From b17e2b7eca10674cc9bde7b2f4838bdd29b373dc Mon Sep 17 00:00:00 2001 From: Masao Date: Mon, 27 May 2013 22:55:07 +0200 Subject: - Added custom HD Refiner NPC Dwarf Mighty Hammer. (Disabled by default.) * This NPC uses the cash shop HD ores to upgrade your weapon or gear up to +10 when your current gear or weapon is already +7 without breaking it but downgrading it. - Moved Malaya Port NPC's to re folder and updated the Malaya Port warps. - Fixed Bug where players weren't able to finish the Guardian of Yggdrasil Quest and didn't get their reward. - Fixed that players weren't able to start the "Ring of the wise king" and "Finding a Fairy" quest using the Cat Hand Agent warper inside Eden Group Headquarters. Signed-off-by: Masao --- npc/cities/malaya.txt | 1520 ------------------------------------------------- 1 file changed, 1520 deletions(-) delete mode 100644 npc/cities/malaya.txt (limited to 'npc/cities') diff --git a/npc/cities/malaya.txt b/npc/cities/malaya.txt deleted file mode 100644 index 3daff8526..000000000 --- a/npc/cities/malaya.txt +++ /dev/null @@ -1,1520 +0,0 @@ -//===== Hercules Script ======================================= -//= Port Malaya NPC's -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= -//= Many Port Malaya NPC's & Quests. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -malaya,276,55,4 script Optamara Crew#malaya 100,{ - - if (malaya_hi < 10) { - mes "[Optamara Crew]"; - mes "I think the village is still busy. Done with your visit? There is always a ship heading for Alberta."; - next; - } - else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Optamara Crew]"; - mes "I think a nameless adventurer helped take a load off the villagers mind. Yahoo! Would you like to go back to Alberta?"; - next; - } - else { - mes "[Optamara Crew]"; - mes "Would you like to go back to Alberta with me?"; - next; - } - switch (select("Return.:Do not return.")) { - case 1: - mes "[Optamara Crew]"; - mes "Great! Lets leave now for Alberta!!"; - close2; - warp "alberta",239,68; - end; - case 2: - mes "[Optamara Crew]"; - mes "Thats okay. Come here if you ever want to go back to Alberta."; - close; - } -} - -alberta,237,71,3 script Optamara Crew#alberta 100,{ - - mes "[Optamara Crew]"; - mes "Hey, there!"; - mes "Its 10,000 Zeny to go to Port Malaya. Interested?"; - next; - switch (select("About Port Malaya:Go to Port Malaya.:Cancel.")) { - case 1: - mes "[Optamara Crew]"; - mes "Port Malaya is a small village you could reach by sailing southwest from Alberta."; - next; - mes "[Optamara Crew]"; - mes "I couldnt visit the village because they had some issues there but now it seems all is clear!"; - next; - mes "[Optamara Crew]"; - mes "I dont know for sure but it was a village that's like a comfortable and cozy park."; - next; - mes "[Optamara Crew]"; - mes "I was this close to not coming back to cozy Alberta again."; - next; - mes "[Optamara Crew]"; - mes "Im sure youll feel the same once you reach Port Malaya."; - close; - case 2: - if (Zeny > 9999) { - set Zeny, Zeny - 10000; - mes "[Optamara Crew]"; - mes "Great!"; - mes "Heading for Port Malaya!!"; - close2; - warp "Malaya",271,55; - end; - } - mes "[Optamara Crew]"; - mes "Oh God!!"; - mes "You dont know how far it is from here. Of course its not free. Please come back with 10,000 Zeny. Sorry!"; - close; - case 3: - mes "[Optamara Crew]"; - mes "Adventurers these days act like they are busy. Come back when you have the time and we could go visit Port Malaya together."; - close; - } -} - -ma_in01,30,94,4 script Inn Keeper#ma 583,{ - - if (malaya_hi < 10) { - mes "[Inn Keeper]"; - mes "Oh my! Visiting?"; - mes "What bad timing. The village is a bit unorganized at the moment so Im actually closed. Sorry."; - close; - } - else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Inn Keeper]"; - mes "So you are the adventurer villagers are talking about? I reopened my inn thanks to you. Thank you."; - next; - } - else { - mes "[Inn Keeper]"; - mes "Welcome."; - mes "This is Port Malaya's best inn, 'Cabin in the City'."; - next; - } - mes "[Inn Keeper]"; - mes "Come for a rest? Lodging will be 5,000 Zeny."; - next; - switch (select("Store.:Lodge. - 5,000z:Cancel.")) { - case 1: - mes "[Inn Keeper]"; - mes "Successfully stored. See you next time."; - savepoint "ma_in01",43,98; - close; - case 2: - if (Zeny < 5000) { - mes "[Inn Keeper]"; - mes "Sorry. I think you are a bit short."; - close; - } - mes "[Inn Keeper]"; - mes "Hope you enjoy your stay."; - close2; - set Zeny, Zeny - 5000; - percentheal 100,100; - warp "ma_in01",43,98; - end; - case 3: - close; - } -} - -ma_fild01,166,214,6 script Old Man in Dilemma#GA 575,{ - - if (MaxWeight - Weight < 600 || checkweight(1201,1) == 0) { - mes "Cannot proceed because you have too many items in your