From 31825ccc2dde034a218d9ad466dd721c40b5651d Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 8 Jul 2012 19:30:07 +0000 Subject: Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them. Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/events/christmas_2008.txt | 1053 ----------------------------------------- 1 file changed, 1053 deletions(-) delete mode 100644 npc/events/christmas_2008.txt (limited to 'npc/events/christmas_2008.txt') diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt deleted file mode 100644 index 48c25732f..000000000 --- a/npc/events/christmas_2008.txt +++ /dev/null @@ -1,1053 +0,0 @@ -//===== rAthena Script ======================================= -//= iRO 2008 Christmas Event -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= iRO Christmas Event. (2008) -//= Create Music Box and Cake. -//= Play card game with Santa. -//= Create Santa Suits. -//========================================== -//= Must enable X-mas08 mobs in mob_db2. -//===== Additional Comments: ================================= -//= 1.0 First version. [Kisuka] -//= 1.1 Fixed some issues, revamped the whole script. [Kisuka] -//============================================================ - -// ============== Caroller - Music Box ================ -// ===================================================== -prontera,226,306,4 script Caroller#iROxmas08 79,{ - if (iROxmas08carol < 1 || iROxmas08carol == 3) { - if (iROxmas08carol == 3) { - mes "[Caroller]"; - mes "Jingle Bells! Jingle Bells! Jingle all the way!"; - mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!"; - next; - mes "[Caroller]"; - mes "Merry Christmas!"; - mes "Hey! You! What comes to mind when you think about Christmas?"; - next; - }else{ - mes "[Caroller]"; - mes "Jingle Bells! Jingle Bells! Jingle all the way!"; - next; - specialeffect EF_GLORIA; - mes "[Caroller]"; - mes "O' what fun it is to ride in a one-horse open sleigh!"; - next; - mes "[Caroller]"; - mes "Merry Christmas!"; - if (Sex) { - mes "Hey, boy! What comes to mind when"; - }else{ - mes "Hey, girl! What comes to mind when"; - } - mes "you think about Christmas?"; - next; - } - switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) { - - case 1: - mes "[Caroller]"; - mes "Santa Claus!"; - mes "You're so innocent!!"; - mes "Ah!"; - next; - mes "[Caroller]"; - mes "Here's a secret!"; - mes "There's a rumor that Santa Claus lives in a certain village all throughout the year."; - next; - mes "[Caroller]"; - mes "But now!!!"; - mes "In this Christmas season!!"; - mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!"; - next; - mes "[Caroller]"; - mes "If you win over Santa, you can get a gift. Would you go for it?"; - next; - emotion 18; - mes "[Caroller]"; - mes "Caroller's hot news! Ha!"; - mes "Isn't that big news?"; - close; - - case 2: - mes "[Caroller]"; - mes "Gift boxes?! All right!"; - mes "Isn't it thrilling to open gifts over your head!!"; - next; - mes "[Caroller]"; - mes "Anyway, did you know..."; - mes "Some villain, a fake Santa robbed some gifts from the good Santa!"; - next; - mes "[Caroller]"; - mes "Furthermore, he has put bad magic on the gifts so that they become monsters!"; - next; - emotion 18; - mes "[Caroller]"; - mes "Caroller's hot news! Ha!"; - mes "Isn't it amazing?"; - close; - - case 3: - if (iROxmas08carol == 3) { - mes "[Caroller]"; - mes "Ah, a music box is useful."; - next; - mes "[Caroller]"; - mes "Though we can't all play it around the village as we planned, it's cool that you carry it."; - next; - mes "[Caroller]"; - mes "We want to enjoy carols all together... I hope to get Crystal Pieces!"; - next; - mes "[Caroller]"; - mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; - next; - select("Why not? Sure, I can give you some."); - if (countitem(6092) < 6) { - mes "[Caroller]"; - mes "Yes, please."; - next; - mes "[Caroller]"; - mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; - close; - }else{ - mes "[Caroller]"; - mes "Wow, you have them."; - next; - mes "[Caroller]"; - mes "I can bake you a cake, and I can carve your name on the cake, if you want!"; - next; - if (select("No, thanks.:Please name it for me.") == 2) { - mes "[Caroller]"; - mes "Thank for your help!"; - next; - mes "[Caroller]"; - mes "Many people live in the giant world!"; - mes "So many people hope to hear Caroller, yet I always lack Crystal pieces."; - next; - mes "[Caroller]"; - mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; - next; - emotion 18; - delitem 6092,6; - getnameditem 12354,"+strcharinfo(0)+"; - mes "[Caroller]"; - mes "Let's care about others around you on this Christmas season!"; - close; - }else{ - mes "[Caroller]"; - mes "Oh!"; - mes "Shyness!"; - next; - mes "[Caroller]"; - mes "Anyway, thanks a lot for your help."; - next; - mes "[Caroller]"; - mes "Many people live in the giant world!"; - mes "So many people hope to hear Caroller, yet I always lack Crystal pieces."; - next; - mes "[Caroller]"; - mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?"; - next; - emotion 18; - delitem 6092,6; - getitem 12354,1; - mes "[Caroller]"; - mes "Let's care about others around you on this Christmas season!"; - close; - } - } - } - mes "[Caroller]"; - mes "You know about Christmas!"; - mes "Talking about Christmas..."; - mes "...it's carols!!!"; - mes "I've been waiting for this for when"; - mes "Christmas comes around!"; - next; - mes "[Caroller]"; - mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit."; - next; - mes "[Caroller]"; - mes "So, I installed a Singing Crystal in Prontera..."; - next; - mes "[Caroller]"; - mes "but that jerk Antonio broke the crystal!"; - next; - mes "[Caroller]"; - mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!"; - next; - mes "[Caroller]"; - mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages."; - next; - if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { - mes "[Caroller]"; - mes "And just stay there, every Christmas, for your whole life?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What? What do you mean?"; - next; - mes "[Caroller]"; - mes "Oh, nevermind."; - mes "Ah..."; - close; - } - mes "[Caroller]"; - mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible."; - next; - mes "[Caroller]"; - mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up."; - next; - mes "[Caroller]"; - mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; - next; - mes "[Caroller]"; - mes "Sounds cool, huh!!"; - next; - select("........................"); - mes "[Caroller]"; - mes "...Why are you staring at me like that?"; - next; - mes "[Caroller]"; - mes "You're thinking that we are always getting our plans spoiled, aren't you?"; - next; - mes "[Caroller]"; - mes "I know that we are not good at controlling stuff, but our rewards are good, right?"; - next; - select("........................"); - mes "[Caroller]"; - mes "Hey, we treat you good..."; - next; - select("........................"); - mes "[Caroller]"; - mes "You are so cruel to me!"; - mes "Bad! Bad!"; - next; - mes "[Caroller]"; - mes "Please, for our children's hope!!!?"; - mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!"; - next; - emotion 33; - mes "[Caroller]"; - mes "They're definitely as harsh as their name."; - mes "Go on please!"; - set iROxmas08carol,1; - close; - - case 4: - mes "[Caroller]"; - mes "Santa costumes!!"; - mes "You know, the santa costumes that the monsters are wearing now aren't genuine!"; - next; - mes "[Caroller]"; - mes "The rumor 'round here is, Lutie's designer made these costumes."; - next; - mes "[Caroller]"; - mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!"; - next; - mes "[Caroller]"; - mes "Are there some spcial abilities within them?"; - mes "There's still the designer in the Christmas village... How about asking her to make that costume?"; - next; - emotion 18; - mes "[Caroller]"; - mes "Caroller's hot news! Ha!"; - mes "It's hot, huh?"; - close; - - - case 5: - mes "[Caroller]"; - mes "A-N-T-O-N-I-O!!!"; - mes "As I heard, this Antonio is quite different from before."; - next; - mes "[Caroller]"; - mes "He seems to be quite resolved with himself since he ran away from people before."; - next; - mes "[Caroller]"; - mes "And he isn't alone anymore... is what I heard..."; - next; - emotion 18; - mes "[Caroller]"; - mes "Caroller's hot news! Ha!"; - mes "Hotness, right?"; - close; - } - } - - if (iROxmas08carol == 1) { - if (countitem(6092) < 6) { - mes "[Caroller]"; - mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible."; - next; - mes "[Caroller]"; - mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up."; - next; - mes "[Caroller]"; - mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; - next; - mes "[Caroller]"; - mes "For all of the children of this world!!!"; - mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!"; - next; - emotion 33; - mes "[Caroller]"; - mes "Be careful!"; - mes "They're definitely as harsh as their name."; - mes "Take care!!!"; - close; - }else{ - specialeffect EF_GLORIA; - mes "[Caroller]"; - mes "Don't cry, don't cry!"; - mes "Santa won't give you a gift if you're crying."; - next; - mes "[Caroller]"; - select("I got them!"); - mes "[Caroller]"; - mes "Wow, you got them!"; - mes "They are so cruel, aren't they?"; - mes "I'm happy to see you again."; - next; - mes "[Caroller]"; - mes "Let's count together!"; - mes "... ..."; - mes "Six!!"; - next; - mes "[Caroller]"; - mes "All right! We can start to make our music box with crystal fragments."; - next; - mes "[Caroller]"; - mes "We would amplify the sounds of the crystal fragments to sound through the music box."; - next; - mes "[Caroller]"; - mes "You know, a music box that sounds like a jukebox!"; - next; - mes "[Caroller]"; - mes "It's handy. You can carry it, as well as listen to sweet carols anywhere."; - mes "Doesn't that sound cool!?"; - next; - mes "[Caroller]"; - mes "So, we need more of some materials."; - mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!"; - next; - delitem 6092,6; - emotion 33; - set iROxmas08carol,2; - mes "[Caroller]"; - mes "Those are all needed."; - mes "Isn't that easy?"; - close; - } - } - - if (iROxmas08carol == 2) { - if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) { - mes "[Caroller]"; - mes "We can make a music box with Singing Crystal Pieces."; - mes "It's handy, you can hear carols anywhere. Sounds cool?"; - next; - mes "[Caroller]"; - mes "So, we need more of some materials."; - mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!"; - next; - emotion 33; - mes "[Caroller]"; - mes "That's all we need."; - mes "Isn't that easy?"; - close; - }else{ - specialeffect EF_GLORIA; - mes "[Caroller]"; - mes "Jingle bells, jingle bells,"; - mes "jingle all the way!"; - mes "O what fun it is to ride, in a"; - mes "one... horse... o-pen... sleigh!!!"; - next; - mes "[Caroller]"; - mes "Wow!"; - mes "You came back!"; - mes "Did you bring all the materials?"; - next; - mes "[Caroller]"; - mes "Good!"; - mes "No need to hesitate! Let's get started to make our music box."; - next; - mes "[Caroller]"; - specialeffect EF_REPAIRWEAPON; - mes "Blacksmith hammers on trunk... and we shape the frame."; - next; - mes "[Caroller]"; - //(effect - stones from ground?) - mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue."; - next; - mes "[Caroller]"; - specialeffect EF_HIT2; - mes "And now..."; - mes "we decorate with a Jubilee..."; - next; - mes "[Caroller]"; - specialeffect EF_SUFFRAGIUM; - mes "The last step...!"; - mes "Breating life into it!"; - next; - mes "[Caroller]"; - mes "It's done now!!!"; - next; - mes "[Caroller]"; - mes "It's so cool! Isn't it cute!!?!"; - next; - mes "[Caroller]"; - mes "You did as I requested, so I will give you gifts, as promised."; - next; - mes "[Caroller]"; - mes "One, is this music box."; - mes "Please play this music box all over the villages!"; - next; - mes "[Caroller]"; - mes "Another present is