat","Guardian_B04::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas04.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/gefg_cas05_guardian.txt b/npc/guild/old/guardian/gefg_cas05_guardian.txt new file mode 100644 index 000000000..c3254cab5 --- /dev/null +++ b/npc/guild/old/guardian/gefg_cas05_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas05 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in gefg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +gefg_cas05.gat,194,184,0 script Guardian_B05 -1,{ +OnAgitInit: + if (GetCastleData("gefg_cas05.gat",10) <= 0) goto Guardian2; + guardian "gefg_cas05.gat",54,149,"Soldier Guardian",1287,1,"Guardian_B05::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("gefg_cas05.gat",11) <= 0) goto Guardian3; + guardian "gefg_cas05.gat",80,31,"Soldier Guardian",1287,1,"Guardian_B05::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("gefg_cas05.gat",12) <= 0) goto Guardian4; + guardian "gefg_cas05.gat",52,32,"Soldier Guardian",1287,1,"Guardian_B05::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("gefg_cas05.gat",13) <= 0) goto Guardian5; + guardian "gefg_cas05.gat",77,149,"Archer Guardian",1285,1,"Guardian_B05::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("gefg_cas05.gat",14) <= 0) goto Guardian6; + guardian "gefg_cas05.gat",65,18,"Archer Guardian",1285,1,"Guardian_B05::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("gefg_cas05.gat",15) <= 0) goto Guardian7; + guardian "gefg_cas05.gat",66,54,"Knight Guardian",1286,1,"Guardian_B05::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("gefg_cas05.gat",16) <= 0) goto Guardian8; + guardian "gefg_cas05.gat",187,43,"Knight Guardian",1286,1,"Guardian_B05::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("gefg_cas05.gat",17) <= 0) goto NoSpawn; + guardian "gefg_cas05.gat",167,43,"Knight Guardian",1286,1,"Guardian_B05::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "gefg_cas05.gat","Guardian_B05::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "gefg_cas05.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/payg_cas01_guardian.txt b/npc/guild/old/guardian/payg_cas01_guardian.txt new file mode 100644 index 000000000..8431608d9 --- /dev/null +++ b/npc/guild/old/guardian/payg_cas01_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas01 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in payg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +payg_cas01.gat,139,139,0 script Guardian_C01 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas01.gat",10) <= 0) goto Guardian2; + guardian "payg_cas01.gat",210,120,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("payg_cas01.gat",11) <= 0) goto Guardian3; + guardian "payg_cas01.gat",69,26,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("payg_cas01.gat",12) <= 0) goto Guardian4; + guardian "payg_cas01.gat",23,141,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("payg_cas01.gat",13) <= 0) goto Guardian5; + guardian "payg_cas01.gat",224,87,"Archer Guardian",1285,1,"Guardian_C01::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("payg_cas01.gat",14) <= 0) goto Guardian6; + guardian "payg_cas01.gat",81,45,"Archer Guardian",1285,1,"Guardian_C01::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("payg_cas01.gat",15) <= 0) goto Guardian7; + guardian "payg_cas01.gat",214,53,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("payg_cas01.gat",16) <= 0) goto Guardian8; + guardian "payg_cas01.gat",69,26,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("payg_cas01.gat",17) <= 0) goto NoSpawn; + guardian "payg_cas01.gat",23,141,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "payg_cas01.gat","Guardian_C01::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas01.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/payg_cas02_guardian.txt b/npc/guild/old/guardian/payg_cas02_guardian.txt new file mode 100644 index 000000000..ff2235c4f --- /dev/null +++ b/npc/guild/old/guardian/payg_cas02_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas02 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in payg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +payg_cas02.gat,39,25,0 script Guardian_C02 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas02.gat",10) <= 0) goto Guardian2; + guardian "payg_cas02.gat",208,37,"Soldier Guardian",1287,1,"Guardian_C02::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("payg_cas02.gat",11) <= 0) goto Guardian3; + guardian "payg_cas02.gat",51,245,"Soldier Guardian",1287,1,"Guardian_C02::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("payg_cas02.gat",12) <= 0) goto Guardian4; + guardian "payg_cas02.gat",286,245,"Soldier Guardian",1287,1,"Guardian_C02::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("payg_cas02.gat",13) <= 0) goto Guardian5; + guardian "payg_cas02.gat",217,42,"Archer Guardian",1285,1,"Guardian_C02::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("payg_cas02.gat",14) <= 0) goto Guardian6; + guardian "payg_cas02.gat",264,266,"Archer Guardian",1285,1,"Guardian_C02::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("payg_cas02.gat",15) <= 0) goto Guardian7; + guardian "payg_cas02.gat",51,245,"Knight Guardian",1286,1,"Guardian_C02::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("payg_cas02.gat",16) <= 0) goto Guardian8; + guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_C02::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("payg_cas02.gat",17) <= 0) goto NoSpawn; + guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_C02::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "payg_cas02.gat","Guardian_C02::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas02.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/payg_cas03_guardian.txt b/npc/guild/old/guardian/payg_cas03_guardian.txt new file mode 100644 index 000000000..05150bd9e --- /dev/null +++ b/npc/guild/old/guardian/payg_cas03_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas03 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in payg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +payg_cas03.gat,269,265,0 script Guardian_C03 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas03.gat",10) <= 0) goto Guardian2; + guardian "payg_cas03.gat",252,39,"Soldier Guardian",1287,1,"Guardian_C03::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("payg_cas03.gat",11) <= 0) goto Guardian3; + guardian "payg_cas03.gat",23,283,"Soldier Guardian",1287,1,"Guardian_C03::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("payg_cas03.gat",12) <= 0) goto Guardian4; + guardian "payg_cas03.gat",34,283,"Soldier Guardian",1287,1,"Guardian_C03::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("payg_cas03.gat",13) <= 0) goto Guardian5; + guardian "payg_cas03.gat",57,36,"Archer Guardian",1285,1,"Guardian_C03::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("payg_cas03.gat",14) <= 0) goto Guardian6; + guardian "payg_cas03.gat",20,36,"Archer Guardian",1285,1,"Guardian_C03::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("payg_cas03.gat",15) <= 0) goto Guardian7; + guardian "payg_cas03.gat",34,283,"Knight Guardian",1286,1,"Guardian_C03::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("payg_cas03.gat",16) <= 0) goto Guardian8; + guardian "payg_cas03.gat",23,283,"Knight Guardian",1286,1,"Guardian_C03::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("payg_cas03.gat",17) <= 0) goto NoSpawn; + guardian "payg_cas03.gat",28,253,"Knight Guardian",1286,1,"Guardian_C03::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "payg_cas03.gat","Guardian_C03::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas03.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/payg_cas04_guardian.txt b/npc/guild/old/guardian/payg_cas04_guardian.txt new file mode 100644 index 000000000..fa303988e --- /dev/null +++ b/npc/guild/old/guardian/payg_cas04_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas04 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in payg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +payg_cas04.gat,271,29,0 script Guardian_C04 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas04.gat",10) <= 0) goto Guardian2; + guardian "payg_cas04.gat",236,172,"Soldier Guardian",1287,1,"Guardian_C04::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("payg_cas04.gat",11) <= 0) goto Guardian3; + guardian "payg_cas04.gat",14,260,"Soldier Guardian",1287,1,"Guardian_C04::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("payg_cas04.gat",12) <= 0) goto Guardian4; + guardian "payg_cas04.gat",15,30,"Soldier Guardian",1287,1,"Guardian_C04::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("payg_cas04.gat",13) <= 0) goto Guardian5; + guardian "payg_cas04.gat",257,166,"Archer Guardian",1285,1,"Guardian_C04::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("payg_cas04.gat",14) <= 0) goto Guardian6; + guardian "payg_cas04.gat",65,261,"Archer Guardian",1285,1,"Guardian_C04::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("payg_cas04.gat",15) <= 0) goto Guardian7; + guardian "payg_cas04.gat",65,261,"Knight Guardian",1286,1,"Guardian_C04::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("payg_cas04.gat",16) <= 0) goto Guardian8; + guardian "payg_cas04.gat",52,29,"Knight Guardian",1286,1,"Guardian_C04::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("payg_cas04.gat",17) <= 0) goto NoSpawn; + guardian "payg_cas04.gat",15,30,"Knight Guardian",1286,1,"Guardian_C04::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "payg_cas04.gat","Guardian_C04::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas04.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/payg_cas05_guardian.txt b/npc/guild/old/guardian/payg_cas05_guardian.txt new file mode 100644 index 000000000..526de5d4f --- /dev/null +++ b/npc/guild/old/guardian/payg_cas05_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas05 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in payg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +payg_cas05.gat,30,30,0 script Guardian_C05 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas05.gat",10) <= 0) goto Guardian2; + guardian "payg_cas05.gat",51,258,"Soldier Guardian",1287,1,"Guardian_C05::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("payg_cas05.gat",11) <= 0) goto Guardian3; + guardian "payg_cas05.gat",286,235,"Soldier Guardian",1287,1,"Guardian_C05::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("payg_cas05.gat",12) <= 0) goto Guardian4; + guardian "payg_cas05.gat",282,277,"Soldier Guardian",1287,1,"Guardian_C05::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("payg_cas05.gat",13) <= 0) goto Guardian5; + guardian "payg_cas05.gat",46,273,"Archer Guardian",1285,1,"Guardian_C05::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("payg_cas05.gat",14) <= 0) goto Guardian6; + guardian "payg_cas05.gat",289,256,"Archer Guardian",1285,1,"Guardian_C05::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("payg_cas05.gat",15) <= 0) goto Guardian7; + guardian "payg_cas05.gat",275,42,"Knight Guardian",1286,1,"Guardian_C05::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("payg_cas05.gat",16) <= 0) goto Guardian8; + guardian "payg_cas05.gat",254,9,"Knight Guardian",1286,1,"Guardian_C05::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("payg_cas05.gat",17) <= 0) goto NoSpawn; + guardian "payg_cas05.gat",236,256,"Knight Guardian",1286,1,"Guardian_C05::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "payg_cas05.gat","Guardian_C05::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas05.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/prtg_cas01_guardian.txt b/npc/guild/old/guardian/prtg_cas01_guardian.txt new file mode 100644 index 000000000..d8ffaf243 --- /dev/null +++ b/npc/guild/old/guardian/prtg_cas01_guardian.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas01 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in prtg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +prtg_cas01.gat,197,197,0 script Guardian_D01 -1,{ +OnAgitInit: + if (GetCastleData("prtg_cas01.gat",10) <= 0) goto Guardian2; + guardian "prtg_cas01.gat",196,92,"Soldier Guardian",1287,1,"Guardian_D01::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("prtg_cas01.gat",11) <= 0) goto Guardian3; + guardian "prtg_cas01.gat",113,200,"Soldier Guardian",1287,1,"Guardian_D01::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("prtg_cas01.gat",12) <= 0) goto Guardian4; + guardian "prtg_cas01.gat",111,186,"Soldier Guardian",1287,1,"Guardian_D01::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("prtg_cas01.gat",13) <= 0) goto Guardian5; + guardian "prtg_cas01.gat",76,202,"Archer Guardian",1285,1,"Guardian_D01::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("prtg_cas01.gat",14) <= 0) goto Guardian6; + guardian "prtg_cas01.gat",90,26,"Archer Guardian",1285,1,"Guardian_D01::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("prtg_cas01.gat",15) <= 0) goto Guardian7; + guardian "prtg_cas01.gat",58,59,"Knight Guardian",1286,1,"Guardian_D01::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("prtg_cas01.gat",16) <= 0) goto Guardian8; + guardian "prtg_cas01.gat",112,200,"Knight Guardian",1286,1,"Guardian_D01::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("prtg_cas01.gat",17) <= 0) goto NoSpawn; + guardian "prtg_cas01.gat",101,194,"Knight Guardian",1286,1,"Guardian_D01::OnGuardianDied",7; + break; + +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "prtg_cas01.gat","Guardian_D01::GuardianDied"; + break; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas01.gat","A Guardian Has Fallen",17; + break; + +OnAgitEnd: + break; + +NoSpawn: + break; + +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/prtg_cas02_guardian.txt b/npc/guild/old/guardian/prtg_cas02_guardian.txt new file mode 100644 index 000000000..3858f1c64 --- /dev/null +++ b/npc/guild/old/guardian/prtg_cas02_guardian.txt @@ -0,0 +1,62 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas02 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in prtg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +prtg_cas02.gat,158,174,0 script Guardian_D02 -1,{ +OnAgitStart: + if (GetCastleData("prtg_cas02.gat",10) <= 0) goto Guardian2; + guardian "prtg_cas02.gat",75,71,"Soldier Guardian",1287,1,"Guardian_D02::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("prtg_cas02.gat",11) <= 0) goto Guardian3; + guardian "prtg_cas02.gat",56,31,"Soldier Guardian",1287,1,"Guardian_D02::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("prtg_cas02.gat",12) <= 0) goto Guardian4; + guardian "prtg_cas02.gat",42,223,"Soldier Guardian",1287,1,"Guardian_D02::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("prtg_cas02.gat",13) <= 0) goto Guardian5; + guardian "prtg_cas02.gat",44,195,"Archer Guardian",1285,1,"Guardian_D02::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("prtg_cas02.gat",14) <= 0) goto Guardian6; + guardian "prtg_cas02.gat",197,22,"Archer Guardian",1285,1,"Guardian_D02::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("prtg_cas02.gat",15) <= 0) goto Guardian7; + guardian "prtg_cas02.gat",68,71,"Knight Guardian",1286,1,"Guardian_D02::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("prtg_cas02.gat",16) <= 0) goto Guardian8; + guardian "prtg_cas02.gat",202,27,"Knight Guardian",1286,1,"Guardian_D02::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("prtg_cas02.gat",17) <= 0) goto NoSpawn; + guardian "prtg_cas02.gat",59,24,"Knight Guardian",1286,1,"Guardian_D02::OnGuardianDied",7; + break; +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "prtg_cas02.gat","Guardian_D02::GuardianDied"; + break; +GuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas02.gat","A Guardian Has Fallen",17; + break; +OnAgitEnd: + break; +NoSpawn: + break; +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/prtg_cas03_guardian.txt b/npc/guild/old/guardian/prtg_cas03_guardian.txt new file mode 100644 index 000000000..1f5becb9e --- /dev/null +++ b/npc/guild/old/guardian/prtg_cas03_guardian.txt @@ -0,0 +1,62 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas03 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in prtg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +prtg_cas03.gat,17,221,0 script Guardian_D03 -1,{ +OnAgitStart: + if (GetCastleData("prtg_cas03.gat",10) <= 0) goto Guardian2; + guardian "prtg_cas03.gat",165,55,"Soldier Guardian",1287,1,"Guardian_D03::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("prtg_cas03.gat",11) <= 0) goto Guardian3; + guardian "prtg_cas03.gat",161,181,"Soldier Guardian",1287,1,"Guardian_D03::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("prtg_cas03.gat",12) <= 0) goto Guardian4; + guardian "prtg_cas03.gat",165,199,"Soldier Guardian",1287,1,"Guardian_D03::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("prtg_cas03.gat",13) <= 0) goto Guardian5; + guardian "prtg_cas03.gat",169,22,"Archer Guardian",1285,1,"Guardian_D03::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("prtg_cas03.gat",14) <= 0) goto Guardian6; + guardian "prtg_cas03.gat",165,191,"Archer Guardian",1285,1,"Guardian_D03::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("prtg_cas03.gat",15) <= 0) goto Guardian7; + guardian "prtg_cas03.gat",175,13,"Knight Guardian",1286,1,"Guardian_D03::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("prtg_cas03.gat",16) <= 0) goto Guardian8; + guardian "prtg_cas03.gat",169,180,"Knight Guardian",1286,1,"Guardian_D03::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("prtg_cas03.gat",17) <= 0) goto NoSpawn; + guardian "prtg_cas03.gat",142,217,"Knight Guardian",1286,1,"Guardian_D03::OnGuardianDied",7; + break; +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "prtg_cas03.gat","Guardian_D03::OnGuardianDied"; + break; +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas03.gat","A Guardian Has Fallen",17; + break; +OnAgitEnd: + break; +NoSpawn: + break; +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/prtg_cas04_guardian.txt b/npc/guild/old/guardian/prtg_cas04_guardian.txt new file mode 100644 index 000000000..7a5d86062 --- /dev/null +++ b/npc/guild/old/guardian/prtg_cas04_guardian.txt @@ -0,0 +1,62 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas04 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in prtg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +prtg_cas04.gat,292,14,0 script Guardian_D04 -1,{ +OnAgitStart: + if (GetCastleData("prtg_cas04.gat",10) <= 0) goto Guardian2; + guardian "prtg_cas04.gat",30,234,"Soldier Guardian",1287,1,"Guardian_D04::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("prtg_cas04.gat",11) <= 0) goto Guardian3; + guardian "prtg_cas04.gat",38,234,"Soldier Guardian",1287,1,"Guardian_D04::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("prtg_cas04.gat",12) <= 0) goto Guardian4; + guardian "prtg_cas04.gat",63,26,"Soldier Guardian",1287,1,"Guardian_D04::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("prtg_cas04.gat",13) <= 0) goto Guardian5; + guardian "prtg_cas04.gat",253,274,"Archer Guardian",1285,1,"Guardian_D04::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("prtg_cas04.gat",14) <= 0) goto Guardian6; + guardian "prtg_cas04.gat",269,256,"Archer Guardian",1285,1,"Guardian_D04::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("prtg_cas04.gat",15) <= 0) goto Guardian7; + guardian "prtg_cas04.gat",267,271,"Knight Guardian",1286,1,"Guardian_D04::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("prtg_cas04.gat",16) <= 0) goto Guardian8; + guardian "prtg_cas04.gat",34,281,"Knight Guardian",1286,1,"Guardian_D04::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("prtg_cas04.gat",17) <= 0) goto NoSpawn; + guardian "prtg_cas04.gat",33,232,"Knight Guardian",1286,1,"Guardian_D04::OnGuardianDied",7; + break; +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "prtg_cas04.gat","Guardian_D04::OnGuardianDied"; + break; +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas04.gat","A Guardian Has Fallen",17; + break; +OnAgitEnd: + break; +NoSpawn: + break; +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/guardian/prtg_cas05_guardian.txt b/npc/guild/old/guardian/prtg_cas05_guardian.txt new file mode 100644 index 000000000..392623a11 --- /dev/null +++ b/npc/guild/old/guardian/prtg_cas05_guardian.txt @@ -0,0 +1,62 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas05 guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guardians Spawn Script in prtg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//============================================================ + +prtg_cas05.gat,266,266,0 script Guardian_D05 -1,{ +OnAgitStart: + if (GetCastleData("prtg_cas05.gat",10) <= 0) goto Guardian2; + guardian "prtg_cas05.gat",244,15,"Soldier Guardian",1287,1,"Guardian_D05::OnGuardianDied",0; + goto Guardian2; +Guardian2: + if (GetCastleData("prtg_cas05.gat",11) <= 0) goto Guardian3; + guardian "prtg_cas05.gat",241,14,"Soldier Guardian",1287,1,"Guardian_D05::OnGuardianDied",1; + goto Guardian3; +Guardian3: + if (GetCastleData("prtg_cas05.gat",12) <= 0) goto Guardian4; + guardian "prtg_cas05.gat",68,40,"Soldier Guardian",1287,1,"Guardian_D05::OnGuardianDied",2; + goto Guardian4; +Guardian4: + if (GetCastleData("prtg_cas05.gat",13) <= 0) goto Guardian5; + guardian "prtg_cas05.gat",62,264,"Archer Guardian",1285,1,"Guardian_D05::OnGuardianDied",3; + goto Guardian5; +Guardian5: + if (GetCastleData("prtg_cas05.gat",14) <= 0) goto Guardian6; + guardian "prtg_cas05.gat",244,61,"Archer Guardian",1285,1,"Guardian_D05::OnGuardianDied",4; + goto Guardian6; +Guardian6: + if (GetCastleData("prtg_cas05.gat",15) <= 0) goto Guardian7; + guardian "prtg_cas05.gat",34,24,"Knight Guardian",1286,1,"Guardian_D05::OnGuardianDied",5; + goto Guardian7; +Guardian7: + if (GetCastleData("prtg_cas05.gat",16) <= 0) goto Guardian8; + guardian "prtg_cas05.gat",208,86,"Knight Guardian",1286,1,"Guardian_D05::OnGuardianDied",6; + goto Guardian8; +Guardian8: + if (GetCastleData("prtg_cas05.gat",17) <= 0) goto NoSpawn; + guardian "prtg_cas05.gat",43,70,"Knight Guardian",1286,1,"Guardian_D05::OnGuardianDied",7; + break; +OnAgitEliminate: + //Kill all guardians on castle takeover + //killmonster "prtg_cas05.gat","Guardian_D05::OnGuardianDied"; + break; +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas05.gat","A Guardian Has Fallen",17; + break; +OnAgitEnd: + break; +NoSpawn: + break; +} +//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/npc/guild/old/payg_cas01.txt b/npc/guild/old/payg_cas01.txt new file mode 100644 index 000000000..16992f39d --- /dev/null +++ b/npc/guild/old/payg_cas01.txt @@ -0,0 +1,667 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas01 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in payg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +payg_cas01.gat,238,67,4 script Mingting#f1-6::MingtingNW 722,{ + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (@GIDf1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF01: + FlagEmblem GetCastleData("payg_cas01.gat",1); + break; +} + + +payg_cas01.gat,233,67,4 duplicate(MingtingNW) Mingting#f1-7 722 +payg_cas01.gat,221,123,4 duplicate(MingtingNW) Mingting#f1-8 722 +payg_cas01.gat,221,116,4 duplicate(MingtingNW) Mingting#f1-9 722 +payg_cas01.gat,206,108,4 duplicate(MingtingNW) Mingting#f1-10 722 +payg_cas01.gat,212,108,4 duplicate(MingtingNW) Mingting#f1-11 722 + +//================================================ +// Kafra Service +//================================================ +payg_cas01.gat,128,58,3 script Kafra Service#pay1 117,{ + cutin "kafra_01",2; + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (getcharid(2) == @GIDf1) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDf1) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDf1) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Payon -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "payon.gat",82,128; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("payg_cas01.gat",9) == 1) break; + disablenpc "Kafra Service#pay1"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +payg_cas01.gat,101,25,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (getcharid(2) != @GIDf1) goto L1n; + warp "gld_dun01.gat",186,165; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +payg_cas01.gat,120,58,4 script Grunday 55,{ + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (@GIDf1 == 0) goto LStart; + if (getcharid(2) != @GIDf1) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDf1)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Grunday ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDf1) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDf1) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Grunday ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Grunday ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDf1) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Grunday ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDf1) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Grunday ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("payg_cas01.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("payg_cas01.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("payg_cas01.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("payg_cas01.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("payg_cas01.gat",4); + set @Economy,GetCastleData("payg_cas01.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Grunday ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Grunday ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Grunday ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas01.gat",4,@TriggerE+1; + SetCastleData "payg_cas01.gat",2,@Economy+1; + mes "[ Grunday ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Grunday ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Grunday ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas01.gat",4,@TriggerE+1; + SetCastleData "payg_cas01.gat",2,@Economy+1; + mes "[ Grunday ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Grunday ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Grunday ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("payg_cas01.gat",5); + set @Defence,GetCastleData("payg_cas01.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Grunday ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Grunday ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Grunday ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas01.gat",5,@TriggerD+1; + SetCastleData "payg_cas01.gat",3,@Defence+1; + mes "[ Grunday ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Grunday ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Grunday ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas01.gat",5,@TriggerD+1; + SetCastleData "payg_cas01.gat",3,@Defence+1; + mes "[ Grunday ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Grunday ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Grunday ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("payg_cas01.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Grunday ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("payg_cas01.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("payg_cas01.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("payg_cas01.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("payg_cas01.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("payg_cas01.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("payg_cas01.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("payg_cas01.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("payg_cas01.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Grunday ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Grunday ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "payg_cas01.gat",@GDnum,1; + SetCastleData "payg_cas01.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "payg_cas01.gat",210,120,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas01.gat",69,26,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas01.gat",23,141,"Soldier Guardian",1287,1,"Guardian_C01::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas01.gat",224,87,"Archer Guardian",1285,1,"Guardian_C01::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas01.gat",81,45,"Archer Guardian",1285,1,"Guardian_C01::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas01.gat",214,53,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas01.gat",69,26,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas01.gat",23,141,"Knight Guardian",1286,1,"Guardian_C01::OnGuardianDied",7; + mes "[ Grunday ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Grunday ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Grunday ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Grunday ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("payg_cas01.