possession."; - close; - } - mes "[Old Man in Dilemma]"; - mes "Oh! Demons are gaining more and more power in this world."; - next; - switch (select("We need to gather items to fight them off.:Ignore.")) { - case 1: - if ((countitem(6497) > 2) && (Zeny > 999)) { - mes "[Old Man in Dilemma]"; - mes "You dont seem to be strong enough to fight off demons."; - next; - mes "[Old Man in Dilemma]"; - mes "Will you create a Greater Agimat of Ancient Spirit with 3 Lesser Agimats and 1,000 Zeny?"; - next; - switch (select("Create.:No, thank you.")) { - case 1: - if ((countitem(6497) > 2) && (Zeny > 999)) { - specialeffect2 EF_CONE; - specialeffect EF_FORESTLIGHT2; - set Zeny, Zeny - 1000; - getitem 12775,1; //Ancient_Spirit_Amulet - mes "[Old Man in Dilemma]"; - mes "Hope you win the fight with the demon."; - close; - } - mes "[Old Man in Dilemma]"; - mes "Short on materials."; - close; - case 2: - mes "[Old Man in Dilemma]"; - mes "Hope you win the fight with the demon."; - close; - } - } - mes "[Old Man in Dilemma]"; - mes "Cant make it now but there is an old way of making it handed down by generations."; - next; - mes "[Old Man in Dilemma]"; - mes "You need to call upon the power of Ancient Spirits. But youll need several important materials first."; - next; - select("What are they?"); - mes "[Old Man in Dilemma]"; - mes "3 Lesser Agimats to hold the power of Ancient Spirits here and another special material handed down for generations."; - next; - mes "[Old Man in Dilemma]"; - mes "But nobody can get this special item anymore."; - next; - select("Something money cannot buy?"); - mes "[Old Man in Dilemma]"; - mes "No, no... It's this round little thing, you see?"; - next; - select("Are you talking about Zeny?"); - mes "[Old Man in Dilemma]"; - mes "Looks similar to the special items handed down from generations."; - next; - mes "[Old Man in Dilemma]"; - mes "As long as we have enough of that, we could make the Greater Agimat of Ancient Spirit to fight against the demons."; - next; - select("Sounds good."); - mes "[Old Man in Dilemma]"; - mes "In case you are too weary to take on the demons"; - next; - mes "[Old Man in Dilemma]"; - mes "come by with 3 Lesser Agimats and 1,000 of those so called Zeny."; - next; - mes "[Old Man in Dilemma]"; - mes "I will make a Greater Agimat of Ancient Spirit that will increase your attacks against demons by 10% for 20 min."; - close; - case 2: - mes "[Old Man in Dilemma]"; - mes "Hope you win the fight with the demon."; - close; - } -} - -ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{ - - if (MaxWeight - Weight < 50 || checkweight(1201,1) == 0) { - mes "Cannot proceed because you have too many items in your possession."; - close; - } - mes "[Tikbalang Expert]"; - mes "Ive spent 90% of my life studying Tikbalang."; - next; - switch (select("But you look young?:What is Tikbalang?:Teach me how to catch a Tikbalang.")) { - case 1: - mes "[Tikbalang Expert]"; - mes "What! I might be imagining things."; - next; - mes "[Tikbalang Expert]"; - mes "I look younger than I am because of my baby face. Ha ha ha"; - next; - select("... ... ..."); - mes "[Tikbalang Expert]"; - mes "Trust!! They say faith will bring you luck."; - close; - case 2: - mes "[Tikbalang Expert]"; - mes "Ha ha... You ask the right question."; - mes "Im a specialist in that field. Ask me anything."; - next; - select("Why wont you answer me?"); - mes "[Tikbalang Expert]"; - mes "Have you... ever been fooled by anyone around you? Why cant you believe someones word for it? Really, ask me anything."; - next; - while (.@loop != 1) { - switch (select("I don't have any questions.:Characteristics?:Features?:Rumors?:Habitat?")) { - case 1: - set .@loop,1; - break; - case 2: - mes "[Tikbalang Expert]"; - mes "Tikbalangs have a way to confuse travelers when they meet them by making them turn in circles regardless of wherever and how far they travel."; - next; - mes "[Tikbalang Expert]"; - mes "They are mischievous creatures."; - next; - mes "[Tikbalang Expert]"; - mes "But of course there is a way to stop their pranks. You know about the Inside-out Shirt? You can either wear your top inside-out."; - next; - mes "[Tikbalang Expert]"; - mes "Or go on your way quietly without disrupting the Tikbalangs."; - next; - mes "[Tikbalang Expert]"; - mes "Ha ha ha ha But everyone knows adventurers are never quiet while they travel, right?"; - next; - mes "[Tikbalang Expert]"; - mes "Never..."; - set .@loop,2; - next; - break; - case 3: - mes "[Tikbalang Expert]"; - mes "They say Tikbalangs have several distinctions."; - next; - mes "[Tikbalang Expert]"; - mes "First, they are very tall ^AAAAAA(tsk.. wish I were tall)^000000 and have skinny, imbalanced legs and arms. Looks almost like a human but their knees are higher than their upper body when they sit down,"; - next; - mes "[Tikbalang Expert]"; - mes "Second, is the standard characteristics acknowledged by the association. They have heads and foot like a horse."; - next; - mes "[Tikbalang Expert]"; - mes "So with all these appearance treats, Tikbalang is sometimes called the creature from hell."; - set .