a Christmas cake especially shaped like your name!"; - mes "I made this cake shaped like your name!"; - next; - mes "[Caroller]"; - mes "Don't worry, it tastes good."; - next; - emotion 33; - getitem 2784,1; - getnameditem 12354,"+strcharinfo(0)+"; - delitem 1019,10; - delitem 1005,1; - delitem 7312,1; - delitem 938,10; - delitem 732,1; - set iROxmas08carol,3; - mes "[Caroller]"; - mes "Thanks a lot."; - mes "Merry Christmas!"; - mes "Have a good holiday season!"; - close; - } - } -} - -// ============= Santa Claus - Card Game =============== -// ===================================================== -- script Santa Claus#iROxmas08::08santa 718,{ - mes "[Santa Claus]"; - mes "Wow! Were you naughty or nice this year?"; - mes "All right, what comes to your mind when you think about Christmas?"; - next; - switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) { - - case 1: - mes "[Santa Claus]"; - mes "Carolling! That's good!"; - mes "A sweet carol always makes Christmas more happy!!!"; - next; - mes "[Santa Claus]"; - mes "Yes indeed Carolling spreads Joy throughout the world?"; - close; - - case 2: - mes "[Santa Claus]"; - if (Sex) { - mes "Ho ho ho! What a good boy!"; - }else{ - mes "Ho ho ho! What a good girl!"; - } - next; - mes "[Santa Claus]"; - mes "But you should be wary of a fake Santa romaing around."; - mes "Have you heard of Antonio, who invades villages every Christmas?"; - next; - mes "[Santa Claus]"; - mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field."; - next; - mes "[Santa Claus]"; - mes "A bad Santa ruins us good Santa's reputations!"; - mes "The World Santa Organization is considering this a grave situation."; - close; - - case 3: - mes "[Santa Claus]"; - mes "A gift box! That sounds good!"; - mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!"; - next; - mes "[Santa Claus]"; - mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag."; - next; - mes "[Santa Claus]"; - mes "Many adventurers try to catch up to him, but he is not easy to catch."; - next; - mes "[Santa Claus]"; - mes "Anyway let those adventurers try to catch him, I have a small game for you."; - next; - mes "[Santa Claus]"; - mes "I will give you a small gift if you beat me!"; - next; - mes "[Santa Claus]"; - mes "Do you want to play a game with me?"; - next; - if (select("No, thanks.:Yes, I would.") == 1) { - mes "[Santa Claus]"; - mes "Aww, don't be afraid."; - mes "If you've been a little naughty this year I won't stuff your stockings with coal."; - next; - mes "[Santa Claus]"; - mes "I will stay here throughout the Christmas season, just visit me when you change your mind."; - close; - } - if (gettimetick(2) < SantaCardTime) { - mes "[Santa Claus]"; - mes "Um... You've played the game recently haven't you?"; - next; - mes "[Santa Claus]"; - mes "You can try the game once a hour."; - mes "Please visit me after the one hour has passed."; - close; - } - set .@SantaCardTurn,0; - set .@SantaCardWins,0; - mes "[Santa Claus]"; - mes "Wow! You're so cool!"; - next; - mes "[Santa Claus]"; - mes "Let me explain how to play this game."; - next; - mes "[Santa Claus]"; - mes "It's quite simple."; - mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card."; - mes "Guess which card I pick and you're a winner!"; - next; - mes "[Santa Claus]"; - mes "If you guess right 3 times out of 5, I will give you a gift."; - mes "Let's get started!"; - next; - while(.@SantaCardTurn != 5) { - emotion 56; - mes "[Santa Claus]"; - mes "First let me shuffle up these cards... Ok!!!"; - next; - specialeffect EF_HIT1; - mes "[Santa Claus]"; - mes "One!"; - next; - specialeffect EF_HIT2; - mes "[Santa Claus]"; - mes "Two!"; - next; - specialeffect EF_HIT3; - mes "[Santa Claus]"; - mes "Three!"; - next; - specialeffect EF_STEAL; - mes "[Santa Claus]"; - mes "I'm picking up only one!"; - next; - cutin "sorry",4; - mes "[Santa Claus]"; - mes "I'm picking up only one!"; - mes "Please guess what is is."; - next; - switch(select("Poring:Angeling:Ghostring")) { - case 1: - mes "["+strcharinfo(0)+"]"; - mes "Um...I choose Poring!"; - set .