From 610ae47b9d0250ef9df5abd86c29f0f72c584910 Mon Sep 17 00:00:00 2001 From: gumi Date: Sat, 27 May 2017 16:04:52 -0400 Subject: remove specialeffect2 from npcs --- npc/custom/events/cluckers.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/custom/events') diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt index fbdbbed3f..a249c8a40 100644 --- a/npc/custom/events/cluckers.txt +++ b/npc/custom/events/cluckers.txt @@ -21,7 +21,7 @@ prontera,156,219,4 script Cluckers 4_NFCOCK,{ set .@GMAccess,80; // GM level required to access NPC if (.startcluck) { - specialeffect2 2; + specialeffect(2, AREA, playerattached()); switch(rand(15)) { case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; case 1: npctalk "Cluuuuuck!~"; break; @@ -40,7 +40,7 @@ prontera,156,219,4 script Cluckers 4_NFCOCK,{ default: if (rand(50) < 4) { npctalk "WOOF!..........."; - specialeffect2 72; + specialeffect(72, AREA, playerattached()); announce "[Cluck! Cluck! Boom!] " + strcharinfo(PC_NAME) + " squeezed out the prize! Well done!",0; getitem $cluck_item_id,$cluck_item_amount; set .startcluck,0; -- cgit v1.2.3-70-g09d2