@loop,3; - next; - break; - case 4: - mes "[Tikbalang Expert]"; - mes "There are several fun rumors about Tikbalangs."; - next; - mes "[Tikbalang Expert]"; - mes "One of them is about Tikbalangs being the guardians of some kingdom that worships nature."; - next; - mes "[Tikbalang Expert]"; - mes "So the Tikbalangs will trick travelers who come with bad intentions to the kingdom by making them travel in circles."; - next; - mes "[Tikbalang Expert]"; - mes "Another rumor is that people around here say that 'if it rains on a clear day, then it must be Tikbalang's wedding day'."; - next; - mes "[Tikbalang Expert]"; - mes "The association speculates that sayings like 'it rains on Bathorys wedding day' or 'it rains on Moonlight Flowers wedding day' might have derived from the Tikbalangs saying."; - next; - mes "[Tikbalang Expert]"; - mes "Lastly, ancient fairy tales say that Tikbalangs can transform into human form or even make themselves transparent but nobody has verified this yet."; - set .@loop,4; - next; - break; - case 5: - mes "[Tikbalang Expert]"; - mes "Tikbalangs usually live in dark, busy places where there arent many people around."; - next; - mes "[Tikbalang Expert]"; - mes "Hmm... For example, they are known to live beneath bridges, in banana and bamboo forests and beneath large trees."; - next; - mes "[Tikbalang Expert]"; - mes "And this is just my opinion but wouldnt you agree that they are living in dark places because it is easier to play pranks on people?"; - set .@loop,5; - next; - break; - } - } - mes "[Tikbalang Expert]"; - mes "I think this is enough explanation for now. You wouldnt understand other highly sophisticated topics with specific terminology and all anyway."; - next; - mes "[Tikbalang Expert]"; - mes "Oh! Do you have any other questions?"; - next; - mes "[Tikbalang Expert]"; - mes "What do you think? Impressed at how much I know? Come by anytime when you have any more questions."; - close; - case 3: - mes "[Tikbalang Expert]"; - mes "Ha ha ha. Do you now know how great I am?"; - next; - if ((countitem(6496) > 2) && (countitem(6497) > 4)) { - mes "[Tikbalang Expert]"; - mes "Oh! Isnt this material to make 'Tikbalang Belt' used to tame Tikbalangs?"; - next; - mes "[Tikbalang Expert]"; - mes "The '^F80835Tikbalang Belt ^000000' is used to capture Tikbalangs without the hassle. But that doesnt mean its 100% successful. Interested? Do you want me to make one for you?"; - next; - switch (select("Yes, Im interested.:No, I can capture one myself.")) { - case 1: - delitem 6496,3; //Tikbalang_Thick_Spine - getitem 12699,1; //Tikbalang_Belt - mes "[Tikbalang Expert]"; - mes "Yiiiiiiiiiiii! Yap!"; - next; - specialeffect EF_SONICBLOW2; - select("Huh?"); - mes "[Tikbalang Expert]"; - mes "The '^F80835Tikbalang Belt ^000000' is already created"; - close; - case 2: - mes "[Tikbalang Expert]"; - mes "You? Ha... You can try if you want to."; - close; - } - } - mes "[Tikbalang Expert]"; - mes "There is the easy way and the hard way to capture Tikbalangs. Which one do you prefer?"; - next; - switch (select("Easy way.:Hard way.")) { - case 1: - mes "[Tikbalang Expert]"; - mes "Ha ha. Ive come up with the easy way myself."; - next; - mes "[Tikbalang Expert]"; - mes "Bring me 3 Tikbalang's Thick Spines and 5 Lesser Agimats to make"; - next; - mes "[Tikbalang Expert]"; - mes "a '^F80835Tikbalang Belt^000000' to help you easily capture Tikbalangs."; - next; - mes "[Tikbalang Expert]"; - mes "Ha ha ha ha ha!"; - mes "I will say it again."; - mes "Its 3 Tikbalang's Thick Spines and 5 Lesser Agimats. Understood?"; - close; - case 2: - mes "[Tikbalang Expert]"; - mes "Its easy for me but I dont know about you."; - next; - mes "[Tikbalang Expert]"; - mes "Tikbalangs have a sharp, pointy mane behind their neck."; - next; - mes "[Tikbalang Expert]"; - mes "Of course! There are several of them but you must get the three thickest ones."; - next; - mes "[Tikbalang Expert]"; - mes "These three manes are the weak point. You can tame a Tikbalang by pulling the manes out."; - next; - mes "[Tikbalang Expert]"; - mes "Now let me explain how to pull these manes out."; - next; - mes "[Tikbalang Expert]"; - mes "You must fly like a butterfly and land like a bee on the back of a Tikbalang."; - next; - mes "[Tikbalang Expert]"; - mes "Of course! The Tikbalang will get mad and try to shake you off with all its might."; - next; - mes "[Tikbalang Expert]"; - mes "All you have to do is hold on until the Tikbalang gets exhausted."; - next; - mes "[Tikbalang Expert]"; - mes "Then again, itll take 4 days and 3 nights for Tikbalangs to get tired since they are strong creatures. But lets not focus on too much details."; - next; - mes "[Tikbalang Expert]"; - mes "Which means!! The Tikbalang is already tamed."; - close; - } - } -} - -ma_fild01,74,367,6 script Unidentified Creature#01 572,2,2,{ - end; - -OnInit: - set .