From ec230d1eb8212f4c5b8e551e4fb4cd0b638ed637 Mon Sep 17 00:00:00 2001 From: brianluau Date: Thu, 9 Aug 2012 18:01:21 +0000 Subject: - Added svn:eol-style=native property on some recently added text files. - Renamed upgrade_svn16517.sql to the correct SVN revision it was added in (r16518). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16614 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/guild2/agit_main_se.txt | 3592 +++++++++++++++++++++---------------------- 1 file changed, 1796 insertions(+), 1796 deletions(-) (limited to 'npc/guild2/agit_main_se.txt') diff --git a/npc/guild2/agit_main_se.txt b/npc/guild2/agit_main_se.txt index c8ae4e252..653a6d801 100644 --- a/npc/guild2/agit_main_se.txt +++ b/npc/guild2/agit_main_se.txt @@ -1,1796 +1,1796 @@ -//===== rAthena Script ======================================= -//= War of Emperium SE - Template File -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Like agit_main, this file is required -//= for SE castles to function. -//===== Additional Comments: ================================= -//= 0.x Previous authors: L0ne_W0lf, Zephyrus, Brian. -//= 1.0 If anything breaks, blame Maki. [Euphy] -//============================================================ - -// Core, triggers all other events -- script Manager#template -1,{ -OnAgitInit2: -OnRecvCastle2: - if (strnpcinfo(2) == "template") end; - if (!getcastledata(strnpcinfo(2),1)) { - donpcevent strnpcinfo(0)+"::OnStart"; - // Monster spawns are identical for all castles. - monster strnpcinfo(2),0,0,"Evil Druid",1117,10; - monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,3; - monster strnpcinfo(2),0,0,"Executioner",1205,1; - monster strnpcinfo(2),0,0,"Penomena",1216,10; - monster strnpcinfo(2),0,0,"Alarm",1193,18; - monster strnpcinfo(2),0,0,"Clock",1269,9; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,12; - monster strnpcinfo(2),0,0,"Wanderer",1208,3; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Bloody Knight",1268,2; - monster strnpcinfo(2),0,0,"Dark Lord",1272,2; - monster strnpcinfo(2),0,0,"Tower Keeper",1270,4; - } - if (getcastledata(strnpcinfo(2),9) < 1) - disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - end; - -OnAgitStart2: - if (strnpcinfo(2) == "template") end; - if (agitcheck2()) { - maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),2; - gvgon strnpcinfo(2); - donpcevent strnpcinfo(0)+"::OnStart"; - } - else for(set .@i,0; .@i<4; set .@i,.@i+1) - donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable"; - end; - -OnAgitEnd2: - if (strnpcinfo(2) == "template") end; - gvgoff strnpcinfo(2); - if (getcastledata(strnpcinfo(2),1)) { - set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena"; - donpcevent strnpcinfo(0)+"::OnReset"; - donpcevent "Steward#"+.@str$+"::OnStop"; - } - end; - -OnStart: - // $agit_ar0x[] - $agit_sc0x[] - // 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians - // Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing - // Summon Guardians: 0 = Do not Summon | 1 = Summon - if (getcastledata(strnpcinfo(2),1)) { - setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,0,0,0,0; - donpcevent "df1#"+strnpcinfo(2)+"::OnEnable"; - donpcevent "df2#"+strnpcinfo(2)+"::OnEnable"; - for(set .@i,0; .@i<4; set .@i,.@i+1) - donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable"; - } -OnEmpSpawn: - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],87,219; - else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],89,256; - else setarray .@i[0],141,293; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],162,193; - else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],338,202; - else setarray .@i[0],120,272; // Castles 1,4,5 are identical. - } - monster strnpcinfo(2),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"::OnStartArena"; - end; - -OnReset: - set .@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - donpcevent "df1#"+strnpcinfo(2)+"::OnEnable"; - donpcevent "df2#"+strnpcinfo(2)+"::OnEnable"; - donpcevent "gard1#"+strnpcinfo(2)+"::OnReset"; - donpcevent "gard2#"+strnpcinfo(2)+"::OnReset"; - donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable"; - donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable"; - for(set .@i,1; .@i<4; set .@i,.@i+1) - donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable"; - for(set .@i,0; .@i<4; set .@i,.@i+1) - donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable"; - if (agitcheck2()) - setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,1,1,1,0; - end; - -OnChange: - set .@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0; - donpcevent strnpcinfo(0)+"::OnEmpSpawn"; - donpcevent "Control Device03#"+.@str$+"::OnEnable"; - donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable"; - donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable"; - end; - -OnClock0001: - // Spawn Treasure Chests based on castle economy. - if (strnpcinfo(2) == "template") end; - if (!getcastledata(strnpcinfo(2),1)) end; - killmonster strnpcinfo(2),strnpcinfo(0)+"::OnTreasureDied"; - if (getcastledata(strnpcinfo(2),4)) { - set .@Economy,getcastledata(strnpcinfo(2),2); - setcastledata strnpcinfo(2),2,.@Economy+getcastledata(strnpcinfo(2),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(2),1),10014)); - if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100; - setcastledata strnpcinfo(2),4,0; - } - if (getcastledata(strnpcinfo(2),5)) { - set .@Defence,getcastledata(strnpcinfo(2),3); - setcastledata strnpcinfo(2),3,.@Defence+getcastledata(strnpcinfo(2),5); - if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100; - setcastledata strnpcinfo(2),5,0; - } - set .@Treasure,getcastledata(strnpcinfo(2),2)/5+4; - if (!.@Treasure) end; - freeloop(1); - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { - set .@treasurebox,1943; - setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258; - setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364; - } - else if (strnpcinfo(2) == "arug_cas02") { - set .@treasurebox,1944; - setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389; - setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224; - } - else { // Castles 3,4,5 are identical, except 4's treasure. - set .@treasurebox,(strnpcinfo(2) == "arug_cas04")?1946:1945; - setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298; - setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269; - } - } - else { - if (strnpcinfo(2) == "schg_cas02") { - set .@treasurebox,1939; - setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253; - setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370; - } - else if (strnpcinfo(2) == "schg_cas03") { - set .@treasurebox,1940; - setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194; - setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15; - } - else { // Castles 1,4,5 are identical, except treasures. - if (strnpcinfo(2) == "schg_cas01") set .@treasurebox,1938; - else if (strnpcinfo(2) == "schg_cas04") set .@treasurebox,1941; - else set .@treasurebox,1942; - setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386; - setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386; - } - } - for(set .@i,0; .@i<4; set .@i,.@i+1) - monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; - for(set .@i,4; .@i<24; set .@i,.@i+1) { - if (.@Treasure < .@i+1) break; - monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; - } - freeloop(0); - end; - -OnTreasureDied: - end; -} - -// Guild Manager -- script Steward#template -1,{ - set .@GID, getcastledata(strnpcinfo(4),1); - if (!.@GID) { - mes "[ Steward ]"; - mes "I await for the master"; - mes "whom destiny will choose"; - mes "for me. Do you think you"; - mes "have to courage and strength"; - mes "to conquer this stronghold?"; - close; - } - if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)) { - mes "[ Steward ]"; - mes "Hmpf. Your threats don't"; - mes "scare me! Guardians, drive"; - mes "this infidel away from here!"; - mes "I will always be loyal to the"; - mes "master of this stronghold,"; - mes "the one and only ^FF0000"+getguildmaster(.@GID)+"^000000."; - close; - } - mes "[ Steward ]"; - mes "Ah, Master ^FF0000"+getguildmaster(.@GID)+"^000000..."; - mes "How shall I serve you today?"; - mes "Was there an aspect of this"; - mes "stronghold's maintenance"; - mes "you wanted to discuss?"; - next; - switch(select("Stronghold Briefing:Invest in Commercial Growth:Invest in Defense growth:Hire/Fire Storage Staff:Go to Master's room")) { - case 1: - mes "[ Steward ]"; - mes "The Commercial Growth"; - mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(4),2)+"."; - if (getcastledata(strnpcinfo(4),4) > 0) { - mes "Last time, you invested in"; - mes "Commercial Growth "+getcastledata(strnpcinfo(4),4)+"."; - } - next; - mes "[ Steward ]"; - mes "Our stronghold's"; - mes "safeguard level is "+getcastledata(strnpcinfo(4),3)+"."; - if (getcastledata(strnpcinfo(4),5) > 0) { - mes "Last time, you invested"; - mes "in defense "+getcastledata(strnpcinfo(4),5)+" times."; - } - mes " "; - mes "That is all, master."; - close; - case 2: - set .@Economy,getcastledata(strnpcinfo(4),2); - setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000; - set .@j,0; - for(set .@i,6; .@i<101; set .@i,.@i+5) { - if (.@Economy < .@i) { - set .@eco_invest,.@cost[.@j]; - break; - } - set .@j, .@j+1; - } - // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(4),4)) set .@eco_invest,.