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Grunday ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Grunday ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Grunday ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#pay1"; + SetCastleData "payg_cas01.gat",9,1; + mes "[ Grunday ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Grunday ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Grunday ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Grunday ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#pay1"; + SetCastleData "payg_cas01.gat",9,0; + cutin "kafra_01",255; + mes "[ Grunday ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Grunday ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Grunday ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Grunday ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "payg_cas01",290,7; + L6_1: + mes "[ Grunday ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Grunday ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Grunday ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Grunday ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "payg_cas01.gat",1,0; + SetCastleData "payg_cas01.gat",2,0; + SetCastleData "payg_cas01.gat",3,0; + SetCastleData "payg_cas01.gat",4,0; + SetCastleData "payg_cas01.gat",5,0; + SetCastleData "payg_cas01.gat",6,0; + SetCastleData "payg_cas01.gat",7,0; + SetCastleData "payg_cas01.gat",8,0; + SetCastleData "payg_cas01.gat",9,0; + SetCastleData "payg_cas01.gat",10,0; + SetCastleData "payg_cas01.gat",11,0; + SetCastleData "payg_cas01.gat",12,0; + SetCastleData "payg_cas01.gat",13,0; + SetCastleData "payg_cas01.gat",14,0; + SetCastleData "payg_cas01.gat",15,0; + SetCastleData "payg_cas01.gat",16,0; + SetCastleData "payg_cas01.gat",17,0; + SetCastleData "payg_cas01.gat",18,0; + SetCastleData "payg_cas01.gat",19,0; + SetCastleData "payg_cas01.gat",20,0; + SetCastleData "payg_cas01.gat",21,0; + SetCastleData "payg_cas01.gat",22,0; + SetCastleData "payg_cas01.gat",23,0; + SetCastleData "payg_cas01.gat",24,0; + SetCastleData "payg_cas01.gat",25,0; + Announce "[" + GetGuildName(@GIDf1) + "] has surrendered Agit [" + GetCastleName("payg_cas01.gat") + "]",0; + MapRespawnGuildID "payg_cas01.gat",GetCastleData("payg_cas01.gat",1),7; + break; + L7_2: + mes "[ Grunday ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/payg_cas02.txt b/npc/guild/old/payg_cas02.txt new file mode 100644 index 000000000..4dae578cd --- /dev/null +++ b/npc/guild/old/payg_cas02.txt @@ -0,0 +1,666 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas02 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in payg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +payg_cas02.gat,254,40,6 script Tiantan#f2-6::TiantanNW 722,{ + set @GIDf2,GetCastleData("payg_cas02.gat",1); + if (@GIDf2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF02: + FlagEmblem GetCastleData("payg_cas02.gat",1); + break; +} + +payg_cas02.gat,254,48,6 duplicate(TiantanNW) Tiantan#f2-7 722 +payg_cas02.gat,202,49,0 duplicate(TiantanNW) Tiantan#f2-8 722 +payg_cas02.gat,209,49,0 duplicate(TiantanNW) Tiantan#f2-9 722 +payg_cas02.gat,59,282,4 duplicate(TiantanNW) Tiantan#f2-10 722 +payg_cas02.gat,70,282,4 duplicate(TiantanNW) Tiantan#f2-11 722 + +//================================================ +// Kafra Service +//================================================ +payg_cas02.gat,22,275,5 script Kafra Service#pay2 117,{ + cutin "kafra_01",2; + set @GIDf2,GetCastleData("payg_cas02.gat",1); + if (getcharid(2) == @GIDf2) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDf2) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDf2) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Payon -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "payon.gat",82,128; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("payg_cas02.gat",9) == 1) break; + disablenpc "Kafra Service#pay2"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +payg_cas02.gat,278,247,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDf2,GetCastleData("payg_cas02.gat",1); + if (getcharid(2) != @GIDf2) goto L1n; + warp "gld_dun01.gat",54,165; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +payg_cas02.gat,22,260,7 script Cherrios 55,{ + set @GIDf2,GetCastleData("payg_cas02.gat",1); + if (@GIDf2 == 0) goto LStart; + if (getcharid(2) != @GIDf2) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDf2)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Cherrios ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDf2) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDf2) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Cherrios ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Cherrios ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDf2) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Cherrios ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDf2) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Cherrios ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("payg_cas02.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("payg_cas02.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("payg_cas02.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("payg_cas02.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("payg_cas02.gat",4); + set @Economy,GetCastleData("payg_cas02.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Cherrios ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Cherrios ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Cherrios ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas02.gat",4,@TriggerE+1; + SetCastleData "payg_cas02.gat",2,@Economy+1; + mes "[ Cherrios ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Cherrios ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Cherrios ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas02.gat",4,@TriggerE+1; + SetCastleData "payg_cas02.gat",2,@Economy+1; + mes "[ Cherrios ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Cherrios ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Cherrios ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("payg_cas02.gat",5); + set @Defence,GetCastleData("payg_cas02.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Cherrios ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Cherrios ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Cherrios ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas02.gat",5,@TriggerD+1; + SetCastleData "payg_cas02.gat",3,@Defence+1; + mes "[ Cherrios ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Cherrios ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Cherrios ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas02.gat",5,@TriggerD+1; + SetCastleData "payg_cas02.gat",3,@Defence+1; + mes "[ Cherrios ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Cherrios ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Cherrios ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("payg_cas02.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Cherrios ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("payg_cas02.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("payg_cas02.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("payg_cas02.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("payg_cas02.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("payg_cas02.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("payg_cas02.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("payg_cas02.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("payg_cas02.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Cherrios ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Cherrios ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "payg_cas02.gat",@GDnum,1; + SetCastleData "payg_cas02.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "payg_cas02.gat",208,37,"Soldier Guardian",1287,1,"Guardian_C02::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas02.gat",51,245,"Soldier Guardian",1287,1,"Guardian_C02::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas02.gat",286,245,"Soldier Guardian",1287,1,"Guardian_C02::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas02.gat",217,42,"Archer Guardian",1285,1,"Guardian_C02::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas02.gat",264,266,"Archer Guardian",1285,1,"Guardian_C02::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas02.gat",51,245,"Knight Guardian",1286,1,"Guardian_C02::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_C02::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_C02::OnGuardianDied",7; + mes "[ Cherrios ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Cherrios ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Cherrios ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Cherrios ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("payg_cas02.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Cherrios ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Cherrios ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Cherrios ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#pay2"; + SetCastleData "payg_cas02.gat",9,1; + mes "[ Cherrios ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Cherrios ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Cherrios ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Cherrios ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#pay2"; + SetCastleData "payg_cas02.gat",9,0; + cutin "kafra_01",255; + mes "[ Cherrios ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Cherrios ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Cherrios ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Cherrios ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "payg_cas02",145,143; + L6_1: + mes "[ Cherrios ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Cherrios ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Cherrios ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Cherrios ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "payg_cas02.gat",1,0; + SetCastleData "payg_cas02.gat",2,0; + SetCastleData "payg_cas02.gat",3,0; + SetCastleData "payg_cas02.gat",4,0; + SetCastleData "payg_cas02.gat",5,0; + SetCastleData "payg_cas02.gat",6,0; + SetCastleData "payg_cas02.gat",7,0; + SetCastleData "payg_cas02.gat",8,0; + SetCastleData "payg_cas02.gat",9,0; + SetCastleData "payg_cas02.gat",10,0; + SetCastleData "payg_cas02.gat",11,0; + SetCastleData "payg_cas02.gat",12,0; + SetCastleData "payg_cas02.gat",13,0; + SetCastleData "payg_cas02.gat",14,0; + SetCastleData "payg_cas02.gat",15,0; + SetCastleData "payg_cas02.gat",16,0; + SetCastleData "payg_cas02.gat",17,0; + SetCastleData "payg_cas02.gat",18,0; + SetCastleData "payg_cas02.gat",19,0; + SetCastleData "payg_cas02.gat",20,0; + SetCastleData "payg_cas02.gat",21,0; + SetCastleData "payg_cas02.gat",22,0; + SetCastleData "payg_cas02.gat",23,0; + SetCastleData "payg_cas02.gat",24,0; + SetCastleData "payg_cas02.gat",25,0; + Announce "[" + GetGuildName(@GIDf2) + "] has surrendered Agit [" + GetCastleName("payg_cas02.gat") + "]",0; + MapRespawnGuildID "payg_cas02.gat",GetCastleData("payg_cas02.gat",1),7; + break; + L7_2: + mes "[ Cherrios ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/payg_cas03.txt b/npc/guild/old/payg_cas03.txt new file mode 100644 index 000000000..7d9aee3e9 --- /dev/null +++ b/npc/guild/old/payg_cas03.txt @@ -0,0 +1,666 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas03 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in payg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +payg_cas03.gat,236,54,2 script Fuying#f3-6::FuyingNW 722,{ + set @GIDf3,GetCastleData("payg_cas03.gat",1); + if (@GIDf3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF03: + FlagEmblem GetCastleData("payg_cas03.gat",1); + break; +} + +payg_cas03.gat,236,45,2 duplicate(FuyingNW) Fuying#f3-7 722 +payg_cas03.gat,259,66,4 duplicate(FuyingNW) Fuying#f3-8 722 +payg_cas03.gat,266,66,4 duplicate(FuyingNW) Fuying#f3-9 722 +payg_cas03.gat,34,31,4 duplicate(FuyingNW) Fuying#f3-10 722 +payg_cas03.gat,43,31,4 duplicate(FuyingNW) Fuying#f3-11 722 + +//================================================ +// Kafra Service +//================================================ +payg_cas03.gat,9,263,5 script Kafra Service#pay3 117,{ + cutin "kafra_01",2; + set @GIDf3,GetCastleData("payg_cas03.gat",1); + if (getcharid(2) == @GIDf3) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDf3) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDf3) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Payon -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "payon.gat",82,128; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("payg_cas03.gat",9) == 1) break; + disablenpc "Kafra Service#pay3"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +payg_cas03.gat,38,42,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDf3,GetCastleData("payg_cas03.gat",1); + if (getcharid(2) != @GIDf3) goto L1n; + warp "gld_dun01.gat",54,39; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +payg_cas03.gat,268,264,0 script Garriet 55,{ + set @GIDf3,GetCastleData("payg_cas03.gat",1); + if (@GIDf3 == 0) goto LStart; + if (getcharid(2) != @GIDf3) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDf3)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Garriet ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDf3) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDf3) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Garriet ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Garriet ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDf3) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Garriet ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDf3) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Garriet ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("payg_cas03.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("payg_cas03.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("payg_cas03.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("payg_cas03.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("payg_cas03.gat",4); + set @Economy,GetCastleData("payg_cas03.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Garriet ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Garriet ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Garriet ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas03.gat",4,@TriggerE+1; + SetCastleData "payg_cas03.gat",2,@Economy+1; + mes "[ Garriet ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Garriet ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Garriet ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas03.gat",4,@TriggerE+1; + SetCastleData "payg_cas03.gat",2,@Economy+1; + mes "[ Garriet ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Garriet ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Garriet ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("payg_cas03.gat",5); + set @Defence,GetCastleData("payg_cas03.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Garriet ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Garriet ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Garriet ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas03.gat",5,@TriggerD+1; + SetCastleData "payg_cas03.gat",3,@Defence+1; + mes "[ Garriet ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Garriet ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Garriet ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas03.gat",5,@TriggerD+1; + SetCastleData "payg_cas03.gat",3,@Defence+1; + mes "[ Garriet ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Garriet ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Garriet ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("payg_cas03.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Garriet ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("payg_cas03.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("payg_cas03.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("payg_cas03.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("payg_cas03.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("payg_cas03.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("payg_cas03.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("payg_cas03.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("payg_cas03.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Garriet ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Garriet ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "payg_cas03.gat",@GDnum,1; + SetCastleData "payg_cas03.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "payg_cas03.gat",252,39,"Soldier Guardian",1287,1,"Guardian_C03::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas03.gat",23,283,"Soldier Guardian",1287,1,"Guardian_C03::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas03.gat",34,283,"Soldier Guardian",1287,1,"Guardian_C03::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas03.gat",57,36,"Archer Guardian",1285,1,"Guardian_C03::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas03.gat",20,36,"Archer Guardian",1285,1,"Guardian_C03::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas03.gat",34,283,"Knight Guardian",1286,1,"Guardian_C03::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas03.gat",23,283,"Knight Guardian",1286,1,"Guardian_C03::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas03.gat",28,253,"Knight Guardian",1286,1,"Guardian_C03::OnGuardianDied",7; + mes "[ Garriet ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Garriet ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Garriet ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Garriet ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("payg_cas03.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Garriet ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Garriet ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Garriet ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#pay3"; + SetCastleData "payg_cas03.gat",9,1; + mes "[ Garriet ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Garriet ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Garriet ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Garriet ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#pay3"; + SetCastleData "payg_cas03.gat",9,0; + cutin "kafra_01",255; + mes "[ Garriet ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Garriet ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Garriet ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Garriet ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "payg_cas03",158,168; + L6_1: + mes "[ Garriet ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Garriet ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Garriet ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Garriet ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "payg_cas03.gat",1,0; + SetCastleData "payg_cas03.gat",2,0; + SetCastleData "payg_cas03.gat",3,0; + SetCastleData "payg_cas03.gat",4,0; + SetCastleData "payg_cas03.gat",5,0; + SetCastleData "payg_cas03.gat",6,0; + SetCastleData "payg_cas03.gat",7,0; + SetCastleData "payg_cas03.gat",8,0; + SetCastleData "payg_cas03.gat",9,0; + SetCastleData "payg_cas03.gat",10,0; + SetCastleData "payg_cas03.gat",11,0; + SetCastleData "payg_cas03.gat",12,0; + SetCastleData "payg_cas03.gat",13,0; + SetCastleData "payg_cas03.gat",14,0; + SetCastleData "payg_cas03.gat",15,0; + SetCastleData "payg_cas03.gat",16,0; + SetCastleData "payg_cas03.gat",17,0; + SetCastleData "payg_cas03.gat",18,0; + SetCastleData "payg_cas03.gat",19,0; + SetCastleData "payg_cas03.gat",20,0; + SetCastleData "payg_cas03.gat",21,0; + SetCastleData "payg_cas03.gat",22,0; + SetCastleData "payg_cas03.gat",23,0; + SetCastleData "payg_cas03.gat",24,0; + SetCastleData "payg_cas03.gat",25,0; + Announce "[" + GetGuildName(@GIDf3) + "] has surrendered Agit [" + GetCastleName("payg_cas03.gat") + "]",0; + MapRespawnGuildID "payg_cas03.gat",GetCastleData("payg_cas03.gat",1),7; + break; + L7_2: + mes "[ Garriet ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/payg_cas04.txt b/npc/guild/old/payg_cas04.txt new file mode 100644 index 000000000..634560c59 --- /dev/null +++ b/npc/guild/old/payg_cas04.txt @@ -0,0 +1,666 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas04 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in payg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +payg_cas04.gat,255,259,0 script Honglou#f4-6::HonglouNW 722,{ + set @GIDf4,GetCastleData("payg_cas04.gat",1); + if (@GIDf4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF04: + FlagEmblem GetCastleData("payg_cas04.gat",1); + break; +} + +payg_cas04.gat,248,259,0 duplicate(HonglouNW) Honglou#f4-7 722 +payg_cas04.gat,248,168,6 duplicate(HonglouNW) Honglou#f4-8 722 +payg_cas04.gat,248,160,6 duplicate(HonglouNW) Honglou#f4-9 722 +payg_cas04.gat,232,181,4 duplicate(HonglouNW) Honglou#f4-10 722 +payg_cas04.gat,239,181,4 duplicate(HonglouNW) Honglou#f4-11 722 + +//================================================ +// Kafra Service +//================================================ +payg_cas04.gat,40,235,1 script Kafra Service#pay4 117,{ + cutin "kafra_01",2; + set @GIDf4,GetCastleData("payg_cas04.gat",1); + if (getcharid(2) == @GIDf4) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDf4) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDf4) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Payon -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "payon.gat",82,128; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("payg_cas04.gat",9) == 1) break; + disablenpc "Kafra Service#pay4"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +payg_cas04.gat,52,48,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDf4,GetCastleData("payg_cas04.gat",1); + if (getcharid(2) != @GIDf4) goto L1n; + warp "gld_dun01.gat",186,39; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +payg_cas04.gat,38,284,3 script DJ 55,{ + set @GIDf4,GetCastleData("payg_cas04.gat",1); + if (@GIDf4 == 0) goto LStart; + if (getcharid(2) != @GIDf4) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDf4)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ DJ ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDf4) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDf4) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ DJ ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ DJ ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDf4) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ DJ ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDf4) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ DJ ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("payg_cas04.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("payg_cas04.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("payg_cas04.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("payg_cas04.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("payg_cas04.gat",4); + set @Economy,GetCastleData("payg_cas04.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ DJ ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ DJ ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ DJ ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas04.gat",4,@TriggerE+1; + SetCastleData "payg_cas04.gat",2,@Economy+1; + mes "[ DJ ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ DJ ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ DJ ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas04.gat",4,@TriggerE+1; + SetCastleData "payg_cas04.gat",2,@Economy+1; + mes "[ DJ ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ DJ ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ DJ ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("payg_cas04.gat",5); + set @Defence,GetCastleData("payg_cas04.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ DJ ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ DJ ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ DJ ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas04.gat",5,@TriggerD+1; + SetCastleData "payg_cas04.gat",3,@Defence+1; + mes "[ DJ ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ DJ ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ DJ ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas04.gat",5,@TriggerD+1; + SetCastleData "payg_cas04.gat",3,@Defence+1; + mes "[ DJ ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ DJ ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ DJ ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("payg_cas04.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ DJ ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("payg_cas04.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("payg_cas04.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("payg_cas04.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("payg_cas04.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("payg_cas04.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("payg_cas04.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("payg_cas04.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("payg_cas04.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ DJ ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ DJ ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "payg_cas04.gat",@GDnum,1; + SetCastleData "payg_cas04.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "payg_cas04.gat",236,172,"Soldier Guardian",1287,1,"Guardian_C04::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas04.gat",14,260,"Soldier Guardian",1287,1,"Guardian_C04::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas04.gat",15,30,"Soldier Guardian",1287,1,"Guardian_C04::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas04.gat",257,166,"Archer Guardian",1285,1,"Guardian_C04::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas04.gat",65,261,"Archer Guardian",1285,1,"Guardian_C04::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas04.gat",65,261,"Knight Guardian",1286,1,"Guardian_C04::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas04.gat",52,29,"Knight Guardian",1286,1,"Guardian_C04::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas04.gat",15,30,"Knight Guardian",1286,1,"Guardian_C04::OnGuardianDied",7; + mes "[ DJ ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ DJ ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ DJ ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ DJ ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("payg_cas04.