@kafre_who, rand(1,4); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#03::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnEnable"; - } - end; - -OnEnable: - hideoffnpc "Unidentified Creature#01"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#01"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#03::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnEnable"; - } - end; - -OnTouch: - if (getcharid(1) != 0) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#01::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name04$,strcharinfo(0); - } - donpcevent "Unidentified Creature#01::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#01::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild01,109,116,4 script Unidentified Creature#02 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#02"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#02"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#03::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } - else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnEnable"; - } - end; - -OnTouch: - if (getpartyleader(getcharid(1),1) == getcharid(3)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#02::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name04$,strcharinfo(0); - } - donpcevent "Unidentified Creature#02::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#02::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild01,280,150,6 script Unidentified Creature#03 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#03"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#03"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnEnable"; - } - end; - -OnTouch: - if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#03::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name04$,strcharinfo(0); - } - donpcevent "Unidentified Creature#03::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#03::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild01,309,221,6 script Unidentified Creature#04 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#04"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#04"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } else { - donpcevent "Unidentified Creature#01::OnDisable"; - donpcevent "Unidentified Creature#02::OnDisable"; - donpcevent "Unidentified Creature#03::OnEnable"; - donpcevent "Unidentified Creature#04::OnDisable"; - } - end; - -OnTouch: - set .@kafre_tok, rand(1,100); - if (.@kafre_tok == 7 || .@kafre_tok == 17 || .@kafre_tok == 27 || .@kafre_tok == 37 || .@kafre_tok == 47 || .@kafre_tok == 57 || .@kafre_tok == 67 || .@kafre_tok == 77 || .@kafre_tok == 87 || .@kafre_tok == 97) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#04::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name04$,strcharinfo(0); - } - donpcevent "Unidentified Creature#04::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#04::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild02,282,41,4 script Unidentified Creature#05 572,2,2,{ - end; - -OnInit: - set .@kafre_who, rand(1,4); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnEnable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnEnable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnEnable"; - } - end; - -OnEnable: - hideoffnpc "Unidentified Creature#05"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#05"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnEnable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnEnable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnEnable"; - } - end; - -OnTouch: - if (getcharid(1) != 0) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#05::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name05$,strcharinfo(0); - } - donpcevent "Unidentified Creature#05::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#05::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild02,246,324,4 script Unidentified Creature#06 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#06"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#06"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 3) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnEnable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnEnable"; - } - end; - -OnTouch: - if (getpartyleader(getcharid(1),1) == getcharid(3)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#06::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name05$,strcharinfo(0); - } - donpcevent "Unidentified Creature#06::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#06::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild02,71,296,6 script Unidentified Creature#07 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#07"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#07"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnEnable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - donpcevent "Unidentified Creature#08::OnEnable"; - } - end; - -OnTouch: - if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#07::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name05$,strcharinfo(0); - } - donpcevent "Unidentified Creature#07::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#07::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_fild02,32,263,4 script Unidentified Creature#08 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#08"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#08"; - end; - -OnBingx2: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnEnable"; - donpcevent "Unidentified Creature#07::OnDisable"; - } else { - donpcevent "Unidentified Creature#05::OnDisable"; - donpcevent "Unidentified Creature#06::OnDisable"; - donpcevent "Unidentified Creature#07::OnEnable"; - } - end; - -OnTouch: - set .@kafre_tok, rand(1,100); - if (.@kafre_tok == 7 || .@kafre_tok == 17 || .@kafre_tok == 27 || .@kafre_tok == 37 || .@kafre_tok == 47 || .@kafre_tok == 57 || .@kafre_tok == 67 || .@kafre_tok == 77 || .@kafre_tok == 87 || .@kafre_tok == 97) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#08::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name05$,strcharinfo(0); - } - donpcevent "Unidentified Creature#08::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#08::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_scene01,195,92,4 script Unidentified Creature#09 572,2,2,{ - end; - -OnInit: - set .@kafre_who, rand(1,3); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#09::OnEnable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnDisable"; - } else if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnEnable"; - donpcevent "Unidentified Creature#11::OnDisable"; - } else { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnEnable"; - } - end; - -OnEnable: - hideoffnpc "Unidentified Creature#09"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#09"; - end; - -OnBingx2: - set .@kafre_who, rand(1,2); - if (.@kafre_who == 2) { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnEnable"; - donpcevent "Unidentified Creature#11::OnDisable"; - } else { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnEnable"; - } - end; - -OnTouch: - if (getcharid(1) != 0) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#09::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name06$,strcharinfo(0); - } - donpcevent "Unidentified Creature#09::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#09::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_scene01,158,139,4 script Unidentified Creature#10 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#10"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#10"; - end; - -OnBingx2: - set .@kafre_who, rand(1,2); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#09::OnEnable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnDisable"; - } else { - donpcevent "Unidentified Creature#09::OnDisable"; - donpcevent "Unidentified Creature#10::OnDisable"; - donpcevent "Unidentified Creature#11::OnEnable"; - } - end; - -OnTouch: - if (getpartyleader(getcharid(1),1) == getcharid(3)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#10::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name06$,strcharinfo(0); - } - donpcevent "Unidentified Creature#10::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#10::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -ma_scene01,167,112,6 script Unidentified Creature#11 572,2,2,{ - end; - -OnEnable: - hideoffnpc "Unidentified Creature#11"; - end; - -OnDisable: - hideonnpc "Unidentified Creature#11"; - end; - -OnBingx2: - set .@kafre_who, rand(1,2); - if (.@kafre_who == 1) { - donpcevent "Unidentified Creature#09::OnEnable"; - donpcevent "Unidentified Creature#10::OnDisable"; - } else { - donpcevent "Unidentified Creature#10::OnEnable"; - } - end; - -OnTouch: - if ((checkquest(4229,PLAYTIME) > 0) && (checkquest(9223,PLAYTIME) > 0) && (checkquest(12278,PLAYTIME) > 0)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent "Unidentified Creature#11::OnBingx2"; - mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; - close; - } - set .@slot_name, rand(1,5); - if (.@slot_name == 1 || .@slot_name == 3 || .