From 5455fd1184e75c9192a1f6f84355851a01258e48 Mon Sep 17 00:00:00 2001 From: Vicious Date: Mon, 27 Mar 2006 02:15:34 +0000 Subject: constant-fied! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/cities/alberta.txt | 50 +++++++++++++-------------- npc/cities/aldebaran.txt | 78 ++++++++++++++++++++--------------------- npc/cities/amatsu.txt | 14 ++++---- npc/cities/ayothaya.txt | 36 +++++++++---------- npc/cities/comodo.txt | 90 ++++++++++++++++++++++++------------------------ npc/cities/geffen.txt | 44 +++++++++++------------ npc/cities/gonryun.txt | 10 +++--- npc/cities/izlude.txt | 42 +++++++++++----------- npc/cities/louyang.txt | 20 +++++------ npc/cities/lutie.txt | 12 +++---- npc/cities/morocc.txt | 22 ++++++------ npc/cities/payon.txt | 70 ++++++++++++++++++------------------- npc/cities/prontera.txt | 24 ++++++------- npc/cities/umbala.txt | 82 +++++++++++++++++++++---------------------- npc/cities/valkyrie.txt | 17 ++++----- npc/cities/yuno.txt | 46 ++++++++++++------------- 16 files changed, 327 insertions(+), 330 deletions(-) (limited to 'npc/cities') diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index f1cba32c8..ae3c5898f 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -47,7 +47,7 @@ alberta.gat,97,51,7 script Merchant 84,{ alberta.gat,53,39,8 script Merchant 74,{ mes "[Merchant]"; mes "Oh, you look like a stranger. Welcome to Alberta."; - emotion 0; + emotion e_gasp; next; mes "[Merchant]"; mes "I was just brainstorming on some ideas I have for my business."; @@ -58,7 +58,7 @@ alberta.gat,53,39,8 script Merchant 74,{ next; mes "[Merchant]"; mes "Cha-Ching! (you see dollar signs in her eyes)"; - emotion 8; + emotion e_cash; close; } @@ -93,7 +93,7 @@ alberta.gat,62,156,2 script Phina 102,{ next; mes "[Phina]"; mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature."; - emotion 0; + emotion e_gasp; next; mes "[Phina]"; mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake."; @@ -107,7 +107,7 @@ alberta.gat,62,156,2 script Phina 102,{ next; mes "[Phina]"; mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAMB!!! It hit a huge tree and crushed it into pieces."; - emotion 16; + emotion e_wah; next; mes "[Phina]"; mes "I sure learned my lesson that day. NEVER taught any creature cause if they get angry, you'll be in a world of hurt."; @@ -168,7 +168,7 @@ alberta.gat,131,139,4 script Drunken old man 709,{ mes "[Drunken old man]"; mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)"; - emotion 1; + emotion e_what; next; sM_1: mes "[Drunken old man]"; @@ -183,12 +183,12 @@ alberta.gat,131,139,4 script Drunken old man 709,{ next; mes "[Drunken old man]"; mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be....."; - emotion 28; + emotion e_sob; close; M_1: mes "[Drunken old man]"; mes "That's right! Go AWAY~"; - emotion 32; + emotion e_pif; close; } @@ -196,7 +196,7 @@ alberta.gat,131,139,4 script Drunken old man 709,{ alberta.gat,90,71,3 script Soda Man 89,{ mes "[Soda Man]"; mes "Ummm.... delicious...."; - emotion 33; + emotion e_ok; next; mes "[Soda Man]"; mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?"; @@ -314,7 +314,7 @@ alberta.gat,195,151,3 script Paul 86,{ next; mes "[Paul]"; mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors."; - emotion 0; + emotion e_gasp; next; mes "[Paul]"; mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed."; @@ -375,7 +375,7 @@ M_Menu: next; mes "[Gotanblue]"; mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!"; - emotion 0; + emotion e_gasp; next; mes "[Gotanblue]"; mes "Can you POSSIBLY understand??........."; @@ -410,7 +410,7 @@ M_Menu: mes "[Gotanblue]"; mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!"; mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!"; - emotion 0; + emotion e_gasp; next; mes "[Gotanblue]"; mes "Amazingly the ship held together and we were able to continue on."; @@ -452,7 +452,7 @@ M_Menu: next; mes "[Gotanblue]"; mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again."; - emotion 0; + emotion e_gasp; next; mes "[Gotanblue]"; mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island."; @@ -464,19 +464,19 @@ M_Menu: next; mes "[Gotanblue]"; mes "CURSED ISLAND!!!!!"; - emotion 23; + emotion e_omg; next; mes "[Gotanblue]"; mes "As you can see only I and Jornadan were able to make it out alive. By pure luck we made back to Alberta...."; next; mes "[Gotanblue]"; mes "(~sob~sob~sob)... I apologize. I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island."; - emotion 28; + emotion e_sob; goto M_Menu; M_2: mes "[Gotanblue]"; mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??"; - emotion 1; + emotion e_what; next; mes "[Gotanblue]"; mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!"; @@ -501,7 +501,7 @@ M_Menu: sL_Zeny: mes "[Gotanblue]"; mes "What's this? I said 10000 zeny. I will not guide you for less. Good day!"; - emotion 1; + emotion e_what; close; sM_End: mes "[Gotanblue]"; @@ -537,16 +537,16 @@ M_End: alberta_in.gat,23,104,2 script Turtle Grandpa 120,{ mes "[Turtle Grandpa]"; mes "~Buuurrrpp!!!~ Oops..."; - emotion 4; + emotion e_swt; next; mes "[Turtle Grandpa]"; mes "It's beyond me why people seem to think that Alberta is the center of world trade."; mes "I mean, this place doesn't even have a decent bar for crying out loud!!"; - emotion 6; + emotion e_an; next; mes "[Turtle Grandpa]"; mes "Why is it that I have to resort to drinking in a place like this??"; - emotion 1; + emotion e_what; next; menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End; @@ -559,7 +559,7 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{ next; mes "[Turtle Grandpa]"; mes "I for one believe it does.... it HAS TOO!!......"; - emotion 0; + emotion e_gasp; next; mes "[Turtle Grandpa]"; mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter...."; @@ -600,15 +600,15 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{ sM_1: mes "[Turtle Grandpa]"; mes "No way! I have no interest in speaking with someone with greed in his/her heart!"; - emotion 0; + emotion e_gasp; next; mes "[Turtle Grandpa]"; mes "Get OUT of my sight!!! GO HOME!"; - emotion 6; + emotion e_an; next; mes "[Turtle Grandpa]"; mes "What's this?? You're still here?..... GO! GO AWAY!!............"; - emotion 27; + emotion e_go; close; M_1: mes "[Turtle Grandpa]"; @@ -616,11 +616,11 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{ next; mes "[Turtle Grandpa]"; mes "Actually..... IT'S IMPOSSIBLE!!!!"; - emotion 0; + emotion e_gasp; next; mes "[Turtle Grandpa]"; mes "Yet you still want to go there??"; - emotion 1; + emotion e_what; next; mes "[Turtle Grandpa]"; mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka...."; diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index fa9992612..825dde6ed 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -62,11 +62,11 @@ aldebaran.gat,60,70,4 script Senorita Sylvia 69,{ next; mes "[Senorita Sylvia]"; mes "B-B-But... *sob*... It's been 5 hours since I started looking for it....."; - emotion 28; + emotion e_sob; next; mes "[Senorita Sylvia]"; mes "Where the hell is it~~~?!"; - emotion 6; + emotion e_an; next; mes "[Senorita Sylvia]"; mes "I may look smart, but I am TERRIBLE with directions....."; @@ -86,7 +86,7 @@ aldebaran.gat,60,70,4 script Senorita Sylvia 69,{ M_End: mes "[Senorita Sylvia]"; mes "Whatever....."; - emotion 32; + emotion e_pif; close; } @@ -140,7 +140,7 @@ M_Menu: next; mes "[Isenberg]"; mes "You did a good job to get here."; - emotion 21; + emotion e_no1; goto M_Menu; M_1: mes "[Isenberg]"; @@ -205,7 +205,7 @@ M_Menu: next; mes "[Bebe]"; mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!"; - emotion 0; + emotion e_gasp; next; mes "[Bebe]"; mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me."; @@ -215,7 +215,7 @@ M_Menu: next; mes "[Bebe]"; mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!"; - emotion 19; + emotion e_swt2; next; mes "[Bebe]"; mes "If you every see one, don't even think about going near it. It may just bite you to death!"; @@ -235,7 +235,7 @@ M_Menu: M_End: mes "[Bebe]"; mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!"; - emotion 20; + emotion e_hmm; close; } @@ -279,12 +279,12 @@ aldebaran.gat,93,80,4 script Daniel 48,{ next; mes "[Daniel]"; mes "B-U-T!....."; - emotion 0; + emotion e_gasp; next; mes "[Daniel]"; mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle."; mes "I couldn't enjoy my date with my girl friend which sucked big time!"; - emotion 7; + emotion e_ag; next; menu "Gosh, that's too bad.",-,".....",M_1; @@ -298,7 +298,7 @@ aldebaran.gat,93,80,4 script Daniel 48,{ M_1: mes "[Daniel]"; mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? "; - emotion 28; + emotion e_sob; close; } @@ -430,7 +430,7 @@ aldebaran.gat,146,124,4 script Anastasia 101,{ next; mes "[Nastasia]"; mes "But... is that.... legal.....??"; - emotion 1; + emotion e_what; next; mes "[Nastasia]"; mes "And do they collect tuition....??"; @@ -490,11 +490,11 @@ aldebaran.gat,180,46,4 script Joo Jahk 88,{ next; mes "[Joo Jahk]"; mes "But.... Do you think I could drink the water in these waterways?"; - emotion 20; + emotion e_hmm; next; mes "[Joo Jahk]"; mes "Actually I already did, but I am still concerned....."; - emotion 4; + emotion e_swt; next; menu "Continue.",-,"End conversation.",M_End; @@ -530,7 +530,7 @@ aldebaran.gat,212,122,4 script Gavin 97,{ next; mes "[Gavin]"; mes "I swear it!"; - emotion 0; + emotion e_gasp; next; mes "[Gavin]"; mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?"; @@ -546,24 +546,24 @@ aldebaran.gat,212,122,4 script Gavin 97,{ aldeba_in.gat,152,47,4 script Giddy Fellow 97,{ mes "[Giddy Fellow]"; mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!"; - emotion 23; + emotion e_omg; next; menu "What's its name?",-,". . . . .",M_1; mes "[Giddy Fellow]"; mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~"; - emotion 28; + emotion e_sob; next; menu "Dude! It's such a common