@SantaCardP,1; - next; - break; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Um...I choose Angeling!"; - set .@SantaCardP,2; - next; - break; - - case 3: - mes "["+strcharinfo(0)+"]"; - mes "Um...I choose Ghostring!"; - set .@SantaCardP,3; - next; - } - mes "[Santa Claus]"; - mes "Let's see!!"; - mes "One! Two! Three!"; - set .@SantaCardNpc, rand(1,3); - next; - mes "[Santa Claus]"; - mes "Let's see!!"; - mes "One! Two! Three!"; - if (.@SantaCardNpc == 1) { - cutin "����ī��",4; - } - else if (.@SantaCardNpc == 2) { - cutin "������ī��",4; - } - else if (.@SantaCardNpc == 3) { - cutin "���Ʈ��ī��",4; - } - next; - set .@SantaCardTurn,.@SantaCardTurn+1; - if (.@SantaCardP == .@SantaCardNpc) { - set .@SantaCardWins,.@SantaCardWins+1; - emotion 0; - emotion 5,1; - cutin "",255; - mes "[Santa Claus]"; - mes "You're lucky."; - mes "Can you guess the right card the next time around?"; - next; - }else{ - emotion 0; - emotion 23,1; - cutin "",255; - mes "[Santa Claus]"; - mes "Aww maybe next time..."; - next; - } - } - if (.@SantaCardWins < 3) { - mes "["+strcharinfo(0)+"]"; - mes "This is just luck."; - mes "Let me try again!!"; - next; - mes "[Santa Claus]"; - mes "Whenever you want."; - close; - }else{ - mes "[Santa Claus]"; - mes "You're so good!"; - next; - mes "[Santa Claus]"; - mes "Now this gift is for you."; - mes "Put your hand into the bag and pick only one."; - set .@SantaCardPrize, rand(1,12); - next; - if (.@SantaCardPrize == 1) { - getitem 12354,2; - } - else if (.@SantaCardPrize == 2) { - getitem 595,3; - } - else if (.@SantaCardPrize == 3) { - getitem 593,3; - } - else if (.@SantaCardPrize == 4) { - getitem 12236,3; - } - else if (.@SantaCardPrize == 5) { - getitem 538,10; - } - else if (.@SantaCardPrize == 6) { - getitem 14546,10; - } - else if (.@SantaCardPrize == 7) { - getitem 5136,1; - } - else if (.@SantaCardPrize == 8) { - getitem 603,1; - } - else if (.@SantaCardPrize == 9) { - getitem 12130,1; - } - else if (.@SantaCardPrize == 10) { - getitem 14550,10; - } - else if (.@SantaCardPrize == 11) { - getitem 12132,3; - } - else if (.@SantaCardPrize == 12) { - getitem 594,3; - } - set SantaCardTime,gettimetick(2)+3600; - mes "[Santa Claus]"; - mes "Good job! Thanks for playing the card game with me!"; - mes "Merry Christmas!"; - close; - } - - case 4: - mes "[Santa Claus]"; - mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!"; - mes "Light-weight, fashionable, and keeps you warm!"; - next; - mes "[Santa Claus]"; - mes "There used to be designer who visited my house to make my Santa costumes."; - mes "Do you have any ideas?"; - close; - - case 5: - mes "[Santa Claus]"; - mes "........................"; - next; - mes "[Santa Claus]"; - mes "........................"; - if (Sex) { - mes "Oh! Poor boy..."; - }else{ - mes "Oh! Poor girl..."; - } - next; - mes "[Santa Claus]"; - mes "........................"; - if (Sex) { - mes "Oh! Poor boy..."; - }else{ - mes "Oh! Poor girl..."; - } - mes "..."; - next; - mes "[Santa Claus]"; - mes "You should open your heart to the spirit of Christmas!"; - mes "Once you do, I know you'll be able to think of something."; - close; - } -} - -payon,171,109,4 duplicate(08santa) Santa Claus#0801 718 -prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718 -alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718 -geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718 -morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718 - - -// ============= Louise Kim - Santa Suit =============== -// ===================================================== -xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{ - mes "[Louise Kim]"; - mes "I always thought about how boring Santa Claus is wearing a too boring costume."; - mes "Too boring!"; - next; - mes "[Louise Kim]"; - mes "I could make a glamorous style for him!"; - next; - mes "[Louise Kim]"; - mes "I once