From 01123b8b2f4a77936f8c1358fb2f1c638e169343 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Mon, 28 Apr 2008 23:34:14 +0000 Subject: * Rewrote the WoE 1.0 from the ground up nearly. - Renamed the WoE Time setting NPC to "agit_controller.txt" - System is set up to mimic Aegis, some parts are still lacking. - Documentation on the new system is forth-coming. - Updated Novice WoE scripts to keep them from breaking. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/guild/aldeg/aldeg_treas.txt | 173 ---------------------------------------- 1 file changed, 173 deletions(-) delete mode 100644 npc/guild/aldeg/aldeg_treas.txt (limited to 'npc/guild/aldeg/aldeg_treas.txt') diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt deleted file mode 100644 index aa13900c4..000000000 --- a/npc/guild/aldeg/aldeg_treas.txt +++ /dev/null @@ -1,173 +0,0 @@ -//===== eAthena Script ======================================= -//= War of Emperium Treasure Rooms for Al De Baran Guild Castles -//===== By: ================================================== -//= jAthena - kalen (1.0) -//= 1.1 by Akaru, ho|yAnge|X, and Valaris -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= eAthena 0.1+; RO Episode 4+ -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= v1.2 Optimized with functions.[kobra_k88] -//= 1.3 Removed announces when you open chests. [L0ne_W0lf] -//============================================================ - - -//<=============================== Castle 1 =================================>\\ - -// Treasure Spawn ----------------------- -aldeg_cas01,1,1,1 script Treasure_A01 -1,{ - -OnRecvCastleA01: - end; -OnInit: - if($boxNumA01 == 0) end; - set $@bxA01, $boxNumA01; - callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1; - end; - -OnDied: - set $boxNumA01, $boxNumA01 -1; - end; -} - -// Treasure Room Switch -------------------- -aldeg_cas01,123,223,0 script Switch#TresA01 111,{ - callfunc "F_GldTreasSw", "aldeg_cas01",218,176; - end; -} - -// Treasure Room Protection ------------------------------------------------ -aldeg_cas01,118,223,0 script ban_warp#11 -1,8,8,{ -OnTouch: - callfunc "F_TreasProtect", "aldeg_cas01", "aldebaran",143,112; - end; -} - -//<================================ Castle 2 ================================>\\ - -// Treasure Spawn ---------------------------- -aldeg_cas02,1,1,1 script Treasure_A02 -1,{ - -OnRecvCastleA02: - end; -OnInit: - if($boxNumA02 == 0) end; - set $@bxA02, $boxNumA02; - callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1; - end; - -OnDied: - set $boxNumA02, $boxNumA02 -1; - end; -} - -// Treasure Room Switch ---------------------- -aldeg_cas02,139,235,0 script Switch#TresA02 111,{ - callfunc "F_GldTreasSw", "aldeg_cas02",78,75; - end; -} - - -// Treasure Room Protection ------------------------------------------------ -aldeg_cas02,135,230,0 script ban_warp#12 -1,8,8,{ -OnTouch: - callfunc "F_TreasProtect", "aldeg_cas02", "aldebaran",143,112; - end; -} - -//<================================ Castle 3 ================================>\\ - -// Treasure Spawn --------------------------- -aldeg_cas03,1,1,1 script Treasure_A03 -1,{ - -OnRecvCastleA03: - end; -OnInit: - if($boxNumA03 == 0) end; - set $@bxA03, $boxNumA03; - callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1; - end; - -OnDied: - set $boxNumA03, $boxNumA03 -1; - end; -} - -// Treasure Room Switch ----------------------- -aldeg_cas03,229,267,0 script Switch#TresA03 111,{ - callfunc "F_GldTreasSw", "aldeg_cas03",110,119; - end; -} - -// Treasure Room Protection ------------------------------------------------ -aldeg_cas03,225,269,0 script ban_warp#13 -1,8,8,{ -OnTouch: - callfunc "F_TreasProtect", "aldeg_cas03", "aldebaran",143,112; - end; -} - -//<================================ Castle 4 ================================>\\ - -// Treasure Spawn ------------------------------- -aldeg_cas04,1,1,1 script Treasure_A04 -1,{ - -OnRecvCastleA04: - end; -OnInit: - if($boxNumA04 == 0) end; - set $@bxA04, $boxNumA04; - callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1; - end; - -OnDied: - set $boxNumA04, $boxNumA04 -1; - end; - -} -// Treasure Room Switch ------------------------- -aldeg_cas04,83,17,0 script Switch#TresA04 111,{ - callfunc "F_GldTreasSw", "aldeg_cas04",67,117; - end; -} - -// Treasure Room Protection ------------------------------------------------ -aldeg_cas04,84,13,0 script ban_warp#14 -1,8,8,{ -OnTouch: - callfunc "F_TreasProtect", "aldeg_cas04", "aldebaran",143,112; - end; -} - -//<================================ Castle 5 ================================>\\ - -// Treasure Spawn ------------------------------------ -aldeg_cas05,1,1,1 script Treasure_A05 -1,{ - -OnRecvCastleA05: - end; -OnInit: - if($boxNumA05 == 0) end; - set $@bxA05, $boxNumA05; - callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1; - end; - -OnDied: - set $boxNumA05, $boxNumA05 -1; - end; -} - -// Treasure Room Switch --------------------------------- -aldeg_cas05,64,8,0 script Switch#TresA05 111,{ - callfunc "F_GldTreasSw", "aldeg_cas05",51,179; - end; -} - - -// Treasure Room Protection ------------------------------------------------ -aldeg_cas05,62,12,0 script ban_warp#15 -1,8,8,{ -OnTouch: - callfunc "F_TreasProtect", "aldeg_cas05", "aldebaran",143,112; - end; -} -- cgit v1.2.3-70-g09d2