From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/guild2/schg_cas03.txt | 72 +++++++++++++++++++++++------------------------ 1 file changed, 36 insertions(+), 36 deletions(-) (limited to 'npc/guild2/schg_cas03.txt') diff --git a/npc/guild2/schg_cas03.txt b/npc/guild2/schg_cas03.txt index 6adfa0ca1..803fe1a59 100644 --- a/npc/guild2/schg_cas03.txt +++ b/npc/guild2/schg_cas03.txt @@ -18,38 +18,38 @@ - duplicate(RL#template) RL2#schg_cas03 -1 - duplicate(RL#template) RL3#schg_cas03 -1 -schg_cas03,88,90,3 duplicate(Steward#template) Steward#sc03 55 -schg_cas03,287,226,5 duplicate(Guardian#template) Elzee#sc03 868 -schg_cas03,50,50,3 duplicate(Kafra#template) Kafra Employee#sc03 117 -schg_cas03,242,309,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc03 844 -schg_cas03,376,250,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc03 844 -schg_cas03,335,298,0 duplicate(Control#template) Control Device01#sc03 111 -schg_cas03,200,227,0 duplicate(Control#template) Control Device02#sc03 111 -schg_cas03,273,205,0 duplicate(Control#template) Control Device03#sc03 111 -schg_cas03,199,25,0 duplicate(Switch#template) #sch03_switch 111 -schg_cas03,25,22,3 duplicate(Sunflower#template) Mysterious Sunflower#03 976 +schg_cas03,88,90,3 duplicate(Steward#template) Steward#sc03 1_M_JOBTESTER +schg_cas03,287,226,5 duplicate(Guardian#template) Elzee#sc03 4_M_LGTGUARD +schg_cas03,50,50,3 duplicate(Kafra#template) Kafra Employee#sc03 4_F_KAFRA1 +schg_cas03,242,309,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc03 CLEAR_NPC +schg_cas03,376,250,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc03 CLEAR_NPC +schg_cas03,335,298,0 duplicate(Control#template) Control Device01#sc03 HIDDEN_NPC +schg_cas03,200,227,0 duplicate(Control#template) Control Device02#sc03 HIDDEN_NPC +schg_cas03,273,205,0 duplicate(Control#template) Control Device03#sc03 HIDDEN_NPC +schg_cas03,199,25,0 duplicate(Switch#template) #sch03_switch HIDDEN_NPC +schg_cas03,25,22,3 duplicate(Sunflower#template) Mysterious Sunflower#03 4_BLUE_FLOWER -schg_cas03,346,211,0 script LF-01#schg_cas03 111,{ callfunc "LinkFlag","First Gate House",262,323,"Second Gate House",378,263; } -schg_cas03,346,207,0 script LF-02#schg_cas03 111,{ callfunc "LinkFlag","Center 1 Area",306,320; } -schg_cas03,346,203,0 script LF-03#schg_cas03 111,{ callfunc "LinkFlag","Defense Area 2-1",309,292,"Defense Area 2-2",348,292; } -schg_cas03,346,199,0 script LF-04#schg_cas03 111,{ callfunc "LinkFlag","Center 2 Area",266,263; } -schg_cas03,346,195,0 script LF-05#schg_cas03 111,{ callfunc "LinkFlag","Defense Area 3-1",226,220,"Defense Area 3-2",185,249; } -schg_cas03,346,191,0 script LF-06#schg_cas03 111,{ callfunc "LinkFlag","Center 3 Area",271,226; } -schg_cas03,301,213,0 script LF-07#schg_cas03 111,{ callfunc "LinkFlag","Area 1-2",262,323,"Area 2-2",378,263,"Area 3-2",306,320; } -schg_cas03,301,209,0 script LF-08#schg_cas03 111,{ callfunc "LinkFlag","Area 2-1",309,292,"Area 2-2",348,292,"Center 2 Area",326,263; } -schg_cas03,301,194,0 script LF-09#schg_cas03 111,{ callfunc "LinkFlag","Area 3-1",226,220,"Area 3-2",185,249,"Center 3 Area",271,226; } -schg_cas03,301,190,0 script LF-10#schg_cas03 111,{ callfunc "LinkFlag","Convenience Facility",57,13; } -schg_cas03,335,305,0 script Vidblainn#LF_sc03_1::LF_sc03_1 111,{ callfunc "LinkFlag","Emperium Center",308,202; } -schg_cas03,322,305,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_2 111 -schg_cas03,352,248,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_3 111 -schg_cas03,320,283,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_4 111 -schg_cas03,337,283,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_5 111 -schg_cas03,233,320,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_6 