@eco_invest*4; - mes "[ Steward ]"; - mes "Raising the stronghold's"; - mes "commercial growth will"; - mes "increase the quantity of"; - mes "goods produced for the guild."; - mes "Investing in commercial growth"; - mes "will help the guild's future."; - next; - mes "[ Steward ]"; - mes "You can make one investment"; - mes "each day, but if you can make"; - mes "two investments if you pay"; - mes "more Zeny: this will speed"; - mes "up commercial development,"; - mes "but can be quite expensive."; - next; - if (.@Economy == 100) { - mes "[ Steward ]"; - mes "However, our stronghold's"; - mes "commerical growth level is"; - mes "at 100%. It's not possible to"; - mes "develop commercial growth"; - mes "any further than that."; - close; - } - if (getcastledata(strnpcinfo(4),4) >= 2) { - mes "[ Steward ]"; - mes "You've already made two"; - mes "investments today, so you'll"; - mes "have to wait until tomorrow"; - mes "to make another investment."; - close; - } - if (getcastledata(strnpcinfo(4),4) == 0) { - mes "[ Steward ]"; - mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny"; - mes "to make an investment"; - mes "Will you invest in this"; - mes "stronghold's commerical"; - mes "development now?"; - } - else { - mes "[ Steward ]"; - mes "You must pay ^FF0000"+.@eco_invest+"^000000"; - mes "more Zeny to make a second"; - mes "investment today. Will you"; - mes "invest one more time?"; - } - next; - switch(select("Invest in Commercial Growth:Cancel")) { - case 1: - if (getcastledata(strnpcinfo(4),4) >= 2) { - mes "[ Steward ]"; - mes "You've already made two"; - mes "investments today, so you'll"; - mes "have to wait until tomorrow"; - mes "to make another investment."; - close; - } - if (Zeny < .@eco_invest) { - mes "[ Steward ]"; - mes "I'm sorry, Master, but"; - mes "you do not have enough"; - mes "Zeny to make an investment"; - mes "for the guild today."; - close; - } - set Zeny, Zeny-.@eco_invest; - setcastledata strnpcinfo(4),4,getcastledata(strnpcinfo(4),4)+1; - mes "[ Steward ]"; - mes "A wise use of the guild's"; - mes "funds, Master. We can expect"; - mes "to see the results of this"; - mes "investment by tomorrow."; - close; - case 2: - mes "[ Steward ]"; - mes "As you command, Master."; - close; - } - case 3: - set .@Defence,getcastledata(strnpcinfo(4),3); - setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000; - set .@j,0; - for(set .@i,6; .@i<101; set .@i,.@i+5) { - if (.@Defence < .@i) { - set .@def_invest,.@cost[.@j]; - break; - } - set .@j, .@j+1; - } - // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(4),5)) set .@def_invest,.@def_invest*4; - mes "[ Steward ]"; - mes "Investing in our stronghold's"; - mes "defense will enhance the"; - mes "durability of our Guardians"; - mes "and the Emperium. We'll need"; - mes "every advantage to protect"; - mes "ourselves from our enemies."; - next; - mes "[ Steward ]"; - mes "You can invest in defense"; - mes "once per day, but if you pay"; - mes "more Zeny, you can invest"; - mes "a maximum of two times daily."; - next; - mes "[ Steward ]"; - if (getcastledata(strnpcinfo(4),3) == 100) { - mes "The Defense Level of this"; - mes "stronghold is 100%, and"; - mes "cannot be increased further."; - close; - } - if (getcastledata(strnpcinfo(4),5) >= 2) { - mes "Master, you've already"; - mes "invested in Defense twice"; - mes "today. You'll need to wait"; - mes "until tomorrow if you really"; - mes "want to increase our defenses."; - close; - } - if (getcastledata(strnpcinfo(4),5) == 0) { - mes "We need ^FF0000"+.@def_invest+"^000000"; - mes "Zeny to invest in our"; - mes "stronghold's defenses."; - mes "Will you invest now?"; - } - else { - mes "We need ^FF0000"+.@def_invest+"^000000"; - mes "Zeny to invest in our"; - mes "stronghold's defenses"; - mes "a second time today."; - mes "Will you invest now?"; - } - next; - switch(select("Invest in Defense:Cancel")) { - case 1: - if (getcastledata(strnpcinfo(4),5) >= 2) { - mes "[ Steward ]"; - mes "Master, you've already"; - mes "invested in Defense twice"; - mes "today. You'll need to wait"; - mes "until tomorrow if you really"; - mes "want to increase our defenses."; - close; - } - if (Zeny < .@def_invest) { - mes "[ Steward ]"; - mes "I'm sorry, Master, but"; - mes "you do not have enough"; - mes "Zeny to make an investment"; - mes "for the guild today."; - close; - } - set Zeny, Zeny-.@def_invest; - setcastledata strnpcinfo(4),5,getcastledata(strnpcinfo(4),5)+1; - mes "[ Steward ]"; - mes "A wise use of the guild's"; - mes "funds, Master. Increasing"; - mes "the frequency of treasure"; - mes "procured by the guild will"; - mes "definitely help us all."; - close; - case 2: - mes "[ Steward ]"; - mes "As you command, Master."; - close; - } - case 4: - if (getcastledata(strnpcinfo(4),9) == 1) { - mes "[ Steward ]"; - mes "Do you wish to dismiss"; - mes "the Kafra Employee that"; - mes "we've hired for the guild?"; - next; - switch(select("Dismiss:Cancel")) { - case 1: - cutin "kafra_01",2; - mes "[ Hired Kafra Employee ]"; - mes "Master, please reconsider!"; - mes "I've been working very hard"; - mes "for the success of the guild!"; - mes "I'll try harder to serve the"; - mes "guild members of this"; - mes "stronghold, I promise!"; - next; - switch(select("Dismiss:Cancel")) { - case 1: - mes "[ Hired Kafra Employee ]"; - mes "Why?! What have I done"; - mes "to deserve this? Waaah~!"; - next; - cutin "kafra_01",255; - break; - case 2: - mes "[ Hired Kafra Employee ]"; - mes "Thank you, Master!"; - mes "I'll obey your every"; - mes "command as best I can!"; - mes "You won't regret this!"; - close; - } - break; - case 2: - mes "[ Steward ]"; - mes "She works very hard,"; - mes "in my opinion. It was in"; - mes "all of our best interests to"; - mes "allow her to stay with us."; - close; - } - disablenpc "Kafra Employee#"+strnpcinfo(2); - setcastledata strnpcinfo(4),9,0; - mes "[ Steward ]"; - mes "That Kafra Employee"; - mes "has been dismissed."; - mes "Were really dissatisfied"; - mes "by the quality of her service?"; - close; - } - else { - mes "[ Steward ]"; - mes "Will you hire a"; - mes "Kafra Employee to serve"; - mes "our stronghold? You must"; - mes "pay ^FF000010,000 Zeny^000000 to hire one."; - next; - switch(select("Hire:Cancel")) { - case 1: - if (getgdskilllv(.@GID,10001) == 0) { - mes "[ Steward ]"; - mes "Master, we cannot hire a"; - mes "Kafra Employee because"; - mes "you have not yet attained"; - mes "the ^FF0000Contract with Kafra^000000"; - mes "guild skill."; - close; - } - if (Zeny < 10000) { - mes "[ Steward ]"; - mes "Master, we cannot hire a"; - mes "Kafra Employee because"; - mes "we do not have enough"; - mes "funds to pay the contract fee."; - close; - } - set Zeny, Zeny-10000; - enablenpc "Kafra Employee#"+strnpcinfo(2); - setcastledata strnpcinfo(4),9,1; - mes "[ Steward ]"; - mes "Very well. We have formed"; - mes "a contract with the Kafra"; - mes "Head Office, and hired a"; - mes "Kafra Employee for our"; - mes "stronghold. Here she is~"; - next; - cutin "kafra_01",2; - mes "[ Hired Kafra Employee ]"; - mes "How do you do? I've"; - mes "been dispatched by the"; - mes "Kafra Head Office to"; - mes "serve your guild's needs."; - mes "I'll do my best to follow"; - mes "your every command, Master."; - next; - cutin "kafra_01",255; - mes "[ Steward ]"; - mes "Our contract will expire"; - mes "after one month, so we must"; - mes "pay additional fees to keep"; - mes "this Kafra Employee in"; - mes "the service of our guild."; - close; - case 2: - mes "[ Steward ]"; - mes "As you command, Master."; - mes "However, I suggest hiring"; - mes "a Kafra Employee as soon"; - mes "as possible since our guild"; - mes "would greatly benefit from"; - mes "the convenient Kafra services."; - close; - } - } - case 5: - mes "[ Steward ]"; - mes "Do you wish to enter the"; - mes "Guild Treasure Room?"; - mes "Only you, the Guild Master,"; - mes "are permitted to enter."; - next; - mes "[ Steward ]"; - mes "Please remember to open"; - mes "the Treasure Boxes at the"; - mes "proper time. Otherwise, the"; - mes "treasure may disappear if"; - mes "something unexpected happens."; - next; - switch(select("Go to Treasure Room:Cancel")) { - case 1: - mes "[ Steward ]"; - mes "Allow me to guide you"; - mes "on the secret path to"; - mes "the Treasure Room."; - mes "Press the secret switch"; - mes "when you wish to return here."; - close2; - if (compare(strnpcinfo(4),"arug")) { - if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],250,363; - else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],382,227; - else setarray .@i[0],292,266; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],249,373; - else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],190,16; - else setarray .@i[0],381,381; // Castles 1,4,5 are identical. - } - warp strnpcinfo(4),.@i[0],.@i[1]; - end; - case 2: - mes "[ Steward ]"; - mes "Items in the Treasure Room"; - mes "are produced once each day."; - mes "Therefore, you must obtain"; - mes "the treasure items everyday."; - mes "For the sake of the guild,"; - mes "prioritize treasure harvesting!"; - close; - } - } - -OnStop: - stopnpctimer; - end; - -OnStartArena: - set .@GID,getcharid(2); - set .@region$, (compare(strnpcinfo(4),"arug"))?"Valfreyja":"Nithafjoll"; - // Lower castle Economy - set .@Economy,getcastledata(strnpcinfo(4),2)-5; - if (.@Economy < 0) set .@Economy, 0; - setcastledata strnpcinfo(4),2,.@Economy; - // Lower Castle Defence - set .@Defence,getcastledata(strnpcinfo(4),3)-5; - if (.@Defence < 0) set .