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ DJ ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ DJ ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ DJ ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#pay4"; + SetCastleData "payg_cas04.gat",9,1; + mes "[ DJ ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ DJ ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ DJ ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ DJ ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#pay4"; + SetCastleData "payg_cas04.gat",9,0; + cutin "kafra_01",255; + mes "[ DJ ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ DJ ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ DJ ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ DJ ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "payg_cas04",146,48; + L6_1: + mes "[ DJ ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ DJ ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ DJ ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ DJ ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "payg_cas04.gat",1,0; + SetCastleData "payg_cas04.gat",2,0; + SetCastleData "payg_cas04.gat",3,0; + SetCastleData "payg_cas04.gat",4,0; + SetCastleData "payg_cas04.gat",5,0; + SetCastleData "payg_cas04.gat",6,0; + SetCastleData "payg_cas04.gat",7,0; + SetCastleData "payg_cas04.gat",8,0; + SetCastleData "payg_cas04.gat",9,0; + SetCastleData "payg_cas04.gat",10,0; + SetCastleData "payg_cas04.gat",11,0; + SetCastleData "payg_cas04.gat",12,0; + SetCastleData "payg_cas04.gat",13,0; + SetCastleData "payg_cas04.gat",14,0; + SetCastleData "payg_cas04.gat",15,0; + SetCastleData "payg_cas04.gat",16,0; + SetCastleData "payg_cas04.gat",17,0; + SetCastleData "payg_cas04.gat",18,0; + SetCastleData "payg_cas04.gat",19,0; + SetCastleData "payg_cas04.gat",20,0; + SetCastleData "payg_cas04.gat",21,0; + SetCastleData "payg_cas04.gat",22,0; + SetCastleData "payg_cas04.gat",23,0; + SetCastleData "payg_cas04.gat",24,0; + SetCastleData "payg_cas04.gat",25,0; + Announce "[" + GetGuildName(@GIDf4) + "] has surrendered Agit [" + GetCastleName("payg_cas04.gat") + "]",0; + MapRespawnGuildID "payg_cas04.gat",GetCastleData("payg_cas04.gat",1),7; + break; + L7_2: + mes "[ DJ ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/payg_cas05.txt b/npc/guild/old/payg_cas05.txt new file mode 100644 index 000000000..90261b0e8 --- /dev/null +++ b/npc/guild/old/payg_cas05.txt @@ -0,0 +1,666 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas05 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in payg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +payg_cas05.gat,32,249,4 script Zhulinxian#f5-6::ZhulinxianNW 722,{ + set @GIDf5,GetCastleData("payg_cas05.gat",1); + if (@GIDf5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF05: + FlagEmblem GetCastleData("payg_cas05.gat",1); + break; +} + +payg_cas05.gat,24,249,4 duplicate(ZhulinxianNW) Zhulinxian#f5-7 722 +payg_cas05.gat,62,271,0 duplicate(ZhulinxianNW) Zhulinxian#f5-8 722 +payg_cas05.gat,57,271,0 duplicate(ZhulinxianNW) Zhulinxian#f5-9 722 +payg_cas05.gat,55,252,2 duplicate(ZhulinxianNW) Zhulinxian#f5-10 722 +payg_cas05.gat,55,260,2 duplicate(ZhulinxianNW) Zhulinxian#f5-11 722 + +//================================================ +// Kafra Service +//================================================ +payg_cas05.gat,276,227,1 script Kafra Service#pay5 117,{ + cutin "kafra_01",2; + set @GIDf5,GetCastleData("payg_cas05.gat",1); + if (getcharid(2) == @GIDf5) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDf5) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDf5) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Payon -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "payon.gat",82,128; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("payg_cas05.gat",9) == 1) break; + disablenpc "Kafra Service#pay5"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +payg_cas05.gat,238,11,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDf5,GetCastleData("payg_cas05.gat",1); + if (getcharid(2) != @GIDf5) goto L1n; + warp "gld_dun01.gat",223,202; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +payg_cas05.gat,277,249,3 script Najarf 55,{ + set @GIDf5,GetCastleData("payg_cas05.gat",1); + if (@GIDf5 == 0) goto LStart; + if (getcharid(2) != @GIDf5) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDf5)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Najarf ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDf5) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDf5) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Najarf ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Najarf ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDf5) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Najarf ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDf5) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Najarf ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("payg_cas05.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("payg_cas05.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("payg_cas05.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("payg_cas05.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("payg_cas05.gat",4); + set @Economy,GetCastleData("payg_cas05.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Najarf ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Najarf ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Najarf ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas05.gat",4,@TriggerE+1; + SetCastleData "payg_cas05.gat",2,@Economy+1; + mes "[ Najarf ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Najarf ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Najarf ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "payg_cas05.gat",4,@TriggerE+1; + SetCastleData "payg_cas05.gat",2,@Economy+1; + mes "[ Najarf ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Najarf ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Najarf ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("payg_cas05.gat",5); + set @Defence,GetCastleData("payg_cas05.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Najarf ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Najarf ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Najarf ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas05.gat",5,@TriggerD+1; + SetCastleData "payg_cas05.gat",3,@Defence+1; + mes "[ Najarf ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Najarf ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Najarf ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "payg_cas05.gat",5,@TriggerD+1; + SetCastleData "payg_cas05.gat",3,@Defence+1; + mes "[ Najarf ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Najarf ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Najarf ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("payg_cas05.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Najarf ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("payg_cas05.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("payg_cas05.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("payg_cas05.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("payg_cas05.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("payg_cas05.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("payg_cas05.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("payg_cas05.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("payg_cas05.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Najarf ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Najarf ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "payg_cas05.gat",@GDnum,1; + SetCastleData "payg_cas05.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "payg_cas05.gat",51,258,"Soldier Guardian",1287,1,"Guardian_C05::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas05.gat",286,235,"Soldier Guardian",1287,1,"Guardian_C05::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas05.gat",282,277,"Soldier Guardian",1287,1,"Guardian_C05::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas05.gat",46,273,"Archer Guardian",1285,1,"Guardian_C05::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas05.gat",289,256,"Archer Guardian",1285,1,"Guardian_C05::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas05.gat",275,42,"Knight Guardian",1286,1,"Guardian_C05::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas05.gat",254,9,"Knight Guardian",1286,1,"Guardian_C05::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas05.gat",236,256,"Knight Guardian",1286,1,"Guardian_C05::OnGuardianDied",7; + mes "[ Najarf ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Najarf ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Najarf ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Najarf ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("payg_cas05.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Najarf ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Najarf ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Najarf ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#pay5"; + SetCastleData "payg_cas05.gat",9,1; + mes "[ Najarf ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Najarf ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Najarf ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Najarf ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#pay5"; + SetCastleData "payg_cas05.gat",9,0; + cutin "kafra_01",255; + mes "[ Najarf ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Najarf ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Najarf ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Najarf ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "payg_cas05",156,131; + L6_1: + mes "[ Najarf ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Najarf ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Najarf ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Najarf ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "payg_cas05.gat",1,0; + SetCastleData "payg_cas05.gat",2,0; + SetCastleData "payg_cas05.gat",3,0; + SetCastleData "payg_cas05.gat",4,0; + SetCastleData "payg_cas05.gat",5,0; + SetCastleData "payg_cas05.gat",6,0; + SetCastleData "payg_cas05.gat",7,0; + SetCastleData "payg_cas05.gat",8,0; + SetCastleData "payg_cas05.gat",9,0; + SetCastleData "payg_cas05.gat",10,0; + SetCastleData "payg_cas05.gat",11,0; + SetCastleData "payg_cas05.gat",12,0; + SetCastleData "payg_cas05.gat",13,0; + SetCastleData "payg_cas05.gat",14,0; + SetCastleData "payg_cas05.gat",15,0; + SetCastleData "payg_cas05.gat",16,0; + SetCastleData "payg_cas05.gat",17,0; + SetCastleData "payg_cas05.gat",18,0; + SetCastleData "payg_cas05.gat",19,0; + SetCastleData "payg_cas05.gat",20,0; + SetCastleData "payg_cas05.gat",21,0; + SetCastleData "payg_cas05.gat",22,0; + SetCastleData "payg_cas05.gat",23,0; + SetCastleData "payg_cas05.gat",24,0; + SetCastleData "payg_cas05.gat",25,0; + Announce "[" + GetGuildName(@GIDf5) + "] has surrendered Agit [" + GetCastleName("payg_cas05.gat") + "]",0; + MapRespawnGuildID "payg_cas05.gat",GetCastleData("payg_cas05.gat",1),7; + break; + L7_2: + mes "[ Najarf ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/payg_flag.txt b/npc/guild/old/payg_flag.txt new file mode 100644 index 000000000..e00a87c08 --- /dev/null +++ b/npc/guild/old/payg_flag.txt @@ -0,0 +1,360 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Payon Guild Flags +//===== By: ================================================== +//= jAthena (1.0) +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Castle Guild Flags in Payon and pay_gld +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge| +//= 1.2 Darkchild/MissActek Flags moved to a better spot till we know exact +//= 1.3 To exact spot +//= 1.4 Better spots +//============================================================ + +//Payon Castle 01 - Mingting +payon.gat,165,177,3 script Mingting#f1-1 722,{ + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (@GIDf1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF01: + FlagEmblem GetCastleData("payg_cas01.gat",1); + break; +} + +pay_gld.gat,125,236,4 script Mingting#f1-2::MingtingW 722,{ + set @GIDf1,GetCastleData("payg_cas01.gat",1); + if (@GIDf1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDf1) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "payg_cas01.gat",87,29; + break; +OnRecvCastleF01: + FlagEmblem GetCastleData("payg_cas01.gat",1); + break; +} + +pay_gld.gat,110,233,4 duplicate(MingtingW) Mingting#f1-3 722 +pay_gld.gat,116,233,4 duplicate(MingtingW) Mingting#f1-4 722 +pay_gld.gat,91,239,2 duplicate(MingtingW) Mingting#f1-5 722 + +//Payon Castle 02 - Tiantan + +payon.gat,165,173,3 script Tiantan#f2-1 722,{ + set @GIDf2,GetCastleData("payg_cas02.gat",1); + if (@GIDf2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF02: + FlagEmblem GetCastleData("payg_cas02.gat",1); + break; +} + +pay_gld.gat,292,112,6 script Tiantan#f2-2::TiantanW 722,{ + set @GIDf2,GetCastleData("payg_cas02.gat",1); + if (@GIDf2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDf2) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "payg_cas02.gat",22,275; + break; +OnRecvCastleF02: + FlagEmblem GetCastleData("payg_cas02.gat",1); + break; +} + +pay_gld.gat,292,120,6 duplicate(TiantanW) Tiantan#f2-3 722 +pay_gld.gat,291,135,6 duplicate(TiantanW) Tiantan#f2-4 722 +pay_gld.gat,271,163,0 duplicate(TiantanW) Tiantan#f2-5 722 + +//Payon Castle 03 - Fuying + +payon.gat,165,169,3 script Fuying#f3-1 722,{ + set @GIDf3,GetCastleData("payg_cas03.gat",1); + if (@GIDf3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF03: + FlagEmblem GetCastleData("payg_cas03.gat",1); + break; +} + +pay_gld.gat,321,298,2 script Fuying#f3-2::FuyingW 722,{ + set @GIDf3,GetCastleData("payg_cas03.gat",1); + if (@GIDf3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDf3) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "payg_cas03.gat",9,263; + break; +OnRecvCastleF03: + FlagEmblem GetCastleData("payg_cas03.gat",1); + break; +} + +pay_gld.gat,321,289,2 duplicate(FuyingW) Fuying#f3-3 722 +pay_gld.gat,327,304,1 duplicate(FuyingW) Fuying#f3-4 722 +pay_gld.gat,333,254,4 duplicate(FuyingW) Fuying#f3-5 722 + +//Payon Castle 04 - Honglou + +payon.gat,165,165,3 script Honglou#f4-1 722,{ + set @GIDf4,GetCastleData("payg_cas04.gat",1); + if (@GIDf4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF04: + FlagEmblem GetCastleData("payg_cas04.gat",1); + break; +} + +pay_gld.gat,143,160,0 script Honglou#f4-2::HonglouW 722,{ + set @GIDf4,GetCastleData("payg_cas04.gat",1); + if (@GIDf4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDf4) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "payg_cas04.gat",40,235; + break; +OnRecvCastleF04: + FlagEmblem GetCastleData("payg_cas04.gat",1); + break; +} + +pay_gld.gat,143,160,0 duplicate(HonglouW) Honglou#f4-3 722 +pay_gld.gat,133,151,2 duplicate(HonglouW) Honglou#f4-4 722 +pay_gld.gat,153,166,1 duplicate(HonglouW) Honglou#f4-5 722 + +//Payon Castle 05 - Zhulinxian + +payon.gat,165,161,3 script Zhulinxian#f5-1 722,{ + set @GIDf5,GetCastleData("payg_cas05.gat",1); + if (@GIDf5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleF05: + FlagEmblem GetCastleData("payg_cas05.gat",1); + break; +} + +pay_gld.gat,208,268,4 script Zhulinxian#f5-2::ZhulinxianW 722,{ + set @GIDf5,GetCastleData("payg_cas05.gat",1); + if (@GIDf5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDf5) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Payon ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Payon,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDf5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDf5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDf5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "payg_cas05.gat",276,227; + break; +OnRecvCastleF05: + FlagEmblem GetCastleData("payg_cas05.gat",1); + break; +} + +pay_gld.gat,199,268,4 duplicate(ZhulinxianW) Zhulinxian#f5-3 722 +pay_gld.gat,190,277,3 duplicate(ZhulinxianW) Zhulinxian#f5-4 722 +pay_gld.gat,187,294,2 duplicate(ZhulinxianW) Zhulinxian#f5-5 722 \ No newline at end of file diff --git a/npc/guild/old/prtg_cas01.txt b/npc/guild/old/prtg_cas01.txt new file mode 100644 index 000000000..e1698b435 --- /dev/null +++ b/npc/guild/old/prtg_cas01.txt @@ -0,0 +1,670 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas01 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in prtg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +prtg_cas01.gat,58,56,4 script Creamhilt#p1-7::CreamhiltNW 722,{ + set @GIDp1,GetCastleData("prtg_cas01.gat",1); + if (@GIDp1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP01: + FlagEmblem GetCastleData("prtg_cas01.gat",1); + break; +} + +prtg_cas01.gat,64,56,4 duplicate(CreamhiltNW) Creamhilt#p1-8 722 +prtg_cas01.gat,76,32,4 duplicate(CreamhiltNW) Creamhilt#p1-9 722 +prtg_cas01.gat,84,32,4 duplicate(CreamhiltNW) Creamhilt#p1-10 722 +prtg_cas01.gat,94,39,4 duplicate(CreamhiltNW) Creamhilt#p1-11 722 +prtg_cas01.gat,94,24,4 duplicate(CreamhiltNW) Creamhilt#p1-12 722 +prtg_cas01.gat,73,14,4 duplicate(CreamhiltNW) Creamhilt#p1-13 722 +prtg_cas01.gat,73,6,4 duplicate(CreamhiltNW) Creamhilt#p1-14 722 +prtg_cas01.gat,55,46,4 duplicate(CreamhiltNW) Creamhilt#p1-15 722 +prtg_cas01.gat,45,46,4 duplicate(CreamhiltNW) Creamhilt#p1-16 722 + +//================================================ +// Kafra Service +//================================================ +prtg_cas01.gat,96,173,0 script Kafra Service#prt1 117,{ + cutin "kafra_01",2; + set @GIDp1,GetCastleData("prtg_cas01.gat",1); + if (getcharid(2) == @GIDp1) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDp1) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDp1) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Prontera -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "prontera.gat",278,211; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("prtg_cas01.gat",9) == 1) break; + disablenpc "Kafra Service#prt1"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +prtg_cas01.gat,94,200,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDp1,GetCastleData("prtg_cas01.gat",1); + if (getcharid(2) != @GIDp1) goto L1n; + warp "gld_dun03.gat",28,251; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +prtg_cas01.gat,112,181,0 script Abrai 55,{ + set @GIDp1,GetCastleData("prtg_cas01.gat",1); + if (@GIDp1 == 0) goto LStart; + if (getcharid(2) != @GIDp1) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDp1)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Abrai ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDp1) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDp1) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Abrai ]"; + mes "I am waiting for my master."; + mes "Brave Player! Follow your destiny!"; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Abrai ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDp1) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Abrai ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDp1) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Abrai ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("prtg_cas01.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("prtg_cas01.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("prtg_cas01.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("prtg_cas01.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("prtg_cas01.gat",4); + set @Economy,GetCastleData("prtg_cas01.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Abrai ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Abrai ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Abrai ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas01.gat",4,@TriggerE+1; + SetCastleData "prtg_cas01.gat",2,@Economy+1; + mes "[ Abrai ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Abrai ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Abrai ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas01.gat",4,@TriggerE+1; + SetCastleData "prtg_cas01.gat",2,@Economy+1; + mes "[ Abrai ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Abrai ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Abrai ]"; + mes "Master, you do not have enough money to invest. Investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("prtg_cas01.gat",5); + set @Defence,GetCastleData("prtg_cas01.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Abrai ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Abrai ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Abrai ]"; + mes "As you wish, master."; + close; + + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas01.gat",5,@TriggerD+1; + SetCastleData "prtg_cas01.gat",3,@Defence+1; + mes "[ Abrai ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Abrai ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Abrai ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas01.gat",5,@TriggerD+1; + SetCastleData "prtg_cas01.gat",3,@Defence+1; + mes "[ Abrai ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Abrai ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Abrai ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("prtg_cas01.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Abrai ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("prtg_cas01.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("prtg_cas01.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("prtg_cas01.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("prtg_cas01.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("prtg_cas01.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("prtg_cas01.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("prtg_cas01.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("prtg_cas01.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + + L4_9: + mes "[ Abrai ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Abrai ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "prtg_cas01.gat",@GDnum,1; + SetCastleData "prtg_cas01.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "prtg_cas01.gat",196,92,"Soldier Guardian",1287,1,"Guardian_D01::OnGuardianDied",0; + if(@GDnum==11) guardian "prtg_cas01.gat",113,200,"Soldier Guardian",1287,1,"Guardian_D01::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas01.gat",111,186,"Soldier Guardian",1287,1,"Guardian_D01::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas01.gat",76,202,"Archer Guardian",1285,1,"Guardian_D01::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas01.gat",90,26,"Archer Guardian",1285,1,"Guardian_D01::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas01.gat",58,59,"Knight Guardian",1286,1,"Guardian_D01::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas01.gat",112,200,"Knight Guardian",1286,1,"Guardian_D01::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas01.gat",101,194,"Knight Guardian",1286,1,"Guardian_D01::OnGuardianDied",7; + mes "[ Abrai ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Abrai ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Abrai ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Abrai ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("prtg_cas01.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Abrai ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Abrai ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Abrai ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#prt1"; + SetCastleData "prtg_cas01.gat",9,1; + mes "[ Abrai ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Abrai ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Abrai ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Abrai ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#prt1"; + SetCastleData "prtg_cas01.gat",9,0; + cutin "kafra_01",255; + mes "[ Abrai ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Abrai ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Abrai ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Abrai ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "prtg_cas01",15,209; + L6_1: + mes "[ Abrai ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Abrai ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Abrai ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Abrai ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "prtg_cas01.gat",1,0; + SetCastleData "prtg_cas01.gat",2,0; + SetCastleData "prtg_cas01.gat",3,0; + SetCastleData "prtg_cas01.gat",4,0; + SetCastleData "prtg_cas01.gat",5,0; + SetCastleData "prtg_cas01.gat",6,0; + SetCastleData "prtg_cas01.gat",7,0; + SetCastleData "prtg_cas01.gat",8,0; + SetCastleData "prtg_cas01.gat",9,0; + SetCastleData "prtg_cas01.gat",10,0; + SetCastleData "prtg_cas01.gat",11,0; + SetCastleData "prtg_cas01.gat",12,0; + SetCastleData "prtg_cas01.gat",13,0; + SetCastleData "prtg_cas01.gat",14,0; + SetCastleData "prtg_cas01.gat",15,0; + SetCastleData "prtg_cas01.gat",16,0; + SetCastleData "prtg_cas01.gat",17,0; + SetCastleData "prtg_cas01.gat",18,0; + SetCastleData "prtg_cas01.gat",19,0; + SetCastleData "prtg_cas01.gat",20,0; + SetCastleData "prtg_cas01.gat",21,0; + SetCastleData "prtg_cas01.gat",22,0; + SetCastleData "prtg_cas01.gat",23,0; + SetCastleData "prtg_cas01.gat",24,0; + SetCastleData "prtg_cas01.gat",25,0; + Announce "[" + GetGuildName(@GIDp1) + "] has surrendered Agit [" + GetCastleName("prtg_cas01.gat") + "]",0; + MapRespawnGuildID "prtg_cas01.gat",GetCastleData("prtg_cas01.gat",1),7; + break; + L7_2: + mes "[ Abrai ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/prtg_cas02.txt b/npc/guild/old/prtg_cas02.txt new file mode 100644 index 000000000..cb38318c6 --- /dev/null +++ b/npc/guild/old/prtg_cas02.txt @@ -0,0 +1,667 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas02 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in prtg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +prtg_cas02.gat,40,227,4 script Sbanhealt#p2-7::SbanhealtNW 722,{ + set @GIDp2,GetCastleData("prtg_cas02.gat",1); + if (@GIDp2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP02: + FlagEmblem GetCastleData("prtg_cas02.gat",1); + break; +} + +prtg_cas02.gat,46,227,4 duplicate(SbanhealtNW) Sbanhealt#p2-8 722 +prtg_cas02.gat,11,219,4 duplicate(SbanhealtNW) Sbanhealt#p2-9 722 +prtg_cas02.gat,11,214,4 duplicate(SbanhealtNW) Sbanhealt#p2-10 722 +prtg_cas02.gat,20,219,4 duplicate(SbanhealtNW) Sbanhealt#p2-11 722 +prtg_cas02.gat,20,214,4 duplicate(SbanhealtNW) Sbanhealt#p2-12 722 +prtg_cas02.gat,79,227,8 duplicate(SbanhealtNW) Sbanhealt#p2-13 722 +prtg_cas02.gat,70,227,8 duplicate(SbanhealtNW) Sbanhealt#p2-14 722 +prtg_cas02.gat,38,189,8 duplicate(SbanhealtNW) Sbanhealt#p2-15 722 +prtg_cas02.gat,34,189,8 duplicate(SbanhealtNW) Sbanhealt#p2-16 722 +prtg_cas02.gat,153,161,4 duplicate(SbanhealtNW) Sbanhealt#p2-17 722 +prtg_cas02.gat,162,161,4 duplicate(SbanhealtNW) Sbanhealt#p2-18 722 + +//================================================ +// Kafra Service +//================================================ +prtg_cas02.gat,71,36,4 script Kafra Service#prt2 117,{ + cutin "kafra_01",2; + set @GIDp2,GetCastleData("prtg_cas02.gat",1); + if (getcharid(2) == @GIDp2) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDp2) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome, ^ff0000" + GetGuildName(@GIDp2) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Prontera -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "prontera.gat",278,211; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("prtg_cas02.gat",9) == 1) break; + disablenpc "Kafra Service#prt2"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ +prtg_cas02.gat,84,72,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDp2,GetCastleData("prtg_cas02.gat",1); + if (getcharid(2) != @GIDp2) goto L1n; + warp "gld_dun03.gat",164,268; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} +//================================================ +// Guild Castle Manager +//================================================ + +prtg_cas02.gat,94,61,0 script Rhay 55,{ + set @GIDp2,GetCastleData("prtg_cas02.gat",1); + if (@GIDp2 == 0) goto LStart; + if (getcharid(2) != @GIDp2) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDp2)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Rhay ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDp2) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDp2) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Rhay ]"; + mes "I am waiting for my master."; + mes "Brave Player! follow your destiny!..."; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Rhay ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDp2) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Rhay ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDp2) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employement / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Rhay ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("prtg_cas02.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("prtg_cas02.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("prtg_cas02.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("prtg_cas02.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("prtg_cas02.gat",4); + set @Economy,GetCastleData("prtg_cas02.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Rhay ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Rhay ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Rhay ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas02.gat",4,@TriggerE+1; + SetCastleData "prtg_cas02.gat",2,@Economy+1; + mes "[ Rhay ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Rhay ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Rhay ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas02.gat",4,@TriggerE+1; + SetCastleData "prtg_cas02.gat",2,@Economy+1; + mes "[ Rhay ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Rhay ]"; + mes " "; + mes "^ff0000This Castle's Commerce Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Rhay ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("prtg_cas02.gat",5); + set @Defence,GetCastleData("prtg_cas02.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Rhay ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Rhay ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Rhay ]"; + mes "As you wish, master."; + close; + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas02.gat",5,@TriggerD+1; + SetCastleData "prtg_cas02.gat",3,@Deffence+1; + mes "[ Rhay ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Rhay ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Rhay ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas02.gat",5,@TriggerD+1; + SetCastleData "prtg_cas02.gat",3,@Defence+1; + mes "[ Rhay ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Rhay ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Rhay ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("prtg_cas02.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + mes "[ Rhay ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("prtg_cas02.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("prtg_cas02.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("prtg_cas02.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("prtg_cas02.