made a costume for the notorious figure Antonio!"; - mes "The reason catching up to him is so hard, is that his clothes have been given strong power!"; - mes "I blessed them with good luck!"; - next; - emotion 3; - mes "[Louise Kim]"; - mes "Preta Porter!!"; - mes "Which is quite luxurious but sold at good price ~"; - next; - mes "[Louise Kim]"; - mes "Hey loosers!"; - mes "You can share my sense of fashion and wear my look if you run a light mission for me."; - next; - mes "[Louise Kim]"; - mes "Are you interested?"; - next; - if (select("Nope.:Yes, please.") == 1) { - mes "[Louise Kim]"; - mes "Ah!"; - mes "You're silly! You lost your big chance!"; - next; - emotion 18; - mes "[Louise Kim]"; - mes "Come to me later if you want to get the mission."; - mes "I, Louise Kim, am generous enough to accept you next time."; - close; - } - mes "[Louise Kim]"; - mes "You're so cool."; - next; - mes "[Louise Kim]"; - mes "Don't worry about this mission."; - mes "It's not that difficult."; - mes "I'm only in need of some materials. Things that are beyond my ability..."; - next; - mes "[Louise Kim]"; - mes "Anyway, can you bring me some stuff?"; - next; - if (select("Why not? What do you need?:Sorry, no time.") == 2) { - emotion 18; - mes "[Louise Kim]"; - mes "What?"; - mes "You will definitely regret it."; - mes "No more chances later."; - close; - } - mes "[Louise Kim]"; - mes "All right, you're cool!!"; - mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000."; - next; - mes "[Louise Kim]"; - mes "If you bring me all that stuff, I can make you a glamorous Santa costume."; - next; - if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) { - mes "[Louise Kim]"; - mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free..."; - next; - emotion 3; - mes "[Louise Kim]"; - mes "Please see me again if you are interested."; - close; - }else{ - select("Here you are."); - emotion 33; - mes "[Louise Kim]"; - mes "Oh! Good!"; - mes "Let's not delay."; - mes "I will show you my limitless ability."; - next; - mes "-She pours everything in a pot-"; - mes "-even the shirt goes in!-"; - mes "-She takes it out with skill-"; - mes "-and many blessings she sings.-"; - next; - specialeffect EF_BLESSING; - emotion 2; - mes "[Louise Kim]"; - mes "By artist, Louise Kim!"; - mes "All over the world will be blessed tonight!"; - next; - mes "-Pour red potion in another pot-"; - mes "-then stir all of its parts.-"; - mes "-Put the cotton shirts in-"; - mes "-and dye it for grateful hearts.-"; - mes "-Thread by thread-"; - mes "-String by string-"; - mes "-Count your blessings and sing!-"; - next; - specialeffect EF_GLORIA; - emotion 2; - mes "[Louise Kim]"; - mes "By artist, Louise Kim!"; - mes "All over the world will be blessed tonight!"; - next; - mes "-She is knitting clothes-"; - mes "-with a hooked needle-"; - mes "-with her great skill.-"; - mes "-Spread your blessings,-"; - mes "-cheer and goodwill!-"; - next; - specialeffect EF_BENEDICTIO; - emotion 3; - mes "[Louise Kim]"; - mes "This is miraculous!"; - mes "I am a genius of the world."; - mes "Artist, Louise Kim!!!"; - next; - mes "[Louise Kim]"; - mes "All right! Isn't it wonderful?"; - mes "You can call it what you wish."; - mes "My fashion is radiant."; - mes "I ain't envious of Designer Pierre."; - next; - emotion 18; - mes "[Louise Kim]"; - mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!"; - next; - delitem 2301,1; - delitem 501,3; - delitem 523,1; - delitem 7175,4; - delitem 7174,1; - getitem 12132,1; - mes "[Louise Kim]"; - mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim."; - close; - } -} - -//XMAS MOBS -prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0 - -prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0 -prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0 -prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0 -prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0 - 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