@Defence, 0; - setcastledata strnpcinfo(4),3,.@Defence; - // Set new owner - setcastledata strnpcinfo(4),1,.@GID; - // Clear castle's data. - for(set .@i,4; .@i<10; set .@i,.@i+1) - setcastledata strnpcinfo(4),.@i,0; - // Disable Kafra - disablenpc "Kafra Employee#"+strnpcinfo(2); - - announce "The ["+getguildname(.@GID)+"] conquered the ["+.@region$+" "+charat(strnpcinfo(2),3)+"] stronghold of "+getcastlename(strnpcinfo(4)),bc_all|bc_woe; - mapannounce strnpcinfo(4),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; - donpcevent "Manager#"+strnpcinfo(4)+"::OnReset"; - if (agitcheck2()) initnpctimer; - else stopnpctimer; - maprespawnguildid strnpcinfo(4),getcastledata(strnpcinfo(4),1),2; - donpcevent "Manager#"+strnpcinfo(4)+"::OnRecvCastle2"; - donpcevent "::OnRecvCastle"+strnpcinfo(2); - end; - -OnTimer10000: - donpcevent "Manager#"+strnpcinfo(4)+"::OnChange"; - mapannounce strnpcinfo(4),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; - end; -} - -// Castle Guardians -- script Guardian#template -1,{ - set .@GID, getcastledata(strnpcinfo(4),1); - set .@n$, "["+strnpcinfo(1)+"]"; - if (!.@GID) { - mes .@n$; - mes "Great job. Now, all you"; - mes "need to do is destroy this"; - mes "Emperium to gain ownership"; - mes "over this stronghold."; - close; - } - if (getcharid(2) == .@GID) { - if (strcharinfo(0) != getguildmaster(.@GID)) { - mes .@n$; - mes "As guardian of this"; - mes "stronghold, I answer only"; - mes "to the master of the guild"; - mes "that controls this place."; - close; - } - else { - if (!agitcheck2()) { - mes .@n$; - mes "I am "+strnpcinfo(1)+", guardian of"; - mes "this stronghold. For now,"; - mes "all is quiet in this place."; - next; - switch(select("Converse:Cancel")) { - case 1: - mes .@n$; - mes "Do you have any questions"; - mes "about this stronghold?"; - next; - switch(select("Guardian Stones:Fortress Gates:Link Flags:Battle Strategy:Cancel")) { - case 1: - mes .@n$; - mes "There is one Emperium"; - mes "and two Guardian Stones in"; - mes "each fortress. These stones"; - mes "are the first line of defense,"; - mes "and must be destroyed before"; - mes "enemies can even enter."; - next; - mes .@n$; - mes "The stones are located in"; - mes "^4D4DFFGate Houses^000000 which must be"; - mes "protected to prevent enemies"; - mes "from reaching the Emperium."; - mes "Guardian Stones can ^4D4DFFrecall"; - mes "your Guardians^000000 for protection."; - next; - mes .@n$; - mes "Fortresses with higher levels"; - mes "of defense can summon more"; - mes "Guardians: this is why it is"; - mes "so important for guilds to"; - mes "invest in Defense Growth."; - next; - mes .@n$; - mes "Guardian Stones that have"; - mes "been destroyed can be revived"; - mes "after a certain time, but one of^FFFFFF ^000000 the guild members must give"; - mes "me the order. I can also report^FFFFFF ^000000 the status of the Guardian Stones."; - close; - case 2: - mes .@n$; - mes "^4D4DFFFortress Gates^000000 are the second ^FFFFFF ^000000 line of guild stronghold defense,"; - mes "and are protected by extra barricades activated by the Guardian Stones."; - mes "These gates are located in three different parts of the fortress."; - next; - mes .@n$; - mes "Barricades are protected by"; - mes "Guardian Stones, and are"; - mes "restored when the Guardian"; - mes "Stones are retrieved. However,"; - mes "it is not as easy to restore"; - mes "destroyed Fortress Gates."; - next; - mes .@n$; - mes "Fortress Gates can only be"; - mes "restored when the ^4D4DFFguild"; - mes "master of a stronghold"; - mes "changes^000000, or if ^4D4DFFrestoration"; - mes "is requested by the guild"; - mes "master of the stronghold^000000."; - close; - case 3: - mes .@n$; - mes "Strongholds have many"; - mes "Link Flags that allow you"; - mes "to access vital areas within"; - mes "restrictions placed by the"; - mes "Barricades. Usually, ^4D4DFFFlag 1"; - mes "links to the Gate House^000000."; - next; - mes .@n$; - mes "Many flags link directly to"; - mes "the flag near the Emperium."; - mes "The final numbered flag is"; - mes "linked to the Convenience"; - mes "Facility of the stronghold's"; - mes "owner. Keep this in mind."; - close; - case 4: - mes .@n$; - mes "Strategy? It would be better"; - mes "to develop your battle plan to"; - mes "exploit your guild's advantages"; - mes "and your enemies' weaknesses."; - mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!"; - close; - case 5: - mes .@n$; - mes "You have no questions"; - mes "to ask of me? Well, I'm"; - mes "here to serve your needs."; - close; - } - case 2: - mes .@n$; - mes "I'm always here, so"; - mes "feel free to request my"; - mes "assistance whenever"; - mes "the need arises."; - close; - } - } - else { - mes .@n$; - mes "Greetings, "+strcharinfo(0)+"."; - mes "What are your orders?"; - next; - switch(select("Increase Stronghold Defense:Situational Briefing:Cancel")) { - case 1: - if (!getd("$agit_"+strnpcinfo(2)+"[5]")) { - if (getgdskilllv(.@GID,10002) == 0) { - mes .@n$; - mes "I'm sorry, but the Guardian"; - mes "Stones aren't powerful enough"; - mes "to summon Guardians yet. We"; - mes "need to accumulate more"; - mes "knowledge before they can"; - mes "summon any Guardians."; - close; - } - else { - mes .@n$; - mes "I shall endeavor to summon"; - mes "a Guardian through a Guardian"; - mes "Stone. However, keep in mind"; - mes "that this will not work if the"; - mes "Guardian Stone is destroyed."; - setd "$agit_"+strnpcinfo(2)+"[5]",1; - if (!getd("$agit_"+strnpcinfo(2)+"[0]")) - donpcevent "gard1#"+strnpcinfo(4)+"::OnEnable"; - if (!getd("$agit_"+strnpcinfo(2)+"[1]")) - donpcevent "gard2#"+strnpcinfo(4)+"::OnEnable"; - close; - } - } - else { - mes .@n$; - mes "You've already commanded"; - mes "me to summon a Guardian"; - mes "to defend the stronghold."; - close; - } - case 2: - mes .@n$; - mes "Our defense status is..."; - setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing"; - mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[0]")]+"^000000"; - mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[1]")]+"^000000"; - mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[2]")]+"^000000"; - mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[3]")]+"^000000"; - mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[4]")]+"^000000"; - close; - case 3: - mes .@n$; - mes "I'll be standing by,"; - mes "awaiting your orders."; - close; - } - } - } - } - else { - mes .@n$; - mes "Who are you? Scoundrel!"; - mes "Leave this stronghold now!"; - close; - } - -OnInit: - setarray getd("$agit_"+strnpcinfo(2)+"[0]"),0,0,0,0,0,0; - end; -} - -// Guild Kafras -- script Kafra#template -1,{ - cutin "kafra_01",2; - set .@GID, getcastledata(strnpcinfo(4),1); - if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) { - mes "[Kafra Employee]"; - mes "Welcome, proud member"; - mes "of the ^FF0000"+GetGuildName(.@GID)+"^000000 Guild!"; - mes "The Kafra Corporation is ready"; - mes "to assist you wherever you go!"; - next; - switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) { - case 1: - if (basicskillcheck() && getskilllv("NV_BASIC") < 6) { - mes "[Kafra Employee]"; - mes "I'm so sorry, but you must"; - mes "have at least Novice Skill"; - mes "Lv.6 to use the Storage."; - } - else openstorage; - break; - case 2: - mes "[Kafra Employee]"; - mes "Please tell me your"; - mes "Warp destination."; - next; - switch(select("Rachel -> 200 z:Cancel")) { - case 1: - if (Zeny < 200) { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't"; - mes "have enough Zeny to pay"; - mes "the warp fee. Would you"; - mes "please check your funds again?"; - close2; - cutin "kafra_01",255; - end; - } - set Zeny, Zeny-200; - warp "rachel",115,125; - end; - case 2: - cutin "kafra_01",255; - break; - } - break; - case 3: - if (BaseClass != Job_Merchant) { - mes "[Kafra Employee]"; - mes "I'm sorry, but the Pushcart"; - mes "rental service can only be"; - mes "used by Merchant, Blacksmith,"; - mes "and Alchemist class characters."; - } - else if (checkcart() == 1) { - mes "[Kafra Employee]"; - mes "Hm? You've already"; - mes "rented a Pushcart."; - } - else { - mes "[Kafra Employee]"; - mes "The Pushcart rental fee"; - mes "is 800 Zeny. Would you"; - mes "like to rent a Pushcart?"; - next; - switch(select("Rent Pushcart:Cancel")) { - case 1: - if (Zeny < 800) { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't"; - mes "have enough Zeny to rent"; - mes "one of our Pushcarts."; - close2; - cutin "kafra_01",255; - end; - } - set Zeny, Zeny-800; - setcart; - break; - case 2: - break; - } - } - break; - case 4: - mes "[Kafra Employee]"; - mes "Thank you for using the"; - mes "Kafra Service. Wherever"; - mes "you go, Kafra will be"; - mes "there to support you!"; - close2; - cutin "kafra_01",255; - end; - } - close2; - cutin "kafra_01",255; - end; - } - else { - mes "[Kafra Employee]"; - mes "I'm sorry, but I've been"; - mes "exclusively contracted"; - mes "to the members of the"; - mes "^FF0000"+getguildname(.@GID)+"^000000 Guild."; - mes "You'll have to ask another"; - mes "Kafra Employee to help you..."; - close2; - cutin "kafra_01",255; - end; - } -} - -// Guardian Stones (2) -- script Guardian Stone#template -1,{ - set .@GID, getcastledata(strnpcinfo(4),1); - set .@num, atoi(charat(strnpcinfo(1),0)); - set .@var$,"$agit_"+strnpcinfo(2); - if (getcharid(2) == .@GID) { - mes "^3355FFYou will need the"; - mes "following materials to"; - mes "rebuild a destroyed"; - mes "Guardian Stone.