@slot_name == 5) { - set $ma_name06$,strcharinfo(0); - } - donpcevent "Unidentified Creature#11::OnBingx2"; - mes "The unidentified creature gets a glimpse of you and disappears."; - close; - } - donpcevent "Unidentified Creature#11::OnBingx2"; - mes "The unidentified creature looks at you and runs away."; - close; -} - -malaya,227,311,4 script Grandma#ma01 575,{ - - if (malaya_hi < 10) { - mes "[Grandma]"; - mes "Youre not from around here? Take care of yourself."; - next; - mes "[Grandma]"; - mes "Im worried because my daughter-in-law is pregnant. I hope nothing goes wrong."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Grandma]"; - mes "I heard there is an outsider that is helping the village."; - next; - mes "[Grandma]"; - mes "Then my daughter-in-law will be safe."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Grandma]"; - mes "Heard there is this" + .@name$ + "that follows Meoneonuncle around."; - next; - mes "[Grandma]"; - mes "I will cheer for their forbidden love."; - close; - } - mes "[Grandma]"; - mes "Im worried about my pregnant daughter-in-law. Hope Meoneonuncle wont bother her."; - next; - select("Meoneonuncle?"); - mes "[Grandma]"; - mes "Not from around here? Let me tell you why even a foreigner like you should be careful."; - next; - mes "[Grandma]"; - mes "Meoneonuncle was a woman who lived in Port Malaya long ago. She married a decent man and also had a baby."; - next; - mes "[Grandma]"; - mes "But happiness never lasts forever, right? The baby was miscarried from an accident,"; - next; - mes "[Grandma]"; - mes "She eventually passed away after grieving over her lost baby for days."; - next; - select("That is a sad story."); - mes "[Grandma]"; - mes "Meoneonuncle then started to appear in spirit and take away babies from pregnant women in the village."; - next; - mes "[Grandma]"; - mes "If you ever walk around Port Malaya at night."; - next; - mes "[Grandma]"; - mes "and hear either tik-tik or wak-wak, be cautious because that is the sound of Meoneonuncles wings flapping."; - close; -} - -malaya,189,263,4 script Drumming Young Man #ma02 578,{ - - if (malaya_hi < 10) { - emotion e_omg; - mes "[Drumming Young Man]"; - mes "Ugh... its just like that time before"; - next; - emotion e_omg; - mes "[Drumming Young Man]"; - mes "when the moon was swallowed. Argh!"; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Drumming Young Man]"; - mes "I think the village was saved by a nameless adventurer."; - next; - emotion e_sigh; - mes "[Drumming Young Man]"; - mes "Phew... I thought Bakonawa appeared again."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Drumming Young Man]"; - mes "" + .@name$ + "is said to have stopped Bakonawa from swallowing the moon. Isnt it awesome? I'm so relieved."; - close; - } - mes "[Drumming Young Man]"; - mes "Bakonawa is also known as the 'monster that swallows the moon' in Port Malaya."; - next; - mes "[Drumming Young Man]"; - mes "But I know that Bakonawa could also 'swallow people', too."; - next; - select("Huk! Then isn't it dangerous?"); - emotion e_gg; - mes "[Drumming Young Man]"; - mes "Ha ha ha. There is a way to stop Bakonawa from swallowing a person."; - next; - mes "[Drumming Young Man]"; - mes "Yes, there is a weakness to even the worst monster that swallowed 6 moons already."; - next; - select("Wow. What is it?"); - mes "[Drumming Young Man]"; - mes "He is sensitive to noise so when hes about to swallow the moon!!"; - next; - mes "[Drumming Young Man]"; - mes "Thats your chance!! It doesnt matter what kind of noise!! Whether its a caldron, symbol, drum, pot or fry pan, just keep on making noise."; - next; - mes "[Drumming Young Man]"; - mes "Then Bakonawa will get surprised, spit out the moon and run away!"; - next; - mes "[Drumming Young Man]"; - mes "Carry a drum around with you. Youll find it handy."; - close; -} - -malaya,270,59,4 script Port Guard#ma03 570,{ - - if (malaya_hi < 10) { - emotion e_swt2; - mes "[Port Guard]"; - mes "The village is chaotic these days. Is it okay for me to be off like this?"; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - emotion e_no; - mes "[Port Guard]"; - mes "The village is somewhat stable now but you should still be careful walking around at night."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Port Guard]"; - mes "" + .