name...",-,". . . . .",M_1; mes "[Giddy Fellow]"; mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!"; - emotion 1; + emotion e_what; close; M_1: mes "[Giddy Fellow]"; mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB"; - emotion 28; + emotion e_sob; close; } @@ -621,7 +621,7 @@ aldeba_in.gat,156,179,4 script Master 61,{ M_01: mes "[Master]"; mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league...."; - emotion 0; + emotion e_gasp; close; M_02: mes "[Master]"; @@ -633,7 +633,7 @@ aldeba_in.gat,156,179,4 script Master 61,{ next; mes "[Master]"; mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!"; - emotion 18; + emotion e_heh; close; M_04: mes "[Master]"; @@ -642,11 +642,11 @@ aldeba_in.gat,156,179,4 script Master 61,{ M_05: mes "[Master]"; mes "Wha-what!"; - emotion 0; + emotion e_gasp; next; mes "[Master]"; mes "A thirst for young girls~~! It's a c-c-crime!!!!"; - emotion 19; + emotion e_swt2; close; M_1: mes "[Master]"; @@ -717,11 +717,11 @@ aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{ aldeba_in.gat,223,121,2 script Evil looking Guy 63,{ mes "[Evil Looking Guy]"; mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?"; - emotion 1; + emotion e_what; next; mes "[Evil Looking Guy]"; mes "Now I'm upset! What reason do you have to come in here and bother me??"; - emotion 32; + emotion e_pif; next; mes "[Evil Looking Guy]"; mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?"; @@ -755,7 +755,7 @@ aldeba_in.gat,223,121,2 script Evil looking Guy 63,{ mes "[Evil Looking Guy]"; mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant."; mes "If you're a member of my family then pull down your pants so I can look at our family mark!"; - emotion 0; + emotion e_gasp; close; } @@ -777,24 +777,24 @@ aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{ mes "[Kafra Jasmine]"; mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!"; mes "I've got a poor memory unlike the other Kafra agents!"; - emotion 6; + emotion e_an; next; mes "[Kafra Jasmine]"; mes "..... Eh!... heh... heh... um..."; - emotion 19; + emotion e_swt2; next; mes "[Kafra Jasmine]"; mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see...."; next; mes "[Kafra Jasmine]"; mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh...."; - emotion 4; + emotion e_swt; cutin "kafra_03",255; close; M_1: mes "[Kafra Jasmine]"; mes ". . . . ."; - emotion 6; + emotion e_an; next; mes "[Kafra Jasmine]"; mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team."; @@ -802,7 +802,7 @@ aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{ next; mes "[Kafra Jasmine]"; mes "So please, DON'T TEMPT ME...!!"; - emotion 32; + emotion e_pif; cutin "kafra_03",255; close; M_2: @@ -811,7 +811,7 @@ aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{ next; mes "[Kafra Jasmine]"; mes "Just kidding~~ Tehehe"; - emotion 18; + emotion e_heh; cutin "kafra_03",255; close; } @@ -1160,7 +1160,7 @@ aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{ mes "Thank you for using our Kafra Service! Have a Nice Day!"; getitem 1084,1; set Zeny, Zeny-2000; - emotion 15; + emotion e_thx; cutin "kafra_01",255; close; @@ -1184,7 +1184,7 @@ aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{ M_3: mes "[Kafra Pavianne]"; mes "Thank you for using Kafra Services! I'm Kafra Pavianne, and it was a pleasure to assist you."; - emotion 15; + emotion e_thx; cutin "kafra_01",255; close; @@ -1207,7 +1207,7 @@ aldeba_in.gat,83,244,4 script Kafra Blossom 116,{ cutin "kafra_02",2; mes "[Kafra Blossom]"; mes "..... Pavianne is soooo old school! She's too stubborn is what it is..."; - emotion 32; + emotion e_pif; next; mes "[Kafra Blossom]"; mes "We should be trying to make our customers' experience more unique, with new and creative ideas..."; @@ -1220,17 +1220,17 @@ aldeba_in.gat,83,244,4 script Kafra Blossom 116,{ mes "[Kafra Blossom]"; mes "Really! Thank you sooo much!! Here is... my... autograph..."; - emotion 15; + emotion e_thx; next; mes "[Kafra Blossom]"; mes "Don't bother to look in your Item Inventory for it. It won't be there... tehehe... for my autograph will remain within your heart."; - emotion 33; + emotion e_ok; cutin "kafra_02",255; close; M_1: mes "[Kafra Blossom]"; mes "Huh? . . . . . That's all? Phew~ such a dull customer..."; - emotion 1; + emotion e_what; cutin "kafra_02",255; close; } @@ -1251,7 +1251,7 @@ aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{ mes "[Kafra Curly Sue]"; mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!"; - emotion 28; + emotion e_sob; next; cutin "kafra_06",255; close; @@ -1290,7 +1290,7 @@ aldeba_in.gat,148,244,4 script Kafra Roxie 114,{ next; mes "[Kafra Roxie]"; mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh..."; - emotion 4; + emotion e_swt; cutin "kafra_04",255; close; } diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index bc3f8db1b..547d24ad3 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -1316,7 +1316,7 @@ amatsu.gat,269,221,1 script Proposing Girl 758,{ mes "Furthermore, the proposal has to be answered"; mes "prior to Sunday night after"; next; - emotion 3; + emotion e_lv; mes "[Hutari Sioko]"; mes "If you have a secret admirer..."; mes "why not meet under that tree"; @@ -1396,7 +1396,7 @@ amatsu.gat,274,178,0 script Vet 735,{ mes "Anyway, do you believe me or not"; mes "want to make a bet...?"; next; - emotion 9; + emotion e_dots; mes "[Sakura Seiichi]"; mes "What if I..."; mes "............"; @@ -1414,7 +1414,7 @@ L2: mes "be careful, one day that kind of things"; mes "Will happen to you as well.."; next; - Emotion 9; + emotion e_dots; mes "[Sakura Seiichi]"; mes "Hahaha... Hahahaha....."; mes "..............."; @@ -1429,19 +1429,19 @@ L2: } amatsu.gat,283,203,1 script PokePoke 738,{ - Emotion 19; + emotion e_swt2; mes "[Pokepoke]"; mes "The tree on this hill"; mes "has existed for a long time, a deep-rooted"; mes "and ever-blooming Sakura Tree King"; next; - Emotion 19; + emotion e_swt2; mes "[Pokepoke]"; mes "And I am very thankful of this tree,"; mes "whenever I feel any sorrow or sadness"; mes "I always go sit under that tree"; next; - Emotion 19; + emotion e_swt2; mes "[Pokepoke]"; mes "That way no matter what happened"; mes "I can forget it all...."; @@ -1449,7 +1449,7 @@ amatsu.gat,283,203,1 script PokePoke 738,{ mes "and make us forget sad things"; mes "a magic tree"; next; - Emotion 19; + emotion e_swt2; mes "[Pokepoke]"; mes "If you feel any sadness or sorrow"; mes "you can try to sit under this tree"; diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt index 2c5e3d67c..54b298438 100644 --- a/npc/cities/ayothaya.txt +++ b/npc/cities/ayothaya.txt @@ -234,7 +234,7 @@ s_Take: if(Zeny < 11000) goto s_NoZeny; set Zeny, Zeny - 11000; getitem 567,20; - emotion 21; + emotion e_no1; mes "[Thongpool]"; mes "Good, now you have the freshest Shrimp in this village!"; mes "It's time for you to go back and ask Ms. Mali to cook them for you."; @@ -1005,7 +1005,7 @@ s_EnoughShrimp: next; set ayopause,1; set ayoshrimps,0; - emotion 21; + emotion e_no1; mes "[Mali the Spicy]"; mes "The freshest Shrimp that"; mes "I've been looking for!"; @@ -1057,7 +1057,7 @@ s_Lemons: close; s_EnoughLemon: delitem 568,10; - emotion 0; + emotion e_gasp; mes "[Mali the Spicy]"; mes "Welcome back!"; mes "Wow, you came back"; @@ -1137,7 +1137,7 @@ s_EnoughChilee: mes "^486354chop chop"; mes "^BA0010Tup tup tup ^28842FPu pu"; next; - emotion 23; + emotion e_omg; misceffect 99; misceffect 90; mes "Wah^050158ah^241999ahhh^0F48CBhaaaahhh^000000!"; @@ -1150,7 +1150,7 @@ s_EnoughChilee: set tomyumgoong,5; set ayoshrimps,0; getitem 566,10; - emotion 21; + emotion e_no1; mes "[Mali the Spicy]"; mes "Here's your"; mes "Tom Yum Goong!"; @@ -1186,7 +1186,7 @@ s_EnoughChilee: mes "take care now~"; close; s_Busy: - emotion 16; + emotion e_wah; mes "[Mali the Spicy]"; mes "Ah...!"; mes "So busy, so busy!"; @@ -1251,7 +1251,7 @@ s_Take: s_NoZeny: //custom dialogues - emotion 16; + emotion e_wah; mes "[Merchant Thongdum]"; mes "Aw, you don't have enough zeny."; mes "Please come back when you do!"; @@ -1268,7 +1268,7 @@ OnTouch: if(tomyumgoong == 3)goto s_Lemon; end; s_Lemon: - emotion 20; + emotion e_hmm; mes "[Mr. Jun]"; mes "Hello, there?"; mes "Did you need"; @@ -1406,39 +1406,39 @@ s_Play: if(@playervar == 3 && @npcvar == 2)goto s_ScissorsPaper; if(@playervar == 3 && @npcvar == 3)goto s_ScissorsScissors; s_RockRock: - emotion 11; + emotion e_rock; emotion 11,1; goto s_Draw; s_RockPaper: - emotion 12; + emotion e_paper; emotion 11,1; goto s_Lose; s_RockScissors: - emotion 10; + emotion e_scissors; emotion 11,1; goto s_Win; s_PaperRock: - emotion 11; + emotion e_rock; emotion 12,1; goto s_Win; s_PaperPaper: - emotion 12; + emotion e_paper; emotion 12,1; goto s_Draw; s_PaperScissors: - emotion 10; + emotion e_scissors; emotion 12,1; goto s_Lose; s_ScissorsRock: - emotion 11; + emotion e_rock; emotion 10,1; goto s_Lose; s_ScissorsPaper: - emotion 12; + emotion e_paper; emotion 10,1; goto s_Win; s_ScissorsScissors: - emotion 10; + emotion e_scissors; emotion 10,1; goto s_Draw; s_Draw: @@ -1495,7 +1495,7 @@ s_Win2: mes "^3C2EE6You have plucked"; mes "^3C2EE610 Lemons from the tree."; next; - emotion 9; + emotion e_dots; mes "[Mr. Jun]"; mes "Hmm..."; mes "Looks like you need a lot of them."; diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt index 2145b2888..8a6e5f04e 100644 --- a/npc/cities/comodo.txt +++ b/npc/cities/comodo.txt @@ -67,7 +67,7 @@ comodo.gat,221,310,4 script Rinta 89,{ next; mes "[Rinta]"; mes "If this is true, then this means that they can have as much meat and seasoning as they want......"; - emotion 5; + emotion e_ic; close; } @@ -130,15 +130,15 @@ cmd_in02.gat,178,92,4 script Shalone 101,{ cmd_in02.gat,178,86,4 script Stonae 98,{ mes "[Stonae]"; mes "WHAT!! Dang it!! AGAIN!! Arghhhhhhh!!!............"; - emotion 23; + emotion e_omg; next; mes "[Stonae]"; mes "Sheesh! I can't quit after losing this badly! I