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("prtg_cas02.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("prtg_cas02.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("prtg_cas02.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("prtg_cas02.gat",17) == 1) goto L4Error2; + set @GDnum,17; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_9: + mes "[ Rhay ]"; + mes "Would you really like to install guardian? You need 10000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Rhay ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "prtg_cas02.gat",@GDnum,1; +SetCastleData "prtg_cas01.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "prtg_cas02.gat",75,71,"Soldier Guardian",1287,1,"Guardian_D02::GuardianDied",0; + if(@GDnum==11) guardian "prtg_cas02.gat",56,31,"Soldier Guardian",1287,1,"Guardian_D02::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas02.gat",42,223,"Soldier Guardian",1287,1,"Guardian_D02::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas02.gat",44,195,"Archer Guardian",1285,1,"Guardian_D02::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas02.gat",197,22,"Archer Guardian",1285,1,"Guardian_D02::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas02.gat",68,71,"Knight Guardian",1286,1,"Guardian_D02::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas02.gat",202,27,"Knight Guardian",1286,1,"Guardian_D02::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas02.gat",59,24,"Knight Guardian",1286,1,"Guardian_D02::OnGuardianDied",7; + mes "[ Rhay ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Rhay ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Rhay ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Rhay ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; + +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("prtg_cas02.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Rhay ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Rhay ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Rhay ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#prt2"; + SetCastleData "prtg_cas02.gat",9,1; + mes "[ Rhay ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Rhay ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Rhay ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Rhay ]"; + mes "Would you like to dismiss the current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "Have I did anything wrong? If yes, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#prt2"; + SetCastleData "prtg_cas02.gat",9,0; + cutin "kafra_01",255; + mes "[ Rhay ]"; +mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Rhay ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Rhay ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Rhay ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "prtg_cas02",15,209; + L6_1: + mes "[ Rhay ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Rhay ]"; + mes "Master!!"; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Rhay ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Rhay ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "prtg_cas02.gat",1,0; + SetCastleData "prtg_cas02.gat",2,0; + SetCastleData "prtg_cas02.gat",3,0; + SetCastleData "prtg_cas02.gat",4,0; + SetCastleData "prtg_cas02.gat",5,0; + SetCastleData "prtg_cas02.gat",6,0; + SetCastleData "prtg_cas02.gat",7,0; + SetCastleData "prtg_cas02.gat",8,0; + SetCastleData "prtg_cas02.gat",9,0; + SetCastleData "prtg_cas02.gat",10,0; + SetCastleData "prtg_cas02.gat",11,0; + SetCastleData "prtg_cas02.gat",12,0; + SetCastleData "prtg_cas02.gat",13,0; + SetCastleData "prtg_cas02.gat",14,0; + SetCastleData "prtg_cas02.gat",15,0; + SetCastleData "prtg_cas02.gat",16,0; + SetCastleData "prtg_cas02.gat",17,0; + SetCastleData "prtg_cas02.gat",18,0; + SetCastleData "prtg_cas02.gat",19,0; + SetCastleData "prtg_cas02.gat",20,0; + SetCastleData "prtg_cas02.gat",21,0; + SetCastleData "prtg_cas02.gat",22,0; + SetCastleData "prtg_cas02.gat",23,0; + SetCastleData "prtg_cas02.gat",24,0; + SetCastleData "prtg_cas02.gat",25,0; + Announce "[" + GetGuildName(@GIDp2) + "] has surrendered Agit [" + GetCastleName("prtg_cas02.gat") + "]",0; + MapRespawnGuildID "prtg_cas02.gat",GetCastleData("prtg_cas02.gat",1),7; + break; + L7_2: + mes "[ Rhay ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; + +} diff --git a/npc/guild/old/prtg_cas03.txt b/npc/guild/old/prtg_cas03.txt new file mode 100644 index 000000000..ef81bbef9 --- /dev/null +++ b/npc/guild/old/prtg_cas03.txt @@ -0,0 +1,667 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas03 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in prtg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + + +prtg_cas03.gat,168,28,4 script Lazrigees#p3-7::LazrigeesNW 722,{ + set @GIDp3,GetCastleData("prtg_cas03.gat",1); + if (@GIDp3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP03: + FlagEmblem GetCastleData("prtg_cas03.gat",1); + break; +} + +prtg_cas03.gat,182,28,4 duplicate(LazrigeesNW) Lazrigees#p3-8 722 +prtg_cas03.gat,43,50,4 duplicate(LazrigeesNW) Lazrigees#p3-9 722 +prtg_cas03.gat,48,50,4 duplicate(LazrigeesNW) Lazrigees#p3-10 722 +prtg_cas03.gat,43,58,4 duplicate(LazrigeesNW) Lazrigees#p3-11 722 +prtg_cas03.gat,48,58,4 duplicate(LazrigeesNW) Lazrigees#p3-12 722 +prtg_cas03.gat,158,210,4 duplicate(LazrigeesNW) Lazrigees#p3-13 722 +prtg_cas03.gat,169,210,4 duplicate(LazrigeesNW) Lazrigees#p3-14 722 +prtg_cas03.gat,162,201,4 duplicate(LazrigeesNW) Lazrigees#p3-15 722 +prtg_cas03.gat,165,201,4 duplicate(LazrigeesNW) Lazrigees#p3-16 722 + +//================================================ +// Kafra Service +//================================================ +prtg_cas03.gat,181,215,4 script Kafra Service#prt3 117,{ + cutin "kafra_01",2; + set @GIDp3,GetCastleData("prtg_cas03.gat",1); + if (getcharid(2) == @GIDp3) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDp3) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome. ^ff0000" + GetGuildName(@GIDp3) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Prontera -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "prontera.gat",278,211; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("prtg_cas03.gat",9) == 1) break; + disablenpc "Kafra Service#prt3"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ + +prtg_cas03.gat,5,70,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDp3,GetCastleData("prtg_cas03.gat",1); + if (getcharid(2) != @GIDp3) goto L1n; + warp "gld_dun03.gat",164,179; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +prtg_cas03.gat,51,100,4 script Stick 55,{ + set @GIDp3,GetCastleData("prtg_cas03.gat",1); + if (@GIDp3 == 0) goto LStart; + if (getcharid(2) != @GIDp3) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDp3)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Stick ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDp3) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDp3) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Stick ]"; + mes "I am waiting for my master."; + mes "Brave Player! follow your destiny!..."; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Stick ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDp3) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Stick ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDp3) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Stick ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("prtg_cas03.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("prtg_cas03.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("prtg_cas03.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("prtg_cas03.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("prtg_cas03.gat",4); + set @Economy,GetCastleData("prtg_cas03.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Stick ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Stick ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Stick ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas03.gat",4,@TriggerE+1; + SetCastleData "prtg_cas03.gat",2,@Economy+1; + mes "[ Stick ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Stick ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Stick ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas03.gat",4,@TriggerE+1; + SetCastleData "prtg_cas03.gat",2,@Economy+1; + mes "[ Stick ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Stick ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Stick ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("prtg_cas03.gat",5); + set @Defence,GetCastleData("prtg_cas03.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Stick ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Stick ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Stick ]"; + mes "As you wish, master."; + close; + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas03.gat",5,@TriggerD+1; + SetCastleData "prtg_cas03.gat",3,@Defence+1; + mes "[ Stick ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Stick ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Stick ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas03.gat",5,@TriggerD+1; + SetCastleData "prtg_cas03.gat",3,@Defence+1; + mes "[ Stick ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Stick ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Stick ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("prtg_cas03.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Stick ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("prtg_cas03.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("prtg_cas03.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("prtg_cas03.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("prtg_cas03.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("prtg_cas03.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("prtg_cas03.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("prtg_cas03.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("prtg_cas03.gat",17) == 1) goto L4Error2; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_9: + mes "[ Stick ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Stick ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "prtg_cas03.gat",@GDnum,1; + SetCastleData "prtg_cas03.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "prtg_cas03.gat",165,55,"Soldier Guardian",1287,1,"Guardian_D03::OnGuardianDied",0; + if(@GDnum==11) guardian "prtg_cas03.gat",161,181,"Soldier Guardian",1287,1,"Guardian_D03::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas03.gat",165,199,"Soldier Guardian",1287,1,"Guardian_D03::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas03.gat",169,22,"Archer Guardian",1285,1,"Guardian_D03::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas03.gat",165,191,"Archer Guardian",1285,1,"Guardian_D03::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas03.gat",175,13,"Knight Guardian",1286,1,"Guardian_D03::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas03.gat",169,180,"Knight Guardian",1286,1,"Guardian_D03::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas03.gat",142,217,"Knight Guardian",1286,1,"Guardian_D03::OnGuardianDied",7; + mes "[ Stick ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Stick ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Stick ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Stick ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("prtg_cas03.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Stick ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Stick ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Stick ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#prt3"; + SetCastleData "prtg_cas03.gat",9,1; + mes "[ Stick ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Stick ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Stick ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Stick ]"; + mes "Would you like to dismiss current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "What have I done wrong? if so, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#prt3"; + SetCastleData "prtg_cas03.gat",9,0; + cutin "kafra_01",255; + mes "[ Stick ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Stick ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Stick ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Stick ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "prtg_cas03",189,132; + L6_1: + mes "[ Stick ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Stick ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Stick ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Stick ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "prtg_cas03.gat",1,0; + SetCastleData "prtg_cas03.gat",2,0; + SetCastleData "prtg_cas03.gat",3,0; + SetCastleData "prtg_cas03.gat",4,0; + SetCastleData "prtg_cas03.gat",5,0; + SetCastleData "prtg_cas03.gat",6,0; + SetCastleData "prtg_cas03.gat",7,0; + SetCastleData "prtg_cas03.gat",8,0; + SetCastleData "prtg_cas03.gat",9,0; + SetCastleData "prtg_cas03.gat",10,0; + SetCastleData "prtg_cas03.gat",11,0; + SetCastleData "prtg_cas03.gat",12,0; + SetCastleData "prtg_cas03.gat",13,0; + SetCastleData "prtg_cas03.gat",14,0; + SetCastleData "prtg_cas03.gat",15,0; + SetCastleData "prtg_cas03.gat",16,0; + SetCastleData "prtg_cas03.gat",17,0; + SetCastleData "prtg_cas03.gat",18,0; + SetCastleData "prtg_cas03.gat",19,0; + SetCastleData "prtg_cas03.gat",20,0; + SetCastleData "prtg_cas03.gat",21,0; + SetCastleData "prtg_cas03.gat",22,0; + SetCastleData "prtg_cas03.gat",23,0; + SetCastleData "prtg_cas03.gat",24,0; + SetCastleData "prtg_cas03.gat",25,0; + Announce "[" + GetGuildName(@GIDp3) + "] has surrendered Agit [" + GetCastleName("prtg_cas03.gat") + "]",0; + MapRespawnGuildID "prtg_cas03.gat",GetCastleData("prtg_cas03.gat",1),7; + break; + L7_2: + mes "[ Stick ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; +} diff --git a/npc/guild/old/prtg_cas04.txt b/npc/guild/old/prtg_cas04.txt new file mode 100644 index 000000000..8579401ae --- /dev/null +++ b/npc/guild/old/prtg_cas04.txt @@ -0,0 +1,666 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas04 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in prtg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +prtg_cas04.gat,82,29,4 script Squagul#p4-7::SquagulNW 722,{ + set @GIDp4,GetCastleData("prtg_cas04.gat",1); + if (@GIDp4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP04: + FlagEmblem GetCastleData("prtg_cas04.gat",1); + break; +} + +prtg_cas04.gat,75,29,4 duplicate(SquagulNW) Squagul#p4-8 722 +prtg_cas04.gat,75,27,4 duplicate(SquagulNW) Squagul#p4-9 722 +prtg_cas04.gat,82,27,4 duplicate(SquagulNW) Squagul#p4-10 722 +prtg_cas04.gat,59,29,4 duplicate(SquagulNW) Squagul#p4-11 722 +prtg_cas04.gat,67,29,4 duplicate(SquagulNW) Squagul#p4-12 722 +prtg_cas04.gat,258,25,4 duplicate(SquagulNW) Squagul#p4-13 722 +prtg_cas04.gat,258,20,4 duplicate(SquagulNW) Squagul#p4-14 722 +prtg_cas04.gat,263,20,4 duplicate(SquagulNW) Squagul#p4-15 722 +prtg_cas04.gat,263,27,4 duplicate(SquagulNW) Squagul#p4-16 722 + +//================================================ +// Kafra Service +//================================================ +prtg_cas04.gat,258,247,4 script Kafra Service#prt4 117,{ + cutin "kafra_01",2; + set @GIDp4,GetCastleData("prtg_cas04.gat",1); + if (getcharid(2) == @GIDp4) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDp4) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome. ^ff0000" + GetGuildName(@GIDp4) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Prontera -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "prontera.gat",278,211; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; +//No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("prtg_cas04.gat",9) == 1) break; + disablenpc "Kafra Service#prt4"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ + +prtg_cas04.gat,56,283,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDp4,GetCastleData("prtg_cas04.gat",1); + if (getcharid(2) != @GIDp4) goto L1n; + warp "gld_dun03.gat",268,203; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +prtg_cas04.gat,259,265,4 script Bandred 55,{ + set @GIDp4,GetCastleData("prtg_cas04.gat",1); + if (@GIDp4 == 0) goto LStart; + if (getcharid(2) != @GIDp4) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDp4)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Bandred ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDp4) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDp4) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Bandred ]"; + mes "I am waiting for my master."; + mes "Brave Player! follow your destiny!..."; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Bandred ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDp4) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Bandred ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDp4) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Bandred ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("prtg_cas04.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("prtg_cas04.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("prtg_cas04.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("prtg_cas04.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("prtg_cas04.gat",4); + set @Economy,GetCastleData("prtg_cas04.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Bandred ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Bandred ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Bandred ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas04.gat",4,@TriggerE+1; + SetCastleData "prtg_cas04.gat",2,@Economy+1; + mes "[ Bandred ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Bandred ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Bandred ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas04.gat",4,@TriggerE+1; + SetCastleData "prtg_cas04.gat",2,@Economy+1; + mes "[ Bandred ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Bandred ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Bandred ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("prtg_cas04.gat",5); + set @Defence,GetCastleData("prtg_cas04.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Bandred ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Bandred ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Bandred ]"; + mes "As you wish, master."; + close; + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas04.gat",5,@TriggerD+1; + SetCastleData "prtg_cas04.gat",3,@Defence+1; + mes "[ Bandred ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Bandred ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Bandred ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas04.gat",5,@TriggerD+1; + SetCastleData "prtg_cas04.gat",3,@Defence+1; + mes "[ Bandred ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Bandred ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Bandred ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("prtg_cas04.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Bandred ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("prtg_cas04.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("prtg_cas04.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("prtg_cas04.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("prtg_cas04.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("prtg_cas04.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("prtg_cas04.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("prtg_cas04.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("prtg_cas04.gat",17) == 1) goto L4Error2; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_9: + mes "[ Bandred ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Bandred ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "prtg_cas04.gat",@GDnum,1; + SetCastleData "prtg_cas04.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "prtg_cas04.gat",30,234,"Soldier Guardian",1287,1,"Guardian_D04::OnGuardianDied",0; + if(@GDnum==11) guardian "prtg_cas04.gat",38,234,"Soldier Guardian",1287,1,"Guardian_D04::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas04.gat",63,26,"Soldier Guardian",1287,1,"Guardian_D04::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas04.gat",253,274,"Archer Guardian",1285,1,"Guardian_D04::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas04.gat",269,256,"Archer Guardian",1285,1,"Guardian_D04::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas04.gat",267,271,"Knight Guardian",1286,1,"Guardian_D04::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas04.gat",34,281,"Knight Guardian",1286,1,"Guardian_D04::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas04.gat",33,232,"Knight Guardian",1286,1,"Guardian_D04::OnGuardianDied",7; + mes "[ Bandred ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Bandred ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Bandred ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Bandred ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("prtg_cas04.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Bandred ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Bandred ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Bandred ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#prt4"; + SetCastleData "prtg_cas04.gat",9,1; + mes "[ Bandred ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Bandred ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Bandred ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Bandred ]"; + mes "Would you like to dismiss current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "What have I done wrong? if so, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#prt4"; + SetCastleData "prtg_cas04.gat",9,0; + cutin "kafra_01",255; + mes "[ Bandred ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Bandred ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Bandred ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Bandred ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "prtg_cas04",271,162; + L6_1: + mes "[ Bandred ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Bandred ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Bandred ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Bandred ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "prtg_cas04.gat",1,0; + SetCastleData "prtg_cas04.gat",2,0; + SetCastleData "prtg_cas04.gat",3,0; + SetCastleData "prtg_cas04.gat",4,0; + SetCastleData "prtg_cas04.gat",5,0; + SetCastleData "prtg_cas04.gat",6,0; + SetCastleData "prtg_cas04.gat",7,0; + SetCastleData "prtg_cas04.gat",8,0; + SetCastleData "prtg_cas04.gat",9,0; + SetCastleData "prtg_cas04.gat",10,0; + SetCastleData "prtg_cas04.gat",11,0; + SetCastleData "prtg_cas04.gat",12,0; + SetCastleData "prtg_cas04.gat",13,0; + SetCastleData "prtg_cas04.gat",14,0; + SetCastleData "prtg_cas04.gat",15,0; + SetCastleData "prtg_cas04.gat",16,0; + SetCastleData "prtg_cas04.gat",17,0; + SetCastleData "prtg_cas04.gat",18,0; + SetCastleData "prtg_cas04.gat",19,0; + SetCastleData "prtg_cas04.gat",20,0; + SetCastleData "prtg_cas04.gat",21,0; + SetCastleData "prtg_cas04.gat",22,0; + SetCastleData "prtg_cas04.gat",23,0; + SetCastleData "prtg_cas04.gat",24,0; + SetCastleData "prtg_cas04.gat",25,0; + Announce "[" + GetGuildName(@GIDp4) + "] has surrendered Agit [" + GetCastleName("prtg_cas04.gat") + "]",0; + MapRespawnGuildID "prtg_cas04.gat",GetCastleData("prtg_cas04.gat",1),7; + break; + L7_2: + mes "[ Bandred ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; +} \ No newline at end of file diff --git a/npc/guild/old/prtg_cas05.txt b/npc/guild/old/prtg_cas05.txt new file mode 100644 index 000000000..8f39492e0 --- /dev/null +++ b/npc/guild/old/prtg_cas05.txt @@ -0,0 +1,664 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas05 script +//===== By: ================================================== +//= jAthena - kalen (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Guild Flags, Kafra and Guild Manager scripts in prtg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//============================================================ + +prtg_cas05.gat,19,247,4 script Guindull#p5-7::GuindullNW 722,{ + set @GIDp5,GetCastleData("prtg_cas05.gat",1); + if (@GIDp5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP04: + FlagEmblem GetCastleData("prtg_cas05.gat",1); + break; +} + +prtg_cas05.gat,19,243,4 duplicate(GuindullNW) Guindull#p5-8 722 +prtg_cas05.gat,26,247,4 duplicate(GuindullNW) Guindull#p5-9 722 +prtg_cas05.gat,26,243,4 duplicate(GuindullNW) Guindull#p5-10 722 +prtg_cas05.gat,249,289,4 duplicate(GuindullNW) Guindull#p5-11 722 +prtg_cas05.gat,256,289,4 duplicate(GuindullNW) Guindull#p5-12 722 +prtg_cas05.gat,253,271,4 duplicate(GuindullNW) Guindull#p5-13 722 +prtg_cas05.gat,273,257,4 duplicate(GuindullNW) Guindull#p5-14 722 + +//================================================ +// Kafra Service +//================================================ +prtg_cas05.gat,52,41,4 script Kafra Service#prt5 117,{ + cutin "kafra_01",2; + set @GIDp5,GetCastleData("prtg_cas05.gat",1); + if (getcharid(2) == @GIDp5) goto LStartg; + mes "[Kafra Service]"; + mes "I am here to serve only ^ff0000" + GetGuildName(@GIDp5) + "^000000 members. Please use different Kafra Service. Thank you."; + goto L_EXIT; +LStartg: + mes "[Kafra Service]"; + mes "Welcome. ^ff0000" + GetGuildName(@GIDp5) + "^000000 members"; + mes "We will stay with you wherever you go"; + next; + menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7; +//================================================ +// Storage +//================================================ +L2: + if(getskilllv(1) < 6) goto Lerror2_1; + openstorage; + goto L_EXIT; + Lerror2_1: + mes "[Kafra Service]"; + mes "You must have lvl 6 or higher novice skill."; + goto L_EXIT; +//================================================ +// Teleport Service +//================================================ +L3: + mes "[Kafra Service]"; + mes "Please confirm your destination."; + next; + menu "Prontera -> 200 z",L3_1,"Cancel",L3_2; + L3_1: + if (Zeny < 200) goto Lerror3; + set Zeny,Zeny-200; + warp "prontera.gat",278,211; +break; + L3_2: + mes "[Kafra Service]"; + mes "Kafra Service always trying to offer best service for you."; + mes "Thank you for using our service."; + goto L_EXIT; + Lerror3: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough Zeny to use the teleport service."; + goto L_EXIT; +//================================================ +// Cart Rental +//================================================ +L4: + if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1; + if (checkcart(0) == 1) goto Lerror4_3; + mes "[Kafra Service]"; + mes "The cart rental fee is 800 Zeny."; + mes "Would you like to rent a cart?"; + next; + menu "Rent a Cart",L4_1,"Cancel",-; + mes "[Kafra Service]"; + mes "We always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; + L4_1: + If(getskilllv(39) == 0) goto Lerror4_4; + if (Zeny < 800) goto Lerror4_2; + set Zeny,Zeny-800; + setcart; + goto L_EXIT; + //Not a merchant class + Lerror4_1: + mes "[Kafra Service]"; + mes "Sorry, the cart rental service is only for the merchant class."; + goto L_EXIT; + //Not enough zenny + Lerror4_2: + mes "[Kafra Service]"; + mes "Sorry, you don't have enough zeny. You need 800 Zeny."; + goto L_EXIT; + //Already have cart + Lerror4_3: + mes "[Kafra Service]"; + mes "Sorry, you already have a cart now."; + mes "Return when you dont have one and are in need of our service."; + goto L_EXIT; + //No Pushcart Skill + Lerror4_4: + mes "[Kafra Service]"; + mes "Sorry, you need to learn the skill [Pushcart] first"; + goto L_EXIT; +//================================================ +// Cancel +//================================================ +L7: + mes "[Kafra Service]"; + mes "We will always try to serve you better."; + mes "Thank you for using our service."; + goto L_EXIT; +L_EXIT: + cutin "kafra_01",255; + close; +OnInit: + if (GetCastleData("prtg_cas05.gat",9) == 1) break; + disablenpc "Kafra Service#prt5"; + break; +} + +//================================================ +// Guild Dungeon Switch +//================================================ + +prtg_cas05.gat,56,283,0 script Switch 111,{ + mes "[ Vibration of Man's Voice ]"; + mes " ' Only brave man get to lead the guild base.. '"; + next; + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",-,"No",L2; + set @GIDp5,GetCastleData("prtg_cas05.gat",1); + if (getcharid(2) != @GIDp5) goto L1n; + warp "gld_dun03.gat",199,28; + break; +L1n: + mes "[ Vibration of Man's Voice ]"; + mes " ' ... ' "; +L2: + close; +} + +//================================================ +// Guild Castle Manager +//================================================ + +prtg_cas05.gat,36,37,4 script Reiner 55,{ + set @GIDp5,GetCastleData("prtg_cas05.gat",1); + if (@GIDp5 == 0) goto LStart; + if (getcharid(2) != @GIDp5) goto LStart2; + if (strcharinfo(0) == getguildmaster(@GIDp5)) goto LStart3; + goto LStart1; + +//================================================ +// Guild Members +//================================================ +LStart1: + mes "[ Reiner ]"; + mes "You're not ^ff0000" + getguildmaster(@GIDp5) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDp5) + "^000000 's command only"; + close; +//================================================ +// Castle not owned +//================================================ +LStart: + mes "[ Reiner ]"; + mes "I am waiting for my master."; + mes "Brave Player! follow your destiny!..."; + close; +//================================================ +// Non-Guild Members +//================================================ +LStart2: + mes "[ Reiner ]"; + mes "I am here to follow ^ff0000" + getguildmaster(@GIDp5) + "^000000 's command! Where are the guardians? Destroy these bastards!"; + close; +//================================================ +// Guild Leader +//================================================ +LStart3: + mes "[ Reiner ]"; + mes "Welcome Master ^ff0000" + getguildmaster(@GIDp5) + "^000000 !"; + mes "I'll do anything you tell me to do sir!."; + next; + menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employment / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7; +//----------------------------------------------------------- +//================================================ +// Guild Base Briefing +//================================================ +L1: + mes "[ Reiner ]"; + mes "Guild Base Investment Information."; + mes " "; + mes "Current Commerce Investment is : " + GetCastleData("prtg_cas05.gat",2) + " points."; + mes "^0000ff - You have invested " + GetCastleData("prtg_cas05.gat",4) + "times today.