@name$ + "is said to escape from Bu waya alive after being captured. This person must be powerful."; - close; - } - emotion e_omg; - mes "[Port Guard]"; - mes "What!! Port all clear!!"; - next; - mes "[Port Guard]"; - mes "Huh? Youre not the captain? You scared me. Shoot! Ah, right! I received an official document for travelers."; - next; - select("What document?"); - mes "[Port Guard]"; - mes "It says that travelers should be careful of monsters when walking in the village at night."; - next; - mes "[Port Guard]"; - mes "Buwaya dont come to the village often but there are cases when they snatch people in the boxes they carry at night."; - next; - mes "[Port Guard]"; - mes "Huh?! And it says here that a monster named Wokwok especially visits the village often at night and should be avoided."; - next; - if (select("I see.:Is there any way to prevent them from coming?") == 1) { - mes "[Port Guard]"; - mes "Be careful at night!"; - close; - } - mes "[Port Guard]"; - mes "They say you can attack Buwayas weak point inside the box they carry if you ever get caught in one."; - next; - mes "[Port Guard]"; - mes "And you should run into the nearest building when you hear Wokwoks wings fluttering from afar."; - next; - emotion e_hmm; - mes "[Port Guard]"; - mes "But if the fluttering sound is small or if you dont hear anything, lets just say you should prepare for attack and with for luck."; - close; -} - -malaya,88,252,4 script Little Girl #ma04 576,{ - - if (malaya_hi < 10) { - mes "[Little Girl]"; - mes "Im scared but I have to visit the fairy in the forest."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Little Girl]"; - mes "He he. Father said I can visit the fairy in the forest when the village calms down."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Little Girl]"; - mes "A little while ago" + .@name$ + "came and told me a fun story."; - next; - mes "[Little Girl]"; - mes "'I planted a pair of pear trees in the yard.'"; - mes "He he. Isnt it fun?" + .@name$ + "seems like a fun person."; - close; - } - mes "[Little Girl]"; - mes "Father said I wont catch skin diseases once Im friends with the fairy from the forest."; - next; - select("What is this fairy?"); - mes "[Little Girl]"; - mes "Encanto! Encanto fairies live in big trees or rocks in the forest. There are boy fairies and girl fairies,"; - next; - mes "[Little Girl]"; - mes "but boy fairies are prettier. Why is that?"; - close; -} - -malaya,219,92,6 script Little Kid#ma05 577,{ - - if (malaya_hi < 10) { - mes "[Little Kid]"; - mes "My mom told me not to play outside because its dangerous. Why?"; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Little Kid]"; - mes "My mom told me I can play but only in Port Malaya."; - next; - mes "[Little Kid]"; - mes "He he. But I never thought of going outside of Port Malaya."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Little Kid]"; - mes "I heard someone took Jejelings hat in Baryo Mahiwaga."; - next; - mes "[Little Kid]"; - mes "Why would someone steal a monsters hat?" + .@name$ + "must be desperate."; - next; - mes "[Little Kid]"; - mes "Oh wait! This was suppose to be a secret. Shsh! Please pretend you didnt hear me."; - close; - } - mes "[Little Kid]"; - mes "I think someone is stealing all the hats in the village."; - next; - mes "[Little Kid]"; - mes "The hat my mom washed yesterday disappeared. Our neighbor's hat also disappeared a few days ago."; - next; - mes "[Little Kid]"; - mes "Hmm... do you think Jejeling took it?"; - next; - mes "[Little Kid]"; - mes "I visited a friend in Baryo Mahiwaga and he said he saw Jejeling wearing the missing hat..."; - close; -} - -malaya,363,283,4 script Local#ma06 582,{ - - if (malaya_hi < 10) { - mes "[Local]"; - mes "Hmm... is it time to be careful of the witches' curse?"; - next; - mes "[Local]"; - mes "Beware of Mongkukurums needle, foreigner."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Local]"; - mes "Welcome to Port Malaya, foreigner.."; - next; - mes "[Local]"; - mes "The village is chaotic these days. If you see someone with red eyes, try not to stare at their eyes."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,6); - if (.@name_tak02 == 1) { - mes "[Local]"; - mes "Be careful walking around the village at night." + .@name$ + "was taken down by Wokwok."; - close; - } else if (.@name_tak02 == 2) { - mes "[Local]"; - mes "" + .@name$ + "is said to successfully tame a Tikbalang. This person must be courageous. Wonder if Ill get to see this tamed Tikbalang? Çѹø º¸°í ½ÍÀºµ¥.."; - close; - } else if (.@name_tak02 == 3) { - mes "[Local]"; - mes "Have you ever seen Bongisungisu? I heard" + .@name$ + "is hunting down Bongisungisus."; - close; - } else if (.@name_tak02 == 4) { - mes "[Local]"; - mes "If you plan to go out of the village, be careful of Tiucknuc" + .