^000000"; - next; - mes "1 Oridecon"; - mes "1 Elunium"; - mes "30 Stones"; - mes "5 Blue Gemstones"; - mes "5 Yellow Gemstones"; - mes "5 Red Gemstones"; - next; - mes "^3355FFDo you want to continue?^000000"; - if(select("No:Continue") == 1) { - mes "^3355FFWork canceled.^000000"; - close; - } - if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) { - mes "^3355FFArrange Stones, Elunium, and"; - mes "Oridecon, in that order, in the"; - mes "center. Then you must arrange"; - mes "the enchanted Gemstones to"; - mes "rebuild the Guardian Stone.^000000"; - next; - setarray .@stone$[0],"Elunium","Oridecon","Stones"; - set .@i, select("Elunium:Oridecon:Stone")-1; - if (.@i == 2) set .@nice,.@nice+10; - mes "^3355FF"+.@stone$[.@i]+" has been"; - mes "placed in the center.^000000"; - next; - set .@i, select("Elunium:Oridecon:Stone")-1; - if (.@i == 0) set .@nice,.@nice+10; - mes "^3355FFYou have lined the"; - mes "outside of the center"; - mes "with some "+.@stone$[.@i]+".^000000"; - next; - set .@i, select("Elunium:Oridecon:Stone")-1; - if (.@i == 1) set .@nice,.@nice+10; - mes "^3355FFYou covered the"; - mes "rest of the materials"; - mes "with some "+.@stone$[.@i]+".^000000"; - next; - mes "^3355FFNow you need to arrange"; - mes "the enchanted Gemstones"; - mes "accordingly. You can identify"; - mes "their Magic properties by"; - mes "their casting effect.^000000"; - next; - setarray .@effect[0],56,54,225; - setarray .@color$[0],"Red","Yellow","Blue"; - while(1) { - if (.@roof0 > 7) break; - set .@i, rand(3); - specialeffect .@effect[.@i]; - mes "^3355FFThe Gemstones must"; - mes "be arranged in the correct"; - mes "order according to their"; - mes "magic properties and power.^000000"; - next; - set .@j, select("Red Gemstone:Yellow Gemstone:Blue Gemstone")-1; - mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000"; - if (.@i == .@j) { - mes "^3355FFHowever, the Guardian Stone"; - mes "Repair System failed because"; - mes "of a magic power conflict.^000000"; - close; - } - set .@nice,.@nice+10; - set .@roof0,.@roof0+1; - specialeffect EF_STEAL; - next; - } - if (.@nice > 90) { - if (!getd(.@var$+"["+(.@num-1)+"]")) { - mes "^3355FFThe Guardian Stone"; - mes "Repair System has"; - mes "already completed.^000000"; - close; - } - else { - if (!agitcheck2()) { - mes "^3355FFIt is impossible to"; - mes "rebuild the Guardian"; - mes "Stone because the"; - mes "Emperium is not present.^000000"; - close; - } - else { - mes "^3355FFThe Gemstones have been"; - mes "arranged, and the Guardian"; - mes "Stone is successfully repaired.^000000"; - delitem 984,1; //Oridecon - delitem 985,1; //Elunium - delitem 7049,30; //Stone - delitem 717,5; //Blue_Gemstone - delitem 715,5; //Yellow_Gemstone - delitem 716,5; //Red_Gemstone - close2; - donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; - specialeffect EF_ICECRASH; - disablenpc strnpcinfo(0); - setd .@var$+"["+(.@num-1)+"]",0; - set .@df_all,getd(.@var$+"[0]")+getd(.@var$+"[1]"); - if (!.@df_all) { - mapannounce strnpcinfo(4),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; - donpcevent "RL0#"+strnpcinfo(4)+"::OnEnable"; - } - else mapannounce strnpcinfo(4),"The "+strnpcinfo(1)+" has been repaired successfully.",bc_map,"0x00ff00"; - if (getd(.@var$+"[5]") == 1) - donpcevent "gard"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; - end; - } - } - } - else { - mes "^3355FFAfter all of that work..."; - mes "It looks like you failed"; - mes "to fix the Guardian Stone,"; - mes "and lost some materials.^000000"; - delitem 7049,10; //Stone - delitem 717,2; //Blue_Gemstone - delitem 715,2; //Yellow_Gemstone - delitem 716,2; //Red_Gemstone - close; - } - } - else { - mes "^3355FFYou don't have enough"; - mes "materials to repair"; - mes "the Guardian Stone.^000000"; - close; - } - } - end; - -OnInit: -OnDisable: - disablenpc strnpcinfo(0); - end; - -OnEnable: - enablenpc strnpcinfo(0); - specialeffect EF_MAPPILLAR2; - end; -} - -// Control Devices (3) -- script Control#template -1,{ - set .@GID, getcastledata(strnpcinfo(4),1); - set .@num, atoi(charat(strnpcinfo(1),15)); - set .@var$,"$agit_"+strnpcinfo(2); - if (getcharid(2) == .@GID) { - if (strcharinfo(0) == getguildmaster(.@GID)) { - if (getd(.@var$+"["+(.@num+1)+"]") == 2) { - mes "^3355FFDemolished Fortress"; - mes "Gates can be repaired,"; - mes "but you will need to gather"; - mes "the following materials.^000000"; - next; - mes "^4D4DFF10 Steel^000000,"; - mes "^4D4DFF30 Trunks^000000,"; - mes "^4D4DFF5 Oridecon^000000, and"; - mes "^4D4DFF10 Emveretarcon^000000."; - next; - select("Continue"); - if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) { - mes "^3355FFYou will need Trunks to"; - mes "repair the support frame,"; - mes "Oridecon to enhance the"; - mes "gate's endurance, and"; - mes "Emveretarcon to basically"; - mes "hold everything together.^000000"; - next; - set .@ro_of01,rand(10,15); - while(1) { - if (.@ro_of02 == .@ro_of01) break; - else { - switch(rand(1,4)) { - case 1: - mes "^3355FFThe support frame"; - mes "is badly damaged:"; - mes "fixing this part"; - mes "is a top priority.^000000"; - next; - switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { - case 1: - mes "^3355FFThe frame has been"; - mes "reinforced with wood.^000000"; - set .@rp_temp,.@rp_temp+1; - set .@ro_of02,.@ro_of02+1; - specialeffect2 EF_REPAIRWEAPON; - next; - break; - case 2: - mes "^3355FFYou tried using steel,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - case 3: - mes "^3355FFYou tried using emveretarcon"; - mes "to reinforce the gate, but it's"; - mes "not working well at all."; - mes "You'll have to start over.^000000"; - close; - case 4: - mes "^3355FFYou tried using oridecon,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - } - break; - case 2: - mes "^3355FFIt looks like the gate's"; - mes "overall endurance needs to"; - mes "be reinforced with something.^000000"; - next; - switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { - case 1: - mes "^3355FFYou tried using wood"; - mes "to reinforce the gate.^000000"; - set .@ro_of02,.@ro_of02+1; - next; - break; - case 2: - mes "^3355FFYou tried using steel"; - mes "to reinforce the gate, but"; - mes "it's not working well at all."; - mes "You'll have to start over.^000000"; - close; - case 3: - mes "^3355FFYou tried using emveretarcon"; - mes "to reinforce the gate, but it's"; - mes "not working well at all."; - mes "You'll have to start over.^000000"; - close; - case 4: - mes "^3355FFYou hammered the"; - mes "oridecon: it looks"; - mes "like this will work.^000000"; - set .@rp_temp,.@rp_temp+1; - set .@ro_of02,.@ro_of02+1; - specialeffect2 EF_REPAIRWEAPON; - next; - break; - } - break; - case 3: - mes "^3355FFThe damage to the gate"; - mes "has caused all these"; - mes "cracks. You'll have to"; - mes "weld them solid somehow.^000000"; - next; - switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { - case 1: - mes "^3355FFYou tried using wood to fix"; - mes "this problem, but it seems"; - mes "to have made it worse."; - mes "You'll have to start all over.^000000"; - close; - case 2: - mes "^3355FFYou used steel to weld"; - mes "all the cracks: the gate is"; - mes "is starting to look more solid.^000000"; - set .@rp_temp,.@rp_temp+1; - set .@ro_of02,.@ro_of02+1; - specialeffect2 EF_REPAIRWEAPON; - next; - break; - case 3: - mes "^3355FFYou tried using emveretarcon"; - mes "to reinforce the gate, but it's"; - mes "not working well at all."; - mes "You'll have to start over.^000000"; - close; - case 4: - mes "^3355FFYou tried using oridecon,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - } - break; - case 4: - mes "^3355FFNow you need to make"; - mes "sure that the gate is held"; - mes "together pretty solidly.^000000"; - next; - switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { - case 1: - mes "^3355FFYou tried using wood to fix"; - mes "this problem, but it seems"; - mes "to have made it worse."; - mes "You'll have to start all over.^000000"; - close; - case 2: - mes "^3355FFYou tried using steel,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - case 3: - mes "^3355FFYou successfully used"; - mes "the emveretarcon to repair"; - mes "much of the gate's damage.^000000"; - set .@rp_temp,.@rp_temp+1; - set .@ro_of02,.@ro_of02+1; - specialeffect2 EF_REPAIRWEAPON; - next; - break; - case 4: - mes "^3355FFYou tried using oridecon,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - } - } - } - } - mes "^3355FFWell, it looks like"; - mes "you're just about done"; - mes "with repairing the gate.^000000"; - next; - if (!agitcheck2()) { - mes "^3355FFUnfortunately, the Fortress"; - mes "Gate can't be reconstructed:"; - mes "the Emperium is no longer here.^000000"; - close; - } - else { - if (.@rp_temp == .@ro_of01) { - mes "^3355FFThe Fortress Gate has"; - mes "been successfully repaired!^000000"; - delitem 1019,30; //Wooden_Block - delitem 999,10; //Steel - delitem 1011,10; //Emveretarcon - delitem 984,5; //Oridecon - close2; - donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; - disablenpc strnpcinfo(0); - if (.@num == 1) set .@str$,"1st"; - else if (.@num == 2) set .@str$,"2nd"; - else if (.@num == 3) set .@str$,"3rd"; - mapannounce strnpcinfo(4),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; - if (.@num == 1) setd .@var$+"[2]",0; - else { - setarray getd(.@var$+"["+.