111 -schg_cas03,207,239,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_7 111 -schg_cas03,207,228,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_8 111 -schg_cas03,266,206,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_9 111 -schg_cas03,266,197,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_10 111 -schg_cas03,283,206,2 script Vidblainn#LF_sc03_11::LF_sc03_2 722,{ +schg_cas03,346,211,0 script LF-01#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",262,323,"Second Gate House",378,263; } +schg_cas03,346,207,0 script LF-02#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",306,320; } +schg_cas03,346,203,0 script LF-03#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",309,292,"Defense Area 2-2",348,292; } +schg_cas03,346,199,0 script LF-04#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Center 2 Area",266,263; } +schg_cas03,346,195,0 script LF-05#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",226,220,"Defense Area 3-2",185,249; } +schg_cas03,346,191,0 script LF-06#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Center 3 Area",271,226; } +schg_cas03,301,213,0 script LF-07#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",262,323,"Area 2-2",378,263,"Area 3-2",306,320; } +schg_cas03,301,209,0 script LF-08#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Area 2-1",309,292,"Area 2-2",348,292,"Center 2 Area",326,263; } +schg_cas03,301,194,0 script LF-09#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Area 3-1",226,220,"Area 3-2",185,249,"Center 3 Area",271,226; } +schg_cas03,301,190,0 script LF-10#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",57,13; } +schg_cas03,335,305,0 script Vidblainn#LF_sc03_1::LF_sc03_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",308,202; } +schg_cas03,322,305,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_2 HIDDEN_NPC +schg_cas03,352,248,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_3 HIDDEN_NPC +schg_cas03,320,283,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_4 HIDDEN_NPC +schg_cas03,337,283,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_5 HIDDEN_NPC +schg_cas03,233,320,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_6 HIDDEN_NPC +schg_cas03,207,239,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_7 HIDDEN_NPC +schg_cas03,207,228,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_8 HIDDEN_NPC +schg_cas03,266,206,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_9 HIDDEN_NPC +schg_cas03,266,197,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_10 HIDDEN_NPC +schg_cas03,283,206,2 script Vidblainn#LF_sc03_11::LF_sc03_2 GUILD_FLAG,{ callfunc "LinkFlag","Emperium Center",308,202; end; OnAgitInit2: @@ -57,11 +57,11 @@ OnRecvCastlesc03: FlagEmblem GetCastleData("schg_cas03",1); end; } -schg_cas03,283,197,2 duplicate(LF_sc03_2) Vidblainn#LF_sc03_12 722 -schg_cas03,332,323,6 duplicate(LF_sc03_2) Vidblainn#LF_sc03_13 722 -schg_cas03,343,323,2 duplicate(LF_sc03_2) Vidblainn#LF_sc03_14 722 +schg_cas03,283,197,2 duplicate(LF_sc03_2) Vidblainn#LF_sc03_12 GUILD_FLAG +schg_cas03,332,323,6 duplicate(LF_sc03_2) Vidblainn#LF_sc03_13 GUILD_FLAG +schg_cas03,343,323,2 duplicate(LF_sc03_2) Vidblainn#LF_sc03_14 GUILD_FLAG -sch_gld,91,191,0 script Vidblainn#flag_sc03_1::Sc03_Flag 722,{ +sch_gld,91,191,0 script Vidblainn#flag_sc03_1::Sc03_Flag GUILD_FLAG,{ callfunc "ReturnFlag","schg_cas03",1; end; OnAgitInit2: @@ -69,4 +69,4 @@ OnRecvCastlesc03: FlagEmblem GetCastleData("schg_cas03",1); end; } -sch_gld,104,191,0 duplicate(Sc03_Flag) Bidblind#flag_sc03_2 722 \ No newline at end of file +sch_gld,104,191,0 duplicate(Sc03_Flag) Bidblind#flag_sc03_2 GUILD_FLAG \ No newline at end of file -- cgit v1.2.3-70-g09d2