won't quit until I win!"; - emotion 7; + emotion e_ag; next; mes "[Stonae]"; mes "Let's go!!"; - emotion 27; + emotion e_go; close; } @@ -148,7 +148,7 @@ cmd_in02.gat,174,126,4 script Loyar 83,{ mes "[Loyar]"; mes "The Comodo Casino has a very pleasing decor... It's quite clean and simple!"; mes "The atmosphere is perfect and makes you really want to play more!"; - emotion 33; + emotion e_ok; next; mes "[Loyar]"; mes "Atmosphere is everything when it comes to gaming."; @@ -168,7 +168,7 @@ cmd_in02.gat,73,81,4 script Martine 48,{ set @temp, 2; mes "[Martine]"; mes "Gambling? Oh no, it's NOT gambling! Don't say that the Comodo 'CASINO' houses gambling....."; - emotion 0; + emotion e_gasp; next; mes "[Martine]"; mes "We provide some of the greatest 'GAMES' in the world. It's much more of a sophisticated form of 'GAMING' than it is 'GAMBLING'....."; @@ -176,11 +176,11 @@ cmd_in02.gat,73,81,4 script Martine 48,{ next; mes "[Martine]"; mes "What?......... Don't look at me like that!..."; - emotion 0; + emotion e_gasp; next; mes "[Martine]"; mes "..... Ok, FINE! I see how it is. I don't care what you think. I've lost all my zeny playing in this casino and I have NO regrets whatsoever!"; - emotion 7; + emotion e_ag; next; mes "[Martine]"; mes "Today's competition is over! I'll have to go to the ^5555FFComodo Dungeon^000000 and kill some monsters to earn back the zeny I lost."; @@ -188,7 +188,7 @@ cmd_in02.gat,73,81,4 script Martine 48,{ next; mes "[Martine]"; mes "WOO HOO!! I'm going to have a blast!! HAHAHA!"; - emotion 29; + emotion e_gg; close; } @@ -196,11 +196,11 @@ cmd_in02.gat,73,81,4 script Martine 48,{ cmd_in02.gat,64,43,4 script Roberto 709,{ mes "[Roberto]"; mes "Muhahaha... What a stupid man! Now that's easy money! (~counts his money~)"; - emotion 29; + emotion e_gg; next; mes "[Roberto]"; mes "Hey you! What are you looking at!? Get out of here!! What... you've never seen someone count money before??"; - emotion 1; + emotion e_what; close; } @@ -208,14 +208,14 @@ cmd_in02.gat,64,43,4 script Roberto 709,{ cmd_in02.gat,89,72,4 script Deniroz 89,{ mes "[Deniroz]"; mes "If the bead falls in this time, I'll hit the JACKPOT!! All I have to do is put this small bead into that little hole."; - emotion 0; + emotion e_gasp; next; mes "[Deniroz]"; mes "Most people give up after a few tries, but not me..... *whispers*(the can of beer in my hand is actually a powerful magnet)..."; next; mes "[Deniroz]"; mes "Keee hee hee hee!! I'm going to get rich with my secret plan!!"; - emotion 29; + emotion e_gg; close; } @@ -241,14 +241,14 @@ cmd_in02.gat,57,62,4 script Casino Manager Moo 109,{ cmd_in02.gat,48,55,4 script Scoursege 51,{ mes "[Scoursege]"; mes "Darn it, where is that guy who borrowed my zeny? He better not be hiding from me, he told me he would double my money!"; - emotion 19; + emotion e_swt2; next; mes "[Scoursege]"; mes "He was positive that he could double my money and make a little for himself! Where is he!..."; next; mes "[Scoursege]"; mes "Have I been scammed!?? On no! What should I do?? My zeny..... (~sob~sob~)"; - emotion 28; + emotion e_sob; close; } @@ -267,7 +267,7 @@ comodo.gat,206,310,4 script Rochito 48,{ L_0: mes "[Rochito]"; mes "Meat, meat, meat... I LOVE MEAT!! Eat, eat, eat... ALL I eat is MEAT!! I'm sooo obsessed with meat..... I'm... I.. I... I'm a MEAT MAN!!"; - emotion 3; + emotion e_lv; next; mes "[Rochito]"; mes "Comodo is meat heaven!! That's why BBQ camping in Comodo is sooooo AWESOME!!!"; @@ -278,11 +278,11 @@ L_0: mes "[Rochito]"; mes "The Komodoru, a native animal of Comodo, is famous because of it's delicious meat. Every part of the animal is tasty."; mes "However the tastiest part of the Komodoru, is the area around the spine. It's number one!"; - emotion 21; + emotion e_no1; next; mes "[Rochito]"; mes "Look at all of this meat in front of me! I don't know what to do with all of this meat! What should I do?? Oh no!..."; - emotion 19; + emotion e_swt2; next; mes "[Rochito]"; mes "Oh, I almost forgot!! You must try this Komodoru spine meat with Comodo's authentic BBQ seasoning."; @@ -324,11 +324,11 @@ L_2: next; mes "[Rochito]"; mes "Oh my!! This is the special Comodo seasoning.... Koserahserah!! How did you manage to get this precious delicacy?"; - emotion 0; + emotion e_gasp; next; mes "[Rochito]"; mes "Oh... I see, I see. So it was given to you by my long time friend. Well, thank you so much.... thank you..."; - emotion 15; + emotion e_thx; next; mes "[Rochito]"; mes "Hey everybody! Tausupa has sent us some Koserahserah seasoning!!"; @@ -365,7 +365,7 @@ L_2: L_3: mes "[Rochito]"; mes "You've returned..... Oh! Thank you for the delivering the wine for us."; - emotion 15; + emotion e_thx; set dmdswrd_Q, 5; next; @@ -423,7 +423,7 @@ L_1: L_2: mes "[Rockha]"; mes "Ha ha ha..... aaaahhh.... THIS is FRIENDSHIP!!"; - emotion 18; + emotion e_heh; next; mes "[Rockha]"; mes "Let us take a moment to make a toast to our good friend. Let us eat and drink until we can eat no more!!"; @@ -458,13 +458,13 @@ L_0: next; mes "[Rotute]"; mes "...... We MUST SUCCEED!!!!"; - emotion 27; + emotion e_go; close; L_1: mes "[Rotute]"; mes "Wow!! This is Comodo's famous seasoning!! The Captain's friend is truly a good person. To be this generous is unbelievable!"; - emotion 0; + emotion e_gasp; next; mes "[Rotute]"; mes "I can only hope that I find a friend that is as loyal as he on this quest....."; @@ -479,7 +479,7 @@ L_2: next; mes "[Rotute]"; mes "Oh, and thanks so much for helping our captain."; - emotion 15; + emotion e_thx; close; } @@ -491,7 +491,7 @@ comodo.gat,209,305,4 script Emralhandas 70,{ mes "[Emralhandas]"; mes "Many years ago, during the War with the Witch, we dreamed of the day when we could live in peace."; mes "Today that dream has come true and it's all because of you my friends!!"; - emotion 21; + emotion e_no1; next; menu "Ask about her friends....",M_0, "End Conversation",M_End; @@ -526,7 +526,7 @@ comodo.gat,209,305,4 script Emralhandas 70,{ mes "[Emralhandas]"; mes "Her goal was to take over the world and plunge into a dark chaos!! We had to defend not only ourselves, but the future of humanity!!"; mes "So it was here that me made our stand against this terrible evil!"; - emotion 0; + emotion e_gasp; next; mes "[Emralhandas]"; mes "A tremendous battle took place and many of our comrades fell that day... but their efforts were not in vain."; @@ -642,7 +642,7 @@ L_2: next; mes "[Chief Tausupa]"; mes "I have made up my mind!"; - emotion 5; + emotion e_ic; next; mes "[Chief Tausupa]"; mes "Mureuchieligu Wine is made as soon as the grapes are picked. It is then bottled in the very same place and is left there to age."; @@ -735,11 +735,11 @@ M_Menu: next; mes "[TORUNA]"; mes "The world famous..... Comodo ^5533FFCheese^000000!!!"; - emotion 5; + emotion e_ic; next; mes "[TORUNA]"; mes "This special Cheese is simply DELICIOUS! You will understand how good the Cheese is once you try it."; - emotion 14; + emotion e_lv2; set dmdswrd_Q, 7; next; sL_2: @@ -751,7 +751,7 @@ M_Menu: mes "[TORUNA]"; mes "The taste of Comodo Cheese is simply out of this world!! Just one taste and I guarantee that you won't be able to stop!"; mes "It's so good you may even go GRAZY without it!"; - emotion 3; + emotion e_lv; next; mes "[TORUNA]"; mes "Oh if I could just have one piece.... I'd be so happy I'd dance all night on that ^5555FFHula Dancing Stage^000000!!"; @@ -805,7 +805,7 @@ comodo.gat,169,284,4 script Kichiri 99,{ close; L_1: mes "The guy sitting near me just won't stop talking about Comodo ^5533FFCheese^000000...... It's going to drive me insane!"; - emotion 32; + emotion e_pif; next; mes "[Kichiri]"; mes "Yeah, right over there, the guy named ^3355FFMagatu^000000. Can you do something about it?"; @@ -814,7 +814,7 @@ L_1: L_2: mes "I just want to have a quit time and have a few drinks, is this too much to ask for?"; mes "Stupid drunk ^3355FF' Magatu '^000000..... always talking about ^5533FFCheese^000000......"; - emotion 7; + emotion e_ag; close; } @@ -825,20 +825,20 @@ comodo.gat,163,280,4 script Magatu 55,{ if(dmdswrd_Q == 10) goto L_2; mes "Yes! That's it!! The irresistible smell of that amazing ^5533FFCheese^000000!! It's so delicious!.... Oh, I can't wait any longer......"; - emotion 3; + emotion e_lv; next; mes "[Magatu]"; mes "No matter what anyone else says..... Comodo Cheese is truly the BEST!!! Kekekeke!!"; - emotion 21; + emotion e_no1; next; mes "[Magatu]"; mes "Cheese! CHEESE!! WONDERFULL Comodo CHEESE!!!.... so.... tas... ty.... (~drooools~)"; - emotion 3; + emotion e_lv; close; L_1: mes "What? You want to know some information regarding Comodo's special ^5533FFCheese^000000?"; mes "I guess I could give you some inside information............"; - emotion 1; + emotion e_what; next; mes "[Magatu]"; mes "Okay, go to the ^009500Casino^000000 and look for a guy named ^5533FFManzi^000000. He should be somewhere on the first floor."; @@ -855,7 +855,7 @@ L_2: next; mes "[Magatu]"; mes "O? I already told you? Bah, I am so drunk....... ^5533FFManzi^000000... He’s in the ^009500Casino^000000, got it?"; - emotion 20; + emotion e_hmm; close; } @@ -886,7 +886,7 @@ L_1: mes "[Mazi]"; mes "Whoa! This is from my friend Magatu, you must be someone of great importance to him."; mes "Otherwise, he wouldn't have given you the Bottle Cap."; - emotion 5; + emotion e_ic; next; mes "[Manzi]"; mes "I made a promise to Magatu that I'd help anybody who had one of his bottle caps find out more about the ^5533FFCheese^000000........."; @@ -922,7 +922,7 @@ comodo.gat,187,153,4 script Hullaris 701,{ mes "Hula Dance? Who says it's merely a hula dance?? It is much more than just some dance."; mes "To refer to Comodo's unique form of dancing as simply a hula dance, is just insulting!"; - emotion 6; + emotion e_an; next; mes "[Hullaris]"; mes "The Comodo Hula Dance was developed long ago. Legend has it that the dance was used to