@num+"]"),2,0; - donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(2)+"::OnEnable"; - } - end; - } - else { - mes "^3355FFThe wall has been breached,"; - mes "and the attempt to repair the"; - mes "Fortress Gate has failed."; - mes "You lost some of your"; - mes "repair resources...^000000"; - delitem 984,2; //Oridecon - delitem 999,4; //Steel - delitem 1019,14; //Wooden_Block - delitem 1011,3; //Emveretarcon - close; - } - } - } - else { - mes "^3355FFYou can't attempt to repair"; - mes "the Fortress Gate if you don't"; - mes "have all the needed materials.^000000"; - close; - } - } - } - } - end; - -OnInit: -OnDisable: - disablenpc strnpcinfo(0); - end; - -OnEnable: - enablenpc strnpcinfo(0); - end; -} - -// Guardian Summoners (2) -- script gard#template -1,{ -OnEnable: - // .@x[i],.@y[i]: Normal coordinates, #0-21. - // .@w[x],.@w[y]: Special coordinates if 'defence' is under 11. - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { - setarray .@w[0],195,250,292,188; - setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242; - setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151; - } - else if (strnpcinfo(2) == "arug_cas02") { - setarray .@w[0],20,169,268,169; - setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211; - setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63; - } - else { // Castles 3,4,5 are identical. - setarray .@w[0],66,157,211,159; - setarray .x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172; - setarray .y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95; - } - } - else { - if (strnpcinfo(2) == "schg_cas02") { - setarray .@w[0],337,95,307,222; - setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236; - setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41; - } - else if (strnpcinfo(2) == "schg_cas03") { - setarray .@w[0],306,325,364,305; - setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329; - setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314; - } - else { // Castles 1,4,5 are identical. - setarray .@w[0],108,32,128,42,187,15; // Contains an extra pair, for whatever reason. - setarray .x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151; - setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18; - } - } - if (charat(strnpcinfo(1),4) == "2") set .@z,11; - freeloop(1); - set .@defence,getcastledata(strnpcinfo(2),3); - callsub OnSummon,.@z; - if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),5; - else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),4; - else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),3; - else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; - if (.@w[4] && .@z) - guardian strnpcinfo(2),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; - else if (.@defence < 11) { - set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; - set .@i,(.@z)?2:0; - guardian strnpcinfo(2),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; - } - else for(set .@i,1; .@i 100) setcastledata strnpcinfo(2),2,100; + setcastledata strnpcinfo(2),4,0; + } + if (getcastledata(strnpcinfo(2),5)) { + set .@Defence,getcastledata(strnpcinfo(2),3); + setcastledata strnpcinfo(2),3,.@Defence+getcastledata(strnpcinfo(2),5); + if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100; + setcastledata strnpcinfo(2),5,0; + } + set .@Treasure,getcastledata(strnpcinfo(2),2)/5+4; + if (!.@Treasure) end; + freeloop(1); + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + set .@treasurebox,1943; + setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258; + setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364; + } + else if (strnpcinfo(2) == "arug_cas02") { + set .@treasurebox,1944; + setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389; + setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224; + } + else { // Castles 3,4,5 are identical, except 4's treasure. + set .@treasurebox,(strnpcinfo(2) == "arug_cas04")?1946:1945; + setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298; + setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + set .@treasurebox,1939; + setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253; + setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370; + } + else if (strnpcinfo(2) == "schg_cas03") { + set .@treasurebox,1940; + setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194; + setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15; + } + else { // Castles 1,4,5 are identical, except treasures. + if (strnpcinfo(2) == "schg_cas01") set .@treasurebox,1938; + else if (strnpcinfo(2) == "schg_cas04") set .@treasurebox,1941; + else set .@treasurebox,1942; + setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386; + setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386; + } + } + for(set .@i,0; .@i<4; set .@i,.@i+1) + monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + for(set .@i,4; .@i<24; set .@i,.@i+1) { + if (.@Treasure < .@i+1) break; + monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + } + freeloop(0); + end; + +OnTreasureDied: + end; +} + +// Guild Manager +- script Steward#template -1,{ + set .@GID, getcastledata(strnpcinfo(4),1); + if (!.@GID) { + mes "[ Steward ]"; + mes "I await for the master"; + mes "whom destiny will choose"; + mes "for me. Do you think you"; + mes "have to courage and strength"; + mes "to conquer this stronghold?"; + close; + } + if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)) { + mes "[ Steward ]"; + mes "Hmpf. Your threats don't"; + mes "scare me! Guardians, drive"; + mes "this infidel away from here!"; + mes "I will always be loyal to the"; + mes "master of this stronghold,"; + mes "the one and only ^FF0000"+getguildmaster(.@GID)+"^000000."; + close; + } + mes "[ Steward ]"; + mes "Ah, Master ^FF0000"+getguildmaster(.@GID)+"^000000..."; + mes "How shall I serve you today?"; + mes "Was there an aspect of this"; + mes "stronghold's maintenance"; + mes "you wanted to discuss?"; + next; + switch(select("Stronghold Briefing:Invest in Commercial Growth:Invest in Defense growth:Hire/Fire Storage Staff:Go to Master's room")) { + case 1: + mes "[ Steward ]"; + mes "The Commercial Growth"; + mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(4),2)+"."; + if (getcastledata(strnpcinfo(4),4) > 0) { + mes "Last time, you invested in"; + mes "Commercial Growth "+getcastledata(strnpcinfo(4),4)+"."; + } + next; + mes "[ Steward ]"; + mes "Our stronghold's"; + mes "safeguard level is "+getcastledata(strnpcinfo(4),3)+"."; + if (getcastledata(strnpcinfo(4),5) > 0) { + mes "Last time, you invested"; + mes "in defense "+getcastledata(strnpcinfo(4),5)+" times."; + } + mes " "; + mes "That is all, master."; + close; + case 2: + set .@Economy,getcastledata(strnpcinfo(4),2); + setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000; + set .@j,0; + for(set .@i,6; .@i<101; set .@i,.@i+5) { + if (.@Economy < .@i) { + set .@eco_invest,.@cost[.@j]; + break; + } + set .@j, .@j+1; + } + // Quadruple the cost of investing if you've already invested once. + if (getcastledata(strnpcinfo(4),4)) set .@eco_invest,.@eco_invest*4; + mes "[ Steward ]"; + mes "Raising the stronghold's"; + mes "commercial growth will"; + mes "increase the quantity of"; + mes "goods produced for the guild."; + mes "Investing in commercial growth"; + mes "will help the guild's future."; + next; + mes "[ Steward ]"; + mes "You can make one investment"; + mes "each day, but if you can make"; + mes "two investments if you pay"; + mes "more Zeny: this will speed"; + mes "up commercial development,"; + mes "but can be quite expensive."; + next; + if (.@Economy == 100) { + mes "[ Steward ]"; + mes "However, our stronghold's"; + mes "commerical growth level is"; + mes "at 100%. It's not possible to"; + mes "develop commercial growth"; + mes "any further than that."; + close; + } + if (getcastledata(strnpcinfo(4),4) >= 2) { + mes "[ Steward ]"; + mes "You've already made two"; + mes "investments today, so you'll"; + mes "have to wait until tomorrow"; + mes "to make another investment."; + close; + } + if (getcastledata(strnpcinfo(4),4) == 0) { + mes "[ Steward ]"; + mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny"; + mes "to make an investment"; + mes "Will you invest in this"; + mes "stronghold's commerical"; + mes "development now?"; + } + else { + mes "[ Steward ]"; + mes "You must pay ^FF0000"+.@eco_invest+"^000000"; + mes "more Zeny to make a second"; + mes "investment today. Will you"; + mes "invest one more time?"; + } + next; + switch(select("Invest in Commercial Growth:Cancel")) { + case 1: + if (getcastledata(strnpcinfo(4),4) >= 2) { + mes "[ Steward ]"; + mes "You've already made two"; + mes "investments today, so you'll"; + mes "have to wait until tomorrow"; + mes "to make another investment."; + close; + } + if (Zeny < .@eco_invest) { + mes "[ Steward ]"; + mes "I'm sorry, Master, but"; + mes "you do not have enough"; + mes "Zeny to make an investment"; + mes "for the guild today."; + close; + } + set Zeny, Zeny-.@eco_invest; + setcastledata strnpcinfo(4),4,getcastledata(strnpcinfo(4),4)+1; + mes "[ Steward ]"; + mes "A wise use of the guild's"; + mes "funds, Master. We can expect"; + mes "to see the results of this"; + mes "investment by tomorrow."; + close; + case 2: + mes "[ Steward ]"; + mes "As you command, Master."; + close; + } + case 3: + set .@Defence,getcastledata(strnpcinfo(4),3); + setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000; + set .@j,0; + for(set .@i,6; .@i<101; set .@i,.@i+5) { + if (.@Defence < .@i) { + set .@def_invest,.@cost[.@j]; + break; + } + set .@j, .