From e02735add93bb769c7911976eecac42544f33736 Mon Sep 17 00:00:00 2001 From: ultramage Date: Fri, 8 Feb 2008 08:10:46 +0000 Subject: restored custom events directory (deleted in r12177), moved it to where it was supposed to be moved git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12185 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/custom/events/uneasy_cemetery.txt | 134 ++++++++++++++++++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 npc/custom/events/uneasy_cemetery.txt (limited to 'npc/custom/events/uneasy_cemetery.txt') diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt new file mode 100644 index 000000000..06fe4a8f8 --- /dev/null +++ b/npc/custom/events/uneasy_cemetery.txt @@ -0,0 +1,134 @@ +//===== eAthena Script ======================================= +//= Uneasy Prontera Cemetery Quest (original script!) +//===== By: ================================================== +//= Lupus +//===== Current Version: ===================================== +//= 1.2a (Tested and fully working!) +//===== Compatible With: ===================================== +//= eAthena Version 1.0 +//===== Description: ========================================= +//= A periodical quest of the Uneasy Cemetery (Kill undead / Prevent their appearance) +//= Every day, at the midnight Prontera receive a wave of Undeads. +//= They come from Uneasy Cemetery of Prontera. To protect the players +//= from the undeads terror you may either kill the enemy. Or supply Mother Mathana +//= with needed amount of Holy Water. Every citizen can take his part in the +//= saving of Prontera city. After some days of quiet life... the Cemetery strikes back. +//===== Additional Comments: ================================= +//= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead +//= 1.2 Added coords to the script to make label OmMobDead working +//= 1.2a Changed item names to item IDs. [Samuray22] +//============================================================ + + +prontera,3,3,3 script Uneasy_Check -1,{ + end; + +OnHour00: + set $UNEASY_DL,$UNEASY_DL-1; + set $UNEASY_BL,$UNEASY_BL+30; //add need of HW for 30 bottles per day + if ($UNEASY_BL>666) set $UNEASY_BL,666; //keep needed bottles not <=666 + if ($UNEASY_DL < 0) goto L_Start_Undead; +//The Cemetery is OK yet. + disablenpc "Mother Mathana"; + end; +OnInit: + if ($UNEASY_DL >= 0) disablenpc "Mother Mathana"; + end; + +OnHour06: + killmonsterall "prontera"; //The Sun kills undead in the morning + end; + +OnHour01: + if ($@UNEASY_MOB > 0) mapannounce "prontera","[Mother Mathana]: In the name of Odin, please finish these roaming undead leftovers!",0; + end; + +OnZombieDead: + set $@UNEASY_MOB,$@UNEASY_MOB-1; + if ($@UNEASY_MOB>0) end; + set $UNEASY_DL,0; + set $UNEASY_H$,strcharinfo(0); + if (Sex==1) mapannounce "prontera","[Mother Mathana]: Brave "+$UNEASY_H$+" has just killed the last undead in Prontera!",0; + if (Sex==0) mapannounce "prontera","[Mother Mathana]: Lady "+$UNEASY_H$+" has just killed the last undead in Prontera!",0; + set JobExp,JobExp+100; + set BaseExp,BaseExp+50; + end; + +L_Start_Undead: + killmonsterall "prontera"; //kills any left monsters + enablenpc "Mother Mathana"; +//call some monsters in the city + set $@UNEASY_MOB, 65; + areamonster "prontera",0,0,0,0,"Zombie",1015,30,"Uneasy_Check::OnZombieDead"; +//in the Cemetery + monster "prontera",268,349,"Zombie",1015,30,"Uneasy_Check::OnZombieDead"; + monster "prontera",269,350,"Ghoul",1036,5,"Uneasy_Check::OnZombieDead"; +//announce + mapannounce "prontera","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0; +} + +prontera,257,313,5 script Mother Mathana 79,{ + mes "[Mother Mathana]"; + if ($UNEASY_DL <= 0) goto L_Undead_Walk; + mes "I'm afraid there's something wrong with our old cemetery..."; + if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!"; + if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!"; + emotion 0; + close; + +L_Undead_Walk: + if ($UNEASY_DL == 0) mes "THEY could return tomorrow's night again!"; + if ($UNEASY_DL == 0 && $UNEASY_H$==strcharinfo(0)) mes "Thank you, "+$UNEASY_H$+"! Now we'll manage to rest till the next midnight!"; + if ($UNEASY_DL == 0 && $UNEASY_H$!=strcharinfo(0)) mes "But due to "+$UNEASY_H$+"'s help we'll manage to rest till the next midnight!"; + mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it."; + mes "Could you supply us with Holy Water?"; + next; + menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE; + + if ( countitem(523)<1 ) goto M_DONT_HAVE; + set $UNEASY_BL,$UNEASY_BL-countitem(523); + delitem 523,countitem(523); + + if ( $UNEASY_BL > 0 ) goto L_NEED_MORE; +//set quiet days!!! no more undead for this period! + set $UNEASY_DL,5+((0-$UNEASY_BL)/30); + set $UNEASY_H$,strcharinfo(0); + mes "[Mother Mathana]"; + mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!"; + next; + mes "[Mother Mathana]"; + mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!"; + next; + killmonsterall "prontera"; //kills any left monsters + mes "[Mother Mathana]"; + mes "See, "+ $UNEASY_H$ +"? They all are gone now!"; + next; + mes "[Mother Mathana]"; + mes "Our Church is going to thank you personally..."; + next; + if (Sex==1) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0; + if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0; + mes "[Mother Mathana]"; + mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar."; + getitem 505,1; //Blue_Potion + set JobExp,JobExp+100; + set BaseExp,BaseExp+50; + close; + +L_NEED_MORE: + mes "[Mother Mathana]"; + mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles."; + close; + +M_NO: + mes "[Mother Mathana]"; + mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get."; + close; + +M_DONT_HAVE: + mes "[Mother Mathana]"; + mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?"; + mes "The old cemetery is going out of control soon..."; + mes "Please, in the name of Odin, help Prontera city."; + close; +} -- cgit v1.2.3-60-g2f50