From d2b18c292a3a59f785a1eb27208f7379065f6317 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Sat, 14 Aug 2010 16:06:23 +0000 Subject: * Quest log kill count now updated properly. (Added from topic 253813) * More battleground editing, and some bug fixes. - * ALL BATTLEGROUNDS ARE NOW ACTIVE BY DEFAULT. PLEASE CONTINUE TESTING * - Rewrote the Badge Exchange NPC in bg_common.txt, is official now. - Other changes to the bg_common folder, including disabled GM NPC. - Completely rewrote Flavius for the most part, from ground up. - Moved old Flavius battlegrounds to /custom/battleground folder. - Restored original bg_common, and KVM to /custom/battleground - Fixed wall bugs in Tierra Gorge, and added an oninit to the timers. - Other minor tweaks to both Tierra Gorge and KVM scripts. - Fixed the pseudo-cooldown on KVM not working properly, I hope. - Added global time2str function which will be used later in Endless tower. * Applied Epoque's mapflag clean up, which removes flags from scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14374 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/custom/battleground/bg_kvm01.txt | 378 +++++++++++++++++++++++++++++++++++ 1 file changed, 378 insertions(+) create mode 100644 npc/custom/battleground/bg_kvm01.txt (limited to 'npc/custom/battleground/bg_kvm01.txt') diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt new file mode 100644 index 000000000..36c758f37 --- /dev/null +++ b/npc/custom/battleground/bg_kvm01.txt @@ -0,0 +1,378 @@ +// ============================================================================== +// BattleGround System - KvM 80~99 +// ============================================================================== + +// Registration NPC's +// ********************************************************************* + +bat_room,253,227,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); + end; +} + +bat_room,253,204,0 script Registration::KvM01R_Croix 414,{ // KvM Croix + end; + +OnInit: + waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie"); + end; +} + +// Light Effects +// ********************************************************************* + +bat_c01,54,123,0 script #bat_c01a 111,{ + end; + +OnKvM01LightA: misceffect 54; end; +OnKvM01LightB: misceffect 55; end; +OnKvM01LightC: misceffect 56; end; +} + +bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111 +bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111 +bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111 +bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111 +bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111 + +// Battleground Engine +// ********************************************************************* + +- script KvM01_BG -1,{ + end; + +OnInit: + setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; + setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; + setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; + setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; + disablenpc "TherapistKvM01a"; + disablenpc "TherapistKvM01b"; + disablenpc "VintenarKvM01a"; + disablenpc "VintenarKvM01b"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM01_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM01BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + set .Croix_Score, .Croix_Score + 1; + bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; + if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin"; + } + end; + +OnCroixQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM01BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + set .Guillaume_Score, .Guillaume_Score + 1; + bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; + if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin"; + } + end; + +OnReadyCheck: + if( $@KvM01BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM01R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + { + if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) ) + { + announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969; + set $@KvM_Flood, gettimetick(2) + 15; + } + else + mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969; + end; + } + + set $@KvM01BG, 1; // Starting + donpcevent "KvM01R_Croix::OnEnterBG"; + donpcevent "KvM01R_Guillaume::OnEnterBG"; + donpcevent "KvM01_BG::OnStart"; + end; + +OnStart: + announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969; + enablenpc "TherapistKvM01a"; + enablenpc "TherapistKvM01b"; + disablenpc "VintenarKvM01a"; + disablenpc "VintenarKvM01b"; + set $@KvM01BG_Victory, 0; + sleep 2000; + // Warp Teams + bg_warp $@KvM01BG_id1,"bat_c01",53,128; + bg_warp $@KvM01BG_id2,"bat_c01",146,55; + // ScoreBoard + set .Guillaume_Score, 0; + set .Croix_Score, 0; + initnpctimer; + end; + +OnTimer5000: + areapercentheal "bat_c01",50,123,58,131,100,100; + areapercentheal "bat_c01",141,52,149,60,100,100; + mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969; + end; + +OnTimer26000: + mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969; + end; + +OnTimer27000: + donpcevent "::OnKvM01LightA"; + end; + +OnTimer28000: + donpcevent "::OnKvM01LightB"; + end; + +OnTimer29000: + donpcevent "::OnKvM01LightC"; + end; + +OnTimer30000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM01BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM01BG_Victory, 3; + set $@KvM01BG, 3; + mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969; + stopnpctimer; + sleep 2000; + donpcevent "KvM01_BG::OnStop"; + end; + } + + set $@KvM01BG, 2; // Playing + areapercentheal "bat_c01",50,123,58,131,100,100; + bg_warp $@KvM01BG_id1,"bat_c01",62,119; + areapercentheal "bat_c01",141,52,149,60,100,100; + bg_warp $@KvM01BG_id2,"bat_c01",137,64; + end; + +OnTimer32000: + mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969; + end; + +OnTimer300000: + mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969; + end; + +OnTimer330000: + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM01_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM01_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 3; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969; + donpcevent "KvM01_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 1; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; + donpcevent "KvM01_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM01BG, 3; + set $@KvM01BG_Victory, 2; + + stopnpctimer; + sleep 2000; + mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; + donpcevent "KvM01_BG::OnStop"; + end; + +OnStop: + disablenpc "TherapistKvM01a"; + disablenpc "TherapistKvM01b"; + enablenpc "VintenarKvM01a"; + enablenpc "VintenarKvM01b"; + // Warp Teams + bg_warp $@KvM01BG_id1,"bat_c01",53,128; + bg_warp $@KvM01BG_id2,"bat_c01",146,55; + donpcevent "KvM01_BG_Out::OnBegin"; + end; + +OnReset: + stopnpctimer; + stopnpctimer "KvM01_BG_Out"; + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set .Croix_Score, 0; + set .Guillaume_Score, 0; + set $@KvM01BG_Victory, 0; + if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; } + if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; } + disablenpc "TherapistKvM01a"; + disablenpc "TherapistKvM01b"; + disablenpc "VintenarKvM01a"; + disablenpc "VintenarKvM01b"; + sleep 1000; + mapwarp "bat_c01","bat_room",155,150; + sleep 2000; + maprespawnguildid "bat_c01",0,3; // Just in case someone else + bg_updatescore "bat_c01",0,0; + sleep 2000; + set $@KvM01BG, 0; + donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM01_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer3000: + mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969; + end; +OnTimer30000: + mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969; + end; +OnTimer50000: + mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969; + end; +OnTimer60000: + donpcevent "KvM01_BG::OnReset"; + end; +} + +// Battleground Therapist +// ********************************************************************* + +bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +// Battleground rewards +// ********************************************************************* + +bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM01BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM01BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 5; + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 1; + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM01BG_Victory == 3 ) + { + setquest 6025; + bg_leave; + warp "bat_room",155,150; + end; + } + else if( $@KvM01BG_Victory == Bat_Team ) + { // Victory + set .@Reward, 5; + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + } + else + { // + set .@Reward, 1; + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + } + + setquest 6025; + getitem 7773, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} -- cgit v1.2.3-60-g2f50