control the minds and bodies of others!"; @@ -934,7 +934,7 @@ comodo.gat,187,153,4 script Hullaris 701,{ mes "[Hullaris]"; mes "Hehehehehe...... If anyone can dance better than me.... LET EM COME OUT!! It is more than just dancing.........."; mes "It is a form of 'COMMUNICATION'!!!"; - emotion 29; + emotion e_gg; close; L_1: @@ -946,7 +946,7 @@ L_1: next; mes "[Hullaris]"; mes "Hmm, that coin.... How did you know to come and look for me? Ah, I got it. Manzi must have told you about me."; - emotion 20; + emotion e_hmm; next; mes "[Hullaris]"; mes "I presume you are also interested in the famous Comodo ^5533FFCheese^000000."; @@ -984,7 +984,7 @@ L_1: M_End: mes "[Hullaris]"; mes "Hey! Don't look at me like that, get out of here!"; - emotion 0; + emotion e_gasp; close; L_2: @@ -1136,7 +1136,7 @@ L_2: next; mes "[Nigirboran]"; mes "Hahaha... pink elephants.... reminds me of a bad acid trip I once had... er..... forget what I just said."; - emotion 18; + emotion e_heh; next; mes "[Nigirboran]"; mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening."; @@ -1166,7 +1166,7 @@ L_2: mes "[Nigirboran]"; mes "Hmm?.... Wow! Now that's rare!! You don't seem to have any ill effects from the posion."; mes "You must be in top shape both mentally and physically."; - emotion 5; + emotion e_ic; next; mes "[Nigirboran]"; mes "You have proved that you are worthy of the ^5533FFStone of Awakening^000000. Take this......."; diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt index 49d89bb26..9b7ff90ec 100644 --- a/npc/cities/geffen.txt +++ b/npc/cities/geffen.txt @@ -116,11 +116,11 @@ geffen_in.gat,70,67,5 script Waitress 80,{ mes "[Waitress]"; mes "Ugh!! SO annoying! Why would you drink here when you could drink at the pub!? This is an Inn, not a pub!!"; mes "That man!... every time he drinks... he gets like that! Ugh!!"; - emotion 6; + emotion e_an; next; mes "[Waitress]"; mes "(~yells to the man~)'Hey mister! I TOLD you... THIS.. IS.. AN INN, NOT A BAR!!'"; - emotion 32; + emotion e_pif; next; mes "[Waitress]"; mes "(~sighs~) That old man in the front corner there gives me a headache."; @@ -128,7 +128,7 @@ geffen_in.gat,70,67,5 script Waitress 80,{ next; mes "[Waitress]"; mes "To think that there are 2 of them in one city... It's JUST ABSURD!!"; - emotion 32; + emotion e_pif; next; mes "[Waitress]"; mes "(~mumbles~)... I wish they would both just leave this town and be forgotten forever... that would be nice...."; @@ -203,21 +203,21 @@ M_Menu: M_2: mes "[Merchant Daven]"; mes "Me?.... Oh I'm the world's PRETTIEST street merchant!!..... the he he..."; - emotion 30; + emotion e_kis; next; menu "..... I'm going to puke....",sM_0, ".... SLAPP him upside his head!!!",sM_1; sM_0: mes "[Merchant Daven]"; mes "Hehehe.... it was a joke.... a joke ok..... hehehe...."; - emotion 18; + emotion e_heh; goto M_Menu; sM_1: mes "~^FF8000!!!^FF0000THWAAACCCKKK^FF8000!!!^000000~"; next; mes "[Merchant Daven]"; mes "OW!! Ok! Ok! I was just kidding.... sheesh...."; - emotion 16; + emotion e_wah; goto M_Menu; M_End: close; @@ -241,7 +241,7 @@ geffen_in.gat,59,62,2 script Drunkard 120,{ next; mes "[Drunkard]"; mes "If you're interested you should go talk to him. From the looks of it, you two would probably get along really well... HAHAHA!"; - emotion 18; + emotion e_heh; close; M_2: mes "[Drunkard]"; @@ -250,7 +250,7 @@ geffen_in.gat,59,62,2 script Drunkard 120,{ next; mes "[Drunkard]"; mes "(~sob~sob~).... oh what happened to my life!!!....(~baaaahhhh~)"; - emotion 28; + emotion e_sob; next; mes "[Waitress]"; mes "ARGH!! STOP being so noisy!"; @@ -288,7 +288,7 @@ geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,{ geffen_in.gat,28,134,4 script Waitress 69,{ mes "[Waitress]"; mes "Meh! ALWAYS drinking and ALWAYS fighting..... HEY Mister! This is a place of BUSINESS!!"; - emotion 6; + emotion e_an; next; mes "[Waitress]"; mes "That man gives me a headache. My sister at the Inn says that there is another IDIOT just LIKE HIM there!"; @@ -296,7 +296,7 @@ geffen_in.gat,28,134,4 script Waitress 69,{ next; mes "[Waitress]"; mes "(~sighs~)"; - emotion 32; + emotion e_pif; M_Menu: next; menu "Could I get drink?",M_0, "Anything interesting going on lately?",M_1, "End Conversation",M_End; @@ -328,7 +328,7 @@ M_Menu: geffen_in.gat,21,125,5 script Drunkard 52,{ mes "[Drunkard]"; mes "You want to be an idiotic magician? Is that why you came here??"; - emotion 1; + emotion e_what; close; } @@ -425,7 +425,7 @@ M_Menu: R0_End: mes "[Friend of Youth]"; mes "Now, have the questions about your life been answered? Feel free to ask me again. I am always on your side friend!"; - emotion 21; + emotion e_no1; goto M_Menu; M_1: @@ -436,14 +436,14 @@ M_Menu: R1_0: mes "[Friend of Youth]"; mes "Tsk tsk.... Are you looking for another love?"; - emotion 1; + emotion e_what; next; mes "[Friend of Youth]"; mes "So you're not satisfied with the relationship your in now.... you want one that is new, better, more exciting......."; next; mes "[Friend of Youth]"; mes "Don't be a fool!! Treasure the love you have now! You never no where a wandering heart will lead you...."; - emotion 0; + emotion e_gasp; next; goto R1_End; R1_1: @@ -455,7 +455,7 @@ M_Menu: next; mes "[Friend of Youth]"; mes "With that confidence and a little bit of luck, you're sure to find love. Always!!"; - emotion 21; + emotion e_no1; next; goto R1_End; R1_2: @@ -465,7 +465,7 @@ M_Menu: next; mes "[Friend of Youth]"; mes "So BRANDISH your sword in the name of LOVE!!"; - emotion 21; + emotion e_no1; next; goto R1_End; R1_3: @@ -477,13 +477,13 @@ M_Menu: next; mes "[Friend of Youth]"; mes "Now if I could only find someone to love......."; - emotion 20; + emotion e_hmm; next; goto R1_End; R1_End: mes "[Friend of Youth]"; mes "Even in this bleak world, love is all around you! Love can be fun so treasure the heart and come back for another reading!"; - emotion 22; + emotion e_no; goto M_Menu; M_2: @@ -579,7 +579,7 @@ M_Menu: next; mes "[Friend of Youth]"; mes "Break free and move towards the future and be prepared to face what lies ahead!"; - emotion 21; + emotion e_no1; next; goto R4_End; R4_End: @@ -602,7 +602,7 @@ M_Menu: R5_1: mes "[Friend of Youth]"; mes "Wah! A Sakkat hat with that type of outfit is a bad idea!!"; - emotion 23; + emotion e_omg; next; mes "[Friend of Youth]"; mes "Wow, now that I think about it, it's unbearable!!"; @@ -615,7 +615,7 @@ M_Menu: next; mes "[Friend of Youth]"; mes "Why is that??"; - emotion 1; + emotion e_what; next; goto R5_End; R5_3: @@ -624,7 +624,7 @@ M_Menu: next; mes "[Friend of Youth]"; mes "But wear a pair of Red Sandals with it.... and that becomes just TOOOO much to bear!!"; - emotion 19; + emotion e_swt2; next; goto R5_End; R5_4: diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt index 69f041b8f..c526894f9 100644 --- a/npc/cities/gonryun.txt +++ b/npc/cities/gonryun.txt @@ -139,7 +139,7 @@ gon_in.gat,165,16,4 script Drunkard 748,{ mes "[Sorubun]"; mes "Oh my head! I had too much to drink yesterday and passed out right here on the table."; mes "The manager told me that I shouldn't drink anymore and I should have listened."; - emotion 19; + emotion e_swt2; next; mes "[Sorubun]"; mes "Wow, the drinks here are strong! Much stronger than anything we have back home."; @@ -155,7 +155,7 @@ gonryun.gat,139,142,6 script Girl 772,{ next; mes "[Sanfayon]"; mes "I have been so afraid of the foreigners....."; - emotion 16; + emotion e_wah; close; } @@ -211,7 +211,7 @@ gon_in.gat,18,27,4 script Elder's Wife 771,{ gon_in.gat,17,93,4 script Village Elder 775,{ mes "[Sayoumun]"; - emotion 45; + emotion e_yawn; mes "Zzzzzzzzzzz......."; next; mes "[Sayoumun]"; @@ -242,7 +242,7 @@ gonryun.gat,119,111,4 script Chen Wan Sok 89,{ //=============================================================================== gonryun.gat,100,241,5 script Unsociable Man 733,{ - emotion 9; + emotion e_dots; mes "[Saunso]"; mes "I am too busy to talk, come back later!"; close; @@ -286,7 +286,7 @@ gonryun.gat,237,225,4 script Hanyon Kyou 776,{ gonryun.gat,51,101,4 script Gaiysonchoru 778,{ mes "[Gaiysonchoru]"; - emotion 4; + emotion e_swt; mes ".............."; next; mes "[Gaiysonchoru]"; diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt index 82b39196c..60924d5d1 100644 --- a/npc/cities/izlude.txt +++ b/npc/cities/izlude.txt @@ -179,7 +179,7 @@ izlude.gat,150,118,3 script Dega 84,{ izlude.gat,150,143,4 script Kylick 97,{ mes "[Kylick]"; mes "Don't you think Binoculars are really COOL?! YOU can see SUPER FAR AWAY..."; - emotion 5; + emotion e_ic; next; mes "[Kylick]"; mes "... Ahem~! We, here at Izlude, are responsible for maintaining peace, not only on land, but also at sea."; @@ -189,7 +189,7 @@ izlude.gat,150,143,4 script Kylick 97,{ next; mes "[Kylick]"; mes "After all, being well prepared is always better than being unprepared."; - emotion 33; + emotion e_ok; close; } @@ -199,7 +199,7 @@ izlude.gat,124,178,4 script Soldier 105,{ mes "HeHeHeHe... HaHaHaHa"; mes "Huh? Why am I so happy?"; mes "you want to know?"; - emotion 18; + emotion e_heh; next; menu "Sure, why?",-, "Not really, I don't care.",M_1; @@ -215,7 +215,7 @@ izlude.gat,124,178,4 script Soldier 105,{ next; mes "[Soldier]"; mes "We had to work over time every day. Ah~~~ that was a nightmare!!!...~~~"; - emotion 16; + emotion e_wah; next; mes "[Soldier]"; mes "Anyways, the government made a smart move and created the Registration System."; @@ -233,12 +233,12 @@ izlude.gat,124,178,4 script Soldier 105,{ next; mes "[Soldier]"; mes "HaHaHaHaHa!"; - emotion 18; + emotion e_heh; close; sM_1: mes "[Soldier]"; mes "What?! What do you mean you didn't know?!"; - emotion 1; + emotion e_what; next; mes "[Soldier]"; mes "Hm... well... you know you could get items by killing monsters right?"; @@ -256,11 +256,11 @@ izlude.gat,58,126,1 script Red 98,{ mes "[Red]"; mes "The only skill that a Swordsman needs is 'Bash'! 'Bash'! 