^000000"; + mes " "; + mes "Current Defence Investment is : " + GetCastleData("prtg_cas05.gat",3) + "points."; + mes "^0000ff- You have invested" + GetCastleData("prtg_cas05.gat",5) + "times today.^000000"; + mes " "; + mes "That is about it."; + close; +//================================================ +// Commerce Investment +//================================================ +L2: + set @TriggerE,GetCastleData("prtg_cas05.gat",4); + set @Economy,GetCastleData("prtg_cas05.gat",2); + if(@Economy < 8) set $eco_invest,10000; + if(@Economy >= 8) set $eco_invest,20000; + if(@Economy >= 16) set $eco_invest,40000; + if(@Economy >= 25) set $eco_invest,80000; + if(@Economy >= 34) set $eco_invest,160000; + if(@Economy >= 44) set $eco_invest,320000; + if(@Economy >= 54) set $eco_invest,640000; + if(@Economy >= 65) set $eco_invest,1280000; + if(@Economy >= 76) set $eco_invest,2560000; + if(@Economy >= 88) set $eco_invest,5120000; + if(@TriggerE == 0) goto L2_1; + if(@TriggerE == 1) goto L2_1_2; + if(@Economy >= 100) goto L2_2; + mes "[ Reiner ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; +L2_1: + if(@TriggerE == 1) goto L2_1_2; + mes "[ Reiner ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Commerce.",L2_1_1,"Cancel.",-; + mes "[ Reiner ]"; + mes "As you wish, master."; + close; + L2_1_1: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas05.gat",4,@TriggerE+1; + SetCastleData "prtg_cas05.gat",2,@Economy+1; + mes "[ Reiner ]"; + mes "You have invested successfully."; + close; + +L2_1_2: + set $eco_invest,$eco_invest*4; + mes "[ Reiner ]"; + mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future"; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Commerce.",L2_1_3,"Cancel.",-; + mes "[ Reiner ]"; + mes "As you wish, master."; + close; + L2_1_3: + if(Zeny < $eco_invest) goto L2_error; + set Zeny,Zeny-$eco_invest; + SetCastleData "prtg_cas05.gat",4,@TriggerE+1; + SetCastleData "prtg_cas05.gat",2,@Economy+1; + mes "[ Reiner ]"; + mes "You have invested successfully"; + close; + +L2_2: + mes "[ Reiner ]"; + mes " "; + mes "^ff0000This Castle's commerce investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; + +L2_error: + mes "[ Reiner ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Defence Investment +//================================================ +L3: + set @TriggerD,GetCastleData("prtg_cas05.gat",5); + set @Defence,GetCastleData("prtg_cas05.gat",3); + if(@Defence < 8) set $def_invest,20000; + if(@Defence >= 8) set $def_invest,40000; + if(@Defence >= 16) set $def_invest,80000; + if(@Defence >= 25) set $def_invest,160000; + if(@Defence >= 34) set $def_invest,320000; + if(@Defence >= 44) set $def_invest,640000; + if(@Defence >= 54) set $def_invest,1280000; + if(@Defence >= 65) set $def_invest,2560000; + if(@Defence >= 76) set $def_invest,5120000; + if(@Defence >= 88) set $def_invest,10240000; + if(@TriggerD == 0) goto L3_1; + if(@TriggerD == 1) goto L3_1_2; + if(@Defence >= 100) goto L3_2; + mes "[ Reiner ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level."; + close; + +L3_1: + if(@TriggerD == 1) goto L3_1_2; + mes "[ Reiner ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?"; + next; + menu "Invest Defence.",L3_1_1,"Cancel",-; + mes "[ Reiner ]"; + mes "As you wish, master."; + close; + L3_1_1: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas05.gat",5,@TriggerD+1; + SetCastleData "prtg_cas05.gat",3,@Defence+1; + mes "[ Reiner ]"; + mes "You have invested successfully."; + close; +L3_1_2: + set $def_invest,$def_invest*4; + mes "[ Reiner ]"; + mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required."; + mes " "; + mes "You can invest up to two times a day, but the second time costs more"; + mes " "; + mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?"; + next; + menu "Invest Defence.",L3_1_3,"Cancel",-; + mes "[ Reiner ]"; + mes "As you wish, master."; + close; + + L3_1_3: + if(Zeny < $def_invest) goto L3_error; + set Zeny,Zeny-$def_invest; + SetCastleData "prtg_cas05.gat",5,@TriggerD+1; + SetCastleData "prtg_cas05.gat",3,@Defence+1; + mes "[ Reiner ]"; + mes "You have invested successfully."; + close; +L3_2: + mes "[ Reiner ]"; + mes " "; + mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000"; + close; +L3_error: + mes "[ Reiner ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Guardian Installation +//================================================ +L4: + If(getskilllv(10002) == 0) goto L4Error; + set @Defence,GetCastleData("prtg_cas05.gat",3); + set @Guardian0,guardianinfo(0); + set @Guardian1,guardianinfo(1); + set @Guardian2,guardianinfo(2); + set @Guardian3,guardianinfo(3); + set @Guardian4,guardianinfo(4); + set @Guardian5,guardianinfo(5); + set @Guardian6,guardianinfo(6); + set @Guardian7,guardianinfo(7); + set @SGuardian,strmobinfo(4,1287)+2000*@Defence; + set @AGuardian,strmobinfo(4,1286)+2000*@Defence; + set @KGuardian,strmobinfo(4,1285)+2000*@Defence; + + mes "[ Reiner ]"; + mes "Would you like to install a guardian? Guardian will protect guild base from enemies."; + mes "Please choose guardian."; + next; + + menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1, + "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2, + "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3, + "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4, + "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5, + "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6, + "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7, + "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8; + + L4_1: + if (GetCastleData("prtg_cas05.gat",10) == 1) goto L4Error2; + set @GDnum,10; + set @GDnum2,18; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_2: + if (GetCastleData("prtg_cas05.gat",11) == 1) goto L4Error2; + set @GDnum,11; + set @GDnum2,19; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_3: + if (GetCastleData("prtg_cas05.gat",12) == 1) goto L4Error2; + set @GDnum,12; + set @GDnum2,20; + set @GuardianHP,@SGuardian; + goto L4_9; + L4_4: + if (GetCastleData("prtg_cas05.gat",13) == 1) goto L4Error2; + set @GDnum,13; + set @GDnum2,21; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_5: + if (GetCastleData("prtg_cas05.gat",14) == 1) goto L4Error2; + set @GDnum,14; + set @GDnum2,22; + set @GuardianHP,@AGuardian; + goto L4_9; + L4_6: + if (GetCastleData("prtg_cas05.gat",15) == 1) goto L4Error2; + set @GDnum,15; + set @GDnum2,23; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_7: + if (GetCastleData("prtg_cas05.gat",16) == 1) goto L4Error2; + set @GDnum,16; + set @GDnum2,24; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_8: + if (GetCastleData("prtg_cas05.gat",17) == 1) goto L4Error2; + set @GDnum2,25; + set @GuardianHP,@KGuardian; + goto L4_9; + L4_9: + mes "[ Reiner ]"; + mes "Would you really like to install guardian? You need 10,000 zeny to install."; + next; + menu "Install",L4_9_1,"Cancel",-; + mes "[ Reiner ]"; + mes "I'll follow your order sir, but it is worth to have a guardian soon or later."; + close; + L4_9_1: + if (Zeny < 10000) goto L4Error3; + set Zeny,Zeny-10000; + SetCastleData "prtg_cas05.gat",@GDnum,1; + SetCastleData "prtg_cas05.gat",@GDnum2,@GuardianHP; + if(@GDnum==10) guardian "prtg_cas05.gat",244,15,"Soldier Guardian",1287,1,"Guardian_D04::OnGuardianDied",0; + if(@GDnum==11) guardian "prtg_cas05.gat",241,14,"Soldier Guardian",1287,1,"Guardian_D04::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas05.gat",68,40,"Soldier Guardian",1287,1,"Guardian_D04::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas05.gat",62,264,"Archer Guardian",1285,1,"Guardian_D04::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas05.gat",244,61,"Archer Guardian",1285,1,"Guardian_D04::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas05.gat",34,24,"Knight Guardian",1286,1,"Guardian_D04::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas05.gat",208,86,"Knight Guardian",1286,1,"Guardian_D04::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas05.gat",43,70,"Knight Guardian",1286,1,"Guardian_D04::OnGuardianDied",7; + mes "[ Reiner ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +L4Error: + mes "[ Reiner ]"; + mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled."; + close; +L4Error2: + mes "[ Reiner ]"; + mes "Master, that guardian has already been installed.."; + close; +L4Error3: + mes "[ Reiner ]"; + mes "Master, you do not have enough money to invest, investment has been cancelled."; + close; +//================================================ +// Kafra Employment +//================================================ +L5: + if (GetCastleData("prtg_cas05.gat",9) == 1) goto Lkafra_dimi; +//================================================ +//(When Kafra is off) Employment +//================================================ + If(getskilllv(10001) == 0) goto L_k_a; + mes "[ Reiner ]"; + mes "Would you like to employ the services of a Kafra Service?"; + mes "^ff0000 You need 10,000 Zeny to employ... "; + next; + menu "Employ Kafra.",L_k_0,"Cancel",L_k_E; + + L_k_a: + mes "[ Reiner ]"; + mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled ."; + close; + L_k_0: + if (Zeny > 10000) goto L_k_1; + mes "[ Reiner ]"; + mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled."; + close; + L_k_1: + set Zeny,Zeny-10000; + enablenpc "Kafra Service#prt5"; + SetCastleData "prtg_cas05.gat",9,1; + mes "[ Reiner ]"; + mes "You have been contracted with Kafra Service Company."; + next; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "How do you do? I came here to follow your orders!."; + mes "I'll do the best I can to serve you better."; + next; + cutin "kafra_01",255; + mes "[ Reiner ]"; + mes "Your employment contract lasts one month."; + mes "After this term, you'll have to pay again."; + mes "I think the Kafra Service will benefit our guild members."; + close; +L_k_e: + mes "[ Reiner ]"; + mes "Yes, Master. But we should really get a Kafra as soon as possible!"; + close; +//========================= +//(When Kafra is on) Dismissal +//========================= +Lkafra_dimi: + mes "[ Reiner ]"; + mes "Would you like to dismiss current Kafra Service?"; + next; + menu "Dismissal",-,"Cancel",L_D_1; + cutin "kafra_01",2; + mes "[ Kafra Service ]"; + mes "What have I done wrong? if so, would you please forgive me?"; + next; + menu "Dismiss",-,"Cancel",L_D_2; + mes "[ Kafra Service ]"; + mes "It's such unfortunate that I'm unable to serve master anymore"; + next; + disablenpc "Kafra Service#prt5"; + SetCastleData "prtg_cas05.gat",9,0; + cutin "kafra_01",255; + mes "[ Reiner ]"; + mes "The Kafra Service had been dismissed"; + mes "But... we should really get a Kafra as soon as possible!"; + close; + L_D_2: + mes "[ Kafra Service ]"; + mes "Thank you master, I'll do my best! ^^."; + cutin "kafra_01",255; + close; + L_D_1: + mes "[ Reiner ]"; + mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us"; + close; +L5_1: +//================================================ +// Guild Treasure Room +//================================================ +L6: + mes "[ Reiner ]"; + mes "Would you like to get into our treasure room?"; + mes "That place is only for guild master, which means you are the only one who has access to enter."; + next; + menu "Enter Master's room.",-,"Cancel",L6_1; + mes "[ Reiner ]"; + mes "Please follow me through the secret way."; + mes "You must push down the secret switch in order to get out."; + next; + warp "prtg_cas05",15,209; + L6_1: + mes "[ Reiner ]"; + mes "The goods are produced everyday."; + mes "You should get them whenever you can because they might dissapear if you take them at the wrong time."; + close; +//================================================ +// Surrender Castle +//================================================ +L7: + mes "[ Reiner ]"; + mes "Master.."; + mes "Do you really want to give up this guild base?"; + mes "It is not worth it to give up this guild base, master!!!"; + mes "Please reconsider, master!!"; + next; + menu "Empty Guild Base",L7_1,"Cancel",L7_2; + L7_1: + mes "[ Reiner ]"; + mes "Master, please reconsider...!!"; + next; + menu "Cancel",L7_2,"Empty Guild Base",-; + mes "[ Reiner ]"; + mes "Master!!....."; + mes "Oh well.."; + next; + SetCastleData "prtg_cas05.gat",1,0; + SetCastleData "prtg_cas05.gat",2,0; + SetCastleData "prtg_cas05.gat",3,0; + SetCastleData "prtg_cas05.gat",4,0; + SetCastleData "prtg_cas05.gat",5,0; + SetCastleData "prtg_cas05.gat",6,0; + SetCastleData "prtg_cas05.gat",7,0; + SetCastleData "prtg_cas05.gat",8,0; + SetCastleData "prtg_cas05.gat",9,0; + SetCastleData "prtg_cas05.gat",10,0; + SetCastleData "prtg_cas05.gat",11,0; + SetCastleData "prtg_cas05.gat",12,0; + SetCastleData "prtg_cas05.gat",13,0; + SetCastleData "prtg_cas05.gat",14,0; + SetCastleData "prtg_cas05.gat",15,0; + SetCastleData "prtg_cas05.gat",16,0; + SetCastleData "prtg_cas05.gat",17,0; + SetCastleData "prtg_cas05.gat",18,0; + SetCastleData "prtg_cas05.gat",19,0; + SetCastleData "prtg_cas05.gat",20,0; + SetCastleData "prtg_cas05.gat",21,0; + SetCastleData "prtg_cas05.gat",22,0; + SetCastleData "prtg_cas05.gat",23,0; + SetCastleData "prtg_cas05.gat",24,0; + SetCastleData "prtg_cas05.gat",25,0; + Announce "[" + GetGuildName(@GIDp5) + "] has surrendered Agit [" + GetCastleName("prtg_cas05.gat") + "]",0; + MapRespawnGuildID "prtg_cas05.gat",GetCastleData("prtg_cas05.gat",1),7; + break; + L7_2: + mes "[ Reiner ]"; + mes "I knew it master!!"; + mes "Please, don't freak me out like that again."; + close; +} \ No newline at end of file diff --git a/npc/guild/old/prtg_flag.txt b/npc/guild/old/prtg_flag.txt new file mode 100644 index 000000000..156b3b09c --- /dev/null +++ b/npc/guild/old/prtg_flag.txt @@ -0,0 +1,364 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Prontera Guild Flags +//===== By: ================================================== +//= jAthena (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Castle Guild Flags in prontera and prt_gld +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge| +//============================================================ + +//Prontera Castle 01 - Creamhilt + +prontera.gat,155,190,4 script Creamhilt#p1-1 722,{ + set @GIDp1,GetCastleData("prtg_cas01.gat",1); + if (@GIDp1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP01: + FlagEmblem GetCastleData("prtg_cas01.gat",1); + break; +} + +prt_gld.gat,131,60,6 script Creamhilt#p1-2::CreamhiltW 722,{ + set @GIDp1,GetCastleData("prtg_cas01.gat",1); + if (@GIDp1 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDp1) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp1) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp1) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp1) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "prtg_cas01.gat",97,174; + break; +OnRecvCastleP01: + FlagEmblem GetCastleData("prtg_cas01.gat",1); + break; +} + +prt_gld.gat,138,68,6 duplicate(CreamhiltW) Creamhilt#p1-3 722 +prt_gld.gat,138,60,6 duplicate(CreamhiltW) Creamhilt#p1-4 722 +prt_gld.gat,135,60,6 duplicate(CreamhiltW) Creamhilt#p1-5 722 +prt_gld.gat,160,210,4 duplicate(CreamhiltW) Creamhilt#p1-6 722 + +//Prontera Castle 02 - Sbanhealt + +prontera.gat,146,194,3 script Sbanhealt#p2-1 722,{ + set @GIDp2,GetCastleData("prtg_cas02.gat",1); + if (@GIDp2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP02: + FlagEmblem GetCastleData("prtg_cas02.gat",1); + break; +} + +prt_gld.gat,153,213,3 script Sbanhealt#p2-2::SbanhealtW 722,{ + set @GIDp2,GetCastleData("prtg_cas02.gat",1); + if (@GIDp2 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDp2) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp2) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp2) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp2) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "prtg_cas02.gat",71,36; + break; +OnRecvCastleP02: + FlagEmblem GetCastleData("prtg_cas02.gat",1); + break; +} + +prt_gld.gat,244,126,8 duplicate(SbanhealtW) Sbanhealt#p2-3 722 +prt_gld.gat,244,128,8 duplicate(SbanhealtW) Sbanhealt#p2-4 722 +prt_gld.gat,236,126,8 duplicate(SbanhealtW) Sbanhealt#p2-5 722 +prt_gld.gat,236,128,8 duplicate(SbanhealtW) Sbanhealt#p2-6 722 + +//Prontera Castle 03 - Lazrigees + +prontera.gat,143,203,2 script Lazrigees#p3-1 722,{ + set @GIDp3,GetCastleData("prtg_cas03.gat",1); + if (@GIDp3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP03: + FlagEmblem GetCastleData("prtg_cas03.gat",1); + break; +} + +prt_gld.gat,150,220,2 script Lazrigees#p3-2::LazrigeesW 722,{ + set @GIDp3,GetCastleData("prtg_cas03.gat",1); + if (@GIDp3 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDp3) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp3) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp3) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp3) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "prtg_cas03.gat",97,174; + break; +OnRecvCastleP03: + FlagEmblem GetCastleData("prtg_cas03.gat",1); + break; +} + +prt_gld.gat,147,140,4 duplicate(LazrigeesW) Lazrigees#p3-3 722 +prt_gld.gat,147,136,4 duplicate(LazrigeesW) Lazrigees#p3-4 722 +prt_gld.gat,158,140,4 duplicate(LazrigeesW) Lazrigees#p3-5 722 +prt_gld.gat,158,136,4 duplicate(LazrigeesW) Lazrigees#p3-6 722 + +//Prontera Castle 04 - Squagul + +prontera.gat,167,203,6 script Squagul#p4-1 722,{ + set @GIDp4,GetCastleData("prtg_cas04.gat",1); + if (@GIDp4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP04: + FlagEmblem GetCastleData("prtg_cas04.gat",1); + break; +} + + +prt_gld.gat,169,220,6 script Squagul#p4-2::SquagulW 722,{ + set @GIDp4,GetCastleData("prtg_cas04.gat",1); + if (@GIDp4 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDp4) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp4) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp4) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp4) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "prtg_cas04.gat",97,174; + break; +OnRecvCastleP04: + FlagEmblem GetCastleData("prtg_cas04.gat",1); + break; +} + +prt_gld.gat,120,243,6 duplicate(SquagulW) Squagul#p4-3 722 +prt_gld.gat,120,236,6 duplicate(SquagulW) Squagul#p4-4 722 +prt_gld.gat,122,243,6 duplicate(SquagulW) Squagul#p4-5 722 +prt_gld.gat,122,246,6 duplicate(SquagulW) Squagul#p4-6 722 + +//Prontera Castle 05 - Guindull + +prontera.gat,165,194,5 script Guindull#p5-1 722,{ + set @GIDp5,GetCastleData("prtg_cas05.gat",1); + if (@GIDp5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +OnRecvCastleP05: + FlagEmblem GetCastleData("prtg_cas05.gat",1); + break; +} + +prt_gld.gat,167,213,5 script Guindull#p5-2::GuindullW 722,{ + set @GIDp5,GetCastleData("prtg_cas05.gat",1); + if (@GIDp5 != 0) goto LStartg; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " this guild base has not been taken by any guild yet"; + mes " "; + mes "2. In order to take this guild base, you must defeat all the guardians"; + mes " that are protecting the guild base and eliminate the Emperium"; + close; +LStartg: + if (getcharid(2) == @GIDp5) goto LStartg2; + mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]"; + mes " "; + mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,"; + mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp5) + "^000000 guild"; + mes " "; + mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp5) + "^000000 is"; + mes " ^ff0000" + GetGuildMaster(@GIDp5) + "^000000. If anyone who objects to that,"; + mes " raise your sword to honor yourself."; + close; +LStartg2: + mes "[ Ringing Voice ]"; + mes "Brave man..."; + mes "Would you return to your honorable be?"; + next; + menu "Go back to your agitating point",Lenter,"Cancel",-; + close; +Lenter: + warp "prtg_cas05.gat",97,174; + break; +OnRecvCastleP05: + FlagEmblem GetCastleData("prtg_cas05.gat",1); + break; +} + +prt_gld.gat,199,243,2 duplicate(GuindullW) Guindull#p5-3 722 +prt_gld.gat,199,236,2 duplicate(GuindullW) Guindull#p5-4 722 +prt_gld.gat,197,243,2 duplicate(GuindullW) Guindull#p5-5 722 +prt_gld.gat,197,236,2 duplicate(GuindullW) Guindull#p5-6 722 \ No newline at end of file diff --git a/npc/guild/old/treasure/aldeg_cas01_treasure.txt b/npc/guild/old/treasure/aldeg_cas01_treasure.txt new file mode 100644 index 000000000..7ee9a5d93 --- /dev/null +++ b/npc/guild/old/treasure/aldeg_cas01_treasure.txt @@ -0,0 +1,72 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas01 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in aldeg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +aldeg_cas01.gat,123,223,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "aldeg_cas01.gat",218,176; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +aldeg_cas01.gat,119,223,0 script Treasure_A01 -1,{ +OnClock1200: + SetCastleData "aldeg_cas01.gat",4,0; + SetCastleData "aldeg_cas01.gat",5,0; + KillMonster "aldeg_cas01.gat","Treasure_A01::TreasureDied"; + set $Economy,GetCastleData("aldeg_cas01.gat",2); + if ($Economy > 100) break; + if (GetCastleData("aldeg_cas01.gat",1) == 0) break; + set $boxnum,GetCastleData("aldeg_cas01.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum <= 0) break; + set $boxid,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid > 2) goto TreasureSpawn2; + areamonster "aldeg_cas01.gat",114,218,123,227,"Treasure Chest",1324,1,"Treasure_A01::TreasureDied"; + set $boxnum,$boxnum-1; + if ($boxnum <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "aldeg_cas01.gat",114,218,123,227,"Treasure Chest",1325,1,"Treasure_A01::TreasureDied"; + set $boxnum,$boxnum-1; + if ($boxnum <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "aldeg_cas01.gat","Treasure Chest Broken Open",17; + break; + +Rehash: + set $boxid,1324; + areamonster "aldeg_cas01.gat",114,218,123,227,"Treasure Chest",$boxid,$boxnum,"Treasure_A01::TreasureDied"; + break; +} diff --git a/npc/guild/old/treasure/aldeg_cas02_treasure.txt b/npc/guild/old/treasure/aldeg_cas02_treasure.txt new file mode 100644 index 000000000..9144bd2a6 --- /dev/null +++ b/npc/guild/old/treasure/aldeg_cas02_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas02 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in aldeg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +aldeg_cas02.gat,139,235,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "aldeg_cas02.gat",78,75; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +aldeg_cas02.gat,135,231,0 script Treasure_A02 -1,{ +OnClock1200: + SetCastleData "aldeg_cas02.gat",4,0; + SetCastleData "aldeg_cas02.gat",5,0; + KillMonster "aldeg_cas02.gat","Treasure_A02::TreasureDied"; + set $Economy1,GetCastleData("aldeg_cas02.gat",2); + if ($Economy1 > 100) break; + if (GetCastleData("aldeg_cas02.gat",1) == 0) break; + set $boxnum1,GetCastleData("aldeg_cas02.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum1 <= 0) break; + set $boxid1,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid1 > 2) goto TreasureSpawn2; + areamonster "aldeg_cas02.gat",130,226,138,235,"Treasure Chest",1326,1,"Treasure_A02::TreasureDied"; + set $boxnum1,$boxnum1-1; + if ($boxnum1 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "aldeg_cas02.gat",130,226,138,235,"Treasure Chest",1327,1,"Treasure_A02::TreasureDied"; + set $boxnum1,$boxnum1-1; + if ($boxnum1 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "aldeg_cas02.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/aldeg_cas03_treasure.txt b/npc/guild/old/treasure/aldeg_cas03_treasure.txt new file mode 100644 index 000000000..4b75e4b48 --- /dev/null +++ b/npc/guild/old/treasure/aldeg_cas03_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas03 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in aldeg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +aldeg_cas03.gat,229,267,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "aldeg_cas03.gat",110,119; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +aldeg_cas03.gat,225,269,0 script Treasure_A03 -1,{ +OnClock1200: + SetCastleData "aldeg_cas03.gat",4,0; + SetCastleData "aldeg_cas03.gat",5,0; + KillMonster "aldeg_cas03.gat","Treasure_A03::TreasureDied"; + set $Economy2,GetCastleData("aldeg_cas03.gat",2); + if ($Economy2 > 100) break; + if (GetCastleData("aldeg_cas03.gat",1) == 0) break; + set $boxnum2,GetCastleData("aldeg_cas03.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum2 <= 0) break; + set $boxid2,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid2 > 2) goto TreasureSpawn2; + areamonster "aldeg_cas03.gat",220,264,229,273,"Treasure Chest",1328,1,"Treasure_A03::TreasureDied"; + set $boxnum2,$boxnum2-1; + if ($boxnum2 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "aldeg_cas03.gat",220,264,229,273,"Treasure Chest",1329,1,"Treasure_A03::TreasureDied"; + set $boxnum2,$boxnum2-1; + if ($boxnum2 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "aldeg_cas03.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/aldeg_cas04_treasure.txt b/npc/guild/old/treasure/aldeg_cas04_treasure.txt new file mode 100644 index 000000000..346a905a3 --- /dev/null +++ b/npc/guild/old/treasure/aldeg_cas04_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas04 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in aldeg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +aldeg_cas04.gat,83,17,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "aldeg_cas04.gat",67,117; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +aldeg_cas04.gat,85,12,0 script Treasure_A04 -1,{ +OnClock1200: + SetCastleData "aldeg_cas04.gat",4,0; + SetCastleData "aldeg_cas04.gat",5,0; + KillMonster "aldeg_cas04.gat","Treasure_A04::TreasureDied"; + set $Economy3,GetCastleData("aldeg_cas04.gat",2); + if ($Economy3 > 100) break; + if (GetCastleData("aldeg_cas04.gat",1) == 0) break; + set $boxnum3,GetCastleData("aldeg_cas04.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum3 <= 0) break; + set $boxid3,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid3 > 2) goto TreasureSpawn2; + areamonster "aldeg_cas04.gat",80,8,89,17,"Treasure Chest",1330,1,"Treasure_A04::TreasureDied"; + set $boxnum3,$boxnum3-1; + if ($boxnum3 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "aldeg_cas04.gat",80,8,89,17,"Treasure Chest",1331,1,"Treasure_A04::TreasureDied"; + set $boxnum3,$boxnum3-1; + if ($boxnum3 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "aldeg_cas04.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/aldeg_cas05_treasure.txt b/npc/guild/old/treasure/aldeg_cas05_treasure.txt new file mode 100644 index 000000000..3a3bbbc86 --- /dev/null +++ b/npc/guild/old/treasure/aldeg_cas05_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - aldeg_cas05 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in aldeg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +aldeg_cas05.gat,64,8,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "aldeg_cas05.gat",51,179; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +aldeg_cas05.gat,62,12,0 script Treasure_A05 -1,{ +OnClock1200: + SetCastleData "aldeg_cas05.gat",4,0; + SetCastleData "aldeg_cas05.gat",5,0; + KillMonster "aldeg_cas05.gat","Treasure_A05::TreasureDied"; + set $Economy4,GetCastleData("aldeg_cas05.gat",2); + if ($Economy4 > 100) break; + if (GetCastleData("aldeg_cas05.gat",1) == 0) break; + set $boxnum4,GetCastleData("aldeg_cas05.