@j+1; + } + // Quadruple the cost of investing if you've already invested once. + if (getcastledata(strnpcinfo(4),5)) set .@def_invest,.@def_invest*4; + mes "[ Steward ]"; + mes "Investing in our stronghold's"; + mes "defense will enhance the"; + mes "durability of our Guardians"; + mes "and the Emperium. We'll need"; + mes "every advantage to protect"; + mes "ourselves from our enemies."; + next; + mes "[ Steward ]"; + mes "You can invest in defense"; + mes "once per day, but if you pay"; + mes "more Zeny, you can invest"; + mes "a maximum of two times daily."; + next; + mes "[ Steward ]"; + if (getcastledata(strnpcinfo(4),3) == 100) { + mes "The Defense Level of this"; + mes "stronghold is 100%, and"; + mes "cannot be increased further."; + close; + } + if (getcastledata(strnpcinfo(4),5) >= 2) { + mes "Master, you've already"; + mes "invested in Defense twice"; + mes "today. You'll need to wait"; + mes "until tomorrow if you really"; + mes "want to increase our defenses."; + close; + } + if (getcastledata(strnpcinfo(4),5) == 0) { + mes "We need ^FF0000"+.@def_invest+"^000000"; + mes "Zeny to invest in our"; + mes "stronghold's defenses."; + mes "Will you invest now?"; + } + else { + mes "We need ^FF0000"+.@def_invest+"^000000"; + mes "Zeny to invest in our"; + mes "stronghold's defenses"; + mes "a second time today."; + mes "Will you invest now?"; + } + next; + switch(select("Invest in Defense:Cancel")) { + case 1: + if (getcastledata(strnpcinfo(4),5) >= 2) { + mes "[ Steward ]"; + mes "Master, you've already"; + mes "invested in Defense twice"; + mes "today. You'll need to wait"; + mes "until tomorrow if you really"; + mes "want to increase our defenses."; + close; + } + if (Zeny < .@def_invest) { + mes "[ Steward ]"; + mes "I'm sorry, Master, but"; + mes "you do not have enough"; + mes "Zeny to make an investment"; + mes "for the guild today."; + close; + } + set Zeny, Zeny-.@def_invest; + setcastledata strnpcinfo(4),5,getcastledata(strnpcinfo(4),5)+1; + mes "[ Steward ]"; + mes "A wise use of the guild's"; + mes "funds, Master. Increasing"; + mes "the frequency of treasure"; + mes "procured by the guild will"; + mes "definitely help us all."; + close; + case 2: + mes "[ Steward ]"; + mes "As you command, Master."; + close; + } + case 4: + if (getcastledata(strnpcinfo(4),9) == 1) { + mes "[ Steward ]"; + mes "Do you wish to dismiss"; + mes "the Kafra Employee that"; + mes "we've hired for the guild?"; + next; + switch(select("Dismiss:Cancel")) { + case 1: + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "Master, please reconsider!"; + mes "I've been working very hard"; + mes "for the success of the guild!"; + mes "I'll try harder to serve the"; + mes "guild members of this"; + mes "stronghold, I promise!"; + next; + switch(select("Dismiss:Cancel")) { + case 1: + mes "[ Hired Kafra Employee ]"; + mes "Why?! What have I done"; + mes "to deserve this? Waaah~!"; + next; + cutin "kafra_01",255; + break; + case 2: + mes "[ Hired Kafra Employee ]"; + mes "Thank you, Master!"; + mes "I'll obey your every"; + mes "command as best I can!"; + mes "You won't regret this!"; + close; + } + break; + case 2: + mes "[ Steward ]"; + mes "She works very hard,"; + mes "in my opinion. It was in"; + mes "all of our best interests to"; + mes "allow her to stay with us."; + close; + } + disablenpc "Kafra Employee#"+strnpcinfo(2); + setcastledata strnpcinfo(4),9,0; + mes "[ Steward ]"; + mes "That Kafra Employee"; + mes "has been dismissed."; + mes "Were really dissatisfied"; + mes "by the quality of her service?"; + close; + } + else { + mes "[ Steward ]"; + mes "Will you hire a"; + mes "Kafra Employee to serve"; + mes "our stronghold? You must"; + mes "pay ^FF000010,000 Zeny^000000 to hire one."; + next; + switch(select("Hire:Cancel")) { + case 1: + if (getgdskilllv(.@GID,10001) == 0) { + mes "[ Steward ]"; + mes "Master, we cannot hire a"; + mes "Kafra Employee because"; + mes "you have not yet attained"; + mes "the ^FF0000Contract with Kafra^000000"; + mes "guild skill."; + close; + } + if (Zeny < 10000) { + mes "[ Steward ]"; + mes "Master, we cannot hire a"; + mes "Kafra Employee because"; + mes "we do not have enough"; + mes "funds to pay the contract fee."; + close; + } + set Zeny, Zeny-10000; + enablenpc "Kafra Employee#"+strnpcinfo(2); + setcastledata strnpcinfo(4),9,1; + mes "[ Steward ]"; + mes "Very well. We have formed"; + mes "a contract with the Kafra"; + mes "Head Office, and hired a"; + mes "Kafra Employee for our"; + mes "stronghold. Here she is~"; + next; + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "How do you do? I've"; + mes "been dispatched by the"; + mes "Kafra Head Office to"; + mes "serve your guild's needs."; + mes "I'll do my best to follow"; + mes "your every command, Master."; + next; + cutin "kafra_01",255; + mes "[ Steward ]"; + mes "Our contract will expire"; + mes "after one month, so we must"; + mes "pay additional fees to keep"; + mes "this Kafra Employee in"; + mes "the service of our guild."; + close; + case 2: + mes "[ Steward ]"; + mes "As you command, Master."; + mes "However, I suggest hiring"; + mes "a Kafra Employee as soon"; + mes "as possible since our guild"; + mes "would greatly benefit from"; + mes "the convenient Kafra services."; + close; + } + } + case 5: + mes "[ Steward ]"; + mes "Do you wish to enter the"; + mes "Guild Treasure Room?"; + mes "Only you, the Guild Master,"; + mes "are permitted to enter."; + next; + mes "[ Steward ]"; + mes "Please remember to open"; + mes "the Treasure Boxes at the"; + mes "proper time. Otherwise, the"; + mes "treasure may disappear if"; + mes "something unexpected happens."; + next; + switch(select("Go to Treasure Room:Cancel")) { + case 1: + mes "[ Steward ]"; + mes "Allow me to guide you"; + mes "on the secret path to"; + mes "the Treasure Room."; + mes "Press the secret switch"; + mes "when you wish to return here."; + close2; + if (compare(strnpcinfo(4),"arug")) { + if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],250,363; + else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],382,227; + else setarray .@i[0],292,266; // Castles 3,4,5 are identical. + } + else { + if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],249,373; + else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],190,16; + else setarray .@i[0],381,381; // Castles 1,4,5 are identical. + } + warp strnpcinfo(4),.@i[0],.@i[1]; + end; + case 2: + mes "[ Steward ]"; + mes "Items in the Treasure Room"; + mes "are produced once each day."; + mes "Therefore, you must obtain"; + mes "the treasure items everyday."; + mes "For the sake of the guild,"; + mes "prioritize treasure harvesting!"; + close; + } + } + +OnStop: + stopnpctimer; + end; + +OnStartArena: + set .@GID,getcharid(2); + set .@region$, (compare(strnpcinfo(4),"arug"))?"Valfreyja":"Nithafjoll"; + // Lower castle Economy + set .@Economy,getcastledata(strnpcinfo(4),2)-5; + if (.@Economy < 0) set .@Economy, 0; + setcastledata strnpcinfo(4),2,.@Economy; + // Lower Castle Defence + set .@Defence,getcastledata(strnpcinfo(4),3)-5; + if (.@Defence < 0) set .@Defence, 0; + setcastledata strnpcinfo(4),3,.@Defence; + // Set new owner + setcastledata strnpcinfo(4),1,.@GID; + // Clear castle's data. + for(set .@i,4; .@i<10; set .@i,.@i+1) + setcastledata strnpcinfo(4),.@i,0; + // Disable Kafra + disablenpc "Kafra Employee#"+strnpcinfo(2); + + announce "The ["+getguildname(.@GID)+"] conquered the ["+.@region$+" "+charat(strnpcinfo(2),3)+"] stronghold of "+getcastlename(strnpcinfo(4)),bc_all|bc_woe; + mapannounce strnpcinfo(4),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + donpcevent "Manager#"+strnpcinfo(4)+"::OnReset"; + if (agitcheck2()) initnpctimer; + else stopnpctimer; + maprespawnguildid strnpcinfo(4),getcastledata(strnpcinfo(4),1),2; + donpcevent "Manager#"+strnpcinfo(4)+"::OnRecvCastle2"; + donpcevent "::OnRecvCastle"+strnpcinfo(2); + end; + +OnTimer10000: + donpcevent "Manager#"+strnpcinfo(4)+"::OnChange"; + mapannounce strnpcinfo(4),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + end; +} + +// Castle Guardians +- script Guardian#template -1,{ + set .@GID, getcastledata(strnpcinfo(4),1); + set .@n$, "["+strnpcinfo(1)+"]"; + if (!.@GID) { + mes .@n$; + mes "Great job. Now, all you"; + mes "need to do is destroy this"; + mes "Emperium to gain ownership"; + mes "over this stronghold."; + close; + } + if (getcharid(2) == .@GID) { + if (strcharinfo(0) != getguildmaster(.@GID)) { + mes .@n$; + mes "As guardian of this"; + mes "stronghold, I answer only"; + mes "to the master of the guild"; + mes "that controls this place."; + close; + } + else { + if (!agitcheck2()) { + mes .@n$; + mes "I am "+strnpcinfo(1)+", guardian of"; + mes "this stronghold. For now,"; + mes "all is quiet in this place."; + next; + switch(select("Converse:Cancel")) { + case 1: + mes .@n$; + mes "Do you have any questions"; + mes "about this stronghold?"; + next; + switch(select("Guardian Stones:Fortress Gates:Link Flags:Battle Strategy:Cancel")) { + case 1: + mes .@n$; + mes "There is one Emperium"; + mes "and two Guardian Stones in"; + mes "each fortress. These stones"; + mes "are the first line of defense,"; + mes "and must be destroyed before"; + mes "enemies can even enter."; + next; + mes .@n$; + mes "The stones are located in"; + mes "^4D4DFFGate Houses^000000 which must be"; + mes "protected to prevent enemies"; + mes "from reaching the Emperium."; + mes "Guardian Stones can ^4D4DFFrecall"; + mes "your Guardians^000000 for protection."; + next; + mes .