'Bash'! ONLY 'Bash'!"; mes "There's no need to waste any time and effort on other minor skills ~~ unless you're some kind of wuss!"; - emotion 29; + emotion e_gg; next; mes "[Cebalis]"; mes "What are you talking about?"; - emotion 1; + emotion e_what; next; mes "[Cebalis]"; mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!"; @@ -274,7 +274,7 @@ izlude.gat,58,126,1 script Red 98,{ next; mes "[Red]"; mes "That's exactly why you're a dumb, idiot! The mark of a true Swordsman?! I still remember the last time you used 'Magnum Break'...."; - emotion 32; + emotion e_pif; next; mes "[Red]"; mes "You were just busy running away from all of those Porings that got hit by that stupid skill! You weakling!"; @@ -289,7 +289,7 @@ izlude.gat,58,126,1 script Red 98,{ next; mes "[Red]"; mes "Ooohhh maaaann....."; - emotion 9; + emotion e_dots; next; mes "[Red]"; mes "Hey! You there! which do you think is better? 'Bash', a powerful and precise blow used on a single enemy. "; @@ -301,12 +301,12 @@ izlude.gat,58,126,1 script Red 98,{ if( baseClass == Job_Swordman ) goto L00; mes "Hahahaha!! See!? Someone who pursues a different job agrees with me~! You really are a great person!"; mes "Hahaha!! Undoubtedly only 'Bash' is suitable for a Swordsman. Please tell that to this BONEHEAD over here!! Hahaha."; - emotion 21; + emotion e_no1; close; L00: mes "Hahahaha!!! I knew you'd choose 'Bash'!! Without a doubt only 'Bash' suits a Swordsman. Please tell that to the BONEHEAD over there!! Hahaha."; - emotion 21; + emotion e_no1; next; mes "[Red]"; mes "Hm, Let me give you a bit of advice. After you achieve level 5 'Bash', the amount of SP the skill consumes doubles, so keep an eye on your SP gauge."; @@ -333,7 +333,7 @@ izlude.gat,58,126,1 script Red 98,{ izlude.gat,56,126,7 script Cebalis 85,{ mes "[Cebalis]"; mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!!"; - emotion 29; + emotion e_gg; next; mes "[Cebalis]"; mes "AND the only skill that can do that is 'Magnum Break'!!"; @@ -359,7 +359,7 @@ izlude.gat,56,126,7 script Cebalis 85,{ mes "[Cebalis]"; mes "Ahem... Why do you always have to bring up insignificant incidents that have long since passed?"; mes "I'm TELLING YOU, 'Magnum Break' is the skill for a SWORDSMAN~!!"; - emotion 4; + emotion e_swt; next; mes "[Cebalis]"; mes "'Bash' is just a stepping stone to getting 'Magnum Break'. After all you need 5 levels of 'Bash before you can get level 1 'Magnum Break'."; @@ -389,12 +389,12 @@ izlude.gat,56,126,7 script Cebalis 85,{ mes "[Cebalis]"; if( baseClass == Job_Swordman ) goto L01; mes "Right! 'Magnum Break' is THE BEST!!! You know what you're talking about, huh? I don't know why this bonehead is so stubborn."; - emotion 21; + emotion e_no1; close; L01: mes "Darn Right!! 'Magnum Break' IS the BETTER skill!! You know what your talking about friend. HaHaHa."; - emotion 21; + emotion e_no1; next; mes "[Cebalis]"; mes "You want some useful information? Okay, let me tell ya! 'Magnum Break' has the elemental Property of 'Fire'."; @@ -409,7 +409,7 @@ izlude.gat,56,126,7 script Cebalis 85,{ izlude_in.gat,125,164,5 script Aaron 65,{ mes "[Aaron]"; mes "Hm? A Swordsman?.........."; - emotion 1; + emotion e_what; next; mes "[Aaron]"; mes "Do you think strong VIT and a highly trained and unique breathing method enabling quick HP recovery, are the greatest advantages of a Swordsman?"; @@ -431,7 +431,7 @@ izlude_in.gat,125,164,5 script Aaron 65,{ next; mes "[Aaron]"; mes "Hm... Are you bored? Want me to go on?"; - emotion 20; + emotion e_hmm; next; menu "Tell me more please.",-,"End conversation",LEnd; @@ -450,7 +450,7 @@ izlude_in.gat,125,164,5 script Aaron 65,{ LEnd: mes "[Aaron]"; mes "OK, train hard~~"; - emotion 21; + emotion e_no1; close; } @@ -485,7 +485,7 @@ M_Menu: sM_1: mes "[Edgar]"; mes "Hmm..., you hate to walk and are low on money, but you want to go there...(sigh)...Oh boy..."; - emotion 4; + emotion e_swt; next; mes "[Edgar]"; mes "Well I am the captain of a small ship so I could bring you there at the low price of 250 Zeny."; @@ -505,7 +505,7 @@ M_Menu: sm_1b: mes "[Edgar]"; mes "What!!... ahg... bah... guh... I'm NOT ripping you off!!!..."; - emotion 23; + emotion e_omg; close; M_End: diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index 1662ee5d2..631b4267c 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -505,7 +505,7 @@ lou_fild01.gat,175,174,4 script Jiu Lian Bu 819,{ mes "[Jiu Lian Bu]"; mes "So..."; mes "Whaddya want to do?"; - emotion 18; + emotion e_heh; next; menu "Shout.",-,"Leave.",M_LEAVE; @@ -938,7 +938,7 @@ lou_in02.gat,58,183,4 script Chef Assistant 823,{ donpcevent "Lounpc::OnEffect"; next; mes "[Jin Wei Ling]"; - emotion 21; + emotion e_no1; mes "Hahahaha! Look at these perfect"; mes "vegetable slices! Muhahahaha!!"; mes "I will continue to hone my martial"; @@ -1039,7 +1039,7 @@ L_POOR: mes "Good lord,"; mes "What are you thinking? What am I, a beggar?! That's a poor excuse for a bribe!"; next; - emotion 32; + emotion e_pif; mes "[Jin Chiyuan]"; mes "I mean..."; mes "How dare you bribe an officer of the law! I hope other outsiders are not like you! Please leave immediately."; @@ -1071,7 +1071,7 @@ L_OFFICER: close; L_BEENTOHIM: - emotion 18; + emotion e_heh; mes "[Jin Chiyuan]"; mes "Ah~"; mes "You met him,"; @@ -1129,7 +1129,7 @@ L_BRIBED: mes "Hmmm...."; mes "Oh I see, I see..."; next; - emotion 0; + emotion e_gasp; mes "^3131FF*Rummage rummage...*"; mes "^3131FF.........."; close; @@ -1187,7 +1187,7 @@ L_WHAT: close; L_RANT2: - emotion 33; + emotion e_ok; mes "[Huang Zhishu]"; mes "Hmmm...?"; mes "Do you think I need to go outside more often? Well, I guess for some reason, I don't feel well. I guess I really should get some fresh air."; @@ -1213,7 +1213,7 @@ L_QUEST: mes "I hate this"; mes "weather...!"; next; - emotion 1; + emotion e_what; mes "[Wang Chuiyi]"; mes "Um? Can I help"; mes "you with anything?"; @@ -1269,7 +1269,7 @@ M_HOT: M_ERRAND: mes "[Jiang Xiayou]"; - emotion 0; + emotion e_gasp; mes "Oh yeah?"; mes "Well, why didn't you say so? Let's see."; mes "Hmmm..."; @@ -1560,7 +1560,7 @@ L_QUEST: mes "Hmmm..."; mes "I'm in trouble"; next; - emotion 19; + emotion e_swt2; mes "[Hua Tuo]"; mes "I cannot do anything without my medicine. But one of my patients needs immediate treatment and I can't leave the office..."; next; @@ -1581,7 +1581,7 @@ L_QUEST: mes "much for saying that."; mes "I feel very uncomfortable asking a favor of someone I have only just met."; next; - emotion 15; + emotion e_thx; mes "[Hua Tuo]"; mes "However, I will ask you if we meet another time. Now, if you'll excuse me..."; close; diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt index ae05eacce..af9d8d0c2 100644 --- a/npc/cities/lutie.txt +++ b/npc/cities/lutie.txt @@ -522,7 +522,7 @@ xmas.gat,134,112,4 script Jack Frost 710,{ if(xmas_npc==11) goto Xmas11; mes "*sob*sob*........ I'm so lonely..... I can't go anywhere! I"; mes "am stuck here day and night... frozen to this cold earth...."; - emotion 28; + emotion e_sob; next; menu "^0000FFJack Frost?^000000",L0, "A secret Toy Factory?",L1, "...............",LEnd; @@ -550,7 +550,7 @@ xmas.gat,134,112,4 script Jack Frost 710,{ next; mes "[Jack Frost]"; mes "But my friends were not...... I have lost all of my friends.......... I feel so lonely......."; - emotion 28; + emotion e_sob; close; L1: mes "[Jack Frost]"; @@ -587,7 +587,7 @@ Xmas2: next; mes "[Jack Frost]"; mes "I don't have any legs so I can't go anywhere..... "; - emotion 28; + emotion e_sob; next; mes "[Jack Frost]"; mes "How did I get here...? Why can I communicate with humans...?"; @@ -810,7 +810,7 @@ xmas.gat,146,136,4 script Howie the Clown 715,{ next; mes "[Howie]"; mes "How could he not like an amazing show like mine??"; - emotion 20; + emotion e_hmm; next; mes "[Howie]"; mes "There's something strange about Jack Frost.... anyways..."; @@ -908,7 +908,7 @@ xmas.gat,208,168,4 script Marsha 703,{ mes "Oh by the way..... Have you met ^5533FFSanta Claus^000000 yet? He"; mes "carries TONS and tons of gifts is his BIG bag! I heard that the Snowman"; mes "also does that.... Isn't that AMAZING!?? So exciting!!"; - emotion 5; + emotion e_ic; next; mes "[Marsha]"; mes "I mean he has a big bag full of gifts too.... those how have been"; @@ -917,7 +917,7 @@ xmas.gat,208,168,4 script Marsha 703,{ mes "[Marsha]"; mes "..... Well at least that's what people say... but still.... isn't it"; mes "AMAZING!!"; - emotion 20; + emotion e_hmm; close; Xmas9a: diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index 22424b5cb..f21641cdb 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -48,7 +48,7 @@ morocc.gat,44,180,8 script Drunk Man 89,{ mes "[Drunk Man]"; mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?"; mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger. Promise me, alright?