From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/guild/payg_cas01.txt | 135 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 npc/guild/payg_cas01.txt (limited to 'npc/guild/payg_cas01.txt') diff --git a/npc/guild/payg_cas01.txt b/npc/guild/payg_cas01.txt new file mode 100644 index 000000000..9f8ff665a --- /dev/null +++ b/npc/guild/payg_cas01.txt @@ -0,0 +1,135 @@ +//===== rAthena Script ======================================= +//= War of Emperium (Payon) +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= NPCs that relate to Payon Guild Castle 1 +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] +//= 1.2 Removed dialog from interior flags. [L0ne_W0lf] +//= Fixed position of Guild dungeon switch. +//= 1.3 Partially rewrote Script. [Masao] +//============================================================ + +// Guild Flags (Outside Castle) +//============================================================ +- script Bright Arbor#1::OutsideFlagsPA1 722,{ + + set .@GID, GetCastleData("payg_cas01",1); + + if (.@GID == 0) { + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + close; + } + if (getcharid(2) == .@GID) { + mes "[ Echoing Voice ]"; + mes "Brave ones..."; + mes "Do you wish to return to your honorable place?"; + next; + if(select("Return to the guild castle.:Quit.") == 1) { + close2; + if (getcharid(2) == GetCastleData("payg_cas01",1)) { + warp "payg_cas01",54,144; + end; + } + end; + } + close; + } + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "we approve that this place is in"; + mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; + mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; + mes "If there is anyone who objects to this,"; + mes "prove your strength and honor with a steel blade in your hand."; + close; + +OnRecvCastlePy01: + FlagEmblem GetCastleData("payg_cas01",1); + end; +} + +pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 722 +pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 722 +pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 722 +pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 722 + +// Guild Flags (Inside Castle) +//============================================================ +- script Bright Arbor#5::InsideFlagsPA1 722,{ + end; + +OnRecvCastlePy01: + FlagEmblem GetCastleData("payg_cas01",1); + end; +} + +payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 722 +payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 722 +payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 722 +payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 722 +payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 722 +payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 722 + +// Guild Flag (Town) +//============================================================ +payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 722 +payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 722 + +// Kafra Employee +//============================================================ +payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 117 + +// Steward +//============================================================ +payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 55 + +// Treasure Room Exit +//============================================================ +payg_cas01,295,8,0 script #lever_PA01 111,{ + + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + if(select("Pull.:Do not.") == 1) { + close2; + warp "payg_cas01",120,59; + end; + } + close; +} + +// Guild Dungeon Switch +//============================================================ +payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 111 + +// Guild Treasure Spawns +//============================================================ +payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 -1 + +// AGIT Manager +//============================================================ +payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 -1 + +// Guardians +//============================================================ +payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 -1 -- cgit v1.2.3-60-g2f50