@n$; + mes "Fortresses with higher levels"; + mes "of defense can summon more"; + mes "Guardians: this is why it is"; + mes "so important for guilds to"; + mes "invest in Defense Growth."; + next; + mes .@n$; + mes "Guardian Stones that have"; + mes "been destroyed can be revived"; + mes "after a certain time, but one of^FFFFFF ^000000 the guild members must give"; + mes "me the order. I can also report^FFFFFF ^000000 the status of the Guardian Stones."; + close; + case 2: + mes .@n$; + mes "^4D4DFFFortress Gates^000000 are the second ^FFFFFF ^000000 line of guild stronghold defense,"; + mes "and are protected by extra barricades activated by the Guardian Stones."; + mes "These gates are located in three different parts of the fortress."; + next; + mes .@n$; + mes "Barricades are protected by"; + mes "Guardian Stones, and are"; + mes "restored when the Guardian"; + mes "Stones are retrieved. However,"; + mes "it is not as easy to restore"; + mes "destroyed Fortress Gates."; + next; + mes .@n$; + mes "Fortress Gates can only be"; + mes "restored when the ^4D4DFFguild"; + mes "master of a stronghold"; + mes "changes^000000, or if ^4D4DFFrestoration"; + mes "is requested by the guild"; + mes "master of the stronghold^000000."; + close; + case 3: + mes .@n$; + mes "Strongholds have many"; + mes "Link Flags that allow you"; + mes "to access vital areas within"; + mes "restrictions placed by the"; + mes "Barricades. Usually, ^4D4DFFFlag 1"; + mes "links to the Gate House^000000."; + next; + mes .@n$; + mes "Many flags link directly to"; + mes "the flag near the Emperium."; + mes "The final numbered flag is"; + mes "linked to the Convenience"; + mes "Facility of the stronghold's"; + mes "owner. Keep this in mind."; + close; + case 4: + mes .@n$; + mes "Strategy? It would be better"; + mes "to develop your battle plan to"; + mes "exploit your guild's advantages"; + mes "and your enemies' weaknesses."; + mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!"; + close; + case 5: + mes .@n$; + mes "You have no questions"; + mes "to ask of me? Well, I'm"; + mes "here to serve your needs."; + close; + } + case 2: + mes .@n$; + mes "I'm always here, so"; + mes "feel free to request my"; + mes "assistance whenever"; + mes "the need arises."; + close; + } + } + else { + mes .@n$; + mes "Greetings, "+strcharinfo(0)+"."; + mes "What are your orders?"; + next; + switch(select("Increase Stronghold Defense:Situational Briefing:Cancel")) { + case 1: + if (!getd("$agit_"+strnpcinfo(2)+"[5]")) { + if (getgdskilllv(.@GID,10002) == 0) { + mes .@n$; + mes "I'm sorry, but the Guardian"; + mes "Stones aren't powerful enough"; + mes "to summon Guardians yet. We"; + mes "need to accumulate more"; + mes "knowledge before they can"; + mes "summon any Guardians."; + close; + } + else { + mes .@n$; + mes "I shall endeavor to summon"; + mes "a Guardian through a Guardian"; + mes "Stone. However, keep in mind"; + mes "that this will not work if the"; + mes "Guardian Stone is destroyed."; + setd "$agit_"+strnpcinfo(2)+"[5]",1; + if (!getd("$agit_"+strnpcinfo(2)+"[0]")) + donpcevent "gard1#"+strnpcinfo(4)+"::OnEnable"; + if (!getd("$agit_"+strnpcinfo(2)+"[1]")) + donpcevent "gard2#"+strnpcinfo(4)+"::OnEnable"; + close; + } + } + else { + mes .@n$; + mes "You've already commanded"; + mes "me to summon a Guardian"; + mes "to defend the stronghold."; + close; + } + case 2: + mes .@n$; + mes "Our defense status is..."; + setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing"; + mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[0]")]+"^000000"; + mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[1]")]+"^000000"; + mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[2]")]+"^000000"; + mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[3]")]+"^000000"; + mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[4]")]+"^000000"; + close; + case 3: + mes .@n$; + mes "I'll be standing by,"; + mes "awaiting your orders."; + close; + } + } + } + } + else { + mes .@n$; + mes "Who are you? Scoundrel!"; + mes "Leave this stronghold now!"; + close; + } + +OnInit: + setarray getd("$agit_"+strnpcinfo(2)+"[0]"),0,0,0,0,0,0; + end; +} + +// Guild Kafras +- script Kafra#template -1,{ + cutin "kafra_01",2; + set .@GID, getcastledata(strnpcinfo(4),1); + if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) { + mes "[Kafra Employee]"; + mes "Welcome, proud member"; + mes "of the ^FF0000"+GetGuildName(.@GID)+"^000000 Guild!"; + mes "The Kafra Corporation is ready"; + mes "to assist you wherever you go!"; + next; + switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) { + case 1: + if (basicskillcheck() && getskilllv("NV_BASIC") < 6) { + mes "[Kafra Employee]"; + mes "I'm so sorry, but you must"; + mes "have at least Novice Skill"; + mes "Lv.6 to use the Storage."; + } + else openstorage; + break; + case 2: + mes "[Kafra Employee]"; + mes "Please tell me your"; + mes "Warp destination."; + next; + switch(select("Rachel -> 200 z:Cancel")) { + case 1: + if (Zeny < 200) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't"; + mes "have enough Zeny to pay"; + mes "the warp fee. Would you"; + mes "please check your funds again?"; + close2; + cutin "kafra_01",255; + end; + } + set Zeny, Zeny-200; + warp "rachel",115,125; + end; + case 2: + cutin "kafra_01",255; + break; + } + break; + case 3: + if (BaseClass != Job_Merchant) { + mes "[Kafra Employee]"; + mes "I'm sorry, but the Pushcart"; + mes "rental service can only be"; + mes "used by Merchant, Blacksmith,"; + mes "and Alchemist class characters."; + } + else if (checkcart() == 1) { + mes "[Kafra Employee]"; + mes "Hm? You've already"; + mes "rented a Pushcart."; + } + else { + mes "[Kafra Employee]"; + mes "The Pushcart rental fee"; + mes "is 800 Zeny. Would you"; + mes "like to rent a Pushcart?"; + next; + switch(select("Rent Pushcart:Cancel")) { + case 1: + if (Zeny < 800) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't"; + mes "have enough Zeny to rent"; + mes "one of our Pushcarts."; + close2; + cutin "kafra_01",255; + end; + } + set Zeny, Zeny-800; + setcart; + break; + case 2: + break; + } + } + break; + case 4: + mes "[Kafra Employee]"; + mes "Thank you for using the"; + mes "Kafra Service. Wherever"; + mes "you go, Kafra will be"; + mes "there to support you!"; + close2; + cutin "kafra_01",255; + end; + } + close2; + cutin "kafra_01",255; + end; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but I've been"; + mes "exclusively contracted"; + mes "to the members of the"; + mes "^FF0000"+getguildname(.@GID)+"^000000 Guild."; + mes "You'll have to ask another"; + mes "Kafra Employee to help you..."; + close2; + cutin "kafra_01",255; + end; + } +} + +// Guardian Stones (2) +- script Guardian Stone#template -1,{ + set .@GID, getcastledata(strnpcinfo(4),1); + set .@num, atoi(charat(strnpcinfo(1),0)); + set .@var$,"$agit_"+strnpcinfo(2); + if (getcharid(2) == .@GID) { + mes "^3355FFYou will need the"; + mes "following materials to"; + mes "rebuild a destroyed"; + mes "Guardian Stone.^000000"; + next; + mes "1 Oridecon"; + mes "1 Elunium"; + mes "30 Stones"; + mes "5 Blue Gemstones"; + mes "5 Yellow Gemstones"; + mes "5 Red Gemstones"; + next; + mes "^3355FFDo you want to continue?^000000"; + if(select("No:Continue") == 1) { + mes "^3355FFWork canceled.^000000"; + close; + } + if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) { + mes "^3355FFArrange Stones, Elunium, and"; + mes "Oridecon, in that order, in the"; + mes "center. Then you must arrange"; + mes "the enchanted Gemstones to"; + mes "rebuild the Guardian Stone.^000000"; + next; + setarray .@stone$[0],"Elunium","Oridecon","Stones"; + set .@i, select("Elunium:Oridecon:Stone")-1; + if (.@i == 2) set .@nice,.@nice+10; + mes "^3355FF"+.@stone$[.@i]+" has been"; + mes "placed in the center.^000000"; + next; + set .@i, select("Elunium:Oridecon:Stone")-1; + if (.@i == 0) set .@nice,.@nice+10; + mes "^3355FFYou have lined the"; + mes "outside of the center"; + mes "with some "+.@stone$[.@i]+".^000000"; + next; + set .@i, select("Elunium:Oridecon:Stone")-1; + if (.@i == 1) set .@nice,.@nice+10; + mes "^3355FFYou covered the"; + mes "rest of the materials"; + mes "with some "+.@stone$[.@i]+".^000000"; + next; + mes "^3355FFNow you need to arrange"; + mes "the enchanted Gemstones"; + mes "accordingly. You can identify"; + mes "their Magic properties by"; + mes "their casting effect.^000000"; + next; + setarray .@effect[0],56,54,225; + setarray .@color$[0],"Red","Yellow","Blue"; + while(1) { + if (.@roof0 > 7) break; + set .@i, rand(3); + specialeffect .@effect[.@i]; + mes "^3355FFThe Gemstones must"; + mes "be arranged in the correct"; + mes "order according to their"; + mes "magic properties and power.^000000"; + next; + set .@j, select("Red Gemstone:Yellow Gemstone:Blue Gemstone")-1; + mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000"; + if (.@i == .@j) { + mes "^3355FFHowever, the Guardian Stone"; + mes "Repair System failed because"; + mes "of a magic power conflict.^000000"; + close; + } + set .@nice,.@nice+10; + set .@roof0,.@roof0+1; + specialeffect EF_STEAL; + next; + } + if (.@nice > 90) { + if (!getd(.@var$+"["+(.@num-1)+"]")) { + mes "^3355FFThe Guardian Stone"; + mes "Repair System has"; + mes "already completed.^000000"; + close; + } + else { + if (!agitcheck2()) { + mes "^3355FFIt is impossible to"; + mes "rebuild the Guardian"; + mes "Stone because the"; + mes "Emperium is not present.