(Hiccup!)"; - emotion 20; + emotion e_hmm; close; } @@ -83,7 +83,7 @@ M_Menu: next; mes "[Ant Man Akira]"; mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!"; - emotion 0; + emotion e_gasp; goto M_Menu; M_Ants: mes "[Ant Man Akira]"; @@ -152,14 +152,14 @@ M_Menu: M_Quit: mes "[Poring Lady Syvia]"; mes "OMG!"; - emotion 23; + emotion e_omg; next; mes "[Poring Lady Syvia]"; mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!"; next; mes "[Poring Lady Syvia]"; mes "Hmf!"; - emotion 32; + emotion e_pif; close; } @@ -266,7 +266,7 @@ morocc.gat,208,85,7 script Trader Joe 83,{ next; mes "[Trader Joe]"; mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!"; - emotion 23; + emotion e_omg; next; mes "[Trader Joe]"; mes "It was THE WORST experience of my ENTIRE LIFE."; @@ -283,7 +283,7 @@ morocc.gat,208,85,7 script Trader Joe 83,{ morocc.gat,234,273,3 script Fly Man Armani 54,{ mes "[Fly Man Armani]"; mes "I SAW IT!! I SAW IT!!!"; - emotion 5; + emotion e_ic; next; mes "[Fly Man Armani]"; mes "I saw the rare ^ff0000Dragon Fly^000000 just North of here! It was incredible!!"; @@ -305,16 +305,16 @@ morocc.gat,234,273,3 script Fly Man Armani 54,{ next; mes "[Fly Man Armani]"; mes "Say.... why don't YOU challenge the Dragon Fly?"; - emotion 20; + emotion e_hmm; close; M_1: mes "[Fly Man Armani]"; mes "SO WHAT!!??"; - emotion 23; + emotion e_omg; next; mes "[Fly Man Armani]"; mes "Do you dare underestimate the Dragon Fly?? Bleh! It may be a fly, but I guarantee you THIS FLY is more than you can handle!"; - emotion 32; + emotion e_pif; next; mes "[Fly Man Armani]"; mes "No matter. If you ARE fortunate enough to run into it, you'll quickly see what I mean. After all, it IS the FLY of ALL FLIES!!!!"; @@ -350,14 +350,14 @@ M_Menu: M_End: mes "[Uncle Phlanette]"; mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!"; - emotion 0; + emotion e_gasp; next; mes "[Uncle Phlanette]"; mes "(~Sigh~) I'm SICK and TIRED of this sand and desert..."; next; mes "[Uncle Phlantette]"; mes "Morroc......!! I HATE YOU!!!!!!"; - emotion 32; + emotion e_pif; close; } diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index bc353ea70..50225e69a 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -23,7 +23,7 @@ payon.gat,190,115,0 script Lady 90,{ mes "[Lady]"; mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves."; - emotion 0; + emotion e_gasp; next; mes "[Lady]"; mes "The towns people were so poor that they could not even afford to properly bury their deceased family members."; @@ -69,7 +69,7 @@ payon.gat,104,62,5 script Young Man 88,{ next; mes "[Young Man]"; mes "Eeeeeeeeekkkkk?! Grampa? I-I-Is-Is t-t-th-that you?? ..."; - emotion 16; + emotion e_wah; next; mes "(you notice that his pants have become wet... eeeewwwwwwwwww!!!....)"; close; @@ -79,7 +79,7 @@ payon_in01.gat,180,7,0 script Waitress 90,{ mes "[Waitress]"; mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop."; mes "I feel so melancholy and bored."; - emotion 28; + emotion e_sob; next; mes "[Waitress]"; mes "I am sick and tired of noodle soup. I have to take too many showers to get rid of the smell."; @@ -100,12 +100,12 @@ L_Start: mes "Grandma the fortuneteller told me that I would meet great luck in the near future!"; mes "But look at me, what's wrong with me!! I am leaving a manageable life everyday!!"; mes "Oh.. boy. What a dumb wishy-washy person I am."; - emotion 6; + emotion e_an; next; mes "[Waitress]"; mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid."; mes "I am sorry dear, please forgive my misbehavior."; - emotion 4; + emotion e_swt; next; mes "[Waitress]"; mes "So, how may I help you? "; @@ -128,7 +128,7 @@ L_Menu1: L_Menu2: mes "[Waitress]"; mes "Oh! I must say she is really an extraordinary person. Well, it could be your luck, she doesn't hang around here much as she used to do."; - emotion 5; + emotion e_ic; next; mes "[Waitress]"; mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace."; @@ -144,13 +144,13 @@ L_Menu3: next; mes "[Waitress]"; mes "Sorry for your inconvenience."; - emotion 17; + emotion e_sry; close; L_Menu4: mes "[Waitress]"; mes "Have a nice day, dear."; mes "Sob...I wish I could be in bed of roses."; - emotion 28; + emotion e_sob; close; } @@ -171,12 +171,12 @@ payon.gat,193,116,1 script Woman 66,{ if(Sex == 0) goto LStartF; mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?"; mes "Let me tell you about a place where you can go train and become even stronger."; - emotion 20; + emotion e_hmm; goto L_Start; LStartF: mes "Miss, how many monsters have you killed?"; mes "I know a very good place for you to go train and get good monster drops."; - emotion 20; + emotion e_hmm; L_Start: next; mes "[Woman]"; @@ -190,7 +190,7 @@ L_Menu1: next; mes "[Woman]"; mes "Of course... there are the zombies... and Munaks... and Bonguns... which can be VERY DEADLY....."; - emotion 20; + emotion e_hmm; close; L_Menu2: mes "[Woman]"; @@ -198,23 +198,23 @@ L_Menu2: next; mes "[Woman]"; mes "I know because he's my husband... oops... I mean an acquaintance of mine... heh heh.."; - emotion 4; + emotion e_swt; close; L_Menu3: mes "[Woman]"; mes "Oh hohohoho! SO you noticed! This is what's in-style in Prontera these days! The women in this town don't know anything about fashion!"; - emotion 5; + emotion e_ic; next; mes "[Woman]"; mes "My husband buys me these clothes with the money he makes selling overpriced items to foolish young people... oh ho oh hoho..."; - emotion 18; + emotion e_heh; close; } payon.gat,190,119,5 script Woman 66,{ mes "[Jim's Mother]"; mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen."; - emotion 9; + emotion e_dots; next; mes "[Jim's Mother]"; mes "Believe me, she's an exception. Not all of us here in Payon have big mouths. She gets too exited with fortune telling."; @@ -225,7 +225,7 @@ payon.gat,190,119,5 script Woman 66,{ mes "[Jim's Mother]"; if(Sex == 0) goto LStartF; mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)"; - emotion 30; + emotion e_kis; goto L_Menu; LStartF: mes "Don't you think your dress is too lousy?"; @@ -243,7 +243,7 @@ L_Menu1: if(Sex == 0) goto L_2; mes ".......... tehehe. (winks at you)"; L_2: - emotion 3; + emotion e_lv; close; L_Menu2: mes "[Jim's Mother]"; @@ -256,11 +256,11 @@ payon.gat,210,110,4 script Drunk 120,{ mes "[Drunk]"; mes "Hey hey! I am wondering how stupid archers who don't know how to aim targets could drink alcohol. Hahaha~!"; mes "Do you want to buy me a drink?"; - emotion 18; + emotion e_heh; L_Menu1_F1: mes "[Drunk]"; mes "Yoyo! Archer brother! Salute to your fingers stretching bowstring!"; - emotion 2; + emotion e_ho; next; mes "[Drunk]"; mes "Do you want to buy me a drink?"; @@ -275,7 +275,7 @@ L1L: mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)"; goto L2L; L2L: - emotion 15; + emotion e_thx; if(Zeny < 200) goto L_SUB_1; set Zeny,Zeny-200; mes "[Drunk]"; @@ -286,7 +286,7 @@ L2L: next; mes "[Drunk]"; mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!"; - emotion 21; + emotion e_no1; close; L_SUB_1: mes "[Drunk]"; @@ -296,12 +296,12 @@ L_Menu2: mes "[Drunk]"; mes "Blah. Young people don't know how to respect elderly people!"; mes "Fine! I won't beg you anymore! I won't..."; - emotion 32; + emotion e_pif; close; L_Menu3: mes "[Drunk]"; mes "Umm, oookay. Fine by me..."; - emotion 21; + emotion e_no1; close; } @@ -310,7 +310,7 @@ payon_in01.gat,47,59,5 script Archer Zakk 88,{ mes "I am so worried about one of my pals. He speaks about much crap."; mes "Well he is an expert of archery, but I hate his big mouth..."; mes "Our chief is also fed up with him."; - emotion 7; + emotion e_ag; next; menu "Archer?",L_Menu1,"Chief?",L_Menu2,"Big Mouth?",L_Menu3; L_Menu1: @@ -366,7 +366,7 @@ L_Menu1: next; mes "[Archer Wolt]"; mes "Are you curious about HOW we practice?"; - emotion 1; + emotion e_what; next; mes "[Archer Wolt]"; mes "From sunrise to sunset the Archers of Payon search the surrounding forest for monsters."; @@ -382,11 +382,11 @@ L_Menu1: L_sub1: mes "[Archer Wolt]"; mes "....Well YES!! A well crafted Bow is essential to the success of an archer!"; - emotion 5; + emotion e_ic; next; mes "[Archer Wolt]"; mes "Bows constructed in Payon are the greatest bows you can find in Rune-Midgard! They are light yet, strong and very durable."; - emotion 21; + emotion e_no1; next; mes "[Archer Wolt]"; mes "This is because they are made out of high quality wood found only in the Payon Forest!"; @@ -430,7 +430,7 @@ L_para2: next; mes "[Archer Wolt]"; mes "... uh... anyways... back to the Chief..."; - emotion 4; + emotion e_swt; next; mes "[Archer Wolt]"; mes "In the past he bravely protected Payon with his Gakung Bow. Now he is elderly, though he still worries about the safety of the town."; @@ -496,7 +496,7 @@ L_temp3: pay_arche.gat,77,131,2 script Archer Joe 88,{ mes "[Archer Joe]"; mes "Payon! What a wonderful place! Superb Bows! Excellent Archers!"; - emotion 21; + emotion e_no1; next; mes "[Archer Joe]"; mes "Hay you! Have you heard of our fame?"; @@ -505,7 +505,7 @@ pay_arche.gat,77,131,2 script Archer Joe 88,{ L_Menu1: mes "[Archer Joe]"; mes "Oh! You my man buddy! Archers of Payon! You know who we are!"; - emotion 33; + emotion e_ok; next; mes "[Archer Joe]"; mes "Arrows of Payon Archers never miss the targets! Even it can aim at the heart of the enemy from a long distance!"; @@ -515,7 +515,7 @@ L_Msub1: mes "[Archer Joe]"; mes "Yes! I love this place! So now I am researching Payon!"; mes "If you have any questions, please ask me!"; - emotion 33; + emotion e_ok; next; menu "People are wearing unique costumes in here.",L_Mpara1,"Can you tell me what the building is in the middle of town?",L_Mpara2,"Who is the guy drinking...Over there?",L_Mpara3,"Talk to you later.",L_Mpara4; L_Mpara1: @@ -533,7 +533,7 @@ L_Mpara2: L_Mpara3: mes "[Archer Joe]"; mes "Oh! He is a notorious guy in this town! Don't treat him to drinks! You will regret that!"; - emotion 0; + emotion e_gasp; close; L_Mpara4: mes "[Archer Joe]"; @@ -544,7 +544,7 @@ L_Msub2: L_Menu2: mes "[Archer Joe]"; mes "Oh boy, what a shame! How on earth can't you know there is something about archers of Payon!"; - emotion 23; + emotion e_omg; next; mes "[Archer Joe]"; mes "Please come back later when you become more skillful! Let's talk about what makes archers of Payon so attractive later!"; @@ -553,7 +553,7 @@ L_Menu3: mes "[Archer Joe]"; mes "What makes you zip your mouth? Are you shy?"; mes "Ummm... you don't have to be shy before me.."; - emotion 20; + emotion e_hmm; close; } @@ -608,7 +608,7 @@ L_Menu3: next; mes "[Monster Scholar Vuicokk]"; mes "However NOTHING can stop us! We will continue to persevere for the benefit of the people of RUNE MIDGARD!!!"; - emotion 0; + emotion e_gasp; next; mes "[Monster Scholar Vuicokk]"; mes "... Eh em... please excuse my emotional outburst... I am very passionate about this work....."; diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt index f3957a8ed..af76c62d1 100644 --- a/npc/cities/prontera.txt +++ b/npc/cities/prontera.txt @@ -69,11 +69,11 @@ prontera.gat,106,117,6 