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum4 <= 0) break; + set $boxid4,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid4 > 2) goto TreasureSpawn2; + areamonster "aldeg_cas05.gat",58,8,65,15,"Treasure Chest",1332,1,"Treasure_A05::TreasureDied"; + set $boxnum4,$boxnum4-1; + if ($boxnum4 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "aldeg_cas05.gat",58,8,65,15,"Treasure Chest",1333,1,"Treasure_A05::TreasureDied"; + set $boxnum4,$boxnum4-1; + if ($boxnum4 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "aldeg_cas05.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/gefg_cas01_treasure.txt b/npc/guild/old/treasure/gefg_cas01_treasure.txt new file mode 100644 index 000000000..122fb660b --- /dev/null +++ b/npc/guild/old/treasure/gefg_cas01_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas01 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in gefg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +gefg_cas01.gat,151,109,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "gefg_cas01.gat",40,49; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +gefg_cas01.gat,155,112,0 script Treasure_B01 -1,{ +OnClock1200: + SetCastleData "gefg_cas01.gat",4,0; + SetCastleData "gefg_cas01.gat",5,0; + KillMonster "gefg_cas01.gat","Treasure_B01::TreasureDied"; + set $Economy5,GetCastleData("gefg_cas01.gat",2); + if ($Economy5 > 100) break; + if (GetCastleData("gefg_cas01.gat",1) == 0) break; + set $boxnum5,GetCastleData("gefg_cas01.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum5 <= 0) break; + set $boxid5,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid5 > 2) goto TreasureSpawn2; + areamonster "gefg_cas01.gat",150,108,158,114,"Treasure Chest",1334,1,"Treasure_B01::TreasureDied"; + set $boxnum5,$boxnum5-1; + if ($boxnum5 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "gefg_cas01.gat",150,108,158,114,"Treasure Chest",1335,1,"Treasure_B01::TreasureDied"; + set $boxnum5,$boxnum5-1; + if ($boxnum5 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "gefg_cas01.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/gefg_cas02_treasure.txt b/npc/guild/old/treasure/gefg_cas02_treasure.txt new file mode 100644 index 000000000..a161f7190 --- /dev/null +++ b/npc/guild/old/treasure/gefg_cas02_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas02 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in gefg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +gefg_cas02.gat,137,113,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "gefg_cas02.gat",12,67; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +gefg_cas02.gat,141,115,0 script Treasure_B02 -1,{ +OnClock1200: + SetCastleData "gefg_cas02.gat",4,0; + SetCastleData "gefg_cas02.gat",5,0; + KillMonster "gefg_cas02.gat","Treasure_B02::TreasureDied"; + set $Economy6,GetCastleData("gefg_cas02.gat",2); + if ($Economy6 > 100) break; + if (GetCastleData("gefg_cas02.gat",1) == 0) break; + set $boxnum6,GetCastleData("gefg_cas02.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum6 <= 0) break; + set $boxid6,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid6 > 2) goto TreasureSpawn2; + areamonster "gefg_cas02.gat",136,112,145,118,"Treasure Chest",1336,1,"Treasure_B02::TreasureDied"; + set $boxnum6,$boxnum6-1; + if ($boxnum6 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "gefg_cas02.gat",136,112,145,118,"Treasure Chest",1337,1,"Treasure_B02::TreasureDied"; + set $boxnum6,$boxnum6-1; + if ($boxnum6 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "gefg_cas02.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/gefg_cas03_treasure.txt b/npc/guild/old/treasure/gefg_cas03_treasure.txt new file mode 100644 index 000000000..7cf919115 --- /dev/null +++ b/npc/guild/old/treasure/gefg_cas03_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas03 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in gefg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +gefg_cas03.gat,275,289,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "gefg_cas03.gat",106,24; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +gefg_cas03.gat,270,290,0 script Treasure_B03 -1,{ +OnClock1200: + SetCastleData "gefg_cas03.gat",4,0; + SetCastleData "gefg_cas03.gat",5,0; + KillMonster "gefg_cas03.gat","Treasure_B03::TreasureDied"; + set $Economy7,GetCastleData("gefg_cas03.gat",2); + if ($Economy7 > 100) break; + if (GetCastleData("gefg_cas03.gat",1) == 0) break; + set $boxnum7,GetCastleData("gefg_cas03.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum7 <= 0) break; + set $boxid7,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid7 > 2) goto TreasureSpawn2; + areamonster "gefg_cas03.gat",266,286,275,293,"Treasure Chest",1338,1,"Treasure_B03::TreasureDied"; + set $boxnum7,$boxnum7-1; + if ($boxnum7 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "gefg_cas03.gat",266,286,275,293,"Treasure Chest",1339,1,"Treasure_B03::TreasureDied"; + set $boxnum7,$boxnum7-1; + if ($boxnum7 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "gefg_cas03.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/gefg_cas04_treasure.txt b/npc/guild/old/treasure/gefg_cas04_treasure.txt new file mode 100644 index 000000000..648fa5740 --- /dev/null +++ b/npc/guild/old/treasure/gefg_cas04_treasure.txt @@ -0,0 +1,68 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas04 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in gefg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ + +gefg_cas04.gat,117,123,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "gefg_cas04.gat",73,47; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +gefg_cas04.gat,116,118,0 script Treasure_B04 -1,{ +OnClock1200: + SetCastleData "gefg_cas04.gat",4,0; + SetCastleData "gefg_cas04.gat",5,0; + KillMonster "gefg_cas04.gat","Treasure_B04::TreasureDied"; + set $Economy8,GetCastleData("gefg_cas04.gat",2); + if ($Economy8 > 100) break; + if (GetCastleData("gefg_cas04.gat",1) == 0) break; + set $boxnum8,GetCastleData("gefg_cas04.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum8 <= 0) break; + set $boxid8,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid8 > 2) goto TreasureSpawn2; + areamonster "gefg_cas04.gat",112,114,119,123,"Treasure Chest",1340,1,"Treasure_B04::TreasureDied"; + set $boxnum8,$boxnum8-1; + if ($boxnum8 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "gefg_cas04.gat",112,114,119,123,"Treasure Chest",1341,1,"Treasure_B04::TreasureDied"; + set $boxnum8,$boxnum8-1; + if ($boxnum8 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "gefg_cas04.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/gefg_cas05_treasure.txt b/npc/guild/old/treasure/gefg_cas05_treasure.txt new file mode 100644 index 000000000..af54278e0 --- /dev/null +++ b/npc/guild/old/treasure/gefg_cas05_treasure.txt @@ -0,0 +1,68 @@ +//===== eAthena Script ======================================= +//= War of Emperium - gefg_cas05 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in gefg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ + +gefg_cas05.gat,149,107,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "gefg_cas05.gat",70,53; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +gefg_cas05.gat,144,110,0 script Treasure_B05 -1,{ +OnClock1200: + SetCastleData "gefg_cas05.gat",4,0; + SetCastleData "gefg_cas05.gat",5,0; + KillMonster "gefg_cas05.gat","Treasure_B05::TreasureDied"; + set $Economy9,GetCastleData("gefg_cas05.gat",2); + if ($Economy9 > 100) break; + if (GetCastleData("gefg_cas05.gat",1) == 0) break; + set $boxnum9,GetCastleData("gefg_cas05.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum9 <= 0) break; + set $boxid9,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid9 > 2) goto TreasureSpawn2; + areamonster "gefg_cas05.gat",140,106,147,113,"Treasure Chest",1342,1,"Treasure_B05::TreasureDied"; + set $boxnum9,$boxnum9-1; + if ($boxnum9 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "gefg_cas05.gat",140,106,147,113,"Treasure Chest",1343,1,"Treasure_B05::TreasureDied"; + set $boxnum9,$boxnum9-1; + if ($boxnum9 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "gefg_cas05.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/payg_cas01_treasure.txt b/npc/guild/old/treasure/payg_cas01_treasure.txt new file mode 100644 index 000000000..c2a382316 --- /dev/null +++ b/npc/guild/old/treasure/payg_cas01_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas01 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in payg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +payg_cas01.gat,295,8,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "payg_cas01.gat",120,59; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +payg_cas01.gat,290,7,0 script Treasure_C01 -1,{ +OnClock1200: + SetCastleData "payg_cas01.gat",4,0; + SetCastleData "payg_cas01.gat",5,0; + KillMonster "payg_cas01.gat","Treasure_C01::TreasureDied"; + set $Economy10,GetCastleData("payg_cas01.gat",2); + if ($Economy10 > 100) break; + if (GetCastleData("payg_cas01.gat",1) == 0) break; + set $boxnum10,GetCastleData("payg_cas01.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum10 <= 0) break; + set $boxid10,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid10 > 2) goto TreasureSpawn2; + areamonster "payg_cas01.gat",286,4,295,13,"Treasure Chest",1344,1,"Treasure_C01::TreasureDied"; + set $boxnum10,$boxnum10-1; + if ($boxnum10 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "payg_cas01.gat",286,4,295,13,"Treasure Chest",1345,1,"Treasure_C01::TreasureDied"; + set $boxnum10,$boxnum10-1; + if ($boxnum10 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "payg_cas01.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/payg_cas02_treasure.txt b/npc/guild/old/treasure/payg_cas02_treasure.txt new file mode 100644 index 000000000..c09679306 --- /dev/null +++ b/npc/guild/old/treasure/payg_cas02_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas02 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in payg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +payg_cas02.gat,149,148,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "payg_cas02.gat",22,261; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +payg_cas02.gat,145,143,0 script Treasure_C02 -1,{ +OnClock1200: + SetCastleData "payg_cas02.gat",4,0; + SetCastleData "payg_cas02.gat",5,0; + KillMonster "payg_cas02.gat","Treasure_C02::TreasureDied"; + set $Economy11,GetCastleData("payg_cas02.gat",2); + if ($Economy11 > 100) break; + if (GetCastleData("payg_cas02.gat",1) == 0) break; + set $boxnum11,GetCastleData("payg_cas02.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum11 <= 0) break; + set $boxid11,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid11 > 2) goto TreasureSpawn2; + areamonster "payg_cas02.gat",140,140,148,149,"Treasure Chest",1346,1,"Treasure_C02::TreasureDied"; + set $boxnum11,$boxnum11-1; + if ($boxnum11 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "payg_cas02.gat",140,140,148,149,"Treasure Chest",1347,1,"Treasure_C02::TreasureDied"; + set $boxnum11,$boxnum11-1; + if ($boxnum11 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "payg_cas02.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/payg_cas03_treasure.txt b/npc/guild/old/treasure/payg_cas03_treasure.txt new file mode 100644 index 000000000..7e2345df5 --- /dev/null +++ b/npc/guild/old/treasure/payg_cas03_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas03 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in payg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +payg_cas03.gat,163,167,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "payg_cas03.gat",50,261; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +payg_cas03.gat,158,168,0 script Treasure_C03 -1,{ +OnClock1200: + SetCastleData "payg_cas03.gat",4,0; + SetCastleData "payg_cas03.gat",5,0; + KillMonster "payg_cas03.gat","Treasure_C03::TreasureDied"; + set $Economy12,GetCastleData("payg_cas03.gat",2); + if ($Economy12 > 100) break; + if (GetCastleData("payg_cas03.gat",1) == 0) break; + set $boxnum12,GetCastleData("payg_cas03.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum12 <= 0) break; + set $boxid12,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid12 > 2) goto TreasureSpawn2; + areamonster "payg_cas03.gat",154,164,162,173,"Treasure Chest",1348,1,"Treasure_C03::TreasureDied"; + set $boxnum12,$boxnum12-1; + if ($boxnum12 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "payg_cas03.gat",154,164,162,173,"Treasure Chest",1349,1,"Treasure_C03::TreasureDied"; + set $boxnum12,$boxnum12-1; + if ($boxnum12 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "payg_cas03.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/payg_cas04_treasure.txt b/npc/guild/old/treasure/payg_cas04_treasure.txt new file mode 100644 index 000000000..1b9b47399 --- /dev/null +++ b/npc/guild/old/treasure/payg_cas04_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas04 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in payg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +payg_cas04.gat,151,47,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "payg_cas04.gat",38,285; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +payg_cas04.gat,146,48,0 script Treasure_C04 -1,{ +OnClock1200: + SetCastleData "payg_cas04.gat",4,0; + SetCastleData "payg_cas04.gat",5,0; + KillMonster "payg_cas04.gat","Treasure_C04::TreasureDied"; + set $Economy13,GetCastleData("payg_cas04.gat",2); + if ($Economy13 > 100) break; + if (GetCastleData("payg_cas04.gat",1) == 0) break; + set $boxnum13,GetCastleData("payg_cas04.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum13 <= 0) break; + set $boxid13,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid13 > 2) goto TreasureSpawn2; + areamonster "payg_cas04.gat",142,44,151,51,"Treasure Chest",1350,1,"Treasure_C04::TreasureDied"; + set $boxnum13,$boxnum13-1; + if ($boxnum13 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "payg_cas04.gat",142,44,151,51,"Treasure Chest",1351,1,"Treasure_C04::TreasureDied"; + set $boxnum13,$boxnum13-1; + if ($boxnum13 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "payg_cas04.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/payg_cas05_treasure.txt b/npc/guild/old/treasure/payg_cas05_treasure.txt new file mode 100644 index 000000000..f4d494870 --- /dev/null +++ b/npc/guild/old/treasure/payg_cas05_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas05 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in payg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +payg_cas05.gat,161,136,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "payg_cas05.gat",277,250; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +payg_cas05.gat,156,131,0 script Treasure_C05 -1,{ +OnClock1200: + SetCastleData "payg_cas05.gat",4,0; + SetCastleData "payg_cas05.gat",5,0; + KillMonster "payg_cas05.gat","Treasure_C05::TreasureDied"; + set $Economy14,GetCastleData("payg_cas05.gat",2); + if ($Economy14 > 100) break; + if (GetCastleData("payg_cas05.gat",1) == 0) break; + set $boxnum14,GetCastleData("payg_cas05.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum14 <= 0) break; + set $boxid14,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid14 > 2) goto TreasureSpawn2; + areamonster "payg_cas05.gat",152,128,160,135,"Treasure Chest",1352,1,"Treasure_C05::TreasureDied"; + set $boxnum14,$boxnum14-1; + if ($boxnum14 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "payg_cas05.gat",152,128,160,135,"Treasure Chest",1353,1,"Treasure_C05::TreasureDied"; + set $boxnum14,$boxnum14-1; + if ($boxnum14 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "payg_cas05.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/prtg_cas01_treasure.txt b/npc/guild/old/treasure/prtg_cas01_treasure.txt new file mode 100644 index 000000000..64ac99730 --- /dev/null +++ b/npc/guild/old/treasure/prtg_cas01_treasure.txt @@ -0,0 +1,72 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas01 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in prtg_cas01 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +prtg_cas01.gat,15,209,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "prtg_cas01.gat",112,183; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +prtg_cas01.gat,11,208,0 script Treasure_D01 -1,{ +OnClock1200: + SetCastleData "prtg_cas01.gat",4,0; + SetCastleData "prtg_cas01.gat",5,0; + KillMonster "prtg_cas01.gat","Treasure_D01::TreasureDied"; + set $Economy15,GetCastleData("prtg_cas01.gat",2); + if ($Economy15 > 100) break; + if (GetCastleData("prtg_cas01.gat",1) == 0) break; + set $boxnum15,GetCastleData("prtg_cas01.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum15 <= 0) break; + set $boxid15,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid15 > 2) goto TreasureSpawn2; + areamonster "prtg_cas01.gat",6,204,15,213,"Treasure Chest",1354,1,"Treasure_D01::TreasureDied"; + set $boxnum15,$boxnum15-1; + if ($boxnum15 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "prtg_cas01.gat",6,204,15,213,"Treasure Chest",1355,1,"Treasure_D01::TreasureDied"; + set $boxnum15,$boxnum15-1; + if ($boxnum15 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "prtg_cas01.gat","Treasure Chest Broken Open",17; + break; + +Rehash: + set $boxid15,1324; + areamonster "prtg_cas01.gat",6,204,15,213,"Treasure Chest",$boxid15,$boxnum15,"Treasure_D01::TreasureDied"; + break; +} diff --git a/npc/guild/old/treasure/prtg_cas02_treasure.txt b/npc/guild/old/treasure/prtg_cas02_treasure.txt new file mode 100644 index 000000000..c0ca674fb --- /dev/null +++ b/npc/guild/old/treasure/prtg_cas02_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas02 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in prtg_cas02 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +prtg_cas02.gat,207,228,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "prtg_cas02.gat",94,62; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +prtg_cas02.gat,202,228,0 script Treasure_D02 -1,{ +OnClock1200: + SetCastleData "prtg_cas02.gat",4,0; + SetCastleData "prtg_cas02.gat",5,0; + KillMonster "prtg_cas02.gat","Treasure_D02::TreasureDied"; + set $Economy16,GetCastleData("prtg_cas02.gat",2); + if ($Economy16 > 100) break; + if (GetCastleData("prtg_cas02.gat",1) == 0) break; + set $boxnum16,GetCastleData("prtg_cas02.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum16 <= 0) break; + set $boxid16,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid16 > 2) goto TreasureSpawn2; + areamonster "prtg_cas02.gat",198,224,207,233,"Treasure Chest",1356,1,"Treasure_D02::TreasureDied"; + set $boxnum16,$boxnum16-1; + if ($boxnum16 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "prtg_cas02.gat",198,224,207,233,"Treasure Chest",1357,1,"Treasure_D02::TreasureDied"; + set $boxnum16,$boxnum16-1; + if ($boxnum16 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "prtg_cas02.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/prtg_cas03_treasure.txt b/npc/guild/old/treasure/prtg_cas03_treasure.txt new file mode 100644 index 000000000..d32485b7e --- /dev/null +++ b/npc/guild/old/treasure/prtg_cas03_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas03 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in prtg_cas03 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +prtg_cas03.gat,193,130,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "prtg_cas03.gat",51,101; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +prtg_cas03.gat,189,132,0 script Treasure_D03 -1,{ +OnClock1200: + SetCastleData "prtg_cas03.gat",4,0; + SetCastleData "prtg_cas03.gat",5,0; + KillMonster "prtg_cas03.gat","Treasure_D03::TreasureDied"; + set $Economy17,GetCastleData("prtg_cas03.gat",2); + if ($Economy17 > 100) break; + if (GetCastleData("prtg_cas03.gat",1) == 0) break; + set $boxnum17,GetCastleData("prtg_cas03.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum17 <= 0) break; + set $boxid17,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid17 > 2) goto TreasureSpawn2; + areamonster "prtg_cas03.gat",184,128,193,135,"Treasure Chest",1358,1,"Treasure_D03::TreasureDied"; + set $boxnum17,$boxnum17-1; + if ($boxnum17 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "prtg_cas03.gat",184,128,193,135,"Treasure Chest",1359,1,"Treasure_D03::TreasureDied"; + set $boxnum17,$boxnum17-1; + if ($boxnum17 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "prtg_cas03.gat","Treasure Chest Broken Open",17; + break; +} diff --git a/npc/guild/old/treasure/prtg_cas04_treasure.txt b/npc/guild/old/treasure/prtg_cas04_treasure.txt new file mode 100644 index 000000000..ee5dbcc16 --- /dev/null +++ b/npc/guild/old/treasure/prtg_cas04_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas04 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in prtg_cas04 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +prtg_cas04.gat,275,160,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "prtg_cas04.gat",259,265; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +prtg_cas04.gat,271,162,0 script Treasure_D04 -1,{ +OnClock1200: + SetCastleData "prtg_cas04.gat",4,0; + SetCastleData "prtg_cas04.gat",5,0; + KillMonster "prtg_cas04.gat","Treasure_D04::TreasureDied"; + set $Economy18,GetCastleData("prtg_cas04.gat",2); + if ($Economy18 > 100) break; + if (GetCastleData("prtg_cas04.gat",1) == 0) break; + set $boxnum18,GetCastleData("prtg_cas04.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum18 <= 0) break; + set $boxid18,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid18 > 2) goto TreasureSpawn2; + areamonster "prtg_cas04.gat",266,158,275,167,"Treasure Chest",1360,1,"Treasure_D04::TreasureDied"; + set $boxnum18,$boxnum18-1; + if ($boxnum18 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "prtg_cas04.gat",266,158,275,167,"Treasure Chest",1361,1,"Treasure_D04::TreasureDied"; + set $boxnum18,$boxnum18-1; + if ($boxnum18 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "prtg_cas04.gat","Treasure Chest Broken Open",17; + break; +} \ No newline at end of file diff --git a/npc/guild/old/treasure/prtg_cas05_treasure.txt b/npc/guild/old/treasure/prtg_cas05_treasure.txt new file mode 100644 index 000000000..7d126ef31 --- /dev/null +++ b/npc/guild/old/treasure/prtg_cas05_treasure.txt @@ -0,0 +1,67 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas05 Treasure Room Script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Treasure Room Script in prtg_cas05 +//===== Additional Comments: ================================= +//= 1.1 by Akaru and ho|yAnge|X +//============================================================ + +//================================================ +// Exit Treasure Room Switch +//================================================ +prtg_cas05.gat,281,176,0 script Switch 111,{ + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",L1,"No",L2; + +L1: + warp "prtg_cas05.gat",36,38; + +L2: + close; +} + +//================================================ +// Treasure Spawning Script +//================================================ +prtg_cas05.gat,277,178,0 script Treasure_D05 -1,{ +OnClock1200: + SetCastleData "prtg_cas05.gat",4,0; + SetCastleData "prtg_cas05.gat",5,0; + KillMonster "prtg_cas05.gat","Treasure_D05::TreasureDied"; + set $Economy19,GetCastleData("prtg_cas05.gat",2); + if ($Economy19 > 100) break; + if (GetCastleData("prtg_cas05.gat",1) == 0) break; + set $boxnum19,GetCastleData("prtg_cas05.gat",2)/5+4; + goto TreasureCheck; + +TreasureCheck: + if ($boxnum19 <= 0) break; + set $boxid19,rand(4); + goto TreasureSpawn; + +TreasureSpawn: + if ($boxid19 > 2) goto TreasureSpawn2; + areamonster "prtg_cas05.gat",272,174,279,181,"Treasure Chest",1362,1,"Treasure_D05::TreasureDied"; + set $boxnum19,$boxnum19-1; + if ($boxnum19 <= 0) break; + goto TreasureCheck; + +TreasureSpawn2: + areamonster "prtg_cas05.gat",272,174,279,181,"Treasure Chest",1363,1,"Treasure_D05::TreasureDied"; + set $boxnum19,$boxnum19-1; + if ($boxnum19 <= 0) break; + goto TreasureCheck; + +TreasureDied: + MapAnnounce "prtg_cas05.gat","Treasure Chest Broken Open",17; + break; +} \ No newline at end of file diff --git a/npc/guild/payg/payg_dunsw.txt b/npc/guild/payg/payg_dunsw.txt new file mode 100644 index 000000000..227092a62 --- /dev/null +++ b/npc/guild/payg/payg_dunsw.txt @@ -0,0 +1,49 @@ +//===== eAthena Script ======================================= +//= War of Emperium Dungeon Switch for Payon Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Switch that warps guild members to the guild dungeon +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================ +payg_cas01.gat,101,25,0 script Switch#DunPy01 111,{ + callfunc "F_GldDunSw","payg_cas01","01",186,165; + close; +} + + +// Castle 2 ================================================ +payg_cas02.gat,278,247,0 script Switch#DunPy02 111,{ + callfunc "F_GldDunSw","payg_cas02","01",54,165; + close; +} + + +// Castle 3 ================================================ +payg_cas03.gat,20,44,0 script Switch#DunPy03 111,{ + callfunc "F_GldDunSw","payg_cas03","01",54,39; + close; +} + + +// Castle 4 ================================================ +payg_cas04.gat,52,48,0 script Switch#DunPy04 111,{ + callfunc "F_GldDunSw","payg_cas04","01",186,39; + close; +} + + +// Castle 5 ================================================ +payg_cas05.gat,248,14,0 script Switch#DunPy05 111,{ + callfunc "F_GldDunSw","payg_cas05","01",223,202; + close; +} diff --git a/npc/guild/payg/payg_ev_agit.txt b/npc/guild/payg/payg_ev_agit.txt new file mode 100644 index 000000000..19b783d91 --- /dev/null +++ b/npc/guild/payg/payg_ev_agit.txt @@ -0,0 +1,130 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Payon Guild Wars Events +//===== By: ================================================== +//= jAthena (1.0) +//= 1.1 by Akaru and ho|yAnge| +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers of Payon Guild Wars +//===== Additional Comments: ================================= +//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88] +//============================================================ + + +// Castle 1 ================================================================ +payg_cas01.gat,139,139,0 script Agit_Py01 -1,{ +OnInterIfInit: + GetCastleData "payg_cas01.gat",0,"::OnRecvCastlePy01"; + end; +OnRecvCastlePy01: + RequestGuildInfo GetCastleData("payg_cas01.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","payg_cas01","Py01",139,139; + end; +OnAgitBreak: + callfunc "F_AgitBreak","payg_cas01","Py01"; + end; +OnAgitEliminate: + MapRespawnGuildID "payg_cas01.gat",GetCastleData("payg_cas01.gat",1),6; + Monster "payg_cas01.gat",139,139,"EMPERIUM",1288,1,"Agit_Py01::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","payg_cas01","Py01"; + end; +} + +// Castle 2 ================================================================ +payg_cas02.gat,39,25,0 script Agit_Py02 -1,{ +OnInterIfInit: + GetCastleData "payg_cas02.gat",0,"::OnRecvCastlePy02"; + end; +OnRecvCastlePy02: + RequestGuildInfo GetCastleData("payg_cas02.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","payg_cas02","Py02",39,25; + end; +OnAgitBreak: + callfunc "F_AgitBreak","payg_cas02","Py01"; + end; +OnAgitEliminate: + MapRespawnGuildID "payg_cas02.gat",GetCastleData("payg_cas02.gat",1),6; + Monster "payg_cas02.gat",39,25,"EMPERIUM",1288,1,"Agit_Py02::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","payg_cas02","Py02"; + end; +} + +// Castle 3 ================================================================ +payg_cas03.gat,269,265,0 script Agit_Py03 -1,{ +OnInterIfInit: + GetCastleData "payg_cas03.gat",0,"::OnRecvCastlePy03"; + end; +OnRecvCastlePy03: + RequestGuildInfo GetCastleData("payg_cas03.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","payg_cas03","Py03",269,265; + end; +OnAgitBreak: + callfunc "F_AgitBreak","payg_cas03","Py03"; + end; +OnAgitEliminate: + MapRespawnGuildID "payg_cas03.gat",GetCastleData("payg_cas03.gat",1),6; + Monster "payg_cas03.gat",269,265,"EMPERIUM",1288,1,"Agit_Py03::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","payg_cas03","Py03"; + end; +} + +// Castle 4 ================================================================ +payg_cas04.gat,271,29,0 script Agit_Py04 -1,{ +OnInterIfInit: + GetCastleData "payg_cas04.gat",0,"::OnRecvCastlePy04"; + end; +OnRecvCastlePy04: + RequestGuildInfo GetCastleData("payg_cas04.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","payg_cas04","Py04",271,29; + end; +OnAgitBreak: + callfunc "F_AgitBreak","payg_cas04","Py04"; + end; +OnAgitEliminate: + MapRespawnGuildID "payg_cas04.gat",GetCastleData("payg_cas04.gat",1),6; + Monster "payg_cas04.gat",271,29,"EMPERIUM",1288,1,"Agit_Py04::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","payg_cas04","Py04"; + end; +} + +// Castle 5 ================================================================ +payg_cas05.gat,30,30,0 script Agit_Py05 -1,{ +OnInterIfInit: + GetCastleData "payg_cas05.gat",0,"::OnRecvCastlePy05"; + end; +OnRecvCastlePy05: + RequestGuildInfo GetCastleData("payg_cas05.