@name$ + "is said to be tricked by Tiucknuc and had to go to the to the hospital."; - close; - } - mes "[Local]"; - mes "The village is chaotic these days. Looks like Mongkukurum is back in the village."; - next; - select("Mongkukurum?"); - mes "[Local]"; - mes "A monster that is also called witch. Looks like a person and also wears clothes."; - next; - mes "[Local]"; - mes "Mongkukurum makes a doll out of the people it sees and curses it with needles."; - next; - select("Is there a way to recognize this monster?"); - mes "[Local]"; - mes "There is one way. All Mongkukurum have red eyes."; - next; - mes "[Local]"; - mes "You can recognize them by their eyes but! You must remember one thing."; - next; - mes "[Local]"; - mes "You will be captivated by Mongkukurum if you stare at their eyes too long."; - next; - mes "[Local]"; - mes "Never ever stare into their eyes for too long."; - close; -} - -malaya,41,127,6 script Old Man #ma07 574,{ - - if (malaya_hi < 10) { - mes "[Old Man]"; - mes "Foreigners are not welcomed that much when our village is chaotic like these days."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Old Man]"; - mes "You are out of luck visiting the village at a time like this and not being welcomed."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - mes "[Old Man]"; - mes "" + .@name$ + "is said to throw out Jellopy in this village."; - next; - mes "[Old Man]"; - mes "Tsk, tsk... Must be a person that isnt worthy of a Jellopy."; - close; - } - mes "[Old Man]"; - mes "You must also look out to see if Bangungot lives in a tree you are about to cut down."; - next; - mes "[Old Man]"; - mes "Because strange things happen if logs from trees that Bangungot lived in are used as building pillars."; - next; - select("What happens?"); - mes "[Old Man]"; - mes "Well, for a Bangungot, it means losing its home so they get revengeful."; - next; - mes "[Old Man]"; - mes "When you try to sleep near the pillar, it will keep awake by playing pranks at first."; - next; - mes "[Old Man]"; - mes "But as time goes by and their vengeance grow, they sit on top of you until you suffocate."; - next; - select("Oh, gosh..."); - mes "[Old Man]"; - mes "Ha ha ha. There are no Bangungots in normal pillars, so don't lose sleep on it."; - close; -} - -malaya,63,185,4 script Woman#ma08 583,{ - - if (malaya_hi < 10) { - mes "[Woman]"; - mes "I dont have anything to share with you."; - close; - } else if ((malaya_hi > 9) && (malaya_hi < 20)) { - mes "[Woman]"; - mes "Im worried about the children. I hope they arent terrified from whats going on in the village."; - close; - } - set .@name_tak01, rand(1,6); - if (.@name_tak01 == 1){ - set .@name$,$ma_name01$; - }else if (.@name_tak01 == 2){ - set .@name$,$ma_name02$; - }else if (.@name_tak01 == 3){ - set .@name$,$ma_name03$; - }else if (.@name_tak01 == 4){ - set .@name$,$ma_name04$; - }else if (.@name_tak01 == 5){ - set .@name$,$ma_name05$; - }else{ - set .@name$,$ma_name06$; - } - set .@name_tak02, rand(1,3); - if (.@name_tak02 == 2) { - set .@nongdum, rand(1,10); - if (.@nongdum == 1) { - mes "[Woman]"; - mes "I like fun stories. Not so long ago," + .@name$ + "came and told me a funny story."; - next; - mes "[Woman]"; - mes "'My aunt stepped on an ant.'"; - next; - } else if (.@nongdum == 2) { - mes "[Woman]"; - mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; - next; - mes "[Woman]"; - mes "'You eat chili on a chilly day.'"; - next; - } else if (.@nongdum == 3) { - mes "[Woman]"; - mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; - next; - mes "[Woman]"; - mes "'Why are you putting flour on that flower?'"; - next; - } else if (.@nongdum == 4) { - mes "[Woman]"; - mes "I like fun stories. Not so long ago" + .@name$ + "came and told me a funny story."; - next; - mes "[Woman]"; - mes "At the Tool Store, 'Ill buy the needle and thread! You buy the hay to lose the needle in.'"; - next; - mes "[Woman]"; - mes "said that and was kicked out of the Tool Store."; - next; - } else if (.@nongdum == 5) { - mes "[Woman]"; - mes "A Kafra Employee Im friends with told me a story about a customer."; - next; - mes "[Woman]"; - mes "'Kafra, the wise never marry and when they marry, they become otherwise.'"; - next; - mes "[Woman]"; - mes "He he... I do like funny stories but a bit difficult for my taste."; - close; - } else { - mes "[Woman]"; - mes "I like fun stories. Oh by the way!" + .@name$ + ", love is photogenic. Dont you agree?"; - next; - mes "[Woman]"; - mes "It needs darkness to develop."; - next; - } - mes "[Woman]"; - mes "He he. Isnt it fun?"; - close; - } - mes "[Woman]"; - mes "If you hear a baby crying from the forest outside of the village, never go near it."; - next; - select("Why?"); - mes "[Woman]"; - mes "There is a monster named Tiucknuc that roams around outside of the village and cries after transforming himself into a baby."; - next; - mes "[Woman]"; - mes "But when kind travelers pick up the baby, it turns back into its original form and attacks."; - next; - select("Sounds like a sneaky monster."); - mes "[Woman]"; - mes "Yes, this monster is bad to trick the kindness of travelers but,"; - next; - mes "[Woman]"; - mes "there is rumor that the monster came from the soul of a baby that never been born. So sad."; - close; -} \ No newline at end of file -- cgit v1.2.3-70-g09d2