script Merideth 91,{ mes "[Merideth]"; mes "A HUGE swarm of hornets!! I never saw anything like it! But what was even more surprising was the Queen Bee."; mes "The fact that she could control all of them with such ease...."; - emotion 23; + emotion e_omg; next; mes "[Merideth]"; mes "If only a girl like myself had that much power over guys.... NOW THAT, would be really cool!!"; - emotion 29; + emotion e_gg; close; } @@ -88,14 +88,14 @@ prontera.gat,146,204,2 script YuNa 700,{ next; mes "[YuNa]"; mes "HE DID IT ALL WRONG!!"; - emotion 7; + emotion e_ag; next; mes "[YuNa]"; mes "The statue is just totally different from the Odin we all know! He insisted that it was his artistic view or something...."; next; mes "[YuNa]"; mes "Look~ He doesn't have a broad brimmed hat.... he's not even riding Sleipnir.... this is just totally unacceptable~!"; - emotion 32; + emotion e_pif; close; } @@ -157,7 +157,7 @@ prt_in.gat,88,105,2 script Recruiter 105,{ mes "[Recruiter]"; mes "Didn't you hear yet? The Culvert is infested with noxious insects. We found bugs, maggots, and other creatures there."; mes "They've become a huge problem... You've Never heard of this?"; - emotion 1; + emotion e_what; next; mes "[Recruiter]"; mes "Because of the severity of these 'issues',it is forbidden for the people to use the water supply for the time being."; @@ -170,7 +170,7 @@ prt_in.gat,88,105,2 script Recruiter 105,{ next; mes "[Recruiter]"; mes "Mighty Warrior!! The People NEED YOU!! Let's EXPEL these VILE creatures from our land!!!"; - emotion 27; + emotion e_go; next; mes "[Recruiter]"; mes "WILL YOU volunteer????"; @@ -179,7 +179,7 @@ prt_in.gat,88,105,2 script Recruiter 105,{ mes "[Recruiter]"; mes ".............."; - emotion 4; + emotion e_swt; close; M_VOL: mes "[Recruiter]"; @@ -381,7 +381,7 @@ prt_in.gat,26,30,1 script Sir Michael 54,{ next; mes "[Sir Michael]"; mes "I saw a GIAGANTIC, SHIMMERING, ^FF5555GOLDEN THIEF BUG^000000."; - emotion 0; + emotion e_gasp; next; mes "[Sir Michael]"; mes "I all my years I've never seen a thief bug as LARGE or as SHINY!!! What an amazing sight!"; @@ -412,7 +412,7 @@ prt_in.gat,173,24,2 script Shevild 85,{ next; mes "[Shevild]"; mes "Hm... Now... I'm suddenly reminded of a mysterious dungeon and a dangerous forest...."; - emotion 20; + emotion e_hmm; next; L_MENU: menu "The mysterious Dungeon?",-,"The dangerous forest?",M_L01,"End conversation",M_END0; @@ -433,7 +433,7 @@ prt_in.gat,173,24,2 script Shevild 85,{ mes "[Shevild]"; mes "Huh? What? haven't you even wandered around just outside of Prontera yet, man?"; mes "Alright, alright. I'll tell you. If you go north from the castle of Prontera, the dungeon is at the edge of the north-west side of the forest."; - emotion 1; + emotion e_what; next; goto L_MENU; @@ -479,7 +479,7 @@ prt_in.gat,181,21,2 script Bartender 61,{ next; mes "[Bartender]"; mes "If things don't change... my special menu of 'Sour Crunches' and 'Tasty Yum-Yum' will disappear from people's memories, sob... sob..."; - emotion 28; + emotion e_sob; next; L_MENU: menu "'Sour Crunches'?",-,"'Tasty Yum-Yum?'",L1,"Better let him be....",L_END; @@ -537,7 +537,7 @@ prt_in.gat,177,20,2 script TenSue 97,{ mes "What? You're sick and tired of killing monsters in fields and dungeons?"; mes "Hahaha, it seems like you are very confident in your training. If you think so..."; mes "Why don't you visit Izlude, the satellite of Prontera."; - emotion 1; + emotion e_what; next; mes "[TenSue]"; mes "Cool Event Corp. has opened up the arena called Time Limit Fight and Battle Ordeal, to full fill the young people's thirst for more excitement..."; diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt index 4fae2ff56..50331487b 100644 --- a/npc/cities/umbala.txt +++ b/npc/cities/umbala.txt @@ -38,10 +38,10 @@ comodo.gat,170,137,7 script Reid 84,{ close; On_Emotion20: - emotion 20; + emotion e_hmm; end; On_Emotion29: - emotion 29; + emotion e_gg; end; } @@ -60,7 +60,7 @@ comodo.gat,171,137,1 script Heath 92,{ mes "We'll keep looking as long as it takes!"; next; donpcevent "Reid::On_Emotion29"; - emotion 29; + emotion e_gg; mes "[Heath]"; mes "Hey, Reid, come on!"; next; @@ -68,7 +68,7 @@ comodo.gat,171,137,1 script Heath 92,{ mes "............"; next; donpcevent "Reid::On_Emotion29"; - emotion 20; + emotion e_hmm; mes "[Reid]"; mes "Okay, okay...I'm coming."; next; @@ -78,7 +78,7 @@ comodo.gat,171,137,1 script Heath 92,{ mes "[Reid]"; mes "You mean you've never heard of it?!"; next; - emotion 29; + emotion e_gg; mes "[Heath]"; mes "Oh, you want to hear the story of the"; mes "treasure, huh? Well, how important"; @@ -86,7 +86,7 @@ comodo.gat,171,137,1 script Heath 92,{ next; mes "[Reid and Heath]"; donpcevent "Reid::On_Emotion29"; - emotion 29; + emotion e_gg; mes "Important enough for you to"; mes "cough up 1000 zeny?!"; next; @@ -121,7 +121,7 @@ comodo.gat,171,137,1 script Heath 92,{ mes "I'm on a search for that box!"; mes "I'm going to find it!"; next; - emotion 20; + emotion e_hmm; mes "[Heath]"; mes "There's just one problem."; mes "We don't have the slightest"; @@ -153,7 +153,7 @@ comodo.gat,171,137,1 script Heath 92,{ Lzeny_2: donpcevent "Reid::On_Emotion20"; - emotion 20; + emotion e_hmm; mes "[Heath]"; mes "Whaaaaat?! I swear that our marks"; mes "aren't as gullible as they used to be."; @@ -257,14 +257,14 @@ if(event_umbala < 3) goto LumWord; mes "[???]"; mes "My name is Hatan! Nice to"; mes "meet you."; - emotion 18; + emotion e_heh; next; mes "[Hatan]"; mes "...I can't play now, because"; mes "a recent thunderstorm caused"; mes "the roof of our house to become"; mes "cracked..."; - emotion 28; + emotion e_sob; next; mes "[Hatan]"; mes "...!"; @@ -275,7 +275,7 @@ if(event_umbala < 3) goto LumWord; mes "give us a little zeny"; mes "so we can fix the crack?"; mes "Please!"; - emotion 28; + emotion e_sob; next; menu "Nod",-,"Shake Head",Lend2; @@ -285,23 +285,23 @@ if(event_umbala < 3) goto LumWord; mes "You're the best!!"; set Zeny,Zeny-1000; getitem 517,1;//Items: Meat, - emotion 19; + emotion e_swt2; next; mes "[Hatan]"; mes "Please take this as a token of my gratitude."; - emotion 18; + emotion e_heh; close; LError2: mes "[Hatan]"; mes "Well, maybe I underestimated your"; mes "wealth, but you shouldn't lie..."; - emotion 32; + emotion e_pif; close; Lend2: mes "[Hatan]"; mes "...Awwwww."; - emotion 28; + emotion e_sob; close; LumWord: @@ -312,7 +312,7 @@ LumWord: mes "[???]"; mes "Umba! Umbaumba!"; mes "Umbabama Hatan baba."; - emotion 18; + emotion e_heh; next; mes "[Hatan]"; mes "...Umba, Umbaumbaumba."; @@ -320,7 +320,7 @@ LumWord: mes "Umbabawaumbaumbaba."; mes "Umbaumba."; mes "...Umbaumbamabababumba."; - emotion 28; + emotion e_sob; next; mes "[Hatan]"; mes "...!"; @@ -331,7 +331,7 @@ LumWord: mes "Umbababaumbawabaumba!"; mes "Umbaumbaumbababa."; mes "wamfuba! Umba!"; - emotion 28; + emotion e_sob; next; menu "Nod",-,"Shake Head",Lend; @@ -342,22 +342,22 @@ LumWord: mes "Umba-umba-Umbabawamamaba!"; set Zeny,Zeny-1000; getitem 517,1;//Items: Meat, - emotion 19; + emotion e_swt2; next; mes "[Hatan]"; mes "Umbaumba...."; - emotion 18; + emotion e_heh; close; LError: mes "[Hatan]"; mes "Umba-Umbana!"; - emotion 32; + emotion e_pif; close; Lend: mes "[Hatan]"; mes "....Umba...."; - emotion 28; + emotion e_sob; close; } @@ -377,7 +377,7 @@ if(event_umbala < 3) goto LumWord; mes "[Kotan]"; mes "Hey, thanks!"; mes "Take these!"; - emotion 10; + emotion e_scissors; getitem 909,2;//Items: Jellopy, getitem 914,2;//Items: Fluff, getitem 705,2;//Items: Clover, @@ -387,14 +387,14 @@ if(event_umbala < 3) goto LumWord; mes "......"; mes "...I'm hungry!"; mes "...Gimme meat!"; - emotion 28; + emotion e_sob; close; LError: mes "[Kotan]"; mes "Hey! You said you have"; mes "meat! So you were lying?"; mes "I hate you!"; - emotion 6; + emotion e_an; close; LumWord: mes "[???]"; @@ -402,7 +402,7 @@ LumWord: mes "...."; mes "...Umbaba!"; mes "...Famba!"; - emotion 11; + emotion e_rock; next; menu "Umba",-,"Umbabu",Lu2; if(countitem(517) < 1) goto LuError;//Items: Meat, @@ -410,7 +410,7 @@ LumWord: mes "[???]"; mes "Umbaumbaumbababa."; mes "Umbababauma."; - emotion 10; + emotion e_scissors; getitem 909,2;//Items: Jellopy, getitem 914,2;//Items: Fluff, getitem 705,2;//Items: Clover, @@ -420,13 +420,13 @@ LumWord: mes "...."; mes "......Unguba!"; mes "....Umbababa."; - emotion 28; + emotion e_sob; close; LuError: mes "[???]"; mes "Umbawamufumabababa!"; mes "Umbabababaumbaumbu!"; - emotion 6; + emotion e_an; close; } @@ -1218,7 +1218,7 @@ LumWord: //===================================================================== umbala.gat,177,153,3 script Bast 97,{ - if (event_umbala>=3) emotion 0; + if (event_umbala>=3) emotion e_gasp; mes "[Bast]"; mes "Oh! Another outsider. It's"; mes "great to encounter another one"; @@ -1247,7 +1247,7 @@ umbala.gat,177,153,3 script Bast 97,{ mes "doesn't necessarily mean his"; mes "heart is laughing. Understand?"; next; - emotion 28; + emotion e_sob; mes "[Bast]"; mes "Because of that, people in the village"; mes "who know our language may have trouble!!"; @@ -1397,7 +1397,7 @@ LumWord: next; mes "[????]"; mes "Umbaumbabaungaha."; - emotion 28; + emotion e_sob; close; } @@ -1512,7 +1512,7 @@ um_in.gat,158,71,3 script Utan Tribesman 787,{ mes "It stretches into the sky as far"; mes "as the eye can see!"; mes "It's supposed to be the tallest tree in the world!"; - emotion 33; + emotion e_ok; next; mes "[Mutakutan]"; mes "It's so old and large that"; @@ -1529,12 +1529,12 @@ um_in.gat,158,71,3 script Utan Tribesman 787,{ mes "That said, the fruit I was able"; mes "to pick off of some of the higher"; mes "branches is yummy!"; - emotion 21; + emotion e_no1; next; mes "[Mutakutan]"; mes "It has a slightly sour taste. Eating"; mes "it makes me feel all tingly inside!!"; - emotion 21; + emotion e_no1; next; mes "[Mutakutan]"; mes "At the same time, a terrible illness"; @@ -1547,7 +1547,7 @@ um_in.gat,158,71,3 