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","payg_cas05","Py05",30,30; + end; +OnAgitBreak: + callfunc "F_AgitBreak","payg_cas05","Py05"; + end; +OnAgitEliminate: + MapRespawnGuildID "payg_cas05.gat",GetCastleData("payg_cas05.gat",1),6; + Monster "payg_cas05.gat",30,30,"EMPERIUM",1288,1,"Agit_Py05::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","payg_cas05","Py05"; + end; +} diff --git a/npc/guild/payg/payg_flags.txt b/npc/guild/payg/payg_flags.txt new file mode 100644 index 000000000..b22e07635 --- /dev/null +++ b/npc/guild/payg/payg_flags.txt @@ -0,0 +1,148 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Payon Guild Flags +//===== By: ================================================== +//= jAthena (1.0) +//= 1.1 by Akaru and ho|yAnge| +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Castle Guild Flags in Payon and pay_gld +//===== Additional Comments: ================================= +//= Optimized with functions.[kobra_k88] +//============================================================ + + +//============================================================================// +// Castle 1 +//============================================================================// +payon.gat,89,155,4 script Mingting#f1-1::Mingting 722, +{ + callfunc "F_Flags","Payon","payg_cas01",87,29; + close; + +OnRecvCastlePy01: + FlagEmblem GetCastleData("payg_cas01.gat",1); + end; +} +// In Guild =============================================== +pay_gld.gat,125,236,4 duplicate(Mingting) Mingting#f1-2 722 +pay_gld.gat,110,233,4 duplicate(Mingting) Mingting#f1-3 722 +pay_gld.gat,116,233,4 duplicate(Mingting) Mingting#f1-4 722 +pay_gld.gat,91,239,2 duplicate(Mingting) Mingting#f1-5 722 +// In Castle =============================================== +payg_cas01.gat,238,67,4 duplicate(Mingting) Mingting#f1-6 722 +payg_cas01.gat,233,67,4 duplicate(Mingting) Mingting#f1-7 722 +payg_cas01.gat,221,123,4 duplicate(Mingting) Mingting#f1-8 722 +payg_cas01.gat,221,116,4 duplicate(Mingting) Mingting#f1-9 722 +payg_cas01.gat,206,108,4 duplicate(Mingting) Mingting#f1-10 722 +payg_cas01.gat,212,108,4 duplicate(Mingting) Mingting#f1-11 722 + + + +//===========================================================================// +// Castle 2 +//============================================================================// +payon.gat,82,155,4 script Tiantan#f2-1::Tiantan 722, +{ + callfunc "F_Flags","Payon","payg_cas02",25,266; + close; + +OnRecvCastlePy02: + FlagEmblem GetCastleData("payg_cas02.gat",1); + end; +} +// In Guild =============================================== +pay_gld.gat,292,112,6 duplicate(Tiantan) Tiantan#f2-2 722 +pay_gld.gat,292,120,6 duplicate(Tiantan) Tiantan#f2-3 722 +pay_gld.gat,291,135,6 duplicate(Tiantan) Tiantan#f2-4 722 +pay_gld.gat,271,163,0 duplicate(Tiantan) Tiantan#f2-5 722 +// In Castle =============================================== +payg_cas02.gat,254,40,6 duplicate(Tiantan) Tiantan#f2-6 722 +payg_cas02.gat,254,48,6 duplicate(Tiantan) Tiantan#f2-7 722 +payg_cas02.gat,202,49,0 duplicate(Tiantan) Tiantan#f2-8 722 +payg_cas02.gat,209,49,0 duplicate(Tiantan) Tiantan#f2-9 722 +payg_cas02.gat,59,282,4 duplicate(Tiantan) Tiantan#f2-10 722 +payg_cas02.gat,70,282,4 duplicate(Tiantan) Tiantan#f2-11 722 + + + +//============================================================================// +// Castle 3 +//============================================================================// +payon.gat,97,155,4 script Fuying#f3-1::Fuying 722, +{ + callfunc "F_Flags","Payon","payg_cas03",9,263; + close; + +OnRecvCastlePy03: + FlagEmblem GetCastleData("payg_cas03.gat",1); + end; +} +// In Guild =============================================== +pay_gld.gat,321,298,2 duplicate(Fuying) Fuying#f3-2 722 +pay_gld.gat,321,289,2 duplicate(Fuying) Fuying#f3-3 722 +pay_gld.gat,327,304,1 duplicate(Fuying) Fuying#f3-4 722 +pay_gld.gat,333,254,4 duplicate(Fuying) Fuying#f3-5 722 +// In Castle =============================================== +payg_cas03.gat,236,54,2 duplicate(Fuying) Fuying#f3-6 722 +payg_cas03.gat,236,45,2 duplicate(Fuying) Fuying#f3-7 722 +payg_cas03.gat,259,66,4 duplicate(Fuying) Fuying#f3-8 722 +payg_cas03.gat,266,66,4 duplicate(Fuying) Fuying#f3-9 722 +payg_cas03.gat,34,31,4 duplicate(Fuying) Fuying#f3-10 722 +payg_cas03.gat,43,31,4 duplicate(Fuying) Fuying#f3-11 722 + + + +//============================================================================// +// Castle 4 +//============================================================================// +payon.gat,103,155,4 script Honglou#f4-1::Honglou 722, +{ + callfunc "F_Flags","Payon","payg_cas04",40,235; + close; + +OnRecvCastlePy04: + FlagEmblem GetCastleData("payg_cas04.gat",1); + end; +} +// In Guild =============================================== +pay_gld.gat,143,160,0 duplicate(Honglou) Honglou#f4-2 722 +pay_gld.gat,143,160,0 duplicate(Honglou) Honglou#f4-3 722 +pay_gld.gat,133,151,2 duplicate(Honglou) Honglou#f4-4 722 +pay_gld.gat,153,166,1 duplicate(Honglou) Honglou#f4-5 722 +// In Castle =============================================== +payg_cas04.gat,255,259,0 duplicate(Honglou) Honglou#f4-6 722 +payg_cas04.gat,248,259,0 duplicate(Honglou) Honglou#f4-7 722 +payg_cas04.gat,248,168,6 duplicate(Honglou) Honglou#f4-8 722 +payg_cas04.gat,248,160,6 duplicate(Honglou) Honglou#f4-9 722 +payg_cas04.gat,232,181,4 duplicate(Honglou) Honglou#f4-10 722 +payg_cas04.gat,239,181,4 duplicate(Honglou) Honglou#f4-11 722 + + + +//============================================================================// +// Castle 5 +//============================================================================// +payon.gat,75,155,4 script Zhulinxian#f5-1::Zhulinxian 722, +{ + callfunc "F_Flags","Payon","payg_cas05",276,227; + close; + +OnRecvCastlePy05: + FlagEmblem GetCastleData("payg_cas05.gat",1); + end; +} +// In Guild =============================================== +pay_gld.gat,208,268,4 duplicate(Zhulinxian) Zhulinxian#f5-2 722 +pay_gld.gat,199,268,4 duplicate(Zhulinxian) Zhulinxian#f5-3 722 +pay_gld.gat,190,277,3 duplicate(Zhulinxian) Zhulinxian#f5-4 722 +pay_gld.gat,187,294,2 duplicate(Zhulinxian) Zhulinxian#f5-5 722 +// In Castle =============================================== +payg_cas05.gat,32,249,4 duplicate(Zhulinxian) Zhulinxian#f5-6 722 +payg_cas05.gat,24,249,4 duplicate(Zhulinxian) Zhulinxian#f5-7 722 +payg_cas05.gat,62,271,0 duplicate(Zhulinxian) Zhulinxian#f5-8 722 +payg_cas05.gat,57,271,0 duplicate(Zhulinxian) Zhulinxian#f5-9 722 +payg_cas05.gat,55,252,2 duplicate(Zhulinxian) Zhulinxian#f5-10 722 +payg_cas05.gat,55,260,2 duplicate(Zhulinxian) Zhulinxian#f5-11 722 diff --git a/npc/guild/payg/payg_guardians.txt b/npc/guild/payg/payg_guardians.txt new file mode 100644 index 000000000..e89ac7910 --- /dev/null +++ b/npc/guild/payg/payg_guardians.txt @@ -0,0 +1,108 @@ +//===== eAthena Script ======================================= +//= War of Emperium - payg_cas guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2a +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Re-spawns guardians on server start if they have been +//= purchased. Also announces when a guardian dies. +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//= 1.2a Guardians for all payg castles are now in this file. +//= Minor optimizations.[kobra_k88] +//============================================================ + + +payg_cas01.gat,139,139,0 script Guardian_Py01 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas01.gat",10) == 1) guardian "payg_cas01.gat",210,120,"Soldier Guardian",1287,1,"Guardian_Py01::OnGuardianDied",0; + if (GetCastleData("payg_cas01.gat",11) == 1) guardian "payg_cas01.gat",69,26,"Soldier Guardian",1287,1,"Guardian_Py01::OnGuardianDied",1; + if (GetCastleData("payg_cas01.gat",12) == 1) guardian "payg_cas01.gat",23,141,"Soldier Guardian",1287,1,"Guardian_Py01::OnGuardianDied",2; + if (GetCastleData("payg_cas01.gat",13) == 1) guardian "payg_cas01.gat",224,87,"Archer Guardian",1285,1,"Guardian_Py01::OnGuardianDied",3; + if (GetCastleData("payg_cas01.gat",14) == 1) guardian "payg_cas01.gat",81,45,"Archer Guardian",1285,1,"Guardian_Py01::OnGuardianDied",4; + if (GetCastleData("payg_cas01.gat",15) == 1) guardian "payg_cas01.gat",214,53,"Knight Guardian",1286,1,"Guardian_Py01::OnGuardianDied",5; + if (GetCastleData("payg_cas01.gat",16) == 1) guardian "payg_cas01.gat",69,26,"Knight Guardian",1286,1,"Guardian_Py01::OnGuardianDied",6; + if (GetCastleData("payg_cas01.gat",17) == 1) guardian "payg_cas01.gat",23,141,"Knight Guardian",1286,1,"Guardian_Py01::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas01.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +payg_cas02.gat,39,25,0 script Guardian_Py02 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas02.gat",10) == 1) guardian "payg_cas02.gat",208,37,"Soldier Guardian",1287,1,"Guardian_Py02::OnGuardianDied",0; + if (GetCastleData("payg_cas02.gat",11) == 1) guardian "payg_cas02.gat",51,245,"Soldier Guardian",1287,1,"Guardian_Py02::OnGuardianDied",1; + if (GetCastleData("payg_cas02.gat",12) == 1) guardian "payg_cas02.gat",286,245,"Soldier Guardian",1287,1,"Guardian_Py02::OnGuardianDied",2; + if (GetCastleData("payg_cas02.gat",13) == 1) guardian "payg_cas02.gat",217,42,"Archer Guardian",1285,1,"Guardian_Py02::OnGuardianDied",3; + if (GetCastleData("payg_cas02.gat",14) == 1) guardian "payg_cas02.gat",264,266,"Archer Guardian",1285,1,"Guardian_Py02::OnGuardianDied",4; + if (GetCastleData("payg_cas02.gat",15) == 1) guardian "payg_cas02.gat",51,245,"Knight Guardian",1286,1,"Guardian_Py02::OnGuardianDied",5; + if (GetCastleData("payg_cas02.gat",16) == 1) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_Py02::OnGuardianDied",6; + if (GetCastleData("payg_cas02.gat",17) == 1) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_Py02::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas02.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +payg_cas03.gat,269,265,0 script Guardian_Py03 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas03.gat",10) == 1) guardian "payg_cas03.gat",252,39,"Soldier Guardian",1287,1,"Guardian_Py03::OnGuardianDied",0; + if (GetCastleData("payg_cas03.gat",11) == 1) guardian "payg_cas03.gat",23,283,"Soldier Guardian",1287,1,"Guardian_Py03::OnGuardianDied",1; + if (GetCastleData("payg_cas03.gat",12) == 1) guardian "payg_cas03.gat",34,283,"Soldier Guardian",1287,1,"Guardian_Py03::OnGuardianDied",2; + if (GetCastleData("payg_cas03.gat",13) == 1) guardian "payg_cas03.gat",57,36,"Archer Guardian",1285,1,"Guardian_Py03::OnGuardianDied",3; + if (GetCastleData("payg_cas03.gat",14) == 1) guardian "payg_cas03.gat",20,36,"Archer Guardian",1285,1,"Guardian_Py03::OnGuardianDied",4; + if (GetCastleData("payg_cas03.gat",15) == 1) guardian "payg_cas03.gat",34,283,"Knight Guardian",1286,1,"Guardian_Py03::OnGuardianDied",5; + if (GetCastleData("payg_cas03.gat",16) == 1) guardian "payg_cas03.gat",23,283,"Knight Guardian",1286,1,"Guardian_Py03::OnGuardianDied",6; + if (GetCastleData("payg_cas03.gat",17) == 1) guardian "payg_cas03.gat",28,253,"Knight Guardian",1286,1,"Guardian_Py03::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas03.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +payg_cas04.gat,271,29,0 script Guardian_Py04 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas04.gat",10) == 1) guardian "payg_cas04.gat",236,172,"Soldier Guardian",1287,1,"Guardian_Py04::OnGuardianDied",0; + if (GetCastleData("payg_cas04.gat",11) == 1) guardian "payg_cas04.gat",14,260,"Soldier Guardian",1287,1,"Guardian_Py04::OnGuardianDied",1; + if (GetCastleData("payg_cas04.gat",12) == 1) guardian "payg_cas04.gat",15,30,"Soldier Guardian",1287,1,"Guardian_Py04::OnGuardianDied",2; + if (GetCastleData("payg_cas04.gat",13) == 1) guardian "payg_cas04.gat",257,166,"Archer Guardian",1285,1,"Guardian_Py04::OnGuardianDied",3; + if (GetCastleData("payg_cas04.gat",14) == 1) guardian "payg_cas04.gat",65,261,"Archer Guardian",1285,1,"Guardian_Py04::OnGuardianDied",4; + if (GetCastleData("payg_cas04.gat",15) == 1) guardian "payg_cas04.gat",65,261,"Knight Guardian",1286,1,"Guardian_Py04::OnGuardianDied",5; + if (GetCastleData("payg_cas04.gat",16) == 1) guardian "payg_cas04.gat",52,29,"Knight Guardian",1286,1,"Guardian_Py04::OnGuardianDied",6; + if (GetCastleData("payg_cas04.gat",17) == 1) guardian "payg_cas04.gat",15,30,"Knight Guardian",1286,1,"Guardian_Py04::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas04.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +payg_cas05.gat,30,30,0 script Guardian_Py05 -1,{ +OnAgitInit: + if (GetCastleData("payg_cas05.gat",10) == 1) guardian "payg_cas05.gat",51,258,"Soldier Guardian",1287,1,"Guardian_Py05::OnGuardianDied",0; + if (GetCastleData("payg_cas05.gat",11) == 1) guardian "payg_cas05.gat",286,235,"Soldier Guardian",1287,1,"Guardian_Py05::OnGuardianDied",1; + if (GetCastleData("payg_cas05.gat",12) == 1) guardian "payg_cas05.gat",282,277,"Soldier Guardian",1287,1,"Guardian_Py05::OnGuardianDied",2; + if (GetCastleData("payg_cas05.gat",13) == 1) guardian "payg_cas05.gat",46,273,"Archer Guardian",1285,1,"Guardian_Py05::OnGuardianDied",3; + if (GetCastleData("payg_cas05.gat",14) == 1) guardian "payg_cas05.gat",289,256,"Archer Guardian",1285,1,"Guardian_Py05::OnGuardianDied",4; + if (GetCastleData("payg_cas05.gat",15) == 1) guardian "payg_cas05.gat",275,42,"Knight Guardian",1286,1,"Guardian_Py05::OnGuardianDied",5; + if (GetCastleData("payg_cas05.gat",16) == 1) guardian "payg_cas05.gat",254,9,"Knight Guardian",1286,1,"Guardian_Py05::OnGuardianDied",6; + if (GetCastleData("payg_cas05.gat",17) == 1) guardian "payg_cas05.gat",236,256,"Knight Guardian",1286,1,"Guardian_Py05::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "payg_cas05.gat","A Guardian Has Fallen",17; + end; +} diff --git a/npc/guild/payg/payg_kafras.txt b/npc/guild/payg/payg_kafras.txt new file mode 100644 index 000000000..75e758ec3 --- /dev/null +++ b/npc/guild/payg/payg_kafras.txt @@ -0,0 +1,65 @@ +//== eAthena Script ======================================== +//= War of Emperium Kafras for Payon Guild Castles +//== By: ================================================= +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//== Current Version: ======================================== +//= 1.2 +//== Compatible With: ======================================== +//= eAthena 0.1+; RO Episode 4+ +//== Description: ============================================ +//= Provides Kafra services for guild members of Payon Castles. +//= Used in conjuction with function F_Kafra. +//== Additional Comments: ================================== +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 ============= +payg_cas01.gat,128,58,3 script Kafra Service#Py01 117,{ + callfunc "F_GKafra", "payg_cas01", "Payon"; + end; +OnRecvCastlePy01: + if (GetCastleData("payg_cas01.gat",9) < 1) disablenpc "Kafra Service#Py01"; + end; +} + + +// Castle 2 ============= +payg_cas02.gat,22,275,5 script Kafra Service#Py02 117,{ + callfunc "F_GKafra", "payg_cas02", "Payon"; + end; +OnRecvCastlePy02: + if (GetCastleData("payg_cas02.gat",9) < 1) disablenpc "Kafra Service#Py02"; + end; +} + + +// Castle 3 ============= +payg_cas03.gat,9,263,5 script Kafra Service#Py03 117,{ + callfunc "F_GKafra", "payg_cas03", "Payon"; + end; +OnRecvCastlePy03: + if (GetCastleData("payg_cas03.gat",9) < 1) disablenpc "Kafra Service#Py03"; + end; +} + + +// Castle 4 ============= +payg_cas04.gat,40,235,1 script Kafra Service#Py04 117,{ + callfunc "F_GKafra", "payg_cas04", "Payon"; + end; +OnRecvCastlePy04: + if (GetCastleData("payg_cas04.gat",9) < 1) disablenpc "Kafra Service#Py04"; + end; +} + + +// Castle 5 ============= +payg_cas05.gat,276,227,1 script Kafra Service#Py05 117,{ + callfunc "F_GKafra", "payg_cas05", "Payon"; + end; +OnRecvCastlePy05: + if (GetCastleData("payg_cas05.gat",9) < 1) disablenpc "Kafra Service#Py05"; + end; +} diff --git a/npc/guild/payg/payg_managers.txt b/npc/guild/payg/payg_managers.txt new file mode 100644 index 000000000..f1811a9d2 --- /dev/null +++ b/npc/guild/payg/payg_managers.txt @@ -0,0 +1,104 @@ +//===== eAthena Script ======================================= +//= War of Emperium Managers for Payon Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================================================== +payg_cas01.gat,120,58,4 script Grunday 55,{ + if(callfunc("F_GldManager","Grunday","payg_cas01",290,7,"Py01") == 0) close; + + if(@GDnum==10) guardian "payg_cas01.gat",210,120,"Soldier Guardian",1287,1,"Guardian_Py01::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas01.gat",69,26,"Soldier Guardian",1287,1,"Guardian_Py01::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas01.gat",23,141,"Soldier Guardian",1287,1,"Guardian_Py01::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas01.gat",224,87,"Archer Guardian",1285,1,"Guardian_Py01::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas01.gat",81,45,"Archer Guardian",1285,1,"Guardian_Py01::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas01.gat",214,53,"Knight Guardian",1286,1,"Guardian_Py01::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas01.gat",69,26,"Knight Guardian",1286,1,"Guardian_Py01::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas01.gat",23,141,"Knight Guardian",1286,1,"Guardian_Py01::OnGuardianDied",7; + mes "[ Grunday ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 2 ================================================================================== +payg_cas02.gat,22,260,7 script Cherrios 55,{ + if(callfunc("F_GldManager","Cherrios","payg_cas02",145,143,"Py02") == 0) close; + + if(@GDnum==10) guardian "payg_cas02.gat",208,37,"Soldier Guardian",1287,1,"Guardian_Py02::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas02.gat",51,245,"Soldier Guardian",1287,1,"Guardian_Py02::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas02.gat",286,245,"Soldier Guardian",1287,1,"Guardian_Py02::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas02.gat",217,42,"Archer Guardian",1285,1,"Guardian_Py02::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas02.gat",264,266,"Archer Guardian",1285,1,"Guardian_Py02::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas02.gat",51,245,"Knight Guardian",1286,1,"Guardian_Py02::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_Py02::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_Py02::OnGuardianDied",7; + mes "[ Cherrios ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 3 ================================================================================== +payg_cas03.gat,10,277,0 script Garriet 55,{ + if(callfunc("F_GldManager","Garriet","payg_cas03",158,168,"Py03") == 0) close; + + if(@GDnum==10) guardian "payg_cas03.gat",252,39,"Soldier Guardian",1287,1,"Guardian_Py03::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas03.gat",23,283,"Soldier Guardian",1287,1,"Guardian_Py03::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas03.gat",34,283,"Soldier Guardian",1287,1,"Guardian_Py03::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas03.gat",57,36,"Archer Guardian",1285,1,"Guardian_Py03::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas03.gat",20,36,"Archer Guardian",1285,1,"Guardian_Py03::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas03.gat",34,283,"Knight Guardian",1286,1,"Guardian_Py03::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas03.gat",23,283,"Knight Guardian",1286,1,"Guardian_Py03::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas03.gat",28,253,"Knight Guardian",1286,1,"Guardian_Py03::OnGuardianDied",7; + mes "[ Garriet ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 4 ================================================================================== +payg_cas04.gat,38,284,3 script DJ 55,{ + if(callfunc("F_GldManager","DJ","payg_cas04",146,48,"Py04") == 0) close; + + if(@GDnum==10) guardian "payg_cas04.gat",236,172,"Soldier Guardian",1287,1,"Guardian_Py04::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas04.gat",14,260,"Soldier Guardian",1287,1,"Guardian_Py04::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas04.gat",15,30,"Soldier Guardian",1287,1,"Guardian_Py04::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas04.gat",257,166,"Archer Guardian",1285,1,"Guardian_Py04::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas04.gat",65,261,"Archer Guardian",1285,1,"Guardian_Py04::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas04.gat",65,261,"Knight Guardian",1286,1,"Guardian_Py04::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas04.gat",52,29,"Knight Guardian",1286,1,"Guardian_Py04::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas04.gat",15,30,"Knight Guardian",1286,1,"Guardian_Py04::OnGuardianDied",7; + mes "[ DJ ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 5 ================================================================================== +payg_cas05.gat,277,249,3 script Najarf 55,{ + if(callfunc("F_GldManager","Najarf","payg_cas05",156,131,"Py05") == 0) close; + + if(@GDnum==10) guardian "payg_cas05.gat",51,258,"Soldier Guardian",1287,1,"Guardian_Py05::OnGuardianDied",0; + if(@GDnum==11) guardian "payg_cas05.gat",286,235,"Soldier Guardian",1287,1,"Guardian_Py05::OnGuardianDied",1; + if(@GDnum==12) guardian "payg_cas05.gat",282,277,"Soldier Guardian",1287,1,"Guardian_Py05::OnGuardianDied",2; + if(@GDnum==13) guardian "payg_cas05.gat",46,273,"Archer Guardian",1285,1,"Guardian_Py05::OnGuardianDied",3; + if(@GDnum==14) guardian "payg_cas05.gat",289,256,"Archer Guardian",1285,1,"Guardian_Py05::OnGuardianDied",4; + if(@GDnum==15) guardian "payg_cas05.gat",275,42,"Knight Guardian",1286,1,"Guardian_Py05::OnGuardianDied",5; + if(@GDnum==16) guardian "payg_cas05.gat",254,9,"Knight Guardian",1286,1,"Guardian_Py05::OnGuardianDied",6; + if(@GDnum==17) guardian "payg_cas05.gat",236,256,"Knight Guardian",1286,1,"Guardian_Py05::OnGuardianDied",7; + mes "[ Najarf ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} diff --git a/npc/guild/payg/payg_treas.txt b/npc/guild/payg/payg_treas.txt new file mode 100644 index 000000000..063540f77 --- /dev/null +++ b/npc/guild/payg/payg_treas.txt @@ -0,0 +1,140 @@ +//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for Payon Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//<================================ Castle 1 ================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +payg_cas01.gat,1,1,0 script Treasure_Py01 -1,{ +OnRecvCastlePy01: + if($boxNumPy01 == 0) end; + set $@bxPy01, $boxNumPy01; + callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,0; + end; +OnDied: + mapannounce "payg_cas01.gat","Treasure Chest Broken Open",17; + set $boxNumPy01, $boxNumPy01 -1; + if($boxNumPy01 == 0) mapannounce "payg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch --------------------------------------------------- +payg_cas01.gat,295,8,0 script Switch#TresPy01 111,{ + callfunc "F_GldTreasSw", "payg_cas01",120,59; + end; +} + + +//<================================ Castle 2 ================================>\\ +// Treasure Spawn ---------------------------------------------------------- +payg_cas02.gat,1,1,0 script Treasure_Py02 -1,{ +OnRecvCastlePy02: + if($boxNumPy02 == 0) end; + set $@bxPy02, $boxNumPy02; + callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,0; + end; +OnDied: + mapannounce "payg_cas02.gat","Treasure Chest Broken Open",17; + set $boxNumPy02, $boxNumPy02 -1; + if($boxNumPy02 == 0) mapannounce "payg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +payg_cas02.gat,149,148,0 script Switch#TresPy02 111,{ + callfunc "F_GldTreasSw", "payg_cas02",22,261; + end; +} + + +//<================================ Castle 3 ================================>\\ +// Treasure Spawn ---------------------------------------------------------- +payg_cas03.gat,158,168,0 script Treasure_Py03 -1,{ +OnRecvCastlePy03: + if($boxNumPy03 == 0) end; + set $@bxPy03, $boxNumPy03; + callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,0; + end; +OnDied: + mapannounce "payg_cas03.gat","Treasure Chest Broken Open",17; + set $boxNumPy03, $boxNumPy03 -1; + if($boxNumPy03 == 0) mapannounce "payg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +payg_cas03.gat,163,167,0 script Switch#TresPy03 111,{ + callfunc "F_GldTreasSw", "payg_cas03",11,278; + end; +} + + +//<================================ Castle 4 ================================>\\ +// Treasure Spawn ---------------------------------------------------------- +payg_cas04.gat,146,48,0 script Treasure_Py04 -1,{ +OnRecvCastlePy04: + if($boxNumPy04 == 0) end; + set $@bxPy04, $boxNumPy04; + callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,0; + end; +OnDied: + mapannounce "payg_cas04.gat","Treasure Chest Broken Open",17; + set $boxNumPy04, $boxNumPy04 -1; + if($boxNumPy04 == 0) mapannounce "payg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +payg_cas04.gat,151,47,0 script Switch#TresPy04 111,{ + callfunc "F_GldTreasSw", "payg_cas04",38,285; + end; +} + + +//<================================ Castle 5 ================================>\\ +// Treasure Spawn ---------------------------------------------------------- +payg_cas05.gat,156,131,0 script Treasure_Py05 -1,{ +OnRecvCastlePy05: + if($boxNumPy05 == 0) end; + set $@bxPy05, $boxNumPy05; + callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,1; + end; +OnClock1200: + callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,0; + end; +OnDied: + mapannounce "payg_cas05.gat","Treasure Chest Broken Open",17; + set $boxNumPy05, $boxNumPy05 -1; + if($boxNumPy05 == 0) mapannounce "payg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +payg_cas05.gat,161,136,0 script Switch#TresPy05 111,{ + callfunc "F_GldTreasSw", "payg_cas05",277,250; + end; +} diff --git a/npc/guild/prtg/prtg_dunsw.txt b/npc/guild/prtg/prtg_dunsw.txt new file mode 100644 index 000000000..8284147a7 --- /dev/null +++ b/npc/guild/prtg/prtg_dunsw.txt @@ -0,0 +1,49 @@ +//===== eAthena Script ======================================= +//= War of Emperium Dungeon Switch for Prontera Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Switch that warps guild members to the guild dungeon +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================ +prtg_cas01.gat,94,200,0 script Switch#DunPt01 111,{ + callfunc "F_GldDunSw","prtg_cas01","03",28,251; + close; +} + + +// Castle 2 ================================================ +prtg_cas02.gat,84,72,0 script Switch#DunPt02 111,{ + callfunc "F_GldDunSw","prtg_cas02","03",164,268; + close; +} + + +// Castle 3 ================================================ +prtg_cas03.gat,5,70,0 script Switch#DunPt03 111,{ + callfunc "F_GldDunSw","prtg_cas03","03",164,179; + close; +} + + +// Castle 4 ================================================ +prtg_cas04.gat,56,283,0 script Switch#DunPt04 111,{ + callfunc "F_GldDunSw","prtg_cas04","03",268,203; + close; +} + + +// Castle 5 ================================================ +prtg_cas05.gat,212,94,0 script Switch#DunPt05 111,{ + callfunc "F_GldDunSw","prtg_cas05","03",199,28; + close; +} diff --git a/npc/guild/prtg/prtg_ev_agit.txt b/npc/guild/prtg/prtg_ev_agit.txt new file mode 100644 index 000000000..73ac15119 --- /dev/null +++ b/npc/guild/prtg/prtg_ev_agit.txt @@ -0,0 +1,130 @@ +//===== eAthena Script ======================================= +//= War of Emperium - Prontera Guild Wars Events +//===== By: ================================================== +//= jAthena (1.0) +//= 1.1 by Akaru and ho|yAnge| +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers of Prontera Guild Wars +//===== Additional Comments: ================================= +//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88] +//============================================================ + + +// Castle 1 ================================================================ +prtg_cas01.gat,197,197,0 script Agit_Pt01 -1,{ +OnInterIfInit: + GetCastleData "prtg_cas01.gat",0,"::OnRecvCastlePt01"; + end; +OnRecvCastlePt01: + RequestGuildInfo GetCastleData("prtg_cas01.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","prtg_cas01","Pt01",197,197; + end; +OnAgitBreak: + callfunc "F_AgitBreak","prtg_cas01","Pt01"; + end; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas01.gat",GetCastleData("prtg_cas01.gat",1),6; + Monster "prtg_cas01.gat",197,197,"EMPERIUM",1288,1,"Agit_Pt01::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","prtg_cas01","Pt01"; + end; +} + +// Castle 2 ================================================================ +prtg_cas02.gat,158,174,0 script Agit_Pt02 -1,{ +OnInterIfInit: + GetCastleData "prtg_cas02.gat",0,"::OnRecvCastlePt02"; + end; +OnRecvCastlePt02: + RequestGuildInfo GetCastleData("prtg_cas02.