From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/guild/gefg_cas03.txt | 136 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 136 insertions(+) create mode 100644 npc/guild/gefg_cas03.txt (limited to 'npc/guild/gefg_cas03.txt') diff --git a/npc/guild/gefg_cas03.txt b/npc/guild/gefg_cas03.txt new file mode 100644 index 000000000..65358b274 --- /dev/null +++ b/npc/guild/gefg_cas03.txt @@ -0,0 +1,136 @@ +//===== rAthena Script ======================================= +//= War of Emperium (Geffen) +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= NPCs that relate to Geffen Guild Castle 3 +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//= 1.1 Removed dialog from interior flags. [L0ne_W0lf] +//= 1.2 Partially rewrote Script. [Masao] +//============================================================ + +// Guild Flag (Outside Castle) +//============================================================ +- script Yesnelph#1::OutsideFlagsG3 722,{ + + set .@GID, GetCastleData("gefg_cas03",1); + + if (.@GID == 0) { + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + close; + } + if (getcharid(2) == .@GID) { + mes "[ Echoing Voice ]"; + mes "Brave ones..."; + mes "Do you wish to return to your honorable place?"; + next; + if(select("Return to the guild castle.:Quit.") == 1) { + close2; + if (getcharid(2) == GetCastleData("gefg_cas03",1)) { + warp "gefg_cas03",221,30; + end; + } + end; + } + close; + } + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "we approve that this place is in"; + mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; + mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; + mes "If there is anyone who objects to this,"; + mes "prove your strength and honor with a steel blade in your hand."; + close; + +OnRecvCastleG03: + FlagEmblem GetCastleData("gefg_cas03",1); + end; +} + +gef_fild13,78,182,4 duplicate(OutsideFlagsG3) Yesnelph#1-2 722 +gef_fild13,87,182,4 duplicate(OutsideFlagsG3) Yesnelph#2 722 +gef_fild13,73,295,7 duplicate(OutsideFlagsG3) Yesnelph#3 722 +gef_fild13,113,274,7 duplicate(OutsideFlagsG3) Yesnelph#4 722 +gef_fild13,144,235,6 duplicate(OutsideFlagsG3) Yesnelph#5 722 +gef_fild13,144,244,6 duplicate(OutsideFlagsG3) Yesnelph#6 722 + +// Guild Flag (Inside Castle) +//============================================================ +- script Yesnelph#7::InsideFlagsG3 722,{ + end; + +OnRecvCastleG03: + FlagEmblem GetCastleData("gefg_cas03",1); + end; +} + +gefg_cas03,122,220,6 duplicate(InsideFlagsG3) Yesnelph#7-2 722 +gefg_cas03,122,229,6 duplicate(InsideFlagsG3) Yesnelph#8 722 +gefg_cas03,91,257,7 duplicate(InsideFlagsG3) Yesnelph#9 722 +gefg_cas03,52,276,7 duplicate(InsideFlagsG3) Yesnelph#10 722 +gefg_cas03,56,164,4 duplicate(InsideFlagsG3) Yesnelph#11 722 +gefg_cas03,65,164,4 duplicate(InsideFlagsG3) Yesnelph#12 722 +gefg_cas03,37,214,1 duplicate(InsideFlagsG3) Yesnelph#13 722 +gefg_cas03,34,208,1 duplicate(InsideFlagsG3) Yesnelph#14 722 + +// Guild Flag (Town) +//============================================================ +geffen,120,132,8 duplicate(InsideFlagsG3) Yesnelph#15 722 + +// Kafra Employee +//============================================================ +gefg_cas03,116,89,5 duplicate(guildkafra) Kafra Staff#gefg_cas03 117 + +// Steward +//============================================================ +gefg_cas03,106,23,5 duplicate(cm) Jyang#gefg_cas03 55 + +// Treasure Room Exit +//============================================================ +gefg_cas03,275,289,0 script #lever_G03 111,{ + + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + if(select("Pull.:Do not.") == 1) { + close2; + warp "gefg_cas03",106,24; + end; + } + close; +} + +// Guild Dungeon Switch +//============================================================ +gefg_cas03,221,43,0 duplicate(gdlever) #gefg_cas03 111 + +// Guild Treasure Spawns +//============================================================ +gefg_cas03,271,290,0 duplicate(Gld_Trea_Spawn) Treasure#gefg_cas03 -1 + +// AGIT Manager +//============================================================ +gefg_cas03,245,167,0 duplicate(Gld_Agit_Manager) Agit#gefg_cas03 -1 + +// Guardians +//============================================================ +gefg_cas03,106,23,5 duplicate(Gld_Guard_Template) Guardian#gefg_cas03 -1 -- cgit v1.2.3-60-g2f50