script Utan Tribesman 787,{ mes "fruit, his health improved"; mes "dramatically in a short time. Surely"; mes "this fruit was a gift from the forest!"; - emotion 28; + emotion e_sob; next; mes "[Mutakutan]"; mes "The tree is north of the village. Why"; @@ -1594,18 +1594,18 @@ LumWord: mes "Umbaumbaugaga!"; mes "Umbaumbabababa!"; mes "Umbaumba!"; - emotion 6; + emotion e_an; next; mes "[Purenotan]"; mes "Umbaumabaumbaumbaba!"; mes "Umbababababaugau!"; mes "Uguugaumbabaumbagumba!"; - emotion 24; + emotion e_oh; next; - emotion 27; + emotion e_go; close; On_emo: -emotion 6; +emotion e_an; end; } @@ -1626,7 +1626,7 @@ LumWord: mes "Umbaumbaba....."; mes "Umbaugua!"; mes "Umbagumumbabagumbagaga!"; - emotion 18; + emotion e_heh; next; donpcevent "Purenotan::On_emo"; close; diff --git a/npc/cities/valkyrie.txt b/npc/cities/valkyrie.txt index 7f56c89c2..b463e3f24 100644 --- a/npc/cities/valkyrie.txt +++ b/npc/cities/valkyrie.txt @@ -175,7 +175,7 @@ valkyrie.gat,48,86,6 script Valkyrie 811,{ L_BABY: mes "A Baby?! How did you get here?"; mes "I'm passing you back to your parents."; - emotion 1; + emotion e_what; next; L_Y: warp "yuno_in02.gat",93,204; @@ -333,10 +333,9 @@ function script F_ToHigh { if(@fjob == Job_Champion) set @fjob,Job_High_Priest; if(@fjob == Job_Professor) set @fjob,Job_High_Wizard; - set @jobdiff, Job_Novice_High - 24; - if(Class == @jobdiff+getarg(0)) goto L_WELCOME; //3rd Job + if(Class == getarg(0)) goto L_WELCOME; //3rd Job if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class - if(Class == Job_Novice_High && @fjob == @jobdiff+getarg(2)) goto L_GETHIGH; //High Novice -> High XXXX + if(Class == Job_Novice_High && @fjob == getarg(2)) goto L_GETHIGH; //High Novice -> High XXXX if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher."; if(Class == Job_Novice_High) close; return; //this char doesn't want to get HIGH class @@ -424,11 +423,10 @@ L_ALREADY: //getarg(2) - 3rd Job ID //getarg(3) - 3rd Job Name function script F_Rebirth { - set @jobdiff, Job_Novice_High - 24; mes "["+getarg(3)+"]"; if(Upper == 2) goto L_BABY; //Baby Class - skip it if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class - if(Class == (@jobdiff+getarg(0)) && ADVJOB == (@jobdiff+getarg(2))) goto L_GET3RD; //Hight XXXX -> 3rd Job + if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_GET3RD; //Hight XXXX -> 3rd Job mes "Go talk to either Valhallana or one of my collegues..."; emotion e_sry; close; @@ -492,16 +490,15 @@ L_BABY: //getarg(3) - 3rd Job Name //getarg(4) - NPC Name function script F_BlockHigh { - set @jobdiff, Job_Novice_High - 24; if(Upper != 1) return; //This func should interact with Advanced classes only mes "["+getarg(4)+"]"; - if(Class == (@jobdiff+getarg(0)) && ADVJOB == (@jobdiff+getarg(2))) goto L_RIGHTHIGH; - if(Class == (@jobdiff+getarg(2))) goto L_RIGHT3RD; + if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_RIGHTHIGH; + if(Class == getarg(2)) goto L_RIGHT3RD; if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY3RD; //already advanced class, but from wrong guild //this player is a High Novice if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher."; //this player has 1st advanced job, but from wrong guild - if(Class == (@jobdiff+getarg(0))) mes "A "+getarg(1)+"?"; + if(Class == getarg(0)) mes "A "+getarg(1)+"?"; if(Class != Job_Novice_High) mes "Rumors say only Valhallana knows your way..."; emotion e_sry; close; diff --git a/npc/cities/yuno.txt b/npc/cities/yuno.txt index 679171119..32ea4ee60 100644 --- a/npc/cities/yuno.txt +++ b/npc/cities/yuno.txt @@ -200,12 +200,12 @@ yuno.gat,162,328,4 script Sage Eskla 735,{ next; mes "[Eskla]"; mes "Then... without warning.... the piece of paper attacked me!! ME! One of the GREATEST Sages in Yuno!!"; - emotion 23; + emotion e_omg; next; mes "[Eskla]"; mes "I said to the piece of paper, 'How dare you attack me you little piece of paper!!' and struck it with my trusty sword."; mes "But that piece of paper was persistent and annoying at that."; - emotion 0; + emotion e_gasp; next; mes "[Eskla]"; mes "Using its paper thin body it dodged my sword simply by turning itself. The way it was turned I couldn't even tell if it was still there."; @@ -314,7 +314,7 @@ L_Stang: L_Kato: mes "What??!! That fool Stangckle said he doesn't want to help me?? This is not good...... My research will slow down considerably."; mes "......... What will I do now?!?!?"; - emotion 19; + emotion e_swt2; next; mes "[Metto]"; mes "Luckily I have a backup plan. I'm certain that my friend and colleague ^5533FFKato^000000 will lend me a hand."; @@ -328,15 +328,15 @@ L_Kato: mes "[Metto]"; mes "Expect great things from me young friend..... MUHAHAHAHAH!!!!"; set metto_q, 4; - emotion 29; + emotion e_gg; close; L_Cici: mes "WHAT!?!? You're telling me that the very thing I need to continue my research with... the Great Z.... has been DESTROYED!?!?"; - emotion 16; + emotion e_wah; next; mes "[Metto]"; mes "NOOOOOOO!!! Why?? How?? Why would he do that? Are the Gods cursing me?!?"; - emotion 6; + emotion e_an; next; mes "[Metto]"; mes "Wait.... I need to calm down..."; @@ -345,7 +345,7 @@ L_Cici: mes "[Metto]"; mes "*sigggghhhh* I still have hope...... YES I DO!! HAHAHA!!!"; set metto_q, 6; - emotion 29; + emotion e_gg; close; L_Check: mes "I better get going so I can check this new thing out..... What are you still doing here?"; @@ -357,12 +357,12 @@ L_Ruined: mes "[Metto]"; mes "How could something like this happen?? All 3 of my colleagues abandoning me all at once?!?!"; mes "It's true....... the Gods HAVE forsaken me..... I'm ruined...... RUINED!!!"; - emotion 28; + emotion e_sob; next; mes "[Metto]"; mes "What else can I do now? Has the time really come for me to let go of all of my research?...."; mes "Those many, many years of research?........"; - emotion 28; + emotion e_sob; next; mes "[Metto]"; mes "You must be disappointed...... but please, forget about all of this... forget about me........"; @@ -404,12 +404,12 @@ L_Start: mes "[Stangckle]"; mes "Is this true?? Metto doesn't think of me as a colleague, and is only USING me?"; mes "He sees me as a lowly assistant and is going to STEAL all the CREDIT for our discoveries?!!"; - emotion 23; + emotion e_omg; next; mes "[Stangckle]"; mes "I can't believe I trusted him..... the rumors were true.... he IS a selfish mad man!!!......."; mes "And to think I respected a scumbag like that!!"; - emotion 32; + emotion e_pif; next; mes "[Stangckle]"; mes "I don't think I can even bear to see his disgusting face anymore....."; @@ -425,7 +425,7 @@ L_Start: M_End: mes "[Stangckle]"; mes "What are you doing here then? Stop wasting my time."; - emotion 4; + emotion e_swt; close; L_Done: mes "So Metto was truly a mad scientist after all...... I guess he will be the one who will ultimately pay for that choice......."; @@ -449,12 +449,12 @@ L_Start: mes "[Kato]"; mes "WHAT!!?? Metto said my Great Z is INFERIOR to Stangckles research!!??"; mes "He.... he said I should rename it to 'LAME Z'??......."; - emotion 23; + emotion e_omg; next; mes "[Kato]"; mes "*Sniff* I... I don't believe it.... *sob* how could he say that?..... If... if my invention is no good....."; mes "Then I guess I should destroy it.... my Great Z.... *sigh*"; - emotion 28; + emotion e_sob; next; mes "[Kato]"; mes "How could that Metto be such a heartless bastard?? Thank you for letting me know Metto's TRUE feelings about my work."; @@ -492,11 +492,11 @@ L_Start: mes "[CiCi]"; mes "Hmm?? Metto said that he doesn't need my Riding Engine Theory?? Hmphf! How dare he!!!"; - emotion 32; + emotion e_pif; next; mes "[CiCi]"; mes "I have half a mind to teach him a little something about TRUE science and INTELLIGENT research!!"; - emotion 7; + emotion e_ag; next; mes "[CiCi]"; mes "... Whatever.... I don't have the necessary equipment to help him anyways."; @@ -511,7 +511,7 @@ L_Start: M_End: mes "[CiCi]"; mes "What? That's it? You just wanted to waste some time?..........."; - emotion 4; + emotion e_swt; close; L_Done: @@ -536,7 +536,7 @@ yuno_in01.gat,18,30,3 script Wagan 85,{ next; mes "[Wagan]"; mes "These people just drive me crazy!"; - emotion 6; + emotion e_an; next; mes "[Wagan]"; mes "They think only of themselves and their crazy actions make it much more difficult for everyone else."; @@ -548,7 +548,7 @@ yuno_in01.gat,18,30,3 script Wagan 85,{ mes "[Wagan]"; mes "..... the list goes on and on. What's worse..... He tries to justify his dreadful actions by calling it 'research'!!!!"; mes "He has definitely lost his sanity and has gone too far!!"; - emotion 7; + emotion e_ag; next; mes "[Wagan]"; mes "If only there was a way to stop this mad man from destroying our community......"; @@ -559,7 +559,7 @@ yuno_in01.gat,18,30,3 script Wagan 85,{ mes "[Wagan]"; mes "Oh?? Are you really going to help us stop Metto? Our city would be very grateful if you could do this......."; mes "But how exactly do you plan on accomplishing this rather difficult task?"; - emotion 1; + emotion e_what; next; menu "Yeah it's pretty hard....",M_End, "Well, I guess I need to think of a plan now.....",-; @@ -589,7 +589,7 @@ L_Check: L_Thank: mes "Is this true? You were able to shut down Metto's research? Thank you sooo much for your help."; mes "Without Metto causing trouble we have a lot less to worry about."; - emotion 5; + emotion e_ic; next; mes "[Wagan]"; mes "The people of this city are grateful to you. Here is a little token of our appreciation......"; @@ -597,11 +597,11 @@ L_Thank: mes "[Wagan]"; mes "Thank you once again for your assistance! I wish you the best of luck in all of your future endeavors!!!"; getitem 715,10; - emotion 15; + emotion e_thx; set metto_q, 9; close; L_Done: mes "Things have been much more peaceful around here now that Metto has been shut down. Thank you once again for your help."; - emotion 15; + emotion e_thx; close; } \ No newline at end of file -- cgit v1.2.3-60-g2f50