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","prtg_cas02","Pt02",158,174; + end; +OnAgitBreak: + callfunc "F_AgitBreak","prtg_cas02","Pt02"; + end; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas02.gat",GetCastleData("prtg_cas02.gat",1),6; + Monster "prtg_cas02.gat",158,174,"EMPERIUM",1288,1,"Agit_Pt02::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","prtg_cas02","Pt02"; + end; +} + +// Castle 3 ================================================================ +prtg_cas03.gat,17,221,0 script Agit_Pt03 -1,{ +OnInterIfInit: + GetCastleData "prtg_cas03.gat",0,"::OnRecvCastlePt03"; + end; +OnRecvCastlePt03: + RequestGuildInfo GetCastleData("prtg_cas03.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","prtg_cas03","Pt03",17,221; + end; +OnAgitBreak: + callfunc "F_AgitBreak","prtg_cas03","Pt03"; + end; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas03.gat",GetCastleData("prtg_cas03.gat",1),6; + Monster "prtg_cas03.gat",17,221,"EMPERIUM",1288,1,"Agit_Pt03::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","prtg_cas03","Pt03"; + end; +} + +// Castle 4 ================================================================ +prtg_cas04.gat,292,14,0 script Agit_Pt04 -1,{ +OnInterIfInit: + GetCastleData "prtg_cas04.gat",0,"::OnRecvCastlePt04"; + end; +OnRecvCastlePt04: + RequestGuildInfo GetCastleData("prtg_cas04.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","prtg_cas04","Pt04",292,14; + end; +OnAgitBreak: + callfunc "F_AgitBreak","prtg_cas04","Pt04"; + end; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas04.gat",GetCastleData("prtg_cas04.gat",1),6; + Monster "prtg_cas04.gat",292,14,"EMPERIUM",1288,1,"Agit_Pt04::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","prtg_cas04","Pt04"; + end; +} + +// Castle 5 ================================================================ +prtg_cas05.gat,266,266,0 script Agit_Pt05 -1,{ +OnInterIfInit: + GetCastleData "prtg_cas05.gat",0,"::OnRecvCastlePt05"; + end; +OnRecvCastlePt05: + RequestGuildInfo GetCastleData("prtg_cas05.gat",1); + end; +OnAgitStart: + callfunc "F_AgitStart","prtg_cas05","Pt05",266,266; + end; +OnAgitBreak: + callfunc "F_AgitBreak","prtg_cas05","Pt05"; + end; +OnAgitEliminate: + MapRespawnGuildID "prtg_cas05.gat",GetCastleData("prtg_cas05.gat",1),6; + Monster "prtg_cas05.gat",266,266,"EMPERIUM",1288,1,"Agit_Pt05::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","prtg_cas05","Pt05"; + end; +} diff --git a/npc/guild/prtg/prtg_flags.txt b/npc/guild/prtg/prtg_flags.txt new file mode 100644 index 000000000..653e69333 --- /dev/null +++ b/npc/guild/prtg/prtg_flags.txt @@ -0,0 +1,175 @@ +//===== eAthena Script ======================================= +//= War of Emperium Prontera Guild Flags +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= WoE flag scripts. Displays guild emblems on flags. +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//================================================================================// +// Castle 1 +//================================================================================// +prontera.gat,155,190,4 script Creamhilt#p1-1::Creamhilt 722, +{ + callfunc "F_Flags","Prontera","prtg_cas01",97,174; + close; + +OnRecvCastlePt01: + FlagEmblem GetCastleData("prtg_cas01.gat",1); + end; +} +// In Guild =========================================== +prt_gld.gat,131,60,6 duplicate(Creamhilt) Creamhilt#p1-2 722 +prt_gld.gat,138,68,6 duplicate(Creamhilt) Creamhilt#p1-3 722 +prt_gld.gat,138,60,6 duplicate(Creamhilt) Creamhilt#p1-4 722 +prt_gld.gat,135,60,6 duplicate(Creamhilt) Creamhilt#p1-5 722 +prt_gld.gat,160,210,4 duplicate(Creamhilt) Creamhilt#p1-6 722 +// In Castle ============================================= +prtg_cas01.gat,58,56,4 duplicate(Creamhilt) Creamhilt#p1-7 722 +prtg_cas01.gat,64,56,4 duplicate(Creamhilt) Creamhilt#p1-8 722 +prtg_cas01.gat,76,32,4 duplicate(Creamhilt) Creamhilt#p1-9 722 +prtg_cas01.gat,84,32,4 duplicate(Creamhilt) Creamhilt#p1-10 722 +prtg_cas01.gat,94,39,4 duplicate(Creamhilt) Creamhilt#p1-11 722 +prtg_cas01.gat,94,24,4 duplicate(Creamhilt) Creamhilt#p1-12 722 +prtg_cas01.gat,73,14,4 duplicate(Creamhilt) Creamhilt#p1-13 722 +prtg_cas01.gat,73,6,4 duplicate(Creamhilt) Creamhilt#p1-14 722 +prtg_cas01.gat,55,46,4 duplicate(Creamhilt) Creamhilt#p1-15 722 +prtg_cas01.gat,45,46,4 duplicate(Creamhilt) Creamhilt#p1-16 722 + + + +//================================================================================// +// Castle 2 +//================================================================================// +prontera.gat,146,194,3 script Sbanhealt#p2-1::Sbanhealt 722, +{ + callfunc "F_Flags","Prontera","prtg_cas02",71,36; + close; + +OnRecvCastlePt02: + FlagEmblem GetCastleData("prtg_cas02.gat",1); + end; +} +// In Guild =========================================== +prt_gld.gat,153,213,3 duplicate(Sbanhealt) Sbanhealt#p2-2 722 +prt_gld.gat,244,126,8 duplicate(Sbanhealt) Sbanhealt#p2-3 722 +prt_gld.gat,244,128,8 duplicate(Sbanhealt) Sbanhealt#p2-4 722 +prt_gld.gat,236,126,8 duplicate(Sbanhealt) Sbanhealt#p2-5 722 +prt_gld.gat,236,128,8 duplicate(Sbanhealt) Sbanhealt#p2-6 722 +// In Castle ============================================= +prtg_cas02.gat,40,227,4 duplicate(Sbanhealt) Sbanhealt#p2-7 722 +prtg_cas02.gat,46,227,4 duplicate(Sbanhealt) Sbanhealt#p2-8 722 +prtg_cas02.gat,11,219,4 duplicate(Sbanhealt) Sbanhealt#p2-9 722 +prtg_cas02.gat,11,214,4 duplicate(Sbanhealt) Sbanhealt#p2-10 722 +prtg_cas02.gat,20,219,4 duplicate(Sbanhealt) Sbanhealt#p2-11 722 +prtg_cas02.gat,20,214,4 duplicate(Sbanhealt) Sbanhealt#p2-12 722 +prtg_cas02.gat,79,227,8 duplicate(Sbanhealt) Sbanhealt#p2-13 722 +prtg_cas02.gat,70,227,8 duplicate(Sbanhealt) Sbanhealt#p2-14 722 +prtg_cas02.gat,38,189,8 duplicate(Sbanhealt) Sbanhealt#p2-15 722 +prtg_cas02.gat,34,189,8 duplicate(Sbanhealt) Sbanhealt#p2-16 722 +prtg_cas02.gat,153,161,4 duplicate(Sbanhealt) Sbanhealt#p2-17 722 +prtg_cas02.gat,162,161,4 duplicate(Sbanhealt) Sbanhealt#p2-18 722 + + + + +//================================================================================// +// Castle 3 +//================================================================================// +prontera.gat,143,203,2 script Lazrigees#p3-1::Lazrigees 722, +{ + callfunc "F_Flags","Prontera","prtg_cas03",45,99; + close; + +OnRecvCastlePt03: + FlagEmblem GetCastleData("prtg_cas03.gat",1); + end; +} +// In Guild =========================================== +prt_gld.gat,150,220,2 duplicate(Lazrigees) Lazrigees#p3-2 722 +prt_gld.gat,147,140,4 duplicate(Lazrigees) Lazrigees#p3-3 722 +prt_gld.gat,147,136,4 duplicate(Lazrigees) Lazrigees#p3-4 722 +prt_gld.gat,158,140,4 duplicate(Lazrigees) Lazrigees#p3-5 722 +prt_gld.gat,158,136,4 duplicate(Lazrigees) Lazrigees#p3-6 722 +// In Castle ============================================= +prtg_cas03.gat,168,28,4 duplicate(Lazrigees) Lazrigees#p3-7 722 +prtg_cas03.gat,182,28,4 duplicate(Lazrigees) Lazrigees#p3-8 722 +prtg_cas03.gat,43,50,4 duplicate(Lazrigees) Lazrigees#p3-9 722 +prtg_cas03.gat,48,50,4 duplicate(Lazrigees) Lazrigees#p3-10 722 +prtg_cas03.gat,43,58,4 duplicate(Lazrigees) Lazrigees#p3-11 722 +prtg_cas03.gat,48,58,4 duplicate(Lazrigees) Lazrigees#p3-12 722 +prtg_cas03.gat,158,210,4 duplicate(Lazrigees) Lazrigees#p3-13 722 +prtg_cas03.gat,169,210,4 duplicate(Lazrigees) Lazrigees#p3-14 722 +prtg_cas03.gat,162,201,4 duplicate(Lazrigees) Lazrigees#p3-15 722 +prtg_cas03.gat,165,201,4 duplicate(Lazrigees) Lazrigees#p3-16 722 + + + +//================================================================================// +// Castle 4 +//================================================================================// +prontera.gat,167,203,6 script Squagul#p4-1::Squagul 722, +{ + callfunc "F_Flags","Prontera","prtg_cas04",259,265; + close; + +OnRecvCastlePt04: + FlagEmblem GetCastleData("prtg_cas04.gat",1); + end; +} +// In Guild =========================================== +prt_gld.gat,169,220,6 duplicate(Squagul) Squagul#p4-2 722 +prt_gld.gat,120,243,6 duplicate(Squagul) Squagul#p4-3 722 +prt_gld.gat,120,236,6 duplicate(Squagul) Squagul#p4-4 722 +prt_gld.gat,122,243,6 duplicate(Squagul) Squagul#p4-5 722 +prt_gld.gat,122,246,6 duplicate(Squagul) Squagul#p4-6 722 +// In Castle ============================================= +prtg_cas04.gat,82,29,4 duplicate(Squagul) Squagul#p4-7 722 +prtg_cas04.gat,75,29,4 duplicate(Squagul) Squagul#p4-8 722 +prtg_cas04.gat,75,27,4 duplicate(Squagul) Squagul#p4-9 722 +prtg_cas04.gat,82,27,4 duplicate(Squagul) Squagul#p4-10 722 +prtg_cas04.gat,59,29,4 duplicate(Squagul) Squagul#p4-11 722 +prtg_cas04.gat,67,29,4 duplicate(Squagul) Squagul#p4-12 722 +prtg_cas04.gat,258,25,4 duplicate(Squagul) Squagul#p4-13 722 +prtg_cas04.gat,258,20,4 duplicate(Squagul) Squagul#p4-14 722 +prtg_cas04.gat,263,20,4 duplicate(Squagul) Squagul#p4-15 722 +prtg_cas04.gat,263,27,4 duplicate(Squagul) Squagul#p4-16 722 + + + + +//================================================================================// +// Castle 5 +//================================================================================// +prontera.gat,165,194,5 script Guindull#p5-1::Guindull 722, +{ + callfunc "F_Flags","Prontera","prtg_cas05",34,30; + close; + +OnRecvCastlePt05: + FlagEmblem GetCastleData("prtg_cas05.gat",1); + end; +} +// In Guild =========================================== +prt_gld.gat,167,213,5 duplicate(Guindull) Guindull#p5-2 722 +prt_gld.gat,199,243,2 duplicate(Guindull) Guindull#p5-3 722 +prt_gld.gat,199,236,2 duplicate(Guindull) Guindull#p5-4 722 +prt_gld.gat,197,243,2 duplicate(Guindull) Guindull#p5-5 722 +prt_gld.gat,197,236,2 duplicate(Guindull) Guindull#p5-6 722 +// In Castle ============================================= +prtg_cas05.gat,19,247,4 duplicate(Guindull) Guindull#p5-7 722 +prtg_cas05.gat,19,243,4 duplicate(Guindull) Guindull#p5-8 722 +prtg_cas05.gat,26,247,4 duplicate(Guindull) Guindull#p5-9 722 +prtg_cas05.gat,26,243,4 duplicate(Guindull) Guindull#p5-10 722 +prtg_cas05.gat,249,289,4 duplicate(Guindull) Guindull#p5-11 722 +prtg_cas05.gat,256,289,4 duplicate(Guindull) Guindull#p5-12 722 +prtg_cas05.gat,253,271,4 duplicate(Guindull) Guindull#p5-13 722 +prtg_cas05.gat,273,257,4 duplicate(Guindull) Guindull#p5-14 722 diff --git a/npc/guild/prtg/prtg_guardians.txt b/npc/guild/prtg/prtg_guardians.txt new file mode 100644 index 000000000..0ed441b9d --- /dev/null +++ b/npc/guild/prtg/prtg_guardians.txt @@ -0,0 +1,108 @@ +//===== eAthena Script ======================================= +//= War of Emperium - prtg_cas guardians script +//===== By: ================================================== +//= holyAngelX (1.0) +//===== Current Version: ===================================== +//= 1.2a +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Re-spawns guardians on server start if they have been +//= purchased. Also announces when a guardian dies. +//===== Additional Comments: ================================= +//= 1.1 by joedukk +//= 1.2 by Akaru and Valaris +//= 1.2a Guardians for all prtg castles are now in this file. +//= Minor optimizations.[kobra_k88] +//============================================================ + + +prtg_cas01.gat,197,197,0 script Guardian_Pt01 -1,{ +OnAgitInit: + if (GetCastleData("prtg_cas01.gat",10) == 1) guardian "prtg_cas01.gat",196,92,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",0; + if (GetCastleData("prtg_cas01.gat",11) == 1) guardian "prtg_cas01.gat",113,200,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",1; + if (GetCastleData("prtg_cas01.gat",12) == 1) guardian "prtg_cas01.gat",111,186,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",2; + if (GetCastleData("prtg_cas01.gat",13) == 1) guardian "prtg_cas01.gat",76,202,"Archer Guardian",1285,1,"Guardian_Pt01::OnGuardianDied",3; + if (GetCastleData("prtg_cas01.gat",14) == 1) guardian "prtg_cas01.gat",90,26,"Archer Guardian",1285,1,"Guardian_Pt01::OnGuardianDied",4; + if (GetCastleData("prtg_cas01.gat",15) == 1) guardian "prtg_cas01.gat",58,59,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",5; + if (GetCastleData("prtg_cas01.gat",16) == 1) guardian "prtg_cas01.gat",112,200,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",6; + if (GetCastleData("prtg_cas01.gat",17) == 1) guardian "prtg_cas01.gat",101,194,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas01.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +prtg_cas02.gat,158,174,0 script Guardian_Pt02 -1,{ +OnAgitInit: + if (GetCastleData("prtg_cas02.gat",10) == 1) guardian "prtg_cas02.gat",75,71,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",0; + if (GetCastleData("prtg_cas02.gat",11) == 1) guardian "prtg_cas02.gat",56,31,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",1; + if (GetCastleData("prtg_cas02.gat",12) == 1) guardian "prtg_cas02.gat",42,223,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",2; + if (GetCastleData("prtg_cas02.gat",13) == 1) guardian "prtg_cas02.gat",44,195,"Archer Guardian",1285,1,"Guardian_Pt02::OnGuardianDied",3; + if (GetCastleData("prtg_cas02.gat",14) == 1) guardian "prtg_cas02.gat",197,22,"Archer Guardian",1285,1,"Guardian_Pt02::OnGuardianDied",4; + if (GetCastleData("prtg_cas02.gat",15) == 1) guardian "prtg_cas02.gat",68,71,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",5; + if (GetCastleData("prtg_cas02.gat",16) == 1) guardian "prtg_cas02.gat",202,27,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",6; + if (GetCastleData("prtg_cas02.gat",17) == 1) guardian "prtg_cas02.gat",59,24,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",7; + end; + +GuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas02.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +prtg_cas03.gat,17,221,0 script Guardian_Pt03 -1,{ +OnAgitInit: + if (GetCastleData("prtg_cas03.gat",10) == 1) guardian "prtg_cas03.gat",165,55,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",0; + if (GetCastleData("prtg_cas03.gat",11) == 1) guardian "prtg_cas03.gat",161,181,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",1; + if (GetCastleData("prtg_cas03.gat",12) == 1) guardian "prtg_cas03.gat",165,199,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",2; + if (GetCastleData("prtg_cas03.gat",13) == 1) guardian "prtg_cas03.gat",169,22,"Archer Guardian",1285,1,"Guardian_Pt03::OnGuardianDied",3; + if (GetCastleData("prtg_cas03.gat",14) == 1) guardian "prtg_cas03.gat",165,191,"Archer Guardian",1285,1,"Guardian_Pt03::OnGuardianDied",4; + if (GetCastleData("prtg_cas03.gat",15) == 1) guardian "prtg_cas03.gat",175,13,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",5; + if (GetCastleData("prtg_cas03.gat",16) == 1) guardian "prtg_cas03.gat",169,180,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",6; + if (GetCastleData("prtg_cas03.gat",17) == 1) guardian "prtg_cas03.gat",142,217,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas03.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +prtg_cas04.gat,292,14,0 script Guardian_Pt04 -1,{ +OnAgitInit: + if (GetCastleData("prtg_cas04.gat",10) == 1) guardian "prtg_cas04.gat",30,234,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",0; + if (GetCastleData("prtg_cas04.gat",11) == 1) guardian "prtg_cas04.gat",38,234,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",1; + if (GetCastleData("prtg_cas04.gat",12) == 1) guardian "prtg_cas04.gat",63,26,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",2; + if (GetCastleData("prtg_cas04.gat",13) == 1) guardian "prtg_cas04.gat",253,274,"Archer Guardian",1285,1,"Guardian_Pt04::OnGuardianDied",3; + if (GetCastleData("prtg_cas04.gat",14) == 1) guardian "prtg_cas04.gat",269,256,"Archer Guardian",1285,1,"Guardian_Pt04::OnGuardianDied",4; + if (GetCastleData("prtg_cas04.gat",15) == 1) guardian "prtg_cas04.gat",267,271,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",5; + if (GetCastleData("prtg_cas04.gat",16) == 1) guardian "prtg_cas04.gat",34,281,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",6; + if (GetCastleData("prtg_cas04.gat",17) == 1) guardian "prtg_cas04.gat",33,232,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas04.gat","A Guardian Has Fallen",17; + end; +} +//------------------------------------------------------------------------------ +prtg_cas05.gat,266,266,0 script Guardian_Pt05 -1,{ +OnAgitInit: + if (GetCastleData("prtg_cas05.gat",10) == 1) guardian "prtg_cas05.gat",244,15,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",0; + if (GetCastleData("prtg_cas05.gat",11) == 1) guardian "prtg_cas05.gat",241,14,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",1; + if (GetCastleData("prtg_cas05.gat",12) == 1) guardian "prtg_cas05.gat",68,40,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",2; + if (GetCastleData("prtg_cas05.gat",13) == 1) guardian "prtg_cas05.gat",62,264,"Archer Guardian",1285,1,"Guardian_Pt05::OnGuardianDied",3; + if (GetCastleData("prtg_cas05.gat",14) == 1) guardian "prtg_cas05.gat",244,61,"Archer Guardian",1285,1,"Guardian_Pt05::OnGuardianDied",4; + if (GetCastleData("prtg_cas05.gat",15) == 1) guardian "prtg_cas05.gat",34,24,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",5; + if (GetCastleData("prtg_cas05.gat",16) == 1) guardian "prtg_cas05.gat",208,86,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",6; + if (GetCastleData("prtg_cas05.gat",17) == 1) guardian "prtg_cas05.gat",43,70,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",7; + end; + +OnGuardianDied: + // Event when Guardian dies + MapAnnounce "prtg_cas05.gat","A Guardian Has Fallen",17; + end; +} diff --git a/npc/guild/prtg/prtg_kafras.txt b/npc/guild/prtg/prtg_kafras.txt new file mode 100644 index 000000000..6549af533 --- /dev/null +++ b/npc/guild/prtg/prtg_kafras.txt @@ -0,0 +1,66 @@ +//=== eAthena Script ==================== +//= War of Emperium Kafras for Prontera Guild Castles +//=== By: ========================= +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//=== Current Version: =================== +//= 1.2 +//=== Compatible With: =================== +//= eAthena 0.1+; RO Episode 4+ +//=== Description: ===================== +//= Provides Kafra services for guild members of Prontera Castles. +//= Used in conjuction with function F_Kafra. +//=== Additional Comments: ================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================== + + +// Castle 1 ======================== +prtg_cas01.gat,96,173,0 script Kafra Service#Pt01 117,{ + callfunc "F_GKafra", "prtg_cas01", "Prontera"; + end; +OnRecvCastlePt01: + if (GetCastleData("prtg_cas01.gat",9) < 1) disablenpc "Kafra Service#Pt01"; + end; +} + + +// Castle 2 ======================== +prtg_cas02.gat,71,36,4 script Kafra Service#Pt02 117,{ + callfunc "F_GKafra", "prtg_cas02", "Prontera"; + end; +OnRecvCastlePt02: + if (GetCastleData("prtg_cas02.gat",9) < 1) disablenpc "Kafra Service#Pt02"; + end; +} + + +// Castle 3 ======================== +//prtg_cas03.gat,181,215,4 script Kafra Service#Pt03 117, +prtg_cas03.gat,39,99,4 script Kafra Service#Pt03 117,{ + callfunc "F_GKafra", "prtg_cas03", "Prontera"; + end; +OnRecvCastlePt03: + if (GetCastleData("prtg_cas03.gat",9) < 1) disablenpc "Kafra Service#Pt03"; + end; +} + + +// Castle 4 ======================== +prtg_cas04.gat,258,247,4 script Kafra Service#Pt04 117,{ + callfunc "F_GKafra", "prtg_cas04", "Prontera"; + end; +OnRecvCastlePt04: + if (GetCastleData("prtg_cas04.gat",9) < 1) disablenpc "Kafra Service#Pt04"; + end; +} + + +// Castle 5 ======================== +prtg_cas05.gat,52,41,4 script Kafra Service#Pt05 117,{ + callfunc "F_GKafra", "prtg_cas05", "Prontera"; + end; +OnRecvCastlePt05: + if (GetCastleData("prtg_cas05.gat",9) < 1) disablenpc "Kafra Service#Pt05"; + end; +} diff --git a/npc/guild/prtg/prtg_managers.txt b/npc/guild/prtg/prtg_managers.txt new file mode 100644 index 000000000..440d18b6a --- /dev/null +++ b/npc/guild/prtg/prtg_managers.txt @@ -0,0 +1,104 @@ +//===== eAthena Script ======================================= +//= War of Emperium Managers for Prontera Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +// Castle 1 ================================================================================== +prtg_cas01.gat,112,181,0 script Abrai 55,{ + if(callfunc("F_GldManager","Abrai","prtg_cas01",15,209,"Pt01") == 0) close; + + if(@GDnum==10) guardian "prtg_cas01.gat",196,92,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",0; + if(@GDnum==11) guardian "prtg_cas01.gat",113,200,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas01.gat",111,186,"Soldier Guardian",1287,1,"Guardian_Pt01::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas01.gat",76,202,"Archer Guardian",1285,1,"Guardian_Pt01::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas01.gat",90,26,"Archer Guardian",1285,1,"Guardian_Pt01::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas01.gat",58,59,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas01.gat",112,200,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas01.gat",101,194,"Knight Guardian",1286,1,"Guardian_Pt01::OnGuardianDied",7; + mes "[ Abrai ]"; + mes "Guardian has been installed, the guardian will protect our guild base against enemies."; + close; +} + + +// Castle 2 ================================================================================== +prtg_cas02.gat,94,61,0 script Rhay 55,{ + if(callfunc("F_GldManager","Rhay","prtg_cas02",201,229,"Pt02") == 0) close; + + if(@GDnum==10) guardian "prtg_cas02.gat",75,71,"Soldier Guardian",1287,1,"Guardian_Pt02::GuardianDied",0; + if(@GDnum==11) guardian "prtg_cas02.gat",56,31,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas02.gat",42,223,"Soldier Guardian",1287,1,"Guardian_Pt02::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas02.gat",44,195,"Archer Guardian",1285,1,"Guardian_Pt02::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas02.gat",197,22,"Archer Guardian",1285,1,"Guardian_Pt02::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas02.gat",68,71,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas02.gat",202,27,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas02.gat",59,24,"Knight Guardian",1286,1,"Guardian_Pt02::OnGuardianDied",7; + mes "[ Rhay ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 3 ================================================================================== +prtg_cas03.gat,51,100,4 script Stick 55,{ + if(callfunc("F_GldManager","Stick","prtg_cas03",189,132,"Pt03") == 0) close; + + if(@GDnum==10) guardian "prtg_cas03.gat",165,55,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",0; + if(@GDnum==11) guardian "prtg_cas03.gat",161,181,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas03.gat",165,199,"Soldier Guardian",1287,1,"Guardian_Pt03::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas03.gat",169,22,"Archer Guardian",1285,1,"Guardian_Pt03::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas03.gat",165,191,"Archer Guardian",1285,1,"Guardian_Pt03::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas03.gat",175,13,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas03.gat",169,180,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas03.gat",142,217,"Knight Guardian",1286,1,"Guardian_Pt03::OnGuardianDied",7; + mes "[ Stick ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 4 ================================================================================== +prtg_cas04.gat,259,265,4 script Bandred 55,{ + if(callfunc("F_GldManager","Bandred","prtg_cas04",271,162,"Pt04") == 0) close; + + if(@GDnum==10) guardian "prtg_cas04.gat",30,234,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",0; + if(@GDnum==11) guardian "prtg_cas04.gat",38,234,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas04.gat",63,26,"Soldier Guardian",1287,1,"Guardian_Pt04::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas04.gat",253,274,"Archer Guardian",1285,1,"Guardian_Pt04::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas04.gat",269,256,"Archer Guardian",1285,1,"Guardian_Pt04::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas04.gat",267,271,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas04.gat",34,281,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas04.gat",33,232,"Knight Guardian",1286,1,"Guardian_Pt04::OnGuardianDied",7; + mes "[ Bandred ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} + + +// Castle 5 ================================================================================== +prtg_cas05.gat,36,37,4 script Reiner 55,{ + if(callfunc("F_GldManager","Reiner","prtg_cas05",273,179,"Pt05") == 0) close; + + if(@GDnum==10) guardian "prtg_cas05.gat",244,15,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",0; + if(@GDnum==11) guardian "prtg_cas05.gat",241,14,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",1; + if(@GDnum==12) guardian "prtg_cas05.gat",68,40,"Soldier Guardian",1287,1,"Guardian_Pt05::OnGuardianDied",2; + if(@GDnum==13) guardian "prtg_cas05.gat",62,264,"Archer Guardian",1285,1,"Guardian_Pt05::OnGuardianDied",3; + if(@GDnum==14) guardian "prtg_cas05.gat",244,61,"Archer Guardian",1285,1,"Guardian_Pt05::OnGuardianDied",4; + if(@GDnum==15) guardian "prtg_cas05.gat",34,24,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",5; + if(@GDnum==16) guardian "prtg_cas05.gat",208,86,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",6; + if(@GDnum==17) guardian "prtg_cas05.gat",43,70,"Knight Guardian",1286,1,"Guardian_Pt05::OnGuardianDied",7; + mes "[ Reiner ]"; + mes "Guardian has been installed, guardian will protect our guild base against enemies."; + close; +} diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt new file mode 100644 index 000000000..f5b4c012d --- /dev/null +++ b/npc/guild/prtg/prtg_treas.txt @@ -0,0 +1,144 @@ +//===== eAthena Script ======================================= +//= War of Emperium Treasure Rooms for Prontera Guild Castles +//===== By: ================================================== +//= jAthena - kalen (1.0) +//= 1.1 by Akaru, ho|yAnge|X, and Valaris +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.2 Optimized with functions.[kobra_k88] +//============================================================ + + +//<=============================== Castle 1 =================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{ +OnRecvCastlePt01: + if($boxNumPt01 == 0) end; + set $@bxPt01, $boxNumPt01; + callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,0; + end; +OnDied: + mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17; + set $boxNumPt01, $boxNumPt01 -1; + if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{ + callfunc "F_GldTreasSw", "prtg_cas01",109,179; + end; +} + + +//<================================= Castle 2 ===============================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{ +OnRecvCastlePt02: + if($boxNumPt02 == 0) end; + set $@bxPt02, $boxNumPt02; + callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,0; + end; +OnDied: + mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17; + set $boxNumPt02, $boxNumPt02 -1; + if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{ + callfunc "F_GldTreasSw", "prtg_cas02",94,62; + end; +} + + +//<================================ Castle 3 ================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{ +OnRecvCastlePt03: + if($boxNumPt03 == 0) end; + set $@bxPt03, $boxNumPt03; + callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,0; + end; +OnDied: + mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17; + set $boxNumPt03, $boxNumPt03 -1; + if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{ + callfunc "F_GldTreasSw", "prtg_cas03",45,99; + end; +} + + +//<================================ Castle 4 ================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{ +OnRecvCastlePt04: + if($boxNumPt04 == 0) end; + set $@bxPt04, $boxNumPt04; + callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,0; + end; +OnDied: + mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17; + set $boxNumPt04, $boxNumPt04 -1; + if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{ + callfunc "F_GldTreasSw", "prtg_cas04",259,265; + end; +} + + +//<================================ Castle 5 ================================>\\ + +// Treasure Spawn ---------------------------------------------------------- +prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{ +OnRecvCastlePt05: + if($boxNumPt05 == 0) end; + set $@bxPt05, $boxNumPt05; + callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1; + end; +OnClock1200: + callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,0; + end; +OnDied: + mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17; + set $boxNumPt05, $boxNumPt05 -1; + if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + end; +} + +// Treasure Room Switch ---------------------------------------------------- +prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{ + callfunc "F_GldTreasSw", "prtg_cas05",34,30; + end; +} -- cgit v1.2.3-70-g09d2