^000000"; + close; + } + else { + mes "^3355FFThe Gemstones have been"; + mes "arranged, and the Guardian"; + mes "Stone is successfully repaired.^000000"; + delitem 984,1; //Oridecon + delitem 985,1; //Elunium + delitem 7049,30; //Stone + delitem 717,5; //Blue_Gemstone + delitem 715,5; //Yellow_Gemstone + delitem 716,5; //Red_Gemstone + close2; + donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + specialeffect EF_ICECRASH; + disablenpc strnpcinfo(0); + setd .@var$+"["+(.@num-1)+"]",0; + set .@df_all,getd(.@var$+"[0]")+getd(.@var$+"[1]"); + if (!.@df_all) { + mapannounce strnpcinfo(4),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; + donpcevent "RL0#"+strnpcinfo(4)+"::OnEnable"; + } + else mapannounce strnpcinfo(4),"The "+strnpcinfo(1)+" has been repaired successfully.",bc_map,"0x00ff00"; + if (getd(.@var$+"[5]") == 1) + donpcevent "gard"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + end; + } + } + } + else { + mes "^3355FFAfter all of that work..."; + mes "It looks like you failed"; + mes "to fix the Guardian Stone,"; + mes "and lost some materials.^000000"; + delitem 7049,10; //Stone + delitem 717,2; //Blue_Gemstone + delitem 715,2; //Yellow_Gemstone + delitem 716,2; //Red_Gemstone + close; + } + } + else { + mes "^3355FFYou don't have enough"; + mes "materials to repair"; + mes "the Guardian Stone.^000000"; + close; + } + } + end; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; + +OnEnable: + enablenpc strnpcinfo(0); + specialeffect EF_MAPPILLAR2; + end; +} + +// Control Devices (3) +- script Control#template -1,{ + set .@GID, getcastledata(strnpcinfo(4),1); + set .@num, atoi(charat(strnpcinfo(1),15)); + set .@var$,"$agit_"+strnpcinfo(2); + if (getcharid(2) == .@GID) { + if (strcharinfo(0) == getguildmaster(.@GID)) { + if (getd(.@var$+"["+(.@num+1)+"]") == 2) { + mes "^3355FFDemolished Fortress"; + mes "Gates can be repaired,"; + mes "but you will need to gather"; + mes "the following materials.^000000"; + next; + mes "^4D4DFF10 Steel^000000,"; + mes "^4D4DFF30 Trunks^000000,"; + mes "^4D4DFF5 Oridecon^000000, and"; + mes "^4D4DFF10 Emveretarcon^000000."; + next; + select("Continue"); + if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) { + mes "^3355FFYou will need Trunks to"; + mes "repair the support frame,"; + mes "Oridecon to enhance the"; + mes "gate's endurance, and"; + mes "Emveretarcon to basically"; + mes "hold everything together.^000000"; + next; + set .@ro_of01,rand(10,15); + while(1) { + if (.@ro_of02 == .@ro_of01) break; + else { + switch(rand(1,4)) { + case 1: + mes "^3355FFThe support frame"; + mes "is badly damaged:"; + mes "fixing this part"; + mes "is a top priority.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFThe frame has been"; + mes "reinforced with wood.^000000"; + set .@rp_temp,.@rp_temp+1; + set .@ro_of02,.@ro_of02+1; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + case 2: + mes "^3355FFYou tried using steel,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + case 3: + mes "^3355FFYou tried using emveretarcon"; + mes "to reinforce the gate, but it's"; + mes "not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 4: + mes "^3355FFYou tried using oridecon,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + } + break; + case 2: + mes "^3355FFIt looks like the gate's"; + mes "overall endurance needs to"; + mes "be reinforced with something.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFYou tried using wood"; + mes "to reinforce the gate.^000000"; + set .@ro_of02,.@ro_of02+1; + next; + break; + case 2: + mes "^3355FFYou tried using steel"; + mes "to reinforce the gate, but"; + mes "it's not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 3: + mes "^3355FFYou tried using emveretarcon"; + mes "to reinforce the gate, but it's"; + mes "not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 4: + mes "^3355FFYou hammered the"; + mes "oridecon: it looks"; + mes "like this will work.^000000"; + set .@rp_temp,.@rp_temp+1; + set .@ro_of02,.@ro_of02+1; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + } + break; + case 3: + mes "^3355FFThe damage to the gate"; + mes "has caused all these"; + mes "cracks. You'll have to"; + mes "weld them solid somehow.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFYou tried using wood to fix"; + mes "this problem, but it seems"; + mes "to have made it worse."; + mes "You'll have to start all over.^000000"; + close; + case 2: + mes "^3355FFYou used steel to weld"; + mes "all the cracks: the gate is"; + mes "is starting to look more solid.^000000"; + set .@rp_temp,.@rp_temp+1; + set .@ro_of02,.@ro_of02+1; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + case 3: + mes "^3355FFYou tried using emveretarcon"; + mes "to reinforce the gate, but it's"; + mes "not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 4: + mes "^3355FFYou tried using oridecon,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + } + break; + case 4: + mes "^3355FFNow you need to make"; + mes "sure that the gate is held"; + mes "together pretty solidly.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFYou tried using wood to fix"; + mes "this problem, but it seems"; + mes "to have made it worse."; + mes "You'll have to start all over.^000000"; + close; + case 2: + mes "^3355FFYou tried using steel,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + case 3: + mes "^3355FFYou successfully used"; + mes "the emveretarcon to repair"; + mes "much of the gate's damage.^000000"; + set .@rp_temp,.@rp_temp+1; + set .@ro_of02,.@ro_of02+1; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + case 4: + mes "^3355FFYou tried using oridecon,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + } + } + } + } + mes "^3355FFWell, it looks like"; + mes "you're just about done"; + mes "with repairing the gate.^000000"; + next; + if (!agitcheck2()) { + mes "^3355FFUnfortunately, the Fortress"; + mes "Gate can't be reconstructed:"; + mes "the Emperium is no longer here.^000000"; + close; + } + else { + if (.@rp_temp == .@ro_of01) { + mes "^3355FFThe Fortress Gate has"; + mes "been successfully repaired!^000000"; + delitem 1019,30; //Wooden_Block + delitem 999,10; //Steel + delitem 1011,10; //Emveretarcon + delitem 984,5; //Oridecon + close2; + donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + disablenpc strnpcinfo(0); + if (.@num == 1) set .@str$,"1st"; + else if (.@num == 2) set .@str$,"2nd"; + else if (.@num == 3) set .@str$,"3rd"; + mapannounce strnpcinfo(4),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; + if (.@num == 1) setd .@var$+"[2]",0; + else { + setarray getd(.@var$+"["+.@num+"]"),2,0; + donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(2)+"::OnEnable"; + } + end; + } + else { + mes "^3355FFThe wall has been breached,"; + mes "and the attempt to repair the"; + mes "Fortress Gate has failed."; + mes "You lost some of your"; + mes "repair resources...^000000"; + delitem 984,2; //Oridecon + delitem 999,4; //Steel + delitem 1019,14; //Wooden_Block + delitem 1011,3; //Emveretarcon + close; + } + } + } + else { + mes "^3355FFYou can't attempt to repair"; + mes "the Fortress Gate if you don't"; + mes "have all the needed materials.^000000"; + close; + } + } + } + } + end; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; + +OnEnable: + enablenpc strnpcinfo(0); + end; +} + +// Guardian Summoners (2) +- script gard#template -1,{ +OnEnable: + // .@x[i],.@y[i]: Normal coordinates, #0-21. + // .@w[x],.@w[y]: Special coordinates if 'defence' is under 11. + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + setarray .@w[0],195,250,292,188; + setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242; + setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151; + } + else if (strnpcinfo(2) == "arug_cas02") { + setarray .@w[0],20,169,268,169; + setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211; + setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63; + } + else { // Castles 3,4,5 are identical. + setarray .@w[0],66,157,211,159; + setarray .x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172; + setarray .y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + setarray .@w[0],337,95,307,222; + setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236; + setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41; + } + else if (strnpcinfo(2) == "schg_cas03") { + setarray .@w[0],306,325,364,305; + setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329; + setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314; + } + else { // Castles 1,4,5 are identical. + setarray .@w[0],108,32,128,42,187,15; // Contains an extra pair, for whatever reason. + setarray .x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151; + setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18; + } + } + if (charat(strnpcinfo(1),4) == "2") set .@z,11; + freeloop(1); + set .@defence,getcastledata(strnpcinfo(2),3); + callsub OnSummon,.@z; + if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),5; + else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),4; + else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),3; + else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + if (.@w[4] && .@z) + guardian strnpcinfo(2),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + else if (.@defence < 11) { + set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + set .@i,(.@z)?2:0; + guardian strnpcinfo(2),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + } + else for(set .@i,1; .@i